<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: StreetSoccer</title>
	<link>http://www.boardgamegeek.com/boardgame/3421</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 02 Dec 2008 16:21:10 -0600</lastBuildDate>
	<pubDate>Tue, 02 Dec 2008 16:21:10 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		Arsenal were not happy at going 4-0 down &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic402460_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/402460</link>
	<pubDate>2008-11-26T23:31:12+00:00</pubDate>
	<dc:creator>CharlieWonka</dc:creator>
</item><item>
	<title>Thread: Re: english rule?</title>
	<description>Those rules for start positions and kick off are not the same as the boardgame.</description>
	<link>http://www.boardgamegeek.com/article/2854890#2854890</link>
	<pubDate>2008-11-25T02:51:52+00:00</pubDate>
	<dc:creator>Ronaldo</dc:creator>
</item><item>
	<title>Thread: Injury Time !!!</title>
	<description>We have tried this variant today (we forget quite often to move the timer too), but the duration can be so different from game to game that I didn't like the idea.&lt;br&gt;&lt;br&gt;On the French forum &lt;i&gt;trictrac&lt;/i&gt; someone posted a good compromise between a 2x25 moves' game and an uncertain end of the match:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.trictrac.net/index.php3?id=jeux&amp;rub=detail&amp;inf=avis&amp;ref=5370&quot; rel=&quot;nofollow&quot;&gt;http://www.trictrac.net/index.php3?id=jeux&amp;rub=detail&amp;inf=av...&lt;/A&gt;&lt;br&gt;&lt;br&gt;You start the timer at 6, play as the standard rules, BUT in order to get to the 25th and 26th spaces one player has to roll a 1 (so when at 24, you need to roll twice a 1 to end).&lt;br&gt;&lt;br&gt;This represents the &lt;b&gt;Injury Time&lt;/b&gt;, the game is about 50 moves long but you don't know exactly when the referee will end the match!&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2842172#2842172</link>
	<pubDate>2008-11-20T13:53:16+00:00</pubDate>
	<dc:creator>franchi</dc:creator>
</item><item>
	<title>Thread: Re: english rule?</title>
	<description>That link is good. For a short text version see &lt;A target='_blank' href=&quot;http://www.mastermoves.eu/allgames.php?gametypeid=1&quot; rel=&quot;nofollow&quot;&gt;http://www.mastermoves.eu/allgames.php?gametypeid=1&lt;/A&gt; (scroll down).</description>
	<link>http://www.boardgamegeek.com/article/2841849#2841849</link>
	<pubDate>2008-11-20T10:09:34+00:00</pubDate>
	<dc:creator>cwali</dc:creator>
</item><item>
	<title>Thread: Re: english rule?</title>
	<description>thanks.</description>
	<link>http://www.boardgamegeek.com/article/2841822#2841822</link>
	<pubDate>2008-11-20T09:44:26+00:00</pubDate>
	<dc:creator>dexblair</dc:creator>
</item><item>
	<title>Thread: Re: english rule?</title>
	<description>check this out you cane download the english rules&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.yourturnmyturn.com/rules/streetsoccer.php&quot; rel=&quot;nofollow&quot;&gt;http://www.yourturnmyturn.com/rules/streetsoccer.php&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2841790#2841790</link>
	<pubDate>2008-11-20T09:07:28+00:00</pubDate>
	<dc:creator>james_bond</dc:creator>
</item><item>
	<title>Thread: english rule?</title>
	<description>Hi, would like to know where can i download the english rulebook for this game. Look cool.</description>
	<link>http://www.boardgamegeek.com/article/2841756#2841756</link>
	<pubDate>2008-11-20T08:40:51+00:00</pubDate>
	<dc:creator>dexblair</dc:creator>
</item><item>
	<title>Thread: Re: Does anyone use the timing variant?</title>
	<description>It's the only way I play.  Mainly because we always forgeting to move the timer, whereas seeing that 1 roll is easy to remember.</description>
	<link>http://www.boardgamegeek.com/article/2728164#2728164</link>
	<pubDate>2008-10-14T18:38:28+00:00</pubDate>
	<dc:creator>BoB3K</dc:creator>
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	<title>Thread: Re: Can you run with the ball?</title>
	<description>I know SS has been playtested to 'death' so if Cwali says thats the end of tactics ,forget it.  Dont touch it. Its good as it can possibly be NOW. &lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2702287#2702287</link>
	<pubDate>2008-10-05T17:28:25+00:00</pubDate>
	<dc:creator>jedwards</dc:creator>
</item><item>
	<title>Thread: Re: Can you run with the ball?</title>
	<description>&quot;running with the ball&quot; still sounds more like rugby or basketbal to me.&lt;br&gt;You can dribble in soccer though you don't see that normally in modern 'one-touch-soccer'. Even in the famous solo goals by Maradonna he only kicked the ball a few times and was not so close to the ball most of the time. That's the art!&lt;br&gt;BTW: Adding running-with-ball to the StreetSoccer game simply means the end of the tactics.&lt;br&gt;And BTW: There are many other soccer games where you can run like a rugby player. You can try these.</description>
	<link>http://www.boardgamegeek.com/article/2701779#2701779</link>
	<pubDate>2008-10-05T10:30:16+00:00</pubDate>
	<dc:creator>cwali</dc:creator>
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	<title>Thread: Re: Can you run with the ball?</title>
	<description>PM1 wrote  'but having to kick it away the moment you get the ball doesnt seem like real soccer.'&lt;br&gt;&lt;br&gt;soccer games have many instances throughout the course of a match where I see players just kick the ball away the moment he gets the ball. Theres alot of times where I say to myself 'if only he just took a little more time with it'. But the players often times are under pressure and sometimes what seems like an illogical choice might well be the accumulation of stress throuhgout the match.  Im sure youve heard the phrase 'anywhere will do' towards the end of a game too. &lt;br&gt;Also running with the ball I imagine you mean dribbling, you actually do dribble in certain situations in streetsoccer, Mostly when you roll a 1.  But say you roll a 3 and send the ball down the field and then use that same player the next turn to get to the ball, well to me I see that as a long dribble run. There are many times in real soccer where a player plays the ball 10-15 yds in front of himself and chases it. &lt;br&gt;Give Streetsoccer a little time, you will see the nuances of the game the more you play!! It happened to me the same way. I dismissed at first. Now I cant wait for the Full Squad simulation on mastermoves.....  </description>
