<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Napoleonic Wars, The</title>
	<link>http://www.boardgamegeek.com/boardgame/3409</link>
	<language>en-us</language>
	<lastBuildDate>Fri, 05 Sep 2008 00:55:13 -0500</lastBuildDate>
	<pubDate>Fri, 05 Sep 2008 00:55:13 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Which TNW version in ACTS</title>
	<description>Thanks!</description>
	<link>http://www.boardgamegeek.com/article/2600784#2600784</link>
	<pubDate>2008-08-29T07:25:35+00:00</pubDate>
	<dc:creator>engdy</dc:creator>
</item><item>
	<title>Thread: Re: Which TNW version in ACTS</title>
	<description>It is the first edition. Don't know if/when the 2nd edition will be available.</description>
	<link>http://www.boardgamegeek.com/article/2600651#2600651</link>
	<pubDate>2008-08-29T05:42:19+00:00</pubDate>
	<dc:creator>dirubin</dc:creator>
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	<title>Thread: Which TNW version in ACTS</title>
	<description>Does anyone know which version of TNW is implemented in ACTS?  I assume it's the first edition.  If that's the case, are there plans to move it to the second edition with the new cards?</description>
	<link>http://www.boardgamegeek.com/article/2587461#2587461</link>
	<pubDate>2008-08-25T14:06:59+00:00</pubDate>
	<dc:creator>engdy</dc:creator>
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	<title>Thread: Re: 14.23 Deployment</title>
	<description>The maximum unit number of the free and the extra deployment are both limited to the command rating of the deploying leader. You can't exceed this number by forming an Army Group:&lt;br&gt;&lt;br&gt;Napoleon (CR 8) can gather 7 units and Davout (CR 6) but he can't gather 7 units, Davout and another 6 units due to Davouts CR.&lt;br&gt;&lt;br&gt;The extra deployment is also quite clear about that, since it only allows an Army, Convoy or a Fleet to be deployed but not an Army Group (Army and Army Group are two different entities, see Glossary).&lt;br&gt;&lt;br&gt;As soon as you've reached the final destination during your deployment you MUST form an army group if multiple Leaders and excess Units (which you may have brought with you) are present (see 9.6). You don't have to form an army Group if the additional Leaders/Units present belong to another allied Player Power (but I'd strongly suggest that the Allies agree upon forming a mulitnational Army Group under the command of one of the present Leaders - see 9.7.2).&lt;br&gt;&lt;br&gt;Note also that you may include Pact Minor Units within an army but no units of another Player Power which may only be moved together within an Army Group.&lt;br&gt;&lt;br&gt;Another tip: If you're unclear about any passage, look ALL capitalized terms within this passage up in the Glossary. That helped me a lot.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2576187#2576187</link>
	<pubDate>2008-08-21T08:08:50+00:00</pubDate>
	<dc:creator>bert_nerdsen</dc:creator>
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	<title>Thread: 14.23 Deployment</title>
	<description>Can Army Groups deploy?&lt;br&gt;&lt;br&gt;Can deploying Leaders form Army Groups as they make their trip?&lt;br&gt;&lt;br&gt;14.24 Example: A 1-4 leader and a 4 strength unit is wishing to deploy together. The cost is 5 CPs - 1 leader + 4 units. </description>
	<link>http://www.boardgamegeek.com/article/2574501#2574501</link>
	<pubDate>2008-08-20T20:26:05+00:00</pubDate>
	<dc:creator>Wilhammer</dc:creator>
</item><item>
	<title>Thread: Re: Card changes from 1st to 2nd ed</title>
	<description>Mark,&lt;br&gt;&lt;br&gt;It is an issue endemic to CDGs, not to GMT. Trust me, the CDGs from other publishers have card effects that are every bit as overpowered.</description>
	<link>http://www.boardgamegeek.com/article/2554296#2554296</link>
	<pubDate>2008-08-14T02:23:16+00:00</pubDate>
	<dc:creator>Joelist</dc:creator>
</item><item>
	<title>Thread: Re: Card changes from 1st to 2nd ed</title>
	<description>Actually, the Irish Rebellion of 1798 (and minor 1803) was a severe thorn in the British side, coupled with the threat of French support and landing of troops within the isles.  This card in my mind indicates the historic possibilty of the revolt having succeeded (which may have happened had the French fleet not been blown around by poor weather at sea twice, ending with Wolfe Tone's capture)&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2554232#2554232</link>
	<pubDate>2008-08-14T01:48:06+00:00</pubDate>
	<dc:creator>Mondoron</dc:creator>
</item><item>
	<title>Thread: Re: Some questions to 1.3f</title>
	<description>&lt;b&gt;bert_nerdsen wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;dirubin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1. If by Ally, you mean a power in the same Camp as you, declaring war on on his Neutral Client will not cause *you* to switch Camps -- it will cause the Neutral Client to join the other Camp. Thus, you may declare war on a Neutral Client (to the annoyance of your &quot;ally&quot;) without anyone's permission.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I was merely asking because I couldn't interpret &quot;An impulse declaration against a Power costs 7 CP&quot; - didn't know if this rule allowed allies (player powers in the same camp) to DoW on each other or if only subject neutrals are meant (I think only SN). The interpretation you gave instead is ruled out in 1.3f by &quot;An Impulse DoW agaibnst a Neutral Client of an Ally requires that the would-be declarer switches Camps and pay 7 CPs.