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	<title>Board Game: Memoir &#039;44 - Mediterranean Theater</title>
	<link>http://www.boardgamegeek.com/thing/38320</link>
	<language>en-us</language>
	<lastBuildDate></lastBuildDate>
	<pubDate></pubDate>
	<webMaster>webmaster@boardgamegeek.com (BoardGameGeek)</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description>	
	<item>
	<title>Thread: IndoBoardGames M44 League Season 2 - Match #14 Tunisia</title>
	<description>IndoBoardGames M44 League Season 2&lt;br&gt;Match #14 - Tunisia&lt;br&gt;&lt;br&gt;1st half&lt;br&gt;Steve(Axis) 6 vs Eric(Allies) 4&lt;br&gt;&lt;br&gt;Axis played slowly, trying to find better cards to launch an early assault from the middle, but after several turns, they kept drawing left and right cards. Axis did quite a heavy damage to Allies infantries which left them with couple of 1-fig at the back retreated, but the Axis artillery can't seem to knock them out from afar.&lt;br&gt;&lt;br&gt;Axis took the initiative to grab the hill and attack several units there with a DHQ card, though their hand hasn't equipped with strong cards such as Armor Assault or Assault-center, and unfortunately the dices seems strange, German kept rolling INF against the Allies armor.&lt;br&gt;&lt;br&gt;After several turns with both sides struggling for center cards, finally Axis got a couple of them and began to farm several weakened units, helped with an Air Strike, however the Allies also surprisingly got the cards and began to retaliated and not long the score is tied to 4-4 with both sides are not having Armor Assault and Assault-center.&lt;br&gt;&lt;br&gt;This might be the slowest game of Tunisia ever with both sides were flooded with flank cards and the shootout happened from a distance, and the last Infantry Assault card took out the Allies infantry at the right woods to secure the German 6-4 victory.&lt;br&gt;&lt;br&gt;2nd half&lt;br&gt;Steve(Allies) 5 vs Eric(Axis) 6&lt;br&gt;Looks like the misery of cards didn't stop at the 1st half as again in the 2nd half, both sides were again unleashed with lots of flank cards, especially Allies with left and Axis with right, and maybe that's the reason why 60% of the game was took place in that side.&lt;br&gt;&lt;br&gt;Axis looks like controlling the game when Allies left flank were totally routed with several units standing with 1-fig, but a bit of luck were on their side as the German were struggling with bad dices, unable to kill a 1-fig tank at the town. Meanwhile, Allies finally got 3 right flank cards and began to assault on that side. Axis were lured to fight back and it bought the Allies time to keep striking and got 3 medals out of that side.&lt;br&gt;&lt;br&gt;Allies was trailing 4-5 from behind when the last Armor Assault gave them a triple INF shoot against the German 2-inf at the back and won the match, however Axis took out the 1-fig armor to win the game.&lt;br&gt;&lt;br&gt;***&lt;br&gt;&lt;br&gt;Steve won the close match by 11 - 10&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/3622549#3622549</link>
	<pubDate>Sat, 27 Jun 2009 03:41:21 +0000</pubDate>
	<dc:creator>Nightrain</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3622549#3622549</guid>
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	<title>Thread: Re: Is the terrain pack required?</title>
	<description>Thanks all for the explanations.</description>
	<link>http://www.boardgamegeek.com/article/3614595#3614595</link>
	<pubDate>Thu, 25 Jun 2009 10:55:33 +0000</pubDate>
	<dc:creator>Tim RTC</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3614595#3614595</guid>
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	<title>Thread: Re: Is the terrain pack required?</title>
	<description>&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Tim RTC wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;By scenarios - do you mean the downloadable online sort?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;None of the 8 scenarios included in the &lt;b&gt;MT&lt;/b&gt; expansion require any other expansion. They are all designed to be played with the base game only.&lt;br&gt;&lt;br&gt;Other scenarios, found online or in other expansions (like the Air Pack) will use materials from all expansions when relevant.&lt;br&gt;&lt;br&gt;However, &lt;br&gt;just as we had to use (basic) green Hills in the very first published desert scenario in the Terrain Pack, one can always substitute lacking pieces with something else, and pretend they are something else.</description>
	<link>http://www.boardgamegeek.com/article/3614473#3614473</link>
	<pubDate>Thu, 25 Jun 2009 09:36:53 +0000</pubDate>
	<dc:creator>Great Dane</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3614473#3614473</guid>
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<item>
	<title>Thread: Re: Is the terrain pack required?</title>
	<description>By scenarios - do you mean the downloadable online sort?</description>
	<link>http://www.boardgamegeek.com/article/3614283#3614283</link>
	<pubDate>Thu, 25 Jun 2009 07:33:55 +0000</pubDate>
	<dc:creator>Tim RTC</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3614283#3614283</guid>
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<item>
	<title>Thread: Re: Is the terrain pack required?</title>
	<description>Some scenarios require the terrain pack (and/or other expansions). These are always identified on the scenario sheet.</description>
	<link>http://www.boardgamegeek.com/article/3612140#3612140</link>
	<pubDate>Wed, 24 Jun 2009 19:43:57 +0000</pubDate>
