<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: LCR</title>
	<link>http://www.boardgamegeek.com/boardgame/3522</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 02 Dec 2008 16:57:01 -0600</lastBuildDate>
	<pubDate>Tue, 02 Dec 2008 16:57:01 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		German edition metal box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic398009_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/398009</link>
	<pubDate>2008-11-16T16:00:03+00:00</pubDate>
	<dc:creator>Düsterwäldler</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic378912_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/378912</link>
	<pubDate>2008-10-01T22:43:50+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot?</title>
	<description>&lt;b&gt;Aunguna wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Does this remind anyone else of Spin the Dredal?&lt;/i&gt;&lt;br&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Dreidel&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Dreidel&lt;/a&gt;&lt;br&gt;&lt;br&gt;There was also the game &lt;a class='gamelink' target='_blank' href=&quot;/game/9885&quot;&gt;Put and Take Game&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/2556082#2556082</link>
	<pubDate>2008-08-14T18:10:27+00:00</pubDate>
	<dc:creator>Barticus88</dc:creator>
</item><item>
	<title>Thread: Re: LCR - a positive spin</title>
	<description>I saw a generic (Wal-Mart) version of this game called something like UMD.  I think it stood for Up Middle, Down, but not sure.  It was roll, pass chips some direction.  It was .25 and it was 1/2 off day.  I passed....not only was .13 cents too much, but I had already paid too much attention.  &lt;img src=&quot;http://files.boardgamegeek.com/images/laugh.gif&quot; alt=&quot;:laugh:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2465069#2465069</link>
	<pubDate>2008-07-11T14:42:30+00:00</pubDate>
	<dc:creator>Great_Mazinga</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot?</title>
	<description>Does this remind anyone else of Spin the Dredal?</description>
	<link>http://www.boardgamegeek.com/article/2380179#2380179</link>
	<pubDate>2008-06-09T04:04:10+00:00</pubDate>
	<dc:creator>Aunguna</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic337761_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/337761</link>
	<pubDate>2008-05-30T09:59:33+00:00</pubDate>
	<dc:creator>whoami</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		LCR Anniversary Tin &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic337297_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/337297</link>
	<pubDate>2008-05-28T19:20:27+00:00</pubDate>
	<dc:creator>Pheonix_DeLoures</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		LCR Original Tin &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic337296_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/337296</link>
	<pubDate>2008-05-28T19:19:47+00:00</pubDate>
	<dc:creator>Pheonix_DeLoures</dc:creator>
</item><item>
	<title>Thread: Re: Lol, is the game a joke?</title>
	<description>&lt;b&gt;Philip Thomas wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt;At least once the Texas lottery reached a sufficiently high jackpot that your expected value for playing was positive, if you were a unique winner who didn't have to split the pot.&lt;/i&gt;&lt;br&gt;&lt;br&gt;If you are a unique winner who doesn't have to split the pot your expected value is always postive unless the prize is less than the cost of the ticket.&lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;I think he meant that the payoff / odds was still higher than the cost of entry, but I guess it's still all in the way you look at it. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2275022#2275022</link>
	<pubDate>2008-04-29T22:34:04+00:00</pubDate>
	<dc:creator>mussels</dc:creator>
</item><item>
	<title>Thread: Re: Rule fix that will double your rating for this game.</title>
	<description>&lt;i&gt;A center roll forces that last coin into the pot and all of the players must re-ante and the group now plays for a double pot. &lt;/i&gt;&lt;br&gt;&lt;br&gt;You mean a rule variant that has the potential to double the length of this miserable game?!?!?&lt;br&gt;&lt;br&gt;Oh God, please say you're not serious. &lt;img src=&quot;http://files.boardgamegeek.com/images/soblue.gif&quot; alt=&quot;:soblue:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2274991#2274991</link>
	<pubDate>2008-04-29T22:28:24+00:00</pubDate>
	<dc:creator>mussels</dc:creator>
</item><item>
	<title>Thread: Re: LCR - a positive spin</title>
	<description>&lt;b&gt;Sphere wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'd rather clip my toenails.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Seconded. It's probably my favorite solitaire dexterity game. And unlike LCR, it even involves some simple decision making. Do you think I should write a review of this underappreciated game, including some pictures of a game in progress? &lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1969203#1969203</link>
	<pubDate>2008-01-01T12:47:31+00:00</pubDate>
	<dc:creator>Niko Ruf</dc:creator>
</item><item>
	<title>Thread: Re: LCR - a positive spin</title>
