<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Killer Bunnies and the Quest for the Magic Carrot</title>
	<link>http://www.boardgamegeek.com/boardgame/3699</link>
	<language>en-us</language>
	<lastBuildDate>Sat, 22 Nov 2008 10:28:26 -0600</lastBuildDate>
	<pubDate>Sat, 22 Nov 2008 10:28:26 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Separate Decks</title>
	<description>Jason, opinion noted.&lt;br&gt;&lt;br&gt;Richard, while I'm not willing to invest in any more expansions at this stage, I like your suggestion about buying dead bunnies and I might give it a go the next time around. (I just hope you don't get crucified for suggesting it.)&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2789904#2789904</link>
	<pubDate>2008-11-04T20:12:54+00:00</pubDate>
	<dc:creator>LooseTooth</dc:creator>
</item><item>
	<title>Thread: Re: Separate Decks</title>
	<description>Another solution would be to buy up to the expansion that lets you buy bunnies who died (2nd or 3rd booster I believe).  It's a great mechanic since you can get back really good bunnies who died instead of just random ones, but they come at a cost so I think it would work better than what you suggested.  If you don't want to buy the few expansions, you could always just make this a rule by saying dead bunnies can be bought for 10 dolla, but really the first three expansions (red, purple, orange) are great and really make the game as a whole run more smoothly as well as make it more fun. Of course in your situation it might work better with the kids to do how you have suggested, but I think for most people not doing the pile thing and just buying dead bunnies would probably work better. </description>
	<link>http://www.boardgamegeek.com/article/2789818#2789818</link>
	<pubDate>2008-11-04T19:51:40+00:00</pubDate>
	<dc:creator>ras2124</dc:creator>
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	<title>Thread: Re: Separate Decks</title>
	<description>Let me see if I can make this crystal clear.&lt;br&gt;&lt;br&gt;My opinion is that you are detracting from the game to an extent that you shouldn't even play it. I gave brief points to illustrate why I feel that way. I gave a frame of reference to show where my opinion was coming from and to justify certain points. I fully admited my opinion was unsolicited and only my opinion.&lt;br&gt;&lt;br&gt;I am unsure why you felt the need to respond with a snarky, sarcastic post. The BoardGameGeek Rules for posting a message are clearly stated on the reply page saying to &quot;use common courtesy&quot; and &quot;respect others&quot;. A forum is a place for the purpose of open discussion. As such, not all opinions will align with yours. Putting this post in the BGG forum put your ideas in an area designed for public debate and discussion. I am one that disagrees with what you have posted. You will go farther among the BGG discussion community should you omit comments that take cheap shots at other members for sharing their opinions with you. If you are not willing to take critisism of your variant then perhaps you should not post it on a forum for open discussion where your ideas will be discussed and possibly criticised.&lt;br&gt;&lt;br&gt;I take offense at your mocking tone and words. If this were the place to trade barbs and to insult each other you would hear (read) the full force of my wit and snarkiness. This is not that place. This is a forum for discussion.&lt;br&gt;&lt;br&gt;That being said, I would like to give you the full reasoning why I do not personally care for what you have done to the game and further back up my points from my first post. Again, this is my own personal opinion so feel free to stop reading now.&lt;br&gt;&lt;br&gt;The object of Killer Bunnies is to acquire the Magic Carrot. To do so, you need to have Bunnies in front of you and kill as many of your opponent's Bunnies as you can to increase your chances of having that carrot. The end game is random, decided by a shuffle of the cards. All you can do is improve your chances, not assure your win. As such, while Killer Bunnies has a definite strategy element, it is mostly a Take That game with a lot of luck via the Carrot Deck and the numerous dice rolls.&lt;br&gt;&lt;br&gt;My issue with your variant is that you have taken a entire, fleshed-out Take That mechanic out of the game and also made it easier to get Bunnies. To expand on another user's anaolgy, that's like playing poker with three or four wild cards: bigger for the sake of being bigger.&lt;br&gt;&lt;br&gt;(As a side note: since you have removed Cabbage and Water from the game, what do you get when the cards like Supplies Suprise or Magic Fountain come out? Give out more carrots? Or do you remove them along with the Feed the Bunny cards, eliminating a semi-major way of getting Carrots, since they cost 10 Dolla in the market and you have already said you're not getting enough money to buy Cabbage and Water? With your rule set, are the Choose the Carrot cards the only way to get carrots? How long would a game be if you played with all 20 Carrots with those rules?)&lt;br&gt;&lt;br&gt;It is my opinion that the fun of the game is trying to get Bunnies and killing other people's Bunnies. You have removed a way to do one of those things. I think it's naive to think the designer or the play testers didn't think of this issue. I believe another major mechanic was put into place for specifically that reason: Negotiation. &quot;Wheeling &amp; Dealing: The following practices are highly encouraged during a game of Killer Bunnies: wheeling, dealing, bribery, whining, begging, threatening, extortion, blackmail, groveling and non-violent demonstrations of physical prowess.&quot;&lt;br&gt;&lt;br&gt;You can trade anything. The designers have further clarified this point on their website (I believe it's there, but I may be mistaken) to say that the Top Run and Bottom Run cards may not be traded, but any other trade is acceptable. You can trade the promise to not attack, alliances against another player, run/saved Specials and Very Specials, any cards in your hands (including Bunnies), Dolla, Carrots, Cabbage, Water, and, yes, even Bunnies in play.&lt;br&gt;&lt;br&gt;I do not believe that the ratio of Bunnies in player's hands and in the Bunny Circle is disproportionate to the number of Bunny deaths, unless the shuffle is phenomonally bad, which it very well may be. That is why I stated before that the issues you have with the game have only occured at our game table on rare occasion. I also believe there are mechanics in play within the rules set that specifically deal with the issues you have stated.&lt;br&gt;&lt;br&gt;I personally feel that removing or altering a game mechanic that is, in my opinion, a huge part of what makes this game a good game takes away from the artistic value of the game. We call it censorship if we remove parts of a book we deem unuseful or unwanted. Do you not buy the assertion that an author would be a much happier person if the novel he worked so dilligently on to make sure the artistic vision in his mind was as fully realized as possible remained exactly as he released it? &lt;br&gt;&lt;br&gt;I personally feel you have dumbed the game down by removing a key element. There is a difference between house rules (i.e no buying property on the first trip around the board or taxes going into Free Parking in Monopoly, ignoring the first Robber roll in Settlers, or two gates opening on the first turn in Arkham Horror), a variant, and completely removing a major mechanic of the game as it was designed.&lt;br&gt;&lt;br&gt;I take issue with &quot;variants&quot; that &quot;fix&quot; a game that is unbroken. There is an issue (the possibility of not getting many Dolla or Bunnies) and there is a counterbalance (the ability to trade for what you have not acquired through luck). There is no broken game here, so there is no need for fixing.&lt;br&gt;&lt;br&gt;The game is what it is, you either like it or you don't. Read reviews, find a brick and mortar that has a copy for you to try out, find a friend who has a copy of the game to play. If you don't like it, don't buy it. If you've bought it and you have to add a series of &quot;house rules&quot; to &quot;fix&quot; it, give it to a friend or sell it on eBay. The only way this game would sit at the bottom of my closet is if I played with the rules you have proposed because I feel the game would be boring the way you describe.&lt;br&gt;&lt;br&gt;Again, this is all...just...my...opinion.&lt;br&gt;&lt;br&gt;Jason</description>
