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	<title>Game: Carcassonne: Cult, Siege and Creativity</title>
	<link>http://www.boardgamegeek.com/boardgame/35666</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 02 Dec 2008 15:53:47 -0600</lastBuildDate>
	<pubDate>Tue, 02 Dec 2008 15:53:47 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: How Exactly Does One Create One's Own Tile Using The Blank Tile?</title>
	<description>&lt;b&gt;Curtis Anderson wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;A blank tile is ingenious. It could be different every game. &lt;/i&gt;&lt;br&gt;&lt;br&gt;A kind of post modern or nihilistic Carcassonne. Players draw a blank tile and ask &quot;what IS a cloister?&quot; All points are then reduced to zero as there is no such thing as a point.</description>
	<link>http://www.boardgamegeek.com/article/2865870#2865870</link>
	<pubDate>2008-11-28T20:26:32+00:00</pubDate>
	<dc:creator>Emperor JD</dc:creator>
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	<title>Thread: Re: How Exactly Does One Create One's Own Tile Using The Blank Tile?</title>
	<description>A blank tile is ingenious. It could be different every game. </description>
	<link>http://www.boardgamegeek.com/article/2865015#2865015</link>
	<pubDate>2008-11-28T12:11:33+00:00</pubDate>
	<dc:creator>Curtis Anderson</dc:creator>
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	<title>Thread: Re: How Exactly Does One Create One's Own Tile Using The Blank Tile?</title>
	<description>You could print on Zeta card stock. This has the same linen type texture, but will make the tile slightly thicker.&lt;br&gt;&lt;br&gt;The easiest way is not to do anything at all to it... leave it blank!&lt;br&gt;&lt;br&gt;Here: &lt;a href=&quot;http://www.carcassonnecentral.com/forum/index.php?topic=517.0&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.carcassonnecentral.com/forum/index.php?topic=517&quot; rel=&quot;nofollow&quot;&gt;http://www.carcassonnecentral.com/forum/index.php?topic=517&lt;/A&gt;.0&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/2855943#2855943</link>
	<pubDate>2008-11-25T13:19:53+00:00</pubDate>
	<dc:creator>JoffW</dc:creator>
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	<title>Thread: Re: How Exactly Does One Create One's Own Tile Using The Blank Tile?</title>
	<description>If you're drawing tiles out of the &quot;tower&quot; then the difference in feel wouldn't matter.&lt;br&gt;If you're drawing out of the sack, then I agree you might feel the difference.  Maybe everyone can just agree to just dart their hand in and grab the first one they touch, no &quot;feeling around&quot;.</description>
	<link>http://www.boardgamegeek.com/article/2852489#2852489</link>
	<pubDate>2008-11-24T14:10:55+00:00</pubDate>
	<dc:creator>JohnnyDollar</dc:creator>
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	<title>Thread: How Exactly Does One Create One's Own Tile Using The Blank Tile?</title>
	<description>How exactly does one create one's own variant Carcassonne tile using the blank tile?&lt;br&gt;&lt;br&gt;My first instinct would be to draw amd paint an 8&quot; X 8&quot; square with the appropriate design and then shrink it down on a photocopier in order to fit the blank tile. *However,* problems arise immediately because if/when you glue something onto the tile, it's a dead giveaway to human touch that its surface is totally different in top-surface texture from the other regular Carcassonne tiles because it lacks that distinctly linen-like surface on one side.&lt;br&gt;&lt;br&gt;I think I'd need jeweler's glasses to try and paint anything tiny on the tile as it is now.&lt;br&gt;&lt;br&gt;Also, what sort of finish would best be used on the linenlike top surface to preserve whatever one had drawn and painted?&lt;br&gt;&lt;br&gt;I hope those who have already drawn and painted their blank tiles will provide us some guidance on how they went about doing it so that it almost, if not completely, blended in with the regular tiles.&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2852226#2852226</link>
	<pubDate>2008-11-24T11:08:29+00:00</pubDate>
	<dc:creator>ShreveportLAGamer</dc:creator>
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	<title>Thread: Re: Rules Questions, sigh...</title>
	<description>I am using Matt Harper's Complete Annotated Rules v5 draft, available from &lt;a href=&quot;http://www.carcassonnecentral.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.carcassonnecentral.com&quot; rel=&quot;nofollow&quot;&gt;www.carcassonnecentral.com&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;andreww wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;What if the Cult Place and Cloister in a challenge complete simultaneously?&lt;br&gt;&lt;/i&gt;&lt;br&gt;&quot;&lt;b&gt;Question&lt;/b&gt;: What if the tile placed completes both the shrine and the cloister?&lt;br&gt;&lt;b&gt;Answer&lt;/b&gt;: Then no-one completed the building first, and both receive points.&quot;&lt;br&gt;&lt;br&gt;&lt;b&gt;andreww wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;If I place a Heretic on a Cult Place adjacent to a Cloister where *I* have a Monk, is there no challenge? (The rules *seem* to say that there is only a challenge if the Monk belongs to one player and the Monk to another, but this is important enough to be stated explicitly.)&lt;br&gt;Andrew &lt;/i&gt;&lt;br&gt;&quot;If a player places a shrine directly (horizontally, vertically, or diagonally) next to a cloister of another player and deploys a heretic to it, a challenge is laid down to the monk. The same is true when a monk is deployed to a cloister directly next to a heretic. Challenging your own monk or heretic is also possible.&quot;&lt;br&gt;&lt;br&gt;&lt;b&gt;andreww wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;If I place a Cult Place and that tile *finishes* someone else's Cloister, does my placing a Heretic on the Cult Place begin a challenge? I think so, because meeple placement comes before scoring and meeple recovery, so a meeple placed on a Cloister or Cult Place that begins and ends a challenge would always be immediately returned to its owner scoring no points. But, again, it would be nice if this were explicit.&lt;br&gt;Andrew &lt;/i&gt;&lt;br&gt;&lt;br&gt;I do not think the rules need to be specific on this point. In one sense, they already are, since you answered your own question. It always follows, as you said:&lt;br&gt;1) Lay a tile&lt;br&gt;2) Move the wood&lt;br&gt;3) Score for completed features.&lt;br&gt;So in this case, yes the heretic is returned immediately, scoring no points.</description>