	<description>&amp;nbsp;&amp;nbsp;&amp;nbsp; Friends of mine play this at the poolside for quarters.  A simple way to pass the time while chatting about football, or work, or whatever comes to mind.  I've participated, and frankly found it every bit as much fun as any other kind of two-bit lottery-type gambling.  The game delivers exactly what its package promises.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; You can knock LCR all you like and I realize that's a game in itself, but you have to understand that the vast majority of people in the world don't enjoy our hobby with anywhere near the level of intensity that we do.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; If the success of a game was judged by the world-wide hours of play each month, or by unit sales, or by the game's profitability for that FLGS that so many people here dearly defend, LCR would be in the hunt for the number 1 rank.  What remains is the opinions of an exceptionally thin subset of a largely obscure hobby.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Frankly I'm surprised people take the time to examine and then comment on reviews for games they don't enjoy, and may not have even played.  I guess it's all just good sport.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Nice review by the way.  Bunco awaits!&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1968808#1968808</link>
	<pubDate>2008-01-01T03:07:13+00:00</pubDate>
	<dc:creator>Sagrilarus</dc:creator>
</item><item>
	<title>Thread: Re: LCR - a positive spin</title>
	<description>&lt;i&gt;How about strip LCR?!&lt;/i&gt;&lt;br&gt;&lt;br&gt;I REALLY don't want to play Strip LCR with most of the people I could get to play Strip LCR with me!</description>
	<link>http://www.boardgamegeek.com/article/1968781#1968781</link>
	<pubDate>2008-01-01T02:34:59+00:00</pubDate>
	<dc:creator>rri1</dc:creator>
</item><item>
	<title>Thread: Re: LCR - a positive spin</title>
	<description>&lt;b&gt;rootbeer wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'd rather let a blind person with Parkinson's disease clip my toenails.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I think I rather die than have this happen. Nice one!</description>
	<link>http://www.boardgamegeek.com/article/1968674#1968674</link>
	<pubDate>2008-01-01T01:20:07+00:00</pubDate>
	<dc:creator>SVan</dc:creator>
</item><item>
	<title>Thread: Re: LCR - a positive spin</title>
	<description>I'd rather let a blind person with Parkinson's disease clip my toenails.</description>
	<link>http://www.boardgamegeek.com/article/1968669#1968669</link>
	<pubDate>2008-01-01T01:18:05+00:00</pubDate>
	<dc:creator>rootbeer</dc:creator>
</item><item>
	<title>Thread: Re: LCR - a positive spin</title>
	<description>I'd rather clip my toenails.</description>
	<link>http://www.boardgamegeek.com/article/1968477#1968477</link>
	<pubDate>2007-12-31T23:28:34+00:00</pubDate>
	<dc:creator>Sphere</dc:creator>
</item><item>
	<title>Thread: LCR - a positive spin</title>
	<description>Ah, Christmas morning has come and gone.  First up was the stocking - let's see what I got - gum, chocolate, lotto tickets, and what's this tube?  Oh my burning bacon bits - it's LCR!!!&lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;My wife laughed at my &lt;strike&gt;dismay&lt;/strike&gt; surprise, and explained that it was in the markdown bin and she couldn't resist, especially since I had told her once this was one of the lowest rated games on BoardgameGeek.&lt;br&gt;&lt;br&gt;Well, time to write a review!&lt;br&gt;&lt;br&gt;The components are extremely simple - a small plastic tube houses three special dice, a stack of plastic chips and rules.  Whomever designed this game actually must be some marketing genius since the small size and simple rules should make this game a big seller.  I can see LCR included in many a Christmas stocking.&lt;br&gt;&lt;br&gt;The dice are actually kind of nice.  3 sides are marked with a dot, one side is an L, one side a C, and the last side an R.  The chips on the other hand are rather flimsy, but of course fit nicely into the tube.&lt;br&gt;&lt;br&gt;The rules are (as expected) very simple.  Split up the chips into equal stacks for each player.  On your turn, roll the dice - any dots mean no action (which is what you want), any L's mean pass a chip to the player on your left, any R's mean pass a chip to the right, and any C's mean drop the chip to the pot (centre).  If you are down to less than 3 chips, you roll either one or two dice.  The last player with chips remaining wins the pot (such as it is!)&lt;br&gt;&lt;br&gt;Yup, that's the game.  What were you expecting&lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Obviously, there is not much of a game here - it's roll the dice and follow instructions to pass chips or not.  I could seriously bash the game but instead let's challenge ourselves to find some positive aspects.&lt;br&gt;&lt;br&gt;&lt;b&gt;Positive Aspects of LCR&lt;/b&gt;&lt;br&gt;- Cheap to buy!&lt;br&gt;- Small and Compact!  (just read some of the excellent geeklists on this site for wasted box space to see what I mean)&lt;br&gt;- Surprisingly nice dice! imho&lt;br&gt;- Quick playing time! (I played a single game with 3 players in about 5 minutes)&lt;br&gt;- Easy-to-learn! (roll dice, follow instruction on dice)&lt;br&gt;- Possibilities for winning/losing outcomes! (think about it - chips = money, or maybe losers drink a shot.  How about strip LCR?!)&lt;br&gt;&lt;br&gt;OK, LCR will not become a frequently played game by any standard for my group.  Realistically, we guys will have a dealer's choice poker night once in a blue moon.  If games like Chase-The-Ace or Hit-The-Post are considered a nice chance-driven diversion in poker, why not a quick round of LCR?&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1968277#1968277</link>
	<pubDate>2007-12-31T21:43:34+00:00</pubDate>
	<dc:creator>Randougall</dc:creator>
</item><item>
	<title>Thread: Re: Rule fix that will double your rating for this game.</title>
	<description>&lt;b&gt;Advocator wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Was just at the local game store and heard something I found mildly disturbing.  Apparently a husband-and-wife duo decided it would be great to play Strip-LCR.  &lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt; He stopped them after they commented on how it greatly improved their marriage.&lt;br&gt;&lt;br&gt;But apparently their rule change would more than double their score&lt;/i&gt;&lt;br&gt;&lt;br&gt;So...I roll a 'L', and I pass my underwear to the person on my left?&lt;br&gt;...ew.</description>