	<link>http://www.boardgamegeek.com/article/2789758#2789758</link>
	<pubDate>2008-11-04T19:36:06+00:00</pubDate>
	<dc:creator>bwayjace</dc:creator>
</item><item>
	<title>Thread: Re: Separate Decks</title>
	<description>Okay, let me see if I can make this crystal clear. This variant is NOT for people that like the game the way it is. It is for those of us who find certain elements frustrating, but still enjoy some aspects. I am super happy squishy glad you like the game as is - I don't! And again, many others based on their ratings and comments feel the same. I'm not saying my variant is for everyone, but it works for us. Here's an idea - if you are happy with a game the way it is you should perhaps just IGNORE the variants section all together as anything that messes with what you consider to be perfection will just frustrate you. So, if anyone else would like to tell me how wrong I am to have found a way to better appreciate this game, you can consider your opinion already noted.</description>
	<link>http://www.boardgamegeek.com/article/2786784#2786784</link>
	<pubDate>2008-11-03T22:26:42+00:00</pubDate>
	<dc:creator>LooseTooth</dc:creator>
</item><item>
	<title>Thread: Re: Separate Decks</title>
	<description>I agree that if your taking out the cards as you suggest and not leaving the randomness of getting bunnies &amp; forcing people to feed there bunnies then why play..  We have had times where people have had a bad run of draws and are not getting any bunnies but it doesnt happen very often and when it does so what it can happen to anyone...    &lt;br&gt;&lt;br&gt;To me doing what you suggest I may as well leave it in the closet because its not going to be any fun anymore because your taking away a huge part of the game...  When you have bad draws with no bunnies for a long period(holding that big weapon to clear the board once you do get that bunny)and then come back from that and win the game thats the stuff that makes the game great...&lt;br&gt;&lt;br&gt;We don't play this game to win for reasons I should not have to explain but what your suggesting is like playing Texas Hold'em but taking out the 2-9 cards so you never get a bad hand..  Woohoo what fun....&lt;br&gt;&lt;br&gt;&lt;br&gt;EDIT:P.S. If you play the games as it was made and do trades/deals for Bunnies, and Cabbage/Water there are plenty to go around....</description>
	<link>http://www.boardgamegeek.com/article/2786109#2786109</link>
	<pubDate>2008-11-03T19:58:48+00:00</pubDate>
	<dc:creator>Vagrant1567</dc:creator>
</item><item>
	<title>Thread: Re: Separate Decks</title>
	<description>Geez, thanks for being straight with me, Jason! While you may never have had the problems we describe (with rare exception), if you read through the comments for this game, you will find plenty of other people mention these very same problems as deterrents. You will also note a number of evil people making their own house rules in order to enjoy the game. &lt;br&gt;&lt;br&gt;I’m sorry, but I don’t buy your assertion that designers would be much happier if people who buy their games leave them in the bottom of their closest never to be played again, or simply toss them into the garbage, rather than trying to make their investment pay off by inventing a few house rules that work for them. Of course, I’m humbled by your credentials as a “member of the professional creative community and amateur game designer” and am very happy you mentioned them. But even realizing your opinion trumps that of lesser mortals, I’m afraid we are still going to play our variant while enjoying the other aspects of the designer’s creation. I may even search out variants proposed by other players to see if those enhance our gaming experience even more! When I find them, I’ll pass them on to you so that you can share your vaunted opinion with them as well. Just being straight with you.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2785209#2785209</link>
	<pubDate>2008-11-03T15:40:27+00:00</pubDate>
	<dc:creator>LooseTooth</dc:creator>
</item><item>
	<title>Thread: Re: Separate Decks</title>
	<description>I'm going to be straight with you, with a few rare exceptions we've never had the problems you describe. Yeah, it sucks to have a bad run of cards and not be able to get a bunny on the table. Focus on running specials and very specials and saving them, or utilize the best rule in the game: with the exception of the top and bottom run cards you can trade anything! Trade with another player for a bunny if you have to. &lt;br&gt;&lt;br&gt;In my own unsolicited opinion, If you're going to remove an entire mechanic from a game you shouldn't own or play that game. As a member of the professional creative community and an amateur game designer, taking a mechanic out of a game is like buying a painting and then systematically taking a color entirely out of it. Again, just my opinion.&lt;br&gt;&lt;br&gt;Jason</description>
	<link>http://www.boardgamegeek.com/article/2782860#2782860</link>
	<pubDate>2008-11-02T16:26:21+00:00</pubDate>
	<dc:creator>bwayjace</dc:creator>
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	<title>Thread: Re: Separate Decks</title>
	<description>You still have to place a Bunny on your Run and wait to get it into play. The problem we run into is that, let's say all your bunny's have been killed. Now, you draw. No Bunny. Can't play. Next turn, you draw, still no bunny, still can't play. This can go on for a VERY LONG TIME!!! Our way, bunnies still get wiped out, but you can pad your hand with replacements as desired.&lt;br&gt;&lt;br&gt;And screwing over your neighbor is still plentiful without the feed the bunny cards which, in our experience, were just kill the bunny cards because rarely could anyone ever accumulate enough water/cabbage to make a difference.&lt;br&gt;&lt;br&gt;This is a variant suggestion only, not a plea for the author's to rewrite their game. It works for us and maybe others who find the endless cycle of waiting to draw another bunny and then pushing it up their run only to find it quickly slaughtered tedious.&lt;br&gt;&lt;br&gt;Cheers.</description>
	<link>http://www.boardgamegeek.com/article/2780936#2780936</link>
	<pubDate>2008-11-01T13:43:54+00:00</pubDate>
	<dc:creator>LooseTooth</dc:creator>
</item><item>
	<title>Thread: Re: Separate Decks</title>
	<description>Sorry Kevin, still doesn't make sense to me.  If you have separate draws for bunnies and specials/runs then what is the point.  With one draw you don't provide a tell that says &quot;I just drew a bunny&quot; instead you are saying 'I might have a weapon or a bunny or some quick reaction card... you just don't know do you?&quot;  Why tell them what you've got in hand.&lt;br&gt;&lt;br&gt;And taking out the market and 'feed the bunny' cards... how else are you supposed to screw over a neighbour?  One good 'feed the bunny' and you can decimate a good bunny or kill off one of your own that is an anchor.&lt;br&gt;&lt;br&gt;End is of course you play by your rules and enjoy.  I just think you're missing something from what the author intended.  DSDF</description>
	<link>http://www.boardgamegeek.com/article/2780518#2780518</link>
	<pubDate>2008-11-01T05:13:14+00:00</pubDate>
	<dc:creator>mbourgeois</dc:creator>
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	<title>Thread: Re: Separate Decks</title>
	<description>You missed the point. It's not about saving bunnies, it's about replacing them sooner so that you are not waiting forever to draw another bunny before you can play again. It speeds up play considerably, but is no less lethal to the bunnies. </description>
	<link>http://www.boardgamegeek.com/article/2779762#2779762</link>
	<pubDate>2008-10-31T21:39:09+00:00</pubDate>
	<dc:creator>LooseTooth</dc:creator>
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	<title>Thread: Re: Separate Decks</title>
