<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Honeybears</title>
	<link>http://www.boardgamegeek.com/boardgame/359</link>
	<language>en-us</language>
	<lastBuildDate>Tue, 02 Dec 2008 16:28:19 -0600</lastBuildDate>
	<pubDate>Tue, 02 Dec 2008 16:28:19 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		Strong Fireman &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic344736_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/344736</link>
	<pubDate>2008-06-18T16:40:48+00:00</pubDate>
	<dc:creator>siuchak</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Fireman Rush Around &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic344735_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/344735</link>
	<pubDate>2008-06-18T16:39:58+00:00</pubDate>
	<dc:creator>siuchak</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic344734_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/344734</link>
	<pubDate>2008-06-18T16:37:40+00:00</pubDate>
	<dc:creator>siuchak</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Bucket Brigade edition. Run, little dudes! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic277229_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/277229</link>
	<pubDate>2007-12-10T03:06:09+00:00</pubDate>
	<dc:creator>Gola</dc:creator>
</item><item>
	<title>Thread: Re: The new Bucket Brigade edition</title>
	<description>I don't think this board needs to be stuck down any more than any other board.  Any board game can be bumped by a careless hand or dangling sleeve.&lt;br&gt;&lt;br&gt;However, I do agree the fireman-meeples are poorly designed.  It took us quite a while to &quot;see&quot; how they could even be firemen -- finally looking at the cards and considering the silhouette to be the shape of the firemen.  If they'd left the bucket out of the silhouette it would have looked more like a fireman, but it probably would have been even more prone to tipping over.&lt;br&gt;&lt;br&gt;It was a moderately interesting game though, providing that angst where you don't want to play any card from your hand, yet you have to.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1781921#1781921</link>
	<pubDate>2007-10-13T16:03:22+00:00</pubDate>
	<dc:creator>Jim Cobb</dc:creator>
</item><item>
	<title>Thread: Re: Bucket Brigade rules</title>
	<description>Thanks to David Fair for checking his copy of Honeybears against the rules for Bucket Brigade to help us find out that they are identical!&lt;br&gt;&lt;br&gt;Well done, Face2Face!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1781033#1781033</link>
	<pubDate>2007-10-12T23:28:12+00:00</pubDate>
	<dc:creator>ssmooth</dc:creator>
</item><item>
	<title>Thread: The new Bucket Brigade edition</title>
	<description>We played &lt;b&gt;Bucket Brigade&lt;/b&gt; last night to generally positive reviews but with just a wee bit of quibble to report.&lt;br&gt;&lt;br&gt;First I should say that I'd played Honeybears once or twice several years ago and had had it on my wantlist ever since, but due to the scarcity of the game never quite managed to nab a copy until this newly decorated edition by Face2Face Games made its appearance.  To give the Bucket Brigade re-design its &quot;props,&quot; the artwork on the cards is pleasing, with the firemen looking kind of old-fashioned and drawn with a heavy line, a little like woodcuts, and nicely colored, and the board looks fine and is easy to read for scoring purposes.  I'm also very happy to report that no rules changes were made during the transition to the new edition.&lt;br&gt;&lt;br&gt;With the full complement of five players, the game was at its theoretical maximum length already, and in the middle of the third hand, &quot;Earthquake&quot; Jack managed to jostle the board with his sleeve on the way back from moving a fireman, shaking the positions of all the pieces up beyond recall, so after five minutes of trying to fix it we finally had to declare a misdeal and start the round over.  So the game did run a little longer than was really good for it... and I've made a &quot;note to self&quot; that the board is going to need to be anchored to the table somehow, played on a tablecloth at least or stuck down with silly putty or something.  Also the pieces themselves (the four firemen who are racing up the ladder) have two problems: (a) You'd never guess from looking at them that they're supposed to be firemen, and (b) they are so poorly balanced, and have so little traction with the playing surface, that it takes an inordinate amount of care to place a fireman on the board in such a manner that it will stay standing up!&lt;br&gt;&lt;br&gt;Anyway, those were the quibbles, and I did say generally positive reviews.  Leon and I had played Honeybears in the past, so we sort of knew what to expect:  You play cards from your hand to move a color, but what you score for at the end of the race is how many cards you still have *left* in your hand for each color.  So all five of us reached again and again that point near the end of a race where we didn't want to play *any* card... the defining moment of frustration that I suppose makes people either find the game delightful or never want to play it again!&lt;br&gt;&lt;br&gt;Fortunately for the four guys, Angelika was at the table with us, never having played it before and bubbling over with exclamations about the wonderful irony of the game, unmistakably amused and entertained, so with that added sparkle we could hardly help but have a good time with it.&lt;br&gt;&lt;br&gt;Just the same, I'll be interested to find out if the game gets a little better with only four players and thus four rounds and three cards taken out of the deck.&lt;br&gt;&lt;br&gt;And as for the verdict on the new Bucket Brigade edition:  It looks good, we like it, and we'll figure out a way to stabilize the bits.  &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1780541#1780541</link>
	<pubDate>2007-10-12T20:02:08+00:00</pubDate>
	<dc:creator>ssmooth</dc:creator>
</item><item>
	<title>Thread: Bucket Brigade rules</title>
	<description>Are the rules for Bucket Brigade &lt;i&gt;exactly&lt;/i&gt; the same as the rules for Honeybears?  Or have small changes been made?&lt;br&gt;&lt;br&gt;Having played Honeybears only years ago, I'm not in a position to know the answer to this question myself.  But I've just gotten Bucket Brigade out of the shrinkwrap and am looking forward to having it on the table.&lt;br&gt;&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/1776288#1776288</link>
