<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Monsterpocalypse</title>
	<link>http://www.boardgamegeek.com/boardgame/32674</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 02 Dec 2008 15:31:13 -0600</lastBuildDate>
	<pubDate>Tue, 02 Dec 2008 15:31:13 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Monsterpocalypse SMASHES YOUR PRECONCEIVED NOTIONS</title>
	<description>&lt;b&gt;Geosphere wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I have said it before and will again.&lt;br&gt;&lt;br&gt;Minis games are a lousy value.&lt;br&gt;&lt;br&gt;They are about the worst gaming bang for buck you get.&lt;br&gt;&lt;br&gt;They are also one of my favorite type of game.&lt;br&gt;&lt;br&gt;I never claimed to be wise.&lt;br&gt;&lt;br&gt;Just weak willed.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Heheh..&lt;br&gt;&lt;br&gt;But I dont consider minis games a lousy value. Compared to CCG which is just cardboard. Minis are tactile 3d objects (prettier?) and are made of plastic that lasts longer than cardboard. &lt;br&gt;&lt;br&gt;I havent gone to the metal minis games. May not go there. Just CMGs. Althought I am starting to buy metal minis that are on sale just to practice painting and having prettier figs. heheh.</description>
	<link>http://www.boardgamegeek.com/article/2875701#2875701</link>
	<pubDate>2008-12-02T18:19:09+00:00</pubDate>
	<dc:creator>alfblack</dc:creator>
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	<title>Thread: Re: Playing a more &quot;traditional Kaiju&quot; style?</title>
	<description>There is also something in the stategy guide that mentions they plan future scenarios and rules variants, including a monster vs. units one.  There are solo rules also which pit a monster against units but I have not taken a close look at them. Right now I am enjoying playing this game too much as it is written.</description>
	<link>http://www.boardgamegeek.com/article/2872109#2872109</link>
	<pubDate>2008-12-01T19:13:51+00:00</pubDate>
	<dc:creator>hlopez</dc:creator>
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	<title>Thread: Re: First Play using a Planet Eater - Holy Cow!</title>
	<description>&lt;b&gt;Sturmkraehe wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Explodohawks work much better when they are used in concert with Destructomites and Crawlers.  Each -1 you take off of the defense is equal to 3 white dice or 2 blue dice.&lt;/i&gt;&lt;br&gt;While I agree with your conclusion, I've got to question the math behind it. Expectation result of a white die is 2/3rds of a hit; a blue die is 5/6ths of a hit. So a -1 on defense is 1.5 white dice, or 1.2 blue dice. Still nice, but not &lt;i&gt;that&lt;/i&gt; nice... &lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I like Explodohawks, but find that they drop off in usefullness against most Ultra monsters: they can hit a 6 defense a little over half the time, but that drops off sharply against the 7 and 8 defenses on many Hyper forms. And with Solo Brawler, the only way to boost them is to use Flanking or Weaken (Destructomites and Crawlers) to lower the target's defense. I definitely throw in a few when playing Planet Eaters, but won't generally use them otherwise.&lt;br&gt;&lt;br&gt;Now Carninodes: those I'll use all the time... &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2871482#2871482</link>
	<pubDate>2008-12-01T16:31:53+00:00</pubDate>
	<dc:creator>Bwian</dc:creator>
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	<title>Thread: Re: Trade Thread</title>
	<description>&lt;b&gt;Have: &lt;/b&gt;&lt;br&gt;&lt;br&gt;Rogzor + Ultra in bags&lt;br&gt;&lt;br&gt;&lt;b&gt;Looking for:&lt;/b&gt;&lt;br&gt;&lt;br&gt;Deimos 9 + Ultra&lt;br&gt;Gorghadra + Ultra&lt;br&gt;Ares Mothership + Ultra&lt;br&gt;Defender X + Ultra&lt;br&gt;Terra Khan + Ultra&lt;br&gt;&lt;br&gt;I'd like to have both monsters of each set, and as long as they're in good shape, being bagged isn't important.&lt;br&gt;&lt;br&gt;I'm also more than willing to trade games from my trade list, if the offer is reasonable.  (If that's inappropriate for this thread please let me know and I'll remove it).</description>
	<link>http://www.boardgamegeek.com/article/2871243#2871243</link>
	<pubDate>2008-12-01T15:25:40+00:00</pubDate>
	<dc:creator>captkayoss</dc:creator>
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	<title>Thread: Re: First Play using a Planet Eater - Holy Cow!</title>
	<description>&lt;b&gt;linz241 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;ckirkman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;slyde wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Anyone else been using them to great effect?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Dude, don't even mention that damn Explodohawk. Lindsay uses them all the time and they drive me crazy. She loves 'em. *grumble* I need more G-Tanks........&lt;/i&gt;&lt;br&gt;&lt;br&gt;Self-destruct is NOT prohibitive.  I have a little army of FIVE explodohawks and I'm pretty sure I could win with explodohawks alone and no help from a monster.  I love those cute little explosive units!!!!  And as far as spending dice go... as long as you're hitting your opponents monster and not a unit, it's completely worth it.  It's like I get a monster attack out of a unit move.  What's not to love?&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Thats pretty much how to feel about them (and why i started this thread).  &lt;br&gt;&lt;br&gt;In my last game i played, 3 explodahawks, and once the battle was winding down, with both of our monsters needing about 4 more hits to die, my unit turns became a) spawn explodahawk b) move explodahawk into position and c) full 6 die attack on explodahawk.&lt;br&gt;&lt;br&gt;I hit my enemy monster every time.  It was a nice way to tip the odds of the final fight in my favor.  Of course my opponent probably shouldnt have kept his monster within my spawn range, but im not gonna tell him that! &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;and thanks to the poster who mentioned that the explodahawk only explodes on a successful hit.  I had actually forgotten that and didnt play it that way last week when i wrote this...&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2869750#2869750</link>
	<pubDate>2008-11-30T23:48:12+00:00</pubDate>
	<dc:creator>slyde</dc:creator>
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	<title>Thread: Re: First Play using a Planet Eater - Holy Cow!</title>