	<description>&lt;b&gt;LooseTooth wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Separate Decks&lt;br&gt;&lt;br&gt;I bought Killer Bunnies (along with the Yellow Expansion Deck) a couple of years ago to play with my family. While I like some of the mechanics, I found several problems.&lt;br&gt;&lt;br&gt;1) Bunnies die much more easily than they can get replaced.&lt;br&gt;&lt;br&gt;2) The Carrot/Cabbage thing seems worthless as no one can ever accumulate enough resources to do any good.&lt;br&gt;&lt;br&gt;So, a couple of modifications make the game go MUCH more quickly for us and still retain the flavor.&lt;br&gt;&lt;br&gt;1) We remove all the cards that say &quot;Feed The Bunny&quot; or have anything to do with water/cabbage. The small water/cabbage cards are also not used.&lt;br&gt;&lt;br&gt;2) Any card that affects the Kaballa market is removed.&lt;br&gt;&lt;br&gt;3) We separated out all the “Bunny” cards into their own deck.&lt;br&gt;&lt;br&gt;Then, when it is a player’s turn to draw, they specify if they want a card from the Bunny deck or the Killer deck to add to their hand. This allows rapid replenishment of Bunnies (without waiting interminably do draw another bunny which just gets whacked quickly), and a bit of strategy on how many Bunnies versus Killer cards a player carries. &lt;br&gt;&lt;br&gt;This variant seems to work well with kids as it keeps our games from bogging down. Hope it helps you too!&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;If you are playing with kids who are easily traumatized over seeing their favorite colored bunny get axed then sure... give it a run.  Otherwise, in all honesty.. why bother playing this game... it's all about bunnies getting mulched.  If you can't feed your bunnies they die... simple.  Your rules... they just don't compute... sorry.</description>
	<link>http://www.boardgamegeek.com/article/2779467#2779467</link>
	<pubDate>2008-10-31T20:16:51+00:00</pubDate>
	<dc:creator>mbourgeois</dc:creator>
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	<title>Thread: Separate Decks</title>
	<description>Separate Decks&lt;br&gt;&lt;br&gt;I bought Killer Bunnies (along with the Yellow Expansion Deck) a couple of years ago to play with my family. While I like some of the mechanics, I found several problems.&lt;br&gt;&lt;br&gt;1) Bunnies die much more easily than they can get replaced.&lt;br&gt;&lt;br&gt;2) The Carrot/Cabbage thing seems worthless as no one can ever accumulate enough resources to do any good.&lt;br&gt;&lt;br&gt;So, a couple of modifications make the game go MUCH more quickly for us and still retain the flavor.&lt;br&gt;&lt;br&gt;1) We remove all the cards that say &quot;Feed The Bunny&quot; or have anything to do with water/cabbage. The small water/cabbage cards are also not used.&lt;br&gt;&lt;br&gt;2) Any card that affects the Kaballa market is removed.&lt;br&gt;&lt;br&gt;3) We separated out all the “Bunny” cards into their own deck.&lt;br&gt;&lt;br&gt;Then, when it is a player’s turn to draw, they specify if they want a card from the Bunny deck or the Killer deck to add to their hand. This allows rapid replenishment of Bunnies (without waiting interminably do draw another bunny which just gets whacked quickly), and a bit of strategy on how many Bunnies versus Killer cards a player carries. &lt;br&gt;&lt;br&gt;This variant seems to work well with kids as it keeps our games from bogging down. Hope it helps you too!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2778145#2778145</link>
	<pubDate>2008-10-31T14:41:52+00:00</pubDate>
	<dc:creator>LooseTooth</dc:creator>
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	<title>Thread: Re: Rotating Card</title>
	<description>Yes you pass your bottom card so everyone gets a new card...&lt;br&gt;&lt;br&gt;If you run the card and play it(don't save it)then that is your turn you dont get to do anything else besides replenish your hand(or like any other turn play a saved or very special card)so no you dont get to play your new card..&lt;br&gt;&lt;br&gt;The only way you would play more then that card is if you played it after saving it...  most of the time in our games it gets played from a persons save spot just because it makes it easier to pass a card either you dont want or a card you cant use anymore(ie. your last bunny gets killed and you have a card coming up that needs a bunny)and in that case when you play it maybe you will get lucky and end up with a new bunny WooHoo.. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2772222#2772222</link>
	<pubDate>2008-10-29T20:13:10+00:00</pubDate>
	<dc:creator>Vagrant1567</dc:creator>
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	<title>Thread: Re: Rotating Card</title>
	<description>Makes sense. Thanks!</description>
	<link>http://www.boardgamegeek.com/article/2766738#2766738</link>
	<pubDate>2008-10-28T04:07:19+00:00</pubDate>
	<dc:creator>Howitzer_120mm</dc:creator>
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	<title>Thread: Re: Rotating Card</title>
	<description>The player who flipped and immediately played the Top Run Rotate must send what was his Bottom Run card to the counter-clockwise opponent (all shifts are to the right, not left). </description>
	<link>http://www.boardgamegeek.com/article/2766671#2766671</link>
	<pubDate>2008-10-28T03:30:31+00:00</pubDate>
	<dc:creator>Dmart</dc:creator>
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	<title>Thread: Re: Rotating Card</title>
	<description>Actually I was thinking that if it &lt;b&gt;was&lt;/b&gt; the top run card, and it was flipped, and the player decided to play it right then, not saving it. That was my scenario. What then?</description>
	<link>http://www.boardgamegeek.com/article/2766649#2766649</link>
	<pubDate>2008-10-28T03:16:48+00:00</pubDate>
	<dc:creator>Howitzer_120mm</dc:creator>
</item><item>
	<title>Thread: Re: Rotating Card</title>
	<description>&lt;b&gt;Howitzer_120mm wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;When this special card is played, and all players rotate their top run cards, does the player who played the card get another card as well?&lt;/i&gt;The player whose turn it is gets another card to replenish their hand back up to 5 cards (or whatever the hand limit is)&lt;br&gt;&lt;br&gt;&lt;b&gt;Howitzer_120mm wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Does he play the new card he got?&lt;/i&gt;My response would be yes.  IIRC, the top run card is always played, unless it was played before the special card you mentioned.&lt;br&gt;&lt;br&gt;&lt;b&gt;Howitzer_120mm wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What about the player to the right of that player who can't receive a card?&lt;/i&gt;The player to the current player's turn should get a card.  All of the cards go to the player to his left, resulting in a perfect shift of ownership</description>
	<link>http://www.boardgamegeek.com/article/2766628#2766628</link>
	<pubDate>2008-10-28T03:02:52+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Rotating Card</title>
	<description>When this special card is played, and all players rotate their top run cards, does the player who played the card get another card as well? Does he play the new card he got? What about the player to the right of that player who can't receive a card?</description>
	<link>http://www.boardgamegeek.com/article/2766188#2766188</link>
	<pubDate>2008-10-27T23:25:53+00:00</pubDate>
	<dc:creator>Howitzer_120mm</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		KB Production Sheet &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic386237_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/386237</link>
	<pubDate>2008-10-23T15:51:32+00:00</pubDate>
	<dc:creator>MrFribble</dc:creator>
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	<title>Thread: Re: Reversal of fortune &amp; Trojan bunny</title>
	<description>I think I'd agree with you - ROF needs to be played at the time the weapon card is actually played &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2744650#2744650</link>
	<pubDate>2008-10-20T15:52:07+00:00</pubDate>
	<dc:creator>drb1004</dc:creator>
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	<title>Thread: Reversal of fortune &amp; Trojan bunny</title>
	<description>Another rule agrument came up with these cards one player saying that ROF states that it may redirect any weapon launched at any bummy(&quot;Launched&quot; being the key word for the one player)and the other pointing out that it may be used at anytime..  What happened was that the trojan bunny had been down on the players bunny for a couple turns already and the player who owned the bunny got ROF on there draw and wanted to use it on the trojan.. My thoughts were that it was already launched(2 turns ago) and therefore not a valid target for reversal anymore.. but I could see a valid argument for both sides so thought I would leave it up to the people(you!)..  Thx for the input......</description>