	<link>http://www.boardgamegeek.com/article/2815135#2815135</link>
	<pubDate>2008-11-12T13:37:59+00:00</pubDate>
	<dc:creator>JoffW</dc:creator>
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	<title>Thread: Cults make Meeples more scarce</title>
	<description>I think the Cults expansion changes the mental arithmetic that goes into deciding to place a meeple or not. Since Cult Places place and score very similarly to Cloisters, adding Cults essentially doubles the number of cloisters in play. Cloisters and Cult Places offer a lot of points, but they can hold on to meeples for a long time.&lt;br&gt;&lt;br&gt;I found that without Cults I would typically grab a city on the first or second tile. With the cults I find I sometime place a third tile on a city but leave it unclaimed, either because I'm short meeples (they're on Cloisters), or I don't want to be short meeples (in case a Cloister turns up). I certainly wasn't placing meeples on roads of less than four tiles.&lt;br&gt;&lt;br&gt;I suppose Challenges should free up some meeples early, but in practice the first religious institution placed usually has the advantage in a challenge, so we weren't eager to start challenges.&lt;br&gt;&lt;br&gt;So I think this expansion changes the cost/benefit calculation for meeples, making them scarcer. This is actually very cool, since its changes some of the under-workings of the game, instead of just giving you more of the same.&lt;br&gt;&lt;br&gt;Andrew</description>
	<link>http://www.boardgamegeek.com/article/2810374#2810374</link>
	<pubDate>2008-11-11T06:53:04+00:00</pubDate>
	<dc:creator>andreww</dc:creator>
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	<title>Thread: Re: Oh, so it's a &quot;tiny box&quot; expansion . . . </title>
	<description>&lt;br&gt;There should be a rule that after a game has two or three expansions the publisher must put out one rotten one (if they haven't already...). This way you can skip it, and after that you will have broken the completist urge and can make each purchase decision on its own merits.&lt;br&gt;&lt;br&gt;The Tower was a big help to me in this regard. I couldn't resist a Carcassonne box until then. Now I can decide each one on its merits.&lt;br&gt;&lt;br&gt;Andrew</description>
	<link>http://www.boardgamegeek.com/article/2810350#2810350</link>
	<pubDate>2008-11-11T06:38:42+00:00</pubDate>
	<dc:creator>andreww</dc:creator>
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	<title>Thread: Rules Questions, sigh...</title>
	<description>&lt;br&gt;Played three games with the new expansion tonight. The rules have several typos in them, but the following eventualities weren't even addressed...&lt;br&gt;&lt;br&gt;What if the Cult Place and Cloister in a challenge complete simultaneously?&lt;br&gt;&lt;br&gt;If I place a Heretic on a Cult Place adjacent to a Cloister where *I* have a Monk, is there no challenge? (The rules *seem* to say that there is only a challenge if the Monk belongs to one player and the Monk to another, but this is important enough to be stated explicitly.)&lt;br&gt;&lt;br&gt;If I place a Cult Place and that tile *finishes* someone else's Cloister, does my placing a Heretic on the Cult Place begin a challenge? I think so, because meeple placement comes before scoring and meeple recovery, so a meeple placed on a Cloister or Cult Place that begins and ends a challenge would always be immediately returned to its owner scoring no points. But, again, it would be nice if this were explicit.&lt;br&gt;&lt;br&gt;Andrew </description>
	<link>http://www.boardgamegeek.com/article/2810343#2810343</link>
	<pubDate>2008-11-11T06:34:47+00:00</pubDate>
	<dc:creator>andreww</dc:creator>
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	<title>Thread: Re: My final Carcassonne expansion!</title>
	<description>&lt;b&gt;Burgelkutt wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Drew1365 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The phrase is &lt;strike&gt;&quot;Catapulted the Meeple.&quot;&lt;/strike&gt;  retarded.&lt;/i&gt;&lt;br&gt;&lt;br&gt;FTFY.&lt;br&gt;Catapult is farking ridiculous.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&quot;Farking&quot;? Cuss like you mean it, sister! </description>
	<link>http://www.boardgamegeek.com/article/2804436#2804436</link>
	<pubDate>2008-11-09T03:51:28+00:00</pubDate>
	<dc:creator>Drew1365</dc:creator>
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	<title>Thread: Re: My final Carcassonne expansion!</title>
	<description>&lt;b&gt;Drew1365 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The phrase is &lt;strike&gt;&quot;Catapulted the Meeple.&quot;&lt;/strike&gt;  retarded.&lt;/i&gt;&lt;br&gt;&lt;br&gt;FTFY.&lt;br&gt;Catapult is farking ridiculous.</description>
	<link>http://www.boardgamegeek.com/article/2804358#2804358</link>
	<pubDate>2008-11-09T02:51:33+00:00</pubDate>
	<dc:creator>Burgelkutt</dc:creator>
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	<title>Thread: Re: Creativity Tile &quot;A-Bomb&quot;</title>
	<description>&lt;b&gt;Frankenfletch wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I was thinking of a &quot;plague&quot; city tile.  When added to any city it kills the meeple(s) in the City and in any other city connected by roads to the city with the Plague tile. &lt;br&gt;Another Idea I had was for a &quot;famine&quot; tile which, when attached to field negates the value of that field at the end of the game.&lt;br&gt;Just a couple Ideas that I have.  I would love to see all the ideas others have come up with.  Someone should make a geeklist.&lt;br&gt;&lt;br&gt;Edit: spelling&lt;/i&gt;&lt;br&gt;&lt;br&gt;Done -- &lt;a href=&quot;http://www.boardgamegeek.com/geeklist/36427&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;click here&lt;/a&gt;.</description>
	<link>http://www.boardgamegeek.com/article/2798507#2798507</link>
	<pubDate>2008-11-06T23:46:37+00:00</pubDate>
	<dc:creator>Biarien</dc:creator>
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	<title>Thread: Re: Creativity Tile &quot;A-Bomb&quot;</title>
	<description>I was thinking of a &quot;plague&quot; city tile.  When added to any city it kills the meeple(s) in the City and in any other city connected by roads to the city with the Plague tile. &lt;br&gt;Another Idea I had was for a &quot;famine&quot; tile which, when attached to field negates the value of that field at the end of the game.&lt;br&gt;Just a couple Ideas that I have.  I would love to see all the ideas others have come up with.  Someone should make a geeklist.&lt;br&gt;&lt;br&gt;Edit: spelling</description>
