<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Zombies!!! 2: Zombie Corps(e)</title>
	<link>http://www.boardgamegeek.com/boardgame/3651</link>
	<language>en-us</language>
	<lastBuildDate>Sun, 12 Oct 2008 00:19:14 -0500</lastBuildDate>
	<pubDate>Sun, 12 Oct 2008 00:19:14 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		Military base &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic379725_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/379725</link>
	<pubDate>2008-10-03T17:06:37+00:00</pubDate>
	<dc:creator>morsac</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Zombies II cards  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic379721_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/379721</link>
	<pubDate>2008-10-03T16:59:11+00:00</pubDate>
	<dc:creator>morsac</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Zombies II cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic379720_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/379720</link>
	<pubDate>2008-10-03T16:56:14+00:00</pubDate>
	<dc:creator>morsac</dc:creator>
</item><item>
	<title>Thread: Re: just a few comments</title>
	<description>Personally, we seem to always run into a fairly short dead end base when playing with this expansion. For that reason, we had to create our own tiles using 6.66 to have a more fleshed out base.&lt;br&gt;&lt;br&gt;We also do a variant where we simply have the helipads populated with the enhanced zombies...no such thing as a free lunch!!!</description>
	<link>http://www.boardgamegeek.com/article/2538877#2538877</link>
	<pubDate>2008-08-08T13:21:06+00:00</pubDate>
	<dc:creator>Gazrok</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Zombie-Korps German Edition &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic353685_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/353685</link>
	<pubDate>2008-07-20T14:08:38+00:00</pubDate>
	<dc:creator>Steve56</dc:creator>
</item><item>
	<title>Thread: Re: 2nd edition?</title>
	<description>Yes, the Second Edition (Director's Cut) of this and Mall Walkers is out.  Although this may not help those shopping online, the easy way to differentiate the editions is that the new versions have &quot;film strips&quot; along the sides of the cover art.  (That is, the sides of the art, not the sides of the box.)&lt;br&gt;&lt;br&gt;This is the original version (just black along the sides of the art):&lt;br&gt;<![CDATA[<div style=''><a href="/image/45128"><img src="http://images.boardgamegeek.com/images/pic45128_t.jpg" border=0></a></div>]]></description>
	<link>http://www.boardgamegeek.com/article/1673485#1673485</link>
	<pubDate>2007-08-20T22:55:49+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
</item><item>
	<title>Thread: Re: Zombies!!! 2 (SE): A light review</title>
	<description>Thank you for your insight, Rob.</description>
	<link>http://www.boardgamegeek.com/article/1654195#1654195</link>
	<pubDate>2007-08-09T13:32:26+00:00</pubDate>
	<dc:creator>ritterman</dc:creator>
</item><item>
	<title>Thread: Re: Zombies!!! 2 (SE): A light review</title>
	<description>WORD UP!!!!&lt;br&gt;&lt;br&gt;Here is my extra...extra...light review...Twilight Creations makes a sucky boring tedious game even suckier, more tedious, and totally boring....Ugh!  Zombies 2  how can these guys screw up a total awesome game idea...Arrrgh!!!!!   &lt;img src=&quot;http://files.boardgamegeek.com/images/zombie.gif&quot; alt=&quot;zombie&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1654132#1654132</link>
	<pubDate>2007-08-09T12:52:31+00:00</pubDate>
	<dc:creator>wookie1</dc:creator>
</item><item>
	<title>Thread: Re: Zombies!!! 2 (SE): A light review</title>
	<description>&lt;b&gt;ritterman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The military base was just not a location that I really cared to be fighting zombies at. I would recommend any of the other expansions over this one.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Fully agree. The only thing that I, myself, like about this expansion is just a few of the event cards--and the &lt;u&gt;&lt;b&gt;idea&lt;/b&gt;&lt;/u&gt; of the Gov't Enhanced Zombies. I found the map itself to be rather sparse and thus, just not as fun or intriguing as some of the rest of the map(s).&lt;br&gt;&lt;br&gt;Good call.</description>
	<link>http://www.boardgamegeek.com/article/1653658#1653658</link>
	<pubDate>2007-08-09T03:34:57+00:00</pubDate>
	<dc:creator>thewretched99</dc:creator>
</item><item>
	<title>Thread: Zombies!!! 2 (SE): A light review</title>
	<description>Since this is an expansion, I am going to assume some familiarity with the base game, Zombies!!!. If you need to, the link below is my review of the base set.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://boardgamegeek.com/thread/191931&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://boardgamegeek.com/thread/191931&quot; rel=&quot;nofollow&quot;&gt;http://boardgamegeek.com/thread/191931&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;In this expansion, the players discover the military base while exploring the town. &lt;br&gt;&lt;br&gt;&lt;b&gt;What you get:&lt;/b&gt; This game comes with 30 new event cards (that's two sets of fifteen unique event cards), 15 new map tiles, six glow-in-the-dark zombies, and a rules sheet.&lt;br&gt;&lt;br&gt;I have the second edition of this expansion. All that was really changed in this edition is updated artwork on the map tiles. The artwork is now more gritty (and captivating &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt; ) than the cartoony artwork of the first printing.&lt;br&gt;&lt;br&gt;&lt;b&gt;What it adds to the game:&lt;/b&gt; More. You get more of everything. More events, more places to explore, and more (and harder) zombies. More play time &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt;. You place the gate to the base into the base set of map tiles. Once you draw the military base gate you have the option of drawing your maps tiles from the city set or the military expansion set.