	<link>http://www.boardgamegeek.com/article/2744597#2744597</link>
	<pubDate>2008-10-20T15:35:42+00:00</pubDate>
	<dc:creator>Vagrant1567</dc:creator>
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	<title>Thread: Holiday session</title>
	<description>My son had been pestering for months for us to get the Violet expansion because &quot;then we'd have all of the carrots&quot;.  Well with the holiday coming up my wife decided to &quot;shut him up&quot; and secretly &lt;br&gt;ordered the Violet booster.  It duly turned up and I secreted the new cards into the box without telling him.&lt;br&gt;&lt;br&gt;So there we were second day of the holiday when the suggestion came up to play Killer Bunnies.  Unfortunately the living room in the cottage is long and thin meaning that the round leaved table &lt;br&gt;supplied does not easily fit all four of us around it.&lt;br&gt;&lt;br&gt;So I moved the low coffee table into the hall, shunted the two comfy chairs and the sofa down one end.  Moved the leaved table across the corner of the fireplace and just managed to get four dinning chairs arranged around it.&lt;br&gt;&lt;br&gt;So to the game. I started dealing the initial cards and my son noticed the new colour in the deck.  Big beaming smile. Then he started talking about Orange cards... is there an orange booster?&lt;br&gt;&lt;br&gt;So to the game.  It started out quite normally and as usual everything was fine until I dared to kill my wifes bunny.  Then the usual war started, she started hitting me with everything she could &lt;br&gt;but fortunately I had the holo bunny so was able to laugh most of it off.  Then my son who had been watching me chuckle at her feeble attempts thought he'd help her out for a moment by quietly dropping a small tactical nuke on my bunny!&lt;br&gt;&lt;br&gt;Everyone but my son lost bunnies to fallout.  Nukes are dangerous like that.&lt;br&gt;&lt;br&gt;We all started playing out other bunnies, my wife managed to get one of her bunnies abducted by aliens and I was unable to attack her for a good while.  In the MEAN( AND NASTY ) time before I got to attack her she clever killed off another of my bunnies just before I got the &quot;everyone feed your bunnies&quot; card into play, dang!&lt;br&gt;&lt;br&gt;I managed a smile a few turns later when I got the alien abduction card and played it.  Of course I reached across to take her bunny out of the aliens hands when she played one of the new cards and &lt;br&gt;&quot;protected&quot; my bunnies from the alien abduction, thereby keeping hers safely in their clutches.&lt;br&gt;&lt;br&gt;There were four players in this game but sadly my attention was focused on the private war between myself and my wife and when it came to the end of the game.  I had about 7ish carrots my wife likewise, my son had two and my daughter the remainder.  We stated turning over the carrots looking for the magic one and by a huge piece of clever tactical and strategic play ( LUCK ) I came out the winner.&lt;br&gt;&lt;br&gt;I of course did the obligatory &quot;dad dance&quot; in the corner of the room with the following lyrics sung by myself.&lt;br&gt;&lt;br&gt;Oh yeah-eh,&lt;br&gt;Oh yeah-eh,&lt;br&gt;I'm tha' king of ole bunny town&lt;br&gt;Oh yeah-eh,&lt;br&gt;Oh yeah-eh,&lt;br&gt;I'm tha' king of ole bunny town&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2741722#2741722</link>
	<pubDate>2008-10-19T10:10:51+00:00</pubDate>
	<dc:creator>FNH1</dc:creator>
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	<title>Image</title>
	<description>
		Gleefull Starter w/ NU Series Cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic384663_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/384663</link>
	<pubDate>2008-10-18T18:10:33+00:00</pubDate>
	<dc:creator>MrFribble</dc:creator>
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	<title>Image</title>
	<description>
		Gleefull Starter w/ NU Series Cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic384661_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/384661</link>
	<pubDate>2008-10-18T18:09:28+00:00</pubDate>
	<dc:creator>MrFribble</dc:creator>
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	<title>Image</title>
	<description>
		Gleefull Starter w/ NU Series Cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic384660_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/384660</link>
	<pubDate>2008-10-18T18:09:04+00:00</pubDate>
	<dc:creator>MrFribble</dc:creator>
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	<title>Image</title>
	<description>
		Gleefull Starter w/ NU Series Cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic384659_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/384659</link>
	<pubDate>2008-10-18T18:08:41+00:00</pubDate>
	<dc:creator>MrFribble</dc:creator>
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	<title>Image</title>
	<description>
		Gleefull Starter w/ NU Series Cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic384658_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/384658</link>
	<pubDate>2008-10-18T18:08:20+00:00</pubDate>
	<dc:creator>MrFribble</dc:creator>
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	<title>Image</title>
	<description>
		Gleefull Starter w/ NU Series Cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic384657_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/384657</link>
	<pubDate>2008-10-18T18:07:52+00:00</pubDate>
	<dc:creator>MrFribble</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Gleefull Starter w/ NU Series Cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic384655_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/384655</link>
	<pubDate>2008-10-18T18:07:28+00:00</pubDate>
	<dc:creator>MrFribble</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Gleefull Starter w/ NU Series Cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic384653_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/384653</link>
	<pubDate>2008-10-18T18:06:59+00:00</pubDate>
	<dc:creator>MrFribble</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Gleefull Starter w/ NU Series Cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic384652_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/384652</link>
	<pubDate>2008-10-18T18:06:32+00:00</pubDate>
	<dc:creator>MrFribble</dc:creator>
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	<title>Thread: Re: Couple more rules questions...</title>
	<description>1. Think of it this way: roaming reds move and the affect moves with it so you would skip a bunny that wouldn't be affected by it. Nukes and Black Holes are specific to a location in the circle with diminishing affects around the circle from that location. The affects are felt according to a bunny's distance from the location of the weapon. The Halo doesn't remove the bunny from the circle, therefore the distance the next bunny is from the weapon doesn't change because of a Halo. The next bunny in the circle should roll as if the Halo'd bunny had rolled, that is the next bunny needs one less pip to survive.&lt;br&gt;&lt;br&gt;2. With cards that say &quot;Person who played this card can roll twice&quot;, we've always played the card player rolls first and if he's not the highest after everyone else rolls, he rolls again. With the ability to roll again (i.e. colored pawn or special bunny) if you choose to roll again you are committed to the second roll.&lt;br&gt;&lt;br&gt;Hope that helps.&lt;br&gt;&lt;br&gt;J</description>
	<link>http://www.boardgamegeek.com/article/2734718#2734718</link>
	<pubDate>2008-10-16T18:11:21+00:00</pubDate>
	<dc:creator>bwayjace</dc:creator>
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	<title>Thread: Re: Couple more rules questions...</title>
