<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Darjeeling</title>
	<link>http://www.boardgamegeek.com/boardgame/32165</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 02 Dec 2008 15:22:44 -0600</lastBuildDate>
	<pubDate>Tue, 02 Dec 2008 15:22:44 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		starting set up &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic384844_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/384844</link>
	<pubDate>2008-10-19T14:11:55+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Darjeeling at Beyond Monopoly! York &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic382123_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/382123</link>
	<pubDate>2008-10-10T19:53:16+00:00</pubDate>
	<dc:creator>Grimwold</dc:creator>
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	<title>Thread: Re: Board layout question</title>
	<description>The number on the tiles in the rule book is just a help for laying the appropriate shape. If you lay it out column by column one player having the rule book, can tell another who lays out the cards how many there are in a column. The numbers does not mean anything in playing the game.</description>
	<link>http://www.boardgamegeek.com/article/2604716#2604716</link>
	<pubDate>2008-08-30T19:55:34+00:00</pubDate>
	<dc:creator>Christof_Tisch</dc:creator>
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	<title>Thread: Re: Board layout question</title>
	<description>So is that just for aesthetics? Do you still replenish those tiles after someone takes one or do you not replenish those until they arr at ground level?</description>
	<link>http://www.boardgamegeek.com/article/2600975#2600975</link>
	<pubDate>2008-08-29T10:08:14+00:00</pubDate>
	<dc:creator>FunkyBlue</dc:creator>
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	<title>Thread: Re: Board layout question</title>
	<description>It's the number of tiles in that column.</description>
	<link>http://www.boardgamegeek.com/article/2600611#2600611</link>
	<pubDate>2008-08-29T05:15:37+00:00</pubDate>
	<dc:creator>TerminusEst</dc:creator>
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	<title>Thread: Board layout question</title>
	<description>On the board layout in the rulebook, there are numbers on some of the tiles. I cannot find any mention of what these numbers are and they aren't evident as to their position to provide an &quot;obvious&quot; purpose. Anyone have any suggestions?</description>
	<link>http://www.boardgamegeek.com/article/2600408#2600408</link>
	<pubDate>2008-08-29T03:24:35+00:00</pubDate>
	<dc:creator>FunkyBlue</dc:creator>
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	<title>Thread: Re: Darjeeling - Where You Collect Tea</title>
	<description>&lt;b&gt;jearles wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;While you are getting the lip gloss, stop in at a real Tea Shop.&lt;br&gt;&lt;br&gt;Pick up some &lt;a href=&quot;http://www.adagio.com/black/lapsang_souchong.html&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Lapsang Souchong&lt;/a&gt;. Brew it properly. Drink it straight.  Then come on back and let's talk tea again.  Mmmm... smokey, like a good Single Malt.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I totally agree. Great tea isn't about bags. My current favorite are some nice Jasmine Pearls and some plain Hojicha. In the past 6 years, I've really gotten into enjoying loose teas and I can't imagine a day without them now. I've actually talked that if I ever played the lottery and won, I'd probably open a genuine tea shop here in Ohio, because we're severely lacking...&lt;br&gt;&lt;br&gt;Back to the game, tea is not a homosexual drink nor is it a heterosexual drink. It's tea. Besides, making the &quot;not even coffee!&quot; comment reveals he's not been to a Starbucks in San Francisco. ;-)&lt;br&gt;&lt;br&gt;To be totally honest, even if I wasn't a purveyor of tea, if a game has good components, good rules, good strategy and gameplay, then it could be a game about a sewage treatment plant and you're trying to filter poo for points and I'd enjoy it.&lt;br&gt;&lt;br&gt;And, now that I've said that someone is in their basement making a game about a sewage treatment plant...</description>
	<link>http://www.boardgamegeek.com/article/2550205#2550205</link>
	<pubDate>2008-08-13T01:49:28+00:00</pubDate>
	<dc:creator>FunkyBlue</dc:creator>
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	<title>Thread: A very Darjeelingish experience</title>
	<description>I had my first game of Darjeeling on the weekend.  It was a very Darjeeling experience.  I gave the game to my cousin to give to his wife (who grew up near Darjeeling in India) on their wedding anniversary.  It was a true Darjeeling experience as I was playing with someone from near Darjeeling, we were drinking authentic tea that she had brought back from Darjeeling and the background music was from the Darjeeling region.  It doesn’t get much more Darjeelingish than that!&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/357614"><img src="http://images.boardgamegeek.com/images/pic357614_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;The game was a bit daunting for them as they are non gamers and needed me to come up and help work out how to play it for them. The fourth player was my fiancée who is a fairly regular gamer.  &lt;br&gt;&lt;br&gt;After about 30 minutes of going over the brief set of rules I subsequently had to explain to everyone how to play it!  Thankfully the game is fairly straightforward and I was able to explain it to them relatively easily.  I decided we would play with the India map.&lt;br&gt;&lt;br&gt;After a couple of big shipments that were able to stay around on the 3x multiplier for a couple of rounds I managed to establish a big lead.  Everyone seemed to then catch up to me a bit but I managed to hang on and win by about 10 points with the other two players a futher 15 points back.  &lt;br&gt;&lt;br&gt;Overall it was quite a pleasant experience.  The game presents a number of interesting decisions to make each turn, the game doesn’t take too long to play and it’s nice to look at.  &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2526366#2526366</link>