	<link>http://www.boardgamegeek.com/article/2700556#2700556</link>
	<pubDate>2008-10-04T16:30:03+00:00</pubDate>
	<dc:creator>jedwards</dc:creator>
</item><item>
	<title>Thread: Re: Can you run with the ball?</title>
	<description>&lt;b&gt;PlayMe1 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;... and steal with the ball, or do you have to pass the moment you get to the ball?&lt;/i&gt;&lt;br&gt;&lt;b&gt;PlayMe1 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;... You cannot stand on the ball. For the savety of the players that's not possible in StreetSoccer. Imagin what happens in soccer if a player stands on the ball or holds the ball between his feet or stand at the ball ... Your legs will soon break when you do that. I see you are from the USA. Do you know soccer? &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Hi,&lt;br&gt;Yes, even though I am from the U.S. I know soccer, but I also know it as a game where a player can advance it by running with the ball while kicking it forward.  In Street Soccer it seems that you can not do that.  You can run to get to the ball, but then you must immediately kick it away rather than try to advance it yourself.  It would seem to me that you should be able to run with the ball and advance it, although you certainly gain quicker progress by passing it.  I guess what I like least about Street Soccer is having to often kick the ball away because you can't move the ball while running with it and you often don't have enough pips left on the die to pass it to someone.  So kicking it away to no one seems like an illogical move.  I'm sure that the more you play the better you get at knowing when and where to kick it to keep it from the opposing players and how to position yourself between them and the ball, but having to kick it away the moment you get the ball doesn't seem like real soccer.</description>
	<link>http://www.boardgamegeek.com/article/2700285#2700285</link>
	<pubDate>2008-10-04T13:09:52+00:00</pubDate>
	<dc:creator>PlayMe1</dc:creator>
</item><item>
	<title>Thread: Re: Can you run with the ball?</title>
	<description>&lt;b&gt;PlayMe1 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;... and steal with the ball, or do you have to pass the moment you get to the ball?&lt;/i&gt;&lt;br&gt;&lt;b&gt;PlayMe1 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;... You cannot stand on the ball. For the savety of the players that's not possible in StreetSoccer. Imagin what happens in soccer if a player stands on the ball or holds the ball between his feet or stand at the ball ... Your legs will soon break when you do that. I see you are from the USA. Do you know soccer? &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Hi,&lt;br&gt;Yes, even though I am from the U.S. I know soccer, but I also know it as a game where a player can advance it by running with the ball while kicking it forward.  In Street Soccer it seems that you can not do that.  You can run to get to the ball, but then you must immediately kick it away rather than try to advance it yourself.  It would seem to me that you should be able to run with the ball and advance it, although you certainly gain quicker progress by passing it.  I guess what I like least about Street Soccer is having to often kick the ball away because you can't move the ball while running with it and you often don't have enough pips left on the die to pass it to someone.  So kicking it away to no one seems like an illogical move.  I'm sure that the more you play the better you get at knowing when and where to kick it to keep it from the opposing players and how to position yourself between them and the ball, but having to kick it away the moment you get the ball doesn't seem like real soccer.</description>
	<link>http://www.boardgamegeek.com/article/2700284#2700284</link>
	<pubDate>2008-10-04T13:09:51+00:00</pubDate>
	<dc:creator>PlayMe1</dc:creator>
</item><item>
	<title>Thread: Re: Can you run with the ball?</title>
	<description>&lt;b&gt;PlayMe1 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You roll sixes you win, you roll ones and twos you're SOL.&lt;/i&gt;&lt;br&gt;You can invite me (Cwali) on mastermoves.eu. I lost StreetSoccer matches but not to players who think it is a luck-game. &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;PlayMe1 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Are you allowed to run with the ball ...&lt;/i&gt;&lt;br&gt;You can run with the ball, but then the other team will get a free kick because that's 'hands' ... In soccer you kick the ball and run, kick, run, aso. So without the ball you are quicker then with the ball, to quote Johan Cruijff. So you often can better pass the ball than play solo.&lt;br&gt;&lt;br&gt;&lt;b&gt;PlayMe1 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;... and steal with the ball, or do you have to pass the moment you get to the ball?&lt;/i&gt;&lt;br&gt;You cannot stand on the ball. For the savety of the players that's not possible in StreetSoccer. Imagin what happens in soccer if a player stands on the ball or holds the ball between his feet or stand at the ball ... Your legs will soon break when you do that. I see you are from the USA. Do you know soccer? &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2700257#2700257</link>
