<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Bobbin' Bumblebee</title>
	<link>http://www.boardgamegeek.com/boardgame/32048</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 02 Dec 2008 15:24:54 -0600</lastBuildDate>
	<pubDate>Tue, 02 Dec 2008 15:24:54 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		cover art (cropped) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic402309_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/402309</link>
	<pubDate>2008-11-26T18:27:33+00:00</pubDate>
	<dc:creator>mildthrill</dc:creator>
</item><item>
	<title>Thread: Re: Is it easily broken or spoilt?</title>
	<description>This has had daily play at the after school program I work for.  After 1.5 years the bee has just now snapped at it's base.  Other than that there have been no problems with any of the parts, motor, operation, etc.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2771876#2771876</link>
	<pubDate>2008-10-29T18:47:20+00:00</pubDate>
	<dc:creator>Hallow</dc:creator>
</item><item>
	<title>Thread: Re: If this is similar to Louie, why is ranking so low?</title>
	<description>The quality of Bobbin' Bumblebee is good, but it's weird that they made that loop thingy on the radial arm.  It throws off the balance and makes the bee less likely to go over the top when the loop is down.  Also, from the starting position, Robin Bumblebee will always fall toward the downside of the loop, which is irritating.  &lt;br&gt;&lt;br&gt;It can be fixed by snipping off the loop and reattaching it on the other side of the arm, at roughly the same distance.  I recommend Hot Glue for testing and then epoxy when you have it balanced.  I gave away my Bee game, after getting the new German edition of Looping Louie as a gift, but both games are terrific.  &lt;br&gt;&lt;br&gt;I think Louie weighs a bit more and ends games more quickly.  The bee game is actually more difficult.  It can also be confusing, since you want to hit him on the bottom of the feet and most people don't really get that at first and try to hit his body.  &lt;br&gt;&lt;br&gt;By the way, I only gave away Bobbin' Bumblebee because my best friend was looking for a copy for his Mother, after they played my copy at the beach last summer.  It is such an excellent vacation/drinking game.  I don't really need two similar copies and just gave her the bee game because she already knew it and I like the fact that Louie is Louie and that he ends games more quickly.  Also, my in-laws, my German wife's parents, sent me the copy of Louie through airmail as a gift.  They have been having a lot of fun with it.  &lt;br&gt;&lt;br&gt;The funny thing is, though, that I actually think that Bobbin' Bumblebee is more cleverly constructed than Looping Louie.  The player lever parts for Louie are loosely connected to the arms that connect them to the base and then those arms are connected to the base by a really not very intelligent system.  It seems like that system, which is based on snapping some plastic bumps into holes on the arm, could possibly become less and less secure over time, since there is a lot of rubbing against the bumps each time the game is assembled or disassembled.  &lt;br&gt;&lt;br&gt;I also didn't like the fact that Loopin' Louie looks pretty bad out of the box.  And all the tokens, etc. require stickers.  I probably spent more than an hour just sticking all the stickers on the game when I first got it.  At least Bobbin' Bumblebee looks good out of the box and all the colors are molded and all the parts really fit together more securely than Looping Louie.  I should take some pictures to illustrate what I'm talking about here.  </description>
	<link>http://www.boardgamegeek.com/article/2763177#2763177</link>
	<pubDate>2008-10-27T00:32:34+00:00</pubDate>
	<dc:creator>KenToad</dc:creator>
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	<title>Thread: Re: If this is similar to Louie, why is ranking so low?</title>
	<description>I'm not the one ranting about an unrelated event, am I?&lt;br&gt;&lt;br&gt;And you neglected to address any of my points. Why is that?&lt;br&gt;&lt;br&gt;Finally, you must have forgotten to indicate if you've actually played both games, and therefore have anything approaching an informed opinion.&lt;br&gt;&lt;br&gt;As to it being a kids game, well, technically, pretty much *everything* on this site (with the notable exception of Wabash Cannonball), is a kids game, if you go by the manufacturer's suggested age ranges. So, what was your point?&lt;br&gt;&lt;br&gt;Like I said, you're not doing your position any favors.  (Though you *are* (sort of) entertaining...)    XD&lt;br&gt; </description>
	<link>http://www.boardgamegeek.com/article/2640080#2640080</link>
	<pubDate>2008-09-12T02:24:19+00:00</pubDate>
	<dc:creator>fnord23</dc:creator>
</item><item>
	<title>Thread: Re: If this is similar to Louie, why is ranking so low?</title>
	<description>&lt;b&gt;fnord23 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...they do not play anything like the same. BB is far more cheaply and shoddily constructed, with much looser tolerances, and very different physical properties than the finely-balanced, elegantly engineered LL; even the new, smaller LL.&lt;br&gt;&lt;br&gt;BB simply does not work, either as a mechanical object, or as a game, either for children or adults, while LL can be a fun, challenging experience (as always, depending on the company).&lt;br&gt;&lt;br&gt;&lt;br&gt;Whatever; you aren't doing your position any favors with your over-the-top rhetoric.&lt;/i&gt;&lt;br&gt;MY over-the-top rhetoric?!&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;You overly-analytical BB-haters keep proving my point.&lt;br&gt;&lt;br&gt;Hint : &lt;i&gt;it's a kids game.&lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/2639958#2639958</link>
	<pubDate>2008-09-12T01:25:49+00:00</pubDate>
	<dc:creator>reapersaurus</dc:creator>
</item><item>
	<title>Thread: Re: If this is similar to Louie, why is ranking so low?</title>