	<pubDate>2007-10-10T22:02:48+00:00</pubDate>
	<dc:creator>ssmooth</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Face 2 Face Edition: card backs &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic222354_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/222354</link>
	<pubDate>2007-06-20T18:38:23+00:00</pubDate>
	<dc:creator>Boomer</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Face 2 Face Edition: cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic222353_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/222353</link>
	<pubDate>2007-06-20T18:37:56+00:00</pubDate>
	<dc:creator>Boomer</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Face 2 Face Edition &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic222352_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/222352</link>
	<pubDate>2007-06-20T18:37:28+00:00</pubDate>
	<dc:creator>Boomer</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Ready for the race! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic206945_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/206945</link>
	<pubDate>2007-04-26T15:27:19+00:00</pubDate>
	<dc:creator>edroz</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Games components of the new version &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic199691_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/199691</link>
	<pubDate>2007-03-31T14:02:25+00:00</pubDate>
	<dc:creator>Pableras</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Cover of Bucket Brigade ... the new Honeybears &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic199026_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/199026</link>
	<pubDate>2007-03-28T16:03:02+00:00</pubDate>
	<dc:creator>Moviebuffs</dc:creator>
</item><item>
	<title>Thread: Re: Review by SOS (from 2000)</title>
	<description>Yes, Tal has some similarities - Honeybears is a simpler version of Tal, without the extra scoring possibilities for diamonds, etc.  In some ways, it's like Grand National Derby versus Titan the Arena vs Galaxy the Dark Ages...</description>
	<link>http://www.boardgamegeek.com/article/1361070#1361070</link>
	<pubDate>2007-02-27T17:35:06+00:00</pubDate>
	<dc:creator>sos1</dc:creator>
</item><item>
	<title>Thread: Re: Review by SOS (from 2000)</title>
	<description>Tal der Abenteuer seems like yet another variation on this mechanism.  I've been looking forward to Bucket Brigade but wonder if it'll seem duplicative, given that I have both of the others.  For what it's worth, Tal der Abenteur feels/plays nothing like Loco! even though, intellectually, you recognize the similarities.</description>
	<link>http://www.boardgamegeek.com/article/1360950#1360950</link>
	<pubDate>2007-02-27T16:51:46+00:00</pubDate>
	<dc:creator>smithhemb</dc:creator>
</item><item>
	<title>Thread: Re: Review by SOS (from 2000)</title>
	<description>Well, they are by the same designer.  But they have more differences than similarities, I think.&lt;br&gt;&lt;br&gt;Honeybears has a board, a straight race track, that all bears move along, and they can never go backwards.  Loco cards move on their own individual tracks, and the numbers can go up or down.  Honeybear cards are both VPs and movement cards - there are no chips.  Loco cards are &quot;movement&quot; and the relationship between the final card and chips held is VPs.</description>
	<link>http://www.boardgamegeek.com/article/1360934#1360934</link>
	<pubDate>2007-02-27T16:42:08+00:00</pubDate>
	<dc:creator>sos1</dc:creator>
</item><item>
	<title>Thread: Re: Review by SOS (from 2000)</title>
	<description>This sounds a little bit like &quot;Loco!&quot;.</description>
	<link>http://www.boardgamegeek.com/article/1360890#1360890</link>
	<pubDate>2007-02-27T16:23:32+00:00</pubDate>
	<dc:creator>paulclarke339</dc:creator>
</item><item>
	<title>Thread: Review by SOS (from 2000)</title>
	<description>Aww ... &lt;b&gt;&lt;i&gt;Honeybears&lt;/i&gt;&lt;/b&gt; is a cute little game.  It has a small board showing a beehive at one end and a bear's cave at the other. There are four colorful bears which start at the beehives and race to the cave, eating honey on the way.  And finally there are 55 cards. Even the artwork on the cards is cute.&lt;br&gt;&lt;br&gt;The game is aimed at children 8+, but it's one of those games that can be enjoyed by adults as well.  The mechanics are pure Knizia - in fact, they have a purity that he sometimes loses in other games.&lt;br&gt;&lt;br&gt;In this game, you don't control a single bear, but may move any of the four bears.  All four bears are used whether you have three, four, or five players.  The bears are moved by card play.&lt;br&gt;&lt;br&gt;Each color bear has eleven cards: six showing a walking bear (move 1 space), and five showing a running bear (move 2 spaces).  In addition, there are eleven cards of a rainbow suit, with the same proportion of walk to run cards.  With a rainbow card, you can move any bear.  The cards are shuffled and dealt out randomly to all players, so you'll usually have some of each color.&lt;br&gt;&lt;br&gt;The board is only 14 spaces long, and that includes a start space and finish space.  Half the board is labeled &quot;-1&quot;, and the other half has spaces ranging from &quot;0&quot; to &quot;+3&quot;.  When a card is played, the appropriately colored bear advances one or two spaces, depending on if it's walking or running.&lt;br&gt;&lt;br&gt;A round ends when one bear reaches the cave.  At that point, everyone scores for the round, the scores are recorded, and the race is run again until everyone's been First Player once.  Then total up all the scores to determine the winner of the game - very simple.&lt;br&gt;&lt;br&gt;Scoring is interesting, and bears the Knizia hallmark.  When one bear reaches the cave (the +3 space), everyone reveals the cards remaining in their hands.  Each pair of Walk cards of the same color is worth &lt;i&gt;five points times the value of the space the same-colored bear is on.&lt;/i&gt;  An additional Walk card is worth one point times the value of the space.  