&lt;br&gt;&lt;br&gt;There are no real additions to the base rules unless you owned the first edition. If you did, you would find some clarifications and some suggestions to speed up the game. There are some unique rules added: You can drive around a jeep from the Motor Pool to increase you movement. There are also bigger/faster/tougher/stronger zombies (the reason you were given glow-in-the-dark zombies) that can be found in the Top Secret Laboratory, but the overall mechanics of the game remain unchanged. &lt;br&gt;&lt;br&gt;You can also find a scenario in the new rule sheet that only involves the military base expansion. This is little more than a stripped down version of the full game and as such, it is not very fun.&lt;br&gt;&lt;br&gt;&lt;b&gt;What do I think about all this?&lt;/b&gt; You've got to ask yourself some basic questions? Did you &lt;i&gt;really&lt;/i&gt; enjoy the game by itself? Did you play it too much and all you crave now is more weapons, more buildings, and more things to explore? Do you really wish the base game came with a rocket launcher that would have demolished a single map tile and everything in it? &lt;br&gt;&lt;br&gt;If you answered yes to any of those questions, then you should really try to pick up this game. Otherwise, this does nothing to change the game. The military base was just not a location that I really cared to be fighting zombies at. I would recommend any of the other expansions over this one.</description>
	<link>http://www.boardgamegeek.com/article/1652645#1652645</link>
	<pubDate>2007-08-08T17:42:16+00:00</pubDate>
	<dc:creator>ritterman</dc:creator>
</item><item>
	<title>Thread: A first time play with the new expansion</title>
	<description>Zombies!!! is a game that my friends and I get excited to play from time to time. After recently purchasing the Zombie Corps(e) expansion, three of my friends and I were excited to give it a whirl.&lt;br&gt;&lt;br&gt;&lt;b&gt;The Setup:&lt;/b&gt; To incorporate the new expansion, we left all of the event cards and military tiles in separate piles from the base game components. We slipped the gate to the military base into the base game tile stack and shuffled it all up. The helipad was placed about halfway through the deck to help cut down on game time. When drawing event cards, players had the choice to draw from either the base or expansion decks.&lt;br&gt;&lt;br&gt;&lt;b&gt;Playing the Game:&lt;/b&gt; In this four-player game, play processed as usual. There were enough deaths early on that really prevented anyone from attempting to win the game through zombie kills. Eventually, the gate to the military base had been drawn. It was placed away from any of our pawns on the board. &lt;br&gt;&lt;br&gt;I decided that I wasn't going to let the military base just sit in peace (I did have to pay some money for the expansion after all!). One of the other players also decided that they wanted in on some of the military base expansion as well. I was in the lead as the two of us raced for the base. The remaining two players just kept stocking up for the race to helipad in the town. &lt;br&gt;&lt;br&gt;As we wasted a couple of turns getting to the military base entrance, we drew our map tiles from the expansion pile and started to stock up on the military event cards as well. &lt;br&gt;&lt;br&gt;The map unfolded in a most unfortunate way. The first path past the gate was T-shaped street. Down one end was the mess hall and then the armory at the end. I ran straight for the armory, in hopes of arming myself to the teeth. As I did this, the other player that came to the base with me drew the laboratory full of genetically altered super-zombies. He placed it at the other end of the T-shaped streets and ran away from the base (We play that it's fair to close off one of sections of map as long as you can keep adding tiles in a different section). &lt;br&gt;&lt;br&gt;The genetically altered super-zombies didn't have far to run before they descended upon me. I was surrounded and low on ammo. I only had one choice if I wanted to survive: to fight. The zombies were upon my square now and my next turn was going to get interesting. &lt;br&gt;&lt;br&gt;At this point, however, one of the players that was still back in the city had found the helipad. On their turn, before my own, they climbed onto the helipad and flew to safety. &lt;br&gt;&lt;br&gt;The game itself lasted about one and half hours. My brief experience with the military base was over far too quickly. That's fine. I didn't really want to be ripped to shreds by genetically altered super-zombies anyway. &lt;img src=&quot;http://files.boardgamegeek.com/images/zombie.gif&quot; alt=&quot;zombie&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1652078#1652078</link>
	<pubDate>2007-08-08T12:29:10+00:00</pubDate>
	<dc:creator>ritterman</dc:creator>
</item><item>
	<title>Thread: Re: 2nd edition?</title>
	<description>I would safely say that since the Zombies 3 (2nd edition) is listed on the Twilight Creations Website, Zombies 2 is also available as a 2nd edition...!</description>
	<link>http://www.boardgamegeek.com/article/1615184#1615184</link>
	<pubDate>2007-07-18T17:21:35+00:00</pubDate>
	<dc:creator>bknightsb</dc:creator>
</item><item>
	<title>Thread: 2nd edition?</title>
	<description>Does anyone know if the second edition of this is out yet?  The one that matches the Director's Cut version of the game?&lt;br&gt;&lt;br&gt;If so, I would love to trade my first edition copy for one, if anybody is interested.</description>
	<link>http://www.boardgamegeek.com/article/1614794#1614794</link>
	<pubDate>2007-07-18T15:01:27+00:00</pubDate>
