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	<title>Game: Fact or Crap</title>
	<link>http://www.boardgamegeek.com/boardgame/3990</link>
	<language>en-us</language>
	<lastBuildDate>Sun, 12 Oct 2008 06:59:22 -0500</lastBuildDate>
	<pubDate>Sun, 12 Oct 2008 06:59:22 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		Beat da Bomb - DVD edition &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic366975_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/366975</link>
	<pubDate>2008-08-30T16:14:03+00:00</pubDate>
	<dc:creator>llamaface</dc:creator>
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	<title>Thread: Re: A true/false quiz with an attitudinous name</title>
	<description>&lt;b&gt;Dweeb wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It is a pretty bad game, but we actually had some fun with it by trying to out-do each other in the pretentiousness with which we said &quot;Gentlemen... Fact or Crap?&quot;&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;This works even better if you're all drunk.</description>
	<link>http://www.boardgamegeek.com/article/2567459#2567459</link>
	<pubDate>2008-08-18T23:03:50+00:00</pubDate>
	<dc:creator>kimapesan</dc:creator>
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	<title>Thread: Re: A true/false quiz with an attitudinous name</title>
	<description>It is a pretty bad game, but we actually had some fun with it by trying to out-do each other in the pretentiousness with which we said &quot;Gentlemen... Fact or Crap?&quot;</description>
	<link>http://www.boardgamegeek.com/article/2567290#2567290</link>
	<pubDate>2008-08-18T22:04:07+00:00</pubDate>
	<dc:creator>Dweeb</dc:creator>
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	<title>Thread: Re: A true/false quiz with an attitudinous name</title>
	<description>Worst game EVER.  It literally turns into a guessfest.  Awful.</description>
	<link>http://www.boardgamegeek.com/article/2567008#2567008</link>
	<pubDate>2008-08-18T20:50:07+00:00</pubDate>
	<dc:creator>misfits859</dc:creator>
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	<title>Thread: A true/false quiz with an attitudinous name</title>
	<description>Let's say I pitched the following game to you: Get a bunch of players together. Every player answers some true/false questions. Then they answer some more questions. And more. And more. You get points for right answers and lose points for wrong answers. &lt;br&gt;&lt;br&gt;&quot;Doesn't sound like much of a game. Who's gonna buy something that sounds like a 9th grade history quiz?&quot;&lt;br&gt;&lt;br&gt;Well obviously we won't call it &quot;True or False&quot;! We'll give it a more marketable name, something edgy, like &quot;Fact or Crap.&quot;&lt;br&gt;&lt;br&gt;&quot;Oh well that changes EVERYTHING!&quot;&lt;br&gt;&lt;br&gt;And that, in essence, is what you do in this game. &lt;br&gt;&lt;br&gt;In each round, a player reads three true/false statements, none of which relate to each other, and the other players decide whether the statement is &quot;fact&quot; or &quot;crap.&quot; Players get points for answering right (taking a scoring chip, or two if you answered first), and lose points for answering wrong. Occasionally, you'll get cards that have one player read five questions to another player only, and that player gets points for right answers while the reader gets points from the wrong answers - at least until the timer runs out.&lt;br&gt;&lt;br&gt;To its creators' credit, there is no useless board attached to this game. Everything is scored by the chips piled in the middle of the table/floor/alternative gaming location. (Hooray for ditching useless boards!)&lt;br&gt;&lt;br&gt;On the other hand, the sheer number of scoring chips makes the game too long, unless you have a LOT of players playing (like, say, fifteen). The game doesn't technically end until all the scoring chips are gone from the center. And with players tossing chips back in as often as they take them out... you could be in for a long evening.&lt;br&gt;&lt;br&gt;But, astute players should have no problem figuring out how to answer the questions correctly. Like some other games that rely on the weird and obscure, a vast majority of the &quot;Fact&quot; answers are attached to statements that sound so outrageous and bizarre that they simply have to be true - they're too obviously &quot;false&quot; to really BE false. Likewise, a vast majority of the &quot;crap&quot; answers are attached to statements that sound almost reasonable - and therefore are statements that have been sneakily worded so as to sound correct, but the alteration of just one word (sometimes something as insignificant as &quot;a&quot; vs. &quot;the&quot;) is the difference between a true and false statement. Thus, the more ridiculous the statement, the more likely it's a fact - and the more reasonable and true it sounds, the more likely it's crap. (Case in point: &quot;James Dean only took three baths in his lifetime.