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	<title>Game: Tri-Ominos</title>
	<link>http://www.boardgamegeek.com/boardgame/4040</link>
	<language>en-us</language>
	<lastBuildDate>Fri, 05 Sep 2008 08:44:27 -0500</lastBuildDate>
	<pubDate>Fri, 05 Sep 2008 08:44:27 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		Newsest Tin Version of Triominos &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic331146_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/331146</link>
	<pubDate>2008-05-09T23:22:57+00:00</pubDate>
	<dc:creator>Pheonix_DeLoures</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Pooh Tri-ominoes is a delicious game.  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic322399_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/322399</link>
	<pubDate>2008-04-15T08:31:38+00:00</pubDate>
	<dc:creator>jwedel</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		the tiles for Pooh Tri-ominoes &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic322397_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/322397</link>
	<pubDate>2008-04-15T08:25:32+00:00</pubDate>
	<dc:creator>jwedel</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Box back, Pooh Tri-ominoes &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic322396_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/322396</link>
	<pubDate>2008-04-15T08:24:28+00:00</pubDate>
	<dc:creator>jwedel</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Box cover, Pooh Tri-ominoes &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic322394_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/322394</link>
	<pubDate>2008-04-15T08:23:24+00:00</pubDate>
	<dc:creator>jwedel</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Box front - Hebrew Version &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic310891_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/310891</link>
	<pubDate>2008-03-11T17:09:48+00:00</pubDate>
	<dc:creator>koby_shachar</dc:creator>
</item><item>
	<title>Thread: Re: Triominoes Rules?????</title>
	<description>&lt;b&gt;Case wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I beleive that in order to play in the bridge position you need to make the bridge - no corner may touch another that does not match up.&lt;br&gt;&lt;br&gt;It has been a while since I have played but I think that is the rule&lt;br&gt;&lt;br&gt;Greg&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yes Greg your correct, the &quot;middle&quot; of all hexagons must be the same number</description>
	<link>http://www.boardgamegeek.com/article/1963916#1963916</link>
	<pubDate>2007-12-29T11:41:46+00:00</pubDate>
	<dc:creator>whatambush</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Drat! Don't you just hate it when that happens? &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic271534_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/271534</link>
	<pubDate>2007-11-23T00:59:59+00:00</pubDate>
	<dc:creator>Ncik</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The interior of the box. This edition does not have the tile racks. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic266699_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/266699</link>
	<pubDate>2007-11-08T16:49:37+00:00</pubDate>
	<dc:creator>herman_the_german</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		My edition doesn't seem to be represented in the Geek... &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic266697_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/266697</link>
	<pubDate>2007-11-08T16:48:13+00:00</pubDate>
	<dc:creator>herman_the_german</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		1997 Tri Ominos by PRESSMAN &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic250489_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/250489</link>
	<pubDate>2007-09-24T10:17:43+00:00</pubDate>
	<dc:creator>Andre_g54</dc:creator>
</item><item>
	<title>Thread: Re: Triominoes Rules?????</title>
	<description>I beleive that in order to play in the bridge position you need to make the bridge - no corner may touch another that does not match up.&lt;br&gt;&lt;br&gt;It has been a while since I have played but I think that is the rule&lt;br&gt;&lt;br&gt;Greg</description>
	<link>http://www.boardgamegeek.com/article/1242702#1242702</link>
	<pubDate>2006-12-25T18:53:40+00:00</pubDate>
	<dc:creator>Case</dc:creator>
</item><item>
	<title>Thread: Triominoes Rules?????</title>
	<description>Does it matter when you reach 400, ie in the middle of a turn or at the end of a turn?&lt;br&gt;Also&lt;br&gt;can you play in the postion for a bridge yet not make the bridge, ie the point does does not match, it is a normal go scoring normally?&lt;br&gt;&lt;br&gt;Thank you&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1242695#1242695</link>
	<pubDate>2006-12-25T18:39:40+00:00</pubDate>
	<dc:creator>gnillew</dc:creator>
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	<title>Thread: Wife womps butt.... again.</title>