	<description>&lt;b&gt;reapersaurus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The ONLY thing you need to know about Loopin Louis to explain why it is much higher ranked than Bobbin Bumblebee is that Alan Moon and his Gathering of Friends (an insider-only gaming convention) inexplicably endorsed LL way back, and BGG has forever-more hyped up LL as a great game even for adults to play.&lt;br&gt;&lt;br&gt;Also, it came first, so ANY change is assumed to be bad.&lt;br&gt;&lt;br&gt;For reasonable adults (i.e. non-BGG fanatics), there is little to zero difference between LL and BB. They both play exactly the same way in the big scheme of things. Some people analyze the difference between the flat vs round spots of the beaters, some people point to the way the airplane flies vs the bumblebee, some people require BB's gameplay to exactly imitate LL's .... but those differences don't change the fundamental game of slapping a lever and bouncing a rotating arm at opponent's targets.&lt;/i&gt;&lt;br&gt;Have you played both?&lt;br&gt;&lt;br&gt;Leaving aside your anti-GoF-related rantings, they do not play anything like the same. BB is far more cheaply and shoddily constructed, with much looser tolerances, and very different physical properties than the finely-balanced, elegantly engineered LL; even the new, smaller LL.&lt;br&gt;&lt;br&gt;BB simply does not work, either as a mechanical object, or as a game, either for children or adults, while LL can be a fun, challenging experience (as always, depending on the company).&lt;br&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;fnord23 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Spend the extra money for Loopin' Louie; you will be much, much happier.&lt;br&gt;&lt;/i&gt;No, him spending lots of money (gotta be $50-$100 vs $6-$11) would make YOU much much happier. Then you guys can rationalize away your exhorbitant expenditure for a kid's dexterity game, while simultaneously ensuring the secondary market price for your possession.&lt;br&gt;&lt;br&gt;If money is no object, by all means, get the original Loopin' Louis (wouldn't want the inferior smaller reprint!). But if you just want a fun little game for ~ 10 times less, don't hesitate to pick up Bobbin Bumblebee.&lt;/i&gt;&lt;br&gt;&lt;br&gt;What *are* you smoking?&lt;br&gt;&lt;br&gt;The new edition of LL can be had for $35-$40 from multiple sources. Yes, the older, slightly bigger edition can cost a fair bit more on the aftermarket, if you can find a copy. But, IMO the difference in play and scale isn't worth the premium in money or effort.&lt;br&gt;&lt;br&gt;As someone who owns both the new LL and BB, has never been to the GoF (and is unlikely to be able to go any time soon, even in the event of an even-more-unlikely invitation) BB is a cheap, non-working piece of crap not worth owning (and I paid something like $6 for mine, with free shipping), while LL is well worth owning, if you like that sort of thing.&lt;br&gt;&lt;br&gt;It seems that your apparent anti-GoF bias is coloring your thoughts a bit much; perhaps a step back and reappraisal might be worthwhile? Or not. Whatever; you aren't doing your position any favors with your over-the-top rhetoric.</description>
	<link>http://www.boardgamegeek.com/article/2638877#2638877</link>
	<pubDate>2008-09-11T19:00:41+00:00</pubDate>
	<dc:creator>fnord23</dc:creator>
</item><item>
	<title>Thread: Re: Modifications to improve performance?</title>
	<description>&lt;b&gt;reapersaurus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;You proved my point perfectly.&lt;/i&gt;&lt;br&gt;&lt;br&gt;If I proved anything, it was that you had no point. If you did have a point, I can only guess that it was solely rooted in a more-superior-than-thou notion. Clearly you weren't interested in discussing the topic, you only sought to thumb your nose at others. &lt;br&gt;&lt;br&gt;I believe Morgan is awaiting an answer.  </description>
	<link>http://www.boardgamegeek.com/article/2638753#2638753</link>
	<pubDate>2008-09-11T18:26:48+00:00</pubDate>
	<dc:creator>paulmond</dc:creator>
</item><item>
	<title>Thread: Re: Is it easily broken or spoilt?</title>
	<description>&lt;b&gt;pixel8 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Noticed parts are being sold separately as well as feedback of new sets not working properly.&lt;br&gt;&lt;br&gt;Is there a risk of such? Am thinking if should buy internationally.&lt;/i&gt;While JoshBot's reply is well-detailed and not far from accurate, that's not what the OP was asking.&lt;br&gt;&lt;br&gt;The answer to the OP's question is : &lt;br&gt;No, Bobbin' Bumblebee is not easily broken or &quot;spoilt&quot;.&lt;br&gt;It is solidly made from plastic and under normal use will not break or wear down significantly.&lt;br&gt;&lt;br&gt;And you may be thinking of Loopin' Louis and the spare parts - those are sold separately because they make more money that way, not necessarily because it breaks (as far as I have heard).&lt;br&gt;&lt;br&gt;You may confidently spend your $10 for BB, knowing you (or the person you're buying it for) will be getting much more than your money's worth of enjoyment out of it.&lt;br&gt;&lt;br&gt;I couldn't say that about LL, with its absurd price.</description>
	<link>http://www.boardgamegeek.com/article/2638655#2638655</link>
	<pubDate>2008-09-11T18:00:28+00:00</pubDate>
	<dc:creator>reapersaurus</dc:creator>
</item><item>
	<title>Thread: Re: If this is similar to Louie, why is ranking so low?</title>