	<dc:creator>wargamer55</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3612140#3612140</guid>
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<item>
	<title>Thread: Re: Is the terrain pack required?</title>
	<description>Nope. You just need the base game.</description>
	<link>http://www.boardgamegeek.com/article/3610375#3610375</link>
	<pubDate>Wed, 24 Jun 2009 14:10:59 +0000</pubDate>
	<dc:creator>earache</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3610375#3610375</guid>
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<item>
	<title>Thread: Is the terrain pack required?</title>
	<description>Howdy.&lt;br&gt;&lt;br&gt;A quick question - does this add-on require (or gain from) owning of the terrain pack?&lt;br&gt;&lt;br&gt;Cheers.</description>
	<link>http://www.boardgamegeek.com/article/3610318#3610318</link>
	<pubDate>Wed, 24 Jun 2009 13:56:42 +0000</pubDate>
	<dc:creator>Tim RTC</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3610318#3610318</guid>
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	<title>Thread: Rundown of my solo plays, Part 3</title>
	<description>&lt;b&gt;Into the Cauldron:&lt;/b&gt; The British opened with an air strike to weaken the Germans center position. The Germans responded by finding a gap through the mines on their first try. Hmm... already one medal down and nothing much has happened. The first wave of attacks came as the British tried to sweep over the German right. They managed to eliminate the antitank weapons, but the actual armor proved too strong and through them back. This battle would continue throughout the game without much effect from either side. The British then focused on pushing their center armor forward to take the ridge resulting in a massive firefight as both armies through everything into it. The fighting was back and forth and ended up with both sides tied at 5 medals. Now it was up to which side could chase down the weak units first. The Germans opened up with a powerful ranged attack and despite 8 dice could not eliminate the single figure infantry unit. The British then had their chance to fail miserably at rolling dice, before the Germans managed to finally eliminate the unit for the win.&lt;br&gt;&lt;br&gt;Axis 6 - Allies 5&lt;br&gt;&lt;br&gt;&lt;b&gt;Into the Cauldron:&lt;/b&gt; The game opened very close with both sides taking heavy casualties with one huge difference: the Germans took no hits to their armored units. This point would prove crucial as the game went on. The Germans instituted a halfassed attack on the British left slowly damaging units and forcing the British to close with them. At this point, the Germans decided an armored assault was the best plan. And umm... well it was quite successful. Before the attack the score was tied 2-2. The Germans took three medals in the attack almost managing to take a fourth for the win but were one hit short. Needless to say, the crippled British army could not do much on their turn and the Germans won the following turn.&lt;br&gt;&lt;br&gt;Axis 6 - Allies 2&lt;br&gt;&lt;br&gt;&lt;b&gt;Escape via the Coastal Road:&lt;/b&gt; Definitely one of the more interesting scenarios in this expansion. The British were off to a very rough start as they moved some units into position so they could escape at the exit markers, but high command felt that the center was the most important point of focus. The German armor pushed fast through the left gap and closed on the escaping troops and completely massacred them. The Italian troops also managed to stave off the escape for a few turns before falling. The British had fallen behind in the medal count, five to three. The Germans were expecting a win to happen in short order. The British then played the order that allows two units in each section to activate. The British quickly used the two activations on the right to escape with two units. They then used the rest of their activations to surround a Panzer unit. In three attacks, they barely managed to eliminate the unit and claim the win. A very close victory for the British.&lt;br&gt;&lt;br&gt;Allies 6 - Axis 5&lt;br&gt;&lt;br&gt;&lt;b&gt;Escape via the Coast Road:&lt;/b&gt; The Germans had a very rough time this battle. The Italians were able to hold out for a while but eventually fell to a strong Allied attack. The Germans tried to push through the gap early to prevent escapes on the road, but high command felt it was an unimportant objective allowing the Allies to gain three medals. The only positive moment for the Germans was a very strong Armored Assault that scored three medals and severely damaged a fourth unit. The attack also left them in position to quickly smash the Allied center. Unfortunately, too many Allied units had already escaped leaving the Germans too far behind in medal count. On the next Allied turn, they escaped with one more unit for the win.&lt;br&gt;&lt;br&gt;Allies 6 - Axis 3&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/3421484#3421484</link>
	<pubDate>Tue, 05 May 2009 00:11:12 +0000</pubDate>
	<dc:creator>badweasel</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3421484#3421484</guid>
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	<title>Thread: Rundown of my solo plays, Part 2</title>