Run cards are worth two points times the value of the space. Rainbow cards are worth nothing.  The player who moved the bear into the cave gets a six-point bonus.&lt;br&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Scoring Example:&lt;/b&gt; if you have one Walk card for the bear that made it to the cave, that's three points.  If you have one Run card for a bear on a +1 space, that's an additional two points.  A third bear finished on a 0 space, so you score zero points for it no matter how many cards you have for that bear.  And if you have a pair of Walk cards for the final bear on a -1 space, that's worth -5 points, which brings your score for the hand to zero!&lt;/i&gt;&lt;br&gt;&lt;br&gt;So the simple yet truly lovely catch to the game is this: in order to move a bear, you have to spend potential victory points!&lt;br&gt;&lt;br&gt;Obviously, there's some luck involved here: whoever gets the most Rainbow cards can move a bear they have a lot of cards for, thus saving their victory points.  True, but it's hard to have &lt;b&gt;that&lt;/b&gt; many Rainbow cards - and if you don't spread their use around, no one else will move your bear.  Generally, for a bear to make it to the cave or even to the +2 spaces, it has to be moved by more than one player.&lt;br&gt;&lt;br&gt;Also, moving a bear to the +2 rank is risky, as someone else can then move it into the cave, scoring the +6 bonus for finishing the round. And of course, the more Rainbow cards you have, the fewer scoring cards in your hand - Rainbow cards score you no points at the end of the round. Besides, the distribution of Rainbow cards evens out over the rounds, so it hasn't been a problem in my experience.&lt;br&gt;&lt;br&gt;Bad card distribution is the only possible flaw, and the odds are against the same player getting the most Rainbow cards every round. No, for all it's cuteness and apparent youthful target audience, &lt;b&gt;&lt;i&gt;Honeybears&lt;/i&gt;&lt;/b&gt; is actually a very fine quick game.  A great filler with some substance in an all-adult group, and a fine family game parents will enjoy playing with their children.  I recommend it!</description>
	<link>http://www.boardgamegeek.com/article/1359897#1359897</link>
	<pubDate>2007-02-27T01:19:52+00:00</pubDate>
	<dc:creator>sos1</dc:creator>
</item><item>
	<title>Thread: Re: Pic of rethemed Bucket Brigade</title>
	<description>I dont like this new theme. Honeybears is not a great theme but its considerably better.&lt;br&gt;A more appropriate theme could of been mountain climbing, car racing etc...&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1239448#1239448</link>
	<pubDate>2006-12-22T18:52:21+00:00</pubDate>
	<dc:creator>Leonardo</dc:creator>
</item><item>
	<title>Thread: Re: Pic of rethemed Bucket Brigade</title>
	<description>A pure abstract so any theme is as good as another. Bears are a little cute so maybe the firefighter theme might work better encompassing a larger range of buyers?</description>
	<link>http://www.boardgamegeek.com/article/1239389#1239389</link>
	<pubDate>2006-12-22T18:33:29+00:00</pubDate>
	<dc:creator>Robrob</dc:creator>
</item><item>
	<title>Thread: Pic of rethemed Bucket Brigade</title>
	<description>BoardgameNews posted pics of F2F new version - &lt;A target='_blank' href=&quot;http://www.boardgamenews.com/index.php/boardgamenews/comments/bucket_brigade_a_first_look_at_the_new_honeybears/&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamenews.com/index.php/boardgamenews/comment...&lt;/A&gt;&lt;br&gt;&lt;br&gt;Any thoughts?</description>
	<link>http://www.boardgamegeek.com/article/1238755#1238755</link>
	<pubDate>2006-12-22T14:11:46+00:00</pubDate>
	<dc:creator>matt769</dc:creator>
</item><item>
	<title>Thread: Re: Reprinted in 2005</title>
	<description>Playroom should have reprinted this instead of doing some of Reiner's other average fillers...</description>
	<link>http://www.boardgamegeek.com/article/1153000#1153000</link>
	<pubDate>2006-11-02T13:45:01+00:00</pubDate>
	<dc:creator>shawn_low</dc:creator>
</item><item>
	<title>Thread: Re: Reprinted in 2005</title>
	<description>New title is Bucket Brigade. Release date is &quot;early 2007,&quot; which probably means this time next year... </description>
	<link>http://www.boardgamegeek.com/article/1074742#1074742</link>
	<pubDate>2006-09-12T14:40:45+00:00</pubDate>
	<dc:creator>mmarshallmd</dc:creator>
</item><item>
	<title>Thread: Re: Reprinted in 2005</title>
	<description>Their site now says that it's for 2007...and rethemed?!! But how can you beat a theme involving bears who want honey? How?!!</description>
	<link>http://www.boardgamegeek.com/article/858585#858585</link>
	<pubDate>2006-03-26T18:08:41+00:00</pubDate>
	<dc:creator>ltux</dc:creator>
</item><item>
	<title>Thread: Re: Reprinted in 2005</title>
	<description>Now 2006... Where is it???</description>
	<link>http://www.boardgamegeek.com/article/772080#772080</link>
	<pubDate>2006-01-19T09:36:15+00:00</pubDate>
	<dc:creator>Norbert666</dc:creator>
</item><item>
	<title>Thread: Re: Reprinted in 2005</title>
	<description>Does anyone have news on this reprint?  Face 2 Face no longer has the game  &lt;br&gt;listed on the link?</description>
	<link>http://www.boardgamegeek.com/article/704954#704954</link>
	<pubDate>2005-11-23T22:56:31+00:00</pubDate>
	<dc:creator>jpearso2</dc:creator>
</item><item>
	<title>Thread: Re:Reprinted in 2005</title>
	<description>EYE of NiGHT (#50380),&lt;br&gt;&lt;br&gt;Do you see a timely publisher for Settlers?  &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I'm pleased Honeybears is going back in print.  Hopefully it will be cheaper than $30.  </description>
	<link>http://www.boardgamegeek.com/article/59519#59519</link>
	<pubDate>2004-10-13T04:42:42+00:00</pubDate>
	<dc:creator>BilboAtBagEnd</dc:creator>
</item><item>
	<title>Thread: Re:Reprinted in 2005</title>
	<description>Robrob (#50923),&lt;br&gt;&lt;br&gt;Here's their catalog: &lt;A target='_blank' href=&quot;http://www.face2facegames.com/index.cfm?fuseaction=catalog&quot; rel=&quot;nofollow&quot;&gt;http://www.face2facegames.com/index.cfm?fuseaction=catalog&lt;/A&gt;&lt;br&gt;&lt;br&gt;I've bought &lt;i&gt;Sleuth&lt;/i&gt; and Martin bought &lt;i&gt;Boomtown&lt;/i&gt; so you should be able to get a good idea of what they're charging now.</description>