	<description>1. I think you're right about the Halo with 'ranged' weapons like Mini Black Hole, Nuclear Warhead etc. When skipping Halo bunnies is mentioned, it's referring to 'Roaming Red Run' cards, such as Cyber Bunny, which will pass over the halo bunny to the next one in the circle.&lt;br&gt;&lt;br&gt;2. For the cards where everyone rolls and the person playing the card can roll twice, then any second roll must be accepted if the player chooses to take it. But... the rules generally specify that the second roll can only be taken if the outcome is not good anyway. For example, with Defector Detector, everyone rolls once. If the person who played the card didn't get the highest roll, they can choose to roll again (and why wouldn't they?) If they still don't get the highest roll, tough. If they do get the highest roll, they're hardly going to choose the lower one!&lt;br&gt;&lt;br&gt;The other type of reroll is that associated with, for example, the Red/Pink Timid Bunnies. Sometimes the reroll *must* be accepted if it is used (e.g. the Red Timid Bunny), and sometimes you can choose after rolling (e.g. the Pink Timid Bunny), but the card (or appropriate 'Bunny Bits') should make this clear.&lt;br&gt;&lt;br&gt;Hope that helps! &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2730170#2730170</link>
	<pubDate>2008-10-15T08:12:32+00:00</pubDate>
	<dc:creator>drb1004</dc:creator>
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	<title>Thread: Couple more rules questions...</title>
	<description>1. Mini black hole(or any cards that hit ajacent bunnies)if heavenly halo is in the way what happens.  I have seen mention somewhere of cards skipping halo(as it is not a valid target) so if the last bunny had to roll a 9 or better does the bunny after halo have to roll a 8 or better or 7...?  I think it does count as a bunny just gets no damage so the next one would roll 7 or better but just thought I would see what everyone else thinks...&lt;br&gt;&lt;br&gt;&lt;br&gt;2. Cards that the person who played them gets to roll twice (ie. Detector Deflector or what ever it is) I have seen rules and I dont know if it was when I was reading about special bunnies(like red that gets to roll twice)that say you can roll twice but cant go back if you dont like the second roll. basiclly that your stuck with your second roll if you take it. But with cards like Defector it says the player rolls twice as if to say they can pick from the 2 rolls..  The problem came up when a player rolled a 5 and the person who played defector also rolled a 5 thinking they could beat it they rolled again and rolled a 1 so if like the card says they get to roll twice then I would think they get to choose what one they want and get to roll for the tie breaker but if as stated earlier your stuck with what you get on the second roll then the player loses..  I guess it seems to me the card states one thing and later cards that allow double rolls states something else so any thoughts(or knowledge) will be helpful....   Also I can see the having to stick with your second roll even if you dont like it(like bunnies that allow two rolls when ever you want) for cards like carrot top casino but cards that say the owner of the card gets to roll twice seem to phrase it a differnt way...&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/yuk.gif&quot; alt=&quot;:yuk:&quot; border=&quot;0&quot;&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2730019#2730019</link>
	<pubDate>2008-10-15T05:45:14+00:00</pubDate>
	<dc:creator>Vagrant1567</dc:creator>
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	<title>Thread: Re: How Do You Pick Your Carrots?</title>
	<description>Yeah. My only manual is the 10 page black and white one. Thanks a bunch for the link! &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Jason</description>
	<link>http://www.boardgamegeek.com/article/2727192#2727192</link>
	<pubDate>2008-10-14T13:33:19+00:00</pubDate>
	<dc:creator>bwayjace</dc:creator>
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	<title>Thread: Re: How Do You Pick Your Carrots?</title>
	<description>Yeah, I only have one manual too, which is in black &amp; white. Gonna have to download the pink one now! Wonder if there's any other changes?&lt;br&gt;Thanks!</description>
	<link>http://www.boardgamegeek.com/article/2726803#2726803</link>
	<pubDate>2008-10-14T09:03:02+00:00</pubDate>
	<dc:creator>pchilton2002</dc:creator>
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	<title>Thread: Re: How Do You Pick Your Carrots?</title>
	<description>Sounds like you only have one of the two manuals. I received:&lt;br&gt;&lt;br&gt;<![CDATA[<div style='display:inline;'><a href="/image/383273"><img src="http://images.boardgamegeek.com/images/pic383273_t.jpg" border=0></a></div>]]> and <![CDATA[<div style='display:inline;'><a href="/image/383274"><img src="http://images.boardgamegeek.com/images/pic383274_t.jpg" border=0></a></div>]]> with the base game.&lt;br&gt;&lt;br&gt;The second one is the Bunny Bits I was talking about.&lt;br&gt;&lt;br&gt;You can download the pink bunny bits manual at &lt;A target='_blank' href=&quot;http://www.killerbunnies.com/quest/blue/bits_blueyellow.pdf&quot; rel=&quot;nofollow&quot;&gt;http://www.killerbunnies.com/quest/blue/bits_blueyellow.pdf&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2726630#2726630</link>
	<pubDate>2008-10-14T06:29:59+00:00</pubDate>
	<dc:creator>UnknownParkerBrother</dc:creator>
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	<title>Thread: Re: How Do You Pick Your Carrots?</title>
	<description>Again, my copy of the game has one manual, 10 pages long, and that includes Bunny Bits. I must have an older copy.&lt;br&gt;&lt;br&gt;J</description>
	<link>http://www.boardgamegeek.com/article/2725984#2725984</link>
	<pubDate>2008-10-14T00:14:20+00:00</pubDate>
	<dc:creator>bwayjace</dc:creator>
</item><item>
	<title>Thread: Re: How Do You Pick Your Carrots?</title>
	<description>Bunny Bits is the 2nd manual in the base box, the &quot;Read me Second&quot; one.</description>
	<link>http://www.boardgamegeek.com/article/2724431#2724431</link>
	<pubDate>2008-10-13T18:25:51+00:00</pubDate>
	<dc:creator>UnknownParkerBrother</dc:creator>
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	<title>Thread: Re: How Do You Pick Your Carrots?</title>
	<description>We play that you can choose any carrot any time you take from the carrot deck for the reasons already stated, the ability to look at the top five carrots and the wording on the cards saying choose a carrot.&lt;br&gt;&lt;br&gt;I'm really confused about the rule of flo. I just looked at my base rules and not only is there not a page 19 in the base rule book (there are 10 pages) but there is no section called &quot;Serious Rules for Serious Players.&quot; Care to explain?&lt;br&gt;&lt;br&gt;Jason</description>
	<link>http://www.boardgamegeek.com/article/2724021#2724021</link>
	<pubDate>2008-10-13T16:40:36+00:00</pubDate>
	<dc:creator>bwayjace</dc:creator>
</item><item>
	<title>Thread: Re: How Do You Pick Your Carrots?</title>
	<description>Flo is absolutely in the rules of the base game. Saw it the first time I ever played, and I only owned the original box.&lt;br&gt;&lt;br&gt;...&lt;br&gt;&lt;br&gt;Right, here it is. Page 19 of the Bunny Bits, the Serious Rules for Serious Players section. Rule 07, Fantastic Flo: The player who owns Flo is entitled to one free feeding per game.</description>
	<link>http://www.boardgamegeek.com/article/2723077#2723077</link>
	<pubDate>2008-10-13T09:33:24+00:00</pubDate>
	<dc:creator>UnknownParkerBrother</dc:creator>
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	<title>Thread: Re: How Do You Pick Your Carrots?</title>
	<description>I think the &quot;rule of Flo&quot; was mentioned by Jeff Bellinger (the designer) somewhere who said it was his favourite carrot as she carried a large prune danish and so could be used to feed the bunny - to be honest it's not something we use, mainly because Flo is my fiancee's favourite carrot, so she nearly always has her.&lt;br&gt;&lt;br&gt;I agree that player's should be able to choose the carrots, we usually end up going for Tucker (to avoid the penalties of the Mother Tucker card) and then picking carrots to avoid the Flamingo Bingo card (having 4 or 5 in a row or something similar?) </description>
	<link>http://www.boardgamegeek.com/article/2722946#2722946</link>
	<pubDate>2008-10-13T07:55:01+00:00</pubDate>
	<dc:creator>pchilton2002</dc:creator>
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	<title>Thread: Re: How Do You Pick Your Carrots?</title>