&quot;&lt;/i&gt;&lt;br&gt;&lt;br&gt;I stand corrected. To (re-)answer your original question, 8.33 requires that you have the permission of all the powers of the Camp to which you are switching by declaring war on either a Power or an Ally's Neutral Client. You may declare war on another player Power.&lt;br&gt;&lt;br&gt;&lt;b&gt;bert_nerdsen wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;dirubin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;4. There are many reduncancies within the rules. The new version was written to be clear, not tight. The rules are largely unchanged from 1.2 to 1.3f, but the rulebook is 50% longer.&lt;/i&gt;&lt;br&gt;&lt;br&gt;So you would plead for &quot;only one single fortress may be besieged once by one single army during your impulse&quot;?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yes.</description>
	<link>http://www.boardgamegeek.com/article/2547506#2547506</link>
	<pubDate>2008-08-12T05:52:57+00:00</pubDate>
	<dc:creator>dirubin</dc:creator>
</item><item>
	<title>Thread: Re: Some questions to 1.3f</title>
	<description>Thanks for reply.&lt;br&gt;&lt;br&gt;&lt;b&gt;dirubin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1. If by Ally, you mean a power in the same Camp as you, declaring war on on his Neutral Client will not cause *you* to switch Camps -- it will cause the Neutral Client to join the other Camp. Thus, you may declare war on a Neutral Client (to the annoyance of your &quot;ally&quot;) without anyone's permission.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I was merely asking because I couldn't interpret &quot;An impulse declaration against a Power costs 7 CP&quot; - didn't know if this rule allowed allies (player powers in the same camp) to DoW on each other or if only subject neutrals are meant (I think only SN). The interpretation you gave instead is ruled out in 1.3f by &quot;An Impulse DoW agaibnst a Neutral Client of an Ally requires that the would-be declarer switches Camps and pay 7 CPs.&quot;&lt;br&gt;&lt;br&gt;&lt;b&gt;dirubin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;4. There are many reduncancies within the rules. The new version was written to be clear, not tight. The rules are largely unchanged from 1.2 to 1.3f, but the rulebook is 50% longer.&lt;/i&gt;&lt;br&gt;&lt;br&gt;So you would plead for &quot;only one single fortress may be besieged once by one single army during your impulse&quot;?</description>
	<link>http://www.boardgamegeek.com/article/2545788#2545788</link>
	<pubDate>2008-08-11T19:35:41+00:00</pubDate>
	<dc:creator>bert_nerdsen</dc:creator>
</item><item>
	<title>Thread: Re: Some questions to 1.3f</title>
	<description>1. If by Ally, you mean a power in the same Camp as you, declaring war on on his Neutral Client will not cause *you* to switch Camps -- it will cause the Neutral Client to join the other Camp. Thus, you may declare war on a Neutral Client (to the annoyance of your &quot;ally&quot;) without anyone's permission.&lt;br&gt;&lt;br&gt;2. Yes.&lt;br&gt;&lt;br&gt;3. It's supposed to. Army Groups may move during the Impulse of each nation in the Group, assuming sufficient commanders/CPs.&lt;br&gt;&lt;br&gt;4. There are many reduncancies within the rules. The new version was written to be clear, not tight. The rules are largely unchanged from 1.2 to 1.3f, but the rulebook is 50% longer.</description>
	<link>http://www.boardgamegeek.com/article/2545698#2545698</link>
	<pubDate>2008-08-11T19:10:14+00:00</pubDate>
	<dc:creator>dirubin</dc:creator>
</item><item>
	<title>Thread: Some questions to 1.3f</title>
	<description>Hiya,&lt;br&gt;&lt;br&gt;since I'm a new player to NapWars, I refer to the newest ruleset 1.3f and don't know about older versions. It's likely, that there will be some more questions later on, but these are the ones that I got at the moment:&lt;br&gt;&lt;br&gt;1. As a Player Power in a Camp there are only two ways to DoW an ally:&lt;br&gt;- DoW an allies Neutral Client for 7 CPs during your Impulse. &lt;br&gt;- Switch Camps in the Interphase.&lt;br&gt;In both cases, you'd need permission of all members of the opposite camp.&lt;br&gt;Is this right?&lt;br&gt;&lt;br&gt;2. As a Subject Neutral, do you need permission of Camp A in order to DoW on a Nation in Camp B (since you would need to join Camp A)?&lt;br&gt;&lt;br&gt;3. Are there any clear restrictions on changing the commander of a multi-national Army Group (except for that restructuring the Army Group needs to happen during the new commander's impulse)? This sounds like an army group could move quite a distance in one round.&lt;br&gt;&lt;br&gt;4. &quot;Only one army may siege&quot; - per impulse or per fortress in an impulse?  I first thought &quot;per impulse&quot; but later there's written &quot;a fortress may only be sieged once per impulse and only by one army&quot; which would be a completely redundant information if the former was meant in the first place. &lt;br&gt;&lt;br&gt;As I said, there will be surely some more questions to come up, but thanks for the start.&lt;br&gt;&lt;br&gt;Greets,&lt;br&gt;Nils</description>
	<link>http://www.boardgamegeek.com/article/2544731#2544731</link>
	<pubDate>2008-08-11T13:32:50+00:00</pubDate>
	<dc:creator>bert_nerdsen</dc:creator>
</item><item>
	<title>Thread: Re: Miniature Scale</title>