	<link>http://www.boardgamegeek.com/article/2798473#2798473</link>
	<pubDate>2008-11-06T23:33:41+00:00</pubDate>
	<dc:creator>Frankenfletch</dc:creator>
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	<title>Thread: Re: Creativity Tile &quot;A-Bomb&quot;</title>
	<description>Another idea:  &lt;br&gt;Plague:  Kills all (or opponents') followers in a certain radius.  &lt;br&gt;&lt;br&gt;First idea was a three tile radius in every direction:&lt;br&gt;[c]------------&lt;br&gt;-----*------&lt;br&gt;----***-----&lt;br&gt;---*****----&lt;br&gt;--***O***---&lt;br&gt;---*****----&lt;br&gt;----***-----&lt;br&gt;-----*------&lt;br&gt;------------&lt;br&gt;[/c]&lt;br&gt;O is the tile, * is the affected area, - is a placeholder.  Sorry it looks so ugly, but I can't be bothered to make a fancy graphic. &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2798452#2798452</link>
	<pubDate>2008-11-06T23:24:44+00:00</pubDate>
	<dc:creator>Biarien</dc:creator>
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	<title>Thread: Re: Creativity Tile &quot;A-Bomb&quot;</title>
	<description>I like the idea of removing tiles, but it seems a bit overpowered. Essentially, the player lucky enough to draw it can completely screw over his/her opponent and cause a massive point swing.&lt;br&gt;&lt;br&gt;Looks to be worth tweaking though.</description>
	<link>http://www.boardgamegeek.com/article/2797955#2797955</link>
	<pubDate>2008-11-06T21:19:32+00:00</pubDate>
	<dc:creator>erak</dc:creator>
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	<title>Thread: Re: Creativity Tile &quot;A-Bomb&quot;</title>
	<description>Just trying to throw in a little Ameritrash. Plague tile would work.</description>
	<link>http://www.boardgamegeek.com/article/2797707#2797707</link>
	<pubDate>2008-11-06T20:23:13+00:00</pubDate>
	<dc:creator>crankin666</dc:creator>
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	<title>Thread: Re: Creativity Tile &quot;A-Bomb&quot;</title>
	<description>Clever mechanic, but not very thematic. Perhaps calling it a Plague Tile could have the same effect and stay somewhat closer to the theme of the game. &lt;br&gt;&lt;br&gt;As I said though, nice mechanic.</description>
	<link>http://www.boardgamegeek.com/article/2797679#2797679</link>
	<pubDate>2008-11-06T20:15:04+00:00</pubDate>
	<dc:creator>Bixby</dc:creator>
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	<title>Thread: Creativity Tile &quot;A-Bomb&quot;</title>
	<description>I have drawn an A-Bomb on my creativity tiles and this is how it works. If you were to draw the &quot;A-Bomb&quot; you can place it next to any tile. All the tiles that touch the &quot;A-Bomb&quot;, including diagnal(8 max), are destroyed and removed form the game. If there was a meeple on any of those tiles they go back to their respective piles and the owner loses 2 points for each meeple blown up. The player who played the &quot;A-Bomb&quot; gets 1 point for each tile destroyed. It's fun and unexpected. </description>
	<link>http://www.boardgamegeek.com/article/2797521#2797521</link>
	<pubDate>2008-11-06T19:36:31+00:00</pubDate>
	<dc:creator>crankin666</dc:creator>
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	<title>Thread: Re: Carcassonne: Cult, Siege, and Creativity: a quirky collection</title>
	<description>A great review.  I picked up a copy of &lt;a class='gamelink' target='_blank' href=&quot;/game/35666&quot;&gt;Carcassonne: Cult, Siege and Creativity&lt;/a&gt; earlier this week for less than $4, but have not yet had a chance to play with it.</description>
	<link>http://www.boardgamegeek.com/article/2797276#2797276</link>
	<pubDate>2008-11-06T18:35:57+00:00</pubDate>
	<dc:creator>WillT</dc:creator>
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	<title>Thread: Re: Creativity tiles?</title>
	<description>&lt;b&gt;Palladin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;6) This one is more complex; use the blank in the same manner as the blank tile is used in Scrabble. Permit the player to either call a landmark feature for each of the four sides or, only for the sides that are matched to the display, and permit a subsequent player that plays to any open side of the blank tile to name the feature.&lt;/i&gt;&lt;br&gt;&lt;br&gt;My wife and I have already discussed what to do when we get this set, and have pretty much decided that this is what we'll do.  There'll have to be some qualifiers to it -- Do all roads or farmland end on this (a la Abbey), or do all roads continue (so you could have a potential of a 4-way traffic circle, and farms as if there's a tunnel or bridge to let them through)?  Do you count it as a tile toward any scoring, or (like the blank in scrabble or the Abbey) does it count 0 for all purposes?  Can you place a meeple on it, or do you treat it like the portal tiles of P/D (can place a meeple on any unoccupied tile &amp; feature)?  (My leaning is continue, 0 score, and place elsewhere.)</description>
	<link>http://www.boardgamegeek.com/article/2796691#2796691</link>
	<pubDate>2008-11-06T16:23:12+00:00</pubDate>
	<dc:creator>swmabie</dc:creator>
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	<title>Thread: Carcassonne: Cult, Siege, and Creativity: a quirky collection</title>
	<description>In my ever growing need to add that extra bit of “screwage” to a game of &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/822&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Carcassonne&lt;/a&gt;, a friend recently picked me up a copy of the newly (U.S.) released expansions for the base game and we got right into it the following night.  Having wanted a copy of &lt;a href=&quot;http://www.boardgamegeek.com/game/13300&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Die Katharer&lt;/a&gt; (aka Siege) for some time now, I have been following the release of this collection for some time.  I had just recently saw the Cult tiles and was also intrigued as I am always looking to expand Carcassonne in a new and unique way.&lt;br&gt;&lt;br&gt;In order to do a proper review of this suite of mini-expansions recently released in the states by Rio Grande Games, we added very little to the base game to check it out: Just the base game, &lt;a href=&quot;http://www.boardgamegeek.com/game/2993&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Inns and Cathedrals&lt;/a&gt;, The Cult, and Siege.  Inns and Cathedrals was added on purpose to take into account the full scope of the Siege rules, which are explained below.