	<link>http://www.boardgamegeek.com/article/1959255#1959255</link>
	<pubDate>2007-12-27T10:01:03+00:00</pubDate>
	<dc:creator>beri</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot?</title>
	<description>&lt;b&gt;Sagrilarus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Geosphere wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Sagrilarus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; You know, you guys chew into LCR, but it gets a tremendous amount of play, and people enjoy it.  It's two-dollar gambling, and people get a thrill from that.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yeah, people like pork rinds, too, but any food lover will try to get them to move on.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Any lover of &quot;better&quot; food will try to get them to move on.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I was kind of going more for food that won't kill you.</description>
	<link>http://www.boardgamegeek.com/article/1945095#1945095</link>
	<pubDate>2007-12-19T12:52:49+00:00</pubDate>
	<dc:creator>Geosphere</dc:creator>
</item><item>
	<title>Thread: Re: LCR Featured in New York Times Article</title>
	<description>&lt;i&gt;A year ago, Mr. Choron said, customers began telling him how much they liked an electronic dice game called LCR.&lt;/i&gt;&lt;br&gt;Aw crap, that reminds me, I forgot to include batteries when I sent LCR to my Secret Satan recipient.  Sorry!!!!!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1936223#1936223</link>
	<pubDate>2007-12-15T21:55:34+00:00</pubDate>
	<dc:creator>hacksword</dc:creator>
</item><item>
	<title>Thread: LCR Featured in New York Times Article</title>
	<description>&lt;div&gt;&lt;img border=0 src=&quot;http://graphics8.nytimes.com/images/2007/12/15/business/15small-600.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.nytimes.com/2007/12/15/business/smallbusiness/15small.html&quot; rel=&quot;nofollow&quot;&gt;http://www.nytimes.com/2007/12/15/business/smallbusiness/15s...&lt;/A&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1936085#1936085</link>
	<pubDate>2007-12-15T20:08:34+00:00</pubDate>
	<dc:creator>Aldaron</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		LCR in different colors &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic277425_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/277425</link>
	<pubDate>2007-12-10T17:57:18+00:00</pubDate>
	<dc:creator>Evonine</dc:creator>
</item><item>
	<title>Thread: Re: Rule fix that will double your rating for this game.</title>
	<description>I bet the 'strip' variant could be added to a lot of games.&lt;br&gt;&lt;br&gt;Settlers of Catan?  I'll give you Wood if you strip...&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1918618#1918618</link>
	<pubDate>2007-12-09T18:05:52+00:00</pubDate>
	<dc:creator>LarryKruger</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot</title>
	<description>&lt;b&gt;Geosphere wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Sagrilarus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; You know, you guys chew into LCR, but it gets a tremendous amount of play, and people enjoy it.  It's two-dollar gambling, and people get a thrill from that.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yeah, people like pork rinds, too, but any food lover will try to get them to move on.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Any lover of &quot;better&quot; food will try to get them to move on.  And generally fail.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Spoken like a true northerner.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Viva la difference.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.</description>
	<link>http://www.boardgamegeek.com/article/1859279#1859279</link>
	<pubDate>2007-11-14T18:38:56+00:00</pubDate>
	<dc:creator>Sagrilarus</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot?</title>
	<description>&lt;b&gt;Sagrilarus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; You know, you guys chew into LCR, but it gets a tremendous amount of play, and people enjoy it.  It's two-dollar gambling, and people get a thrill from that.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yeah, people like pork rinds, too, but any food lover will try to get them to move on.</description>
	<link>http://www.boardgamegeek.com/article/1859161#1859161</link>
	<pubDate>2007-11-14T17:59:28+00:00</pubDate>
	<dc:creator>Geosphere</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot</title>
	<description>&lt;b&gt;Geosphere wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;A simple look at my microbadges would show otherwise.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yeah, I sort of realized that I was just about to edit my post. Oops sorry.&lt;br&gt;&lt;br&gt;&lt;b&gt;Geosphere wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Forgive me for offering advice to try to increase your enjoyment of the hobby.&lt;/i&gt;&lt;br&gt;&lt;br&gt;You're forgiven, although your advice was more or less criticism without guidance.&lt;br&gt;&lt;br&gt;I'm currently unemployed and other than filling out job applications and keeping the apartment clean I have tons of time. So me spending a total of an hour from idea to research to sharing the idea isn't much of a waste.</description>
	<link>http://www.boardgamegeek.com/article/1743356#1743356</link>
	<pubDate>2007-09-25T14:33:10+00:00</pubDate>
	<dc:creator>Messeya</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot?</title>