	<pubDate>2008-08-04T03:40:09+00:00</pubDate>
	<dc:creator>Kerbster76</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Drinking authentic Darjeeling tea while playing Darjeeling &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic357614_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/357614</link>
	<pubDate>2008-08-04T00:59:53+00:00</pubDate>
	<dc:creator>Kerbster76</dc:creator>
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	<title>Thread: Re: ...while sipping fine Darjeeling, with an Englishman...</title>
	<description>Nice review, though I am not sure I understand how all the scoring really works either.  At least you made me want to give it a try!&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/goo.gif&quot; alt=&quot;goo&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2462746#2462746</link>
	<pubDate>2008-07-10T16:53:42+00:00</pubDate>
	<dc:creator>ghost604</dc:creator>
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	<title>Thread: Re: Water tiles?</title>
	<description>Just as I thought: I'm blind.&lt;br&gt;&lt;br&gt;Thanks guys!</description>
	<link>http://www.boardgamegeek.com/article/2456909#2456909</link>
	<pubDate>2008-07-08T15:36:34+00:00</pubDate>
	<dc:creator>weishaupt</dc:creator>
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	<title>Thread: Re: Water tiles?</title>
	<description>The water tiles are mentioned in the Game setup: &quot;Fill the unused berths with water tiles&quot;. Well, that's their function.&lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2456854#2456854</link>
	<pubDate>2008-07-08T15:18:48+00:00</pubDate>
	<dc:creator>olavf</dc:creator>
</item><item>
	<title>Thread: Re: Water tiles?</title>
	<description>Front page, under &quot;Game Setup&quot;, second para:&lt;br&gt;&lt;br&gt;&lt;i&gt;Depending on the number of players, select the appropriate multiplier strip and place it into the thin opening in the wharf, such that the side with the correct number of players is facing up. Place ships next to the wharf, one next to each multiplier on the strip. If fewer than five players are playing, you will not use all ships. Fill the unused berths with water tiles&lt;/i&gt;&lt;br&gt;&lt;br&gt;That's the only time they're mentioned.</description>
	<link>http://www.boardgamegeek.com/article/2456848#2456848</link>
	<pubDate>2008-07-08T15:17:17+00:00</pubDate>
	<dc:creator>SteveK2</dc:creator>
</item><item>
	<title>Thread: Water tiles?</title>
	<description>I must be blind, but I can't find any rule related to the water tiles in the rulebook.&lt;br&gt;Help!&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2456777#2456777</link>
	<pubDate>2008-07-08T13:48:49+00:00</pubDate>
	<dc:creator>weishaupt</dc:creator>
</item><item>
	<title>Thread: Re: Will this work for new/non gamers?</title>
	<description>Thanks, Nathanael.&lt;br&gt;&lt;br&gt;I played Darjeeling with my son and one of my brothers last night and I really enjoyed it, as did they. I did not take it along tonight though, mostly because it didn't fit in the panniers on my motorcycle and I fancied a good run on the highway. I went with Ticket to Ride and it was a big hit. Darjeeling will hit their table at some point though as all indications are that I will be asked over again.</description>
	<link>http://www.boardgamegeek.com/article/2450931#2450931</link>
	<pubDate>2008-07-05T23:57:27+00:00</pubDate>
	<dc:creator>Tobold</dc:creator>
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	<title>Thread: Re: Will this work for new/non gamers?</title>
	<description>I could see this being a pretty frustrating game for new players.&lt;br&gt;&lt;br&gt; Usually, you're used to doing something on your turn and being rewarded with points for it. In Darjeeling, the vast majority of your points come only on &lt;i&gt;future&lt;/i&gt; turns, if at all! What you accomplish on your turn has the bulk of its impact on your position in the game only a few turns down the road, which could be both confusing and frustrating for a new player who can't seem to time their scoring correctly. &lt;br&gt;&lt;br&gt;Also, the game is a little dry and thinky. It has a pretty unique and quirky theme, but it's not a particularly engrossing one and it doesn't really have an integral and obvious connection to gameplay like, say, Ticket To Ride does. In TTR, you can intuit the objective of the game before half of the rules are even explained, and you can see how the actions taken on your turn make sense toward that end. In Darjeeling, you can't really feel a strong connection immediately between the rules and the theme, and it's, therefore, a bit less intuitive of a game to grasp.&lt;br&gt;&lt;br&gt;That said, the rules are pretty simple and the choices available to your on your turn are definitely not overwhelming. If you think they can handle the frustrating nature of the timing aspects of the game, the gameplay itself certainly won't put them off. </description>
	<link>http://www.boardgamegeek.com/article/2448659#2448659</link>
	<pubDate>2008-07-04T14:12:12+00:00</pubDate>
	<dc:creator>NateStraight</dc:creator>
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	<title>Thread: Re: Will this work for new/non gamers?</title>
	<description>Thanks Joe. I recognise the distinction. I have always used &quot;non gamers&quot; to indicate people who have yet to be exposed to these games. That is obviously a mistake. You never know when someone will go on to become a regular. So far, most of the people have at least enjoyed the experience. From now on, I will use the term &quot;non gamers&quot; to denote people who are averse to gaming, not those who are simply unfamiliar with it.  &lt;br&gt;&lt;br&gt;It's a group of four people that I will be joining: two guys that I've known since high school and their wives. One of the wives I have never met, the other has been in our circle of friends all along. &lt;br&gt;&lt;br&gt;So, three of the four I have known for some time. The two guys are keen on the idea of gaming. They asked me to bring one or two along with the idea of it becoming a fairly regular thing. They have played board games on a fairly regular basis throughout the years, but always something like Pictionary, Balderdash or 30 Seconds. This could be the humble beginnings of a gaming group!&lt;br&gt;&lt;br&gt;I went out and bought Darjeeling on my lunch break, so I have it now. I'll probably still go with Ticket to Ride but I hope to get a game of Darjeeling in tonight with my brother and son to be able to make a better judgement. &lt;br&gt;&lt;br&gt;Thanks again for responding.&lt;br&gt;    </description>