	<description>The ONLY thing you need to know about Loopin Louis to explain why it is much higher ranked than Bobbin Bumblebee is that Alan Moon and his Gathering of Friends (an insider-only gaming convention) inexplicably endorsed LL way back, and BGG has forever-more hyped up LL as a great game even for adults to play.&lt;br&gt;&lt;br&gt;Also, it came first, so ANY change is assumed to be bad.&lt;br&gt;&lt;br&gt;For reasonable adults (i.e. non-BGG fanatics), there is little to zero difference between LL and BB. They both play exactly the same way in the big scheme of things. Some people analyze the difference between the flat vs round spots of the beaters, some people point to the way the airplane flies vs the bumblebee, some people require BB's gameplay to exactly imitate LL's .... but those differences don't change the fundamental game of slapping a lever and bouncing a rotating arm at opponent's targets.&lt;br&gt;&lt;br&gt;&lt;b&gt;fnord23 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Spend the extra money for Loopin' Louie; you will be much, much happier.&lt;br&gt;&lt;/i&gt;No, him spending lots of money (gotta be $50-$100 vs $6-$11) would make YOU much much happier. Then you guys can rationalize away your exhorbitant expenditure for a kid's dexterity game, while simultaneously ensuring the secondary market price for your possession.&lt;br&gt;&lt;br&gt;If money is no object, by all means, get the original Loopin' Louis (wouldn't want the inferior smaller reprint!). But if you just want a fun little game for ~ 10 times less, don't hesitate to pick up Bobbin Bumblebee.</description>
	<link>http://www.boardgamegeek.com/article/2638631#2638631</link>
	<pubDate>2008-09-11T17:53:51+00:00</pubDate>
	<dc:creator>reapersaurus</dc:creator>
</item><item>
	<title>Thread: Re: Modifications to improve performance?</title>
	<description>&lt;b&gt;reapersaurus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;paulmond wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;lots of detailed analysis&lt;br&gt;&lt;/i&gt;&lt;br&gt;You proved my point perfectly.&lt;/i&gt;&lt;br&gt;&lt;br&gt;You haven't answered my question.</description>
	<link>http://www.boardgamegeek.com/article/2638604#2638604</link>
	<pubDate>2008-09-11T17:42:22+00:00</pubDate>
	<dc:creator>sisteray</dc:creator>
</item><item>
	<title>Thread: Re: Is it easily broken or spoilt?</title>
	<description>&lt;b&gt;pixel8 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Noticed parts are being sold separately as well as feedback of new sets not working properly.&lt;br&gt;&lt;br&gt;Is there a risk of such? Am thinking if should buy internationally.&lt;/i&gt;I played Loopin' Louie at a Con, but don't own it.  Thinking that BB would be the same, I bought it from Amazon for about $6.&lt;br&gt;&lt;br&gt;I've come to the conclusion that it's poorly engineered.  Look at the pics of the game.  See how the rotating swing arm has a loop on it?  Though never specified in the instructions, all pictures in the instructions show that loop pointing upwards.  However, a really solid hit to the bee (which usually occurs within 30 seconds of starting a game) will flip the rotating arm over, making the loop point down.  When the loop points down, the ability to finely control the bee's flight with taps is lost- all that seems to happen is a small hop, and the bee will no longer clear your neighbor in order to hit the guy across from you.&lt;br&gt;&lt;br&gt;I don't recall LL doing this.  At least for my copy of BB, it's not possible to get enough control of the bee's flight to play a competitive game.</description>
	<link>http://www.boardgamegeek.com/article/2638571#2638571</link>
	<pubDate>2008-09-11T17:33:39+00:00</pubDate>
	<dc:creator>JoshBot</dc:creator>
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	<title>Thread: Re: Modifications to improve performance?</title>
	<description>&lt;b&gt;paulmond wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;lots of detailed analysis&lt;br&gt;&lt;/i&gt;&lt;br&gt;You proved my point perfectly.</description>
	<link>http://www.boardgamegeek.com/article/2638482#2638482</link>
	<pubDate>2008-09-11T17:04:07+00:00</pubDate>
	<dc:creator>reapersaurus</dc:creator>
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	<title>Thread: Re: If this is similar to Louie, why is ranking so low?</title>
	<description>It is extremly poorly constructed, and doesn't really work. &lt;br&gt;&lt;br&gt;Read some of the reviews comparing the two.&lt;br&gt;&lt;br&gt;Spend the extra money for Loopin' Louie; you will be much, much happier.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2637690#2637690</link>
	<pubDate>2008-09-11T12:45:27+00:00</pubDate>
	<dc:creator>fnord23</dc:creator>
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	<title>Thread: Re: If this is similar to Louie, why is ranking so low?</title>
	<description>Your link didn't work for me. It just game me an alphabetical list of all games.&lt;br&gt;&lt;br&gt;Anyway, part of it is the &quot;Bayesian&quot; ranking system. A bunch of votes of about 5 are virtually added to every game. That means games with few votes get their rating pulled to the center. Loopin' Louie has been rated by a lot more people than Bobbin' Bumblebee. If you look at the rating for Bobbin' Bumblebee, that's the raw average. Plenty of games with that raw average are in the 400s in the ranking, as opposed to 200s for Loopin' Louie, but still a lot better than 1900s that Bobbin' Bumblebee is in. Probably if a lot more people played it and rated it, it would be ranked a lot higher. Like they say about capitalism, the ranking system on this site is the worst there is, except for all the others.</description>
	<link>http://www.boardgamegeek.com/article/2637313#2637313</link>
	<pubDate>2008-09-11T07:24:53+00:00</pubDate>
	<dc:creator>morningstar</dc:creator>
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	<title>Thread: If this is similar to Louie, why is ranking so low?</title>
	<description>&lt;br&gt;I've been using this list for ranking (&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/browser.php?itemtype=game&amp;sortb&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/browser.php?itemtype=game&amp;sortb&lt;/A&gt;...).&lt;br&gt;&lt;br&gt;Loopin' Louie has been on top spot for ages. Bobbin bumble bee should at least be 2nd wouldn't it?&lt;br&gt;&lt;br&gt;Or is this ranking list outdated?</description>