&lt;br&gt;&lt;br&gt;&lt;br&gt;ABOUT THE EXPANSIONS&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/game/38431&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;The Cult&lt;/a&gt;&lt;br&gt;&lt;br&gt;The Cult is a small expansion containing 6 “Cult” tiles, each showing a picture of a Cult altar place. A player may opt to man that cult place or any other feature on the tile, as they are not obligated to use the Cult feature.  A Cult tile may never be placed next to multiple Cloisters, according to the vague rules, and may not compete with multiple Cloisters.&lt;br&gt;&lt;br&gt;As far as mechanics, when a Cloister and a Cult are adjacent, a player may opt to man the Cult and challenge the existing laid (and manned) Cloister.  The Cult is completed in the same way as a Cloister, surrounding it by 8 tiles completely around it for scoring. Should neither feature be completed by the end of the game, players will get their usual partial scoring for their features. &lt;br&gt;&lt;br&gt;The bottom line “screwage” : The player who first circles their tile gets 9 points, the other player receives nothing and both meeples are removed from the board and returned to their owners.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/game/13300&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Siege&lt;/a&gt;&lt;br&gt;&lt;br&gt;Siege is a small expansion containing 4 tiles, which essentially allows you to lay siege on a city of your choice. Siege is an intriguing expansion as it acts as a double edged sword.&lt;br&gt;&lt;br&gt;How Siege hurts you:&lt;br&gt;&lt;br&gt;When a Siege tile is added to an existing City, it only yields 1 point per tile rather than 2.  If you are playing with Inns and Cathedrals, any completed City with a Cathedral scores 2 points per tile rather than 3.  Adding additional Siege tiles to a City does not amplify this effect, and the tiles remain at their reduced rates of value. &lt;br&gt;&lt;br&gt;To sum it up…If someone plays a Siege tile into your City, you are considered besieged for the game and you will receive reduced scoring, or worse, no score for incomplete besieged cities.  &lt;br&gt;&lt;br&gt;How Siege helps you:&lt;br&gt;&lt;br&gt;  So someone has laid a Siege tile in your City or perhaps you have done it yourself…not to worry!  It is possible to use this expansion to your advantage as well.  &lt;br&gt;&lt;br&gt;If a Cloister is placed adjacent to a City tile of a besieged City (either by you or another player) and is unmanned or previously completed, you may, once on your turn, extract a meeple from the besieged City and return it to your supply.  I found this feature to be especially helpful should you land yourself a wonderfully huge City which, thanks to your lovely friends, is impossible to complete unless you draw that one special tile that there is only one of (I know all you Carcassonne players know what I am talking about!)  If you have multiple meeples, you can extract one per turn until the City is empty.  Fairly unclear in the rule set, I am certain that you can only remove your meeples from a besieged City, and not other players.&lt;br&gt;&lt;br&gt;Screwed with a besieged City? It may be in your best interests to farm the land adjacent to any besieged City (may not be your own), as it reaps DOUBLE the amount of points in end scoring.   So that means you will receive 6 points instead of 3 and with the Pig in play, 8 points instead of 4.&lt;br&gt;&lt;br&gt;&lt;br&gt;Creativity&lt;br&gt;&lt;br&gt;Creativity is simply two blank tiles to use to create tiles you feel your Carcassonne game needs, or to plan your own mini-expansion for your games.  Remember: Skillful artistry is not required since only you will have to play with your bootleg looking tiles!  So have fun with this one!  Perhaps in the future, Rio Grande or another publisher will come forward and hold a contest for new “out of the box” Carcassonne expansions for only 2 tiles! (or at $6 US, you can buy another set of this collection and have more of all!)&lt;br&gt;&lt;br&gt;&lt;br&gt;PLAYABILITY/BOTTOM LINE:&lt;br&gt;&lt;br&gt;  Both Siege and the Cult played fairly well for us, but honestly, we had to consciously incorporate their functions into our game play to truly make them effective.  Unlike previous expansions that fluidly alter game play, these expansions can be placed with little effect to game play should you choose to do so.  After a few plays, careful strategic use of these tiles may benefit an experienced player, adding points to their coffers and stripping quite a few points from other players.  Certainly laying a Siege tile in a huge City that is not your own is a great way to even the playing field, or working in a Cult tile next to a Cloister on the leading player here and there and quickly out building them could reap you some desirable results.  STRATEGIC PLACEMENT OF THESE EXPANSION TILES ARE KEY.&lt;br&gt;&lt;br&gt;&lt;br&gt;IS IT WORTH THE MONEY?&lt;br&gt;&lt;br&gt;For 6 US dollars you really cannot buy too much these days! So for what it is, I feel it’s a good investment if you are a Carcassonne completist or want to add a new element to your game.  It won’t add a whole lot of new bells and whistles, but when utilized creatively, you could screw other players a bit and add some points to the scoring board in your favor! Have fun!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2796448#2796448</link>
	<pubDate>2008-11-06T15:29:36+00:00</pubDate>
	<dc:creator>lengthtoavoid</dc:creator>
</item><item>
	<title>Thread: Re: Rules in the box?</title>
	<description>Darn.  Thanks Scooter.</description>
	<link>http://www.boardgamegeek.com/article/2789022#2789022</link>
	<pubDate>2008-11-04T16:39:38+00:00</pubDate>
	<dc:creator>WillT</dc:creator>
</item><item>
	<title>Thread: Re: Rules in the box?</title>
	<description>Just recieved my copy today, and I got rules in my box.</description>
	<link>http://www.boardgamegeek.com/article/2789011#2789011</link>
	<pubDate>2008-11-04T16:37:43+00:00</pubDate>
	<dc:creator>scooter808</dc:creator>
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	<title>Thread: Rules in the box?</title>
	<description>I just picked up my copy of &lt;a class='gamelink' target='_blank' href=&quot;/game/35666&quot;&gt;Carcassonne: Cult, Siege and Creativity&lt;/a&gt; from Boards and Bits yesterday (thank you Tom).  However, I noticed that there were no instructions in the box.  Are there supposed to be included? (Of course, I already know how to use the tiles.)</description>
	<link>http://www.boardgamegeek.com/article/2788923#2788923</link>
	<pubDate>2008-11-04T16:17:59+00:00</pubDate>
	<dc:creator>WillT</dc:creator>