	<pubDate>2008-10-04T12:47:41+00:00</pubDate>
	<dc:creator>cwali</dc:creator>
</item><item>
	<title>Thread: Re: Can you run with the ball?</title>
	<description>No running with the ball. Go to any of the 4 online sites listed on the game page and you'll quickly see that the luck element is not out of control.</description>
	<link>http://www.boardgamegeek.com/article/2699799#2699799</link>
	<pubDate>2008-10-04T03:52:15+00:00</pubDate>
	<dc:creator>Jonny5</dc:creator>
</item><item>
	<title>Thread: Can you run with the ball?</title>
	<description>I've played solo and with a competitor and was very underwhelmed both times.  You roll sixes you win, you roll ones and twos you're SOL.&lt;br&gt;&lt;br&gt;Are you allowed to run with the ball and steal with the ball, or do you have to pass the moment you get to the ball?</description>
	<link>http://www.boardgamegeek.com/article/2699783#2699783</link>
	<pubDate>2008-10-04T03:39:09+00:00</pubDate>
	<dc:creator>PlayMe1</dc:creator>
</item><item>
	<title>Thread: Re: Switch It?</title>
	<description>Thumbs up for the nice report. I am biased b/c I traded Random_person that copy of the game (I still have 2 other ones).&lt;br&gt;&lt;br&gt;I second Jedwards rec of checking Mastermoves out. Great time in that website. </description>
	<link>http://www.boardgamegeek.com/article/2603826#2603826</link>
	<pubDate>2008-08-30T05:40:55+00:00</pubDate>
	<dc:creator>Ronaldo</dc:creator>
</item><item>
	<title>Thread: Re: Switch It?</title>
	<description>Mark, come play streetsoccer at mastermoves.eu where you can choose or make your own team colors. Lots of good players and great league format.&lt;br&gt; enjoy,&lt;br&gt;jimo</description>
	<link>http://www.boardgamegeek.com/article/2562502#2562502</link>
	<pubDate>2008-08-17T02:23:16+00:00</pubDate>
	<dc:creator>jedwards</dc:creator>
</item><item>
	<title>Thread: Re: Switch It?</title>
	<description>I thought that was the case, but did not question it when the owner of the game did not question it.  Would explain for the slow start to the game, but since we both violated the rules I will still consider it a victory.  I take them where I can get them.&lt;br&gt;&lt;br&gt;Morevoer, would not be the first time the group I game with has played incorrectly (See Session report for &quot;Last Night on Earth&quot;).&lt;br&gt;&lt;br&gt;Thanks for noting the correct rule!</description>
	<link>http://www.boardgamegeek.com/article/2562031#2562031</link>
	<pubDate>2008-08-16T20:50:21+00:00</pubDate>
	<dc:creator>Markadelic</dc:creator>
</item><item>
	<title>Thread: Re: Switch It?</title>
	<description>&lt;b&gt;Markadelic wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We place are players almost mirroring each other with no players across center to begin.&lt;/i&gt;&lt;br&gt;During initial set-up, there must be at least 1 of your players in each half of the field, so you should have had at least 1 player across the center line in your opponent's side (And vice versa for your opponent.)&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2561793#2561793</link>
	<pubDate>2008-08-16T18:26:05+00:00</pubDate>
	<dc:creator>RPardoe</dc:creator>
</item><item>
	<title>Thread: Switch It?</title>
	<description>Date: 8/13/08&lt;br&gt;Players: Random_Person, Markadelic&lt;br&gt;Location: Random_Person's House&lt;br&gt;&lt;br&gt;I have always been a sports fan, so I thoroughly enjoy any boardgame that replicates the real thing.&lt;br&gt;&lt;br&gt;This game is a simple and fun way to enjoy football in a very quick way.&lt;br&gt;&lt;br&gt;We place are players almost mirroring each other with no players across center to begin.  The first few rolls are all low and the ball is possessed and moved very slightly.  Finally, I begin rolling higher numbers and am able to move the ball down the right flank.  Random_Person then proceeds to roll 5 consecutive &quot;1's&quot;, leading to my first goal of the game by Ricolardo.  1-0 Red.&lt;br&gt;&lt;br&gt;Random_Person still is rolling low but I do the same on the next couple. A high roll allows him to move the ball down the center of the field and approach my goal.  I decide to slide over my D-man and flood the right flank with all of my players, knowing a few high rolls will ensure another score.&lt;br&gt;&lt;br&gt;True to form, Random_Person's next roll fails to allow him to possess the ball and 2 rolls later Ricolardo puts another one in the back of his net.  2-0 Red.&lt;br&gt;&lt;br&gt;My attack has caused Random_Person to get most of his players out of possession simply in an attempt to play defense.  I slide my midfielder over slightly in order to gain possession and pass in a sort of triangle, first down to Ricolardo who is on Random_Person's back line and then back out to Zaronna on the flank for 2 more quick goals as time runs out.  Final: Red 4, Yellow Nil.&lt;br&gt;&lt;br&gt;The ability to dominate and position my players well on one flank of the field allowed me to control the game.  Obviously, many low rolls by my opponent assisted me, but the flank attack seemed to work well.  No need to switch it at this time.</description>
	<link>http://www.boardgamegeek.com/article/2561232#2561232</link>
	<pubDate>2008-08-16T12:55:56+00:00</pubDate>
	<dc:creator>Markadelic</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Streetsoccer played at YourTurnMyTurn.com &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic354403_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/354403</link>
	<pubDate>2008-07-22T22:53:14+00:00</pubDate>
	<dc:creator>Joseph Hill</dc:creator>
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	<title>Thread: Re: Streetsoccer - A Light Review</title>