	<link>http://www.boardgamegeek.com/article/2637280#2637280</link>
	<pubDate>2008-09-11T06:48:35+00:00</pubDate>
	<dc:creator>pixel8</dc:creator>
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	<title>Thread: Is it easily broken or spoilt?</title>
	<description>Noticed parts are being sold separately as well as feedback of new sets not working properly.&lt;br&gt;&lt;br&gt;Is there a risk of such? Am thinking if should buy internationally.</description>
	<link>http://www.boardgamegeek.com/article/2637277#2637277</link>
	<pubDate>2008-09-11T06:47:29+00:00</pubDate>
	<dc:creator>pixel8</dc:creator>
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	<title>Thread: Re: Modifications to improve performance?</title>
	<description>&lt;b&gt;reapersaurus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm sorry, but the ridiculous lengths people have been going to actually perceive huge differences between Loopin Louie gameplay (plane buzzes around hitting chicken tokens) and Bobbin Bumblebee gameplay (bee buzzes around hitting honey tokens) has sounded pretty scary.&lt;/i&gt; &lt;br&gt;&lt;br&gt;&lt;br&gt;People are not &quot;going to lengths&quot; to &quot;perceive&quot; anything. One can taste the difference between Coke and Pepsi without &quot;going&quot; to some &quot;length&quot;. Likewise, there are clear differences between these two games beyond the theme. They are structurally different in a number of ways, and those differences do make the two games play differently.&lt;br&gt;&lt;br&gt;The biggest difference is that Louie uses a symmetrical &quot;balance bar&quot;, while the equivalent part on Bumblebee is asymmetrical. This asymmetry causes Bumblebee to play quite differently depending upon which way the balance bar is oriented, while Louie plays the same regardless of which way the bar is oriented. &lt;br&gt;&lt;br&gt;In Bumblebee, when the loop on the bar is up, it is quite easy to flip the bar over with a firm hit, and when the loop is down, it is virtually impossible to execute a flip. Louie flips equally well regardless of the bar's orientation. Additionally, when the loop is down, the bee doesn't seem to fly as well as when the loop is up; that is, it takes a harder hit when the loop is down to get a jump comparable to when the loop is up. &lt;br&gt;&lt;br&gt;Another important structural difference is the size of the paddle surface that hits the flying part. In Louie, you get a somewhat large rectangle that can be adjusted for easier or harder gameplay. In Bumblebee, you get a relatively tiny oval-shaped area with no option for adjustment. It's as if Louie gives you a paperback book and Bumblebee gives you a wooden spoon. Thus, in Bumblebee, it can be pretty difficult to get that specific jump you want, or even any jump at all. I can see how this could be pretty frustating for little kids (or anyone, for that matter).     &lt;br&gt;&lt;br&gt;I've read that some folks say that Bumblebee plays &quot;just like&quot; Louie. I suppose that depends on how broadly you define &quot;just like&quot;. It's true that both games do use a weighted figure that can jump and float around, so that is similar. If you never make either game flip, then they are just alike (bee loop up, of course). However, considering the assymetrically weighted balance bar and smaller paddle surface of Bumblebee, it's physically impossible that they play just alike. &lt;br&gt;&lt;br&gt;While a loop-down flip on Bumblebee may be possible, it is certainly nowhere nearly as easy as a loop-up flip. If it plays just like Louie, it should be equally easy either way. Considering that virtually every digital camera and many cell phones can take video of a minute or more, I'd be interested in seeing a video of uninterrupted Bumblebee gameplay in which an unaltered, out-of-the-box Bumblebee game flips with the same ease regardless of the loop orientation.    &lt;br&gt;&lt;br&gt;But, who cares? It's just a kid's game, right? Well, those of us who are interested in replicating the gameplay of Loopin' Louie for less than half the price care. If someone is so superior that he thinks it's foolish to comment about comparing two kids' games, he should just stay away.&lt;br&gt;&lt;br&gt;=========================&lt;br&gt;&lt;br&gt;As the game is out-of-the-box, it simply doesn't work right. Even if you forget about wanting it to be &lt;i&gt;just like&lt;/i&gt; Louie, Bumblebee just doesn't work as it should. If it wasn't meant to flip both ways, why allow it to flip one way? &lt;br&gt;&lt;br&gt;There is a solution for making it work and making it fun. My boys and I tried all kinds of experiments with differently placed pieces of lead tape. I'll omit the details of what didn't work, but what we found out after lots of trial-and-error with the loop attached (and with the loop cut off) is that KenToad's suggestion of hot-gluing the severed loop onto the reverse side is just about perfect. We did keep a small piece of lead tape on near the bee to make token-kicking a little more even. We also used some sticky poster stuff to stick small cardboard discs to the paddle surfaces to increase the contact size. Once we get that tweaked, I'll probably hot-glue some plastic discs (smoothed smallish poker chips?) on there permanently.&lt;br&gt;&lt;br&gt;Now our game works great. We can reliably flip or gently bounce just exactly as we want. If a person wants the Loopin' Louie experience, I don't recommend Bumblebees unless he's ready to cut and glue. Otherwise it just sucks too much to be worth the money.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2524247#2524247</link>
	<pubDate>2008-08-02T20:39:29+00:00</pubDate>
	<dc:creator>paulmond</dc:creator>
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	<title>Thread: Re: Modifications to improve performance?</title>