	<link>http://www.boardgamegeek.com/article/2448640#2448640</link>
	<pubDate>2008-07-04T13:55:12+00:00</pubDate>
	<dc:creator>Tobold</dc:creator>
</item><item>
	<title>Thread: Re: Will this work for new/non gamers?</title>
	<description>New gamers?  Yes.  Non gamers?  Not sure -- there are probably better games for non-gamers.  &lt;br&gt;&lt;br&gt;The distinction I'm making between new and non gamers is that new gamers don't have the experience, but do have the desire to acquire more experience, and are therefore willing to learn, while non gamers usually have neither experience or desire.</description>
	<link>http://www.boardgamegeek.com/article/2448549#2448549</link>
	<pubDate>2008-07-04T12:58:45+00:00</pubDate>
	<dc:creator>Joe Casadonte</dc:creator>
</item><item>
	<title>Thread: Will this work for new/non gamers?</title>
	<description>I have read more than one post/review mention that this game can be confusing at first. I want to take one or two games with me this weekend to play with a group of people with no gaming experience beyond Pictionary and Balderdash. I have Ticket to Ride lined up, of course, but I was hoping to take something along that was more interesting, more enticing, yet simple enough that they don't feel overwhelmed. &lt;br&gt;&lt;br&gt;I have been tempted to pick up Darjeeling from my FLGS this afternoon and run through the rules tonight. None of the other games in my collection feel right to me in terms of visual appeal (cool components) and interesting and easy play. That might be simply because they're no longer new to me, that their novelty has worn off. Do you think Darjeeling would work for a crowd new to gaming, or should I just go with the tried and tested Ticket to Ride? &lt;br&gt;&lt;br&gt;I'm probably just looking for an excuse to purchase Darjeeling. A few months ago, I would have just purchased it, no worries. Thesedays, I'm trying to save money and resist buying too many new items because we're moving to another country in the next year or so. The more I buy, the more space will be required in the container, the greater the chance of breakages, and I'll have less money to start up with on the other side. &lt;br&gt;&lt;br&gt;Still, I've been pretty good. I haven't purchased anything in the past two months. That's really because my store hasn't brought in anything new at all, but it still counts. I think I'm due for a treat. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt; &lt;br&gt;  </description>
	<link>http://www.boardgamegeek.com/article/2448316#2448316</link>
	<pubDate>2008-07-04T08:58:51+00:00</pubDate>
	<dc:creator>Tobold</dc:creator>
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	<title>Thread: Re: Any good for 2 players?</title>
	<description>Not my first choice for a two player game but my wife and I do enjoy it from time to time - as we sip our tea. Yes I know mock me but it's our little thing.  &lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt; &lt;br&gt;&lt;br&gt;If you are playing two I would suggest the following variant . . .  &lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/278735&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/278735&lt;/A&gt;&lt;br&gt;&lt;br&gt;Enjoy!   &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2294792#2294792</link>
	<pubDate>2008-05-07T13:58:27+00:00</pubDate>
	<dc:creator>EMHaskins</dc:creator>
</item><item>
	<title>Thread: Re: Any good for 2 players?</title>
	<description>Its not bad.  I love it with more people.  If you play with just 2, make sure you don't let the other person keep a lot of cubes on the big multipliers or you'll lose badly.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2294736#2294736</link>
	<pubDate>2008-05-07T13:37:55+00:00</pubDate>
	<dc:creator>stormseeker75</dc:creator>
</item><item>
	<title>Thread: Re: Any good for 2 players?</title>
	<description>The nice thing about this game is that you can build you own map.  If you stick to the ones in the rule book, then I'll agree it's perhaps not so great for two.  But play around and experiment with your own tile layouts and you can create some trickier maps that work well for just a couple of players.</description>
	<link>http://www.boardgamegeek.com/article/2294384#2294384</link>
	<pubDate>2008-05-07T10:50:00+00:00</pubDate>
	<dc:creator>Malarkey</dc:creator>
</item><item>
	<title>Thread: Re: Any good for 2 players?</title>
	<description>50%. Half good! &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2294271#2294271</link>
	<pubDate>2008-05-07T09:23:26+00:00</pubDate>
	<dc:creator>Soledade</dc:creator>
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	<title>Thread: Any good for 2 players?</title>
	<description>I have heard that Darjeeling for 2 is not as good as with more players.  If you were to rate it 100% for the sweet spot for the number of players (for say 4 players?), what percentage would you give the game for 2 players.  (0% being completly broken, 100% being as good as with more players, over 100% being better with 2 than with more players).  </description>
	<link>http://www.boardgamegeek.com/article/2294081#2294081</link>
	<pubDate>2008-05-07T06:16:23+00:00</pubDate>
	<dc:creator>Kerbster76</dc:creator>
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	<title>Thread: Re: Darjeeling - Where You Collect Tea</title>
	<description>bloody funny review..  but now i want the game...  ladyboy indead...&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2293508#2293508</link>
	<pubDate>2008-05-07T00:45:33+00:00</pubDate>
	<dc:creator>antiussentiment</dc:creator>
</item><item>
	<title>Thread: Re: shipping multiple loads?</title>