	<link>http://www.boardgamegeek.com/article/50927#50927</link>
	<pubDate>2004-08-26T05:02:42+00:00</pubDate>
	<dc:creator>mlvanbie</dc:creator>
</item><item>
	<title>Thread: Re:Reprinted in 2005</title>
	<description>It's 55 cards, four pawns and a cardboard rectangle let us hope it is priced accordingly. </description>
	<link>http://www.boardgamegeek.com/article/50923#50923</link>
	<pubDate>2004-08-26T04:17:15+00:00</pubDate>
	<dc:creator>Robrob</dc:creator>
</item><item>
	<title>Thread: Re:Reprinted in 2005</title>
	<description>mlvanbie (#50371),&lt;br&gt;&lt;br&gt;Wow, it looks like I know what I'm talking about. See my prediction on the previous comment....&lt;br&gt;&lt;br&gt;I see....I see...giant silver birds flying in the sky, with men in them. I see war, in the east. I see an English publisher for Settlers...</description>
	<link>http://www.boardgamegeek.com/article/50380#50380</link>
	<pubDate>2004-08-22T09:26:14+00:00</pubDate>
	<dc:creator>EYE of NiGHT</dc:creator>
</item><item>
	<title>Thread: Re:Reprinted in 2005</title>
	<description>mlvanbie (#50370),&lt;br&gt;&lt;br&gt;Make that Face2Face ... and read more carefully next time.</description>
	<link>http://www.boardgamegeek.com/article/50371#50371</link>
	<pubDate>2004-08-22T06:37:53+00:00</pubDate>
	<dc:creator>mlvanbie</dc:creator>
</item><item>
	<title>Thread: Reprinted in 2005</title>
	<description>... by Piatnik in English.</description>
	<link>http://www.boardgamegeek.com/article/50370#50370</link>
	<pubDate>2004-08-22T06:36:06+00:00</pubDate>
	<dc:creator>mlvanbie</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>I figured that, at most, I would only own a handful of games that Sheila &amp; James did not own.  They had time for one more game before departing, so she searched the shelves and shouted out “Honey Bears!”  It has been years since I’ve played this nifty Reiner Knizia title, so I was happy to oblige.  Jim and Steve joined us for the race to the honey pots.&lt;br&gt;&lt;br&gt;We played three races as I’ve always felt that this was the “sweet spot” for the game.  More races just feel like too many.  Sheila raced to the lead in the first heat, but was surpassed by Jim in the second round.  Jim managed to hold onto the lead for a narrow victory.&lt;br&gt;&lt;br&gt;Round-by-round scores:&lt;br&gt;&lt;br&gt;Round 1:  Sheila 25, Steve 22, Jim 22, Greg 19, James 19&lt;br&gt;Round 2:  Jim 43, Sheila 37, Steve 33, James 31, Greg 30&lt;br&gt;Round 3:  Jim 61, Sheila 59, Steve 54, Greg 53, James 48&lt;br&gt;&lt;br&gt;Ratings:  Sheila 8, Jim 7.5, Steve 7, James 6.5, Greg 6.5&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/36127#36127</link>
	<pubDate>2004-05-13T23:25:07+00:00</pubDate>
	<dc:creator>gschloesser</dc:creator>
</item><item>
	<title>Thread: Re:Price Insanity</title>
	<description>Eric Brosius (#32234),&lt;br&gt;&lt;br&gt;Sorry Eric, but Honeybears is way over-rated. It's a nice children's game, but adults will be disappointed. Anybody that pays $9.95 for it has paid much too much, but 30 dollars?!&lt;br&gt;Cheers,&lt;br&gt;Jon.&lt;br&gt;ps - The good Doktor seems to be on a re-print roll. Lots of his recent games are coming back in print. Wait a while and this will too no doubt...</description>
	<link>http://www.boardgamegeek.com/article/32253#32253</link>
	<pubDate>2004-04-05T17:51:51+00:00</pubDate>
	<dc:creator>EYE of NiGHT</dc:creator>
</item><item>
	<title>Thread: Re:Price Insanity</title>
	<description>Robrob (#32226),&lt;br&gt;&lt;br&gt;Honeybears is a highly-rated, out-of-print game.  Funagain has been finding caches of out-of-print games, marking them up, and selling them on the website.</description>
	<link>http://www.boardgamegeek.com/article/32234#32234</link>
	<pubDate>2004-04-05T11:06:22+00:00</pubDate>
	<dc:creator>Eric Brosius</dc:creator>
</item><item>
	<title>Thread: Re:Price Insanity</title>
	<description>Robrob (#32226),&lt;br&gt;Maybe you should start a new list &quot;Simple Games, Wayout Prices&quot;... this is not the only game suffering from &quot;price creep&quot;.  Maybe its just the lack of competition in the market?  My advice - make your own copy, using cardboard tokens instead of playing cards.</description>
	<link>http://www.boardgamegeek.com/article/32231#32231</link>
	<pubDate>2004-04-05T10:03:00+00:00</pubDate>
	<dc:creator>gamesbook</dc:creator>
</item><item>
	<title>Thread: Price Insanity</title>
	<description>OK, I admit this is a cute and playable abstract game designed for kids and tolerable for adults. But the Funagain Games website is now listing this one for &lt;b&gt;$29.95&lt;/b&gt;!!!!!!!!!! Are they insane? It's 55 playing cards, four pawns and a cardboard rectangle for gosh sakes. Soon Knizia will be selling the &quot;Rock, Paper and Scissors Game&quot; for $29.95.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/mad.gif&quot; alt=&quot;:angry:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/32226#32226</link>
	<pubDate>2004-04-05T05:01:12+00:00</pubDate>
	<dc:creator>Robrob</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>Dan here - while we were waiting for others to arrive, Rick, William and I decided to try out the Reiner Knizia game of Honeybears.   This is a filler-type game.  The game comes with  4 wooden bears - red, yellow, green and blue, and a deck of Walking Bear and Running Bear cards.&lt;br&gt;&lt;br&gt;Each player is dealt a hand of cards.  The cards consist of red, yellow, green, blue, and joker cards.  Half of them are Walk-cards, which allow you to advance the matching-colored bear one space along the forest track heading from the beehives to the honeypots.  The other half of the cards are Run-cards, which allow you to move the matching-colored bear two spaces.   The jokers allow you to move whatever bear you want to move.&lt;br&gt;&lt;br&gt;The catch is, as soon as any bear gets to the honeypots (the finish-line), each player scores points for the cards he has remaining in his hand.  And the closer each bear is to the finish-line, the more points the matching-color bear cards score for you.&lt;br&gt;&lt;br&gt;Thus, in order to advance a bear, you have to use up your matching-color bear-cards, which in turn leaves you with LESS of those cards to score that particular bear at the end of the race.  