	<description>I'm late in replying to this, but I cut off the loop and hotglued it back onto the reverse side.  This makes the bee much more balanced and easy to flip completely from either orientation without losing or adding much weight.&lt;br&gt;&lt;br&gt;It looks a bit funky to me, but really no one has noticed the modification.&lt;br&gt;&lt;br&gt;I love this game.  &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2423773#2423773</link>
	<pubDate>2008-06-25T04:14:04+00:00</pubDate>
	<dc:creator>KenToad</dc:creator>
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	<title>Thread: Re: Modifications to improve performance?</title>
	<description>&lt;b&gt;atryan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Does anyone else have the problem that if a player just holds his honey stick down, the bee has no way to knocking off the honey discs? I could tell people that is an unfair stratagey, but then people just try to hit early, knowing full well that the worst thing that can happen is a blocked bumblebee. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Holding your honey stick down is cheating.  It's prohibited in the rules.</description>
	<link>http://www.boardgamegeek.com/article/2421163#2421163</link>
	<pubDate>2008-06-24T12:00:50+00:00</pubDate>
	<dc:creator>TheCat</dc:creator>
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	<title>Thread: Re: Modifications to improve performance?</title>
	<description>Does anyone else have the problem that if a player just holds his honey stick down, the bee has no way to knocking off the honey discs? I could tell people that is an unfair stratagey, but then people just try to hit early, knowing full well that the worst thing that can happen is a blocked bumblebee. </description>
	<link>http://www.boardgamegeek.com/article/2410597#2410597</link>
	<pubDate>2008-06-19T22:45:05+00:00</pubDate>
	<dc:creator>atryan</dc:creator>
</item><item>
	<title>Thread: Re: Modifications to improve performance?</title>
	<description>I have two copies, and one works just about perfectly.  The other does not flip as easily and fails to knock off the honey discs in one orientation.  I'm planning to file the top of the base such that the boom can drop lower when on that side.  I'll post the results once I try it.  I also need to file one of the player bases.  The third honey disc tends to get stuck in the trough and not roll down when the others get knocked out.</description>
	<link>http://www.boardgamegeek.com/article/2404216#2404216</link>
	<pubDate>2008-06-17T22:18:19+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		close upp of the &quot;honeydippin stick&quot; &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic341874_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/341874</link>
	<pubDate>2008-06-11T06:49:59+00:00</pubDate>
	<dc:creator>Angry Duck</dc:creator>
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	<title>Image</title>
	<description>
		Caught red-handed by Ispector Escargot &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic341786_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/341786</link>
	<pubDate>2008-06-11T00:58:26+00:00</pubDate>
	<dc:creator>Angry Duck</dc:creator>
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	<title>Image</title>
	<description>
		Ummmm, honey !!! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic341784_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/341784</link>
	<pubDate>2008-06-11T00:55:47+00:00</pubDate>
	<dc:creator>Angry Duck</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		close up on the snail &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic341782_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/341782</link>
	<pubDate>2008-06-11T00:52:21+00:00</pubDate>
	<dc:creator>Angry Duck</dc:creator>
</item><item>
	<title>Thread: Re: Modifications to improve performance?</title>
	<description>&lt;b&gt;reapersaurus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;I'm sorry, but the ridiculous lengths people have been going to actually perceive huge differences between Loopin Louie gameplay (plane buzzes around hitting chicken tokens) and Bobbin Bumblebee gameplay (bee buzzes around hitting honey tokens) has sounded pretty scary. &lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;This said posted on a website specializing in giving exacting detail to games.&lt;br&gt;&lt;br&gt;Come on man, why are your games more serious than mine?</description>
	<link>http://www.boardgamegeek.com/article/2367044#2367044</link>
	<pubDate>2008-06-03T22:25:13+00:00</pubDate>
	<dc:creator>sisteray</dc:creator>
</item><item>
	<title>Thread: Re: Modifications to improve performance?</title>
	<description>Well, I took the plunge and tried the change.  It actually does improve the bee's ability to flip back over, so mission accomplished.  Still seems like a bit of a design flaw.&lt;br&gt;&lt;br&gt;Anyway, still lots of fun for the kids.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;karp wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Does upgrading to &lt;a class='gamelink' target='_blank' href=&quot;/game/327&quot;&gt;Loopin' Louie&lt;/a&gt; count as a modification? &lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Joking aside, the only modification I've really tried was tightening up the connection between the arm and the tower so that it didn't hit the sides when passing through the slot.  I never did get anything to work quite right.&lt;br&gt;&lt;br&gt;The more I think about this game I think the decorative loop really is the problem.  I've got an extra arm so maybe I'll have to try cutting the loop off.  That should at least even out the weight distribution.&lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/2313616#2313616</link>
	<pubDate>2008-05-14T15:54:35+00:00</pubDate>
	<dc:creator>grinspy</dc:creator>
</item><item>
	<title>Thread: Re: Modifications to improve performance?</title>
