<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Star Munchkin</title>
	<link>http://www.boardgamegeek.com/boardgame/4095</link>
	<language>en-us</language>
	<lastBuildDate>Sat, 22 Nov 2008 11:41:25 -0600</lastBuildDate>
	<pubDate>Sat, 22 Nov 2008 11:41:25 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		Spanish edition by Edge &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic399019_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/399019</link>
	<pubDate>2008-11-19T00:01:05+00:00</pubDate>
	<dc:creator>jsper</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Duct Tape &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic370947_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/370947</link>
	<pubDate>2008-09-10T10:24:28+00:00</pubDate>
	<dc:creator>EndersGame</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Ball of Yarn &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic370906_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/370906</link>
	<pubDate>2008-09-10T03:56:31+00:00</pubDate>
	<dc:creator>EndersGame</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		All Your Beast Are Belong To Us! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic370896_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/370896</link>
	<pubDate>2008-09-10T03:28:00+00:00</pubDate>
	<dc:creator>EndersGame</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Two TRAP cards illustrating the zany humor of this game &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic370201_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/370201</link>
	<pubDate>2008-09-08T13:31:45+00:00</pubDate>
	<dc:creator>EndersGame</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Sample TRAPS that affect armor &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic370197_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/370197</link>
	<pubDate>2008-09-08T13:15:07+00:00</pubDate>
	<dc:creator>EndersGame</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Sample TRAPS that affect race or class &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic370194_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/370194</link>
	<pubDate>2008-09-08T13:03:37+00:00</pubDate>
	<dc:creator>EndersGame</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Super Munchkin card &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic370190_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/370190</link>
	<pubDate>2008-09-08T12:41:31+00:00</pubDate>
	<dc:creator>EndersGame</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Promotional in spanish &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic355723_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/355723</link>
	<pubDate>2008-07-27T23:45:02+00:00</pubDate>
	<dc:creator>jsper</dc:creator>
</item><item>
	<title>Thread: Re: A Pre-Gateway Game</title>
	<description>An extremely accurate review, I feel, for just about every Munchkin &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2105955#2105955</link>
	<pubDate>2008-02-23T19:52:47+00:00</pubDate>
	<dc:creator>Jackofhearts4321</dc:creator>
</item><item>
	<title>Thread: Re: Foof Gun</title>
	<description>In essence, the foof gun gives you a +6 bonus to combat but, if you use it, you do not register a kill, you only receive treasure. because you did not kill the monster, you &lt;u&gt;do not gain a level&lt;/u&gt;. So it helps you gain other items that may help you win the game, but won't get you any closer to level ten by itself.&lt;br&gt;&lt;br&gt;So it IS good, but if you rely on it you'll lag behind. </description>
	<link>http://www.boardgamegeek.com/article/2105951#2105951</link>
	<pubDate>2008-02-23T19:50:40+00:00</pubDate>
	<dc:creator>Jackofhearts4321</dc:creator>
</item><item>
	<title>Thread: Foof Gun</title>
	<description>Can anyone figure this out? The foof gun gives a +6 bonus, but can also make monsters disapper leaving their treasure. Is that a one shot ability? Otherwise it seems a bit overpowered. Can anyone help?</description>
	<link>http://www.boardgamegeek.com/article/2105919#2105919</link>
	<pubDate>2008-02-23T19:34:03+00:00</pubDate>
	<dc:creator>Greendan</dc:creator>
</item><item>
	<title>Thread: Missing a card... help?</title>
	<description>I've checked SM card list, and seen a card i don't have &quot;Trap! Planned Obsolescence&quot; (Because it isn't on the first print). Can anybody post a scan of this? Or is it against the rules?&lt;br&gt;&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/2048798#2048798</link>
	<pubDate>2008-01-31T18:56:09+00:00</pubDate>
	<dc:creator>Ledatic</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic283264_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/283264</link>
	<pubDate>2007-12-28T17:52:48+00:00</pubDate>
	<dc:creator>jsper</dc:creator>
