<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Stock Market Game</title>
	<link>http://www.boardgamegeek.com/boardgame/3887</link>
	<language>en-us</language>
	<lastBuildDate>Sat, 30 Aug 2008 09:33:19 -0500</lastBuildDate>
	<pubDate>Sat, 30 Aug 2008 09:33:19 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		Stock Market - Box Cover &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic326970_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/326970</link>
	<pubDate>2008-04-28T01:11:10+00:00</pubDate>
	<dc:creator>ddkk</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Stock Market - Game Board (with better angle &amp; lightning) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic325141_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/325141</link>
	<pubDate>2008-04-23T01:29:45+00:00</pubDate>
	<dc:creator>ddkk</dc:creator>
</item><item>
	<title>Thread: Re: Taming the Stock Market - Oh if it was only this easy.</title>
	<description>I'm still kind of surprised to see this game rated so highly.  Monopoly is a pillar of strategy compared to this &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;  Probably all those bad childhood memories of playing Monopoly with broken house rules I guess...&lt;br&gt;&lt;br&gt;&lt;br&gt;And, for the record: It's really, really difficult to go broke.  I specifically tried to in the one game I played, at a point where working was looking to be more profitable than trying the stocks... but it took me almost the whole rest of the game to finally lose all my money.&lt;br&gt;&lt;br&gt;Also feels kind of odd that the Prospector and Policeman pay out a lot worse than the other careers do.  Of course, the fact that you have to work for the first 10 minutes of the game is pretty odd in and of itself ;P</description>
	<link>http://www.boardgamegeek.com/article/2024361#2024361</link>
	<pubDate>2008-01-22T06:14:45+00:00</pubDate>
	<dc:creator>Twinge</dc:creator>
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	<title>Thread: Taming the Stock Market - Oh if it was only this easy.</title>
	<description>Objective: To accululate capital by skillfully buying and selling shares of stock at continually changing prices.&lt;br&gt;&lt;br&gt;The first time we played this game we played it wrong, which is par for the course.  The game dragged on and there was little chance that we would want to play this again.  Hopefully this will help someone to avoid this simple mistake.  We find this game with 3 people takes about 45 - 60 mins.  When you play with more add about a half an hour each.  Mostly what accounts for this is the math that everyone has to do.  A calculator is a welcome addition to the box.&lt;br&gt;&lt;br&gt;The concept of the game is simple.  Get a job, make some money then leave the job to make your fortune in the stock market.  If you lose it all you can always go back to work.  Your options are - Policeman, Doctor, Deep Sea Diver, Prospector.  Everyone starts with 0$ and chooses their place of employment.  No matter who thows the dice, a player recieves the salary shown every time the required number for his occupation is thrown.  You can change job at any time so if you feel the 11 coming you can swith to a Deep Sea Diver.&lt;br&gt;&lt;br&gt;Deep Sea Diver - $300 Salary  Pays on a 3 or 11&lt;br&gt;Prospector - $400 Salary  Pays on a 2 or 12&lt;br&gt;Policeman - $100 Salary  Pays on a 5 or 9&lt;br&gt;Doctor - $200 Salary  Pays on a 4 or 10&lt;br&gt;&lt;br&gt;Once you have made some money you can leave and take your money into the stock market.  When you reach a $1000 you are forced to leave.  Once you leave you don't get paid a salary anymore and can't come back unless you are broke.&lt;br&gt;&lt;br&gt;Choosing where to start.  If you are the first one out the stocks are smack dab in the middle of their high and low price.  If someone goes out before you the slide indicator will have moved and you can try to go out where the cheap stocks are.&lt;br&gt;&lt;br&gt;Stocks to purchase:&lt;br&gt;Side 1&lt;br&gt;Alcoa - $230-30&lt;br&gt;American Motors - $110-10&lt;br&gt;J.L.Case - $75-15&lt;br&gt;General Mills - $42-18&lt;br&gt;Side 2&lt;br&gt;Woolworth - $230-30&lt;br&gt;Western Publishing - $110-10&lt;br&gt;Maytag - $75-15&lt;br&gt;International Shoe - $42-18&lt;br&gt;&lt;br&gt;The stock indicator will move as people move around the board.  