	<description>&lt;b&gt;tolendante wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;My copy hasn't had any problems.  It plays nearly identical to the new LL.  I haven't got an old LL to compare it with, but we have been able to pull off flipping the bumblebee all the way over regardless of which way the loop is turned.  More importantly, the bee dislodges the tokens more consistently than my copy of LL and I've seen less problems with a hard hit dislodging tokens than I have with LL.  &lt;/i&gt;NOOO!!!&lt;br&gt;Your experience could not possibly be true, because that would mean my incongruous acceptance of a group-think accepted kid's game wouldn't be supported by nitpicking &lt;i&gt;a kid's game &lt;/i&gt;to death.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/laugh.gif&quot; alt=&quot;:laugh:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I'm sorry, but the ridiculous lengths people have been going to actually perceive huge differences between Loopin Louie gameplay (plane buzzes around hitting chicken tokens) and Bobbin Bumblebee gameplay (bee buzzes around hitting honey tokens) has sounded pretty scary. &lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2309567#2309567</link>
	<pubDate>2008-05-13T07:15:13+00:00</pubDate>
	<dc:creator>reapersaurus</dc:creator>
</item><item>
	<title>Thread: Re: Modifications to improve performance?</title>
	<description>My copy hasn't had any problems.  It plays nearly identical to the new LL.  I haven't got an old LL to compare it with, but we have been able to pull off flipping the bumblebee all the way over regardless of which way the loop is turned.  More importantly, the bee dislodges the tokens more consistently than my copy of LL and I've seen less problems with a hard hit dislodging tokens than I have with LL.  </description>
	<link>http://www.boardgamegeek.com/article/2309060#2309060</link>
	<pubDate>2008-05-13T01:49:11+00:00</pubDate>
	<dc:creator>tolendante</dc:creator>
</item><item>
	<title>Thread: Re: Modifications to improve performance?</title>
	<description>Does upgrading to &lt;a class='gamelink' target='_blank' href=&quot;/game/327&quot;&gt;Loopin' Louie&lt;/a&gt; count as a modification? &lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Joking aside, the only modification I've really tried was tightening up the connection between the arm and the tower so that it didn't hit the sides when passing through the slot.  I never did get anything to work quite right.&lt;br&gt;&lt;br&gt;The more I think about this game I think the decorative loop really is the problem.  I've got an extra arm so maybe I'll have to try cutting the loop off.  That should at least even out the weight distribution.</description>
	<link>http://www.boardgamegeek.com/article/2307719#2307719</link>
	<pubDate>2008-05-12T19:40:37+00:00</pubDate>
	<dc:creator>karp</dc:creator>
</item><item>
	<title>Thread: Modifications to improve performance?</title>
	<description>I'm wondering what modifications people have tried to improve the performance of the bumblebee in the game &quot;Bobbin' Bumblebee&quot;.  Specifically, I find that when the loop is down, it makes it nearly impossible to flip the bee back over.  Also, it doesn't seem to have enough force with the loop down to knock over the coins.&lt;br&gt;&lt;br&gt;Some thoughts that might work:&lt;br&gt;&lt;br&gt;1. cutting off the loop&lt;br&gt;2. adding weight to the counterweight (taping a penny did nothing)</description>
	<link>http://www.boardgamegeek.com/article/2307261#2307261</link>
	<pubDate>2008-05-12T17:28:40+00:00</pubDate>
	<dc:creator>grinspy</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic330535_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/330535</link>
	<pubDate>2008-05-08T05:15:12+00:00</pubDate>
	<dc:creator>l10n0fjudah</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic330534_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/330534</link>
	<pubDate>2008-05-08T05:12:41+00:00</pubDate>
	<dc:creator>l10n0fjudah</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic329409_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/329409</link>
	<pubDate>2008-05-05T00:34:09+00:00</pubDate>
	<dc:creator>l10n0fjudah</dc:creator>
</item><item>
	<title>Thread: Re: Availability in California?</title>
	<description>It's now $6.80 at Amazon (thanks to dakarp for the tip in Hot Deals!)- that's a steal for the amount of fun this game is (for KIDS).</description>
	<link>http://www.boardgamegeek.com/article/2267686#2267686</link>
	<pubDate>2008-04-27T07:40:04+00:00</pubDate>
	<dc:creator>reapersaurus</dc:creator>
</item><item>
	<title>Thread: Re: Availability in California?</title>
	<description>Walmart Canada sells them for $15.00, while amazon.com has them for $16.99.</description>
	<link>http://www.boardgamegeek.com/article/2151565#2151565</link>
	<pubDate>2008-03-12T13:54:40+00:00</pubDate>
	<dc:creator>candoo</dc:creator>
</item><item>
	<title>Thread: Re: Differences between this and Loopin' Louie?</title>
	<description>Also the bee goes around its axes which increases the chances that it will hit the honey cake of the next player. &lt;br&gt;&lt;br&gt;If you have Looping Louie, it is the same game.&lt;br&gt;&lt;br&gt;If you do not have Looping Louie get the Looping Louie the original German version with the big components (better quality).&lt;br&gt;&lt;br&gt;Between the new version of Looping Louie and the Bee, either one is good. Get the Bee since it is much cheaper. Although the plane version is preferred by boys ... girls seem to like more the bee ... just an observation from 4 kids ...&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2143767#2143767</link>
	<pubDate>2008-03-09T17:21:03+00:00</pubDate>
	<dc:creator>Thrylos</dc:creator>
</item><item>
	<title>Thread: Re: Availability in California?</title>
	<description>They just started selling this game at walmart in &lt;b&gt;Canada&lt;/b&gt;.  Maybe you can try there.  Walmart, not Canada &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2106276#2106276</link>
	<pubDate>2008-02-23T23:39:23+00:00</pubDate>
	<dc:creator>holepuncher</dc:creator>