	<dc:creator>jcb231</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		With a horrendous ripping of flesh, the genetically-enhanced zombie tore Bob apart. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic229889_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/229889</link>
	<pubDate>2007-07-17T19:15:21+00:00</pubDate>
	<dc:creator>Yugblad</dc:creator>
</item><item>
	<title>Thread: Re: Government Secret projects...</title>
	<description>We've played this one as a stand-alone it is was great fun for two players.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1562233#1562233</link>
	<pubDate>2007-06-19T21:06:53+00:00</pubDate>
	<dc:creator>Yugblad</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		SURVIVAL TIP: Do not roll a &quot;1&quot; when combating genetically enhanced zombies! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic220964_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/220964</link>
	<pubDate>2007-06-15T20:44:52+00:00</pubDate>
	<dc:creator>Yugblad</dc:creator>
</item><item>
	<title>Thread: Re: Government Secret projects...</title>
	<description>I agree that this is the bottom of the barrel as far as the expansions go. Aside from a few cards, I rarely even touch this set. The one great thing about this is the &quot;Government Enhanced Zombies&quot; cards and the glow pieces which can open up all sorts of fun rule variants. (*shameless plug* like my 'roll a 6 zombie movement = replace a zombie token on the board with a gov't enhanced zombie' rule *end shameless plug*)&lt;br&gt;&lt;br&gt;I guess the gang at Twilight had to start somewhere though, and it was a worthy try, I just can't get into it. I also must say that I've never played it standalone either though. :shrug:</description>
	<link>http://www.boardgamegeek.com/article/1388042#1388042</link>
	<pubDate>2007-03-14T05:40:01+00:00</pubDate>
	<dc:creator>thewretched99</dc:creator>
</item><item>
	<title>Thread: Government Secret projects...</title>
	<description>This, the first expansion in the 			&lt;a href=&quot;/wiki/page/Zombies%21%21%21_series&quot;&gt;Zombies!!!_series&lt;/a&gt; of games gives you 30 new cards(2 cards each of 15 new cards), 15 new map tiles and 6 glow-in-the-dark zombies. This allows you to now explore a military base while you attempt to escape a zombie disaster. Zombies!!! 2 can be used as an addition the the base game by shuffling the &lt;i&gt;Front Gate&lt;/i&gt; tile into the standard tiles. When the &lt;i&gt;Front Gate&lt;/i&gt; is drawn it is placed along with a straight tile and one crossroads tile immediately to move the base a little ways out of town. From this point you can draw from either the Zombies!!! 2 tiles or from the base sets tiles. You can also play it as a stand alone set of tiles for a shorter game by just using the base entrance as a starting point instead of the &lt;i&gt;Town Square&lt;/i&gt; tile.&lt;br&gt;&lt;br&gt;&lt;br&gt;There are two new tiles with special rules. &lt;i&gt;The Motor Pool&lt;/i&gt; which allows players to grab a jeep and double their movement rolls, so long as they remain on the road. And the &lt;i&gt;Top Secret Lab&lt;/i&gt; which places the 6 glowing zombies on the board. These zombies can move two spaces per turn and require a 5 or 6 to kill. Though, they still only count as 1 zombie towards the 25 kill victory condition.&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;The Good&lt;/u&gt;&lt;/b&gt;&lt;br&gt;- Only two of the new cards require you to be in a specific building.&lt;br&gt;- Many of the cards have are good for screwing your opponents over.&lt;br&gt;- When used in addition to the base game, Zombies!!! 2 adds the ability for the game to end faster. Since the Zombies!!! 2 &lt;i&gt;Helipad&lt;/i&gt; tile is shuffled in regularly, it could be anywhere in the tile stack.&lt;br&gt;-A nice addition to the game for a fan of the Zombies!!! series.&lt;br&gt;&lt;br&gt;&lt;u&gt;&lt;b&gt;The Bad&lt;/b&gt;&lt;/u&gt;&lt;br&gt;- If you find a copy of the first printing the cards a slightly larger than the base set.&lt;br&gt;- This expansion is unlikely to change your mind about the Zombies!!! games if you are not already a fan. As it changes very little of the game play.&lt;br&gt;&lt;br&gt;As a fan of the series, I think this is an OK expansion, it is my least favorite of all the expansions. Again, if you are not a fan of the series, this expansion, or any other expansion for that matter, is not going to change your mind as none of them change the game by much.</description>
	<link>http://www.boardgamegeek.com/article/1287513#1287513</link>
	<pubDate>2007-01-20T14:07:25+00:00</pubDate>
	<dc:creator>SliverXII</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Zombies weren't the only things to be discovered inside the army base... &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic178437_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/178437</link>
	<pubDate>2007-01-18T19:46:04+00:00</pubDate>
	<dc:creator>Yugblad</dc:creator>
</item><item>
	<title>Thread: Military Mayhem</title>