	<description>&lt;b&gt;Flanking Maneuver at Bir Hakeim:&lt;/b&gt; A nice setup that unfortunately not fully used in this battle. The entire battle was on the British left between the 3rd Indian Motorized Brigade and the 21st Panzer. German high command initially passed down several cards that mobilized the right flank so it seemed the best starting option. The British responded very strongly for the first couple of turns, but the Germans were able to absorb the damage thanks to some Mechanics repairing the damaged armor. The British tried to shift their damaged units to prevent a breakthrough and while they held for several turns (a lot longer than would be expected), they failed to stop the approach. The Germans were eventually able to push an armored unit through the gap to claim their final victory banner.&lt;br&gt;&lt;br&gt;Axis 5 - Allies 2&lt;br&gt;&lt;br&gt;&lt;b&gt;Flanking Maneuver at Bir Hakeim:&lt;/b&gt; The battle opened a lot like the last one. German high command decided the entire 23rd Panzer group needed to advance and over run the British position. Unfortunately Lady Luck was not on board for this mission. The British managed to hold their line and crush the German advance while only losing one unit. Four medals claimed with almost no damage caused on their own units! This was probably helped by a devastating display of air superiority that resulted in 8 hits and eliminating two armored units. Fairly nice work for the attack. Bloodied, the Germans decided it was the Italians' turn to attack and so the Arieste Division moved in on Bir Hazeim. They got through the minefield with ease, but the British counter attack was way too successful and gave the win to Great Britain in a landslide victory.&lt;br&gt;&lt;br&gt;Allies 5 - Axis 1&lt;br&gt;&lt;br&gt;&lt;b&gt;Panzers Versus Grants:&lt;/b&gt; The Germans rushed the center hoping to take out the British command center in a few turns. Surprisingly this tactic worked, though it cost them their entire center. It looked at this point as if the British would take the win as the Germans had severely damaged themselves in their headlong charge. The British however, could not hit the Germans who repeatedly just fled from any attack. This lack of casualties did not do much to turn the battle in their favor. The 15th and 21st Panzer units then began their advance and picked off any isolated units. The Germans were able to quickly earn themselves a victory in this battle due to their quick strike to eliminate options for the British.&lt;br&gt;&lt;br&gt;Axis 5 - Allies 3&lt;br&gt;&lt;br&gt;&lt;b&gt;Panzers Versus Grants:&lt;/b&gt; The Germans again attempted to take the center headquarters, but this time to a disastrous outcome. They lost their entire center in exchange for the headquarters. The Germans barely even damaged the British units defending the HQ. After this point, the Germans focused on moving the 21st around the palm forest hoping to hit the British on their somewhat weakened flank. The British proved to be extremely tenacious and refused to go down easily despite being outnumbered and surrounded. It took several turns longer than needed to pick off the lone British tank unit. During this time, the British moved their other units into position to cutoff the Panzers. The actual win came when a tank unit on the left advanced and sniped a full strength German armor unit. Not a good show for the Germans.&lt;br&gt;&lt;br&gt;Allies 5 - Axis 3&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/3404774#3404774</link>
	<pubDate>Wed, 29 Apr 2009 23:55:23 +0000</pubDate>
	<dc:creator>badweasel</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3404774#3404774</guid>
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	<title>Thread: Rundown of my solo plays, Part 1</title>
	<description>&lt;b&gt;Hellfire Pass:&lt;/b&gt; The theme of this battle was the complete ineffectiveness of the German and Italian units until they were almost eliminated. None of their units could inflict a single hit until there was two or less figures remaining. Not the best way to operate when outgunned by your opponent. Regardless, this proved to work in their favor as their incredibly tenacious units would hang on for several turns and only fall to massed attacks. The British tried to take the ridge on their left, but after an initial charge they completely stalled out. For the rest of the battle, they only moved once more in this area. The main attack came from the attempted armor overrun up the road. Unfortunately, the mines were surprisingly effective against the tanks. The aforementioned enemy ability to stay alive forever completely stymied this advance. The British decided to shift to isolate and eliminate strategy but it was too late as the irritating Germans picked them off.&lt;br&gt;&lt;br&gt;Axis 6 – Allies 3&lt;br&gt;&lt;br&gt;&lt;b&gt;Hellfire Pass:&lt;/b&gt; The Germans completely controlled the second playthrough. They managed to score five medals before the British even killed a single figure. The Germans only lost a total of six figures and one unit by the end of the game. The British should have been able to do better. High command was supplying good orders, they dodged the heavy mines, and they maneuvered into position. The German retaliation was just too extreme to be able to last long. The first wave of British attacks was focused on the right flank. Despite outnumbering their enemy, the Germans completely annihilated all of the attackers in three turns! For several dice rolls, the Germans could not miss at all. The British had no leeway for mistakes and just could not overcome the awesome dice rolls of the Axis in this battle.