Because of this, the races tend to be close - no bear gets too far ahead.&lt;br&gt;&lt;br&gt;Scoring is typical Knizia.  Each pair of same-color Walk cards is worth 5 points.  Each single Walk card is worth 1 point.  Each Run-card is worth 2 points.  Then, you multiply the previous values by the number along the edge of the racetrack.  The finish line is worth 3 points.  Thus, if the red bear finishes first, and you have a pair of red bear Walk-cards, you would score (5 times 3) 15 points for those 2 cards.  And you would score 3  points for a single red Walk-card, or 6 points for a red Run-card.  Jokers score zero.  And the player who moves a bear across the finish line first gets an additional 6 points.&lt;br&gt;&lt;br&gt;The further away you are from the finish line, the smaller the numbers on the edge of the race track, which means those bears that are further away score less (or possibly even negative).&lt;br&gt;&lt;br&gt;So you want to keep your cards in your hand in order to score them.  But unless someone else is moving the bear you want moved,  you may have to use up some of those scoring cards in order to move the bear or bears you want to, in order to score whatever you can.&lt;br&gt;&lt;br&gt;In the first game, William and I tied with 32 points, while Rick scored 25&lt;br&gt;&lt;br&gt;Then Patrick arrived.&lt;br&gt;&lt;br&gt;We then played with Rick’s Start-Player Pointer-Atter for a few minutes.  This is a little metal hand-spinner that basically spins for about 12 minutes once you start it.  We played 3 rounds of Honeybears while we waited to find out who should go first.   Then we got into the game.&lt;br&gt;&lt;br&gt;We played 4 rounds (or 4 mini-games).  Rick, Patrick, and William all thought the game had too much luck.  I disagree.  Oh, there’s luck of course.   This isn’t Chess.  Or Tigris and Euphrates.  Or Tiggers and Eeyores. Any game with cards will have the distribution of cards to deal with - that is luck.  But it’s what you do with the cards you’re dealt with - there is some strategy involved.   I think it’s sort of like 6 Nimmt in a way - when you first start playing it, you think the game is total luck.  But there is strategy to 6 Nimmt.  Sure, sometimes you do get screwed by a bad hand of cards.  But skillful, strategic play will let you make the best of those cards, and allow you more wins than mere chance would dictate.&lt;br&gt;&lt;br&gt;You will note that I won handily 2 of the 4 rounds played, plus I tied for first in the 3-player game above.  Skill, my friends, skill.  And in only one of the 5 rounds did I score the 6 points for moving a bear to the finish line - I let other players do that while I tried to maximize my score.  Luck, Ha! The Honeybear Master speaketh.  (Wait for the strategy guide...)&lt;br&gt;&lt;br&gt;Anyhow, enough chest-beating.&lt;br&gt;&lt;br&gt;In the first round the scores were&lt;br&gt;&lt;br&gt;*Dan* ... 25&lt;br&gt;Rick ... 21&lt;br&gt;Patrick ... 10&lt;br&gt;William ... 7&lt;br&gt;&lt;br&gt;In round 2, Rick commented “This game is pure luck”.  Rick, Rick, Rick.  And this from a 6 Nimmt master...&lt;br&gt;&lt;br&gt;For round 2, Patrick wanted to play a variant.  So we faced all the wooden bears backwards, so they had to keep looking over their shoulders to see where they were going....&lt;br&gt;&lt;br&gt;The scores in Round 2:&lt;br&gt;&lt;br&gt;*Dan* ... 26&lt;br&gt;Patrick ... 25&lt;br&gt;Rick ... 23&lt;br&gt;Willliam ... 23&lt;br&gt;&lt;br&gt;In round 3, William and Patrick wanted to try another variant.  So the bears started out upside down, laying on their backs.  The bears found that this was a much more awkward way of moving, since their backs weren’t made for walking and running.   This new bear-position obviously threw me off my game, since I didn’t win this round....&lt;br&gt;&lt;br&gt;The scores in Round 3:&lt;br&gt;&lt;br&gt;*William* ... 28&lt;br&gt;Patrick ... 20&lt;br&gt;Dan ... 16&lt;br&gt;Rick ... 14&lt;br&gt;&lt;br&gt;Finally, in round 4, we found the bears in rather unusual starting positions.  Fortunately, the race started early enough that we were spared the sight of seeing any orange or turquoise bears develop....&lt;br&gt;&lt;br&gt;The scores in Round 4:&lt;br&gt;&lt;br&gt;*Rick* ... 31&lt;br&gt;*William* ... 31&lt;br&gt;Dan ... 30&lt;br&gt;Patrick ... 23&lt;br&gt;&lt;br&gt;Corwin Composite Scoring:&lt;br&gt;&lt;br&gt;*Dan* - 97&lt;br&gt;Rick - 89&lt;br&gt;William - 89&lt;br&gt;Patrick - 77&lt;br&gt;&lt;br&gt;We forgot to rate the game,  but I have no doubt that due to Rick’s constant comparisons to Tigris and Euphrates, it would have gotten 9’s all around. &lt;br&gt;&lt;br&gt;Or maybe 3’s.  &lt;br&gt;&lt;br&gt;I’d give it a 5.  It was cute, and kids would like it.  And I do think there is a little strategy.  Not tons, but there is some.  It’s not 100% luck.  Besides - could all those other session reports on BoardgameGeek be wrong? &lt;br&gt;&lt;br&gt;In a way, the game also reminds me of Galloping Pigs.  Maybe the 2 games could be combined and we could have Galloping Honeybear Pigs...&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/16053#16053</link>
	<pubDate>2002-05-02T17:46:49+00:00</pubDate>
	<dc:creator>Dan Bosley</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>Time for one more game to close out the evening.  Larry Levy, Rob&lt;br&gt;Derrick, Bryan Rankin and Chris Lohroff joined me for a game of Honey&lt;br&gt;Bears.  We raced three heats, with Brian leading from the get-go. &lt;br&gt;Several of us made a good run at him in the final rounds, but he had a&lt;br&gt;large enough lead to hold on for the victory.&lt;br&gt;&lt;br&gt;Finals:  Bryan 65, Greg 61, Larry 59, Rob 57, Chris (Lard Butt) Lohroff&lt;br&gt;37&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/16039#16039</link>
	<pubDate>2002-04-30T18:55:19+00:00</pubDate>