	<description>First things first, I received a copy of this game for free.&lt;br&gt;&lt;br&gt;I like the Zombies!!! series, so my review may be biased. I think this expansion is the second weakest in the series behind only Mall Walkers.  That doesn't mean it is without merit, just that I like the others better.&lt;br&gt;&lt;br&gt;&lt;b&gt;Components&lt;/b&gt;&lt;br&gt;The game comes with 15 new tiles for the military base, 30 news cards, 5 glow in the dark zombies, red heart tokens (only really important if you have the journeyman press version of Zombies!!! - the others all have red tokens already), and new rules.&lt;br&gt;&lt;br&gt;&lt;b&gt;Setting&lt;/b&gt;&lt;br&gt;As with most of the expansions, this one moves Zombies!!! into a new locale, in this case a military base. Rules are provided for either using the expansion as a stand-alone (although you'd still need the base Zombies!!! set) area or as an addition to other expansions. Either way, the setting is pretty good and ties in well with the military theme.  Some of the cards and/or illustrations will probably remind you of scenes from your favorite military movies.&lt;br&gt;&lt;br&gt;&lt;b&gt;Rules&lt;/b&gt;&lt;br&gt;This expansion includes what have become the basic rules for mixing any expansion with the base set.  Remove a crossroads and a straight road fromt the base set, add the entry to the expansion area to the base set tiles.  Shuffle.  When the entry is drawn, add the crossroads, straight, and entry to the town map.  After that players may draw from either stack but must play tiles in the appropriate section.&lt;br&gt;There are also two special locations.  The motor pool allows players to commandeer a jeep and get double-movement until they leave the road; once they leave, they lose the jeep.  The secret lab is populated with Enhanced Zombies.  These are represented with the glow in the dark zombies and have slightly different rules.  They can move 2 spaces instead of 1 and they only die on a 5 or 6.&lt;br&gt;Other than those couple of changes, the rules are the same as the base game.&lt;br&gt;The new cards provide some nice effects and are often as useful in town (or other expansions) as they are on the military base.&lt;br&gt;&lt;br&gt;&lt;b&gt;Recommendation&lt;/b&gt;&lt;br&gt;As a fan of the series but not necessarily a fan of military themed games, I think this is a good but not great expansion. If you were into the military theme I think it would be great.  The card mix is good, but not so powerful you couldn't survive without it.  Overall, if I were starting out with Zombies!!!, this would be one of the last two expansions I bought.</description>
	<link>http://www.boardgamegeek.com/article/1271666#1271666</link>
	<pubDate>2007-01-12T05:02:33+00:00</pubDate>
	<dc:creator>sdonohue</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Helicopter has at last been placed! This was close to the end of an Army Base-only game. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic161114_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/161114</link>
	<pubDate>2006-11-12T22:37:27+00:00</pubDate>
	<dc:creator>Yugblad</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Final map of an Army Base-only zombie game. Graeme:1, Mark:0. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic161113_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/161113</link>
	<pubDate>2006-11-12T22:11:52+00:00</pubDate>
	<dc:creator>Yugblad</dc:creator>
</item><item>
	<title>Thread: Dyyyyynomite!!!!</title>
	<description>My wife and I have played several games of Zombie Corps(e) with the base game, but after reading about playing it on its own, I thought we'd give it a try. We found that using it with the base game we often didn't get to fully explore the base, and that was no fun.&lt;br&gt;&lt;br&gt;There are only 15 tiles in this expansion, and only four of them have life or bullet tokens, so we knew that this would be a very lean, mean game. We threw in half of the Zombies 3.5 deck because that really enhanced playing the Zombies 3 expansion so we thought we would give it a try again.&lt;br&gt;&lt;br&gt;&lt;b&gt;Game 1&lt;/b&gt;&lt;br&gt;&lt;br&gt;For this game we decided to put the helicopter on the bottom of the pile. The Mess Hall came up fairly quickly, so I wanted to get in there to get its two life tokens; however, a zombie blocking the entrance just would not die, and I took a pounding from him. Meanwhile my wife headed for the armory to scoop up the six bullets there. &lt;br&gt;&lt;br&gt;By the time I cleaned out the Mess Hall, all I had was one life token, and shortly afterwards, I died. Meanwhile, my wife fought her way to the Motorpool, but the cost was heavy, and she too died. So we were both back at the gates.&lt;br&gt;&lt;br&gt;Then the Uberzombies appeared. In playing with the base pack, these ubercool zombies sometimes played little role, but in this expansion only game, they were right in the way of the helipad when it appeared. &lt;br&gt;&lt;br&gt;When the helipad appeared, I played &quot;I See the Helicopter,&quot; and gained an extra movement point. Penny was a little behind me, so she headed to the Motor Pool, hoping to drive down the path I was clearing. She had bad luck with rolls, just as I did at the beginning of the game.&lt;br&gt;&lt;br&gt;Finally, I made it to the barracks, which was the last tile before the helipad. I fought my way in, got the goodies, and played the &quot;Machete&quot; card for one more on my combat roll. &lt;br&gt;&lt;br&gt;Then I rolled two ones in a row! Finally, I did make it to the helipad and won.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Game 2&lt;/b&gt;&lt;br&gt;&lt;br&gt;This time we decided to shuffle in the helipad in the bottom five tiles. The Barracks came up immediately (we always put a four-way intersection after the gate to avoid a dead-end).  This game the tiles with goodies came up in the beginning, and Penny headed for the armory.&lt;br&gt;&lt;br&gt;I headed for the motor pool. My wife then played the &quot;Dynamite&quot; card and cleared out a few zombies in the armory. I headed imeediately there in my jeep, hoping for some easy pickings, but only managed to grab one bullet, before my wife had her turn and cleaned it out.&lt;br&gt;&lt;br&gt;I drew the helipad with four tiles left to go and Penny placed it. She then drew the Top Secret Lab and put it away from the Helipad so it wouldn't interefere for her bid for freedom.  &lt;br&gt;&lt;br&gt;She headed for the helipad, and used dynamite successfully twice! Meanwhile, I was killed. &lt;br&gt;&lt;br&gt;That's when I realized a big mistake:  I had much earlier thrown out the &quot;Break Through&quot; card. Had I kept it, I could have attempted to make a break through such that I could have gone from the Gate immediately to the tile right before the helipad. &lt;br&gt;&lt;br&gt;Due to her judicious use of dynamite, Penny only had one zombie between her and freedom, and won.&lt;br&gt;&lt;br&gt;Playing this expansion by itself is very good. It is a very lean quick game. At first I thought that with the absence of goodies, you would have to die at least once to get to the helipad, but my wife made it in the second game without dying, with the help of a card.&lt;br&gt;&lt;br&gt;But the cards with this expansion are very good: rocket launcher, mine field, etc. I think playing with the base game you don't get a clear idea of how many cool cards there are. When you add in half of the 3.5 deck, very interesting things can happen.&lt;br&gt;&lt;br&gt;I think that playing the expansion solves alot of the complaints people have made (although I really have not had any serious complaints about the games):&lt;br&gt;&lt;br&gt;a) With the expansion only, it is pretty much strictly a race for the helipad. I like the 25 zombie rule and it is essential to balance the main game, but for those who don't like it, it doesn't appear to figure into the expansion only as there are only 15 tiles.&lt;br&gt;&lt;br&gt;b) Fast. With only 15 tiles the helipad is out in no time, even if it is on the bottom, and the game takes less than 30 minutes. &lt;br&gt;&lt;br&gt;c) Screw Factor. In a game this lean and fast, the screw factor isn't so detrimental. If you do get killed (I always consider this as turning tail and recuperating before getting back in the fight rather than being killed), you are very much in the game because you are still close to the helipad, and losing half your zombies doesn't really matter.&lt;br&gt;&lt;br&gt;d) Theme. With the expansion only, the game is more like the last twenty minutes of a zombie movie, rather than the full length feature. After all, that is the part you wait for in the movie, so there's nothing wrong with re-enacting that part only in the game.&lt;br&gt;&lt;br&gt;e) Dice Rolls. We both had some bad streaks with the dice for movement. Playing with ht ebase game this can be very annoying, as you look at the many tiles looming between you and your destination. With only fifteen tiles out, this is not nearly as annoying, as you are usually not more than 4 or 5 tiles from where you are going.&lt;br&gt;&lt;br&gt;The expansion only game doesn't replace the full game, but I highly recommend it when you need that zombie fix. It is especially good, as already mentioned for 2-4 players. I know that there are a lot of people who struggled to like this game and remained unsatisfied. I think if you are one of them, you should try playing an expansion only game.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1146673#1146673</link>
	<pubDate>2006-10-29T19:03:31+00:00</pubDate>
	<dc:creator>ccarlet1</dc:creator>
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	<title>Image</title>
	<description>
		Pickering - a one-time big game hunter - made a dash for the armoury. Big mistake. His flesh was sucked from his bones! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic155706_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/155706</link>
	<pubDate>2006-10-23T16:35:31+00:00</pubDate>
	<dc:creator>Yugblad</dc:creator>
</item><item>
	<title>Thread: Re: Card issues</title>
	<description>Yes, this is an issue with the original print run of the expansion.  At one time, Twilight Creations was offering replacement decks for a small handling fee.  You may want to contact them.</description>
	<link>http://www.boardgamegeek.com/article/580096#580096</link>
	<pubDate>2005-08-08T20:53:33+00:00</pubDate>
	<dc:creator>robartin</dc:creator>
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	<title>Thread: Re: Card issues</title>
	<description>Must be a mistake in production.  My Zombies 2 cards are the same size as all of my other Zombies!!! cards.&lt;br&gt;&lt;br&gt;Kane</description>
	<link>http://www.boardgamegeek.com/article/579703#579703</link>
	<pubDate>2005-08-08T05:37:08+00:00</pubDate>
	<dc:creator>kanegrundar</dc:creator>
</item><item>
	<title>Thread: Card issues</title>
	<description>Does anyone else have an ISSUE with the cards that came with this expansion?  Mine seem to be a bit BIGGER than the cards from the main game or the other expansions; they stick out like a sore thumb when you try to shuffle them in with the other cards!  It certainly does NOT make it easy to shuffle them randomly!&lt;br&gt;&lt;br&gt;Todd</description>
	<link>http://www.boardgamegeek.com/article/579529#579529</link>
	<pubDate>2005-08-07T23:04:10+00:00</pubDate>
	<dc:creator>DiverB</dc:creator>
</item><item>
	<title>Thread: Re: Quick Comments</title>
	<description>So how do I tell which edition it is (on the box) to ensure I get the right cards? I couldn't find anything on the publisher's website...&lt;br&gt;&lt;br&gt;I bought the first edition and the oversize cards bug me enough to buy another. Especially if I want to use the custom deck building.</description>
	<link>http://www.boardgamegeek.com/article/565694#565694</link>
	<pubDate>2005-07-25T16:01:35+00:00</pubDate>
	<dc:creator>xombe</dc:creator>
</item><item>
	<title>Thread: just a few comments</title>
	<description>this expansion of zombies was made to be used together with the original zombies game.  I have found however that you can use the new included tileset alone as your gameboard.  With only 15 tiles it makes for a shorter, quicker game that's much easier to do with two or three players.  Any more players however makes things a little crowded.  For four or more players I recoommend using both tilesets as rules indicate.&lt;br&gt;Next, I have to say that the original zombies game had a problem with not having enough life tokens as well as being difficult to tell apart from bullet tokens.  The sheet of new red life tokens included with this set fixxes this problem.  I personally think these work so much better that they should be included with the original game as well.&lt;br&gt;Lastly, the new government enhanced zombies are a welcome change in the rules.  However, they may not come into play very often if at all depending on tile placement.</description>