	<description>hm... think i'll get those vik minis, hope they're somewhat bigger than risk minis, since i think that the latter would be swallowed by the range of the deluxe map. after all, the &lt;strike&gt;boats&lt;/strike&gt; ships wouldn't be supplied with eagle games runners anyway. thanks for your help!&lt;br&gt;&lt;br&gt;Edit:&lt;br&gt;So after all I've got the Viktory 2 miniatures. I must say that they've got the optimal size (slightly smaller than the Axis n Allies MB miniatures) and I could hardly imagine any other miniatures which suit better to the game. So if you plan to spice up this game with minis those are definetley first choice.</description>
	<link>http://www.boardgamegeek.com/article/2538484#2538484</link>
	<pubDate>2008-08-08T08:21:27+00:00</pubDate>
	<dc:creator>bert_nerdsen</dc:creator>
</item><item>
	<title>Thread: Re: Card changes from 1st to 2nd ed</title>
	<description>Played it for the first time tonight, and that Irish Revolt card was devastating.&lt;br&gt;&lt;br&gt;The Royal Navy suffered some bad luck - a first impulse strike for Trafalgar was stymied by 'In Irons' then bad combat roles, the RN losing 3 Fleets in the first Turn, and the French had lost 2 Spanish and 1 Frog.&lt;br&gt;&lt;br&gt;The Danish reserve card was duly read, and we realized that Britain is in serious trouble. The Franco/Danish/Spanish Alliance, with 4 Reinforcements for Spain, the Danish Reserve, 18 French, means the French player could build 5-6 ships this turn, while Britain, saddled with A full blown Irish revolt, has just 2 Reinforcement coming in. &lt;br&gt;&lt;br&gt;It is strange that Britain gets so little resources in the game. I seem to recall they had the resources to rapidly expand their Navy and secure material and funds to support the Allies.&lt;br&gt;&lt;br&gt;One could suppose the design factors in British loans by making them inherent to the others.&lt;br&gt;&lt;br&gt;The British asked for the Russians to send their fleet to the North Sea!&lt;br&gt;&lt;br&gt;The question was also asked - can you loan CPs?&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2538315#2538315</link>
	<pubDate>2008-08-08T05:19:20+00:00</pubDate>
	<dc:creator>Wilhammer</dc:creator>
</item><item>
	<title>Thread: Re: Miniature Scale</title>
	<description>Sadly my copy of NiE is not with me, but if memory serves, I would say that the pieces are at least 2-3x as big as those in Victory II, (Vik II's pieces are more like risk pieces).</description>
	<link>http://www.boardgamegeek.com/article/2538228#2538228</link>
	<pubDate>2008-08-08T04:11:09+00:00</pubDate>
	<dc:creator>Cole Wehrle</dc:creator>
</item><item>
	<title>Thread: Re: Miniature Scale</title>
	<description>&lt;b&gt;Cole Wehrle wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I would say Viktory II is about the biggest you could get away with.  I think Napoleon in Europe has 1/72 pieces and they would be too big if you wish to play with a miniature for every piece. &lt;/i&gt;&lt;br&gt;&lt;br&gt;dang, the NiE minis were exactly those that i was pondering about. too big = too big even for the super deluxe map? on your other uploaded pic (starting position with minis) you used the standard map with vikis and it seemed quite comfortable. are those viki minis really so much smaller than 1/72. with what would you compare their size? axis n allies soldiers?</description>
	<link>http://www.boardgamegeek.com/article/2535636#2535636</link>
	<pubDate>2008-08-07T13:39:21+00:00</pubDate>
	<dc:creator>bert_nerdsen</dc:creator>
</item><item>
	<title>Thread: Re: Miniature Scale</title>
	<description>I would say Viktory II is about the biggest you could get away with.  I think Napoleon in Europe has 1/72 pieces and they would be too big if you wish to play with a miniature for every piece.  &lt;br&gt;&lt;br&gt;However, you could make the armies each nation has into poker chips (of different colors and then have a larger mini to place on top to indicate national identity (I think there is a pick like that on the BGG)</description>
	<link>http://www.boardgamegeek.com/article/2535499#2535499</link>
	<pubDate>2008-08-07T12:44:14+00:00</pubDate>
	<dc:creator>Cole Wehrle</dc:creator>
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	<title>Thread: Re: Miniature Scale</title>
	<description>&lt;b&gt;Cole Wehrle wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;especially with regards to boats&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/zombie.gif&quot; alt=&quot;zombie&quot; border=&quot;0&quot;&gt; ships! &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;anyway, nice pics!!! can you recommend any larger scales than the vik2 minis on the deluxe map or would you say that this is the biggest you can get?&lt;br&gt;&lt;br&gt;(the vik2 minis are smaller than 1/72, aren't they?)</description>
	<link>http://www.boardgamegeek.com/article/2535323#2535323</link>
	<pubDate>2008-08-07T09:44:39+00:00</pubDate>
	<dc:creator>bert_nerdsen</dc:creator>
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	<title>Thread: Re: Miniature Scale</title>
	<description>I have not had any trouble playing with Viktory II pieces.  On the normal size board things are a little crowded (especially with regards to boats, but the deluxe map fixes things nicely.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/358516"><img src="http://images.boardgamegeek.com/images/pic358516_t.jpg" border=0></a></div>]]></description>