</item><item>
	<title>Thread: Re: Differences between this and Loopin' Louie?</title>
	<description>I haven't played the original.  But in the bobbin bumblebee version, there is a loop in the arm which is holding the bee.  Whether the loop is pointing up or down, causes the bee movement to be quite different.  Also, when the loop switches positions, it causes quite a bit of choas (which is good).  &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2106275#2106275</link>
	<pubDate>2008-02-23T23:37:33+00:00</pubDate>
	<dc:creator>holepuncher</dc:creator>
</item><item>
	<title>Thread: Re: A quick, fun game for the young and not-so-young</title>
	<description>Actually, I question that.  If you read the entire thread about Boo Who, you will see that Mega Brands did properly license it as a re-published Geistertreppe.  So it's entirely possible they have a license from the publisher of Loopin' Louie.  In the other case cited in the thread (GiftTrap / Perfect Present) there doesn't appear to be any copyright violation.  Even if they don't have a license for Loopin' Louie, they might not be in violation of copyright.&lt;br&gt;&lt;br&gt;I don't think there's any question that Bobbin' Bumblebee is a re-theme of Loopin' Louie.  To say it isn't is to ignore the similarities.  For many gamers, myself included, it is a replacement for Loopin' Louie.</description>
	<link>http://www.boardgamegeek.com/article/2001166#2001166</link>
	<pubDate>2008-01-12T10:57:47+00:00</pubDate>
	<dc:creator>TheCat</dc:creator>
</item><item>
	<title>Thread: Re: A quick, fun game for the young and not-so-young</title>
	<description>Thanks for the heads-up. I'll add this caveat, then:&lt;br&gt;&lt;br&gt;Although &lt;i&gt;Bobbin' Bumblebee&lt;/i&gt; is a fun game, it should not be viewed as a re-theme or replacement of &lt;i&gt;Loopin' Louie&lt;/i&gt;.</description>
	<link>http://www.boardgamegeek.com/article/1967405#1967405</link>
	<pubDate>2007-12-31T14:51:55+00:00</pubDate>
	<dc:creator>Sinister Dexter</dc:creator>
</item><item>
	<title>Thread: Re: A quick, fun game for the young and not-so-young</title>
	<description>Re-themed or possibly (probably) a rip-off:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/1949854#1949854&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/1949854#1949854&lt;/A&gt;&lt;br&gt;&lt;br&gt;Apparently Mega Brands has a wandering eye for good games!&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1966910#1966910</link>
	<pubDate>2007-12-31T05:51:13+00:00</pubDate>
	<dc:creator>mozilla</dc:creator>
</item><item>
	<title>Thread: A quick, fun game for the young and not-so-young</title>
	<description>&lt;i&gt;Bobbin' Bumblebee&lt;/i&gt; is a re-themed version of the classic &lt;a class='gamelink' target='_blank' href=&quot;/game/327&quot;&gt;Loopin' Louie&lt;/a&gt;. I don’t own &lt;i&gt;Louie&lt;/i&gt;, but from my reading there are no significant changes. I received this game for Christmas, and to my huge surprise it was our family’s most-played game over the holidays. And for good reason: it’s a blast!&lt;br&gt;&lt;br&gt;&lt;b&gt;Components and Gameboard&lt;/b&gt;&lt;br&gt;&lt;br&gt;It actually takes longer to get the individual components out of the plastic than it does to set up. The “board” is a central hub holding the bumblebee on a swinging arm, with four player stations holding a pivoting arm and three discs in a slot.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/252325"><img src="http://images.boardgamegeek.com/images/pic252325_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;i&gt;photo credit: Hallow&lt;/i&gt;&lt;br&gt;&lt;br&gt;The components are all plastic, and hold up well to hard usage at this point. However, it remains to be seen if they’ll be that way in a year or so. &lt;br&gt;&lt;br&gt;&lt;b&gt;Game Play&lt;/b&gt;&lt;br&gt;&lt;br&gt;Each player puts three “honey” disks in the slot of his station. When every player is ready, the bumblebee is turned on, and it starts rotating counter-clockwise, swinging low near the honey disks. Each player has to deflect the bee with his “honey stick” lever to keep his honey discs from getting knocked out of the track. The last one with discs remaining is the winner.&lt;br&gt;&lt;br&gt;&lt;b&gt;Number of Players&lt;/b&gt;&lt;br&gt;&lt;br&gt;The game box says 2 to 4 players. But, as with many games, the game is vastly different with each added player. With two players, &lt;i&gt;Bobbin' Bumblebee &lt;/i&gt;is not much fun at all. The players sit across from each other, and it’s very difficult for them to affect the other’s play. With three players, it gets more challenging. However, the lucky player who doesn’t have someone on his left is more likely to win. He has far more time to react and time his hit. This game &lt;b&gt;must&lt;/b&gt; be played with four to get the most fun out of it.&lt;br&gt;&lt;br&gt;&lt;b&gt;Comments&lt;/b&gt;&lt;br&gt;&lt;br&gt;At first, most players swing wildly at the bee, slightly bumping it off course. After some practice, better players learn to time their hits more precisely, resulting in wild gyrations from the bee, and making it dive into other players’ honey discs. This is where the game gets really fun. We noticed that overeager players can hit the bee so hard that vibrations cause their own honey discs to fall. Sometimes, aggressive players can cause the bee to unintentionally whip right back to their station. It takes a deft touch and good timing to defend your honey discs. It’s also great fun when you get a perfect hit that another player can’t defend.&lt;br&gt;&lt;br&gt;&lt;b&gt;Other uses for Bobbin' Bumblebee&lt;/b&gt;&lt;br&gt;&lt;br&gt;Because this game plays so quickly, it can be used to decide a lot of things. Here are just a few examples:&lt;br&gt;&lt;br&gt;-	The winner can go first in the next game of the night&lt;br&gt;-	The winner gets the last piece of cheesecake&lt;br&gt;-	The loser has to make dinner&lt;br&gt;-	The loser has to clean the litter box&lt;br&gt;&lt;br&gt;&lt;i&gt;In conclusion, this is a terrific game: quick, fun, unpredictable, and a great decision-maker.&lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/1966531#1966531</link>