&lt;br&gt;&lt;br&gt;Axis 6 – Allies 1&lt;br&gt;&lt;br&gt;&lt;b&gt;Sidi Rezegh Airfield:&lt;/b&gt; This was a very pathetic showing for the British. British headquarters apparently really wanted to lose this one and constantly sent orders for infantry and the left flank (no units on the left flank). The German command, however, was really behind this attack sending down an Armored Assault and enough orders to very aggressively attack the British position. The farthest any British unit moved from its starting spot was two hexes. The Germans focused their attack on the center which, due to the mountains, prevented the British units from being able to effectively maneuver. With the command cards available, the British did about as good as they could expect. A few helpful dice rolls would have been nice, but the dice were not overwhelmingly against them. The main problem was just the lack of mobility and the inability to retaliate. It seemed every German attack either forced a retreat or eliminated the unit thus preventing Stiff Upper Lip from coming into effect.&lt;br&gt;&lt;br&gt;Axis 5 - Allies 1&lt;br&gt;&lt;br&gt;&lt;b&gt;Sidi Rezegh Airfield:&lt;/b&gt; In a complete change from last battle, the British massacred a beleaguered German force. The British activated their center on the first turn and managed to eliminate a German armored unit. The Germans responded by shifting trying to use their center armor group to force back the feisty Brits. Unfortunately, they could not do much damage and the British responded with an Armored Assault! This knocked out two more of the German tank units and completely crippling the Axis center. The Axis tried to swing around and attack from the right and managed to eliminate a weakened British unit. The British then aggressively fought for the next two turns taking their final two banners for the win. They were unstoppable this battle and completely outfought their enemy. The Germans tried their best but were basically reactionary after the first amazing blow.&lt;br&gt;&lt;br&gt;Allies 5 - Axis 2&lt;br&gt;&lt;br&gt;&lt;b&gt;Dug in at Sidi Omar:&lt;/b&gt; A very interesting setup for a scenario. The British have a better setup, but their armor is completely out of position. The battle opened with the Axis trying to close ranks in the center, hoping to sweep over the hill and make a run for the exit markers. The initial attack was mildly successful with minimal casualties and causing some damage. British command focused on moving their tanks into position to take on the Panzer groups. First contact definitely favored the British as the Crusaders overwhelmed the front Panzer groups. As the battle wage on, the Panzers proved to be more successful with their greater mobility allowing them to seek out and destroy damaged Crusader units. The 21st Panzer group moved forward and managed to sweep over the front two infantry units on the hill, but could not push forward enough to reach the exit. The final victory came when the Panzers managed to isolate and eliminate a couple weakened units.&lt;br&gt;&lt;br&gt;Axis 6 - Allies 5&lt;br&gt;&lt;br&gt;&lt;b&gt;Dug in at Sidi Omar:&lt;/b&gt; The Germans managed to Armored Assault on the first turn and claim two banners after crushing the two British infantry units on the German right. From there, it was something of a losing battle for the British. The Germans made sure their tanks were constantly moving and managed to push two units off the map by the end of the battle. The 15th Panzer basically operated a drive by as they focused on moving towards the exit and strafing the Crusader tanks. British high command apparently did not want their to be any success and consistently ordered the left or infantry to move. The British armor just sat their and got massacred. However, on a positive note the British infantry proved effective at eliminating some Panzer units and not getting completely overrun by the time that they lost the battle.&lt;br&gt;&lt;br&gt;Axis 6 - Allies 3&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/3397034#3397034</link>
	<pubDate>Tue, 28 Apr 2009 08:12:59 +0000</pubDate>
	<dc:creator>badweasel</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3397034#3397034</guid>
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	<title>Thread: Re: Another Hellfire Pass question (not the exit markers)</title>
	<description>A) They may move up to 2 hexes and battle.  They cannot move 3 hexes ever.</description>
	<link>http://www.boardgamegeek.com/article/3381177#3381177</link>
	<pubDate>Thu, 23 Apr 2009 21:44:40 +0000</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3381177#3381177</guid>
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	<title>Thread: Another Hellfire Pass question (not the exit markers)</title>
	<description>The rules for scenario 1 state:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Allied Armor units may only move 2 hexes and battle, not the normal 3 hexes.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Does this mean:&lt;br&gt;A) Allied armor can move 1-2 hexes but may not move three hexes?&lt;br&gt;&lt;br&gt;OR&lt;br&gt;&lt;br&gt;B) Allied armor can move 1-2 hexes and battle OR can move 3 hexes and not battle?&lt;br&gt;&lt;br&gt;(We read it and played it as choice A.)</description>
	<link>http://www.boardgamegeek.com/article/3380907#3380907</link>
	<pubDate>Thu, 23 Apr 2009 20:44:08 +0000</pubDate>
	<dc:creator>bigtex01</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3380907#3380907</guid>
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	<title>Thread: Re: Terrain card #64:Ergs &amp; Ridges</title>