	<link>http://www.boardgamegeek.com/article/2534074#2534074</link>
	<pubDate>2008-08-06T21:50:31+00:00</pubDate>
	<dc:creator>Cole Wehrle</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Board Comparison with Minis (both are playable but the extra space the Deluxe provides is well worth it) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic358516_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/358516</link>
	<pubDate>2008-08-06T17:03:54+00:00</pubDate>
	<dc:creator>Cole Wehrle</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		1805 Setup with New Player Mats and Minis &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic358502_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/358502</link>
	<pubDate>2008-08-06T16:29:00+00:00</pubDate>
	<dc:creator>Cole Wehrle</dc:creator>
</item><item>
	<title>Thread: Re: Miniature Scale</title>
	<description>You might try 6mm or 2mm figures.  Irregular Miniatures in the UK make their infantry figures in blocks in both scales.  So you could paint them up and not have to base them separately.  They're small, but the Napoleonic uniform colors should make the sides easy to distinguish.  If needed, you might consider adding a flag that is larger than scale to aid in recognition:&lt;br&gt;&lt;br&gt;6mm:  blocks are about 22mm wide:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://irregularminiatures.co.uk/images3/6mmMN32,FN8,26,9.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://irregularminiatures.co.uk/images3/6mmMN27,28,29.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;2mm:  blocks are about 15mm wide and come in 2, 3, and 6 rank blocks:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://irregularminiatures.co.uk/images/2mmSmall7.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2532467#2532467</link>
	<pubDate>2008-08-06T15:03:02+00:00</pubDate>
	<dc:creator>kentreuber</dc:creator>
</item><item>
	<title>Thread: Miniature Scale</title>
	<description>Hiya,&lt;br&gt;&lt;br&gt;to all users who modded their edition with miniatures: Which scale for which map do you recommend? I guess that using any minis with the standard map will bust it's proportions at least around the german states. The Super Deluxe Map instead will surely give players the possibility to add minis. But which ones? The smallest option would be Risk minis. Next size I guess would be the Viktory II minis as to be found at the TNW image gallery. How comfortable is playing with those? Has anyone yet tried a conversion with 1/72 airfix, hät etc. plastic soldiers?&lt;br&gt;&lt;br&gt;Greetz,&lt;br&gt;Nils</description>
	<link>http://www.boardgamegeek.com/article/2532301#2532301</link>
	<pubDate>2008-08-06T13:48:00+00:00</pubDate>
	<dc:creator>bert_nerdsen</dc:creator>
</item><item>
	<title>Thread: Re: Card changes from 1st to 2nd ed</title>
	<description>And what were they thinking with that Danish home card/reserve?  A killer squadron for the Danish fleet?!?  The one that was sunk twice?  And a response card, at that!  Why do the Danes always get their 'super admiral' and yet the British, who ought to be able to put Lord Nelson in command, have to hope to draw that card from the deck?!?&lt;br&gt;&lt;br&gt;On the topic, what gives with that 'Irish Revolt' potentially taking away 4 of 6 British reinforcement CPs?  How does a revolt in Ireland drain off that much strength in any rational universe?&lt;br&gt;&lt;br&gt;This to me is a huge problem with CDGs in general, and GMT in particular.  Are we playing a wargame here, or a card game?  If the British know a revolt in Ireland is so devastating, they will probably just garrison a couple cities there.  Just as, the game really cries out for Britain to make that pact with Sweden.  But...the British player knows that Bernodotte card is there, and given the hand sizes of France and Spain, there is a reasonable chance they will get the card, and undo that--and it is not even really a case of taking ops points away from France then, because France would probably always choose to play the card and take Sweden neutral regardless of whether Britain completes the pact.&lt;br&gt;&lt;br&gt;I enjoy the multiplayer dynamic of this game, with self-interested allies trying to get each other to bear the brunt of the war with France, while trying to reap the majority of the rewards themselves.  But those cards are honestly almost as bad as 'Twilight Imperium' and though the new cards make drawing a given card less likely, at least two have made the 'memorize and anticipate' aspect far worse.</description>
	<link>http://www.boardgamegeek.com/article/2531612#2531612</link>
	<pubDate>2008-08-06T06:08:08+00:00</pubDate>
	<dc:creator>markluta</dc:creator>
</item><item>
	<title>Thread: Card changes from 1st to 2nd ed</title>
	<description>Posted under the 2nd edition page at &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/2521507#2521507&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/2521507#2521507&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2521511#2521511</link>
	<pubDate>2008-08-01T17:20:43+00:00</pubDate>
	<dc:creator>sos1</dc:creator>
</item><item>
	<title>Thread: Re: Anyone received the 2d edition reprint yet?</title>
	<description>My update kit cards had no gaps, so I suspect you're missing that one....&lt;br&gt;&lt;br&gt;Good reason to open the shrink earlier rather than later....&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2518621#2518621</link>