	<description>As is so often the case, something was lost in translation. The first sentence of the 'Load shipping crates' section in the original German actually emphasises in bold ['Nun darf der Spieleer &lt;b&gt;eine&lt;/b&gt; Schiffsladung...'] that only one shipment can be made, and should have translated as:&lt;br&gt;&lt;br&gt;'The player may now assemble &lt;b&gt;one&lt;/b&gt; shipment of tea chests from the tiles he has collected, and load them up.'</description>
	<link>http://www.boardgamegeek.com/article/2283527#2283527</link>
	<pubDate>2008-05-02T16:11:18+00:00</pubDate>
	<dc:creator>Fledermaushaus</dc:creator>
</item><item>
	<title>Thread: Re: shipping multiple loads?</title>
	<description>Although the rules don't *exactly* state you get 1 shipment per turn, I think that is the intent.  Keeps the game pretty tense, too.</description>
	<link>http://www.boardgamegeek.com/article/2280918#2280918</link>
	<pubDate>2008-05-01T18:51:20+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
</item><item>
	<title>Thread: Re: shipping multiple loads?</title>
	<description>The rules are pretty clear:&lt;br&gt;&lt;br&gt;&lt;b&gt;The Darjeeling Rules wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;III. Load shipping crates&lt;br&gt;Now, the player may load tea onto a ship using his shipping crates. The shipment can consist of any number of complete crates. &lt;b&gt;All tea in a shipment must be of the same variety.&lt;/b&gt; All crates must be closed. No shipment may include half tea crates, which are still open on a side.&lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/2279223#2279223</link>
	<pubDate>2008-05-01T06:06:27+00:00</pubDate>
	<dc:creator>blindspot</dc:creator>
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	<title>Thread: shipping multiple loads?</title>
	<description>Can a player ship more than one load on a turn? That is to say, can they fill up multiple ships if they have several full cases of different varieties? Example: &lt;i&gt;Bob has three full crates of black tea and one full crate of red and he is near a city. In that turn Bob ships the red, then the black.&lt;/i&gt; Is this possible? The rules seem vague on this instance.</description>
	<link>http://www.boardgamegeek.com/article/2279094#2279094</link>
	<pubDate>2008-05-01T04:15:49+00:00</pubDate>
	<dc:creator>Osiris Ra</dc:creator>
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	<title>Thread: Re: ...while sipping fine Darjeeling, with an Englishman...</title>
	<description>Nice review!&lt;br&gt;&lt;br&gt;Another game to compare it to is Masons.  Both games feel the same in that first you are moving around or building something, and then scoring with an eye on how it will impact the other players.  I realize you could say that about a lot of games, but these two games remind me of each other in a good way.  You have something of an idea which colors they are collecting but not completely sure how many they are trying to complete.  </description>
	<link>http://www.boardgamegeek.com/article/2263083#2263083</link>
	<pubDate>2008-04-24T23:33:11+00:00</pubDate>
	<dc:creator>steveoliverc</dc:creator>
</item><item>
	<title>Thread: Re: Darjeeling - Where You Collect Tea</title>
	<description>I Agree with Liz &amp; Brian,&lt;br&gt;&lt;br&gt; That is some funny reviewing, IMO, I don't laugh out loud very often at the BGG, but I do over the half the time visiting Drake's Flame review - sounds like some of the folks here can't take the heat from the Flame?&lt;br&gt;&lt;br&gt;  WOW - is all I have to say,     What Outstanding Writing - WOW&lt;br&gt;&lt;br&gt;I think some people are forgetting that gaming is all about the fun, if you don't find it funny then don't read his reviews, easy as that.   But watch what you say or Liz will have to start slapping some bitches - and you know we don't need that whole fiasco again &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;.  And you know she will wait for you to finish your Tea &lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;!&lt;br&gt;&lt;br&gt; Great review, I would even try the game after reading your review.  Thanks for sharing.</description>
	<link>http://www.boardgamegeek.com/article/2261418#2261418</link>
	<pubDate>2008-04-24T15:29:04+00:00</pubDate>
	<dc:creator>Hendal</dc:creator>
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	<title>Thread: Re: Darjeeling - Where You Collect Tea</title>
	<description>hey that was a really good light review. i chuckled all the way...&lt;br&gt;&lt;br&gt;and i'm slapping those bitches that did not think that humour was totaly fabulous.  i'm also guessing they have realy bad hair...&lt;br&gt;&lt;br&gt;ladyboy is a great genre tag too.  &lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2261245#2261245</link>
	<pubDate>2008-04-24T14:52:40+00:00</pubDate>
	<dc:creator>devine</dc:creator>
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	<title>Thread: Re: ...while sipping fine Darjeeling, with an Englishman...</title>
	<description>Do you know if the game also works well with two players?&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2260626#2260626</link>
	<pubDate>2008-04-24T08:23:31+00:00</pubDate>
	<dc:creator>Spechtje</dc:creator>
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	<title>Thread: Re: Darjeeling - Where You Collect Tea</title>
	<description>&lt;b&gt;VixenTorGames wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;As much as I feel nearly obliged to hate a game that fits so well into the Ladyboy category&lt;/i&gt;&lt;br&gt;I suppose it shouldn't surprise me that a reviewer on a board game site would have feelings strong enough to wrap them up in his own feelings about gender roles and sexual orientation. Does that mean you don't drink tea either? Or wear pink shirts?</description>
	<link>http://www.boardgamegeek.com/article/2251137#2251137</link>
	<pubDate>2008-04-21T18:20:50+00:00</pubDate>
	<dc:creator>blindspot</dc:creator>
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	<title>Thread: Re: Darjeeling - Where You Collect Tea</title>
	<description>&lt;b&gt;Prodromoi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Nice attempt at humour.  Unfortunately not a successful one.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Agreed. A little too fratboy for my taste.</description>