	<dc:creator>gschloesser</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>HONEYBEARS - With Joe, Mark, Rob and myself. A nice 4 player game of Honeybears which may feel a little childish but the game has some interesting strategy elements and has enough to it to be a nice filler for adults. And it's kinda neat watching the bears advance down he track towards the pot of honey! There was a lot of lobbying for different bears - it was clear on at least one round that &quot;Red Bear Must WIN&quot; although I don't remember if he did or not! This is a race game - where you use different colored cards to move different colored bears down the track - the first to reach the honey pot ends the game. You score for cards left in your hand (so cards you actually used to move the bears are &quot;spent&quot; and do not count) and they score higher values depending on the advancement of the corresponding bear. A neat little game - and three full rounds took well under an hour. I think everyone enjoyed it as a cute filler. I think this one is sadly out of print now but I recommend this light and somewhat underrated Knizia game. &lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/14804#14804</link>
	<pubDate>2001-08-02T14:38:23+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>Alan writes:&lt;br&gt;&lt;br&gt;A first time played for Craig. In the first round only 2 bears were in the positive scoring section; in round 2 all four bears scored positively; and in the last round only 1 bear scored positively. (6) indicates who got the finishing the round bonus. &lt;br&gt;&lt;br&gt;Craig 21(6)/48/75(6)&lt;br&gt;Alan 20/48/63&lt;br&gt;Janet 32/53(6)/59&lt;br&gt;&lt;br&gt;A close game before the last round, where Craig really cleaned up with the green bear! &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/11629#11629</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>dougadamsau</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>Alan writes:&lt;br&gt;&lt;br&gt;Novices: Tina, Debbie&lt;br&gt;Veterans: Alan, Janet&lt;br&gt;King: David&lt;br&gt;&lt;br&gt;&lt;br&gt;Despite cries of &quot;no pairs of 1s&quot;, it didn't stop people getting high scores. The first 2 rounds saw only 1 or 2 'scoring bears', but by the end almost all 4 bears scored each turn. Strangely enough the bear which took an early lead usually won the race. &lt;br&gt;&lt;br&gt;Tina's score increased each turn, so we were lucky it was only a 5 race game. David was dealt so many wild white cards in the last hand he couldn't play them all before the race was over! Of course the left over ones scored him nothing. &lt;br&gt;&lt;br&gt;Janet: 19-39-56-72-93&lt;br&gt;Alan 13-31-48-66-93&lt;br&gt;Tina 0-3-21-42-64&lt;br&gt;Debbie 14-26-46-69-81&lt;br&gt;David 4-18-21-36-56&lt;br&gt;&lt;br&gt;&lt;br&gt;(It's a `tradition' that winners usually write up game reports. Now Janet has thrown away a win in Honeybears and Alan and Janet are tied on 1.5 wins each! Is this a devilish ploy to avoid writing the reports?) &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/11679#11679</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>dougadamsau</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>Doug writes:&lt;br&gt;&lt;br&gt;The highlight of the night ;-) This game has been an unexpected hit at Billabong. No idea why, perhaps quick playing time combined with high 'cute' factor. As David will be posting the other report, I am sure some insight into this nice game will be provided. Hence I'll keep it brief here, needless to say, Roger is staking a claim to oust Pretender David from the throne of Honeybear King. We others, mere vassals, simply make up the numbers. In either case, I've added a short review of this cute game to our Games Cupboard. &lt;br&gt;&lt;br&gt;Scores over the four rounds:&lt;br&gt;Roger: 30/57/69/93&lt;br&gt;Doug: 24/41/58/87&lt;br&gt;Julian: 14/33/47/67&lt;br&gt;Dey: 19/27/28/53&lt;br&gt;&lt;br&gt;Hmmm, only 6 off Roger. Perhaps that earns me a Dukedom? &lt;br&gt;&lt;br&gt;Doug's Rating: 8 &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/12021#12021</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>dougadamsau</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>David writes:&lt;br&gt;&lt;br&gt;After last week's report the pressure was on to prove myself as The Honey Bear King. Roger.... it's time for a showdown! Donna, who hadn't played before, concluded that this &quot;was a silly game&quot;. Ah, Donna, the subtlties, the nuances.... &lt;br&gt;&lt;br&gt;David - 21 + 24 + 39 + 22 = 106&lt;br&gt;Alan - 15 + 29 + 17 + 15 = 76&lt;br&gt;Janet - 21 + 18 + 12 + 31 = 76&lt;br&gt;Donna - 6 + 10 + 25 + 10 = 51&lt;br&gt;&lt;br&gt;David's Rating:- 8 (for a filler) &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/12023#12023</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>dougadamsau</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>David writes:&lt;br&gt;&lt;br&gt;And so on to another Reiner Knizia game - a game of incredible skill, subtlety, charm, sophistciation.... OK, OK, so I won this fluffy but fun game. &lt;br&gt;&lt;br&gt;Roger has the Billbong title of Honey Bear King, but Roger wasn't playing.... time to usurpe the throne! &lt;br&gt;&lt;br&gt;Round 1 saw Dey charge Yellow Bear nose-first into the cave for the six point bonus.  There were no bears in the negative so we all scored and it was all to play for... &lt;br&gt;&lt;br&gt;Round 2 saw a disaster for Dey as I finished the round (scoring the 6 bonus) with her Blue &amp; Green bears still in the negative and not enough in Red &amp; Yellow to pull up postive ( -2 on balance, I think), so she scored zero. &lt;br&gt;&lt;br&gt;Round 3 saw me already with a handsome lead, with good ol' grizzly Green bear rampaging home (under Janet's and my influence) for me to take the final 6 bonus. &lt;br&gt;&lt;br&gt;Apart from the obvious strategies of using wild cards early (to avoid using scoring cards), only breaking a pair of 1's if your bear is in the negative and it's nearly gameover (to avoid getting the 5 x score &quot;bonus&quot; for a pair on the minus 1 spaces), playing cards for losing bears in the hope that somebody else puts your favourite bear within your reach of the cave and the 6 bonus for ending a round (you have been saving a '2' card, right?)