	<description>&lt;b&gt;ironcates wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;self destruct is not useful... it's a negative to balance out how hard it hits.  You get one shot with the explodohawk and you have to respawn before you use it again.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Ah, OK this makes more sense. I didn't realize that the triggered abilities were not optional...   Re-reading the appropriate rules it does imply that, but not strongly and I guess I had systems stuck in my head where abilities like that are not optional.&lt;br&gt;&lt;br&gt;As a drawback it makes much more sense.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2869291#2869291</link>
	<pubDate>2008-11-30T19:29:03+00:00</pubDate>
	<dc:creator>RedShark92</dc:creator>
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	<title>Thread: Re: First Play using a Planet Eater - Holy Cow!</title>
	<description>Glad you pointed out that Self-Destruct only triggers after a successful attack.  Otherwise, it would severely weaken the explodohawk.&lt;br&gt;&lt;br&gt;Explodohawks are dangerous units, all right, but they're balanced because of the solo brawler and self-destruct abilities.  Otherwise, they'd be way too powerful.  But Explodohawks can't win a game by themselves, especially against the high defense monsters.  And a monster like Terra Khan would easily outlast the Hawks in a one-versus-swarm battle with his munch ability.&lt;br&gt;&lt;br&gt;I don't usually try to have my units accomplish everything in one turn, so it's rare that I'll spawn an explodohawk and then send it off to attack.  I usually spawn, send over units, and then attack on a later activiation.  sure, it gives my opponent a chance to strike first, but that's why I like Ghorgadra.  His Riled reaction means I score power dice either way.&lt;br&gt;&lt;br&gt;I like the Planet Eaters, too.  And I like them because overall, they are the most destructive and direct force in the game.  Especially when led by Ghorgadra, who just lives to destroy.  But Rogzor really makes the belchers shine, putting them front and center.&lt;br&gt;&lt;br&gt;Then again, I like all the factions.  They each have something unique about them.  The Planet Eaters are probably just the most direct in their tactics.  The key to any faction though is to use both your monster and your units.  Coordination is more important than raw power.</description>
	<link>http://www.boardgamegeek.com/article/2869199#2869199</link>
	<pubDate>2008-11-30T18:34:27+00:00</pubDate>
	<dc:creator>KingCroc</dc:creator>
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	<title>Thread: Re: First Play using a Planet Eater - Holy Cow!</title>
	<description>&lt;b&gt;ckirkman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;slyde wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Anyone else been using them to great effect?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Dude, don't even mention that damn Explodohawk. Lindsay uses them all the time and they drive me crazy. She loves 'em. *grumble* I need more G-Tanks........&lt;/i&gt;&lt;br&gt;&lt;br&gt;Self-destruct is NOT prohibitive.  I have a little army of FIVE explodohawks and I'm pretty sure I could win with explodohawks alone and no help from a monster.  I love those cute little explosive units!!!!  And as far as spending dice go... as long as you're hitting your opponents monster and not a unit, it's completely worth it.  It's like I get a monster attack out of a unit move.  What's not to love?</description>
	<link>http://www.boardgamegeek.com/article/2869190#2869190</link>
	<pubDate>2008-11-30T18:31:45+00:00</pubDate>
	<dc:creator>linz241</dc:creator>
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	<title>Thread: Re: First Play using a Planet Eater - Holy Cow!</title>
	<description>&lt;b&gt;slyde wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Anyone else been using them to great effect?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Dude, don't even mention that damn Explodohawk. Lindsay uses them all the time and they drive me crazy. She loves 'em. *grumble* I need more G-Tanks........</description>
	<link>http://www.boardgamegeek.com/article/2869176#2869176</link>
	<pubDate>2008-11-30T18:26:17+00:00</pubDate>
	<dc:creator>ckirkman</dc:creator>
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	<title>Thread: Re: First Play using a Planet Eater - Holy Cow!</title>
	<description>&lt;i&gt;self destruct is not useful... it's a negative to balance out how hard it hits. You get one shot with the explodohawk and you have to respawn before you use it again.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Actually, you get one &lt;b&gt;hit&lt;/b&gt;.  Self destruct is triggered by a &lt;b&gt;successful&lt;/b&gt; brawl attack.  If you miss you get to stick around for another turn and try again.&lt;br&gt;&lt;br&gt;My issue with explodohawks is coughing up 6 dice to make the attack.  Like the earlier poster, I have other things I need to do with my units and focusing all my attention on one 'hawk nets a fairly poor return.  &lt;br&gt;&lt;br&gt;Explodohawks work much better when they are used in concert with Destructomites and Crawlers.  Each -1 you take off of the defense is equal to 3 white dice or 2 blue dice.  Spending one white die to move a Crawler or Destructomite into position where it can give the -1 Def nets you 2 white dice.  You get both within 2 squares and you just saved yourself 4 white dice, or 1.33 hits.  &lt;br&gt;&lt;br&gt;I use Explodohawks more to wreak havoc behind the lines where a 3 die attack will kill most light units or a beefed up attack can take out an important building like a radar station.  They move fast and can tie up a good number of enemy units, or even better, a monster.  I also use them to cap a monster if they are down to 1 hit point.  That is probably the one time I will try and sock as many dice into a 'hawk attack as possible.  </description>
	<link>http://www.boardgamegeek.com/article/2869170#2869170</link>
	<pubDate>2008-11-30T18:24:28+00:00</pubDate>
	<dc:creator>Sturmkraehe</dc:creator>
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	<title>Thread: Re: First Play using a Planet Eater - Holy Cow!</title>
	<description>self destruct is not useful... it's a negative to balance out how hard it hits.  You get one shot with the explodohawk and you have to respawn before you use it again.</description>