</item><item>
	<title>Thread: Re: cant choose</title>
	<description>I agree with William - none of the base games is particularly complicated. Simply choose the theme that is the most appealing to you.</description>
	<link>http://www.boardgamegeek.com/article/1646543#1646543</link>
	<pubDate>2007-08-05T06:56:27+00:00</pubDate>
	<dc:creator>ipreuss</dc:creator>
</item><item>
	<title>Thread: Re: cant choose</title>
	<description>What about starting with plain old Munchkin?  &lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I highly recommend that you get a starter game and at least one expansion for it; it adds a tremendous amount of variety for a bargain price.&lt;br&gt;&lt;br&gt;The rules are pretty simple for all the sets; picking a theme you like makes the game more fun, so if you like secret agents or superheroes or horror stuff, get the corresponding Munchkin game and don't worry.  &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1646233#1646233</link>
	<pubDate>2007-08-04T22:16:35+00:00</pubDate>
	<dc:creator>mst3k4ever</dc:creator>
</item><item>
	<title>Thread: Re: cant choose</title>
	<description>I agree with Jeff.&lt;br&gt;&lt;br&gt;Start with StarMunchkin</description>
	<link>http://www.boardgamegeek.com/article/1646042#1646042</link>
	<pubDate>2007-08-04T17:48:39+00:00</pubDate>
	<dc:creator>Hisst Ka</dc:creator>
</item><item>
	<title>Thread: Re: cant choose</title>
	<description>With new players, I prefer to break out Star Munchkin set and leave Super Munchkin for a later time when I want to explain powers and origins. &lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1645999#1645999</link>
	<pubDate>2007-08-04T16:57:20+00:00</pubDate>
	<dc:creator>Cinnibar</dc:creator>
</item><item>
	<title>Thread: cant choose</title>
	<description>I'm a beginner who is quite interested in munchkin. I intend to get a stand alone base set of munchkin but I do not know which stand alone version to buy.&lt;br&gt;Can someone tell me which stand alone is suitable to starters?&lt;br&gt;Comparing star munchkin and super munchkin, which standalone version is easy to play, game flow smoothly and not so complicated. More fun and easier to learn? Wad is the card statistics in the game?&lt;br&gt;thanks</description>
	<link>http://www.boardgamegeek.com/article/1645976#1645976</link>
	<pubDate>2007-08-04T16:36:11+00:00</pubDate>
	<dc:creator>weikeong87</dc:creator>
</item><item>
	<title>Thread: A Pre-Gateway Game</title>
	<description>Star Munchkin is the first standalone sequel to Munchkin. Both games play by nearly the same system, although the terms used to describe the game have changed. For example, what was a &quot;door&quot; card in Munchkin is a &quot;station&quot; card in Star Munchkin.&lt;br&gt;&lt;br&gt;The game components consist of two decks of full-sized cards: one deck of station cards and one deck of treasure cards. There is also a standard 6-sided die, which is infrequently used.&lt;br&gt;&lt;br&gt;The basic rules of the game are simple. The object is to level up to 10 experience points. On their turn, a player may draw a station card. A station card could be a monster, trap, or other various cards. If it is a trap, certain deleterious effects described on the card immediately befall the player. If it's a monster, combat ensues. Otherwise, the player takes the card. Then, if the card was not a monster, the player may &quot;loot the room&quot;, taking another card from the station deck and placing it in their hand, even if it was a monster or a trap. Traps can later be played out of a player's hand to affect other players. Monsters can be played on a player's turn instead of drawing a station card, to guarantee a fight.&lt;br&gt;&lt;br&gt;Combat is in principle very simple. The player adds up their strength, including any bonuses from equipment, and compares it to the monster's strength. If the player is stronger, they win and receive one or two experience points and are instructed to draw a certain number of cards from the treasure deck. If they lose, &quot;Bad Stuff&quot; befalls them, unless they can run away with a lucky die roll. The &quot;Bad Stuff&quot; is described on the monster's card, and ranges from minor to &quot;You are dead,&quot; but &quot;You are dead,&quot; does not mean elimination from the game.&lt;br&gt;&lt;br&gt;Two wrinkles make combat interesting. First, you or other players can play cards from your hand that modify the battle. The most common variety modify the player's strength or the monster's strength. Second, one other player can volunteer to help you fight. There isn't usually a built-in incentive for any player to help you. The rulebook recommends that you negotiate. Negotiation usually involves offering the helping player a share of the loot you stand to gain from winning the battle. Frequently, an informal auction erupts, with players bidding lower and lower asking prices to be the helper. With my group, it's usually possible to find some help unless no one is strong enough, or the group perceives you as the leader.