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	<title>Thread: Re: Oh, so it's a &quot;tiny box&quot; expansion . . . </title>
	<description>&lt;b&gt;Drew1365 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;So . . . I don't really need it. &lt;br&gt;&lt;br&gt;So why do I think I do? &lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Because it's priced around $4, and RGG kind of put some effort towards putting this little thing together.  It's a nice little set, really.</description>
	<link>http://www.boardgamegeek.com/article/2783588#2783588</link>
	<pubDate>2008-11-02T23:51:50+00:00</pubDate>
	<dc:creator>Skotte</dc:creator>
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	<title>Thread: Re: Session report: Do not use two!</title>
	<description>I would suggest, if you adopt the usage of more than one set of cult places, that you also use the (popular) house rule of laying out multiple tiles and let players choose fFrom one.&lt;br&gt;&lt;br&gt;I was attempting to fFind a link to such a description, but couldn't locate one easily.  So instead I'll just describe it:&lt;br&gt;&lt;br&gt;Three tiles are set out on the table, fFace up, where everyone can see them.  On your turn, you may draw a random tile, or one of the three visible tiles.  If you take one of the three, then draw a random tile, and place it fFace up to replace the one you took.&lt;br&gt;&lt;br&gt;That way, there is a little less random in the game, and you aren't bound by the luck of the draw.  Seems like this would be a great thing to use with a lot of cult tiles hampering who can place what where.</description>
	<link>http://www.boardgamegeek.com/article/2783582#2783582</link>
	<pubDate>2008-11-02T23:48:35+00:00</pubDate>
	<dc:creator>Skotte</dc:creator>
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	<title>Thread: Re: Creativity tiles?</title>
	<description>&lt;b&gt;Palladin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Oh what to do with the blank tiles?  Yes one could cut and paste images from anynumber of places devoted to Carc variants, but if I did that the result would an unpleasing cut and paste job.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I agree. Rarely is a cut and stuck job on Carc tiles pleasing.&lt;br&gt;&lt;br&gt;&lt;b&gt;Palladin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1)The player loses his or her turn.&lt;br&gt;&lt;br&gt;2)The player does not place a tile, but scores points. This approach opens up several possibilities. The blank tiles could be deemed owrth a set number of points, say 2 or 3; or the first blank tile drawn is worth 2 points and the second one worth 3 points; add a 4 or 6 sided die and permit a player to roll for the number of points to be awarded&lt;br&gt;&lt;br&gt;3)Permit the player to remove a meeple from the display. Again several possibilities are available, such as the player may only remove their own piece, or only remove an opponent's piece, or may any meeple (their own or an opponent's)&lt;br&gt;&lt;br&gt;4) Permit a player to add a meeple to the display without playing a tile.&lt;br&gt;&lt;br&gt;5) Permit a player to draw and place two tiles that turn.&lt;br&gt;&lt;br&gt;6) This one is more complex, but use the blank in the same manner as the blank tile is used in Scrabble. Permit the player to either call landmark feature for each of the four sides or, only the sides that are matched to the display, therby permitting a subsequent player that plays to any open side to name the feature.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Another idea, by using 1 blank tile and a white meeple, is that you get control of the white meeple. This can deployed along with the regular meeples. Leave the tile in front of you so everyone knows who the white meeple belongs to. You perhaps could colour the other tile in another non-standard colour (meeples are readily available in white/orange/brown/purple/pink) or even mark one tile with a builder icon, one with a meeple icon. Control of a white builder or white regular (or even big) follower.</description>
	<link>http://www.boardgamegeek.com/article/2779940#2779940</link>
	<pubDate>2008-10-31T22:43:27+00:00</pubDate>
	<dc:creator>JoffW</dc:creator>
</item><item>
	<title>Thread: Re: Creativity tiles?</title>
	<description>Oh what to do with the blank tiles?  Yes one could cut and paste images from any number of places devoted to Carc variants, but if I did that the result would an unpleasing cut and paste job. So, what about keeping them blank? Several ideas come to mind. Here are several approaches that could be applied when a player draws a blank tile:&lt;br&gt;&lt;br&gt;1)The player loses his or her turn.&lt;br&gt;&lt;br&gt;2)The player does not place a tile, but scores points. This approach opens up several possibilities. The blank tiles could be deemed worth a set number of points, say 2 or 3; or the first blank tile drawn is worth 2 points and the second one worth 3 points; or use a 4 or 6 sided die and permit a player to roll for the number of points to be awarded&lt;br&gt;&lt;br&gt;3)Permit the player to remove a meeple from the display. Again several possibilities are available, such as the player may only remove their own piece, or only remove an opponent's piece, or may remove any meeple (their own or an opponent's)&lt;br&gt;&lt;br&gt;4) Permit a player to add a meeple to the display without playing a tile.&lt;br&gt;&lt;br&gt;5) Permit a player to draw and place two tiles that turn.&lt;br&gt;&lt;br&gt;6) This one is more complex; use the blank in the same manner as the blank tile is used in Scrabble. Permit the player to either call a landmark feature for each of the four sides or, only for the sides that are matched to the display, and permit a subsequent player that plays to any open side of the blank tile to name the feature.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2779264#2779264</link>
	<pubDate>2008-10-31T19:18:24+00:00</pubDate>
	<dc:creator>Palladin</dc:creator>
</item><item>
	<title>Thread: Re: Creativity tiles?</title>
	<description>There are small one, two and four tile fan expansions in development at &lt;a href=&quot;http://www.carcassonnecentral.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.carcassonnecentral.com&quot; rel=&quot;nofollow&quot;&gt;www.carcassonnecentral.com&lt;/A&gt;&lt;/a&gt;.</description>
	<link>http://www.boardgamegeek.com/article/2767012#2767012</link>
	<pubDate>2008-10-28T08:25:40+00:00</pubDate>
	<dc:creator>JoffW</dc:creator>
</item><item>
	<title>Thread: Re: Creativity tiles?</title>