	<link>http://www.boardgamegeek.com/article/2869118#2869118</link>
	<pubDate>2008-11-30T17:53:44+00:00</pubDate>
	<dc:creator>ironcates</dc:creator>
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	<title>Thread: Re: First Play using a Planet Eater - Holy Cow!</title>
	<description>Explodohawk seems to be nice. I've only minimally invested in this so far but I'm planning to get more. The one monster I do have so far is Rogzor so I'm kind of looking at Planet Eater stuff by default.&lt;br&gt;&lt;br&gt;Keep in mind I'm not really experienced with the game yet, but what's up with the self destruct ability on the Eplodohawk? I can't really come up with how that could be useful....&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2868908#2868908</link>
	<pubDate>2008-11-30T15:26:32+00:00</pubDate>
	<dc:creator>RedShark92</dc:creator>
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	<title>Thread: Re: Minis containers</title>
	<description>&lt;b&gt;Bwian wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Wow. I haven't had any pieces break, despite my apparent negligence. I assumed you were worried about the paint chipping: I have had that happen in one small space, on one monster. But since it isn't one of the monsters I handle a lot, I assumed it was either a manufacturing defect, or my six-year-old.&lt;/i&gt;&lt;br&gt;Another couple of weeks, and it looks like the paint chipping wasn't just an anomaly: it's happened again. Still no broken pieces, but it looks like I'll have to start using a padded carrying case after all &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt; .</description>
	<link>http://www.boardgamegeek.com/article/2867281#2867281</link>
	<pubDate>2008-11-29T15:36:23+00:00</pubDate>
	<dc:creator>Bwian</dc:creator>
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	<title>Thread: Re: First Play using a Planet Eater - Holy Cow!</title>
	<description>I played a guy with Terra Khan and the full quota of units. I had Rogzor, an Explodohawk, 3 belchers, 1 elite belcher and a destructomite (and a couple Cthul units which i didn't bother using). He won, but it was pretty close considering the unit difference, about 4 or 5 health in it if I remember. Yes, PE's aren't too shoddy. If you want to getthe best out of Rogzor its best to tkae as many belchers as you possibly can as they then recieve the mighty Explosion, which can take out whole streets!&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;I think Explodohawk is better suited to shock tactics rather than waging battle single-handed on the opponent's monster; taking out units and/or buildings to stop securing tactics, maybe the odd bash at the enemy monster's health, but certainly to try and drive your opponent out into the open and away from cover and nice, ability-granting buildings- The fact that they cannot band together reduces their effectiveness against monsters. but they can be real nasty!</description>
	<link>http://www.boardgamegeek.com/article/2867071#2867071</link>
	<pubDate>2008-11-29T12:24:31+00:00</pubDate>
	<dc:creator>Urisk</dc:creator>
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	<title>Thread: Re: First Play using a Planet Eater - Holy Cow!</title>
	<description>yup.  i meant THREE boost dice, not TWO.  thanks for the clarification.</description>
	<link>http://www.boardgamegeek.com/article/2863910#2863910</link>
	<pubDate>2008-11-27T20:14:41+00:00</pubDate>
	<dc:creator>slyde</dc:creator>
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	<title>Thread: Re: First Play using a Planet Eater - Holy Cow!</title>
	<description>The Explodo-hawk is indeed a beast. He actually gets 3 boost dice, not just the 2 you thought!&lt;br&gt;&lt;br&gt;The issue I have with him is that he costs 1 to spawn, 1 to move and then 6 white dice (with the 3 free boost dice) to reliably hit a monster. Thats 8 dice to one point of damage. &lt;br&gt;&lt;br&gt;Explodo-hawk excels when the enemies monster is deep in your territory, but is slightly poor when the opponent keeps his distance.&lt;br&gt;&lt;br&gt;My army is Terrasaurs. Between the anti-air raptix and spikodons I can control the fliers or closely grouped units on my side of the board whilst pushing forward to the enemy monster with a pack of carnidons with a leader. Usually if I get a leader and 3 grunt carnidons to the other side of the board I can use Terra-Khans frenzy bonus to ensure that I am dealing two points of damage a turn to the enemy monster for much same cost as one point of damage from an explodo-hawk. &lt;br&gt;&lt;br&gt;This is not to say explodo-hawk isn't awesome, like all units he has a niche which you need to do you best to exploit.&lt;br&gt;&lt;br&gt;Enjoy your games!</description>
	<link>http://www.boardgamegeek.com/article/2861943#2861943</link>
	<pubDate>2008-11-26T23:55:55+00:00</pubDate>
	<dc:creator>Jangus</dc:creator>
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	<title>Thread: First Play using a Planet Eater - Holy Cow!</title>
	<description>I have played a few games now, mostly sticking to the g.u.a.r.d., cthulu, and dinosaurs, but last night i played using the planet eaters for the first time.&lt;br&gt;&lt;br&gt;it was the first time i really read up on their abilities.&lt;br&gt;&lt;br&gt;Holy crow!  The exploderhawk is just stupdendous?  After last night, i just might think its the best unit available.  &lt;br&gt;&lt;br&gt;Sure, there are strategies thought could be employed to try to contain it (i.e. using more range to shoot them from a distance), having a 6 move flyer that throws 6 brawl dice plus 2 boost dice, for a cost of 1, just played havok against my opponent last night.  Its the only unit i have ever used so far to do damage to a monster, solo.&lt;br&gt;&lt;br&gt;Anyone else been using them to great effect?</description>
	<link>http://www.boardgamegeek.com/article/2861890#2861890</link>
	<pubDate>2008-11-26T23:41:43+00:00</pubDate>
	<dc:creator>slyde</dc:creator>
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	<title>Thread: Re: Playing a more &quot;traditional Kaiju&quot; style?</title>
	<description>I like that. Maybe tie it in with the added abilities: if you spend 1 power die, you can buy Explosive for a turn (not very useful against monsters, so pretty cheap); expensive powers like Beat Back cost 3 power dice...</description>
	<link>http://www.boardgamegeek.com/article/2861877#2861877</link>
	<pubDate>2008-11-26T23:38:51+00:00</pubDate>