	<description>&lt;b&gt;Comrade_Sarayev wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Great review Neil.  It resulted in my buying the game and I like it so much I carry it to the office when I anticipate a light work load!&lt;/i&gt;&lt;br&gt;&lt;br&gt;Phew! I always get a little nervous when someone buys a game after reading a review. I back my judgement but people's tastes can greatly vary.&lt;br&gt;&lt;br&gt;Glad you like it.</description>
	<link>http://www.boardgamegeek.com/article/2415893#2415893</link>
	<pubDate>2008-06-22T04:51:12+00:00</pubDate>
	<dc:creator>Neil Thomson</dc:creator>
</item><item>
	<title>Thread: Re: Streetsoccer - A Light Review</title>
	<description>Great review Neil.  It resulted in my buying the game and I like it so much I carry it to the office when I anticipate a light work load!</description>
	<link>http://www.boardgamegeek.com/article/2415848#2415848</link>
	<pubDate>2008-06-22T03:59:04+00:00</pubDate>
	<dc:creator>Comrade_Sarayev</dc:creator>
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	<title>Thread: Re: Anti kill-joy rules</title>
	<description>I think the original rules are sufficient. &lt;br&gt;&lt;br&gt;Bogging the game down? Have you seen the Italians play? </description>
	<link>http://www.boardgamegeek.com/article/2349258#2349258</link>
	<pubDate>2008-05-28T17:43:20+00:00</pubDate>
	<dc:creator>drunkenKOALA</dc:creator>
</item><item>
	<title>Thread: Re: Anti kill-joy rules</title>
	<description>&lt;br&gt;It can be that I lost track on the different website versions plus the different printruns ... I think this implementation is okay but it meant that sometimes a logical move is forbidden while your opponent can easily kick the ball between your players outside the (diagonally) surrounded area.&lt;br&gt;&lt;br&gt;(There is one site where I can call the rules official, that is &lt;A target='_blank' href=&quot;http://www.mastermoves.eu&quot; rel=&quot;nofollow&quot;&gt;www.mastermoves.eu&lt;/A&gt;. There StreetSoccer works and looks the best.)</description>
	<link>http://www.boardgamegeek.com/article/2349228#2349228</link>
	<pubDate>2008-05-28T17:36:06+00:00</pubDate>
	<dc:creator>cwali</dc:creator>
</item><item>
	<title>Thread: Anti kill-joy rules</title>
	<description>The myturnyourturn site has an additional rule that you can't enclose the ball in an area between your players and fewer than 3 of the borderlines. Am I right in thinking this is different to the official kill-joy rules, where you can do so provided that an opposing player is also in the enclosure, so can reach the ball without going outside the lines?&lt;br&gt;&lt;br&gt;This seems like a good extra rule to me. What do other people think? It seems to help avoid the game getting too bogged down in a corner but does it take any strategy out of the game?</description>
	<link>http://www.boardgamegeek.com/article/2345730#2345730</link>
	<pubDate>2008-05-27T12:40:47+00:00</pubDate>
	<dc:creator>SquidFishous</dc:creator>
</item><item>
	<title>Thread: Re: Moving back and forth</title>
	<description>It won't....it just adds a nice tactical feel to the game.  It was a bit like the discussion previously where a person liked it if you scored a goal on the exact pip count instead of wasting the extra pips as the ball crossed the goal line.  A reasonable house rule that others can choose to use if they wish, but not necessary (in my mind) to improve the game.</description>
	<link>http://www.boardgamegeek.com/article/2316930#2316930</link>
	<pubDate>2008-05-15T17:03:55+00:00</pubDate>
	<dc:creator>RPardoe</dc:creator>
</item><item>
	<title>Thread: Re: Moving back and forth</title>
	<description>Thanks for your replies. I kinda liked the way the other rule narrowed down your choices, but I guess the new opportunities will be interesting too. I hope it doesn´t increase downtime &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2316807#2316807</link>
	<pubDate>2008-05-15T16:19:06+00:00</pubDate>
	<dc:creator>Mattias Persson</dc:creator>
</item><item>
	<title>Thread: Re: Moving back and forth</title>
	<description>&lt;A target='_blank' href=&quot;http://www.yourturnmyturn.com/rules/streetsoccer.php&quot; rel=&quot;nofollow&quot;&gt;http://www.yourturnmyturn.com/rules/streetsoccer.php&lt;/A&gt;&lt;br&gt;&lt;br&gt;&quot;Move your player the number of pips on the die (eventually less if you hit the ball). You move your player orthogonal (see figure 1), not diagonal and not on or through a space with a player already in it. You may change your player's direction after every used pip of the die. You may move on the spaces outside the lines. You may not move back to your starting point.&quot;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2316381#2316381</link>
	<pubDate>2008-05-15T13:38:55+00:00</pubDate>
	<dc:creator>nycavri</dc:creator>
</item><item>
	<title>Thread: Re: Moving back and forth</title>
	<description>I´m sorry, but I can´t find this in my rules. The rules regarding movement are, basically:&lt;br&gt;&lt;br&gt;&quot;Move your player &lt;u&gt;the number of pips on the die&lt;/u&gt; [underlined in rules](eventually less if you hit the ball). You move your player orthogonal, not diagonal and not on or through a space with a player already on it. You may change your player´s direction after every used pip on the die. You may move on the spaces outside the lines. &lt;br&gt;&lt;br&gt;When you have used &lt;b&gt;all&lt;/b&gt; [bold in rules] pips on the die (you may not use only a part, except when you score a goal), your turn is over.&quot;&lt;br&gt;&lt;br&gt;That´s it, except for the rules re: the penalty area etc.&lt;br&gt;&lt;br&gt;Are there different editions of the rules?</description>
	<link>http://www.boardgamegeek.com/article/2315916#2315916</link>
	<pubDate>2008-05-15T06:53:52+00:00</pubDate>
	<dc:creator>Mattias Persson</dc:creator>
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	<title>Thread: Re: Moving back and forth</title>