	<description>err yes. Kind of.&lt;br&gt;&lt;br&gt;thanks for the link.</description>
	<link>http://www.boardgamegeek.com/article/2764943#2764943</link>
	<pubDate>2008-10-27T17:02:24+00:00</pubDate>
	<dc:creator>malletman</dc:creator>
</item><item>
	<title>Thread: Re: Creativity tiles?</title>
	<description>You mean like this: &lt;a href=&quot;http://files.boardgamegeek.com/geekfile_view.php?fileid=14874&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;The Friar and the Farmhand&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/2764141#2764141</link>
	<pubDate>2008-10-27T13:09:12+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
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	<title>Thread: Creativity tiles?</title>
	<description>Has anyone got any good suggestions for the use of the blank creativity tiles.&lt;br&gt;&lt;br&gt;One idea I had but haven't fully formed is an extension of the King and Robber Baron idea to relate in some way to Cloisters and Farms. &lt;br&gt;&lt;br&gt;The &quot;Bishop&quot; card goes to the first player to complete a cloister and is transferred each time a new cloister is completed. Holding the card scores 5 points per completed cloister. Possibly to the player who completes the most cloisters.&lt;br&gt;&lt;br&gt;The &quot;Landowner&quot; card goes to a player who places 2 farmers and is transferred if someone places more than 2 farmers. Scores 2 points for each separate scoring farm at the end of the game.&lt;br&gt;&lt;br&gt;Any thoughts?&lt;br&gt;&lt;br&gt; </description>
	<link>http://www.boardgamegeek.com/article/2764107#2764107</link>
	<pubDate>2008-10-27T12:53:08+00:00</pubDate>
	<dc:creator>malletman</dc:creator>
</item><item>
	<title>Thread: Re: My final Carcassonne expansion!</title>
	<description>Well, mostly, it's becoming near-impossible to get all the damn expansions into the original box anymore. Tower tiles and bits /just/ fit, but that has an odd box anyway.&lt;br&gt;&lt;br&gt;B&gt;</description>
	<link>http://www.boardgamegeek.com/article/2759298#2759298</link>
	<pubDate>2008-10-25T01:43:16+00:00</pubDate>
	<dc:creator>thepackrat</dc:creator>
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	<title>Thread: Re: My final Carcassonne expansion!</title>
	<description>&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I am fairly certain I won't be getting the Catapult expansion (unless I somehow magically become an 8-year old boy again).&lt;/i&gt;&lt;br&gt;&lt;br&gt;Everybody clap your hands together and ask the Blue Fairy to make Brian a real live 8-year-old boy! (Geez, what I wouldn't do . . . ) &lt;br&gt;&lt;br&gt;&lt;b&gt;Bixby wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This game has finally &lt;b&gt;&quot;jumped the shark&quot;&lt;/b&gt; with expansions. &lt;/i&gt;&lt;br&gt;&lt;br&gt;The phrase is &lt;b&gt;&quot;Catapulted the Meeple.&quot;&lt;/b&gt;</description>
	<link>http://www.boardgamegeek.com/article/2757847#2757847</link>
	<pubDate>2008-10-24T17:00:49+00:00</pubDate>
	<dc:creator>Drew1365</dc:creator>
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	<title>Thread: Re: Oh, so it's a &quot;tiny box&quot; expansion . . . </title>
	<description>&lt;b&gt;Drew1365 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;So . . . I don't really need it. &lt;br&gt;&lt;br&gt;So why do I think I do? &lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;...because you can use the &lt;i&gt;Siege&lt;/i&gt; tiles and &lt;i&gt;Cathar&lt;/i&gt; tiles together and play my variation. &lt;i&gt;&lt;b&gt;Invasion of Catharism&lt;/b&gt;&lt;/i&gt; is available in the files section on BGG or from &lt;a href=&quot;http://www.carcassonnecentral.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.carcassonnecentral.com&quot; rel=&quot;nofollow&quot;&gt;www.carcassonnecentral.com&lt;/A&gt;&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/2757542#2757542</link>
	<pubDate>2008-10-24T15:27:56+00:00</pubDate>
	<dc:creator>JoffW</dc:creator>
</item><item>
	<title>Thread: Re: Oh, so it's a &quot;tiny box&quot; expansion . . . </title>
	<description>You are correct, you don't need it. But then again it is very cheap and your Carcassonne collection will be incomplete without it... &lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2757535#2757535</link>
	<pubDate>2008-10-24T15:23:22+00:00</pubDate>
	<dc:creator>GeoMan</dc:creator>
</item><item>
	<title>Thread: Re: Oh, so it's a &quot;tiny box&quot; expansion . . . </title>
	<description>because you are a completist?&lt;br&gt;&lt;br&gt;After some feedback that it is not good to add all the Cult tiles from Speilbox and this, it may be the 2nd expansion I need to skip in the series.</description>
	<link>http://www.boardgamegeek.com/article/2757505#2757505</link>
	<pubDate>2008-10-24T15:14:50+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
</item><item>
	<title>Thread: Oh, so it's a &quot;tiny box&quot; expansion . . . </title>
	<description>. . . and I already have &lt;b&gt;The Cathars&lt;/b&gt;, and I already have the &lt;b&gt;Cult&lt;/b&gt; tiles . . . . &lt;br&gt;&lt;br&gt;. . . and it looks like this would just get me one extra Cult tile. (Not counting the blank tiles . . .) &lt;br&gt;&lt;br&gt;So . . . I don't really need it. &lt;br&gt;&lt;br&gt;So why do I think I do? &lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2757400#2757400</link>
	<pubDate>2008-10-24T14:48:06+00:00</pubDate>
	<dc:creator>Drew1365</dc:creator>
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	<title>Thread: Re: Session report: Do not use two!</title>
	<description>I agree. I owned 3 sets of Cult places. One set from &lt;i&gt;King, Count and Consort&lt;/i&gt;, one from &lt;i&gt;Spielbox HiG Almanac &lt;/i&gt;and the set from &lt;i&gt;Cult, Siege and Creativity&lt;/i&gt;. (One set I gave away to my brother-in-law). You certainly do not want more that 6 cult tiles in a game!</description>
	<link>http://www.boardgamegeek.com/article/2756976#2756976</link>
	<pubDate>2008-10-24T12:30:18+00:00</pubDate>
	<dc:creator>JoffW</dc:creator>
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	<title>Thread: Session report: Do not use two!</title>