	<dc:creator>Bwian</dc:creator>
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	<title>Thread: Re: Playing a more &quot;traditional Kaiju&quot; style?</title>
	<description>The unit army would have to do away with power dice since they are used by the monsters only.  Or you could create a new rule where units could use them to generate more powerful attacks.  Maybe only certain units, like elite ones, could use them.</description>
	<link>http://www.boardgamegeek.com/article/2861533#2861533</link>
	<pubDate>2008-11-26T21:58:46+00:00</pubDate>
	<dc:creator>hlopez</dc:creator>
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	<title>Thread: Re: Playing a more &quot;traditional Kaiju&quot; style?</title>
	<description>&lt;b&gt;jgilmour wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This is basically what I was thinking as well.&lt;br&gt;And since you can &quot;readjust&quot; your dice pool at the end of your turn, couldn't you just basically just keep dumping all your dice back into the unit pool, right?&lt;/i&gt;&lt;br&gt;Not exactly sure what you're getting at here. When you readjust your dice pool, you can only move dice &lt;i&gt;out&lt;/i&gt; of the pool you've been using: you can't keep dumping your dice back into the same pool. Or is that the house rule you're proposing?</description>
	<link>http://www.boardgamegeek.com/article/2861252#2861252</link>
	<pubDate>2008-11-26T20:37:11+00:00</pubDate>
	<dc:creator>Bwian</dc:creator>
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	<title>Thread: Re: Playing a more &quot;traditional Kaiju&quot; style?</title>
	<description>This is basically what I was thinking as well.&lt;br&gt;And since you can &quot;readjust&quot; your dice pool at the end of your turn, couldn't you just basically just keep dumping all your dice back into the unit pool, right?</description>
	<link>http://www.boardgamegeek.com/article/2860959#2860959</link>
	<pubDate>2008-11-26T19:10:22+00:00</pubDate>
	<dc:creator>jgilmour</dc:creator>
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	<title>Thread: Re: Playing a more &quot;traditional Kaiju&quot; style?</title>
	<description>Instead of doing away with the dice pool aspect just make one side air or maybe oneside on faction and the other a second faction then you have to transfer between the two. just an idea</description>
	<link>http://www.boardgamegeek.com/article/2860942#2860942</link>
	<pubDate>2008-11-26T19:04:26+00:00</pubDate>
	<dc:creator>coyotelaughs</dc:creator>
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	<title>Thread: Re: Playing a more &quot;traditional Kaiju&quot; style?</title>
	<description>The non-monster side should get 20-25 units at least.  A good Rampage and half your team could be gone.  &lt;br&gt;&lt;br&gt;The units would need to do more damage, maybe 1 damage per piece in a combined attack, max 3?  &lt;br&gt;&lt;br&gt;You could try playing a regular game with a 'no monster fighting' rule, it'd perserve the dice mechanic and wouldn't need to much fiddling with.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2860904#2860904</link>
	<pubDate>2008-11-26T18:56:23+00:00</pubDate>
	<dc:creator>Donald</dc:creator>
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	<title>Thread: Re: Playing a more &quot;traditional Kaiju&quot; style?</title>
	<description>I'd try playing 2 factions of units, run 1 dice pool for each faction, and allow one faction to spawn 8 or 10 units to make up for not starting with a monster on the board.  All units spawn cost = 1 for army-only player.  Set a victory condition of say 15 units destroyed for the monster player vs. destroy the monster for the units player.  Actually, this sounds like fun now that I think about it!</description>
	<link>http://www.boardgamegeek.com/article/2860902#2860902</link>
	<pubDate>2008-11-26T18:56:10+00:00</pubDate>
	<dc:creator>subhan</dc:creator>
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	<title>Thread: Re: Playing a more &quot;traditional Kaiju&quot; style?</title>
	<description>You would have to come up with alternate victory conditions and ignore the dice pool aspect.&lt;br&gt;&lt;br&gt;Say crushed units don't come back.  Human side gets 15 units with 5 starting on the board.  Monster must crush all units, or maybe just down to where the units can no longer hit the monster.&lt;br&gt;&lt;br&gt;The most a unit can get is one hit on a monster because there's no unit ability to toss a monster into a building so it might be less interesting.</description>
	<link>http://www.boardgamegeek.com/article/2860333#2860333</link>
	<pubDate>2008-11-26T16:52:24+00:00</pubDate>
	<dc:creator>ironcates</dc:creator>
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	<title>Thread: Re: Playing a more &quot;traditional Kaiju&quot; style?</title>
	<description>There are solitaire rules in the strategy guide to play humans vs. an automated monster. I haven't tried them yet, but I suspect you're looking for a two-player game anyway.&lt;br&gt;&lt;br&gt;I think it would be very hard to balance: Monsters can dish out &lt;i&gt;a lot&lt;/i&gt; of damage, and soak it up too. Personally, I think playing GUARD or SSS is close enough to &quot;humans vs. monsters&quot;, but if I were to give it a try... I guess I would look at giving some units new abilities: &quot;Beat Back&quot; or &quot;Weapon Master&quot; would be appropriate super-science tank abilities, for instance. You could also take a page from &lt;a class='gamelink' target='_blank' href=&quot;/game/5206&quot;&gt;Ogre&lt;/a&gt;, and require the monster player to attack some objective that requires them to walk into a firestorm. Either approach would require a decent amount of work to balance properly, but I suppose that can be fun in the right situation &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt; .</description>
	<link>http://www.boardgamegeek.com/article/2860319#2860319</link>
	<pubDate>2008-11-26T16:49:51+00:00</pubDate>
	<dc:creator>Bwian</dc:creator>
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	<title>Thread: Re: Playing a more &quot;traditional Kaiju&quot; style?</title>
	<description>Try it.&lt;br&gt;&lt;br&gt;You lose the entire die pool/resource aspect of the game.  Power Dice will have less meaning.  It really isn't meant to be played that way.&lt;br&gt;&lt;br&gt;But for some forces, it might work.</description>
	<link>http://www.boardgamegeek.com/article/2860300#2860300</link>