	<description>&lt;b&gt;Messeya wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Let me guess you're one of the all randomness is bad BGGer's. If you are I REALLY am wasting effort responding to your post.&lt;/i&gt;&lt;br&gt;&lt;br&gt;A simple look at my microbadges would show otherwise.&lt;br&gt;&lt;br&gt;&lt;b&gt;Messeya wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Either way, I apologize IF you actually read the variant and felt it wasted your time. Unless you're paying me to design games, who are you to say how I should spend my time?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Easy - I'm trying to help you find a better way to spend your time finding more satisfactory games, rather than fixing ones that do not have a decent core.&lt;br&gt;&lt;br&gt;Forgive me for offering advice to try to increase your enjoyment of the hobby.</description>
	<link>http://www.boardgamegeek.com/article/1743310#1743310</link>
	<pubDate>2007-09-25T14:13:05+00:00</pubDate>
	<dc:creator>Geosphere</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot</title>
	<description>&lt;b&gt;Geosphere wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Messeya wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Here's a variant I came up with before knowing the real rules, perhaps it has enough choice to break the mind control. &lt;a href=&quot;http://www.boardgamegeek.com/article/1741453&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/1741453&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/1741453&lt;/A&gt;&lt;/a&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Why bother?  There's enough good games out there that altering a mass market gambling game seems like a waste of effort.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Honestly my life currently is a waste of effort, but I'm going to keep breathing. Just as if I see something in a store that is way over priced and I've heard is crap, I'm going to wonder what it is. I didn't open the tube to know what the rules were. The &quot;variant&quot; was my imagining a &quot;real&quot; game (i.e. some kind of choice) using those components on my car ride home. &lt;br&gt;&lt;br&gt;Besides a simple game could be inspiration for or a part of a larger game. Let me guess you're one of the all randomness is bad BGGer's. If you are I REALLY am wasting effort responding to your post.&lt;br&gt;&lt;br&gt;Either way, I apologize IF you actually read the variant and felt it wasted your time. Unless you're paying me to design games, who are you to say how I should spend my time?</description>
	<link>http://www.boardgamegeek.com/article/1743262#1743262</link>
	<pubDate>2007-09-25T13:50:25+00:00</pubDate>
	<dc:creator>Messeya</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot?</title>
	<description>&lt;b&gt;Messeya wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Here's a variant I came up with before knowing the real rules, perhaps it has enough choice to break the mind control. &lt;a href=&quot;http://www.boardgamegeek.com/article/1741453&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/1741453&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/1741453&lt;/A&gt;&lt;/a&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Why bother?  There's enough good games out there that altering a mass market gambling game seems like a waste of effort.</description>
	<link>http://www.boardgamegeek.com/article/1743196#1743196</link>
	<pubDate>2007-09-25T13:17:31+00:00</pubDate>
	<dc:creator>Geosphere</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot</title>
	<description>&lt;b&gt;nix342 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;So the question is can a game be made from these components? If a simple game can be formulated using the chips and dice it would be a perfect way to break the mind control and save the world! So when you meet some one with a pasted on smile who says &quot;&lt;img src=&quot;http://files.boardgamegeek.com/images/wow.gif&quot; alt=&quot;:wow:&quot; border=&quot;0&quot;&gt; I LOVE LCR!! &lt;img src=&quot;http://files.boardgamegeek.com/images/zombie.gif&quot; alt=&quot;zombie&quot; border=&quot;0&quot;&gt;&quot; You can say &quot;&lt;img src=&quot;http://files.boardgamegeek.com/images/ninja.gif&quot; alt=&quot;ninja&quot; border=&quot;0&quot;&gt; ME TOO!! &lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt; I've even come up with a different way to play...wanna try? &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&quot; Save the cheerleader, save the world, so to speak.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Here's a variant I came up with before knowing the real rules, perhaps it has enough choice to break the mind control. &lt;a href=&quot;http://www.boardgamegeek.com/article/1741453&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/1741453&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/1741453&lt;/A&gt;&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/1741461#1741461</link>
	<pubDate>2007-09-24T18:06:44+00:00</pubDate>
	<dc:creator>Messeya</dc:creator>
</item><item>
	<title>Thread: A Real Game Using LCR Components</title>
	<description>Having only known the components and an association to drinking games I had formulated these rules:&lt;br&gt;&lt;br&gt;Players each start with three chips (or shot glasses)&lt;br&gt;&lt;br&gt;Players roll one die for each chip in front of them (up to three, more if using multiple LCR sets) and choose one action to perform to one of their chips.&lt;br&gt;&lt;br&gt;L,C,and R still mean left, center, and right, but the pip means take the pot. Rolling multiple L's or R's gives the option to pass more than one space (i.e. a player rolling 3 R's could pass one two or three to the right). Rolling all pips forces the player to take the pot.&lt;br&gt;&lt;br&gt;The game ends when one player runs out of chips and is declared the winner. (in the drinking version all other players would then drink the shots in their possession)&lt;br&gt;&lt;br&gt;Play could be done in multiple rounds keeping track of lowest score. (or  BAC)&lt;br&gt;&lt;br&gt;Alternately players could each start with a unique chip color (or type of alcohol) and at the end of the game chips would be scored at 1 + distance from original owner (i.e. your own chips would be 1, chips from your left and right neighbors would be 2 etc.)&lt;br&gt;&lt;br&gt;While this is still very mindless, I realize upon reading the real rules I had given the game more credit than it deserved.</description>