&quot; This statement is so outrageous, it just has to be fact. The only way it could be &quot;crap&quot; is if he took FOUR baths in his lifetime. Either way, it ends up not mattering if you know anything about James Dean, baths, or the number 3 - you only need to guess whether this is outrageously true or sneakily false.)&lt;br&gt;&lt;br&gt;As a result, playability and especially replayability are low with this game. It's a trivia game that requires no knowledge of trivia at all - just a keen ear for what sounds right (and thus isn't) and what sounds wrong (and therefore isn't). &lt;br&gt;&lt;br&gt;So decide for yourself - &quot;This game is outrageous fun for anyone, would not hesitate to recommend it!&quot; Fact or Crap?&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2566247#2566247</link>
	<pubDate>2008-08-18T17:44:46+00:00</pubDate>
	<dc:creator>kimapesan</dc:creator>
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	<title>Image</title>
	<description>
		Movie edition &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic336726_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/336726</link>
	<pubDate>2008-05-27T00:24:14+00:00</pubDate>
	<dc:creator>swuyau</dc:creator>
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	<title>Image</title>
	<description>
		TV edition &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic336725_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/336725</link>
	<pubDate>2008-05-27T00:23:22+00:00</pubDate>
	<dc:creator>swuyau</dc:creator>
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	<title>Image</title>
	<description>
		Sports edition &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic336724_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/336724</link>
	<pubDate>2008-05-27T00:22:23+00:00</pubDate>
	<dc:creator>swuyau</dc:creator>
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	<title>Image</title>
	<description>
		Music edition &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic336723_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/336723</link>
	<pubDate>2008-05-27T00:21:26+00:00</pubDate>
	<dc:creator>swuyau</dc:creator>
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	<title>Thread: A few minor annoyances, but good fun</title>
	<description>About a year ago, my wife came home with a copy of this game from the clearance section of the local big box store.  She knows I love trivia games, and figured it would be fun to break out at our next game night... so New Year's Eve was our first chance at breaking it out of the box.&lt;br&gt;&lt;br&gt;First things first, after opening the box, it took about 5 minutes to pop all of the paperboard tokens out of their frames.  It just goes to show that I should have broken the game open before and made sure those were done.  Another issue, and a bigger one for me, is that the box does include a good place to store the large stack of trivia cards and numerous tokens that are included in the game.  Even a plastic insert to hold them would have been a great addition.  Last but not least, the game was missing 6 of the 8 &quot;Fact&quot; cards... which may explain why it was on the clearance shelf at the store.  Again, this wasn't too much of a deterrent to play, seeing as how we made our own replacement cards from some index cards, but I'm sure the &quot;face up&quot; style of place that was necessitated changed the dynamic of the game.  It would have been nice to have a few blank cards included for replacements... And for all I know, the game does come with replacements, and those may have been missing as well.&lt;br&gt;&lt;br&gt;Once we got to playing everyone had a blast.  The play moved quickly, and many of the facts on the cards generated considerable joking.  The tokens served as a good score keeping method, but on our dining room table, two pots were needed so that everyone could reach.&lt;br&gt;&lt;br&gt;While the game is mostly about knowledge, there is a bit of strategy involved.  The first player to throw down their answer card receives two tokens if he/she is correct instead of the usual one token, BUT, if the first player is wrong he/she still only looses one token.  This leads to an amusing race for first on nearly every question.  The only problem with this mechanic is that the card reader must make the call as to who threw down first... and all too often, the card reader was still reading.  This led to some minor confusion, but nothing too problematic.&lt;br&gt;&lt;br&gt;After a run of three games it was approaching midnight and we packed up the game, but it was a lot of fun, and will be an early pull for future game nights.</description>
	<link>http://www.boardgamegeek.com/article/1969064#1969064</link>
	<pubDate>2008-01-01T08:38:35+00:00</pubDate>
	<dc:creator>Raukodraug</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		unpunched fact &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic266531_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/266531</link>