	<link>http://www.boardgamegeek.com/article/2250483#2250483</link>
	<pubDate>2008-04-21T15:56:07+00:00</pubDate>
	<dc:creator>erak</dc:creator>
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	<title>Thread: Re: Darjeeling - Where You Collect Tea</title>
	<description>&lt;b&gt;Prodromoi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Nice attempt at humour.  Unfortunately not a successful one.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Sorry.  I have to disagree.  &lt;br&gt;&lt;br&gt;I had never given any thought to this game, based on the theme, until I laughed out loud at how stupid it sounds coming from someone else.&lt;br&gt;&lt;br&gt;Good Job.</description>
	<link>http://www.boardgamegeek.com/article/2250461#2250461</link>
	<pubDate>2008-04-21T15:50:30+00:00</pubDate>
	<dc:creator>the1jugg</dc:creator>
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	<title>Thread: Re: Darjeeling - Where You Collect Tea</title>
	<description>While you are getting the lip gloss, stop in at a real Tea Shop.&lt;br&gt;&lt;br&gt;Pick up some &lt;a href=&quot;http://www.adagio.com/black/lapsang_souchong.html&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Lapsang Souchong&lt;/a&gt;. Brew it properly. Drink it straight.  Then come on back and let's talk tea again.  Mmmm... smokey, like a good Single Malt.</description>
	<link>http://www.boardgamegeek.com/article/2249861#2249861</link>
	<pubDate>2008-04-21T12:58:38+00:00</pubDate>
	<dc:creator>jearles</dc:creator>
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	<title>Thread: Re: Darjeeling - Where You Collect Tea</title>
	<description>Nice attempt at humour.  Unfortunately not a successful one.</description>
	<link>http://www.boardgamegeek.com/article/2249632#2249632</link>
	<pubDate>2008-04-21T09:39:29+00:00</pubDate>
	<dc:creator>Prodromoi</dc:creator>
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	<title>Thread: Re: Darjeeling - Where You Collect Tea</title>
	<description>Wow, this review leaves me really confused.&lt;br&gt;&lt;br&gt;The way you obsess about 'manliness' and allude to homosexuality every other sentence made me suspect you must have some kind of suppressed gay thing going on, in a classical Freudian way.&lt;br&gt;&lt;br&gt;On the other hand, you seem to go on and review the actual game in what seems like an honest and fair way, which, considering your extreme bias, is pretty amazing and worthy of admiration.&lt;br&gt;&lt;br&gt;I'll go with the second impression, and give you a thumb. This must be a pretty solid game!&lt;br&gt;&lt;br&gt;Game on. I'm off to have some tea, and get myself a 'gay' microbadge on the way out. &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2249524#2249524</link>
	<pubDate>2008-04-21T07:24:16+00:00</pubDate>
	<dc:creator>Stormparkiet</dc:creator>
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	<title>Thread: Darjeeling - Where You Collect Tea</title>
	<description>I think there should be a new classification of games. We've got the basic split of Ameritrash and Euro game, but I think we should add 'Ladyboy' games to the mix. Euro games have mostly abstract violence, if there's violence at all, and are mostly about non-violent things like farming and going to parties. Ameritrash games are all about the body count, with the winner generally determined by a last-man-standing rule. And for the new Ladyboy segment of games, there is no violence at all - the games are so tame that if you get hooked on them, you might as well tuck your manhood between your legs and walk like a girl. These are not abstract games - they actually have themes. It's just that the themes are so sissified that manly men will crave hard liquor and fistfights after the first turn.&lt;br&gt;&lt;br&gt;Darjeeling would be my candidate for the first game in the Ladyboy classification. This game is imported from Europe by Rio Grande, and in all fairness, is not a bad game. But the theme will make even the most effeminate heterosexual men wonder how they got talked into playing. Because in Darjeeling, you collect tea.&lt;br&gt;&lt;br&gt;Yeah, you read that right. You collect tea (not even coffee!), and then you sell it, and then you collect more tea. The board is made of tiles with half-crates of tea on them, and you move a little wooden tea collector around the board and pick up the crates. You hide them behind a little screen and when you can use the tiles to build whole crates of tea, you can ship the tea off to the little ships that await your thoroughly unmanly beverages.&lt;br&gt;&lt;br&gt;In all fairness, there is quite a bit more to the game than simply picking up crates of tea. If it weren't for the theme, the components would be 100% kick-ass. There are wooden boats that fit into slots in the board, and a cardboard ramp that holds round tokens so they roll when you pull one out. The little tea collector guy isn't even dorky or anything - he looks like a dude pushing a box, but he's made out of wood, and he's pretty cool. Hell, the components would almost make you decide to stop flirting with men, if it weren't for the fact that they're all there to help you collect tea.&lt;br&gt;&lt;br&gt;There are four kinds of tea, so there are four different colors of half-crates on the tiles you can pick up. The rolling ramp tells you how much demand there is for your tea, so you can make sure to get the best possible price for your tea. Sometimes you may want to hold off shipping our collection of lovely green tea to wait for better demand, and sometimes you won't mind having to pay a little cash to jump over spaces or ship long distances, if the tea you have is in demand. And sometimes you'll wonder if it might not be a good idea to change out of your hot pants and halter top, but if you're still collecting tea, you may want to wait on that.&lt;br&gt;&lt;br&gt;The thing is, the theme actually works really well with the rules. The fabulous (yeah, I used that word on purpose) components really lend a feeling of wandering around the countryside, picking up choice selections of tea from exotic locales and sending them by boat to England, where poncing aristocrats will comment on how much they like your red darjeeling (that's tea, it's not a euphemism for anything).