	<description>&lt;b&gt;nycavri wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;IIRC, the rules are pretty clear that this is allowed &lt;b&gt;as long as you don't end up in sqaure you started in.&lt;/b&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;True. But, I would like to add that on the author's website implementation, (&lt;A target='_blank' href=&quot;http://www.mastermove.eu&quot; rel=&quot;nofollow&quot;&gt;www.mastermove.eu&lt;/A&gt;), you can end your movement in the same square you started in.</description>
	<link>http://www.boardgamegeek.com/article/2315719#2315719</link>
	<pubDate>2008-05-15T03:49:51+00:00</pubDate>
	<dc:creator>Ronaldo</dc:creator>
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	<title>Thread: Re: Moving back and forth</title>
	<description>IIRC, the rules are pretty clear that this is allowed &lt;b&gt;as long as you don't end up in sqaure you started in.&lt;/b&gt;</description>
	<link>http://www.boardgamegeek.com/article/2314201#2314201</link>
	<pubDate>2008-05-14T18:48:27+00:00</pubDate>
	<dc:creator>nycavri</dc:creator>
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	<title>Thread: Re: Moving back and forth</title>
	<description>Thanks. I´m not sure I like this rule, but we´ll use it and see how it works. If it´s official I suppose it works &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2314186#2314186</link>
	<pubDate>2008-05-14T18:44:14+00:00</pubDate>
	<dc:creator>Mattias Persson</dc:creator>
</item><item>
	<title>Thread: Re: Moving back and forth</title>
	<description>Mark's answer seems to be related to Streetcar, not Street Soccer.&lt;br&gt;&lt;br&gt;It is allowed to move back and forth between squares to consume pips on the player.  All of the online versions have this as part of their implementation.</description>
	<link>http://www.boardgamegeek.com/article/2311460#2311460</link>
	<pubDate>2008-05-13T20:15:55+00:00</pubDate>
	<dc:creator>RPardoe</dc:creator>
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	<title>Thread: Moving back and forth</title>
	<description>Is a player allowed to move back and forth through the same hex in one turn, the purpose being to use up all the pips? The rules state that a player may change directions after every step, but if you could move back and forth you would in effect not have to use all the pips? We haven´t allowed it, but I don´t think it´s clear in the rules. </description>
	<link>http://www.boardgamegeek.com/article/2311239#2311239</link>
	<pubDate>2008-05-13T19:11:13+00:00</pubDate>
	<dc:creator>Mattias Persson</dc:creator>
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	<title>Image</title>
	<description>
		Yuvitch and his nemesis &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic328031_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/328031</link>
	<pubDate>2008-04-30T20:07:24+00:00</pubDate>
	<dc:creator>Trollkin</dc:creator>
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	<title>Image</title>
	<description>
		Homemade Version of StreetSoccer &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic312161_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/312161</link>
	<pubDate>2008-03-15T22:54:46+00:00</pubDate>
	<dc:creator>Bednost Bunker</dc:creator>
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	<title>Thread: Re: Does anyone use the timing variant?</title>
	<description>D'oh!  I figured out why it is 10 turns...starting at 16 and going to 25. &lt;br&gt;&lt;br&gt;&lt;b&gt;mudhoney wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I've not played this variant.  Thanks for bringing it to my attention.&lt;br&gt;&lt;br&gt;With 'time' fixed at 25 turns, a player will know what is possible with the last few die rolls, which can lead to a fairly uninteresting end game in some matches.  &lt;br&gt;&lt;br&gt;An unknown 'time' element introduces hope of a come back or last gasp winner before the final whistle.  Should help keep the matches interesting until the end.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yeah, that is why it interested me, and I'm surprised I haven't heard anyone talking about this option.  Of course the problem is that the game lengths could vary greatly (with a longer average of 60 rolls).&lt;br&gt;&lt;br&gt;Another option would be to play the regular fixed length way and then add on 'extra time' until the first person rolls a '1'.&lt;br&gt;&lt;br&gt;&lt;br&gt;Edit: fixed spelling</description>
	<link>http://www.boardgamegeek.com/article/2093594#2093594</link>
	<pubDate>2008-02-19T11:02:53+00:00</pubDate>
	<dc:creator>fanaka66</dc:creator>
</item><item>
	<title>Thread: Re: Does anyone use the timing variant?</title>
	<description>I've not played this variant.  Thanks for bringing it to my attention.&lt;br&gt;&lt;br&gt;With 'time' fixed at 25 turns, a player will know what is possible with the last few die rolls, which can lead to a fairly uninteresting end game in some matches.  &lt;br&gt;&lt;br&gt;An unknown 'time' element introduces hope of a come back or last gasp winner before the final whistle.  Should help keep the matches interesting until the end.</description>
	<link>http://www.boardgamegeek.com/article/2093397#2093397</link>
	<pubDate>2008-02-19T06:58:43+00:00</pubDate>
	<dc:creator>mudhoney</dc:creator>
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	<title>Thread: Does anyone use the timing variant?</title>
	<description>From the cwali website...&lt;br&gt;&lt;br&gt;&lt;i&gt;Variation rule:&lt;br&gt;Instead of 25 turns for both players (the 25 'minutes') you can start the black minutes-counter on number 16 (instead of number 1) and shift it one number further everytime when one player rolls a 1 (a 1 in the kick-off turn and the turns after scored goals don't count).&lt;br&gt;Then the game lasts untill the 10th time with 1 pip on the die. In that way there is always a chance for both players to win the game, untill the last turn (but in theory the game then can last until eternity).&lt;/i&gt;&lt;br&gt;&lt;br&gt;If the counter starts at 16, why do you play until the 10th roll of '1'?  Is this just a misprint?  How long do you play overtime?  Does anyone prefer this variant, or do you just stick to 25 minutes?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2093031#2093031</link>