	<link>http://www.boardgamegeek.com/article/454011#454011</link>
	<pubDate>2005-03-15T15:41:05+00:00</pubDate>
	<dc:creator>PALACKI808</dc:creator>
</item><item>
	<title>Thread: User Review</title>
	<description>The original &quot;Zombies&quot; wasn't a perfect game, but it was scrappy enough to endure in face of many detractors. It was also a game that cried out for the possibility of expansions. And after a few years and a company change, we got the first of several expansions for the base game.&lt;br&gt;&lt;br&gt;I'm assuming that someone reading this either owns &quot;Zombies&quot; or has just bought it on ebay or something, and is thinking about adding an expansion set to go with it. The question is: start with this set or forgo it for the more intresting sounding &quot;Zombies 3: Mall Walkers?&quot; I won't tell you which one to get first, since they both have their pluses and minuses, but I can tell you what you get with this one.&lt;br&gt;&lt;br&gt;What do you get: Well, the tiny box includes 15 new map tiles depicting an army base; 30 new event cards; A new rule book which explains how to use the new rules, and clarifies a few old disputes; 6 glow in the dark zombies; and a sheet of red health tokens to use instead of the hard to discern ones that came with the core set (these aren't even mentioned on the box!).&lt;br&gt;&lt;br&gt;How does it work: Of the 15 new map tiles, only the &quot;Front Gate&quot; is shuffled in with the original map tiles. Of the rest, 2 are set aside (a straight road piece and four way intersection). The rest are shuffled and set in a stack next to the standard map tiles. The game proceeds as normal, with players drawing from the main deck of map tiles only. But when the &quot;Front Gate&quot; comes up, and is placed on the table, the two expansion tiles set aside are instantly connected to it (this is meant to seperate the army base from the rest of the city). From this point forward, players may choose to draw from either deck of map tiles at the beginning of each turn.&lt;br&gt;&lt;br&gt;How does this affect the game? Well, not as much as you might think. &quot;Zombie Corps(e)&quot; offers an oppertunity to both shorten and lengthen the game. The army base in and of itself doesn't contain too much of intrest. There are a few buildings and what not filled with the usual ammo and health bonuses. But there are surprises; There is a &quot;Motor Pool&quot; tile where players can aquire a &quot;Jeep&quot; that will let them double all their movement rolls until they die or enter another building (low movement rolls was something that really seem to suck the life out of the game). There is also a &quot;Top Secret Lab&quot; which contains the &quot;Super Zombies&quot; represented by the included glowing zombies. These super zombies get to move 2 spaces for movement, and need a 5 or 6 to be killed. Finally, there's another helipad in the army deck, one that dosen't need to be placed at the bottom of the stack the same way the one in the main deck does. So in other words, one benefit of making a break for the base is that you might have a chance of turning up the second helipad and sneaking out a quick victory. Or, if the pad is ligering around at the bottom the stack, the game could get real crazy as the zombie filled base swells to full size, leaving the searching player pretty far away from help and ammo. &lt;br&gt;&lt;br&gt;It's the event cards that really get this one to sing. Shuffled in with the cards that came with the core set, they make a pretty sizeable stack that spices up the gameplay rather considerably, including all sorts of nifty cards that screw over the other players. One thing the new cards don't include however is a lot of new weapons. yea, there is a &quot;Rocket Launcher&quot; card which lets a player discard any map tile on the edge of the board (!!!), but other than that, there really isin't that much incentive to go roaming around the army base besides the helipad. And that rule for adding two tiles to the front gate will only serve to really make the tile placement even more ungainly, espically if the Front Gate is aiming towards the short side of the table you are playing on.&lt;br&gt;&lt;br&gt;I was pretty dissapointed with quality of parts you got here. The cardboard used to make the map tiles and event cards are made of different, slicker stock; a kind that always seems to have a slight curl to it that you just cant ever get rid of. It doesn't help much either that the event cards are sized just a bit bigger than the original ones, making them real hard to shuffle, and to top it off, both them and the map tiles are slightly off-colored on the logo side, bearing a muddy brown &quot;Zombie&quot; logo, where the ones with the core set were clearly blood red. Players paying attention can clearly tell from what set the card belongs to before you draw. And while the art on the event cards is really cool, the art on the map tiles is painfully boring, looking like city tiles colored green.&lt;br&gt;&lt;br&gt;So overall, &quot;Zombies 2&quot; really is a set for those looking to shorten the game only. The army base only changes the dynamics of the game in the loosest way, and like the core set alone, the quality of each session is determined by the order in which the cards come up.&lt;br&gt;&lt;br&gt;The only real advantage this set has in comparison to &quot;Zombie 3&quot; is that the event cards included here have a universal feel that could be applied to the game whether you are using the expansion or not, whereas the cards in the third expansion work mainly in conjunction with that set only. But that's a different story...</description>