	<pubDate>2008-07-31T19:30:17+00:00</pubDate>
	<dc:creator>peacmyer</dc:creator>
</item><item>
	<title>Thread: Re: Anyone received the 2d edition reprint yet?</title>
	<description>I just got mine today, and noticed there's no card numbered 19.  Is that purposefully missing, or do I need to contact GMT?</description>
	<link>http://www.boardgamegeek.com/article/2518607#2518607</link>
	<pubDate>2008-07-31T19:23:27+00:00</pubDate>
	<dc:creator>engdy</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Russia with Viktory II pieces &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic356723_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/356723</link>
	<pubDate>2008-07-31T18:26:23+00:00</pubDate>
	<dc:creator>Cole Wehrle</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Prussia with Viktory II pieces &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic356722_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/356722</link>
	<pubDate>2008-07-31T18:24:57+00:00</pubDate>
	<dc:creator>Cole Wehrle</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		France with Viktory II pieces &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic356721_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/356721</link>
	<pubDate>2008-07-31T18:23:59+00:00</pubDate>
	<dc:creator>Cole Wehrle</dc:creator>
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	<title>Thread: Re: Anyone received the 2d edition reprint yet?</title>
	<description>Got it yesterday (7/30/2008) here in Pittsburgh, PA, and it looks GREAT! Everything's there, and all of the printing looks clean and on register for the counters. Can't wait to get it to the table! Thanks GMT!!!</description>
	<link>http://www.boardgamegeek.com/article/2517144#2517144</link>
	<pubDate>2008-07-31T11:40:16+00:00</pubDate>
	<dc:creator>desertfox2004</dc:creator>
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	<title>Thread: Re: Is the second edition really missing two counters?</title>
	<description>&lt;b&gt;Cole Wehrle wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think that these are the counters that are not in the first edition but are available for folks with the upgrade kit.&lt;/i&gt;&lt;br&gt;&lt;br&gt;the counters are included in the 2nd Edition.&lt;br&gt;&lt;br&gt;the PDF file is for those who own the 1st Edition and the Update Kit, and must make their own counters.</description>
	<link>http://www.boardgamegeek.com/article/2516349#2516349</link>
	<pubDate>2008-07-31T01:34:14+00:00</pubDate>
	<dc:creator>oi_you_nutter</dc:creator>
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	<title>Thread: Re: Is the second edition really missing two counters?</title>
	<description>I think that these are the counters that are not in the first edition but are available for folks with the upgrade kit.</description>
	<link>http://www.boardgamegeek.com/article/2512885#2512885</link>
	<pubDate>2008-07-30T02:12:20+00:00</pubDate>
	<dc:creator>Cole Wehrle</dc:creator>
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	<title>Thread: Is the second edition really missing two counters?</title>
	<description>GMT has posted that they are missing two counters from this second run..&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://gmtgames.com/living_rules/TNW-NewUnits-1.jpg&quot; rel=&quot;nofollow&quot;&gt;http://gmtgames.com/living_rules/TNW-NewUnits-1.jpg&lt;/A&gt;&lt;br&gt;&lt;br&gt;Odd as it was in the previous edition, so they must have redone some artwork on the counter sheets as well.  &lt;br&gt;&lt;br&gt;I am assuming (hoping) it will be included in a future issue of C3i.  </description>
	<link>http://www.boardgamegeek.com/article/2510986#2510986</link>
	<pubDate>2008-07-29T16:50:29+00:00</pubDate>
	<dc:creator>kfritz</dc:creator>
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	<title>Thread: Re: Anyone received the 2d edition reprint yet?</title>
	<description>FYI:  Received in NJ.  Presumably everyone in the US will get this within the next day or so, as it arrived USPS Priority Mail.&lt;br&gt;&lt;br&gt;Best,&lt;br&gt;Stephen, &quot;The Evil One&quot;&lt;br&gt;--TEO&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2507463#2507463</link>
	<pubDate>2008-07-28T16:45:07+00:00</pubDate>
	<dc:creator>evilone</dc:creator>
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	<title>Thread: Re: Anyone received the 2d edition reprint yet?</title>
	<description>I got mine today, woo hoo!&lt;br&gt;&lt;br&gt;I just perused the cards - I haven't studied them - so this is sketchy, sorry.&lt;br&gt;&lt;br&gt;Many of the cards have changed, such as &lt;i&gt;Ireland Rebels&lt;/i&gt;, which is now discarded after the event occurs, but hurts Britain each interphase instead, if not squelched.&lt;br&gt;&lt;br&gt;The 20 new cards have a slightly higher average than first 90 cards (which was 3.9), &lt;strike&gt;but the new average for the whole deck is still under 4.0.&lt;/strike&gt; &lt;b&gt;Edit:&lt;/b&gt; just got back from lunch where I actually counted cards.  Because they've made some other point cost changes, the average now is exactly 4.0: 22 each of 2s, 3s, 4s, 5s, and 6s.  One of the point cost changes I noticed is &lt;i&gt;Palace Intrigue&lt;/i&gt;, an old favorite of ours, which now costs 4 and has changed considerably.  