	<pubDate>2007-11-08T02:11:45+00:00</pubDate>
	<dc:creator>rseater</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		That's just a pile of ... fact ... &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic266530_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/266530</link>
	<pubDate>2007-11-08T02:11:16+00:00</pubDate>
	<dc:creator>rseater</dc:creator>
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	<title>Image</title>
	<description>
		A whole heap of...fact... &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic266529_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/266529</link>
	<pubDate>2007-11-08T02:10:46+00:00</pubDate>
	<dc:creator>rseater</dc:creator>
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	<title>Image</title>
	<description>
		Expansion decks -- &quot;People,&quot; &quot;Life,&quot; and &quot;Places.&quot;  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic205956_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/205956</link>
	<pubDate>2007-04-22T22:42:48+00:00</pubDate>
	<dc:creator>Karlos the Jackal</dc:creator>
</item><item>
	<title>Thread: Re: More Crap than Fact?</title>
	<description>I have this game, and I agree that the rules as written are quite dull.  But, rules like that were meant to be tweaked.  I like to play that each player wagers as many chips as they feel like on thier answers, instead of just one or two.  That way, the chips move faster and the game ends sooner.</description>
	<link>http://www.boardgamegeek.com/article/1376373#1376373</link>
	<pubDate>2007-03-07T17:54:12+00:00</pubDate>
	<dc:creator>HerrCannon</dc:creator>
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	<title>Thread: More Crap than Fact?</title>
	<description>Fact or Crap is yet another shot @ the party game genre. The game seems nearly non-existent because it mostly boils down to just asking each other questions. Sure it is meant to be a trivia game, but the only mechanic involved is taking tokens from the pot when you answer right and throwing them in if you get it wrong. While I struggle with calling this a game ,Fact or Crap is entertaining in the fact that there are a lot of interesting questions in the game. Cliff Clavin would be proud of the designer in this aspect. In the end I leaned more towards crap than anything else when I played this game.&lt;br&gt;&lt;br&gt;The gameplay is easy to learn since there are barely any rules. A turn consists of a player drawing a card ,reading the questions on the card, and the other players answering &quot;fact&quot; or &quot;crap&quot;. The person who lays their card down first gains two tokens from the pot for each question they answer correctly and throws two in if wrong. All others either gain one token or lose one token, depending on if they get the questions right or not. The one thing that changes up the rules a bit is the Rush Hour cards. If a rush hour card is drawn the reader gets to pick one of the players who answers all of the questions on the card in a set amount of time (1 min I believe). The player gets one token for each answered right and gives one to the reader for each they get wrong. When a player is out of tokens (they start with eight) they are out of the game. When there are no more tokens in the pot, the game is over and the player with the most tokens win.&lt;br&gt;&lt;br&gt;Now that you know basically how the game is played you can probably tell that this game gets boring in a hurry. You are just doing the same thing over and over again and that one thing is not all that exciting. This game could have used a board and some more rules to make it more interesting.&lt;br&gt;&lt;br&gt;The area of the game that shines is the questions on the cards. They are very interesting as a whole. Some of the questions are so out there that you think they can't be true, but are. Some seem so obviously true, but are not. It really keeps you guessing because there is really no pattern. As I stated above Cliff Clavin would love this game, for all of its useless information.&lt;br&gt;&lt;br&gt;The Good: The questions are fun and the game takes little or no time to set up. Can be played with a large group and in teams. &lt;br&gt;&lt;br&gt;The Bad: Repetitive game that gets old quick.&lt;br&gt;&lt;br&gt;The Ugly: Near complete lack of rules make this game overly simple and it lacks the punch that a few more interaction mechanics could have provided. &lt;br&gt;&lt;br&gt;Rating 3.0&lt;br&gt;&lt;br&gt;More of my reviews, articles, and session reports can be read here:&lt;br&gt;&lt;A target='_blank' href=&quot;http://gameswithboards.blogspot.com/index.html&quot; rel=&quot;nofollow&quot;&gt;http://gameswithboards.blogspot.com/index.html&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/1306385#1306385</link>
	<pubDate>2007-01-29T22:25:07+00:00</pubDate>
	<dc:creator>mcrow</dc:creator>
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	<title>Image</title>
	<description>