	<pubDate>2008-02-19T02:53:35+00:00</pubDate>
	<dc:creator>fanaka66</dc:creator>
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	<title>Image</title>
	<description>
		Game Box in Perspective &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic300279_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/300279</link>
	<pubDate>2008-02-12T09:33:31+00:00</pubDate>
	<dc:creator>nnoc</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		All the playing pieces &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic300278_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/300278</link>
	<pubDate>2008-02-12T09:31:35+00:00</pubDate>
	<dc:creator>nnoc</dc:creator>
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	<title>Image</title>
	<description>
		Goooaaal!!! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic300277_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/300277</link>
	<pubDate>2008-02-12T09:30:01+00:00</pubDate>
	<dc:creator>nnoc</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Box Back (Higher Resolution) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic300276_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/300276</link>
	<pubDate>2008-02-12T09:27:58+00:00</pubDate>
	<dc:creator>nnoc</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Box Front (Higher Resolution) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic300275_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/300275</link>
	<pubDate>2008-02-12T09:25:52+00:00</pubDate>
	<dc:creator>nnoc</dc:creator>
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	<title>Image</title>
	<description>
		Goalkeeper &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic300274_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/300274</link>
	<pubDate>2008-02-12T09:23:40+00:00</pubDate>
	<dc:creator>nnoc</dc:creator>
</item><item>
	<title>Thread: Re: Street Wisdom - A Collection of Random StreetSoccer Pearls </title>
	<description>Excellent article Ronaldo, things like that are one reason I love coming to this site.</description>
	<link>http://www.boardgamegeek.com/article/1992428#1992428</link>
	<pubDate>2008-01-09T17:18:45+00:00</pubDate>
	<dc:creator>kenntak</dc:creator>
</item><item>
	<title>Thread: Re: Street Wisdom - A Collection of Random StreetSoccer Pear</title>
	<description>Very interesting thread... Thanks!&lt;br&gt;&lt;br&gt;And I totally agree with &quot;One of the most importants skills in StreetSoccer is the ability to accept fate&quot;... &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1991646#1991646</link>
	<pubDate>2008-01-09T13:01:36+00:00</pubDate>
	<dc:creator>Silbach</dc:creator>
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	<title>Thread: Re: Street Wisdom - A Collection of Random StreetSoccer Pear</title>
	<description>Nice thread Ronaldo.&lt;br&gt;&lt;br&gt;I also agree with jededwards to a point on the abstract thing.&lt;br&gt;&lt;br&gt;I think I would be more accurate in labelling the mechanics of the game as 'abstract' in nature.&lt;br&gt;&lt;br&gt;The game certainly has theme and for many people the inclusion of theme is exactly the opposite of 'abstract'.&lt;br&gt;&lt;br&gt;A nice read.&lt;br&gt;&lt;br&gt;Neil&lt;br&gt;&lt;br&gt;PS - Totally agree with the comments regarding one false move having a huge effect, especially against experienced players.&lt;br&gt;&lt;br&gt;I won my Streetsoccer Division last month (something I'm very proud of) and I was feeling pretty happy with my skills.&lt;br&gt;&lt;br&gt;This competition I jumped into a whole new ball park of players and I am getting convincingly smashed. My defence is non-existant at times and they are exploiting that to the max.&lt;br&gt;&lt;br&gt;Call me a saddist but I love it. &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1990797#1990797</link>
	<pubDate>2008-01-09T02:19:46+00:00</pubDate>
	<dc:creator>Neil Thomson</dc:creator>
</item><item>
	<title>Thread: Re: Street Wisdom - A Collection of Random StreetSoccer Pearls </title>
	<description>Absolutely, this way you can even set up your counterattack as soon as the unavoidable score happens. I hadn't thought about this sort of &quot;fate&quot; but you are right.</description>
	<link>http://www.boardgamegeek.com/article/1990575#1990575</link>
	<pubDate>2008-01-09T00:37:18+00:00</pubDate>
	<dc:creator>Ronaldo</dc:creator>
</item><item>
	<title>Thread: Re: Street Wisdom - A Collection of Random StreetSoccer Pearls </title>
	<description>&lt;i&gt;&quot;One of the most importants skills in StreetSoccer is the ability to accept fate&quot;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Sometimes it is actually better to &quot;give up&quot; and not waste a move defending an impossible situation in order to reposition your defense for future plays.</description>
	<link>http://www.boardgamegeek.com/article/1989443#1989443</link>
	<pubDate>2008-01-08T19:40:56+00:00</pubDate>
	<dc:creator>Robrob</dc:creator>
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	<title>Thread: Street Wisdom - A Collection of Random StreetSoccer Pearls </title>