Some will make it go up and some will go down.  The corners it will go or down 20. In between it will vary from 1-5 in either direction.  Each set of stocks have the same variations in prices.  As stock inidicator goes up side one's prices go up and side 2's go down.  As the stock indicator goes down it's vice versa.&lt;br&gt;&lt;br&gt;You can sell stocks at market price only at the beginning of your turn. If you do it at any other time to raise money you have to sell it at it's lowest price.  You can only buy stock if you land on a square with it's name on it.  We found that it's best to buy at least one share of each stock.  If you own a stock you can go into the inner rings better known as &quot;Stockholder Meetings.&quot;  This is where you get the chance to double, triple or more of the stocks you own.  We have had it before where someone went it with 5 stocks and left with 80 shares.  So it can be profitable but right outside there is the chance you are forced to sell all at the lowest price per share.  Next to that is the corner which will have you pay $10 per share.&lt;br&gt;&lt;br&gt;This is where we went wrong the first time we played so read carefully.  When you are in the Stockholders Meeting and you land on 2 for 1 - if you have 10 shares you will now have 30 shares.  It spells this out but we didn't read this thouroghly enough and played it as you would have 20 shares. This makes a huge difference.  Trust me.&lt;br&gt;&lt;br&gt;The game goes on until someone reaches $100,000 on there roll of the dice. If a player goes broke or cannot pay a fee, he may &quot;go back to Work,&quot; provided he returns all of his remaining stock and money to the bank.&lt;br&gt;&lt;br&gt;My keys to winning the game.  Buy at least one share of each stock.  Go slow and steady, keep enough money to cover the fees.  Buy as many stocks as you can when you can and have money to cover fees.  With the chance to split at the stock meetings it doesn't really matter about the price.  Go into stock meetings whenever you can.&lt;br&gt;&lt;br&gt;Our group enjoys this game very much and is something that is easy to add someone if they come within the first 20 minutes.  Get a calculator and have some fun.</description>
	<link>http://www.boardgamegeek.com/article/2023909#2023909</link>
	<pubDate>2008-01-22T02:00:58+00:00</pubDate>
	<dc:creator>NigelStrong</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic291462_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/291462</link>
	<pubDate>2008-01-19T02:57:10+00:00</pubDate>
	<dc:creator>kckokomo</dc:creator>
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	<title>Thread: Rules from U.S. Edition (1968 Western Publishing Company)</title>
	<description>(From the inside cover, any/all misspellings mine.)&lt;br&gt;&lt;br&gt;&lt;b&gt;OBJECT:&lt;/b&gt; To accumulate capital by skillfully buying and selling shares of stock at continually changing prices.&lt;br&gt;&lt;br&gt;&lt;b&gt;BEFORE PLAY:&lt;/b&gt; 1. Assemble the quotation board indicator as shown in the diagram.  Sliding indicator should be placed at the center of the board which is indicated by arrows.&lt;br&gt;&lt;br&gt;(image of board assembly)&lt;br&gt;&lt;br&gt;2. Place money in proper areas in money trays and shares and stock cards in their proper places in the stock tray.&lt;br&gt;&lt;br&gt;3. Choose playing pieces and decide who should be banker/broker.  (If desired, these can be two separate players.  Broker would handle the shares and banker would handle the money.)&lt;br&gt;&lt;br&gt;&lt;b&gt;START OF THE GAME:&lt;/b&gt; Each player must &quot;go to work.&quot; He selects one of the four occupations at the corners of the board and puts his playing piece on his selection.  Players may choose the same occupation and may change occupations at any time before the throw of the dice.  Play then moves to the left.  No matter who throws the dice, a player receives the salary shown every time the required number for his occupation is thrown.  Once a player has earned $1,000 he may receive a salary only until his next turn, when he must begin playing the market.  