	<description> &lt;br&gt;The moment is lunchtime and my wife in the midst of making perogies looks at my Tri-ominos set and says, &quot;Do you want to play?&quot;  I'm like &quot;sure&quot; and so we settle down to play the first of two games.  (she womped me both times... not a surprise exactly... she's pretty darn good that way.)&lt;br&gt;&lt;br&gt;Now, I won the initial games starting tile placement and dropped in my 4/4/4.  We were not playing to score but rather till we emptied our hand.  This first game was quick and quite enjoyable.  As I've read there can be slowdown points when you're dredgeing the tile pool for the best tile but even with that we didn't mind... we chatted and speculated on who would be the first to take all the tiles from the pool.  After about 20 rounds Kim won the game by laying a 2/4/4 i think.  We had a rematch as she still had perogies left to eat and wasn't due to start baking yet.&lt;br&gt;&lt;br&gt;The second game had her take the initial tile placement and she let the game pretty much all the way... I had at one point twelve or so tiles on top of my initial draw and it wasn't looking good... and it proved to be correct as she dropped her second to last tile.... did a Nelson and then waited for me to lay my third or fourth piece from the end.... and she pursed her lips, frowned and made as if to draw... and then put me out of my misery... by laying the winning tile.  We are both beginning to recognize some of the strategies necessary to play well in the game.  But it's hard to get your mind focussed into planning ahead.  We'll play again... this is a good lunch time game to take us away from TV and books. (nothing wrong with books but this allows us to spend a bit more time together together rather than hiding behind book covers.)</description>
	<link>http://www.boardgamegeek.com/article/736141#736141</link>
	<pubDate>2005-12-19T21:51:06+00:00</pubDate>
	<dc:creator>mbourgeois</dc:creator>
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	<title>Thread: If these are 'tri'ominos, shouldn't traditional ones be called 'bi'ominos?</title>
	<description>One of my very earliest gaming memories is playing triominos with my grandmother. Based on that memory, I recently snagged a 70s vintage Pressman set off of ebay.&lt;br&gt;&lt;br&gt;The rules to the game are printed on the back of the box, says 2-6 players, 8 and up on my copy, and the tiles themselves are arranged in a nifty hexagonal tray inside. Each triomino corner is numbered with a digit between 0 and 5, inclusive, in what I'll assume are all the available combinations. (I'm not about to check)&lt;br&gt;&lt;br&gt;The game itself is essentially like the draw game in traditional dominos, play if you can, draw until you can play otherwise. And, also like regular dominoes, you must play them matched up on other tiles.&lt;br&gt;&lt;br&gt;Scoring is based on the number on the tiles. Play the '1-3-5', get 9 points. This means that the tiles are worth anywhere from 0 to 15 points each. There are also bonuses for certain plays, like completing a hexagon of six tiles, playing a tile that connects to separate 'lobes' of the played tiles to enclose an area, etc.&lt;br&gt;&lt;br&gt;The goal is to be first to empty your hand, and you gain the face value of any opponents held tiles when you do. &lt;br&gt;&lt;br&gt;On the upside, it is a simple domino-like game, so it should be good for the same kind of occassions: social gatherings, distracted players, on a picnic table in a rainstorm, etc.&lt;br&gt;&lt;br&gt;In reality though, the adding tiles values up in your head routine is rather tedious for a casual social game (why couldn't they have printed the total in the middle of the tile?), and at least one player almost always gets stuck drawing a large amount of tiles at seemingly random times throughout the game.&lt;br&gt;&lt;br&gt;My gut says that this last issue probably will ease up some with 4-5+ players, since more tiles would be available for play every round, and there should be fewer dead ends, but it remains unproven so far. Same problem exists with say, using double-19 dominos with 4 players.&lt;br&gt;&lt;br&gt;Over the years there have been other editions, ceramic in a nice wooden box, large print, white, marbled, etc. And almost all of them show up on ebay very regularly. &lt;br&gt;&lt;br&gt;Which isn't surprising given that this is essentially just an odd dominos variant with nothing unique enough to provide any lasting appeal, nor is is scarce enough to be a collectible.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/535872#535872</link>
	<pubDate>2005-06-28T17:14:43+00:00</pubDate>
	<dc:creator>Gecko23</dc:creator>
</item><item>
	<title>Thread: User Review</title>