&lt;br&gt;&lt;br&gt;As much as I feel nearly obliged to hate a game that fits so well into the Ladyboy category, Darjeeling is still a Rio Grande game, and I've yet to find one of their games that isn't actually a pretty damned good game. It's a little confusing the first time you play, but it doesn't take long to start seeing how important planning, timing and strategy will be if you want to win. If you ship early, you may get a good running start on the other players, but if you wait to ship, you could wind up getting a much better payoff, and even cost the others some money as their tea becomes devalued. It's an incredibly clever game, but for God's sake, it's about collecting tea!&lt;br&gt;&lt;br&gt;OK, even if it means I have to buy a shirt that labels me a 'Gay-mer', I have to admit that I really like playing Darjeeling. There's no dead people. There's not even any alcohol or dames or loud cars. There's just the typical Rio Grande genius for picking games that Europeans make and selling them to us white-bread, meat-and-potatoes Americans to make us feel like Ru Paul when we love to play them.&lt;br&gt;&lt;br&gt;Not everyone will love this game. Many men would rather shove hot needles into their foreheads than admit to liking a Ladyboy game. But if you can get past the completely emasculated theme, you'll realize that Darjeeling is actually a really good game.&lt;br&gt;&lt;br&gt;Now, if you'll pardon me, I'm off to pick out some lip gloss.&lt;br&gt;&lt;br&gt;Summary&lt;br&gt;&lt;br&gt;Pros:&lt;br&gt;Really great components&lt;br&gt;Good planning and strategy&lt;br&gt;Clever - don't know how anyone thought of the game mechanics, but they're smart&lt;br&gt;&lt;br&gt;Cons:&lt;br&gt;You collect tea&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2249389#2249389</link>
	<pubDate>2008-04-21T05:14:17+00:00</pubDate>
	<dc:creator>VixenTorGames</dc:creator>
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	<title>Thread: Re: Darjeeling - Review</title>
	<description>Hi Wade,&lt;br&gt;&lt;br&gt;Your probably right, but since the game has some interesting mechanics i would go easy on it and keep it. Maybe there's a chance to house rule it and play the game until a player reaches 150VP or 200VP instead of 100VP.</description>
	<link>http://www.boardgamegeek.com/article/2241251#2241251</link>
	<pubDate>2008-04-17T16:27:45+00:00</pubDate>
	<dc:creator>fs1973</dc:creator>
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	<title>Thread: Re: Darjeeling - Review</title>
	<description>&lt;b&gt;fs1973 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Nice review.&lt;br&gt;It is indeed a game with some interesting mechanisms and very atractive to the eye, but in my opinion the game fails during play. When players are really getting it suddenly ends. Either way it's a nice game to have around &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;If the game fails during play, I'm not sure it's good having around, there are just so many good agmes these days. If it doesnt make you want to push it on other people, it probably wont get played much. </description>
	<link>http://www.boardgamegeek.com/article/2241211#2241211</link>
	<pubDate>2008-04-17T16:16:38+00:00</pubDate>
	<dc:creator>denverarch</dc:creator>
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	<title>Thread: Re: Darjeeling - Review</title>
	<description>Great review as always! We've really enjoyed this and I'm surprised it hasn't gotten more attention.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2240978#2240978</link>
	<pubDate>2008-04-17T15:27:16+00:00</pubDate>
	<dc:creator>Axelfudge</dc:creator>
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	<title>Thread: Re: Darjeeling - Review</title>
	<description>Nice review.&lt;br&gt;It is indeed a game with some interesting mechanisms and very atractive to the eye, but in my opinion the game fails during play. When players are really getting it suddenly ends. Either way it's a nice game to have around &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2240849#2240849</link>
	<pubDate>2008-04-17T15:02:50+00:00</pubDate>
	<dc:creator>fs1973</dc:creator>
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	<title>Thread: Darjeeling - Review</title>
	<description>&lt;i&gt;&lt;b&gt;Design by:  Gunter Burkhart&lt;br&gt;Published by:  Rio Grande Games &amp; Abacus Spiel&lt;br&gt;2 – 5 Players, 45 minutes – 1 hour&lt;br&gt;Review by:  Greg J. Schloesser&lt;/b&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Early in 2007, we were treated to &lt;i&gt;&lt;b&gt;Guatemala Café&lt;/b&gt;&lt;/i&gt;, a game about harvesting and shipping coffee in Guatemala.  Now, we have the pleasure of doing the same with yet another beverage:  tea.  &lt;i&gt;&lt;b&gt;Darjeeling&lt;/b&gt;&lt;/i&gt; by designer Gunter Burkhart challenges players to harvest crates of tea, then ship them abroad at the prime time in order to maximize their profits.  &lt;br&gt;&lt;br&gt;The “board” is formed by assembling numerous tiles, each depicting from 1 – 3 crate halves.  The board can be formed roughly into the shape of India, Sri Lanka or China, the main tea-producing companies in the region.  There are four different types of tea, distinguished by color.  The object is to collect complete crates of one type, and ship them at the optimum time.&lt;br&gt;&lt;br&gt;The second board has three main areas:  a large, serpentine scoring track, the harbor, and the market chute.  The number of ships placed in the harbor depends upon the number of players, and can range from 3 – 7 wooden ships.  Crates will be loaded on the ships, and earn income for the player as long as the ships remain in the harbor.  Upon loading, bonus points are earned based on the current market status, and if four or more crates are shipped.  More on these bonuses in a bit.&lt;br&gt;&lt;br&gt;At the beginning of their turn, a player will earn points based on the crates he has loaded on the boats.  The points earned are a factor of the number of crates on a boat multiplied by the position of the boat in the harbor.  This multiplier can range from a high of three for the top harbor slot, to a low of one when a boat reaches the bottom harbor slot.  