&lt;br&gt;&lt;br&gt;The rules in the rulebook are very simple, but most of the rules are in fact on the cards. Many cards have special text that describes what they do.&lt;br&gt;&lt;br&gt;The fun in the game, besides the humorous sci-fi parodies and art, is mostly in what is called &quot;Munchkinly&quot; behavior. Munchkinly behavior is acting in a generally unexpected and underhanded way. Often this revolves around combining or exploiting the card text in creative ways. For example, a player may apparently generously offer to help you in a combat, then play a card to help the monster that requires that they play it during a combat they're involved in. They only offered to help so that they could get in the combat and play the card. Suddenly, you're losing the battle again, and can't ask for any more help. You lose, but the player helping you uses another card to get out of the bad stuff, but you're left stuck with it.&lt;br&gt;&lt;br&gt;The game's weakest point is the victory condition: getting to level 10. What typically happens is that players save their negative cards until the first time a player at level 9 fights a battle. Although they could play them earlier to delay the player getting to level 9, it's not much of a disadvantage to wait. Also, every level but the last can be bought by selling off items or come free with a card. The last level is the toughest hurdle.&lt;br&gt;&lt;br&gt;Then, players play most or all of their negative cards against the first player who attempts a battle at level 9. The next player who makes the attempt often has an easy time of it, or the third.&lt;br&gt;&lt;br&gt;Still, this is a light and not very strategic game, and players should not be very concerned who wins, even if it is not the best player.&lt;br&gt;&lt;br&gt;Although nearly the same game, I slightly prefer Star Munchkin to the original Munchkin. The play time for Star Munchkin seems to be faster.&lt;br&gt;&lt;br&gt;For me, this was a sort of &quot;pre-gateway&quot; game. Although it isn't a Euro-game, it was my introduction to non-mainstream games. The same person who introduced my group to Munchkin, after its success, introduced Carcassonne. We then discovered BGG and what else was out there. Star Munchkin doesn't hit the table much anymore, but it's just because we usually find something better to play, not because it isn't a good game.</description>
	<link>http://www.boardgamegeek.com/article/1181326#1181326</link>
	<pubDate>2006-11-18T02:23:30+00:00</pubDate>
	<dc:creator>morningstar</dc:creator>
</item><item>
	<title>Thread: Re: In Space No One Can Hear You Yawn</title>
	<description>The game cannot be won without interaction. If everyone was an isolationist the game would take a very long time and wouldn't be worth playing. Most of the monsters you draw have higher levels then any one individual playing (even with awesome gear). When this happens you can either run away all the time (which would be un-munchkin and would get old fast) or call on your buddies to help you fight them. As soon as everyone begins working together everyone ends up winning something. Whether it be leveling up or treasures the game rewards the players for cooperating.&lt;br&gt;&lt;br&gt;Now while acting as a team may be beneficiary to the group as a whole; the game is also chocked full of &quot;screw you&quot; cards. This is where the balance of player interaction comes in. Do you help your buddy defeat a monster he or she cannot tackle on their own and let them level up but take some (or all) of the treasures or do you power up the monsters and cast curses on your fellow hack n' slashers? Watch out though, throw enough rocks and you'll be getting a few back yourself.&lt;br&gt;&lt;br&gt;Again, the game forces (and rewards) cooperation but (especially near the end game when everyone becomes more independent) insists on a war between the players to stop anyone else other then yourself from winning.&lt;br&gt;&lt;br&gt;Try playing the game without any interaction. 80% of the monsters will be too buff for you to tackle, greatly limiting your treasure and level intake. This is especially true in the beginning of the game when you're a classless human.&lt;br&gt;&lt;br&gt;Perhaps your game group didn't understand the full paradigm of the game. If the people playing arn't good friends outside the game then people can tend to keep to themselves and not pat (or stab) each other on the back.</description>
	<link>http://www.boardgamegeek.com/article/884184#884184</link>
	<pubDate>2006-04-19T05:51:38+00:00</pubDate>