	<pubDate>2008-11-26T16:44:21+00:00</pubDate>
	<dc:creator>Geosphere</dc:creator>
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	<title>Thread: Playing a more &quot;traditional Kaiju&quot; style?</title>
	<description>Is it possible to play one side as a Monster only (or monster and units in the case of the Martians), vs a player of units only?&lt;br&gt;&lt;br&gt;Like say I wanted to play Humans Vs. a single monster.&lt;br&gt;&lt;br&gt;How unbalanced would that be?</description>
	<link>http://www.boardgamegeek.com/article/2860180#2860180</link>
	<pubDate>2008-11-26T16:16:12+00:00</pubDate>
	<dc:creator>jgilmour</dc:creator>
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	<title>Thread: Re: Difference between Throw and Smash?</title>
	<description>&lt;b&gt;musashi77777 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;One thing to remember - you only take hazard damage (in a Smash), for the final square you are in.  In other words, smashing a monster through three inferno-producing buildings will only cause one point of HAZARD damage (assuming it ends its movement on the last building), but will still take three impact damage (one for each building you smashed into).  Think of it as the monster is smashed too fast through the other buildings to take additional damage.&lt;/i&gt;&lt;br&gt;One small correction to this. You take damage from hazards already in play that you cross when you are smashed, but not hazards created by buildings you destroy but do not land on. </description>
	<link>http://www.boardgamegeek.com/article/2855403#2855403</link>
	<pubDate>2008-11-25T06:19:05+00:00</pubDate>
	<dc:creator>Dr Corey</dc:creator>
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	<title>Thread: Re: Are you people kiding me! This game is a bargain</title>
	<description>My fault, I didn't see you were talking MSRP.</description>
	<link>http://www.boardgamegeek.com/article/2853699#2853699</link>
	<pubDate>2008-11-24T20:21:32+00:00</pubDate>
	<dc:creator>Geosphere</dc:creator>
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	<title>Thread: Re: Are you people kiding me! This game is a bargain</title>
	<description>&lt;b&gt;Geosphere wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;ironcates wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think the main issue is that to get a half way complete game that's playable, you need to spend over 100 dollars.  Spending 50 on two starters I don't really consider even a half way complete game.  Compare that to a FFG big box game at 70 retail.&lt;/i&gt;&lt;br&gt;&lt;br&gt;You're way out there.&lt;br&gt;&lt;br&gt;My starter collection was 2 starters, 2 monsters boosters, 2 unit boosters.&lt;br&gt;Price: $70.96&lt;br&gt;&lt;br&gt;Add 3 more unit boosters to get to your $100, or buy about 15 singles.&lt;br&gt;&lt;br&gt;Thats a VERY playable game.  You will probably never field all those units.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;I'm not following your math. 2 starters is 50 retail + 4 boosters @ 13, is another 52 = 102.  Granted you can get it online for cheaper but same thing goes for the FFG big box.  I think 6 buildings isn't quite enough to play the game the way it's supposed to be played.&lt;br&gt;&lt;br&gt;The way I've done it was get &lt;br&gt;1 starter at FLGS = 25 &lt;br&gt;All the rest of the buildings online = 30&lt;br&gt;Case of monster boosters split between a friend one of each faction online 100/2 = 50&lt;br&gt;Made up proxy chits for all the units = free + lots of time&lt;br&gt;&lt;br&gt;Total = 105&lt;br&gt;&lt;br&gt;I also spent 27 bucks laminating all the ability cards, doh didn't know it would cost that much &lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I plan on getting two assesory packs and the map pack when they come out.</description>
	<link>http://www.boardgamegeek.com/article/2853381#2853381</link>
	<pubDate>2008-11-24T18:54:21+00:00</pubDate>
	<dc:creator>ironcates</dc:creator>
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	<title>Thread: Re: Are you people kiding me! This game is a bargain</title>
	<description>I don't think he's way off, he specifically mentioned the retail price.  &lt;br&gt;&lt;br&gt;At retail starters run 25, boosters 13, so your suggested collection rings in right around 100 dollars.&lt;br&gt;&lt;br&gt;Yes you can find these available online cheaper, but then the FFG big box games he compared the price too would also be lower than 70 dollars.</description>
	<link>http://www.boardgamegeek.com/article/2853350#2853350</link>
	<pubDate>2008-11-24T18:45:09+00:00</pubDate>
	<dc:creator>ngoike</dc:creator>
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	<title>Thread: Re: Are you people kiding me! This game is a bargain</title>
	<description>&lt;b&gt;ironcates wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think the main issue is that to get a half way complete game that's playable, you need to spend over 100 dollars.  Spending 50 on two starters I don't really consider even a half way complete game.  Compare that to a FFG big box game at 70 retail.&lt;/i&gt;&lt;br&gt;&lt;br&gt;You're way out there.&lt;br&gt;&lt;br&gt;My starter collection was 2 starters, 2 monsters boosters, 2 unit boosters.&lt;br&gt;Price: $70.96&lt;br&gt;&lt;br&gt;Add 3 more unit boosters to get to your $100, or buy about 15 singles.&lt;br&gt;&lt;br&gt;Thats a VERY playable game.  You will probably never field all those units.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt; </description>
	<link>http://www.boardgamegeek.com/article/2853296#2853296</link>
	<pubDate>2008-11-24T18:32:16+00:00</pubDate>
	<dc:creator>Geosphere</dc:creator>
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	<title>Thread: Re: Are you people kiding me! This game is a bargain</title>
	<description>I think the main issue is that to get a half way complete game that's playable, you need to spend over 100 dollars.  Spending 50 on two starters I don't really consider even a half way complete game.  Compare that to a FFG big box game at 70 retail.&lt;br&gt;&lt;br&gt;Starcraft, Descent, WOW: TBG&lt;br&gt;&lt;br&gt;Granted a comparision to Warhammer 40K the game looks cheap but to most boardgamers 100 dollars is a bit high for half a game.&lt;br&gt;&lt;br&gt;That being said I love the game and find it worth the investment.</description>
	<link>http://www.boardgamegeek.com/article/2853157#2853157</link>
	<pubDate>2008-11-24T17:54:13+00:00</pubDate>