	<pubDate>2007-12-31T01:30:59+00:00</pubDate>
	<dc:creator>Sinister Dexter</dc:creator>
</item><item>
	<title>Thread: Re: Availability in California?</title>
	<description>Thanks,  I found it on amazon.com&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.amazon.com/Bobbin-Bumblebee-by-Mega-Brands/dp/B000SBZYUW/ref=pd_bbs_sr_1?ie=UTF8&amp;s=toys-and-games&amp;qid=1198181047&amp;sr=8-1&quot; rel=&quot;nofollow&quot;&gt;http://www.amazon.com/Bobbin-Bumblebee-by-Mega-Brands/dp/B00...&lt;/A&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1948853#1948853</link>
	<pubDate>2007-12-20T20:05:39+00:00</pubDate>
	<dc:creator>ironcates</dc:creator>
</item><item>
	<title>Thread: Re: Availability in California?</title>
	<description>Let me know if you want me to pick one up for you and ship it to Cali.</description>
	<link>http://www.boardgamegeek.com/article/1948812#1948812</link>
	<pubDate>2007-12-20T19:51:00+00:00</pubDate>
	<dc:creator>Hallow</dc:creator>
</item><item>
	<title>Thread: Availability in California?</title>
	<description>Since I don't have any Fred Meyer's in CA.  Has anyone seen this anywhere else?</description>
	<link>http://www.boardgamegeek.com/article/1947986#1947986</link>
	<pubDate>2007-12-20T14:33:32+00:00</pubDate>
	<dc:creator>ironcates</dc:creator>
</item><item>
	<title>Thread: Re: Robin is female</title>
	<description>...which is exactly why Robin has to resort to thievery.</description>
	<link>http://www.boardgamegeek.com/article/1901353#1901353</link>
	<pubDate>2007-12-03T14:48:45+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
</item><item>
	<title>Thread: Re: Could someone post a photo comparison?</title>
	<description>If I can find some time I will do my best to do this.</description>
	<link>http://www.boardgamegeek.com/article/1900330#1900330</link>
	<pubDate>2007-12-03T00:10:31+00:00</pubDate>
	<dc:creator>Hallow</dc:creator>
</item><item>
	<title>Thread: Robin is female</title>
	<description>Despite the references in the rules to &quot;he&quot; it's clear that Robin is a female.  Male bees are drones, don't collect nectar and don't make honey.</description>
	<link>http://www.boardgamegeek.com/article/1899960#1899960</link>
	<pubDate>2007-12-02T19:19:04+00:00</pubDate>
	<dc:creator>TheCat</dc:creator>
</item><item>
	<title>Thread: Could someone post a photo comparison?</title>
	<description>There's a really good photo comparison of the two editions of Loopin' Louie.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://boardgamegeek.com/article/971101/&quot; rel=&quot;nofollow&quot;&gt;http://boardgamegeek.com/article/971101/&lt;/A&gt;&lt;br&gt;&lt;br&gt;It would be great if someone who has access to both Bobbin' Bumblebee and Loopin' Louie could do the same thing.</description>
	<link>http://www.boardgamegeek.com/article/1899954#1899954</link>
	<pubDate>2007-12-02T19:14:24+00:00</pubDate>
	<dc:creator>TheCat</dc:creator>
</item><item>
	<title>Thread: Re: Differences between this and Loopin' Louie?</title>
	<description>&lt;b&gt;NJAnge wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It dosn't seem like you could make my favorite shot from Loopin Louie.  The one where you hit the tail and make the hard to defend spinning Louie.  How does that work with the Bee? Thanks for your help.&lt;/i&gt;&lt;br&gt;&lt;br&gt;From my experience playin this game (10-15 sessions), it acts just like Louie.</description>
	<link>http://www.boardgamegeek.com/article/1879399#1879399</link>
	<pubDate>2007-11-23T20:28:00+00:00</pubDate>
	<dc:creator>Hallow</dc:creator>
</item><item>
	<title>Thread: Re: Differences between this and Loopin' Louie?</title>
	<description>It dosn't seem like you could make my favorite shot from Loopin Louie.  The one where you hit the tail and make the hard to defend spinning Louie.  How does that work with the Bee? Thanks for your help.</description>
	<link>http://www.boardgamegeek.com/article/1879375#1879375</link>
	<pubDate>2007-11-23T20:15:52+00:00</pubDate>
	<dc:creator>NJAnge</dc:creator>
</item><item>
	<title>Thread: Re: Differences between this and Loopin' Louie?</title>
	<description>Andrew,&lt;br&gt;&lt;br&gt;I added this game and to answer your question...yes!&lt;br&gt;&lt;br&gt;I live in Oregon and it is readily available at Fred Meyer stores.&lt;br&gt;&lt;br&gt;The differences are:&lt;br&gt;&lt;br&gt;-Theme&lt;br&gt;-Rooster coins (Honey discs are used instead)&lt;br&gt;-The honey spoon levers used to bounce the bee away can come loose from the base once in a while&lt;br&gt;&lt;br&gt;Other than that, I would recommend picking it up.&lt;br&gt;&lt;br&gt;Good Luck</description>
	<link>http://www.boardgamegeek.com/article/1801694#1801694</link>
	<pubDate>2007-10-22T18:01:23+00:00</pubDate>
	<dc:creator>Hallow</dc:creator>
</item><item>
	<title>Thread: Differences between this and Loopin' Louie?</title>
	<description>Are there any, or is this merely a re-theme of the most inexplicably popular children's game on the Geek?</description>
	<link>http://www.boardgamegeek.com/article/1801451#1801451</link>
	<pubDate>2007-10-22T16:42:14+00:00</pubDate>
	<dc:creator>abrannan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Top down view &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic252326_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/252326</link>
	<pubDate>2007-09-30T04:50:50+00:00</pubDate>
	<dc:creator>Hallow</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		A shot of a four player game.  Taken on our deck because of the excellent natural light. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic252325_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/252325</link>
	<pubDate>2007-09-30T04:49:13+00:00</pubDate>
	<dc:creator>Hallow</dc:creator>
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