You no longer draw a card from your opponent's hand, giving them the &lt;i&gt;Palace Intrigue&lt;/i&gt; to play as CPs on their next impulse.  Instead, you simply void their Reserve card for that turn - ouch!&lt;br&gt;&lt;br&gt;Some new ones, on a simple thought experiment, seem like they'll never be used as the event (one that removes refit markers, for example - we don't do much with fleets, and one that seems aimed at multi-player play, and we only play it as a two-player game).&lt;br&gt;&lt;br&gt;Two of the new cards can give you a resource if you control lots of places in either the Med or the Baltic.  Lots of battle and response cards - I really don't like &lt;i&gt;Mud&lt;/i&gt;, I must say, as it lingers.  In fact, some of the old cards are now Timed Events like &lt;i&gt;Mud&lt;/i&gt;, and, strictly as a thought experiment, I really don't like the concept. We may play without that rule.  You can read the new rule in the online rules, and &lt;i&gt;Mud &lt;/i&gt;is used in the online Playbook example.&lt;br&gt;&lt;br&gt;Some cards impact the new Looting rules (ported from &lt;i&gt;Wellington&lt;/i&gt;), and a few grant new squadrons to Britain or France if certain conditions are met.&lt;br&gt;&lt;br&gt;That's all I've had time to absorb - back to work for me!  In general, most look good and useful.  Some look to be non-events for us, and I'm skeptical about the Timed Events, but we'll try them before throwing the rule out.</description>
	<link>http://www.boardgamegeek.com/article/2507173#2507173</link>
	<pubDate>2008-07-28T15:12:40+00:00</pubDate>
	<dc:creator>sos1</dc:creator>
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	<title>Thread: Re: New rulebook and playbook posted at GMT</title>
	<description>At first glance, I see no changes to the playbook but the rules have evolved for sure. There are a number of other changes to the various player aids so it is quite correct to consider the latest release a &quot;2nd edition&quot; rather than a straight reprint. The upgrade kit did not contain a new map so I assume that changes to it, if any, are very minor. I would be going for the &quot;deluxe&quot; map for its increased durability but it is just too darn big for my dining room table (and I believe it would still be the 1st edition version in any event)!</description>
	<link>http://www.boardgamegeek.com/article/2498790#2498790</link>
	<pubDate>2008-07-24T21:03:30+00:00</pubDate>
	<dc:creator>Bubslug</dc:creator>
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	<title>Thread: Re: 2nd Edition Game and 1st Edition Update Kit - Shipping 17th-July</title>
	<description>&lt;br&gt;the mysterious extra counter is:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/354857"><img src="http://images.boardgamegeek.com/images/pic354857_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2498241#2498241</link>
	<pubDate>2008-07-24T18:33:08+00:00</pubDate>
	<dc:creator>oi_you_nutter</dc:creator>
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	<title>Thread: Re: New rulebook and playbook posted at GMT</title>
	<description>&lt;br&gt;i have added the 2008 update kit to the geek, it is in the queue to be approved.&lt;br&gt;&lt;br&gt;GMT are using different names for the 2008 edition, some places it is called the 2nd Edition and it is also called the 2008 reprint, and we know that it is not a straight reprint of the 2002 edition&lt;br&gt;&lt;br&gt;the new edition of the living rules are called version 1.31f, the playbook does not have a version number but does have the year 2008 on each page.&lt;br&gt;&lt;br&gt;GMT have not added a new page to their website for the new edition, yet, i am not sure if they will.&lt;br&gt;&lt;br&gt;when we get the new edition, then we can see the full extent of the changes to the map and cards etc.</description>
	<link>http://www.boardgamegeek.com/article/2497395#2497395</link>
	<pubDate>2008-07-24T14:49:32+00:00</pubDate>
	<dc:creator>oi_you_nutter</dc:creator>
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	<title>Thread: Re: New rulebook and playbook posted at GMT</title>
	<description>I hope to find out this weekend. At first glance I like the look of the rules tweaks, but play will help us to decide. One change I particularly welcome is that proxy allies no longer make you responsible for their keys. Denmark and Sweden (with their inclination to yield to conquest) were always doubtful allies in my view but now they can be used (and abused) with relative impunity. Can't wait to try!! </description>
	<link>http://www.boardgamegeek.com/article/2496562#2496562</link>
	<pubDate>2008-07-24T05:46:26+00:00</pubDate>
	<dc:creator>Bubslug</dc:creator>
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	<title>Thread: Re: Anyone received the 2d edition reprint yet?</title>
	<description>I received my 2nd edition &quot;upgrade&quot; package the other day (I live in western Canada). The &quot;home cards&quot; are now built-in to the country templates and no longer count against your &quot;hand.&quot; Twenty(?) new cards are now in the deck some of which are new &quot;timed event&quot; cards which have a specific expiration condition or can be terminated by a special die roll taken after any player faction plays at least one card. Allied proxy keys no longer are the owning player's &quot;responsibility.&quot; Having allied proxies thus no longer has a downside. Your country's success is strictly measured by the gain or loss of keys by your player country. You now can now gain resources through routing your opponent. Finally, a Subject Neutral (one that was either conquered or submitted) has an opportunity to draw to maximum when resuming play (at a cost but a reasonable one).&lt;br&gt;&lt;br&gt;How the delivery schedule for the wholly reprinted game compares to the upgrade kit I can't say...</description>