	<description>I first heard about StreetSoccer in December 2005, shortly after I had registered here. And, I have not seen anyother game generate so many insightful comments. I am not sure where this magic comes from. I suspect it is from the amazement or disbelief that a game with so few rules and one 6-sided die could generate a gaming experience which allies strategy, tactics and incorporation of the theme. Not to mention the much more subjective: fun, excitement, etc. &lt;br&gt;&lt;br&gt;No matter the reason, the fact is that I have read so many inspired comments about StreetSoccer that I thought I would put them here and hope that other BGGers would further expand on them. &lt;br&gt;&lt;br&gt;None of the comments are mine. In general, even though I am writing them as quote/unquote, they are not literal. Most of them come just from memory. Some I remember who posted and some I don't. If you know who the author is, please let me know so I can edit.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&quot;Simply the best! My wife is now on par with my playing ability and our matches are very close within 1 point. She's finally admitted there's far more than the luck of the dice involved to win.&quot;&lt;/b&gt;  Walt Mulder &lt;br&gt;&lt;br&gt;Even though this comment doesn't really fit with the general theme of this thread, it was on the geeklist I first learnt about StreetSoccer and I think is worthy of a place in here. &lt;br&gt;&lt;br&gt;How is a boardgamegeek/soccer fan supposed to resist? Right there it strongly suggests that the game is simple but with more depth then one would expect. Better yet, it all turned out to be true.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&quot;It doesn't matter what you roll.&quot; &lt;/b&gt;Ccarlett's wife&lt;br&gt;&lt;br&gt;There at least two ways to look at this comment. Looking literally, it is not true by definition. Rolling a 5 is at least the same or better than rolling a 1. The same relation is true between 6 and 2. Also, sometimes you need an odd number so rolling an even number will do you no good and vice-versa. &lt;br&gt;&lt;br&gt;On the other hand, you can explore this comment as saying that other aspects also matter and they may, actually, matter more than the number you roll.&lt;br&gt;&lt;br&gt;Jedwards has told me that experience and skill prevail on the long run. Kenntak also says that whoever makes the least mistakes will usually win. &lt;br&gt;&lt;br&gt;The data can be argued either way. There is an edge to players that roll higher when all the results are pooled. It should be pointed out that the source of the data tends to put players of similar skill level against each other what might somewhat magnify the effect of luck. &lt;br&gt;&lt;br&gt;Otherwise, it would be difficult to reconcile the fact that specific players consistently do better than others. The designer of StreetSoccer is always in the top 3 of each tournament (which could have as many as 80 people).&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&quot;One of the most importants skills in StreetSoccer is the ability to accept fate&quot;&lt;/b&gt;&lt;br&gt;&lt;br&gt;There are games where the numbers just will not go your way. Yes, it can be frustrating. In my experience, this does not happen often with experienced players who know how to position their teams well. And, if it happens, you will have greater chance of success if you accept this as part of the game. I think I am playing better since I learnt it.&lt;br&gt; &lt;br&gt;&lt;br&gt;&lt;b&gt;&quot;An abstract game with simple decisions but great consequences.&quot;&lt;/b&gt; Neil Thomson&lt;br&gt;&lt;br&gt;Neil was spot on in pointing out that a simple, apparently minor misstep in StreetSoccer will often have a big impact in the outcome of a match, especially against an experienced player. Looking back on some of my online games, many times I can't believe the bad choices I made that gave my opponent a goal or prevented me from scoring one. A few other times, I got a warm feeling in seeing my opponent make the play I was hoping for so I could get him off-guard.&lt;br&gt;&lt;br&gt;The other layer is that Neil labels this game as abstract. This puts a knife through the heart of a soccergeek like myself. But, I can definitely see where he is coming from. For example, there are occasions that the ball doesn't move for a number of turns as one team &quot;tucks&quot; it away and both teams start jockeying for position. In real soccer the ball doesn't stay still for 3, 4 or more minutes. An abstract prisma could also be applied to player positioning which will offensively make the ball travel further or defensively prevent the ball from reaching key players.&lt;br&gt;&lt;br&gt;On the other hand, an attentive look at Neil's review would find that Jedward's post doesn't agree with this view but he is too polite to argue it there. &lt;br&gt;&lt;br&gt;Jedwards views StreetSoccer as a highly thematic game. He imagines a player delivering a quick one-timer as the ball go from player to player adding the +1 pip to its movement. He sees the ball hovering in front of his net as his opponent does not roll high enough or does not find the angle to score. He sees the italian &quot;cattenaccio&quot; when I try to defend my goal with three players plus the goalie. &lt;br&gt;&lt;br&gt;This thematic view is also explored in the review &quot;International Flair&quot;.&lt;br&gt;&lt;br&gt;Personally, I think StreetSoccer is very thematic and I feel a soccer match is going on when I play it. &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&quot;I imagine that there is a sleeping giant. A soccer boardgame that would be widely played just like chess.&quot; &lt;/b&gt;Jedwards&lt;br&gt;&lt;br&gt;This was said in one of the lost threads from Fussball-Taktik 2006. He was alluding to the fact that soccer is the world's most popular sport and a simple but good boardgame could become common just like chess or checkers.&lt;br&gt;&lt;br&gt;Avoiding to debate if StreetSoccer is or is not the best soccer boardgame, since this is highly subjective. I could see StreetSoccer having the requisites to be the game Jedwards describes.&lt;br&gt;&lt;br&gt;Currently, it would not achieve such feat. It is not widely available and it is too expensive.