He may begin before he has earned $1,000 but in most cases will not get a good start.  Players who are still &quot;at work&quot; continue to get a salary every time their number is thrown.&lt;br&gt;&lt;br&gt;&lt;b&gt;PLAYING THE MARKET:&lt;/b&gt; At his turn to throw the dice, the player places his playing piece on any one of the four squares at the center of each side of the board where the word START is found.  He does not pay a fee to start.  He throws the dice and moves his playing piece the number of squares in the direction indicated.  (START squares have two arrows, one for odd numbers and one for even numbers.) &lt;b&gt;Each time he throws the dice thereafter, he follows the direction of the arrow in the square he is leaving&lt;/b&gt;.&lt;br&gt;&lt;br&gt;&lt;b&gt;BUYING STOCK:&lt;/b&gt; As each player lands on a new square, he immediately moves the quotation board indicator up or down the number of spaces indicated. (At the bottom of each square directions for up or down movements are given.) &lt;b&gt;If the indicator should reach the top or bottom of the board, the direction of counting is reversed, and the remaining spaces are counted off in the opposite direction.&lt;/b&gt; After the indicator has been moved, the player may purchase from the bank as many shares as he wishes of the stock named in the square his playing piece rests on, at the new quotation price per share.  When a player buys one or more shares of stock, he gets a stock card and the number of shares purchased. (It is sometimes helpful to use paper clips to keep your share scrip under the proper stock heading.)  Only one share may be bought on squares where a limit is shown and no shares bought upon landing on a $100 FEE or BROKER FEE square or on a square requiring sale of stock.  A player landing on one of these squares must follow the instruction given before the next player may roll the dice, even if he must sell stock out of turn and take the lowest board price.  A player may choose not to buy any shares when he lands on a new square.  However, it is important to remember that &lt;b&gt;a player may purchase stock only immediately upon landing on a new square and before the dice are passed to the next player&lt;/b&gt;.&lt;br&gt;&lt;br&gt;&lt;b&gt;SELLING STOCK:&lt;/b&gt; Immediately before his turn to throw the dice, a player may sell any of his shares back to the bank at the quotation board prices.  &lt;b&gt;No shares may be sold between players.  If a player must sell after his throw of the dice, he must sell at the very lowest price on the board for that particular stock, no matter what the indicated price might show.&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;STOCK DIVIDENDS:&lt;/b&gt; For each stock there is one entrance to a STOCKHOLDERS' MEETING. &lt;b&gt;A player who owns one share or more of the stock named may detour into the meeting as he moves past the entrance.&lt;/b&gt; He may not purchase more stock unless he actually lands on the entrance, in which case he may buy one additional share.  If the plaer does not own any of the stock but lands at an entrance, he may buy one share and go to the meeting.  It is usually to his advantage to do so.  If he lands on any of the meeting spaces he receives as many shares as indicated for each of the shares he owns of that stock. (For instance, if he owns five shares and lands on a 3 FOR 1 space, he would receive 15 shares.)&lt;br&gt;&lt;br&gt;A player continues through a meeting in the same direction as he entered and he must follow the arrow at the exit when leaving the meeting, unless he actually lands on the exit square, which is a meeting entrance for another stock.  He could then enter that meeting on his next turn, moving through in the opposite direction as before and following the above rules.&lt;br&gt;&lt;br&gt;A player may sell stock, before his roll of the dice, while at a meeting, but he may not buy stock.&lt;br&gt;&lt;br&gt;&lt;b&gt;CASH DIVIDENDS:&lt;/b&gt; If a player lands on a square for which he already owns shares of that stock, he may receive a cash dividend from the bank in an amount equal to the number of shares of the stock he owns multiplied by the cash dividend per share declared in that square.  