	<dc:creator>saejinn</dc:creator>
</item><item>
	<title>Thread: I need new friends</title>
	<description>Rant:&lt;br&gt;Well I sat down with my wife and some friends to play this. None of us had played this before but most of us had played some RPG's so I thougt everybody involved would get the humor of it. Could I have been more wrong? Probably not. I knew my friends sometimes can be a little slow when it comes to funny stuff, but today really made it painfully obvious that they weren't even close to see the fun in this game. And there I was, getting more and more frustrated with them not understanding the humor while I'm trying to have a nice time with, what I felt, was a really funny and clever game but where the whole experience was ruined by their inability to understand a good joke. My wife on the other hand semed to get the idea by the time we got to the end, so a few more plays with her and she might be convinced that it's a good game. I think it might be. If I only ever get to play it with someone who understands it.&lt;br&gt;&lt;br&gt;Actual Session report:&lt;br&gt;My wife won.</description>
	<link>http://www.boardgamegeek.com/article/783999#783999</link>
	<pubDate>2006-01-27T23:02:55+00:00</pubDate>
	<dc:creator>hakko504</dc:creator>
</item><item>
	<title>Thread: Re: ??? about the various grenades.</title>
	<description>Hiya, thanks for the help.&lt;br&gt;&lt;br&gt;Can I still choose to play them from my hand if i wish?</description>
	<link>http://www.boardgamegeek.com/article/712225#712225</link>
	<pubDate>2005-12-01T04:55:44+00:00</pubDate>
	<dc:creator>Yib-Yab</dc:creator>
</item><item>
	<title>Thread: Re: ??? about the various grenades.</title>
	<description>Yes, one-use items like grenades (and potions in the origianl game) can be played to the table and &quot;carried&quot;.  This does remove them from your hand which can be some help due to the hand size limits, but there is a down side to oig that.  Items on the table are vulerable to traps (curses) and theft, while item in hand are not.</description>
	<link>http://www.boardgamegeek.com/article/711895#711895</link>
	<pubDate>2005-12-01T01:16:19+00:00</pubDate>
	<dc:creator>mark_biggar</dc:creator>
</item><item>
	<title>Thread: ??? about the various grenades.</title>
	<description>Hiya. I dont have the rules in front of me, so forgive me if i miss something here, but from what ive read, weapons are played to the table to be considered &quot;in play.&quot; Now, i know you can &quot;unequip&quot; an item by turning it sideways and all, but what about grenades?&lt;br&gt;&lt;br&gt;We've always played these from the hand, but i guess going by the rules one might consider that you play these to the table as &quot;unwearable&quot; items (like the Dogbot) and then activate them when you need them.&lt;br&gt;&lt;br&gt;Any advice?&lt;br&gt;&lt;br&gt;Thanks a lot.</description>
	<link>http://www.boardgamegeek.com/article/711818#711818</link>
	<pubDate>2005-12-01T00:20:35+00:00</pubDate>
	<dc:creator>Yib-Yab</dc:creator>
</item><item>
	<title>Thread: Re: In Space No One Can Hear You Yawn</title>
	<description>I have read a couple of Munchkin reviews (both the original game and the alternate themed ones), and I am always surprised to see people saying there is &quot;no player interaction&quot; in this game.  I have a group that I have been playing Munchkin (mostly Star Munchkin) with for a couple of years, and it seems to me that the focus of the game is player interaction.  In fact, the game invented a new word for it: &quot;munchkinly&quot;.&lt;br&gt;&lt;br&gt;&quot;Munchkinly&quot; behavior is defined as:&lt;br&gt;- stealing someone's sidekick right before they go into battle so they can't win.&lt;br&gt;&lt;br&gt;- when someone asks for help in a battle, and they offer to give you all the treasures since they'll gain a level anyway, and you accept but then you &quot;foof&quot; the monster away, leaving only the treasure but not giving levels for the kill.&lt;br&gt;&lt;br&gt;- turning up &quot;The Great Cthulu&quot;, and then playing &quot;Paradox in a Box&quot; so that someone else has to fight him.&lt;br&gt;&lt;br&gt;To me and my group, this entire game is about negotiation among players to help each other get more items and higher levels, while constantly making sure you can screw people over when it comes down to it.&lt;br&gt;&lt;br&gt;As far as the end game, what usually happens is one or two players get to Level 9, so all the other players shoot their wad trying to stop those players from winning.  Then, someone at level 7 sells some items to go to level 8, plays a monster on himself, then clones it, kills both of them (since there is no longer anyone with cards to stop him), gains two levels and wins the game.  This is very &quot;munchkinly.&quot;&lt;br&gt;&lt;br&gt;Among the different themes of Munchkin, they each have slightly different balance, making them take longer or shorter to play.  Star Munchkin seems to be the most balanced to me, and my group enjoys playing it at least once a week.&lt;br&gt;&lt;br&gt;The entire game can be defined by this sentence in the rules:&lt;br&gt;&quot;Decide who goes first by rolling the dice and arguing about the results and the meaning of this sentence and whether the fact that a word seems to be missing any effect.&quot;&lt;br&gt;&lt;br&gt;Now how is that not about &quot;player interaction?&quot;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/701856#701856</link>