	<link>http://www.boardgamegeek.com/article/1741453#1741453</link>
	<pubDate>2007-09-24T18:02:22+00:00</pubDate>
	<dc:creator>Messeya</dc:creator>
</item><item>
	<title>Thread: Re: Rule fix that will double your rating for this game.</title>
	<description>Was just at the local game store and heard something I found mildly disturbing.  Apparently a husband-and-wife duo decided it would be great to play Strip-LCR.  &lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt; He stopped them after they commented on how it greatly improved their marriage.&lt;br&gt;&lt;br&gt;But apparently their rule change would more than double their score</description>
	<link>http://www.boardgamegeek.com/article/1618221#1618221</link>
	<pubDate>2007-07-20T01:30:10+00:00</pubDate>
	<dc:creator>Advocator</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot</title>
	<description>&amp;nbsp;&amp;nbsp;&amp;nbsp; You know, you guys chew into LCR, but it gets a tremendous amount of play, and people enjoy it.  It's two-dollar gambling, and people get a thrill from that.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; For all the eye-rolling, it's more likely to get Joe-Six-Pack into a gaming store than just about anything else you'll find on this site, and that's a good thing.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Right?&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.</description>
	<link>http://www.boardgamegeek.com/article/1598959#1598959</link>
	<pubDate>2007-07-10T18:15:44+00:00</pubDate>
	<dc:creator>Sagrilarus</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot?</title>
	<description>While Tic-Tac-Toe is of some use for children, LCR is completely pointless. You might as well play One Up (toss a coin in the air and make bets on whether or not it will come down).&lt;br&gt;&lt;br&gt;Also Tic-Tac-Toe is fast. LCR sounds like it could go on for hours, one game suceeding the next.&lt;img src=&quot;http://files.boardgamegeek.com/images/zombie.gif&quot; alt=&quot;zombie&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1598870#1598870</link>
	<pubDate>2007-07-10T17:45:48+00:00</pubDate>
	<dc:creator>Philip Thomas</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot?</title>
	<description>&lt;b&gt;Philip Thomas wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;See if we can push it below Tic-Tac-Toe!&lt;/i&gt;&lt;br&gt;&lt;br&gt;That's an odd dilemma.  While Tic Tac Toe has choices and mistakes to be made, LCR isn't solved as a game due to the randomness.&lt;br&gt;&lt;br&gt;I think you simply have to choose which you hate more.</description>
	<link>http://www.boardgamegeek.com/article/1598190#1598190</link>
	<pubDate>2007-07-10T13:02:38+00:00</pubDate>
	<dc:creator>Geosphere</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot?</title>
	<description>Hmm, is it still 3 geekgold for a review?&lt;br&gt;&lt;br&gt;Follks, this is a classic candidate for the '1' rating. You don't even need to play the game to know that. At the moment lack of ratings is holding it higher in the rankings than it deserves. See if we can push it below Tic-Tac-Toe!</description>
	<link>http://www.boardgamegeek.com/article/1587379#1587379</link>
	<pubDate>2007-07-03T13:12:47+00:00</pubDate>
	<dc:creator>Philip Thomas</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot?</title>
	<description>I first heard about this, er, &quot;game&quot; through &lt;a href=&quot;http://www.boardgamenews.com/index.php/boardgamenews/comments/the_classic_misadventures_in_gaming_14/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Dan Bosley's Classic Misadventures in Gaming #14-15&lt;/a&gt;. Hilarious!&lt;br&gt;&lt;br&gt;&quot;It’s your turn, Lance tells me. Pull yourself together, man! Are you smoking something or what? Pay attention, man! How can you expect to do well in this game if you don’t focus on what you’re doing? Focus! That’s the key! Focus! Now, pay attention. You can’t win if you don’t watch to see what everyone’s doing.&quot;</description>
	<link>http://www.boardgamegeek.com/article/1587142#1587142</link>
	<pubDate>2007-07-03T07:59:55+00:00</pubDate>
	<dc:creator>jens_hoppe</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot</title>
	<description>There are a lot of pastimes that people enjoy that I do not. I generally don't feel compelled to ridicule them for spending time on them.&lt;br&gt;&lt;br&gt;We sell a lot of LCR at my store. A LOT of it. As a gamer and owner of the store I don't get it, don't want to play it and didn't really understand the appeal... until it was explained to me that A: It's generally played while drinking alcoholic beverages and B: One replaces the chips with real money. With those two things in mind it makes a lot more sense that somebody might have fun with this. It's like a slot machine that you play with your friends.</description>
	<link>http://www.boardgamegeek.com/article/1586166#1586166</link>
	<pubDate>2007-07-02T19:50:38+00:00</pubDate>
	<dc:creator>JayAdan</dc:creator>
</item><item>
	<title>Thread: Re: Rule fix that will double your rating for this game.</title>
	<description>&lt;i&gt;Rule fix that will double your rating for this game. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Hey! You're right&lt;br&gt;I rated it zero before your 'rule fix', and I rate it zero afterwards!&lt;br&gt;&lt;br&gt;It's not a GAME, and so doesn't belong on boardGAMEgeek&lt;br&gt;BOREDgamegeek, maybe...</description>
	<link>http://www.boardgamegeek.com/article/1585586#1585586</link>
	<pubDate>2007-07-02T14:21:06+00:00</pubDate>
	<dc:creator>Chrisboote</dc:creator>
</item><item>
	<title>Thread: Re: Rule fix that will double your rating for this game.</title>