	<description>&lt;b&gt;Vagrant1567 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I was playing a game a few days back with 5 other people and a question a came up and would like some input...  When you play a choose a carrot card it say to pick any available and because it says choose(and not take) we have always said you can take any one you would like and because of the serious rule of Flo(or carrot #4) being able to be used as one free feeding it is always the first to go.. &lt;/i&gt;&lt;br&gt;Is this &quot;rule of Flo&quot; in the official rules or some card?  If either, do you remember which expansion it's from, if not from the base game? Otherwise, is this a house variant?  I'm curious b/c I have never heard anyone bring it up before.&lt;br&gt;&lt;br&gt;As to your question, I would say players SHOULD be able to pick what they want b/c there's one card or more that let's a player peak at the top five cards in the &quot;winning carrot&quot; deck that indicates which 5 carrots are NOT the winning carrots.  Before someone does this, perhaps the carrots may be assigned randomly.  After this fact, the player who's peaked at that deck definately should be able to choose the carrot b/c she will be using knowledge from peaking at the &quot;winning carrot&quot; deck to NOT choose the non-winning carrot</description>
	<link>http://www.boardgamegeek.com/article/2722816#2722816</link>
	<pubDate>2008-10-13T05:45:55+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: How Do You Pick Your Carrots?</title>
	<description>I was playing a game a few days back with 5 other people and a question a came up and would like some input...  When you play a choose a carrot card it say to pick any available and because it says choose(and not take) we have always said you can take any one you would like and because of the serious rule of Flo(or carrot #4) being able to be used as one free feeding it is always the first to go.. Someone in the group didnt like that you could pick any carrot.  He wanted to pick from the top of the deck(shuffled) so that when flo came up who ever had a choose a carrot card or enough to buy it if the market was open would get to take her and then it would be a little more random and not always just the first person to take a carrot...   I like sticking to rules so I said no its just the way it is but we did add(because it isnt stated anywhere) that if you play a choose a carrot card you can take any carrot card you want(be it Flo or just one you think its lucky)but if you buy a carrot from the store you have to take the top one..  Just was wondering how everyone else does it....&lt;br&gt;&lt;br&gt;{edit} Forgot to add that we also take from the top when a card says you get a carrot ie. Carrot-top casino</description>
	<link>http://www.boardgamegeek.com/article/2722667#2722667</link>
	<pubDate>2008-10-13T02:53:32+00:00</pubDate>
	<dc:creator>Vagrant1567</dc:creator>
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	<title>Thread: Re: How to &quot;fix&quot; Killer Bunnies to make it (more) playable?</title>
	<description>&lt;b&gt;jhebert wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&quot;I actually *love* the theme, it's the mechanics that are undesirable.&quot;&lt;br&gt;&lt;br&gt;Well said! This nails it for me, too. It's a game I *want* to like because of the theme, but I don't because of the fiddly mechanics. &lt;br&gt;&lt;br&gt;The suggestion to &quot;buy more sets&quot; only confirms that something's wrong with the game from the start -- for me, anyway. If there were methods for changing the way the game plays out that *didn't* involve my wallet, I'd try them. &lt;br&gt;&lt;br&gt;However, if the choice becomes &quot;buy more sets&quot; or &quot;try another game,&quot; I lean toward a new game and not the hope that &quot;more of the same&quot; will fix the one that disappoints me.&lt;/i&gt;It is what it is.  Some games just didn't manage to get it right the first time.  Others done so intentionally to get more money.  Nowadays, one could just as eaisly pay the same amount of money for one &quot;AAA&quot; game while paying the same amount for another + expansions</description>
	<link>http://www.boardgamegeek.com/article/2721987#2721987</link>
	<pubDate>2008-10-12T20:22:57+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: How to &quot;fix&quot; Killer Bunnies to make it (more) playable?</title>
	<description>&quot;I actually *love* the theme, it's the mechanics that are undesirable.&quot;&lt;br&gt;&lt;br&gt;Well said! This nails it for me, too. It's a game I *want* to like because of the theme, but I don't because of the fiddly mechanics. &lt;br&gt;&lt;br&gt;The suggestion to &quot;buy more sets&quot; only confirms that something's wrong with the game from the start -- for me, anyway. If there were methods for changing the way the game plays out that *didn't* involve my wallet, I'd try them. &lt;br&gt;&lt;br&gt;However, if the choice becomes &quot;buy more sets&quot; or &quot;try another game,&quot; I lean toward a new game and not the hope that &quot;more of the same&quot; will fix the one that disappoints me.</description>
	<link>http://www.boardgamegeek.com/article/2719753#2719753</link>
	<pubDate>2008-10-11T14:28:20+00:00</pubDate>
	<dc:creator>jhebert</dc:creator>
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	<title>Thread: Re: Feed the bunny and Baker Street</title>
	<description>I say kill the bunny!  </description>
	<link>http://www.boardgamegeek.com/article/2716651#2716651</link>
	<pubDate>2008-10-10T08:19:22+00:00</pubDate>
	<dc:creator>FNH1</dc:creator>
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	<title>Thread: Re: How to &quot;fix&quot; Killer Bunnies to make it (more) playable?</title>
	<description>I agree and love the game too. I think the luck and random chances of getting cards you want make the game differn't everytime we play be it with friends or the kids..  being able to trade, bribe, and backstab add more fun.. or when the whole game you cant do alot because of bad draws and no bunnies(it will be better next time)but you end up winning anyways... people who dont like the game wont find a fix because I dont think your playing the game the way it was made to be played..  Its not a game that you try to win its a game that you play, laugh at, and try to survive to the end so that you at least have a chance to win...  And when you don't and you wont alot WHO CARES....  It was fun getting there... I have only been playing the game for a couple weeks but know that I will be playing it for many years...  Just my thoughts...</description>
	<link>http://www.boardgamegeek.com/article/2716270#2716270</link>
	<pubDate>2008-10-10T03:14:39+00:00</pubDate>
	<dc:creator>Vagrant1567</dc:creator>
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	<title>Thread: Re: Feed the bunny and Baker Street</title>
	<description>&lt;b&gt;Vagrant1567 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This is one of the rules I have yet to find a straight awnser for yet..  If someone plays a feed the bunny card on a bunny and the same round another person plays Baker street(loses a turn) on the owner of that bunny does the bunny die when his turn is skipped or would he have a chance to feed it when he/she actually plays his/her next turn?  I guess my confusion comes because feed the bunny rules state that the player must feed the bunny by the end of his next turn and baker street says the player loses his next turn so(the turn) really never starts more less ends...&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;/i&gt;I've only played the game about 5 times.  DOn't have 'em in front of me.  My take is that you can't come to the end of a turn that never happens, so the Feed The Bunny card would be rolled over for the next time when you DO get your turn.</description>
	<link>http://www.boardgamegeek.com/article/2715511#2715511</link>
	<pubDate>2008-10-09T21:22:53+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Feed the bunny and Baker Street</title>
	<description>This is one of the rules I have yet to find a straight awnser for yet..  If someone plays a feed the bunny card on a bunny and the same round another person plays Baker street(loses a turn) on the owner of that bunny does the bunny die when his turn is skipped or would he have a chance to feed it when he/she actually plays his/her next turn?  I guess my confusion comes because feed the bunny rules state that the player must feed the bunny by the end of his next turn and baker street says the player loses his next turn so(the turn) really never starts more less ends...&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2715327#2715327</link>