	<link>http://www.boardgamegeek.com/article/2496512#2496512</link>
	<pubDate>2008-07-24T05:16:57+00:00</pubDate>
	<dc:creator>Bubslug</dc:creator>
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	<title>Thread: Re: New rulebook and playbook posted at GMT</title>
	<description>&lt;A target='_blank' href=&quot;http://gmtgames.com/t-GMTLivingRules.aspx#tnw&quot; rel=&quot;nofollow&quot;&gt;http://gmtgames.com/t-GMTLivingRules.aspx#tnw&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2495888#2495888</link>
	<pubDate>2008-07-24T00:56:46+00:00</pubDate>
	<dc:creator>scottredracecar</dc:creator>
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	<title>Thread: Re: New rulebook and playbook posted at GMT</title>
	<description>I'll be curious to hear what the veteran players think about the updated rules.  I was under the impression that the previous edition was a little difficult to get through.</description>
	<link>http://www.boardgamegeek.com/article/2495723#2495723</link>
	<pubDate>2008-07-23T23:50:56+00:00</pubDate>
	<dc:creator>baditude</dc:creator>
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	<title>Thread: New rulebook and playbook posted at GMT</title>
	<description>I don't know how to do a link, but the new rules &amp; playbook are posted at gmtgames.com in pdf format.  The last page of the rule book has a synopsis of the rules changes from 1st to 2nd edition (not much) with all rule changes/clarifications printed in blue.</description>
	<link>http://www.boardgamegeek.com/article/2495409#2495409</link>
	<pubDate>2008-07-23T21:56:39+00:00</pubDate>
	<dc:creator>jheitz4581</dc:creator>
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	<title>Thread: Re: Anyone received the 2d edition reprint yet?</title>
	<description>As of 23 July, nope, but I got the notification last week that GMT billed me.  </description>
	<link>http://www.boardgamegeek.com/article/2494840#2494840</link>
	<pubDate>2008-07-23T19:20:26+00:00</pubDate>
	<dc:creator>stumpy9300</dc:creator>
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	<title>Thread: Looking for Cyberboard Opponents for TNW</title>
	<description>   OK, right up front, I am new to this game, but have read and re-read the rules, and I AM very familiar with Cyberboard.  So please, if anyone is looking to start a Cyberboard game of TNW, please let me know.  I would be happy to play the hapless Prussians just to get some real playing in.  &lt;img src=&quot;http://files.boardgamegeek.com/images/wow.gif&quot; alt=&quot;:wow:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2494831#2494831</link>
	<pubDate>2008-07-23T19:17:15+00:00</pubDate>
	<dc:creator>stumpy9300</dc:creator>
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	<title>Thread: Re: Anyone received the 2d edition reprint yet?</title>
	<description>GMT posted on their website that they were beginning to ship the P500 orders on 7/17/08, then they would ship to distributors.  They have cashed my check and emailed me a receipt.  Usually, they will email you that they have shipped the order, but not always (I haven't received an email yet).  Oh well, I can't play this weekend even if the game arrives this week, but the anticipation is killing me nonetheless.</description>
	<link>http://www.boardgamegeek.com/article/2493868#2493868</link>
	<pubDate>2008-07-23T14:40:15+00:00</pubDate>
	<dc:creator>jheitz4581</dc:creator>
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	<title>Thread: Re: Anyone received the 2d edition reprint yet?</title>
	<description>I sent an email last week, because I still hadn't seen the charge on my credit card. They said they hadn't got to me yet, and were still in the process of charging, so it sounds like they are just now maybe getting the first copies out the door. I still haven't been charged. I'm not worried though, I've done other preorders from GMT and never had a problem.</description>
	<link>http://www.boardgamegeek.com/article/2493525#2493525</link>
	<pubDate>2008-07-23T13:11:13+00:00</pubDate>
	<dc:creator>desertfox2004</dc:creator>
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	<title>Thread: Re: Anyone received the 2d edition reprint yet?</title>
	<description>I've been wondering the same thing.  I've yet to see mine, but as this is my first pre order from GMT, I don't really know how long it will take.</description>
	<link>http://www.boardgamegeek.com/article/2493465#2493465</link>
	<pubDate>2008-07-23T12:45:11+00:00</pubDate>
	<dc:creator>Cole Wehrle</dc:creator>
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	<title>Thread: Anyone received the 2d edition reprint yet?</title>
	<description>I'm (im)patiently awaiting my copy and am curious as to what the changes in cards/rules are.  Antone?</description>
	<link>http://www.boardgamegeek.com/article/2491925#2491925</link>
	<pubDate>2008-07-22T22:15:49+00:00</pubDate>
	<dc:creator>jheitz4581</dc:creator>
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	<title>Thread: Re: Hussars and Grenzers</title>