	<description>I had the somewhat fun experience last night of playing a 2-player game of Carcassonne using both &lt;a class='gamelink' target='_blank' href=&quot;/game/33458&quot;&gt;Carcassonne - Count, Kingnd Cult&lt;/a&gt; and &lt;a class='gamelink' target='_blank' href=&quot;/game/35666&quot;&gt;Carcassonne: Cult, Siege and Creativity&lt;/a&gt;. I had received the Count, King, and Consort expansion yesterday and was very excited despite the fact that I already owned every mini expansion in it. Having used the Cult places before, I naturally figured that the more, the merry! That was probably the last time I will make that mistake.&lt;br&gt;&lt;br&gt;Cult, Siege, &amp; Creativity comes with six cult places, of which I used 5 (one of them was damaged on the back). Count, King and Consort comes with 5 cult places, thus we played the game with 10 cults. We also were using &lt;a class='gamelink' target='_blank' href=&quot;/game/2993&quot;&gt;Carcassonne - Inns &amp; Cathedrals&lt;/a&gt;, &lt;a class='gamelink' target='_blank' href=&quot;/game/18836&quot;&gt;Carcassonne - The River II&lt;/a&gt;, and &lt;a class='gamelink' target='_blank' href=&quot;/game/7707&quot;&gt;Carcassonne - King &amp; Scout&lt;/a&gt;, all from the Count, King and Consort expansion, as well as the Siege tiles. Perhaps naively, I thought that more cult places would lead to a fun experience of virtually every cult place/cloister position being contested. The one factor we did not foresee is that such a situation cannot happen if the game is to work properly. As the game progressed, more and more of our meeples because &quot;trapped&quot; on cloisters and cult places. Due to the high number of them and the fact that cult places and cloisters must not have more than one neighboring opposite, it became very hard to place a lot of cults and cloisters simply due to the rule restriction. Similarly, most of our meeples remained on cults and cloisters the entire game. By the end of the game, we just were placing unclaimed cults and cloisters all over the board because we had nothing left to place on them. Out of 8 playable meeples (the big meeeple was being used), I ended the game on 3 cults, 2 cloisters, 2 farms, and a castle. My opponent had 4 cloisters, 2 cults, and 2 farms. In a normal game of Carcassonne, you would never witness the end of the game with so many meeples still on cloisters, because most of the cloisters would have been finished. The cults made this very difficult to do. &lt;br&gt;&lt;br&gt;Another odd phenomenon during the course of the game was that the increase in meeples on cults/cloisters made it so there was less competition on farms (neither of us even tried to steal the other's farm) and little competition in the castles (we both completed a 40+ point castle). I am not sure if this was a side-effect of not having enough meeples to play or just an odd result of shuffling the tiles. Regardless, there is certainly a lesson to learn from this.&lt;br&gt;&lt;br&gt;&lt;b&gt;Lesson:&lt;/b&gt; Do not use more than 6 cult places in a game of Carcassonne unless you realize that many of them will be uncompleted or go to waste. They are not meant to be available in high numbers so, therefore, only use one expansion's supply of them and remember: you don't always have to use a cult place as a weapon. They are worth more to a player if they are completed than if they are abandoned due to a lost religious war.</description>
	<link>http://www.boardgamegeek.com/article/2756733#2756733</link>
	<pubDate>2008-10-24T08:48:25+00:00</pubDate>
	<dc:creator>Whaleyland</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Bottom of box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic380915_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/380915</link>
	<pubDate>2008-10-07T15:58:14+00:00</pubDate>
	<dc:creator>JoffW</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Top of Box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic380914_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/380914</link>
	<pubDate>2008-10-07T15:57:24+00:00</pubDate>
	<dc:creator>JoffW</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Differences between Siege (top) and Cathar (bottom) tiles &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic380606_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/380606</link>
	<pubDate>2008-10-06T19:57:03+00:00</pubDate>
	<dc:creator>JoffW</dc:creator>
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	<title>Thread: Re: Finally got it!</title>
	<description>&lt;i&gt;So are the rules for this version of &quot;the Siege&quot; the same as they are described for the Cathars?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yes, exactly the same.&lt;br&gt;&lt;br&gt;I have a variant for using Cathars tiles and Siege tiles together over at &lt;a href=&quot;http://www.carcassonnecentral.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.carcassonnecentral.com&quot; rel=&quot;nofollow&quot;&gt;www.carcassonnecentral.com&lt;/A&gt;&lt;/a&gt; (available from the forum) for those of us lucky enough to have Cathars and Siege tiles.</description>
	<link>http://www.boardgamegeek.com/article/2704785#2704785</link>
	<pubDate>2008-10-06T18:02:51+00:00</pubDate>
	<dc:creator>JoffW</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Cult, Siege and Creativity. Creativity tiles showing back and front. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic380502_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/380502</link>
	<pubDate>2008-10-06T14:33:51+00:00</pubDate>
	<dc:creator>JoffW</dc:creator>
</item><item>
	<title>Thread: Re: Finally got it!</title>
	<description>So are the rules for this version of &quot;the Siege&quot; the same as they are described for the Cathars?</description>
	<link>http://www.boardgamegeek.com/article/2703248#2703248</link>
	<pubDate>2008-10-06T02:44:02+00:00</pubDate>
	<dc:creator>Emperor JD</dc:creator>
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	<title>Thread: Re: My final Carcassonne expansion!</title>
	<description>Well, it won't be the last that I get as i'm a Carcassonne completist &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;However, I doubt that the Catapult will get a lot of play... it's simply ridiculous.</description>
	<link>http://www.boardgamegeek.com/article/2702269#2702269</link>
	<pubDate>2008-10-05T17:19:23+00:00</pubDate>
	<dc:creator>JoffW</dc:creator>
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	<title>Thread: Re: Finally got it!</title>