..... well, apart from those obvious strategies .... um... are there any subtle ones? Mind reading would help... &lt;br&gt;&lt;br&gt;Nevertheless, win or lose it's over quickly and makes a great entree or dessert afterthe main course (or main courses, for greedy games players such as us!). &lt;br&gt;&lt;br&gt;Move over Roger, the true Honey Bear King has entered the building! &lt;br&gt;&lt;br&gt;David - 15 / 26 / 29 = 70&lt;br&gt;Janet - 5 / 16 / 25 = 46&lt;br&gt;Dey - 24 / 0 / 6 = 30&lt;br&gt;&lt;br&gt;&lt;br&gt;(The colours of the bears used in this report have been changed to protect the innocent!) &lt;br&gt;&lt;br&gt;David's Rating: 7 (but a great filler - did I mention that?) &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/12031#12031</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>dougadamsau</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>Doug writes:&lt;br&gt;&lt;br&gt;The finest game about bears and honey that I know of! Well, I haven't heard much about this Knizia release from Nuremburg this year, but I snapped it up as I try to do with all things Reiner. It's another simple, mildly thought provoking game - similar in weight to say, Exxtra, or En Garde. &lt;br&gt;&lt;br&gt;There are four bears that start on the bee hives. They have to get back to their cave. The first bear back ends the round. Players do not control the bears, however the players move the bears by playing a card and advancing the indicated bear one or two spaces. &lt;br&gt;&lt;br&gt;There are about 20 spaces from beehive to cave, and each space has a points value associated with it. When I first opened the box and saw the board I had a mental image of two bears fencing along this track, En Garde like. Ahem... the first 10 or so spaces are worth -1, then the spaces increase to 0, 1, 2 and finally 3, the cave. Cards are played, one at a time, and the bears advance. When the round ends, the players score points for the cards they have *remaining* in their hands. There's the catch, you have to play these potential scoring opportunities to move the bears so they do actually score points! &lt;br&gt;&lt;br&gt;The scores for each card are simply the product of the card value and the space value, with a 6 point bonus to the player who finished the round. There is a special bonus for a pair of '1' cards held, these are worth five times the space value - nice! &lt;br&gt;&lt;br&gt;This game is actually rather good, high on 'cute' factor and will definitely be played again. Roger, by the way, is now our reigning &quot;Honeybear King&quot; &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt; &lt;br&gt;&lt;br&gt;Scores, round by round: &lt;br&gt;&lt;br&gt;Roger: 20/38/61/90&lt;br&gt;Doug: 25/38/51/67&lt;br&gt;Janet: 22/22/35/55&lt;br&gt;David: 20/20/36/54&lt;br&gt;&lt;br&gt;Doug's rating: 6 &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/12045#12045</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>dougadamsau</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>While Willerd and Jon Comeaux were wrapping up their final moves for the evening in Rossyia, Bill Sanders joined John Moore and I for yet another Knizia title, Honey Bears.  Racing bears across a field to reach the honey pot ... sounds like the theme for a Disney 'Winnie the Pooh' movie.	Well, the artwork does kind of look Disney-esque.  Still, in spite of the clearly child-oriented theme, the game is actually quite entertaining.  No, it's not rocket science, but it is 'smarter than the average bear'. &lt;br&gt; &lt;br&gt;Players play cards in attempts to race four colored bears towards the honey pot.  A round ends when one bear reaches the pot, at which point players score points for the cards remaining in their hands.  The further a bear has progressed along the track, the more points he will likely score based on the cards a player has remaining. &lt;br&gt; &lt;br&gt;Cards score as follows: &lt;br&gt; &lt;br&gt;* Each 'walk' card scores the point value of where the appropriately colored bear is located. &lt;br&gt; &lt;br&gt;* Each 'run' card scores double the point value of where the appropriately colored bear is located. &lt;br&gt; &lt;br&gt;* Each pair of identically colored walk cards score 5x the value of where the appropriately colored bear is located. &lt;br&gt; &lt;br&gt;The player who moved the bear onto the honey pot also scores a six point bonus.	 Three rounds are played (or one round per player) and the player who has the most cumulative points is victorious. &lt;br&gt; &lt;br&gt;The challenge is in managing your hand of cards so that you will have valuable cards remaining to score handsome amounts of points.  The problem is, of course, that you must use some or most of these cards in order to move the bears along the track.  If the bear whose color matches the cards you are trying to preserve doesn't move far enough along the track, you may actually lose points for those cards when the scoring commences!  Again, nothing terribly deep here, but still some nagging choices to be made along the way. &lt;br&gt; &lt;br&gt;We played three rounds and Bill jumped to what appeared to be an insurmountable lead after two rounds.  However, on the final round he scored a meager 9 points .. which was 1 more than he needed in order to edge me out for the victory.  My defeat was almost unbearable (sorry ... I couldn't resist!). &lt;br&gt; &lt;br&gt;Round 1:  Bill 30, Greg 27, John 27 &lt;br&gt;Round 2:  Bill 62, Greg 44, John 44 &lt;br&gt;Round 3:  Bill 71, Greg 70, John 65 &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/12245#12245</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>gschloesser</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>Phil Swim had to leave, so the rest of us decided to launch into a game of Knizia's Honeybears. The game comes with four cute, colored bears that must move along a small board. Movement is completed by players playing cards of the bear's color. Walk cards allow the bears to move one space and Run cards allow two space movement. A good mix of wild cards allow players choose the bear that moves.&lt;br&gt;&lt;br&gt;But wait. After all, this is one of Knizia's games. The catch is that players score points based on what color cards remain in their hands and how far each bear has moved. Players are constantly having to weigh whether they should play their own cards to advance the bear, or hold on to the bear cards to bring in points at the end of the game. In addition, the bears all have to move a certain distance or else the players with those cards lose points.&lt;br&gt;&lt;br&gt;Cute game, but after the first round Geoff dropped out - he didn't like the game at all. We continued to play with four people for a total of four rounds. Clearly from the start, Ellen had acquired a good strategy and eventually won the game.