The majority of points earned during the game are derived in this fashion, and the challenge is to properly time the shipping of a large number of crates so that they maintain a top position in the harbor for an extended period of time.&lt;br&gt;&lt;br&gt;After earning points for loaded crates, players move their tea collector pawn – which looks strangely like a monkey pushing a shopping cart – and collect new crates, filling in their vacated location with a new tile.  Prior to moving, the player can change the facing of his tea collector 90 degrees, then move him as far as he desires in a straight line.  The first space moved is free.  However, each additional space costs the player a victory point.  Further, if the player opts to jump over a city space or an opponent’s tea collector, an additional two points are expended.  The player then takes the tile his tea collector lands upon and places it behind his screen.&lt;br&gt;&lt;br&gt;If a player collects a tile that depicts three crate halves, he also receives a special action tile.  These tiles can be used to prevent the one-crate penalty for shipping when a player’s tea collector is not adjacent to a city, or to double the demand bonus earned when shipping.&lt;br&gt;&lt;br&gt;At this point, the player has the option of shipping tea.  To ship, a player must combine his tiles to form complete crates of one type of tea.  Generally, it is best to ship a large quantity of crates, as more points can be earned.  Sometimes, however, it is beneficial to ship just one crate, particularly if the bonus earned is going to be low, or if it will cause an opponent to lose points due to his ship being moved lower in the harbor.  &lt;br&gt;&lt;br&gt;When shipping, the bottom ship in the harbor is removed, crates thereupon are returned to their owner, and the ship is replaced at the top of the harbor, sliding all other ships down one slot.  The player loads a corresponding number of crates onto the top ship, provided his tea collector is located immediately adjacent to a city.  Otherwise, he loads one crate less.  In either case, the player earns an immediate bonus of one point per crate IF he has shipped four or more crates.  An additional “demand” bonus is earned depending upon the market status of the tea being shipped.&lt;br&gt;&lt;br&gt;The market status is determined by use of a “chute”, a very intriguing gadget.  Two round markers for each type of tea are randomly placed into the chute.  When a tea is shipped, the bottom marker matching that tea is removed and moved to the top of the chute.  All of the other markers roll down, and the bonus earned is equal to the distance between the two markers of the tea that has been loaded.  Thus, there is a timing aspect to shipping the tea, as this bonus can be significant.  &lt;br&gt;&lt;br&gt;The game continues in this fashion until one player reaches 100 points, at which point the game ends immediately.  All players lose 1-point for each unfinished half crate, and the player with the most victory points emerges victorious.  Generally, the game plays to completion in about 45 minutes, an ideal time for casual gaming.&lt;br&gt;&lt;br&gt;While &lt;i&gt;&lt;b&gt;Darjeeling&lt;/b&gt;&lt;/i&gt; seems more suited for family or casual play, there are some interesting dynamics present, particularly in regards to timing.  When collecting crates, players must decide which type upon which to concentrate, and whether to pursue large collections or go for quick payouts.  Tiles with multiple crate halves take longer to complete, but do ultimately earn more profits and will possibly yield a useful action tile.  When choosing to ship crates, it is often best to wait until multiple opponents have just loaded crates.  Thus, you will cause their ships to drop in value, and hopefully be able to maintain a high scoring position for several turns as their supply of crates will likely be depleted.&lt;br&gt;&lt;br&gt;One must also consider the position of the markers in the market chute.  Having the markers of the tea you are attempting to load far down the chute is advantageous, as the bonus will be larger.  While these points aren’t as great as those earned at the beginning of each turn, they can still be significant.  Often, it is worth delaying shipping crates until the market is more favorable – or even making a small shipment in order to adjust it to your liking.&lt;br&gt;&lt;br&gt;While &lt;i&gt;&lt;b&gt;Darjeeling&lt;/b&gt;&lt;/i&gt; won’t cause serious gamers to shiver with excitement, it will likely satisfy those who enjoy lighter fare.  It is well suited for family play or in casual, social settings.  Gamers should not despair, however, as there is likely enough here to keep their interest, provided they aren’t expecting a deep, strategy experience.  The game has some original elements, and a reasonably fresh feel that makes it enjoyable to play.  It is a pleasant surprise from a veteran designer that is just my cup of tea.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2240758#2240758</link>
	<pubDate>2008-04-17T14:35:37+00:00</pubDate>
	<dc:creator>gschloesser</dc:creator>
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	<title>Thread: Re: rules clarification</title>
	<description>&lt;b&gt;supertopona wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;When I put my cubes on a boat I earn points on the next turn.&lt;br&gt; &lt;br&gt;But lets say in a 2 players game, &lt;u&gt;I put 3 cubes on the boat X 3&lt;/u&gt; and my opponent doesnt' put anyone &lt;u&gt;for 2 turns&lt;/u&gt; (he wants to make a big shipment). If this happens will I score 9 points for the two turns? A total of 18 (9+9)? is that correct? &lt;br&gt;This means it's better to make some little shipment in order to avoid your opponent scores always with the best multiplier?&lt;br&gt;thanks &lt;/i&gt;&lt;br&gt;&lt;br&gt;Yes. Correct which is why my wife and I use the following variant for two players: &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/2183338#2183338&quot; rel=&quot;nofollow&quot;&gt;www.boardgamegeek.com/article/2183338#2183338&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Hope it helps.  &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2237693#2237693</link>