	<description>They are only online so far, but may be released in physical form in the future.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Erich wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The &quot;gap&quot; in cards numbering is normal and comes from other (yet unreleased) expansions. It will fill itself up as those come to market.&lt;br&gt;&lt;br&gt;And physical copies of all these cards will become available, at a later date (it is _way_ too costly to release a couple of cards at a time).&lt;br&gt;&lt;br&gt;As to why we didn't include the Mediterranean Theater Summary cards in the Campaign book, it's largely because we could not include more cards than we did inside the cover without taking the risk of damaging some of the books. &lt;br&gt;&lt;br&gt;Eric @ DoW&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;From this thread:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://boardgamegeek.com/thread/388631&quot; rel=&quot;nofollow&quot;&gt;http://boardgamegeek.com/thread/388631&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/3362602#3362602</link>
	<pubDate>Sun, 19 Apr 2009 14:36:34 +0000</pubDate>
	<dc:creator>bigtex01</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3362602#3362602</guid>
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	<title>Thread: Terrain card #64:Ergs &amp; Ridges</title>
	<description>Hi everybody, just a silly question:&lt;br&gt;Where can I find the card #64? I've all the expansions &amp; 2 base boxes.&lt;br&gt;I know we have the Card DB on DoW site, but i mean the materal card.&lt;br&gt;&lt;br&gt;Thanks.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/3362533#3362533</link>
	<pubDate>Sun, 19 Apr 2009 14:08:06 +0000</pubDate>
	<dc:creator>supertopix</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3362533#3362533</guid>
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	<title>Thread: Re: My two copies arrived today</title>
	<description>Hi, I have two copies of M44 mainly for playing Overlord scenarios. does this exp require two copies as well for Overload as per Eastern Front?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/3218300#3218300</link>
	<pubDate>Wed, 11 Mar 2009 12:23:20 +0000</pubDate>
	<dc:creator>jack208</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3218300#3218300</guid>
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	<title>Thread: Escape via the Coastal Road</title>
	<description>After seven fierce battles, TJ and I found ourselves at the last scenario of this expansion – Escape via the Coastal Road.  Like most people, when I looked at the setup I thought this would be an easy victory for the Allies, who have a clear path to the exit on the left flank.&lt;br&gt;&lt;br&gt;The first few turns seemed to confirm my suspicions, as TJ moved 4 units off the board, taking one of my armor units out in the process – only one more medal needed for victory.&lt;br&gt;&lt;br&gt;Luckily, in my effort to stop this exodus of units, I had moved all of my right flank armor up, so the remaining two units effectively closed this exit.  Thus, the focus of the battle shifted to the Allied right flank.  The Italian defenders had done a decent job of defending that exit and inflicting some damage on the enemy, and the other two armor units had moved up to assist.  With some aggressive moves and some luck, I closed the gap to 5-4.  &lt;br&gt;&lt;br&gt;Then things got dicey as one armor unit and one infantry rushed the Italians and the artillery started moving close enough to do some real damage.  An armor assault reduced my armor to one figure, leaving me with one last option – using my infantry and armor, I rolled 3 dice against his 1-figure armor and 3-figure infantry.  I took out the armor, but left one figure on the infantry.  TJ followed with Medics and Mechanics, restoring the infantry unit, which charged in for the kill on my armor.&lt;br&gt;&lt;br&gt;This was the closest battle I have ever played, as there were three consecutive potential game-winning rolls before the game ended.  This was a pleasant surprise, as I was really expecting a mad dash off the board.  While the initial Allied rush for the exit obviously helped, it removed half of his armor from the game, allowing me to stage a nearly complete comeback.  Despite my initial misgivings, I will definitely be playing this scenario again.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/3084326#3084326</link>
	<pubDate>Wed, 04 Feb 2009 03:03:52 +0000</pubDate>
	<dc:creator>cheng</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3084326#3084326</guid>
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	<title>Thread: Re: A box full of silly...</title>
	<description>The silliest thing for me was that in the manual they state that the British anti-tank weapon was the PIAT but that the miniature included represents the much better known bazooka despite looking exactly like a panzershreck!</description>
	<link>http://www.boardgamegeek.com/article/3054760#3054760</link>
	<pubDate>Mon, 26 Jan 2009 23:17:41 +0000</pubDate>
	<dc:creator>TeufelHund</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3054760#3054760</guid>
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	<title>Thread: Re: A box full of silly...</title>
	<description>Joe Steadman is that you???   Are we really discussing historical accuracy for Memoir?  &lt;br&gt;&lt;br&gt;I admit it would be stellar on DoW part if all thier molds were historically perfect and all their rules followed all the current (albiet debated) minutia of WW2 historians.&lt;br&gt;&lt;br&gt;But it doesn't, never has and likely never will.  To hope for such would be setting yourself up to be let down.  &lt;br&gt;&lt;br&gt;As a 'lurking' friend of mine put it...   If you want Historical accuracy go play ASL, just don't bitch about how hard it is to learn, because that is Memoir's strength.&lt;br&gt;&lt;br&gt;:p</description>