The player may also buy additional shares as outlined under BUYING STOCK, but he does not receive a cash dividend for the new shares on this turn. &lt;b&gt;A player must request the banker to pay a cash dividend due. After the dice are passed to the next player, cash dividends are no longer payable.&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;GOING BROKE:&lt;/b&gt; If a player goes broke or cannot pay a fee, he may &quot;go back to work,&quot; provided he returns all of his remaining stock and money to the bank.&lt;br&gt;&lt;br&gt;&lt;b&gt;WINNING THE GAME:&lt;/b&gt; To win, a player must have $100,000 at his turn to roll the dice.  This includes his cash and all of his stock at the current board price.  If they wish, players may set a smaller or larger amount to lengthen or shorten the game.  Players might also decide that the player with the most money after a specified length of time would be the winner.</description>
	<link>http://www.boardgamegeek.com/article/2004366#2004366</link>
	<pubDate>2008-01-14T03:31:19+00:00</pubDate>
	<dc:creator>Stoffel</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Rules for Stock Market (&quot;New Deluxe Edition&quot;, 1963) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic289770_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/289770</link>
	<pubDate>2008-01-14T00:45:11+00:00</pubDate>
	<dc:creator>Stoffel</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Around the outer ring of the board &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic216423_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/216423</link>
	<pubDate>2007-06-02T07:40:00+00:00</pubDate>
	<dc:creator>Kerbster76</dc:creator>
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	<title>Image</title>
	<description>
		I own lots of shares &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic216422_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/216422</link>
	<pubDate>2007-06-02T07:38:16+00:00</pubDate>
	<dc:creator>Kerbster76</dc:creator>
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	<title>Thread: Re: User Review</title>
	<description>&lt;b&gt;sybesma wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Currently, the game crashes when your total valuation exceeds $1 billion, but it took me over an hour to get to that point.&lt;/i&gt;&lt;br&gt;The game also crashes if you go broke (meaning a negative balance after all shares are sold).</description>
	<link>http://www.boardgamegeek.com/article/1147474#1147474</link>
	<pubDate>2006-10-30T12:13:33+00:00</pubDate>
	<dc:creator>Yuglooc</dc:creator>
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	<title>Thread: FINALLY HERE! WHITMAN'S STOCK MARKET GAME IN SOFTWARE FORM!</title>
	<description>FINALLY, this has been turned into software!&lt;br&gt;&lt;br&gt;See the Whitman STOCK MARKET GAME on this page:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.gregnews.org/stock-market/&quot; rel=&quot;nofollow&quot;&gt;http://www.gregnews.org/stock-market/&lt;/A&gt;&lt;br&gt;&lt;br&gt;Download it using this link:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.gregnews.org/smarket/stockmarket.zip&quot; rel=&quot;nofollow&quot;&gt;http://www.gregnews.org/smarket/stockmarket.zip&lt;/A&gt;&lt;br&gt;&lt;br&gt;The author (Greg Karch - e-mail greg at gregnews dot org) is open to suggestions for improvements. The game was just released in June 2006.&lt;br&gt;&lt;br&gt;Some suggestions I made were:&lt;br&gt;&lt;br&gt;1) add a computer player (a MUST)&lt;br&gt;2) add networking capability&lt;br&gt;3) make the fonts for the numbers smaller to fit in larger numbers&lt;br&gt;4) increase the capability for dollar amounts to exceed $2 billion, perhaps allowing amounts as high as $1 trillion or even $1 quadrillion&lt;br&gt;5) increase the capability for buying/selling shares in quantities as high as 1 billion shares or even 1 trillion shares&lt;br&gt;&lt;br&gt;Currently, the game crashes when your total valuation exceeds $2 billion, but it took me over an hour to get to that point.</description>
	<link>http://www.boardgamegeek.com/article/1146295#1146295</link>
	<pubDate>2006-10-29T08:56:00+00:00</pubDate>
	<dc:creator>sybesma</dc:creator>
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	<title>Image</title>
	<description>