		Example 'Rush Hour' Card &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic151753_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/151753</link>
	<pubDate>2006-10-11T00:55:09+00:00</pubDate>
	<dc:creator>Amnese</dc:creator>
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	<title>Thread: User review</title>
	<description>This game has been sitting in my office for over two years.  I think the name on the box has stimulated more interest than the game inside ever has.  But I digress...&lt;br&gt;&lt;br&gt;For 3-6 Players&lt;br&gt;&lt;br&gt;&lt;b&gt;Object&lt;/b&gt; - Be the player with the most tokens when the last of the 185 tokens has been distributed.&lt;br&gt;&lt;br&gt;&lt;b&gt;Setup&lt;/b&gt; - No board, just cards, a timer and tokens (that initally need to be punched) and signs (that need one step assembly).&lt;br&gt;&lt;br&gt;&lt;b&gt;Teach-ability&lt;/b&gt; - Very fast... &quot;As soon as I read a question, hold up your sign indicating fact or crap as quickly as you can.  Then you as a question.&quot;&lt;br&gt;&lt;br&gt;&lt;b&gt;Length&lt;/b&gt; - very variable, much longer with 3 players, as it takes longer to get through all of the token.  Approx 60 mins.&lt;br&gt;&lt;br&gt;&lt;b&gt;Gameplay&lt;/b&gt; - The reader reads a &quot;True/False&quot; statement, the other players hold up signs indicating their opinion of the validity of the statement.  If correct and first to hold the sign up, 2 tokens.  If correct but not first, one token.  If wrong, lose one token (each player starts with 8... if they get down to zero they are out of the game).  The reader does this for three statements, then the task of the reader passes clockwise.&lt;br&gt;&lt;br&gt;About 1 in 4 cards is a &quot;Rush Hour&quot; card.  The reader selects one other player and has 30 seconds (indicated by an hourglass-style timer) to read as many of the five questions on the card as possible.  If the selected player guesses correctly, they get a token.  If wrong, the reader gets a token.&lt;br&gt;&lt;br&gt;&lt;b&gt;Strategy&lt;/b&gt; - The 50/50 guessing eliminates almost any strategy.&lt;br&gt;&lt;br&gt;&lt;b&gt;Theme&lt;/b&gt; - Attempting to wow your friends with your knowledge of minutia?  Surprise at the wacky truths of this life?  The word &quot;Crap&quot; is all over the place in this game... perhaps that's the theme?&lt;br&gt;&lt;br&gt;&lt;b&gt;Fun Factor&lt;/b&gt; - A good game for a mixed-age group (with very young) as speed combined with a 50/50 chance of being correct can make anyone a winner.  Had difficulty explaining to my 5 year old niece why she shouldn't take the tokens she 'won' home with her.  In retrospect, I should have let her!  &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;  &lt;br&gt;&lt;br&gt;Haven't found other situations that make it an enjoyable experience.  &lt;br&gt;&lt;br&gt;&lt;b&gt;Bottom line&lt;/b&gt; - a game limited by the 50/50 guessing.  I've played other similar games where wagers are made based on the guesser's confidence in their knowledge... Fact or Crap could have benefitted from this, but would have lost its play-ability by a very young crowd.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/604932#604932</link>
	<pubDate>2005-08-30T18:46:07+00:00</pubDate>
	<dc:creator>macls29</dc:creator>
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	<title>Thread: User Review</title>
	<description>From the instructions: &lt;br&gt;&lt;i&gt;Object of the game: Fact is stranger than fiction. In this fast paced trivia game, your aim is to dazzle the opposition with how much you know about the world we live in. From the day to day to the truly bizarre, you will be asked the one question that really counts - is it Fact or Fiction.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Fact or Crap. Odd, my edition is Fact or Fiction. It's clearly the same game. Perhaps &quot;fiction&quot; is more PC than &quot;crap&quot;. Either way, this game was crap.&lt;br&gt;&lt;br&gt;Shuffle the question deck. Make somebody be the &quot;Reader&quot;. They will read a question. You have to GUESS if the answer you are given is fact or crap (or fiction - depending on release). You get a point if you are right, an exta point if you are first right answer. You lose a point for being wrong.&lt;br&gt;&lt;br&gt;There's Rush Hour cards. It's like a 1-on-1 lightning round. If you're right, you get the point. Otherwise The Reader gets the point. Answer as many as you can within the time limit. The round is timed with an egg timer. Playing with the egg timer is the best part of the game.&lt;br&gt;&lt;br&gt;Eventually, someone ends up with the most points while others reach zero &amp; are eliminated. Or they wander off. The second option is more likely.&lt;br&gt;&lt;br&gt;There is NO strategy in this game. It's not even a proper board game. It's torture pure &amp; simple.</description>
	<link>http://www.boardgamegeek.com/article/58972#58972</link>
	<pubDate>2004-10-11T14:31:22+00:00</pubDate>
	<dc:creator>2amp</dc:creator>
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