	<dc:creator>ironcates</dc:creator>
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	<title>Thread: Re: Are you people kiding me! This game is a bargain</title>
	<description>For what it's worth, Monsterpocalypse is easy to buy online.  There's a couple of good website out there that offer singles for sale.  If you want to treat it like a regular game, it'd be easy to buy a starter, then a few buildings, two faction forces, and it wouldn't be too expensive.&lt;br&gt;&lt;br&gt;I've gotten all the monsters and most the units.  Overall, I've spent a lot of money, but it's been in small spurts (20 bucks every couple of days).  And that's me wanting everything.  If I just focused on two factions, I'd be set.  Even now, while I'm enjoying buying more, I have more than enough forces to play the game for a long, long time.</description>
	<link>http://www.boardgamegeek.com/article/2851568#2851568</link>
	<pubDate>2008-11-24T02:32:03+00:00</pubDate>
	<dc:creator>KingCroc</dc:creator>
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	<title>Thread: Re: Are you people kiding me! This game is a bargain</title>
	<description>&lt;b&gt;super... wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Are you people really that upset with this game's price? Now granted this is board game geek so most of you are used to buying inexpensive games full of cardboard and other tree based products.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I think many issues for people with games like these is that they are collectible and the randomness that comes with that. As a fan of giant monster movies and cthulhoid stuff I am interested in the game, but have stay away largely because of the collectible nature of the game. &lt;br&gt;&lt;br&gt;I want to know what I am getting before I buy, so until we see a non-CMG version of Monsterpocalypse I am going to have to give the game a pass.</description>
	<link>http://www.boardgamegeek.com/article/2851212#2851212</link>
	<pubDate>2008-11-23T23:20:25+00:00</pubDate>
	<dc:creator>crazyyog</dc:creator>
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	<title>Thread: Re: Are you people kiding me! This game is a bargain</title>
	<description>I suppose you have a point there. Last I looked GW's regiment boxes were going for about nearly £20 a pop, which is pushing $30-40? Since you need around, say, 5 regiments for a decent game (going by the normal points values), which includes metal regiments (which tend to cost more!). GW has a reputation of being hte most expensive wargamies hobby but to be honest it isn't that far ahead of the rest.&lt;br&gt;&lt;br&gt;If you are part of a gaming community chances are there are people who frequent their FLGS who will be playing this game and will be willing to trade with you (I suppose another key aspect of the Monpoc game- not only battling, but trading... a bit like Pokemon in that respect- and we all know how popular that became!), so I don't really see it as that bad for price, really. Wargaming, as a hobby, is defined by its expense. All hobbies tend to be expensive once you start upping hte level of your own involvement. But in this day and age, getting pelasure out of something is generally worth the price.</description>
	<link>http://www.boardgamegeek.com/article/2850629#2850629</link>
	<pubDate>2008-11-23T17:37:43+00:00</pubDate>
	<dc:creator>Urisk</dc:creator>
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	<title>Thread: Re: Miniature Distributions: Starters vs. Boosters</title>
	<description>&lt;b&gt;Geosphere wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;vjmurphy wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; Radar Unit and Nuclear Power Plant buildings (of which I have none), likely contain the missing common units I don't have. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Interesting.  I have these 2 buildings.  What commons are you missing?  &lt;/i&gt;&lt;br&gt;&lt;br&gt;Commons: &lt;br&gt;Sun Fighter&lt;br&gt;Squix&lt;br&gt;Belcher&lt;br&gt;Raptix&lt;br&gt;S-Type Shinobi&lt;br&gt;&lt;br&gt;Also, the uncommon/rares: &lt;br&gt;Elite Hunter&lt;br&gt;INterceptor&lt;br&gt;Task Master&lt;br&gt;Elite Destructomite&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2849539#2849539</link>
	<pubDate>2008-11-23T01:50:29+00:00</pubDate>
	<dc:creator>vjmurphy</dc:creator>
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	<title>Thread: Re: A great but pricey minis game</title>
	<description>The stats are also included in the strategy guide, which I think is also worth it due to the extra map. I'm avoiding the articles which actually cover strategy since I would rather discover this on my own.</description>
	<link>http://www.boardgamegeek.com/article/2848684#2848684</link>
	<pubDate>2008-11-22T16:44:45+00:00</pubDate>
	<dc:creator>hlopez</dc:creator>
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	<title>Thread: Are you people kiding me! This game is a bargain</title>
	<description>Are you people really that upset with this game's price? Now granted this is board game geek so most of you are used to buying inexpensive games full of cardboard and other tree based products.&lt;br&gt;&lt;br&gt;But Monsterpocalypse is a true miniatures game. If you want to buy a 40K or warmachine model that's as impressive as the monsters in monsterpocalypse your likely going to pay anywhere from 30-60 bucks. And then people like me charge a pretty penny to paint something like that for you. Miniatures games are outrageously expensive buy the time you have everything you need to play. But there is a reason people continue to play and pay for them.&lt;br&gt;&lt;br&gt;Presentation is something that adds real value to the play experience. What most collectible minis games before monpoc have missed is that the terrain you play with on the table is just as important to the presentation of the game as the miniatures. &lt;br&gt;&lt;br&gt;If you have played a collectable miniatures game in the past you owe it to yourself to try this game out. it really gives the full miniatures game experience without becoming a hobby in it's own right.&lt;br&gt;&lt;br&gt;So you may wait on your next two or three board game purchases, trust me some one else in your group will buy them if you don't, and they wont have big cool stumpy monsters to display at their cubical.</description>
	<link>http://www.boardgamegeek.com/article/2848472#2848472</link>
	<pubDate>2008-11-22T15:00:41+00:00</pubDate>