		Oh, how things have changed . . . &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic140639_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/140639</link>
	<pubDate>2006-08-20T17:47:45+00:00</pubDate>
	<dc:creator>atimrogers</dc:creator>
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	<title>Image</title>
	<description>
		Well-designed inserts &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic140608_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/140608</link>
	<pubDate>2006-08-20T16:44:13+00:00</pubDate>
	<dc:creator>atimrogers</dc:creator>
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	<title>Thread: Re: Great Game! Unique and financially enticing!</title>
	<description>When my kids were younger (double digit pre-teen), they loved this game and would play it as a marathon (it never seemed to end but we had fun playing with a time limit like until dinner). A good fit and engaging for families with pre-teen players.</description>
	<link>http://www.boardgamegeek.com/article/804952#804952</link>
	<pubDate>2006-02-15T04:00:57+00:00</pubDate>
	<dc:creator>RaDiKal</dc:creator>
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	<title>Thread: Re: Great Game! Unique and financially enticing!</title>
	<description>&lt;b&gt;mevdev wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;  The game takes about 2 hours until someone gets to $50,000. We played to 50,000, but realized 100,000 comes very quickly(which is the offial end of game).&lt;/i&gt;&lt;br&gt;&lt;br&gt;Two hours?  When Daughter the Elder and I play this (to $100,000) it comes in at much closer to an hour for us.  In fact with friendly board meetings and avoiding a sell all at minimum price you can polish it off it about half an hour with two players.</description>
	<link>http://www.boardgamegeek.com/article/803397#803397</link>
	<pubDate>2006-02-14T00:45:36+00:00</pubDate>
	<dc:creator>Karlsen</dc:creator>
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	<title>Thread: Great Game! Unique and financially enticing!</title>
	<description>  Well, after months of having this game and all of my friends telling me that we would never play it, we finally broke it out this past weekend.&lt;br&gt;&lt;br&gt;You start out being either a policeman (5,9) $100, doctor (4,10) $200, a deep sea diver (3,11) $300, or a prospector (2,12) $400. The numbers in paratheses are which numbers you get paid on. The amount is how much. The game starts you at $0, and you start on one of the 'start' spots. The first person to go is the policeman, and then it continues leftwardly. You roll the dice and if one of your numbers comes up you get paid. Hence the larger amount of money with worse numbers. Once you have $1000 onhand you stop working, naturally.&lt;br&gt;&lt;br&gt;You can only buy stock once you are on a spot with that company. The companies are more like groupings in a fund. When the stock market is up, 4 stocks are at their high point, when down, the four others. It is pretty balanced because of the squares on the corners of the board that push the market 20 up or down. This can be huge, like say I owned 10 woolworth stock that I bought at 34, then it goes up 20, and at the beginning of your next turn your have a chance to sell any stock. It could then be at 156 and you could make some serious money.&lt;br&gt;&lt;br&gt;It is good to hold onto stock because of the stock board meetings. This is where the exponential money comes in. If you don't own any of that stock you could buy just 1 share, but you can bring in however many. You then get a payout of stock for you stock, so you land on the 2 for 1, and if you had 1 stock, now you have 3. This can be huge if you have 100 stocks and then it goes to 400. That is a huge gain. There is a possibility that you roll a 12 right off the bat and are forced to sell your stock at the lowest price.&lt;br&gt;&lt;br&gt;At the beginning of your turn you have the chance to sell any stock back for its current value. You then could roll and still sell stock, but you have to sell for its lowest value because it is out of order. So a serious problem is if you land on a corner square, which will cost you $10 per share. Let's say you don't have any money, then you need to sell some of your stock for the lowest price. That is a good reason to have money on hand to cover your stock.