	<link>http://www.boardgamegeek.com/article/3004982#3004982</link>
	<pubDate>Tue, 13 Jan 2009 16:52:31 +0000</pubDate>
	<dc:creator>Ryno8</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3004982#3004982</guid>
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	<title>Thread: Re: A box full of silly...</title>
	<description>&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Neil Thomson wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;adixor wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I don't get it: Memoir as we all know was not meant to be realistic from the very beginning. We all liked it (otherwise we would not read this forum) the way it is. We never seemed to care that a soldier will have the same firepower as 4 soldiers, etc.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Hi Adrian,&lt;br&gt;&lt;br&gt;First off bravo for having a 'crack' as a New User. I remember being a long time lurker because I really didn't feel up to a 'possible beat down' by more experienced users. Thankfully beat downs are not as common here as on other sights.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Actually I as afraid of the same thing, but still I had to say what I think, since many of the threads center either on the &quot;not enough realism&quot; theme or the &quot;this is not a wargame, too much luck, not a serious game&quot; theme. &lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;There is no way that Memoir replicates the reality of war from a 'game mechanics' point of view and that is fine by me as sometimes a game needs to do so in order for it to play well. &lt;br&gt;&lt;br&gt;But I do make a distinction between the accuracy of 'mechanics' in their attempt to replicate warfare and the accuracy of the research to reflect historical truths. &lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Now I understand: it was not about the mechanics but the historical details (I did not make a difference between these until now). Unfortunately I cannot complain about the historical issues (since I don't know them unfurtunately) but I understand now it can be a problem for those that are aware of the real facts and expect something more. In this matter I can only be at most superficial (the plastic is better than the base game, the tanks are a little heavier and feel nice, etc). &lt;br&gt;&lt;br&gt;As you said, let's hope that Campaign Book will be much better and will satisfy everybody. &lt;br&gt;&lt;br&gt;amazing review, by the way. Hope I will be able to contribute something like that to the community one day. &lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2996706#2996706</link>
	<pubDate>Sun, 11 Jan 2009 17:21:18 +0000</pubDate>
	<dc:creator>adixor</dc:creator>
	<guid>http://www.boardgamegeek.com/article/2996706#2996706</guid>
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	<title>Thread: Re: A box full of silly...</title>
	<description>&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;adixor wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I don't get it: Memoir as we all know was not meant to be realistic from the very beginning. We all liked it (otherwise we would not read this forum) the way it is. We never seemed to care that a soldier will have the same firepower as 4 soldiers, etc.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Hi Adrian,&lt;br&gt;&lt;br&gt;First off bravo for having a 'crack' as a New User. I remember being a long time lurker because I really didn't feel up to a 'possible beat down' by more experienced users. Thankfully beat downs are not as common here as on other sights.&lt;br&gt;&lt;br&gt;Just to clarify what I'm thinking (and perhaps some others out there as well), we probably all agree that Memoir '44 was never perfect from the beginning. &lt;br&gt;&lt;br&gt;There is no way that Memoir replicates the reality of war from a 'game mechanics' point of view and that is fine by me as sometimes a game needs to do so in order for it to play well. I tried &lt;i&gt;Flames of War&lt;/i&gt; once and the reality of its simulation was awesome.....'stick 4 knives in my eye' kind of awesome. :shake:&lt;br&gt;&lt;br&gt;But I do make a distinction between the accuracy of 'mechanics' in their attempt to replicate warfare and the accuracy of the research to reflect historical truths. &lt;br&gt;&lt;br&gt;My issue here is that the designer's and DoW have obviously taken pride in the past in regards to the research that goes into the scenario backgrounds...and the accuracy of the game from a historical context - the game itself was released as a tribute to the anniversary of the D-Day landings.&lt;br&gt;&lt;br&gt;I think fans have every right to pass comment on a company that used this angle as a 'selling point' and then get it so horribly wrong as they have in Med.&lt;br&gt;&lt;br&gt;I understand your potential for becoming a little 'disillusioned' with a game when we go putting it down. But trust me reading threads like this one will insulate you from such outcomes, one day you will be able to go 'Ok that's their view but bugger them I love the game'.&lt;br&gt;&lt;br&gt;Oh and for the record - despite my annoyance here (and that's all it is - I'll still buy the expansion) I'm still a believer in this system - &lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/thread/210087&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;Memoir '44&lt;/b&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Keep contributing.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2991278#2991278</link>