	<description>&lt;i&gt;Rule fix that will double your rating for this game. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Hey! You're right&lt;br&gt;I rated it zero before your 'rule fix', and I rate it zero afterwards!&lt;br&gt;&lt;br&gt;It's not a GAME, and so doesn't belong on boardGAMEgeek&lt;br&gt;BOREDgamegeek, maybe...</description>
	<link>http://www.boardgamegeek.com/article/1585585#1585585</link>
	<pubDate>2007-07-02T14:21:01+00:00</pubDate>
	<dc:creator>Chrisboote</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot?</title>
	<description>&lt;b&gt;mistermarino wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This game needed a review because...why?&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Because there wasn't one.</description>
	<link>http://www.boardgamegeek.com/article/1585525#1585525</link>
	<pubDate>2007-07-02T13:46:09+00:00</pubDate>
	<dc:creator>Geosphere</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot?</title>
	<description>This game needed a review because...why?&lt;br&gt;&lt;br&gt;&lt;b&gt;RandallPeek wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If some bobblehead admitted to me that she liked LCR, I would immediately shut her down with a scathing, &quot;Oh, gee, and you were at least marginally interesting up to that point.&quot; and then walk away. Anyone who can't see the inadequacies of LCR as game or even pastime simply isn't worth my spit.&lt;/i&gt;&lt;br&gt;&lt;br&gt;And I would be there to comfort her and to explain the intricacies of the clothing-optional variant.</description>
	<link>http://www.boardgamegeek.com/article/1583345#1583345</link>
	<pubDate>2007-06-30T07:02:35+00:00</pubDate>
	<dc:creator>mistermarino</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot</title>
	<description>&lt;b&gt;RandallPeek wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If some bobblehead admitted to me that she liked LCR, I would immediately shut her down with a scathing, &quot;Oh, gee, and you were at least marginally interesting up to that point.&quot; and then walk away. Anyone who can't see the inadequacies of LCR as game or even pastime simply isn't worth my spit.&lt;br&gt;  On the other hand, if she said something like, &quot;I LOVE games! Do you play by Eon or Mayfair rules?,&quot; I would be forced to marry her on the spot, despite the fact that I am already married.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Charming, to the last.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1582922#1582922</link>
	<pubDate>2007-06-29T22:17:58+00:00</pubDate>
	<dc:creator>Sagrilarus</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot</title>
	<description>If some bobblehead admitted to me that she liked LCR, I would immediately shut her down with a scathing, &quot;Oh, gee, and you were at least marginally interesting up to that point.&quot; and then walk away. Anyone who can't see the inadequacies of LCR as game or even pastime simply isn't worth my spit.&lt;br&gt;  On the other hand, if she said something like, &quot;I LOVE games! Do you play by Eon or Mayfair rules?,&quot; I would be forced to marry her on the spot, despite the fact that I am already married.</description>
	<link>http://www.boardgamegeek.com/article/1582799#1582799</link>
	<pubDate>2007-06-29T20:58:59+00:00</pubDate>
	<dc:creator>RandallPeek</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot</title>
	<description>&lt;b&gt;nix342 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;So the question is can a game be made from these components?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Great idea.  A &quot;press your luck&quot; game seems ideal.  Cosmic Wimpout and Pass the Pigs are sort of there, but it needs to be simpler.</description>
	<link>http://www.boardgamegeek.com/article/1582135#1582135</link>
	<pubDate>2007-06-29T14:57:22+00:00</pubDate>
	<dc:creator>shumyum</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot</title>
	<description>So the question is can a game be made from these components? If a simple game can be formulated using the chips and dice it would be a perfect way to break the mind control and save the world! So when you meet some one with a pasted on smile who says &quot;&lt;img src=&quot;http://files.boardgamegeek.com/images/wow.gif&quot; alt=&quot;:wow:&quot; border=&quot;0&quot;&gt; I LOVE LCR!! &lt;img src=&quot;http://files.boardgamegeek.com/images/zombie.gif&quot; alt=&quot;zombie&quot; border=&quot;0&quot;&gt;&quot; You can say &quot;&lt;img src=&quot;http://files.boardgamegeek.com/images/ninja.gif&quot; alt=&quot;ninja&quot; border=&quot;0&quot;&gt; ME TOO!! &lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt; I've even come up with a different way to play...wanna try? &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&quot; Save the cheerleader, save the world, so to speak.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1581940#1581940</link>
	<pubDate>2007-06-29T12:44:03+00:00</pubDate>
	<dc:creator>nix342</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot</title>
	<description>&lt;b&gt;Toxidyne wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I always felt that &quot;LCR&quot; should stand for LoveCRaft.  &lt;img src=&quot;http://files.boardgamegeek.com/images/goo.gif&quot; alt=&quot;goo&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;No doubt the King in Yellow is behind the mind control plot.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; . . . or the Queen in Red.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.</description>
	<link>http://www.boardgamegeek.com/article/1581318#1581318</link>
	<pubDate>2007-06-28T23:39:42+00:00</pubDate>
	<dc:creator>Sagrilarus</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot?</title>
	<description>I always felt that &quot;LCR&quot; should stand for LoveCRaft.  &lt;img src=&quot;http://files.boardgamegeek.com/images/goo.gif&quot; alt=&quot;goo&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;No doubt the King in Yellow is behind the mind control plot.</description>