&lt;br&gt;&lt;br&gt;My friend Ben was just crazy over this game once we played it. Everyone hates the art. It is all bold crazy colors and it there are just too many colors for it to be cohesive. The game takes about 2 hours until someone gets to $50,000. We played to 50,000, but realized 100,000 comes very quickly(which is the offial end of game).&lt;br&gt;&lt;br&gt;My advice to to keep track of what you purchased your stock for and don't look for huge gains, just gains. I think this game is very fun and I am so glad that I was able to get it at an estate sale. The 1963 version even! Printed in Racine Wisconsin, wow, when did the US actually make stuff!&lt;br&gt;&lt;br&gt;-Find this game, steal this game, pay money for this game, but definitely keep your eyes peeled for it.&lt;br&gt;&lt;br&gt;-mevdev&lt;br&gt;Robert Linnemann&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/802952#802952</link>
	<pubDate>2006-02-13T19:51:25+00:00</pubDate>
	<dc:creator>mevdev</dc:creator>
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	<title>Thread: Re: What Are The Original Rules?????</title>
	<description>The box is the piece that is missing from the game - can anybody post a copy of the rules - thanks again.&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/798265#798265</link>
	<pubDate>2006-02-09T09:12:02+00:00</pubDate>
	<dc:creator>kiwigamegeek</dc:creator>
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	<title>Thread: Re: What Are The Original Rules?????</title>
	<description>I take it that the NZ version is different to the Australian version?&lt;br&gt;&lt;br&gt;To check, just turn the game upside down, that's where the rules are on the Australian version (i.e. printed on the bottom of the box).</description>
	<link>http://www.boardgamegeek.com/article/778263#778263</link>
	<pubDate>2006-01-24T10:41:18+00:00</pubDate>
	<dc:creator>Karlsen</dc:creator>
</item><item>
	<title>Thread: Rules for Stock Market Game</title>
	<description>I too have recently acquired our old family copy of the game, without the rules, and would be grateful for a scanned/photographed version or something.</description>
	<link>http://www.boardgamegeek.com/article/768746#768746</link>
	<pubDate>2006-01-17T01:53:11+00:00</pubDate>
	<dc:creator>auscsfamily</dc:creator>
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	<title>Thread: What Are The Original Rules?????</title>
	<description>&lt;img src=&quot;http://files.boardgamegeek.com/images/cry.gif&quot; alt=&quot;:cry:&quot; border=&quot;0&quot;&gt;We have an original New Zealand version of Stock Market - Unfortuately the rules have long since been lost. Can anyone let us have a copy of the original rules.&lt;br&gt;&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/765341#765341</link>
	<pubDate>2006-01-13T08:45:07+00:00</pubDate>
	<dc:creator>kiwigamegeek</dc:creator>
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	<title>Image</title>
	<description>
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		&lt;img src="http://images.boardgamegeek.com/images/pic97018_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/97018</link>
	<pubDate>2005-10-16T15:13:48+00:00</pubDate>
	<dc:creator>belial1134</dc:creator>
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	<title>Image</title>
	<description>
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		&lt;img src="http://images.boardgamegeek.com/images/pic69848_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/69848</link>
	<pubDate>2005-02-23T00:53:44+00:00</pubDate>
	<dc:creator>dcgogo</dc:creator>
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	<title>Thread: New Zealand Edition</title>
	<description>I have had the New Zealand Edition&lt;br&gt;Waihirere Wines&lt;br&gt;CU Assurance&lt;br&gt;Schweppes&lt;br&gt;John Brandon &amp; Sons Ltd&lt;br&gt;Yates&lt;br&gt;CBA Bank&lt;br&gt;1480 Radio Hauraki&lt;br&gt;Farmers</description>
	<link>http://www.boardgamegeek.com/article/70126#70126</link>
	<pubDate>2004-12-10T04:46:18+00:00</pubDate>
	<dc:creator>HowBazaar</dc:creator>
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	<title>Thread: Re:User Review</title>