	<pubDate>Fri, 09 Jan 2009 21:55:21 +0000</pubDate>
	<dc:creator>Neil Thomson</dc:creator>
	<guid>http://www.boardgamegeek.com/article/2991278#2991278</guid>
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	<title>Thread: Re: A box full of silly...</title>
	<description>It is an awkward situation: we take someone who seems to like memoir and seems to like to play it, he is most likely happy with it (or happy enough to want to buy mediterranean theater) but then gets mad on some inconsistencies of the extension and starts a thread like this. Like every other piece of Memoir before this was perfect.  &lt;br&gt;&lt;br&gt;I don't get it: Memoir as we all know was not meant to be realistic from the very beginning. We all liked it (otherwise we would not read this forum) the way it is. We never seemed to care that a soldier will have the same firepower as 4 soldiers, etc. We never cared how many real soldiers a plastic soldier would equal, or why can't we attack back after defending, etc. We never complained about a lot of things. We just took it as it was: extremely fun. Why should we start complaining now ? Why can't we say for example that normally all infantry units are equiped with anti-tank, but those with an anti-tank badge and miniature are more specialized in this type of weapon ? &lt;br&gt;&lt;br&gt;For me, Memoir is the gateway to WW2 history and wargames (yes, if it is war that I see on the board, then a wargame it is, no matter how light). It never pretended to be extremely realistic (thank god, otherwise I wouldn't play it) so why let these details ruin the experience of an otherwise extraordinay game ? Do any of you that read and write on this forum feel better exposing all these little and unimportant facts ? Makes you feel better because YOU KNOW this and most of us don't ? Because I don't think that Memoir community benefits from this in any way and as for me, I get really sad when I read this because this kind of thread can ruin my experience as a little and ignorant player that I am. I really like mediterranean (played 7 out of 8 scenarios and liked the pace of the fight) and I don't think it deserves these kind of comments, although of course it is not the brightest extension there is.  &lt;br&gt;&lt;br&gt;Enough said. Let's just take this game with all its good parts or bad parts, have fun with it, spend many hours trying to screw the guy in front of us, scream &quot;YES&quot; when we get 2 grenades against an artillery unit or do whatever we can to make playing this game a Memoir-able experience. As it is for me. </description>
	<link>http://www.boardgamegeek.com/article/2988892#2988892</link>
	<pubDate>Fri, 09 Jan 2009 13:01:48 +0000</pubDate>
	<dc:creator>adixor</dc:creator>
	<guid>http://www.boardgamegeek.com/article/2988892#2988892</guid>
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	<title>Thread: Re: A box full of silly...</title>
	<description>&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;GamerAtom wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;my guess is that a lot of Memoir's audience, which are not wargamers, can't tell or don't care if it's historically accurate or not. I could just be speaking for myself here though. It's just a game. A fun game. Being not accurate doesn't make it any less fun to me.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm a big Memoir '44 Fanboy and I would fall into that bracket of gamers that doesn't have the knowledge to care to much about the inaccuracy of such details.&lt;br&gt;&lt;br&gt;However I understand the comments being made completely, and it is even more galling when you consider that generally speaking...up to this point the game has prided itself on its historical accuracy!&lt;br&gt;&lt;br&gt;This is another mark against DoW's once good name. I hope we don't see similar inaccuracy in the Campaign Book Vol. 1 in order to justify game mechanics.&lt;br&gt;&lt;br&gt;I wonder how Richard feels about the blunders with the Med. expansion?</description>
	<link>http://www.boardgamegeek.com/article/2988739#2988739</link>
	<pubDate>Fri, 09 Jan 2009 11:38:23 +0000</pubDate>
	<dc:creator>Neil Thomson</dc:creator>
	<guid>http://www.boardgamegeek.com/article/2988739#2988739</guid>
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	<title>Thread: Re: A box full of silly...</title>
	<description>My opinion is that DoW released this product in a hurry seeing the cold welcome for Carrying Case, Operation Overlord and paper map</description>
	<link>http://www.boardgamegeek.com/article/2988686#2988686</link>
	<pubDate>Fri, 09 Jan 2009 11:05:27 +0000</pubDate>
	<dc:creator>james_bond</dc:creator>
	<guid>http://www.boardgamegeek.com/article/2988686#2988686</guid>
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	<title>Thread: Re: Italians storm the line at Bir Hakeim</title>
	<description>&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mike Sisson wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;... an Italian Field Brothel who were last seen fashioning a French flag into a pair of ladies knickers.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I am sure Mr. Churchill laghed a good bit reading this comment! I know I did!&lt;br&gt;&lt;br&gt;Indeed a great way to write a session report!</description>
	<link>http://www.boardgamegeek.com/article/2975757#2975757</link>
	<pubDate>Tue, 06 Jan 2009 12:42:49 +0000</pubDate>