	<pubDate>2005-11-21T06:43:30+00:00</pubDate>
	<dc:creator>maxac</dc:creator>
</item><item>
	<title>Thread: In Space No One Can Hear You Yawn</title>
	<description>The following is my review for Munchkin. Since Star Munchkin is just Munchkin set in space, the same review will do, just substitute &quot;Space Hatch&quot; for &quot;Dungeon Door&quot; and &quot;Gadget&quot; for &quot;Treasure&quot;. &lt;br&gt;&lt;br&gt;Star Munchkin by Steve jackson of Steve Jackson Games&lt;br&gt;# Players: 3-6 Players&lt;br&gt;Play time: &quot;About an hour&quot; according to the box. More like two in practice.&lt;br&gt;&lt;br&gt;This game has a great concept, great art and some great jokes but it fails to live up to its promise by being a lame, pointless game.&lt;br&gt;&lt;br&gt;The Components&lt;br&gt;The game comes with instructions and 168 cards featuring fantstic art by John Kovalic. The cards are of standard quality, yet are the best thing about the game. If you are a D&amp;D player or have passing familiarity with the hobby, you will enjoy reading the cards.&lt;br&gt;The cards are divided into two decks: Treasure and Dungeon Door. The treasure deck contains, oddly enough, treasure cards and other good things. The Dungeon Door deck contains monsters and other (generally) bad things.&lt;br&gt;What the game does not come with are counters for tracking each player's current level and a d6 which is required in case you want to run away.&lt;br&gt;Come on, Jackson! Would it have broken the bank to put a crummy die and 60 bingo chips in the box???? Would it?&lt;br&gt;&lt;br&gt;The rules are clearly and amusingly written and consisely get the workings of the game across.&lt;br&gt;&lt;br&gt;Game Play&lt;br&gt;The goal of the game is to be the first player to reach level 10. Players start out at level 1 with absolutely nothing. They are all classless humans. Levels are gained by beating monsters, selling enough treasure cards to &quot;level up&quot; and playing cards that grant free levels. You can also play cards to give yourself a race and a class.&lt;br&gt;&lt;br&gt;On your turn you flip the top of the dungeon deck and encounter what ever is there. If it is something other than a monster or curse! card, you can keep it to play later. If it's a curse, it hits you in some way. If it's a monster you must fight it or run away. You fight monsters by comparing your current level (plus any bonuses from your treasures) to the level of the monster. You may ask other players to help you, but unless you offer part of the spoils, don't expect anyone but elves to help. If you beat the monster you go up one or more levels and get to draw one or more treaure cards. If it beats you, you must run or die. If you die you lose all your accumulated treaure and may suffer other &quot;Bad Stuff&quot;, depending on the monster.&lt;br&gt;If you didn't draw a monster when you &quot;kicked in the door&quot; you may either search the room (draw a second door card) or play a monster from your ahnd to fight.&lt;br&gt;&lt;br&gt;Then the next player goes.&lt;br&gt;&lt;br&gt;That's it. Little or no player interaction. The only way you can play a monster on someone else is if you happen to draw one of the two or three &quot;wandering monster cards&quot;. You can play curses on other players and play cards that strengthen a monster that they have discovered, but other than that, there's very little you can do to another player. And there's nothing you can really do to stop another player from doing the things he wants to do.&lt;br&gt;&lt;br&gt;In Conclusion&lt;br&gt;This game is funny to play once, but only due to the cards. I have introduced the game to a number of people and they all liked it well enough at the time, but not one of them has ever asked to play it again.&lt;br&gt;&lt;br&gt;This game could have been great if Jackson had put any thought into actually making a game out of it instead of just a series of one shot gags. The mass popularity of the whole Munchkin line stuns me.&lt;br&gt;&lt;br&gt;The end game tend to drag as one player approaches victory and all other players do what they can to thwart him. Oooo, fun.&lt;br&gt;&lt;br&gt;I got my copy free, so I don't feel too badly about owning it. I suggest you stay away from it and use your hard earned money on something... ANYTHING else.</description>