	<pubDate>2008-10-09T20:17:22+00:00</pubDate>
	<dc:creator>Vagrant1567</dc:creator>
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	<title>Thread: Re: Watch out for them Killer Bunnies</title>
	<description>&lt;b&gt;tommynomad wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Redwhelp wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Enjoy the ride.&lt;/i&gt;&lt;br&gt;&lt;br&gt;This is the most important aspect of KBs.  It is not a deep strategy game.  It is a couple of hours of fast-paced, fuck-you fun.  When people unclench and just play for the fun of it, they can really enjoy themselves.&lt;br&gt;&lt;br&gt;The designers recommend that first-timers get a hand stacked with a couple of bunnies to avoid the kind of frustration you experienced early on.  Let your friends know for the next time they teach a new player.&lt;br&gt;&lt;br&gt;&lt;/i&gt;my suggestions for house variants are that similar.  Each player starts off with at least 2 bunnies and several kabala dollars just speed things up somewhat.  Other is true.  Enjoy the journey, not the destination.</description>
	<link>http://www.boardgamegeek.com/article/2704090#2704090</link>
	<pubDate>2008-10-06T14:40:50+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: Watch out for them Killer Bunnies</title>
	<description>&lt;b&gt;Redwhelp wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Enjoy the ride.&lt;/i&gt;&lt;br&gt;&lt;br&gt;This is the most important aspect of KBs.  It is not a deep strategy game.  It is a couple of hours of fast-paced, fuck-you fun.  When people unclench and just play for the fun of it, they can really enjoy themselves.&lt;br&gt;&lt;br&gt;The designers recommend that first-timers get a hand stacked with a couple of bunnies to avoid the kind of frustration you experienced early on.  Let your friends know for the next time they teach a new player.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2702943#2702943</link>
	<pubDate>2008-10-06T00:03:14+00:00</pubDate>
	<dc:creator>tommynomad</dc:creator>
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	<title>Thread: Watch out for them Killer Bunnies</title>
	<description>Killer Bunnies and the Quest for the Magic Carrot.&lt;br&gt;&lt;br&gt;Last night was my first experience with this cute, frustrating, funny game. Even though I was told that it didn’t matter on how well you played or how many bunnies you had in play I just didn’t pay attention. I was told it only mattered that you have at least 1 bunny in play and the winning carrot. &lt;br&gt;&lt;br&gt;We started this game after a quick tutorial. I thought I understood the game well enough to start playing. At the start of the game all went well and then I got hit with a plague and it decimated my bunny population. Then I played cards that needs a bunny in play--damn that pink line. Forgetting that little rule put me behind at least another three rounds. Then I was unable to find any more bunnies to come and play in my carrot patch. &lt;br&gt;&lt;br&gt;Frustrating was when I finally get a bunny into play and then it was killed by the mafia. I was never even able to use my newly acquired bunny. A few more turns went by while I found a few more carrot cards but was unable to but them in queue till I had a bunny in play.  Whoa, here is my winning bunny. He controlled five carrots and the game was ended as we took the last carrot. &lt;br&gt;&lt;br&gt;So with really not being able to play most of the game I was become frustrated and was really not enjoying myself. I couldn’t believe that some one that has such bad luck had any change of winning. But then having half of the carrots the odds state that I should win. Well we went through the carrots and all my carrots seemed to have been knocked out quickly but that lone carrot made his way to win.&lt;br&gt;&lt;br&gt;So in quick review. Enjoy the ride. It is to be a fun party game. No need to get frustrated, mad, or even ugly because as long as you control ONE Bunny and have the WINNING Carrot. You Win. &lt;br&gt;&lt;br&gt;Happy Gaming &lt;br&gt;Eric</description>
	<link>http://www.boardgamegeek.com/article/2702568#2702568</link>
	<pubDate>2008-10-05T19:59:34+00:00</pubDate>
	<dc:creator>Redwhelp</dc:creator>
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	<title>Thread: Re: Where Did He Learn to Negotiate?</title>
	<description>Kim wants to play this again on my next night off and either Capes and Cowls or Wiz-War.  I still love the humor of the game where your best laid plans get laid to waste when you think you've got it all under control.</description>
	<link>http://www.boardgamegeek.com/article/2701167#2701167</link>
	<pubDate>2008-10-04T23:44:41+00:00</pubDate>
	<dc:creator>mbourgeois</dc:creator>
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	<title>Thread: Where Did He Learn to Negotiate?</title>
	<description>&lt;b&gt;&quot;Where Did He Learn to Negotiate?&quot;&lt;/b&gt;&lt;br&gt;Famous words you might recognize from the movie “&lt;i&gt;The Fifth Element&lt;/i&gt;” -- uttered in amazement at tough guy Korben Dallas after he steps into the room and smoothly takes out the ranking Mangalore – you might remember the scene: &lt;br&gt;&lt;br&gt;&lt;b&gt;Korben Dallas&lt;/b&gt;: We need to find the leader; Mangalores won't fight without the leader. &lt;br&gt;&lt;b&gt;Aknot&lt;/b&gt;: One more shot, and we start killing hostages! &lt;br&gt;&lt;b&gt;Korben Dallas&lt;/b&gt;: That's the leader. &lt;br&gt;&lt;b&gt;Aknot&lt;/b&gt;: Send someone to negotiate. &lt;br&gt;&lt;b&gt;Fog&lt;/b&gt;: (&lt;i&gt;as Dallas looks at him&lt;/i&gt;) Uh, I -I've never negotiated before. &lt;br&gt;&lt;b&gt;Korben Dallas&lt;/b&gt;: Do you mind if I try? &lt;br&gt;&lt;b&gt;Fog&lt;/b&gt;: No, sure, sure, sure. &lt;br&gt;&lt;b&gt;Fog&lt;/b&gt;: (&lt;i&gt;shouts&lt;/i&gt;) We're sending somebody in to negotiate! &lt;br&gt;(&lt;i&gt;Korben walks into the room and shoots Aknot between the eyes. As he falls, the other Mangalores drop their weapons and bow over him&lt;/i&gt;)&lt;br&gt;&lt;b&gt;Korben Dallas&lt;/b&gt;: Anybody else want to negotiate? &lt;br&gt;&lt;b&gt;Fog&lt;/b&gt;: Wh-where did he learn to n-negotiate like that? &lt;br&gt;&lt;b&gt;President Lindberg&lt;/b&gt;: (&lt;i&gt;looking at General Munro&lt;/i&gt;) I wonder. &lt;br&gt;&lt;br&gt;&lt;b&gt;&quot;Where Did He Learn to Negotiate?&quot;&lt;/b&gt;&lt;br&gt;&lt;br&gt;Also a question we had to ask my 10 year-old nephew after his second game of Killer Bunnies.&lt;br&gt;&lt;br&gt;My wife and I were invited to stay over at my sister’s on a Saturday night.  Our job was to keep an eye on her two boys, aged 13 and 10 while the parents went out of town.  We immediately knew two things would happen: Saturday night we'd all play board games and Sunday morning I would make pancakes for breakfast.  We decided we should buy them a new game and went shopping on our way over...&lt;br&gt; &lt;br&gt;We considered several options for new games any of which I think would have worked for us: Zooloretto, Primordial Soup, Ticket to Ride (I must admit, I was hoping a dusty old copy of Snifty Snakes might show up on the shelf...)  We settled on Killer Bunnies and the Quest for the Magic Carrot thinking the theme might appeal to their age group (and if they loved it we could shower them with expansions for years to come...)  The kids had grown up collecting Pokémon cards, so I knew they would be all over card-driven play with hit points and weapons etc.&lt;br&gt; &lt;br&gt;When we arrived we got through a couple warm-up games of Waterworks and I played Chess with the youngest nephew at his request.  Then we pulled out Killer Bunnies, still in shrink-wrap, and were quite pleased when they eagerly agreed to play this cool new game.&lt;br&gt; &lt;br&gt;In hindsight I wish I had taken a 20 minute timeout and quietly read the rules to myself, but we were all caught up in the thrill of the new game and cards were being shuffled while I was still reading the intro.  I figured I only needed to stay a half-page ahead of the group, so we dealt out the cards and started right in on it from the &quot;Getting started&quot; rules.  However, I discovered that the game is pretty rule-intense (maybe too much so) and, as a result, that first game was a little stressful for me although everyone else had fun.  &lt;br&gt; &lt;br&gt;We laid out our bunny circle ensuring that everybody started with a bunny and we read about the cards as they came up.  There was some confusion about when to play the Very Special cards (they can be played on any player’s turn, but we were restricting playing them only on our own turn, similar to the Special cards) and I realized half-way through that I had misinterpreted the Kaballa Market pricing for cabbage and water, but it all worked out...&lt;br&gt; &lt;br&gt;As we started collecting carrots, the boys had a bit of a competition going as to who would get Hikaru the Samurai carrot (who they both believed was the coolest and would ultimately win).  The oldest nephew got that one first, causing a slight pout from the younger, but he got over it quickly.  The boys continued to choose carrots that they thought were the coolest and toughest (Arnie, Tucker the pirate etc.) my wife picked up Flo and I went for the oddballs (Abu the witch doctor and Remington the gamer dude).  When we were done, the youngest nephew had 5 carrots, his older brother had 3, my wife and I both had 2.&lt;br&gt; &lt;br&gt;Finally, we drew to see who the winning carrot was and it was my Abu who won the day!  The boys were content and ready for bed. I was quite exhausted from my frantic rule learning and teaching, but was a little disappointed that after all that play, the results were determined by a lucky draw at the end of the game.  That didn't seem to bother anyone else though - it was more about the game play than the winner for them, which is a healthy attitude.&lt;br&gt; &lt;br&gt;Before we went to bed, my wife and I played another quick game by ourselves, just to make sure we had the rules down right.  She won that one...&lt;br&gt; &lt;br&gt;-------------&lt;br&gt;&lt;b&gt;Negotiating Korben Dallas style...&lt;/b&gt;&lt;br&gt; &lt;br&gt;Sunday morning, I crawled downstairs to put on some coffee and to check out the pancake ingredients situation and found the 10-year old curled up on the couch in front of the TV (which was OFF!!).  He was reading the Killer Bunny Advanced Rules book.  &quot;&lt;i&gt;Hey Uncle Bob&lt;/i&gt;&quot; he said, &quot;&lt;i&gt;It says you can trade.  We didn't do that last night&lt;/i&gt;.&quot;  I agreed that we would play again after breakfast and trading would be allowed.&lt;br&gt; &lt;br&gt;And he did.  After we had gone around the bunny circle a couple of times, he started the trading alright.  &lt;br&gt; &lt;br&gt;I had started this game by trying to acquire as much cabbage and water as I could at low market prices, having learned about their value the night before.  On his turn, the young shark looked me in the eye and said:  &quot;&lt;i&gt;Uncle Bob, I will trade you this lousy weapon &lt;/i&gt;(he showed me a low-powered weapon - it was a fly-swatter or a kitchen whisk, I think) &lt;i&gt;for a better weapon and you will throw in all your cabbage and all your water.  Or I will kill your bunny!  If you trade with me, I will kill her bunny!&lt;/i&gt;&quot;  He said, pointy at his lovely, kind Auntie...&lt;br&gt; &lt;br&gt;I had a good laugh, his older brother just shook his head and I think it was my wife who quoted from &lt;i&gt;The Fifth Element&lt;/i&gt;...&lt;br&gt; &lt;br&gt;Needless to say, I traded with him.  Can you guess who won that game?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2701133#2701133</link>
	<pubDate>2008-10-04T23:08:07+00:00</pubDate>
	<dc:creator>jouslare</dc:creator>
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	<title>Thread: Re: Our first foray into the carrot patch.</title>
	<description>&lt;b&gt;sigtaulefty wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm surprised it works with 2 players.  I only ever played with at least 4.  &lt;/i&gt;&lt;br&gt;&lt;br&gt;Well it did work for us but you know the one thing is... planning for your next two moves really doesn't work very well with two players... and that is what made it all the more fun.  I had scads of bunnies at one point... six or so out... and she wipted them out with a meteorite.  Well even my bunny with the TripleLeafClover died in the roll to avoid death.  Her next round she played a sword on my bunny who wasn't even there... she'd figured someone might survive... and thus blew the card.  It was just that much fun trying to outguess even yourself.</description>
	<link>http://www.boardgamegeek.com/article/2696097#2696097</link>
	<pubDate>2008-10-02T20:23:21+00:00</pubDate>
	<dc:creator>mbourgeois</dc:creator>
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	<title>Thread: Re: Our first foray into the carrot patch.</title>
	<description>I'm surprised it works with 2 players.  I only ever played with at least 4.  </description>
	<link>http://www.boardgamegeek.com/article/2695794#2695794</link>
	<pubDate>2008-10-02T18:58:51+00:00</pubDate>
	<dc:creator>sigtaulefty</dc:creator>
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	<title>Thread: Re: Our first foray into the carrot patch.</title>
	<description>If you enjoyed it with 2 players, you'll love it with 5-6.  </description>
	<link>http://www.boardgamegeek.com/article/2695266#2695266</link>
	<pubDate>2008-10-02T16:36:00+00:00</pubDate>
	<dc:creator>Mutombo</dc:creator>
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	<title>Thread: Our first foray into the carrot patch.</title>
	<description> &lt;br&gt;I must admit that I traded for this game only because Kim thought it looked cute.  I was kinda dubious and figured we'd play a game and it'd hop back up on the shelf.  But this game really rocks. &lt;img src=&quot;http://files.boardgamegeek.com/images/laugh.gif&quot; alt=&quot;:laugh:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;We started out tentatively referring to the rules with every card we turned.  But it became more and more self evident what you're supposed to do and to be honest we were laughing at ourselves so much because planning ahead with your two down cards is hard when a meteorite wipes out bunnydom as you know it and you've packed the downs with other weapons to take care of the bunny population on your husband's side.&lt;br&gt;&lt;br&gt;With every turn you're wondering what other oddities can come up from the rabbit hole.  The cyber bunny decimated my side of the circle once and then after that the ebola virus came to visit and left me bereft.  Kim was rocking with the free carrots and had a magic touch with the dice at the casino and market.  I had the larger run of bunnies but she was luckier with her weapons.&lt;br&gt;&lt;br&gt;In the end Kim won when I took the last carrot but didn't win with the revelation of who had the Magic one. &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Oh well on a scale of 1 to 10 we rate this&lt;br&gt;&lt;br&gt;Kim: 8 (said it was complex at the start when you're a newb)&lt;br&gt;Mike:8 (I lost... but I'd love to play it again)&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2694143#2694143</link>
	<pubDate>2008-10-02T06:25:12+00:00</pubDate>
	<dc:creator>mbourgeois</dc:creator>
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	<title>Thread: Re: Two lunchtime games</title>
	<description>&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Do you find that the students &quot;gang up&quot; on you when you are playing this or any other games with them?  I run into that with my game group:  &quot;He knows the rules better than us and is a good player, so when I have a choice between people to attack, I'm going to choose him.&quot;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Indeed I do. I normally don't play games with them, as I feel having an experienced player distorts the game too much, but for these extra lunchtime sessions...&lt;br&gt;&lt;br&gt;&lt;i&gt;You may have shared this before, but what other games do you use with your class?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Puerto Rico, Caylus, Tigris &amp; Euphrates, Notre Dame, Ticket to Ride, Zooloretto, Ra, Railroad Tycoon, Carcassonne, Settlers of Catan, plus a few more I've forgotten. Not all in the same semester, but those are the ones I've used. There are a couple of geeklists about somewhere...&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Merric</description>
	<link>http://www.boardgamegeek.com/article/2615366#2615366</link>
	<pubDate>2008-09-03T20:17:53+00:00</pubDate>
	<dc:creator>MerricB</dc:creator>
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