	<description>&lt;b&gt;JoffW wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;2 blank tiles? What to do with them? &lt;br&gt;&lt;br&gt;I suppose only Friar and Farmhand:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://boardgamegeek.com/file/info/14874&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://boardgamegeek.com/file/info/14874&quot; rel=&quot;nofollow&quot;&gt;http://boardgamegeek.com/file/info/14874&lt;/A&gt;&lt;/a&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;I have a different plan.  Now that I have two copies of The Cathars (effectively), King &amp; Robber Baron, Count, and *three* copies of Cult Places, as well as the two blank tiles from this expansion and another from New World, I'm thinking I might be getting close to a bigger expansion.&lt;br&gt;&lt;br&gt;Families is what I'm considering (with 36 tiles), as it has a very interesting premise (the ability to help restrict people trying to sneak into your city) as well as a whole bunch of miscellaneous tiles that I've always longed for: a road-road-field-field piece with a cloister which separate the two roads (there's another one in The Tower with the tower foundation separating the two roads, but we rarely play that), a road-field-road-field tile where the road doesn't separate the fields and a four-way roundabout road.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/file/info/13644&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/file/info/13644&lt;/A&gt;&lt;br&gt;&lt;br&gt;Has anyone played this expansion?</description>
	<link>http://www.boardgamegeek.com/article/2701837#2701837</link>
	<pubDate>2008-10-05T11:48:11+00:00</pubDate>
	<dc:creator>_Fuz_</dc:creator>
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	<title>Thread: Re: My final Carcassonne expansion!</title>
	<description>This game has finally &lt;b&gt;&quot;jumped the shark&quot;&lt;/b&gt; with expansions. The Catapult looks ridiculous to me. This will be my last expansion as well. I will be focusing on some of the great fan created varianst for any variety I seek.</description>
	<link>http://www.boardgamegeek.com/article/2701609#2701609</link>
	<pubDate>2008-10-05T05:58:25+00:00</pubDate>
	<dc:creator>Bixby</dc:creator>
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	<title>Thread: Re: My final Carcassonne expansion!</title>
	<description>I am fairly certain I won't be getting the Catapult expansion (unless I somehow magically become an 8-year old boy again).  But I think it is a bit premature to write off any future expansions.  I thought Carcassonne was finished but pleasantly surprised with Abbey and Mayor.&lt;br&gt;&lt;br&gt;So I'll reserve judgement on ditching the line just because of one horrific expansion.</description>
	<link>http://www.boardgamegeek.com/article/2701492#2701492</link>
	<pubDate>2008-10-05T04:03:32+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
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	<title>Thread: Re: My final Carcassonne expansion!</title>
	<description>Yep, I concurr and do hereby solemnly swear that this will be my last Carcassonne expansion (until the next one) &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2701291#2701291</link>
	<pubDate>2008-10-05T01:25:05+00:00</pubDate>
	<dc:creator>Capoeirista</dc:creator>
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	<title>Thread: Re: My final Carcassonne expansion!</title>
	<description>&lt;b&gt;dylan3333 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Note that this is not a review but really just to say that (as the title suggests) this will be the last expansion I will buy. Enough is enough. I think that Carcassonne is great. But, the truth is the main large expansions were enough for me. However, I do like the seige.&lt;br&gt;&lt;br&gt;Am I alone in thinking this?&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Do you feel this way as a response to Carcassonne: Catapult? &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;(&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/337305&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/337305&lt;/A&gt;)</description>
	<link>http://www.boardgamegeek.com/article/2701277#2701277</link>
	<pubDate>2008-10-05T01:14:58+00:00</pubDate>
	<dc:creator>JohnnyDollar</dc:creator>
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	<title>Thread: My final Carcassonne expansion!</title>
	<description>Note that this is not a review but really just to say that (as the title suggests) this will be the last expansion I will buy. Enough is enough. I think that Carcassonne is great. But, the truth is the main large expansions were enough for me. However, I do like the seige.&lt;br&gt;&lt;br&gt;Am I alone in thinking this?&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2701177#2701177</link>
	<pubDate>2008-10-04T23:53:50+00:00</pubDate>
	<dc:creator>dylan3333</dc:creator>
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	<title>Thread: Re: Finally got it!</title>
	<description>&lt;b&gt;JoffW wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Infinity Games (UK) have it in stock. (&lt;a href=&quot;http://www.iguk.co.uk&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.iguk.co.uk&quot; rel=&quot;nofollow&quot;&gt;www.iguk.co.uk&lt;/A&gt;&lt;/a&gt;)&lt;/i&gt;&lt;br&gt;Yay!&lt;br&gt;I've just ordered it there.&lt;br&gt;&lt;b&gt;JoffW wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;2 blank tiles? What to do with them? &lt;br&gt;&lt;br&gt;I suppose only Friar and Farmhand:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://boardgamegeek.com/file/info/14874&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://boardgamegeek.com/file/info/14874&quot; rel=&quot;nofollow&quot;&gt;http://boardgamegeek.com/file/info/14874&lt;/A&gt;&lt;/a&gt;&lt;/i&gt;&lt;br&gt;Nah.&lt;br&gt;Why waste tiles with the proper backside, when those tiles are double-sided and are not placed face-down anyway?&lt;br&gt;They're just markers, thus can be made with any cardboard.&lt;br&gt;&lt;br&gt;I think I will use mine to make the river spring with the road and the pig meadow from the GQ expansion.</description>
	<link>http://www.boardgamegeek.com/article/2701130#2701130</link>
	<pubDate>2008-10-04T23:06:27+00:00</pubDate>
	<dc:creator>bonz</dc:creator>
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	<title>Image</title>
	<description>
		Tiles &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic379240_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/379240</link>
	<pubDate>2008-10-02T09:13:09+00:00</pubDate>
	<dc:creator>_Fuz_</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Box (underside) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic379239_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/379239</link>
	<pubDate>2008-10-02T09:11:40+00:00</pubDate>
	<dc:creator>_Fuz_</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Box (top) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic379238_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/379238</link>
	<pubDate>2008-10-02T09:10:52+00:00</pubDate>
	<dc:creator>_Fuz_</dc:creator>
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