	<link>http://www.boardgamegeek.com/article/621506#621506</link>
	<pubDate>2005-09-13T22:12:46+00:00</pubDate>
	<dc:creator>ralpheous</dc:creator>
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	<title>Thread: Session Report for Star Munchkin and Star Munchkin 2.</title>
	<description>So I had just gotten Star Muchkin and the expansion pack Star Munchkin 2: The Clown Wars and wanted to play. I went to my friend Andrew's house and he and his roommates agreed to play with me. A good time was had by all. The art on the cards is great and we all loved the wording of some of the cards too. Since we were using both decks that meant that we had a huge amount of cards to start out with, and that they had not been shuffled all that great to start out with. When we first started the game we kept drawing level 17 and 18 monsters when we were all level 1 humans with no class or weapons. So we shuffled the deck some more. It still wasn't all that well shuffled since we all started drawing race cards immediately after the shuffle was complete, so we shuffled again. After that it was more evenly distributed and we were able to get into the game more. The best moments came in our three player game when one player used a high level monster against another player, she asked me for help and we would have beaten it except that the monster throwing character made the monster &quot;radioactive&quot; and &quot;from another dimension&quot; making it at least 10 levels more powerful than we had. Luckily I was a Space Ranger and so I used the Space Ranger power of discarding my hand and making him join in the fight so that we could beat the monster. He got the level for the killing the monster, but we got something like 5 treasures split between us. Another time the same player tried the same thing with me and I forced him to help me again but this time he just kept throwing the powerups to make the creature more powerful, this included &quot;And it's clone&quot; so I had to run from two of the same creature, I failed both times and lost 4 level taking me to 5, but it was worth losing those levels to force him to help me. He only lost 2 levels. Overall it came down to a face-off against &quot;The Great Cthulu&quot; where if the player to my right won the fight she'd win the game and if she ran away and had bad stuff happen the player to my left would win because of &quot;The Great Cthulu&quot;'s Bad Stuff power of making everyone else go up a level to mock the person who tried to face it. In short it was a good session and everyone wanted to play more in the future. </description>
	<link>http://www.boardgamegeek.com/article/566414#566414</link>
	<pubDate>2005-07-25T23:44:16+00:00</pubDate>
	<dc:creator>Dementomstie</dc:creator>
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	<title>Thread: Re:User Review</title>
	<description>phoeniix (#468049),&lt;br&gt;Like many multi-player games I think one's experience depends a lot on the nature of the group you play with. If no one would ever help you fight the monsters it seems like the group didn't understand the objective of the game. There's lots of times when it can be advantageous to help someone defeat a monster, especalaly if it's one of the big ones witha  lot of treasures. (&quot;If I help you I get half -- or all-- the loot, after all, you get a level out of it.)&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/470650#470650</link>
	<pubDate>2005-04-10T01:37:25+00:00</pubDate>
	<dc:creator>wargamer55</dc:creator>
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	<title>Thread: Re:Question?</title>
	<description>If you do combine the different sets of Munchkin, I would sugget getting Munchkin Blender. It is an expansion that address some of the ballance issues, adds more monsters, and allows for Epic Munchkins (playing to levels about 10). I've played a combo game with Munchkin Space, Clown Wars expansion, Munchkin Blender, Munchkin, Unatural Axe, and Clerical Errors.  That's approximately 775 cards!&lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt; Took a long time but it was a riot to play to level &lt;img src=&quot;http://files.boardgamegeek.com/images/d10-2.gif&quot; alt=&quot;2&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/d10-0.gif&quot; alt=&quot;10&quot; border=&quot;0&quot;&gt; and gain Epic Munchkin abilities.&lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/468552#468552</link>
	<pubDate>2005-04-06T18:17:28+00:00</pubDate>
	<dc:creator>Ravsitar</dc:creator>
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	<title>Thread: User Review</title>