	<link>http://www.boardgamegeek.com/article/1581010#1581010</link>
	<pubDate>2007-06-28T20:40:49+00:00</pubDate>
	<dc:creator>Toxidyne</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot</title>
	<description>Part of me thinks that this analysis is making too much of LCR.  But then I see the rules, see that this is just a vast emptiness marketed as a game.  And sure, it's a game in much the same way rock / paper / scissors is a game.  Although at least in RPS you get to actually make a decision.&lt;br&gt;&lt;br&gt;LCR is okay for what it is, but I wouldn't exactly call it a game.  So I'm not really sure what it is.  A random result generator that uses people for one of its components, I guess.  No more or less important than the dice and chips.&lt;br&gt;&lt;br&gt;I think, in the end, that you're right on the money with this idea of what the game represents.  I wouldn't consider it post-Apocalyptic, so much as marketing combined with popular momentum.  LCR is the pet rock of games.  The big difference is that at least people knew what pet rocks were.  If someone said, &quot;Hey, I'm an animal lover too!  I have a whole shelf of pet rocks!&quot; we'd probably look at them funny and back away.&lt;br&gt;&lt;br&gt;This may be my future policy with LCR lovers as well.</description>
	<link>http://www.boardgamegeek.com/article/1580912#1580912</link>
	<pubDate>2007-06-28T19:52:27+00:00</pubDate>
	<dc:creator>KingCroc</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot</title>
	<description>&amp;nbsp;&amp;nbsp;&amp;nbsp; I would argue that Bunco gives LCR a run for the lightest game on Earth, although in my opinion Bunco is much more of an overall opiate.  It is uniquely well-designed to encourage drinking and partying in addition to game play.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Although its packaging includes a bell, so you can't fit it in your pocket.  &lt;a class='gamelink' target='_blank' href=&quot;/game/8689&quot;&gt;Bunco&lt;/a&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.</description>
	<link>http://www.boardgamegeek.com/article/1580866#1580866</link>
	<pubDate>2007-06-28T19:31:54+00:00</pubDate>
	<dc:creator>Sagrilarus</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot?</title>
	<description>You may be extrapolating too much from LCR in regards to what it says about society, but the application is nevertheless pretty awesome. &lt;img src=&quot;http://files.boardgamegeek.com/images/thumbs-up.gif&quot; alt=&quot;thumbsup&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I would quibble on lumping Brave New World and 1984 together, however. Huxley's fictional people would have loved LCR. Orwell's folks wouldn't know what to do with it. &lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Oh, and presuming  your subtitle isn't just a rhetorical question, my vote is for mind control plot. &lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt; &lt;br&gt;&lt;br&gt;&lt;i&gt;What better game is there to declare yourself a winner and feel good about yourself without having to put any effort at all in? Gratification without effort?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Several years ago I read an article about a survey given to high school seniors regarding their life goals. Way up near the top: &quot;Winning the lottery.&quot; &lt;br&gt;&lt;br&gt;I fear for the future. </description>
	<link>http://www.boardgamegeek.com/article/1580642#1580642</link>
	<pubDate>2007-06-28T18:12:43+00:00</pubDate>
	<dc:creator>Drew1365</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot?</title>
	<description>This is the most positive and glowing review of LCR I think I've ever read.</description>
	<link>http://www.boardgamegeek.com/article/1580574#1580574</link>
	<pubDate>2007-06-28T17:49:17+00:00</pubDate>
	<dc:creator>rayito2702</dc:creator>
</item><item>
	<title>Thread: Re: LCR: Heralding The End Of The World or Mind Control Plot</title>
	<description>Liquid Crystal Reality, my friend.  Everything is bright clear.</description>
	<link>http://www.boardgamegeek.com/article/1580474#1580474</link>
	<pubDate>2007-06-28T17:07:23+00:00</pubDate>
	<dc:creator>shumyum</dc:creator>
</item><item>
	<title>Thread: LCR: Heralding The End Of The World or Mind Control Plot?</title>
	<description>“I love games too!  Don’t you just love LCR?” – comment in a pub when a girl found out I was a gamer.  Hopefully I was able to control my twitching.&lt;br&gt;&lt;br&gt;LCR is the ultimate distillation of gaming for a segment of society that finds entertainment in the misfortune of others and shirks all personal responsibility.  This sector of society seems to be growing, or at least seems more in the public eye with newspapers where Paris Hilton is on the front page and genocidal sweeps in third world countries are lucky if they receive more than 3 sentences every two weeks.&lt;br&gt;&lt;br&gt;The game is an astoundingly efficient package of chips and dice in a tube.  The packaging is inexpensive, the chips equally so, and the single type of die doesn’t cost much either.  With a nice hanger top on the tube, it beautifully fills a retail display rack and becomes a countertop impulse purchase at thousands of stores world wide.  The design is outright brilliant from a design point of view.&lt;br&gt;&lt;br&gt;It is a wonder of a marketing driven product, and it exceeds all expectations in how well it sells.&lt;br&gt;&lt;br&gt;The game consists of each player taking chips to start the game, and rolling the dice, which have L C R and a dot as the sides.  A player rolls all 3 dice, and then distributes the chips.  R means give a chip to the player to your right.  C means put it in the center of the table.  L means to the left.  Dot means nothing.&lt;br&gt;&lt;br&gt;The winner is the last player with chips.