	<description>&lt;i&gt;sybesma wrote:&lt;br&gt;Submitted by Steve Sybesma &lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;But now that we have computers, that isn't a problem anymore. PCs can calculate numbers up to 36 digits, which no calculator on the market can come close to doing&lt;br&gt;(I think 16 digits is the most I've ever seen).&lt;br&gt;Plus, they can do all the dirty work of tracking shares and money without you having to count it out and use scratch paper to write out shares and money when you start running out of that supplied with the game.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;So long as you use a basic calculator with Scientific Notation you can play pretty much forever.  Back in about 1978 I played this all night with a friend using a standard HP calculator.  We stopped playing around dawn when we went out to see the sun rise and each had some where around 5 10*14 (or 5E14 depending on your notation) or for those not used to scientific notation $500,000,000,000,000.00&lt;br&gt;&lt;br&gt;A normal calculator with scientific notation goes up to 10*99 (that's the number that you first thought of with 99 zeros after it!) thus so long as it has multiple memory slots to keep hold of your share holdings (as my HP did) it is easy peasy.  These days you could just run it on an Excel spreadsheet if you wanted to.</description>
	<link>http://www.boardgamegeek.com/article/27562#27562</link>
	<pubDate>2004-02-09T12:17:29+00:00</pubDate>
	<dc:creator>Karlsen</dc:creator>
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	<title>Thread: User Review</title>
	<description>Submitted by Steve Sybesma &lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I loved this game as a kid for the same reason that other people may not like it. It can last a very long time. It does not have to end after one or two hours. You can play this game all night or for several days if you wanted to.&lt;br&gt;&lt;br&gt;The game is the most fun when the most people are playing it because things often go back and forth and you can never really tell who's going to be ahead after another hour goes by. Everything is in a sheer state of flux all the time, and there is about as much luck as there is skill in this game, and that's about the same in the real stock market - though the game is nothing like playing the real market because of its limitations and its simplicity.&lt;br&gt;&lt;br&gt;Only problem with this game was, few people had the patience to calculate the massive amounts of stocks and funds that you would acquire after playing the game for a while.&lt;br&gt;&lt;br&gt;But now that we have computers, that isn't a problem anymore. PCs can calculate numbers up to 36 digits, which no calculator on the market can come close to doing&lt;br&gt;(I think 16 digits is the most I've ever seen).&lt;br&gt;Plus, they can do all the dirty work of tracking shares and money without you having to count it out and use scratch paper to write out shares and money when you start running out of that supplied with the game.&lt;br&gt;&lt;br&gt;Someone needs to turn this board game into a PC game.&lt;br&gt;&lt;br&gt;I would love to see it happen and would program it myself if I knew how.&lt;br&gt;&lt;br&gt;Would be a great game to play on the internet. &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/27469#27469</link>
	<pubDate>2004-02-09T01:16:48+00:00</pubDate>
	<dc:creator>sybesma</dc:creator>
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	<title>Thread: The Australian Edition</title>
	<description>I have the Australian Edition, copyright 1968 &amp;quot;New Deluxe Edition&amp;quot;.&lt;br&gt;&lt;br&gt;The companies are:&lt;br&gt;&lt;br&gt;Alcoa&lt;br&gt;Bank of NSW &lt;i&gt;(now Westpac)&lt;/i&gt;&lt;br&gt;Ampol&lt;br&gt;BHP &lt;i&gt;(now BHP Billiton)&lt;/i&gt;&lt;br&gt;Western Mining&lt;br&gt;Coles &lt;i&gt;(now Coles Myer)&lt;/i&gt;&lt;br&gt;Consolidated Press&lt;br&gt;Woolworths&lt;br&gt;&lt;br&gt;Basically exactly the same as the US version other than that the company names were changed.&lt;br&gt;&lt;br&gt;I always preferred to be the Deep Sea Diver.</description>
	<link>http://www.boardgamegeek.com/article/19947#19947</link>
	<pubDate>2003-09-25T13:36:37+00:00</pubDate>
	<dc:creator>Karlsen</dc:creator>
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