	<description>I have always wanted to get myself a copy of Munchkin for I am always a sucker for cute and humourous games. I finally bought myself a copy at a store having a sale. &lt;br&gt;&lt;br&gt;Firstly the box - Pretty attractive and with the caption of &quot;Kill the Monsters, Steal the Treasure, Stab Your Buddies&quot; what can go wrong? Kudos to people at Steve Jackson Games for making such an, in my opinion, eye catching box.&lt;br&gt;&lt;br&gt;Contents wise, I must say that the most outstanding thing would be the Trade News ala catalogue. Sad ain't it? This item is one of the more attractive things in the box other than the colourful red dotted green six-sided dice. The 168 cards and rules make up the remaining content. &lt;br&gt;For a game that goes for US$24.95, it ain't too bad I guess (I bought mine for AUS$30 +)&lt;br&gt;&lt;br&gt;Hmmm ... so far so good I guess. &lt;br&gt;&lt;br&gt;Rules are fairly simple and this game is designed for 3-6 people (The more the merrier). The cards are divided into two decks - The Station Deck and Treasure Deck. Each player starts off as a level 1 human with two cards from each deck, with these cards in hand, the player then upgrades his character as much as possible. The objective of the game is to be the first to hit level 10 and this can only be done via killing a monster. &lt;br&gt;&lt;br&gt;The turn phases goes like this:&lt;br&gt;1) Opening a door - players draw a station card and if its a monster a fight ensues else put the card in hand or play it immediately.&lt;br&gt;&lt;br&gt;2) Look for trouble - If a station card drawn is not a monster, the player has the option of playing a monster card in hand. &lt;br&gt;&lt;br&gt;3) Loot the room if you have killed the monster. &lt;br&gt;&lt;br&gt;4) Charity - If player has more than five cards in hand, they must give the excess to the living player with the lowest level. &lt;br&gt;&lt;br&gt;Combat is decided by a dice roll plus your current level plus any items/cards that boost your level. If total is equal or greater than monster's level, you kill it. However if there are more than one monster around, they will both attack you at their COMBINED level. If a player could not beat the monster(s), they have an option of either asking for help or running away. &lt;br&gt;&lt;br&gt;If your character dies, other players get to loot the corpse (morbid!) and while they keep the class and race, everything else is lost. &lt;br&gt;&lt;br&gt;Okay, now that you got a jist of how the game is played, I will now write my thoughts on the game itself. &lt;br&gt;&lt;br&gt;True the game is somewhat *cute* with all the cards having looney looking pics and text. During the game itself, if you're lucky, you start off with pretty decent equipment have easy monsters in hand so as to boost your levels early. However this seldom seems to happen but no worries as the monsters in hand can be used to &quot;disturb&quot; other players (AKA killing them off). What cheeses me off in this game is the constant possibility of fighting monsters that are way above your level hence always asking for help in which NO one ever seems to want to and in the end I would run away from combat in which half the time I get eaten, mauled, reduced in level or lose precious items. Ultimately it gets frustrating as it goes in a cycle and in the end this game did not work out for me. &lt;br&gt;&lt;br&gt;I say get the game if you would like something humourous and affordable but don't expect this game to be the ultimate card game ever (even though Munchkin did win an award). It serves great as a filler or as an introduction game to people who don't play board games. &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/468049#468049</link>
	<pubDate>2005-04-06T01:15:10+00:00</pubDate>
	<dc:creator>phoeniix</dc:creator>
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	<title>Thread: Our simple 2-player variant</title>
	<description>This is the 2 player variant I play with my husband.&lt;br&gt;&lt;br&gt;- Ignore the stuff in the rules about helping other players fight or asking other player to help you fight.&lt;br&gt;- Take out the Ball of Yarn card.&lt;br&gt;- Ignore the Bounty Hunter's Freelance Work ability.&lt;br&gt;- any other cards that have text on them about helping someone defeat a monster, ignore that text.&lt;br&gt;&lt;br&gt;This does unbalance the game a little - the Bounty Hunter's are not really worth playing, and the Psychics become much more desirable.  You tend to get hit by more Bad Stuff in the two player version because it's harder to get away from tough monsters early on.  But hey, it's Munchkin so it's not like it really messes anything up too majorly :-)  </description>
	<link>http://www.boardgamegeek.com/article/73754#73754</link>
	<pubDate>2004-12-30T14:24:41+00:00</pubDate>