	<pubDate>2008-04-16T16:40:03+00:00</pubDate>
	<dc:creator>EMHaskins</dc:creator>
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	<title>Thread: Re: rules clarification</title>
	<description>Correct.&lt;br&gt;&lt;br&gt;You earn points at the start of EVERY turn, so when your opponent(s) ship a large amount, you need to get something in quickly to keep their score down.&lt;br&gt;&lt;br&gt;&lt;br&gt;N.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2236788#2236788</link>
	<pubDate>2008-04-16T12:06:44+00:00</pubDate>
	<dc:creator>Moviebuffs</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic321171_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/321171</link>
	<pubDate>2008-04-12T14:14:34+00:00</pubDate>
	<dc:creator>Artax</dc:creator>
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	<title>Thread: Re: Loading a ship for the first time.</title>
	<description>&lt;b&gt;koby_shachar wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;remove the crates from the last ship and move it near the wharf?&lt;/i&gt;&lt;br&gt;&lt;br&gt;This one. There is an empty ship which has to progress through the ship positions at the start of the game.</description>
	<link>http://www.boardgamegeek.com/article/2213653#2213653</link>
	<pubDate>2008-04-05T23:27:10+00:00</pubDate>
	<dc:creator>Friendless</dc:creator>
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	<title>Thread: Re: Loading a ship for the first time.</title>
	<description>The way you played sounds correct. At least that's the same way we play. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2213642#2213642</link>
	<pubDate>2008-04-05T23:22:56+00:00</pubDate>
	<dc:creator>EMHaskins</dc:creator>
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	<title>Thread: Loading a ship for the first time.</title>
	<description>After reading this post : &lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/thread/273292&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/273292&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/273292&lt;/A&gt;&lt;/a&gt;&lt;br&gt;I discovered that I might misplayed the game when loading the ship for the first time.&lt;br&gt;When playing with 3 players, after the setu the ship closest to the wharf is left empty. When the first shipment is made we simply loaded the crate on this empty ship without moving the other ships. The next shipment will cause the ships to move as describe in the rules.&lt;br&gt;&lt;br&gt;So which is the correct way? Load the crates on the empty ship or remove the crates from the last ship and move it near the wharf?&lt;br&gt;&lt;br&gt;Thanks.</description>
	<link>http://www.boardgamegeek.com/article/2213515#2213515</link>
	<pubDate>2008-04-05T21:31:43+00:00</pubDate>
	<dc:creator>koby_shachar</dc:creator>
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	<title>Thread: Re: Darjeeling Review</title>
	<description>&lt;b&gt;moorwild wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I guess we should call them Teaples&lt;/i&gt;&lt;br&gt;LOL!</description>
	<link>http://www.boardgamegeek.com/article/2193431#2193431</link>
	<pubDate>2008-03-29T08:23:42+00:00</pubDate>
	<dc:creator>game_boy</dc:creator>
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	<title>Image</title>
	<description>
		4 player game &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic315987_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/315987</link>
	<pubDate>2008-03-26T22:55:20+00:00</pubDate>
	<dc:creator>GeoMan</dc:creator>
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	<title>Thread: Re: Avoiding Runaway Victories (2 player variant)</title>
	<description>Owsley - thanks for the suggestion. &lt;br&gt;&lt;br&gt;My wife and I really like this game but she always kills me becasue of the &quot;run away&quot; score factor. The next time we play I'll suggest this variant. Although I may have a hard time convincing her - I think she really enjoys sipping on her tea (literally) as she stacks up the points. &lt;br&gt;&lt;br&gt;I'll let ya know how it goes.     &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;We tried it tonight and first things first - I tied with my wife! &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt; That may not sound good to some but it's great for me. &lt;br&gt;&lt;br&gt;By scoring as normal on the beginning of your turn and then moving the boats down one kept the game far more interesting and competitive with two players. </description>
	<link>http://www.boardgamegeek.com/article/2183338#2183338</link>
	<pubDate>2008-03-25T21:29:21+00:00</pubDate>
	<dc:creator>EMHaskins</dc:creator>
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	<title>Thread: Re: ...while sipping fine Darjeeling, with an Englishman...</title>
	<description>CLUTCH RULES!!!!!!!!!</description>
	<link>http://www.boardgamegeek.com/article/2166021#2166021</link>
	<pubDate>2008-03-18T11:40:22+00:00</pubDate>
	<dc:creator>throttlejockey</dc:creator>
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	<link>http://www.boardgamegeek.com/image/302492</link>
	<pubDate>2008-02-19T11:35:24+00:00</pubDate>
	<dc:creator>zombiegod</dc:creator>
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		The Yellow teapicker and his shipping crates &lt;br&gt;
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	<link>http://www.boardgamegeek.com/image/295579</link>
	<pubDate>2008-01-31T00:24:15+00:00</pubDate>
	<dc:creator>stormseeker75</dc:creator>
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	<link>http://www.boardgamegeek.com/image/293162</link>
	<pubDate>2008-01-24T08:40:58+00:00</pubDate>
	<dc:creator>richardsgamepack</dc:creator>
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	<link>http://www.boardgamegeek.com/image/293161</link>
	<pubDate>2008-01-24T08:40:20+00:00</pubDate>
	<dc:creator>richardsgamepack</dc:creator>
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	<link>http://www.boardgamegeek.com/image/293160</link>
	<pubDate>2008-01-24T08:39:33+00:00</pubDate>
	<dc:creator>richardsgamepack</dc:creator>
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