	<dc:creator>super...</dc:creator>
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	<title>Thread: Re: A great but pricey minis game</title>
	<description>&lt;b&gt;subhan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yes, there are promo monsters that are more expensive.  But they are no stronger than any other form of the monster, &amp; are not must-have pieces to play &amp; win.&lt;/i&gt;&lt;br&gt;&lt;br&gt;You can find the stats for the mega forms at the Privateer Press forums and there is a EXTREMELY similar looking proxy sitting right there in the inexpensive Ultra form.  The only reason I could see going for mega's is the collectiblity gotta-have-it mentality or you just happen to be a con and they're giving it away for a demo.&lt;br&gt;&lt;br&gt;I would disagree that they are &quot;no stronger&quot;.  Mega Armodax has some pretty sweet abilities and stats (8 blast long range +4 bonus, and beat back!).  I could see that, if used effectively, they might just be as good or better than the ultras.</description>
	<link>http://www.boardgamegeek.com/article/2848387#2848387</link>
	<pubDate>2008-11-22T14:10:50+00:00</pubDate>
	<dc:creator>ironcates</dc:creator>
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	<title>Thread: Re: Miniature Distributions: Starters vs. Boosters</title>
	<description>Thanks for the advice guys, I'll have to save up for a case.&lt;br&gt;I'm going to get two starters too but I don't mind a couple of copies- just don't want to get a case and have more then half the same monsters. &lt;img src=&quot;http://files.boardgamegeek.com/images/goo.gif&quot; alt=&quot;goo&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2848182#2848182</link>
	<pubDate>2008-11-22T10:58:25+00:00</pubDate>
	<dc:creator>Narlgoth</dc:creator>
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	<title>Thread: Re: A great but pricey minis game</title>
	<description>&lt;b&gt;subhan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yes, there are promo monsters that are more expensive.  But they are no stronger than any other form of the monster, &amp; are not must-have pieces to play &amp; win.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I don't think power level is the issue.&lt;br&gt;&lt;br&gt;One of the intriguing aspects of collectible games is acquiring the components needed for different decks or armies.  The more components you have, the more flexibility or options you have, which expands the game play.  I see players wanting these optional monster forms and units not because they are so powerful, but because it allows them more choice in the armies they can build and play.&lt;br&gt;&lt;br&gt;One third of the total monster forms are not available in boosters, which to me actually seems pretty significant.  Add to that the shadows form units I mentioned, and a good portion of the games current components aren’t available in boosters.  People prone to completing collections should be aware. &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2847478#2847478</link>
	<pubDate>2008-11-22T01:34:47+00:00</pubDate>
	<dc:creator>ngoike</dc:creator>
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	<title>Thread: Re: A great but pricey minis game</title>
	<description>&lt;b&gt;hlopez wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;ngoike wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;MonPoc kind of has uniques, in the Mega forms they have for each of the monsters that can only be obtained in specific ways (attending tournaments, conventions or other methods).  These are going for over $30 on ebay at the moment.  &lt;br&gt;&lt;br&gt;They have also announced shadow units, alternate forms of existing units with additional powers that will only be available by registering for events through the MonPoc website.&lt;br&gt;&lt;br&gt;Like most colletible games it will be easier and cheaper if you aren't a completist.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;That's true but all (maybe most?) collectible games have limited edition figures in addition to the regulr rares. I don't mind not having these but I guess for the completist it would be an issue. I am just glad I can grab all of the &quot;regular&quot; set without too much difficulty.  &lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;That's what I say now, but two weeks from now you may find me franctically typing at my computer trying to outbid someone for a Mega Cthugrosh.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2845846#2845846</link>
	<pubDate>2008-11-21T16:31:04+00:00</pubDate>
	<dc:creator>hlopez</dc:creator>
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	<title>Thread: Re: A great but pricey minis game</title>
	<description>&lt;b&gt;ngoike wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;MonPoc kind of has uniques, in the Mega forms they have for each of the monsters that can only be obtained in specific ways (attending tournaments, conventions or other methods).  These are going for over $30 on ebay at the moment.  &lt;br&gt;&lt;br&gt;They have also announced shadow units, alternate forms of existing units with additional powers that will only be available by registering for events through the MonPoc website.&lt;br&gt;&lt;br&gt;Like most colletible games it will be easier and cheaper if you aren't a completist.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;That's true but all (maybe most?) collectible games have limited edition figures in addition to the regulr rares. I don't mind not having these but I guess for the completist it would be an issue. I am just glad I can grab all of the &quot;regular&quot; set without too much difficulty.  &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2845828#2845828</link>
	<pubDate>2008-11-21T16:25:38+00:00</pubDate>
	<dc:creator>hlopez</dc:creator>
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	<title>Thread: Re: A great but pricey minis game</title>
	<description>Yes, there are promo monsters that are more expensive.  But they are no stronger than any other form of the monster, &amp; are not must-have pieces to play &amp; win.</description>
	<link>http://www.boardgamegeek.com/article/2845827#2845827</link>
	<pubDate>2008-11-21T16:25:36+00:00</pubDate>
	<dc:creator>subhan</dc:creator>
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	<title>Thread: Re: Monster Tally Excel Spreadsheet for collection tracking</title>
