<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: OrkoMondo</title>
	<link>http://www.boardgamegeek.com/boardgame/3461</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 02 Dec 2008 15:48:24 -0600</lastBuildDate>
	<pubDate>Tue, 02 Dec 2008 15:48:24 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		my game &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic237499_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/237499</link>
	<pubDate>2007-08-13T08:07:04+00:00</pubDate>
	<dc:creator>Erhan</dc:creator>
</item><item>
	<title>Thread: English rules?</title>
	<description>The current english rules are really garrish.&lt;br&gt;&lt;br&gt;1.  I don't understand the part about when you roll a location that is already occupied by an opponents garrison.&lt;br&gt;&lt;br&gt;Do you pay them or the bank to place in an adjacent square?&lt;br&gt;&lt;br&gt;2.  When you place in an adjacent square do they have to pay you?  I understand that on the river square any opponents in the row or column pay you.&lt;br&gt;&lt;br&gt;3.  When capturing, is the majority determined by the stacks only at each end or can a capture be made by garrisons surrounding the opponent?&lt;br&gt;&lt;br&gt;Example: /x/x/o/o/x/ where x is elves and o is goblin&lt;br&gt;or is it / /2x/o/o/x/ only (first square blank)?&lt;br&gt;&lt;br&gt;Edit: x and o's don't work with brackets</description>
	<link>http://www.boardgamegeek.com/article/1610179#1610179</link>
	<pubDate>2007-07-16T15:02:06+00:00</pubDate>
	<dc:creator>ironcates</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Print and play map mounted on foamcore &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic165058_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/165058</link>
	<pubDate>2006-11-30T06:26:38+00:00</pubDate>
	<dc:creator>mcross</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Components of the game, constructed from mat board &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic122599_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/122599</link>
	<pubDate>2006-03-29T12:55:44+00:00</pubDate>
	<dc:creator>Verkisto</dc:creator>
</item><item>
	<title>Thread: Quick Comments</title>
	<description>No details of the game as the previous review covered it.  &lt;br&gt;&lt;br&gt;Let me say I really enjoyed this game.  I played against my 12 year old son and he whooped me three out of four.&lt;br&gt;&lt;br&gt;Recommend that you cut the number of &quot;shields&quot; in half for each player when playing two players.&lt;br&gt;&lt;br&gt;Good Simple Fun.  Better for three players than two.  &lt;br&gt;&lt;br&gt;Took about 15 mins for the first play through, mostly puzzling out the strange version of english used in the rules.  Future games dropped down to about 5 mins.&lt;br&gt;&lt;br&gt;I enjoyed it, will play it again, and it was free!</description>
	<link>http://www.boardgamegeek.com/article/628520#628520</link>
	<pubDate>2005-09-20T14:31:49+00:00</pubDate>
	<dc:creator>felbs</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic13162_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/13162</link>
	<pubDate>2002-09-25T11:30:18+00:00</pubDate>
	<dc:creator>bengkohn</dc:creator>
</item><item>
	<title>Thread: User Review</title>
	<description>Kidult's OrkoMondo is a clever little freebie that proves, yet again, they put some effort into their freely released work.  While most of their games see to be aimed at kids or at a family audience, OrkoMondo is arguably their most &quot;gamer&quot; type game available on their site.  The concept is relatively simple: Each player chooses a side to portray (Orcs, Humans, Elves, Dwarfs) then gets 100 Shield Points.  The game board is a simple 6X6 one with a river slashed diagonally through it. The gist of the game is that a player rolls a 2 dice, and is then allowed to place one of his units at those rolled coordinates (say, 3/4) or anywhere adjacent to those coordinates.  Playing units costs shield points, and the amount increases depending on how the unit is used.  The goal is to be the first player to lay out all your units.  The trick is, you can't lay units if you run out of shield points, and if one of your units is flanked on at least 2 sides by another player, that units gets returned to you.  You can prevent this by stacking units, but of course, that's luck of the dice roll.  The game ends when one player gets out all his units, at which point he also wins all the shield points that have been spent in the game thusfar.  Whoever has the most shield points wins the game, though I would imagine this is typically the person who finishes first.&lt;br&gt;The end result is a clever little tile-laying game that has a myriad of tactics.  Despite the medieval fantasy theme, combat is a minimal aspect of the game, and not at all what it's all about. Although the luck of the dice roll heavily effects  where you can place your units, there's still plenty of room for tough decisions, primarily when to splurge spending Shield Points, and when to try and be more thrifty.  I could go on and on about all this, but the bottom line is, if this sounds at all like the kind of game you'd be interesting in, there's no question you should download it and print it out.  It plays relatively fast, works very well as simple little &quot;battle&quot; re-creation, and best of all: it's free.  I've seen games cost $20 and up that are worse games and don't even have as decent presentation.  If I had any complaints, it would be the moderately weak English instructions which take a few readings to truly get straight thanks to some mildly confusing translations.  Regardless, it's fun game that offers something meaty, but not too complex.  I could easily see this hitting the table in a regular session of games.</description>
	<link>http://www.boardgamegeek.com/article/2828#2828</link>
	<pubDate>2002-07-15T19:47:48+00:00</pubDate>
	<dc:creator>D.Lopez</dc:creator>
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