&lt;br&gt;&lt;br&gt;On the other hand, it has very few rules which are easy to learn and can be intuitive to people familiar with soccer. The rules booklet is not bigger than most mainstream games. Like chess, this game could have variable production values. A very cheap version with generic plastic pawns and markers and a board of thin cardboard would be easy to sell and would not prevent better versions like the one we have now to be available as well.  &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&quot;More fun than you should be allowed to have with one six-sided die.&quot;&lt;/b&gt;&lt;br&gt;&lt;br&gt;So true. I think one of the secrets of StreetSoccer is that each detail has been carefully thought out. The 45-degree curve makes the &quot;physics&quot; of the movement more believable. The ball can move diagonally but the players cannot, so, it moves faster than the players just as expected. Each pass adds +1 to the ball's movement giving great value to teamwork and tactics. &lt;br&gt;&lt;br&gt;&lt;br&gt;That's it! I hope there will be some BGGers that will find this thread interesting.   &lt;br&gt; </description>
	<link>http://www.boardgamegeek.com/article/1987907#1987907</link>
	<pubDate>2008-01-08T07:41:51+00:00</pubDate>
	<dc:creator>Ronaldo</dc:creator>
</item><item>
	<title>Thread: Re: opening kick / after goal scored rule question</title>
	<description>&lt;i&gt;&lt;br&gt;&lt;i&gt;- Also, after a goal is scored, and you chose a space for the keeper in front of the net. Do you get the +1 added to the keepers roll?&lt;/i&gt;&lt;br&gt;&lt;br&gt;No, for the same reasons above.&lt;/i&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;I disagree, the rule book states &quot;The defeated coach places his goalie in one of the two spaced in front of his goal&quot;. The example in the booklet illustrates it.</description>
	<link>http://www.boardgamegeek.com/article/1957000#1957000</link>
	<pubDate>2007-12-25T22:48:38+00:00</pubDate>
	<dc:creator>dragonology</dc:creator>
</item><item>
	<title>Thread: Re: A Variant for StreetSoccer</title>
	<description>Cwali, I was just wondering if there are any updates on the status of the 11 v. 11 version as a board game.</description>
	<link>http://www.boardgamegeek.com/article/1915024#1915024</link>
	<pubDate>2007-12-07T21:02:24+00:00</pubDate>
	<dc:creator>kenntak</dc:creator>
</item><item>
	<title>Thread: Re: Cool &quot;Homemade&quot; StreetSoccer</title>
	<description>Thanks.&lt;br&gt;&lt;br&gt;Can't blame me though, I just printed the file available here. I am too untalented to make one by myself.</description>
	<link>http://www.boardgamegeek.com/article/1882406#1882406</link>
	<pubDate>2007-11-26T00:34:27+00:00</pubDate>
	<dc:creator>Ronaldo</dc:creator>
</item><item>
	<title>Thread: Re: Cool &quot;Homemade&quot; StreetSoccer</title>
	<description>&lt;b&gt;Ronaldo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Jeff wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Very nice.  Except...  Is that my old nemesis?  Could it be?  It is!  Not &lt;b&gt;Comic Sans&lt;/b&gt;!!!&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;In all seriousness, your copy looks great.  &lt;/i&gt;&lt;br&gt;&lt;br&gt;Thanks everybody for the comments.&lt;br&gt;&lt;br&gt;Jeff - what are you talking about?&lt;/i&gt;&lt;br&gt;&lt;br&gt;The font used for the numbers along the edge of your board is Comic Sans.  Some people think it's cute.  Some people think it's loathsome.  (Google &quot;I hate Comic Sans&quot; for examples.)</description>
	<link>http://www.boardgamegeek.com/article/1882084#1882084</link>
	<pubDate>2007-11-25T20:46:02+00:00</pubDate>
	<dc:creator>rootbeer</dc:creator>
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	<title>Thread: Re: Streetsoccer - A Light Review</title>
	<description>&lt;b&gt;batdog wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Great review Neil - very comprehensive.&lt;br&gt;&lt;br&gt;If anyone wants to practice StreetSoccer against a reasonable AI, head over to &lt;a href=&quot;http://www.yourturnmyturn.com/java/streetsoccer/index.php&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.yourturnmyturn.com/java/streetsoccer/index.php&quot; rel=&quot;nofollow&quot;&gt;http://www.yourturnmyturn.com/java/streetsoccer/index.php&lt;/A&gt;&lt;/a&gt;.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thanks for the link. I found it a nice light relief that didn't take too much analysis. The AI was ok but not too sharp. &lt;br&gt;&lt;br&gt;I don't see myself playing this too much though as I don't like to overplay my fav games. Mastermoves offers me more as it has a longer term goal - winning the table/championship/climbing in the Pyramid etc.</description>
	<link>http://www.boardgamegeek.com/article/1881052#1881052</link>
	<pubDate>2007-11-25T02:31:54+00:00</pubDate>
	<dc:creator>Neil Thomson</dc:creator>
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	<title>Thread: Re: So good even American Football Fanboys love it.</title>
	<description>Mike, if you want a great American Football game try Pizza Box Football. It probably takes a bit longer than StreetSoccer, but it produces real scores, real stats, and gives players the ability to make decisions while still allowing a luck factor with dice (somewhat similar to StreetSoccer, in that regard).</description>
	<link>http://www.boardgamegeek.com/article/1879553#1879553</link>
	<pubDate>2007-11-23T21:55:54+00:00</pubDate>
	<dc:creator>Acoriano3</dc:creator>
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	<title>Thread: Re: Is it Luck?</title>
	<description>You are right. And, it is funny because when I go back to review the moves in some of my games, I often spot some bad mistakes I made: &quot;Why did I do that?&quot;. </description>
	<link>http://www.boardgamegeek.com/article/1866672#1866672</link>
	<pubDate>2007-11-17T17:07:16+00:00</pubDate>
	<dc:creator>Ronaldo</dc:creator>
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