	<link>http://www.boardgamegeek.com/article/63538#63538</link>
	<pubDate>2004-11-05T19:49:36+00:00</pubDate>
	<dc:creator>Yib-Yab</dc:creator>
</item><item>
	<title>Thread: Re:Expansion Only</title>
	<description>weeb (#33409),&lt;br&gt;&lt;br&gt;I have them, but we really don't think that it improves the game that much. We have moved on to other games - our group has totally lost interest in Zombies!!! - it's not just me, but around six other people too!</description>
	<link>http://www.boardgamegeek.com/article/40944#40944</link>
	<pubDate>2004-06-18T13:53:26+00:00</pubDate>
	<dc:creator>zombiemonkey</dc:creator>
</item><item>
	<title>Thread: Re:Expansion Only</title>
	<description>zombiemonkey (#29884),&lt;br&gt;&lt;br&gt;Have you tried the Quick(er) Play and/or the Quick Play rules?</description>
	<link>http://www.boardgamegeek.com/article/33409#33409</link>
	<pubDate>2004-04-17T03:08:49+00:00</pubDate>
	<dc:creator>weeb</dc:creator>
</item><item>
	<title>Thread: Expansion Only</title>
	<description>The length of the main game seems to cause a lot of problems with our group - initially the game is a mindless but fun diversion, but as it is so basic it tends to get very dull after around two thirds of the game has been played. I'm sure that i'm not the first person to attempt a solution, but I have found that playing Zombies 2 without the core game makes for a fast paced shoot 'em up through the military base, which doesn't outstay its welcome. I have not yet tried Zombies 3 without the core game, but will be doing so very soon. It looks like this method may have awakened our group's passion for short and sweet helpings of zombie blasting fun.</description>
	<link>http://www.boardgamegeek.com/article/29884#29884</link>
	<pubDate>2004-03-08T09:24:38+00:00</pubDate>
	<dc:creator>zombiemonkey</dc:creator>
</item><item>
	<title>Thread: Expansion Only</title>
	<description>The length of the main game seems to cause a lot of problems with our group - initially the game is a mindless but fun diversion, but as it is so basic it tends to get very dull after around two thirds of the game has been played. I'm sure that i'm not the first person to attempt a solution, but I have found that playing Zombies 2 without the core game makes for a fast paced shoot 'em up through the military base, which doesn't outstay its welcome. I have not yet tried Zombies 3 without the core game, but will be doing so very soon. It looks like this method may have awakened our group's passion for short and sweet helpings of zombie blasting fun.</description>
	<link>http://www.boardgamegeek.com/article/29883#29883</link>
	<pubDate>2004-03-08T09:24:03+00:00</pubDate>
	<dc:creator>zombiemonkey</dc:creator>
</item><item>
	<title>Thread: Re:Quick Comments</title>
	<description>The production problem has been solved for a while now - the cards are now the correct size.  Just wanted to update my comments to reflect that.</description>
	<link>http://www.boardgamegeek.com/article/9853#9853</link>
	<pubDate>2003-06-23T21:33:59+00:00</pubDate>
	<dc:creator>robartin</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>okiedokie (#9145),&lt;br&gt;I have to post a correction: Jessie was the winner at Zombies. It was late, I was tired, I wasn&amp;#039;t winning, ya know how that is. Also, everyone was wondering how Zombies fit into a theme of &amp;quot;High Finance&amp;quot;. Have you ever considered the economical impact a bunch of Zombies has on a town?  HUH?&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/9179#9179</link>
	<pubDate>2003-06-02T02:51:36+00:00</pubDate>
	<dc:creator>okiedokie</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>The third game for &amp;quot;High Finance&amp;quot; night was Zombies withe military base expansion. The zombie slayers were newbies Joel, Nick, Jessie, David, Teresa, and non-newbie myself (Dwayne). Jeff and Chris sat back and offered explanations of cards and tips on strategies. &lt;br&gt;The military base appeared early and were were thrilled with the possibility of the glow-in-the-dark zombies shuffling through town. Sadly, the motor pool was the third base card drawn so the base consisted of the main gate, the barracks, and the motor pool. A very small base and one that deserved closing during the Base Reductions of the past several years. &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;David  was having lousy luck with small movement rolls so he was behind someone no matter what direction he went. The result was he had only one Zombie when the helipad appeared and in his undying vengence he placed on the farthest point in town. The race was now on. &lt;br&gt;Almost a full hour passed as first one person and then another attempted to wade through the Zombies only to die and return to the town square. Nick however was slowly and surely working an alternative plan. While nobody was paying attention, ha had ammassed 20 Zombie kills and still had a life left. He was at 23 when we started moving Zombies away from him and controlling his piece to move into the cleaned out parts of town. &lt;br&gt;&lt;br&gt;In a last-gasp effort, Jessie and Teresa charged down Helipad road and with help from Joel (who decided to move Zombies out of their path) Teresa was triumphant. &lt;br&gt;&lt;br&gt;The newbies enjoyed it with several comments on the artwork of the cards and various references to Rob Zombie, the eating of brains, The Count from Sesame Street, military bases and the need for more fire axes.</description>