&lt;br&gt;&lt;br&gt;The rules are about as simple as you can get, possibly simpler to teach than TicTacToe, and definitely easier to play, since thinking is optional.  Somehow, this must be fun for people.&lt;br&gt;&lt;br&gt;It’s pretty much Hi Ho Cherrio without the chrome of tiny plastic cherries and the spinner replaced by dice.  As a benefit to the young, LCR will teach Left and Right.  Oddly enough, its marketed for adults.  Or at least that’s what one has to assume, considering this is found on the counter of stores like Spencer Gifts, where the ‘adult only’ sections of the store cover most of the retail space.&lt;br&gt;&lt;br&gt;Here is a game where players get to laugh at the misfortune of others while not bearing any of the blame themselves.  Much like America’s Funny Home Videos.  And you don’t have to worry about things like learning rules like some games have.  &lt;br&gt;&lt;br&gt;What better game is there to declare yourself a winner and feel good about yourself without having to put any effort at all in?  Gratification without effort?  A perfect combination at a low price and portable packaging.&lt;br&gt;&lt;br&gt;What LCR does do successfully at least is bring people together around a table for some interaction.  Not that the game itself has interaction, but since the game is mindless, at least it allows people to chatter over the illusion of a game.  Giving people a context for human interaction is never a bad thing, and if that is the sole purpose of this game, and it is not viewed as a game at all, then it succeeds.  Maybe Buddhist monks can use it to achieve a state of mindlessness.  I guess it also succeeds as a gambling game, although I’m not sure you can consider something “a gamble” if at no time you can’t gamble more or less.  It also succeeds as a game for 5 year olds to learn about winning, losing, left, right, and how some things happen that can’t be controlled.  There’s probably a few thousand other games that teach those lessons, but I doubt any of them have sold nearly as well as LCR, so following the cues of society, this one must be the best, right?  &lt;br&gt;&lt;br&gt;It’s cheap, compact, simple, alleviates thought, allows winners to feel good, let’s people laugh at misfortune without anyone taking blame and sells by the case load, because this is apparently what people want.  Why does it sound like a set up from 1984 or Brave New World or a dozen other dystopian worlds?  Were people mindlessly drooling looking for a game like this, or did a game like this make people mindlesly drooling in some subtle form of insidious mind control by the Illuminati?&lt;br&gt;&lt;br&gt;I would not be surprised if someone found ancient texts showing the popularity of LCR as one of the signs of the apocalypse.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1580288#1580288</link>
	<pubDate>2007-06-28T16:04:35+00:00</pubDate>
	<dc:creator>Geosphere</dc:creator>
</item><item>
	<title>Thread: Re: Lol, is the game a joke?</title>
	<description>&lt;i&gt;At least once the Texas lottery reached a sufficiently high jackpot that your expected value for playing was positive, if you were a unique winner who didn't have to split the pot.&lt;/i&gt;&lt;br&gt;&lt;br&gt;If you are a unique winner who doesn't have to split the pot your expected value is always postive unless the prize is less than the cost of the ticket.&lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1538088#1538088</link>
	<pubDate>2007-06-06T20:32:20+00:00</pubDate>
	<dc:creator>Philip Thomas</dc:creator>
</item><item>
	<title>Thread: Re: Lol, is the game a joke?</title>
	<description>&lt;b&gt;abrannan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;No strategy and all luck could be used to describe a few other things that make tons of money.  Namely, the lottery and Slot Machines.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Actually there can be some strategy in lotteries where you pick your numbers, since you want to pick numbers which are unlikely to have been picked by other players (in the unlikely event that you win) so that you won't have to split the pot with someone else.&lt;br&gt;&lt;br&gt;At least once the Texas lottery reached a sufficiently high jackpot that your expected value for playing was positive, if you were a unique winner who didn't have to split the pot.&lt;br&gt;&lt;br&gt;Thus picking numbers greater than 31 is preferable, for example, since many players tend to pick numbers based on dates (birthdays, wedding anniversaries, etc).&lt;br&gt;&lt;br&gt;But yes, I'll agree that this is pretty slim pickings compared to the strategy in go or chess or most eurogames. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1538015#1538015</link>
	<pubDate>2007-06-06T19:55:49+00:00</pubDate>
	<dc:creator>russ</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		An LCR Shark in action &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic163215_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/163215</link>
	<pubDate>2006-11-21T16:02:32+00:00</pubDate>
	<dc:creator>Germarish</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		LCR Dice &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic155138_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/155138</link>
	<pubDate>2006-10-22T05:33:06+00:00</pubDate>
	<dc:creator>IronMoss</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		LCR Game Components &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic155137_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/155137</link>
	<pubDate>2006-10-22T05:33:03+00:00</pubDate>
	<dc:creator>IronMoss</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		ACTION SHOT!!! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic128688_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/128688</link>
	<pubDate>2006-05-30T19:35:11+00:00</pubDate>
	<dc:creator>ricottma</dc:creator>
</item></channel></rss>