	<dc:creator>teufen</dc:creator>
	<guid>http://www.boardgamegeek.com/article/2975757#2975757</guid>
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	<title>Thread: Re: Italians storm the line at Bir Hakeim</title>
	<description>Awesome way to do a Session Report.  Well done, sir.  GG sent.  ;)</description>
	<link>http://www.boardgamegeek.com/article/2974838#2974838</link>
	<pubDate>Tue, 06 Jan 2009 02:34:26 +0000</pubDate>
	<dc:creator>wytefang</dc:creator>
	<guid>http://www.boardgamegeek.com/article/2974838#2974838</guid>
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		SIDI REZEGH: Set-up using BattleHexes fron RDOXX and painted tanks.&lt;br&gt;
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	<link>http://www.boardgamegeek.com/image/509440</link>
	<pubDate>Fri, 03 Jul 2009 19:07:08 +0000</pubDate>
	<dc:creator>oneilljgf</dc:creator>
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		Tell me again: Exactly who planned this? (British general contemplating Hellfire Pass)&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic494955_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/494955</link>
	<pubDate>Sat, 06 Jun 2009 18:02:20 +0000</pubDate>
	<dc:creator>magnusrygh</dc:creator>
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		My Daughter and Nephew ready to battle it out~&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic488564_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/488564</link>
	<pubDate>Mon, 25 May 2009 21:40:57 +0000</pubDate>
	<dc:creator>ronster0</dc:creator>
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		Dug in... Waiting for the assault&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic488563_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/488563</link>
	<pubDate>Mon, 25 May 2009 21:39:56 +0000</pubDate>
	<dc:creator>ronster0</dc:creator>
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	<description>
		Dug in Artillery&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic488562_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/488562</link>
	<pubDate>Mon, 25 May 2009 21:39:16 +0000</pubDate>
	<dc:creator>ronster0</dc:creator>
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	<description>
		A lone Spitfire strafes some German troops&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic472831_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/472831</link>
	<pubDate>Tue, 28 Apr 2009 08:32:18 +0000</pubDate>
	<dc:creator>woodmeister</dc:creator>
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		British Self Propelled artillery: Bishops by Perrin&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic436990_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/436990</link>
	<pubDate>Wed, 11 Feb 2009 03:28:15 +0000</pubDate>
	<dc:creator>red_zebra_ve</dc:creator>
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	<title>Image</title>
	<description>
		British armored cars unit for some SFTF (Pendraken)&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic436989_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/436989</link>
	<pubDate>Wed, 11 Feb 2009 03:26:59 +0000</pubDate>
	<dc:creator>red_zebra_ve</dc:creator>
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	<title>Image</title>
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		British heavy tank unit: Churchill by Pendraken (too big!)&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic436988_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/436988</link>
	<pubDate>Wed, 11 Feb 2009 03:23:44 +0000</pubDate>
	<dc:creator>red_zebra_ve</dc:creator>
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	<title>Image</title>
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		British heavy tanks units: Matilda &amp; Grant from Pendraken&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic436986_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/436986</link>
	<pubDate>Wed, 11 Feb 2009 03:21:25 +0000</pubDate>
	<dc:creator>red_zebra_ve</dc:creator>
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	<description>
		UK set&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic432637_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/432637</link>
	<pubDate>Sun, 01 Feb 2009 11:38:12 +0000</pubDate>
	<dc:creator>james_bond</dc:creator>
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	<description>
		med painted set&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic431724_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/431724</link>
	<pubDate>Fri, 30 Jan 2009 21:58:52 +0000</pubDate>
	<dc:creator>james_bond</dc:creator>
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	<description>
		jap painted army&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic423684_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/423684</link>
	<pubDate>Sat, 17 Jan 2009 08:49:50 +0000</pubDate>
	<dc:creator>james_bond</dc:creator>
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	<description>
		Mediterranean set completely painted&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic420680_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/420680</link>
	<pubDate>Sun, 11 Jan 2009 17:09:20 +0000</pubDate>
	<dc:creator>james_bond</dc:creator>
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	<description>
		my painted bazooka&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic417385_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/417385</link>
	<pubDate>Sun, 04 Jan 2009 14:28:25 +0000</pubDate>
	<dc:creator>james_bond</dc:creator>
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