&lt;br&gt;&lt;br&gt;Scores: Ellen 97, Brian 93, Justin 79, Laura 68&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/12721#12721</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>Our biggest Billanbong turnout to date (16 people) was helped by having three guest players: Jack and Robert, Julian Clarke's boys and Ashley, my partner's niece (it is school holidays here). We relied on some classics:&lt;br&gt;&lt;br&gt;Jack: 81&lt;br&gt;David: 78&lt;br&gt;Roger: 65&lt;br&gt;Ashley: 43&lt;br&gt;Robert: 36&lt;br&gt;&lt;br&gt;Everyone had played this before. We played five rounds rather than three to time our finish with that of another table. In the past I had something or a reputation at this game, but tonight saw Jack and David within a point of each other the whole way through. Until next time, Jack is Hiney Bear King.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/13075#13075</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>Session Report for November 13, 1999 (by Dave Bernazzani)&lt;br&gt;&lt;br&gt;Roll Call: Eddie, Carol, Jenn, Dave&lt;br&gt;&lt;br&gt;Session Length: 1 hour (Honey Bears x4 rounds), 2 hours (Cloud 9 x3 rounds)&lt;br&gt;Honey Bears Session Details: On short notice, we held an informal SSGA meeting tonight. Very nice to see Carol, Eddie and Jenn again for a short night of gaming. We didn't have the usual time so we decided to play several shorter games instead of one longer/larger game. We started with Honey Bears which Carol and Eddie have discovered is deeper than it's apparent childish theme. The game is designed by Reiner Knizia so I figured there would be some depth behind the simplicity. The game plays very quickly with each player being dealt an equal number of cards from the deck. The cards represent one of four different colored bears and each card indicates a &quot;travel&quot; value of 1 or 2 which is the number of steps you can move that bear forward. There are also wild cards which allow movement of any color bear (1 or 2 steps). The object is to traverse the bears (which do not belong to any single player) from one side of the board/track to the &quot;honey&quot; pot on the other side. When the first bear makes it, the game ends and all players score for the cards left in their hands based on how far the bears have traveled. Each card is worth points equal to the card numeric value (1 or 2) multiplied by the area of the scoring track the corresponding bear has reached. The bear that reached the goal-line is worth 3 points, and the earlier steps are worth 2, 1, 0 and finally there is a large area up front which is worth minus 1 point (for those bears too sleepy to make it into positive scoring territory). If you have a blue-2 card in your hand and the blue bear is in the 2-point scoring region, then you score 4 points (2x2=4). Special scoring happens if you have a pair of 1-value cards - these will be scored as 5x instead of 1x each (so if you have a pair of red 1's, and the red bear is in the 3-point region, it will score 15 points (3x5=15). The playing of cards is critical - you want to the bears in which you have the most cards, but each card you play to move the bear reduces the potential point scoring cards left in your hand. The game hinges on having enough like-colored cards to advance the bears without depleting your card supply. You also do not want to have cards of any bear left in a negative scoring region as these points will eventually count against you! &lt;br&gt;&lt;br&gt;Although simple, the game played very well for the four of us. We played 4 rounds and accumulated the scores. Eddie got off to an early lead in the first round and proved to be uncatchable. It took me a round to get up to speed with this game, but by the 4th round, I was becoming aware of the subtleties of the game (and I *almost* caught Eddie, but not quite!).&lt;br&gt;&lt;br&gt;Final Scores (after 4 rounds): Eddie=89, Dave=83, Jenn=76, Carol=55&lt;br&gt;Ratings(1-10): Eddie=8, Dave=6, Jenn=7, Carol=7&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/13143#13143</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>wavemotion</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>Honey Bears Session Details: Again at the other table - I've enjoyed this game last year when we first gamed with Eddie and Carol. They enjoy it 2-player and tonight it got a full treatment of 5 players (I can't remember what the max # players is for this game). Mark and Jonathan were mainly playing to see if their kids would like it. Eddie and Carol are big fans of the game - Jenn also gave it high marks this time around.&lt;br&gt;&lt;br&gt;Final Scores: Jonathan=69, Mark=52, Jenn=50, Eddie=49, Tamara=30&lt;br&gt;Ratings(1-10): Jonathan=5.5, Mark=7, Jenn=8, Eddie=9, Tamara=6&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/13220#13220</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>wavemotion</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>In Attendance: Jeff Watts, Bob Blanton, Dallas Moore, Mark Jackson&lt;br&gt;&lt;br&gt;Lots of fillers tonight, as we kept waiting for someone else to show up... out first, Dr. Knizia's game of racing bears. With three players, you have a bit more control, but you're still at the mercy of the cards.&lt;br&gt;&lt;br&gt;Jeff      86 Mark      69 Bob      16&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/13245#13245</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>gamemark</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>This was the cute game as so noted by Alison.  Cute is not a requirement for a game for me, but Alison was very taken with the cuteness of the artwork on the cards.  We did our best to inject a little testosterone.  We played three rounds of the suggested five – one per player.  Andrew was the master of the bear crushing everyone while Mark and I battled for last.&lt;br&gt;&lt;br&gt;Final Scores:  Andrew 76, Dan 59, Alison 53, Mark 47,&lt;br&gt;Craig 47&lt;br&gt;Ratings: Andrew 7, Dan 7, Alison 8 (1pt for cute) Mark&lt;br&gt;7, Craig 7&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/13717#13717</link>
	<pubDate>2001-01-01T06:00:00+00:00</pubDate>
	<dc:creator>cwmassey</dc:creator>
</item></channel></rss>