	<link>http://www.boardgamegeek.com/article/9145#9145</link>
	<pubDate>2003-06-01T14:06:12+00:00</pubDate>
	<dc:creator>okiedokie</dc:creator>
</item><item>
	<title>Thread: Re:Quick Comments</title>
	<description>BloodyJack (#3280),&lt;br&gt;&lt;br&gt;The problem was a one off that happened because the original publishers (Journeyman Press) went out of business about 3 days after the game was released. The game has recently been re-released by Twilight Creations Inc, who have replacement decks available for about $2.&lt;br&gt;&lt;br&gt;Apart from that, it's a good expansion to an already good game.</description>
	<link>http://www.boardgamegeek.com/article/7655#7655</link>
	<pubDate>2003-04-16T14:25:25+00:00</pubDate>
	<dc:creator>Lardarse</dc:creator>
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	<title>Thread: User Review</title>
	<description>Zombies 2: Zombie Corps(e) in the first (of hopefully several) expansion for Zombies!. It includes a smaller pack of new event cards (30) for mixing with the existing set, 15 tiles covering the new military complex, extra heart counters and last, but by no means least, 6 'new' miniatures representing super zombies, developed by the military.&lt;br&gt;&lt;br&gt;The set up is slightly different, in that you shuffle the card representing the entrance to the military base into the standard tile deck, but keep the rest of the base tiles separate. Players draw from the Town deck as normal, until the entrance tile appears. From then on, players can draw from either deck, but must add Town tiles to the town, and base tiles to the base.&lt;br&gt;&lt;br&gt;The twist is that there is another heleport in the base, but unlike the town, it has been shuffled into the base deck, so can come up sooner. The counter twist is that there is a secret lab on the base, that holds 6 super Zombies, faster and nastier than your run of the mill Zombie.&lt;br&gt;&lt;br&gt;The 'new' Zombie miniatures are, in fact, just glow-in-the-dark versions of those in the original game. This is unfortunate in you've bought the 'Bag 'o Zombies', which includes 100 of this variety. To provide 6 figures that would stand out, you have to paint, or otherwise modify, 6 of the figures.&lt;br&gt;&lt;br&gt;So, is it worth getting? The answer's a definite yes. Oddly enough, the expansion set actually seems to shorten the game slightly, as the military heliport can be turned up before the one in the town. This tends to remove the tendancy we've noticed for the game to drag slightly towards the end. The presence of 2 helipads also means you can have 2 people hacking their way through 2 entirely seperate swarms of zombies in a desparate race to win. A really well thought out expansion.&lt;br&gt;&lt;br&gt;C--J</description>
	<link>http://www.boardgamegeek.com/article/3787#3787</link>
	<pubDate>2002-09-28T21:37:56+00:00</pubDate>
	<dc:creator>C--J</dc:creator>
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	<title>Thread: Quick Comments</title>
	<description>Well to be honest, if you like the first one, you will be happy with this addition.  If you didn't, there is very little here that will change your mind.&lt;br&gt;&lt;br&gt;New Glow-in-the-dark zombies and cards and tiles are all very well done, and in my opinion, you are definitely getting your money's worth.  One thing is irksome to me though:  the expansion cards are meant to be mixed in with the original deck from the 1st game, and are about 1mm bigger on every side bigger.  This makes shuffling a bear!  However, once you have shuffled them there is really little problem playing with them.  The designers are aware of the issue, and apparently the original printers were the one's that made the mistake (altering the size of the image they recieved) -- all new expansions will be the size of the original.&lt;br&gt;&lt;br&gt;Personally I enjoy the theme immensely.  Hoever, keep in mind that my friends and I ham it up roleplaying some stereotypical characters and making the appropriate moaning sounds as needed.  &lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/3280#3280</link>
	<pubDate>2002-08-23T15:56:32+00:00</pubDate>
	<dc:creator>BloodyJack</dc:creator>
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	<title>Thread: Quick Comments</title>
	<description>I picked up a copy of this small expansion for the Zombies!!! boardgame yesterday.  The theme of the expansion is a military base.  It includes a bunch of new tiles that create the military base and some new military-themed event cards.  It also includes 6 glow-in-the-dark zombies and replacement heart counters that are printed in red instead of black.&lt;br&gt;&lt;br&gt;We played a little mini-game using the expansion as a standalone scenario.  We didn't use any of the cards or tiles from the base game.  It ended up being a fun little mini Zombies game that lasted about half an hour.  A good way to get a short game of Zombies in.&lt;br&gt;&lt;br&gt;One thing that should be noted for people considering buying the expansion is that there is a production problem with the cards.  The cards that come with the expansion are about 1mm larger in each dimension than the cards that came with the original set.  You can forget being able to shuffle these 2 decks of cards together using a traditional shuffle.  I suggest instead keeping the decks separate and letting people choose which deck to draw from.  This is how  The Settlers of Catan Card Game Expansions  does it and it works really well.  It adds another small but interesting choice to the game.&lt;br&gt;&lt;br&gt;I'll post up a more in-depth review once I've had a chance to play the expansion with the base game.</description>
	<link>http://www.boardgamegeek.com/article/3254#3254</link>
	<pubDate>2002-08-22T12:35:06+00:00</pubDate>
	<dc:creator>robartin</dc:creator>
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