	<description>This is not official, but I'm pretty sure the answer is no.  I think the only event that can last past the impulses is Europe Exhausted.&lt;br&gt;&lt;br&gt;I can't read consimworld - way too much work to mudge through that format and chit-chat - but I know the designer does answer questions there.  If someone asks there, please post the answer here, too!</description>
	<link>http://www.boardgamegeek.com/article/2488528#2488528</link>
	<pubDate>2008-07-21T22:36:46+00:00</pubDate>
	<dc:creator>sos1</dc:creator>
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	<title>Thread: Hussars and Grenzers</title>
	<description>Considering how many times I've played this game, this seems to be a silly question to ask. If the Austrian player is the last player to play a card in a impulse round and it's their home card, would prevent flagging during the attrition phase?</description>
	<link>http://www.boardgamegeek.com/article/2488505#2488505</link>
	<pubDate>2008-07-21T22:29:32+00:00</pubDate>
	<dc:creator>Smurfy6</dc:creator>
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	<title>Thread: Re: 2nd Edition Game and 1st Edition Update Kit - Shipping 17th-July</title>
	<description>&lt;b&gt;sos1 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thanks, Tim.  Did anyone ever say which unit had a change to it, and what that change was, between editions?&lt;/i&gt;&lt;br&gt;&lt;br&gt;the mysterious single extra counter is still that... unknown, i asked in a bunch of forums and never got an answer&lt;br&gt;&lt;br&gt;i will find out soon as i am getting both the 2nd edition and the update kit so i can compare the counters and identify the elusive extra counter.</description>
	<link>http://www.boardgamegeek.com/article/2480042#2480042</link>
	<pubDate>2008-07-18T00:21:48+00:00</pubDate>
	<dc:creator>oi_you_nutter</dc:creator>
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	<title>Thread: Interest in Learning/ Playing this Game?</title>
	<description>This Sunday, July 20th, the East Bay Wargamers is gathering to play this game as well as FAB: The Bulge, and the ASL Starter Kit #1.&lt;br&gt;&lt;br&gt;If you're interested please join us from 10-5 at Endgame in Downtown Old Oakland.  We play to have fun, and to do so with the Spirit of the rules, as well as the letter of the rules.  Primarily we want to be sure to be playing the games properly and abhor Rules' Lawyers.  &lt;br&gt;&lt;br&gt;Join us if you'd like to learn/ play any of these games.&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;&lt;br&gt;Will Green&lt;br&gt;wgwgreen@yahoo.com</description>
	<link>http://www.boardgamegeek.com/article/2479743#2479743</link>
	<pubDate>2008-07-17T22:05:05+00:00</pubDate>
	<dc:creator>tyvek</dc:creator>
</item><item>
	<title>Thread: Re: 2nd Edition Game and 1st Edition Update Kit - Shipping 17th-July</title>
	<description>Thanks, Tim.  Did anyone ever say which unit had a change to it, and what that change was, between editions?</description>
	<link>http://www.boardgamegeek.com/article/2476594#2476594</link>
	<pubDate>2008-07-16T20:12:18+00:00</pubDate>
	<dc:creator>sos1</dc:creator>
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	<title>Thread: 2nd Edition Game and 1st Edition Update Kit - Shipping 17th-July</title>
	<description>posted yesterday by Gene Billingsley on consimworld &lt;br&gt;&lt;br&gt;&lt;i&gt;Quick update on building/shipping:&lt;br&gt;&lt;br&gt;We received the last of the parts in the warehouse last night. We are building Kutuzov and The Napoleonic Wars 2nd Edition (and the Update Kit) today and tomorrow and will begin shipping P500 orders on Thursday.&lt;br&gt;&lt;br&gt;Enjoy the games!&lt;br&gt;&lt;br&gt;Gene&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://talk.consimworld.com/WebX?14@116.iDyce3ZBcON.79@.1dd12acb/26519&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt; CONSIMWORLD link&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/2476026#2476026</link>
	<pubDate>2008-07-16T16:28:05+00:00</pubDate>
	<dc:creator>oi_you_nutter</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Fancy Battle Card (front) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic338706_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/338706</link>
	<pubDate>2008-06-02T15:52:22+00:00</pubDate>
	<dc:creator>thecvw</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Fancy Diplomatic Chart &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic338702_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/338702</link>
	<pubDate>2008-06-02T15:45:32+00:00</pubDate>
	<dc:creator>thecvw</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Fancy Control Chart &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic338700_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/338700</link>
	<pubDate>2008-06-02T15:44:18+00:00</pubDate>
	<dc:creator>thecvw</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		A multi-player game of Nappy Wars at Dragonflight 2005. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic190604_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/190604</link>
	<pubDate>2007-03-02T06:57:48+00:00</pubDate>
	<dc:creator>BobRoberts</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic170429_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/170429</link>
	<pubDate>2006-12-24T02:16:54+00:00</pubDate>
	<dc:creator>rschindl@swbell.net</dc:creator>
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