	<description>Very useful and nice! Thanks Rex for your efforts, this will come in handy &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt; </description>
	<link>http://www.boardgamegeek.com/article/2844992#2844992</link>
	<pubDate>2008-11-21T08:41:48+00:00</pubDate>
	<dc:creator>echdareez</dc:creator>
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	<title>Thread: Re: A great but pricey minis game</title>
	<description>MonPoc kind of has uniques, in the Mega forms they have for each of the monsters that can only be obtained in specific ways (attending tournaments, conventions or other methods).  These are going for over $30 on ebay at the moment.  &lt;br&gt;&lt;br&gt;They have also announced shadow units, alternate forms of existing units with additional powers that will only be available by registering for events through the MonPoc website.&lt;br&gt;&lt;br&gt;Like most colletible games it will be easier and cheaper if you aren't a completist.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2844980#2844980</link>
	<pubDate>2008-11-21T08:30:58+00:00</pubDate>
	<dc:creator>ngoike</dc:creator>
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	<title>Thread: Re: questions about army building</title>
	<description>&lt;b&gt;Bwian wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;ckirkman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The only thing I wish was possible is to get all 15 guys on the board at once and be able to attack with them in one turn.&lt;/i&gt;&lt;br&gt;I play ShadowSun Syndicate. Everyone knows that the evil ninjas never attack en masse, but rather one at a time. I need to find better minions... &lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/ninja.gif&quot; alt=&quot;ninja&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;When the game first came out, I sort of wrote off the Shadow Sun Syndicate and they didn't interest me. The more we've played, though, the more interesting their abilities have become. I quite like that faction now.</description>
	<link>http://www.boardgamegeek.com/article/2843348#2843348</link>
	<pubDate>2008-11-20T19:14:33+00:00</pubDate>
	<dc:creator>ckirkman</dc:creator>
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	<title>Thread: Re: questions about army building</title>
	<description>&lt;b&gt;ironcates wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I smell a &quot;15 action dice&quot; variant in the works&lt;/i&gt;&lt;br&gt;&lt;br&gt;Hahaha... maybe so. It'd be interesting just to try it out once, even if it did unbalance the game a bit. Perhaps a new building type could be introduced that, if secured, would give units double firing actions or somesuch.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Geosphere wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;Scale-wise, the turns seem to be only a few seconds long.  Having 15 guys all firing within 10 seconds is still pretty spot on.&lt;br&gt;&lt;br&gt;I think gameplay-wise, they want to prevent units from getting stronger than monsters.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yes, I agree; the units should never be as strong as the monsters. But cinematically, the lead scientist could have discovered the monsters weakspot or the old military tactician could have been coaxed out of retirement to lead the units in a last-ditch suicide mission to save the city...&lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2843341#2843341</link>
	<pubDate>2008-11-20T19:13:30+00:00</pubDate>
	<dc:creator>ckirkman</dc:creator>
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	<title>Image</title>
	<description>
		It was only a matter of time. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic395531_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/395531</link>
	<pubDate>2008-11-10T09:01:59+00:00</pubDate>
	<dc:creator>MotorYogurt</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Terra Kahn &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic394500_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/394500</link>
	<pubDate>2008-11-08T07:57:54+00:00</pubDate>
	<dc:creator>MotorYogurt</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Armodax, Close and Personal &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic394418_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/394418</link>
	<pubDate>2008-11-08T00:51:16+00:00</pubDate>
	<dc:creator>MotorYogurt</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Cthugrosh Looms &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic394394_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/394394</link>
	<pubDate>2008-11-07T23:24:18+00:00</pubDate>
	<dc:creator>MotorYogurt</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Sky Sentinel and Rocket Chopper, advance through the city &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic391982_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/391982</link>
	<pubDate>2008-11-02T22:12:17+00:00</pubDate>
	<dc:creator>MotorYogurt</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Gorghadra Attacks!!! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic385794_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/385794</link>
	<pubDate>2008-10-22T14:00:53+00:00</pubDate>
	<dc:creator>Eric Ridley</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		What 175 Brittish Pounds will buy you. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic385793_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/385793</link>
	<pubDate>2008-10-22T14:00:08+00:00</pubDate>
	<dc:creator>Eric Ridley</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		A line up of spitters, duck! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic385792_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/385792</link>
	<pubDate>2008-10-22T13:59:21+00:00</pubDate>
	<dc:creator>Eric Ridley</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		It's Monstergeddon &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic385791_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/385791</link>
	<pubDate>2008-10-22T13:58:24+00:00</pubDate>
	<dc:creator>Eric Ridley</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Fire at will!!! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic384045_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/384045</link>
	<pubDate>2008-10-16T09:50:26+00:00</pubDate>
	<dc:creator>IRON SPECTRE</dc:creator>
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