	<description>I used to like Trionimoes before I knew what good games were. Unlike dominoes, there was something satisfying about the strage shapes they seemed to make on the board as they were played.&lt;br&gt;&lt;br&gt;Summary: each player starts with six trionimoes, which are tirangles with all permutations of numbers 0 to 5 on them. Each player, starting with the player with a triple numbers (who gets a bonus) plays a trionimoe such that at least one side of the trionimoe (two numbers) match another already on the board.&lt;br&gt;&lt;br&gt;Bonus points for matching three numbers, making complete hexagons, or making bridges. Bonus for going out first is sum of the numbers in opponent's hands.&lt;br&gt;&lt;br&gt;Choosing the best location and the best piece to play is fairly trivial but not entirely so. Piece memorization is also a factor. Generally, however, one player picks a lot of pieces, and the other player goes out.&lt;br&gt;&lt;br&gt;The plastic pieces are sturdy, but not as satisfying as wooden sets of dominoes are. There is slight enjoyment to be had when putting them away, in that the tray holds all the trionimoes in a plastic tray with hexagon shapes, which lets you try to arrange all of the pieces such that they match numbers correctly.</description>
	<link>http://www.boardgamegeek.com/article/69762#69762</link>
	<pubDate>2004-12-08T15:47:24+00:00</pubDate>
	<dc:creator>Shade_Jon</dc:creator>
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	<title>Thread: About Triomino</title>
	<description>Hi there&lt;br&gt;I'm from Romania and I can say I'm a boardgamegeek.&lt;br&gt;I first saw triomino in the Nederlands and I liked it very much in first place. Since then I've made my own game of triominoes and me with my friend are playing it a lot. It happend to us also to finish one round with a blocked game but not as offten as somebody metioned.It is important to leave open the posibilities to build a hexagone or a bridge.But if you do not have any other options than &quot;sorry&quot;.&lt;br&gt;The most exiting part is when the score is tight and you succseed to win the game at the last move, by overtaking the leader with a few points.&lt;br&gt;I hope you will enjoy the game as much as I do.&lt;br&gt;See ya.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/57022#57022</link>
	<pubDate>2004-09-29T12:25:16+00:00</pubDate>
	<dc:creator>nikeaer</dc:creator>
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	<title>Thread: Re:Session Report</title>
	<description>tcomfort (#36269),&lt;br&gt;&lt;br&gt;&quot;Or, the tile in question could already be commited to the board. &quot;&lt;br&gt;&lt;br&gt;Well that is kinda the whole point of domino games, and indeed most card games too. To play them to a satisfying level of skill and enjoyment (and Triominos is no exception), you need to be aware of and keep track of which bones have been played and of the probability of you drawing an advantageous one from the boneyard.  If you can see that the elusive hexagon will now be impossible to complete, then go for a more modest scoring bridge elsewhere. If you find the full scoring rules too painful, then go for the simpler variation offered in the rulebook.&lt;br&gt;&lt;br&gt;I'll happily acknowledge that Triominos isn't in the same league as domino classics like double 9 chickenfoot, but it remains an interesting and enjoyable domino variation, which I'm more than happy to play every now and then.</description>
	<link>http://www.boardgamegeek.com/article/36400#36400</link>
	<pubDate>2004-05-17T08:34:49+00:00</pubDate>
	<dc:creator>fripono</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>Wow, was this bad.  Really the only reason Greg and I played in the first place was that I own it and hadn't played before, which is a fine reason, actually.  I really thought I would like it more than this.  Essentially, each turn consists of playing a tile, if you're lucky, in the one place it would fit.  More likely, you have no tile that fits at all, in which case you must draw until you get one that does fit.  Each and every time you draw, you lose five points.  So, while you are in pain from having no scoring moves (and believe me, searching for that elusive spot where you can place your tile, and then adding and subtracting the points to your score every turn does in fact cause pain), you are simultaneously lengthening the game because you play to a set score.  That's a bad combo.&lt;br&gt;&lt;br&gt;Most of our rounds ended in attrition, rather than one player playing his last tile.  This, sadly, seemed unavoidable and leads to yet more subtraction.  The interesting large scoring moves, such as forming a &quot;bridge&quot; or completing a hexagon, involve matching all three numbers on one tile.  Unfortunately, these were quite rare.  Even if you are lucky enough to have the tile with the correct three numbers on it, two of the numbers could still be transposed.  Or, the tile in question could already be commited to the board.  Or, you have to draw so many times to get the right tile (-5, ow, -5, ow, -5, ow, -5, ow), that the rare 40 or 50 point move gets unbearably reduced.  All that made Tri-Ominos seem quite random.  Not the good kind of random, like exctedly drawing off the top of a Magic deck, or finding out which commodity will be rare in Settlers, but a bad, arbitrary, and painful kind of random.&lt;br&gt;&lt;br&gt;Ah yes, back to our game.  Greg won 431-386.  Ow.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/36269#36269</link>
	<pubDate>2004-05-15T13:50:53+00:00</pubDate>
	<dc:creator>tcomfort</dc:creator>
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