	<dc:creator>Denise</dc:creator>
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	<title>Thread: Re:2 players ?</title>
	<description>the_spy (#50682),&lt;br&gt;It is possible, but the game may last a LOT longer than it's fun.  Also, back-stabbing, which is a very important part of the game is much more fun and less predictable when there are more people.</description>
	<link>http://www.boardgamegeek.com/article/73290#73290</link>
	<pubDate>2004-12-28T15:33:59+00:00</pubDate>
	<dc:creator>playersgc</dc:creator>
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	<title>Thread: ATTENTION: reprint is faulty</title>
	<description>&lt;i&gt;This is an official announcement from Steve Jackson that was send out today:&lt;/i&gt;&lt;br&gt;&lt;br&gt;We discovered today that the new printing of Star Munchkin ( &lt;A target='_blank' href=&quot;http://www.sjgames.com/munchkin/starmunchkin/&quot; rel=&quot;nofollow&quot;&gt;http://www.sjgames.com/munchkin/starmunchkin/&lt;/A&gt; )  is messed up. Every darned one of them. We are extremely sorry and embarrassed, and we don't yet know how many of them have gotten into stores or been sold. Ouch.&lt;br&gt;&lt;br&gt;This is not a &quot;collectible&quot; print error . . . no cards have the wrong backs. But one deck, the one that's packaged with the Orb of Prediction on the front, is missing half the cards it should have, and has duplicates of other cards.&lt;br&gt;&lt;br&gt;	How did it happen? Long story. Basically, in reformatting the decks for our printer's new requirements, a HUGE error was made at a very early stage. It was so huge that nobody who checked it saw the forest for the trees. All the cards on the revised deck were right . . . and they were in the right relationship to each other . . . but one batch got duplicated between decks, so 28 cards are missing.&lt;br&gt;&lt;br&gt;	If you are a distributor, don't ship any of those. (Actually, we've phoned all the distributors already.) If you are a retailer, don't sell any, and wait to hear from your distributor on how we'll fix it for you. It's up to you whether you allow returns on those you've sold; if you can't do that, we'll take care of the customer. See below.&lt;br&gt;&lt;br&gt;	If you are a customer, what you need to do is pull the TWO &quot;Chair&quot; cards out of the set (a good set only has one &quot;Chair&quot; card in the first place). Send them to: Star Munchkin Disaster, c/o Steve Jackson Games, PO Box 18957, Austin TX 78760. We'll send you one of your cards back, and a good replacement deck.&lt;br&gt;&lt;br&gt;	How long? We found out about this TODAY. The printer hasn't given us a delivery date for replacement cards yet. Maybe a month . . . maybe a bit more, maybe less if we're all lucky.&lt;br&gt;&lt;br&gt;	How can you tell a good set from a bad one by looking at the box? This only matters if you are a retailer or customer who thinks a box has been on the shelf for a while and might be an OLD, GOOD one. And you can't tell from the OUTSIDE of the box. But if you open the box, an OLD, GOOD set has an ad for Pyramid ( &lt;A target='_blank' href=&quot;http://www.sjgames.com/pyramid/&quot; rel=&quot;nofollow&quot;&gt;http://www.sjgames.com/pyramid/&lt;/A&gt; )  on one side of the box bottom, while a NEW, HOSED set has an ad for Munchkin Blender ( &lt;A target='_blank' href=&quot;http://www.sjgames.com/munchkin/blender/&quot; rel=&quot;nofollow&quot;&gt;http://www.sjgames.com/munchkin/blender/&lt;/A&gt; ) .&lt;br&gt;&lt;br&gt;	Please feel free to re-post this embarrassing information to forums and newsgroups where it will be seen. The sooner everyone sees this, the fewer will leave retail stores and the less pain there will be all around.&lt;br&gt;&lt;br&gt;Questions? E-mail to orders@sjgames.com.&lt;br&gt;-- Steve Jackson</description>
	<link>http://www.boardgamegeek.com/article/55266#55266</link>
	<pubDate>2004-09-18T07:24:44+00:00</pubDate>
	<dc:creator>ipreuss</dc:creator>
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	<title>Thread: 2 players ?</title>
	<description>Is it any good for 2 players ?&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/50682#50682</link>
	<pubDate>2004-08-24T18:55:38+00:00</pubDate>
	<dc:creator>the_spy</dc:creator>
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	<title>Thread: Session Report</title>
	<description>We left Quebec City on sunday night. Before leaving we played Star Munchkin.&lt;br&gt;&lt;br&gt;We were six players. Marc-Andre (cousin), Nadia, Mathieu C, Mathieu D, Gilles (brother) and Pierre-Luc (yours truly)&lt;br&gt;&lt;br&gt;My cousin received this game as a birthday present. No one had ever played this game. Mathieu C volenteered to read the rules.&lt;br&gt;&lt;br&gt;Mathieu C was the Mathieu with us yesterday for Raja.&lt;br&gt;&lt;br&gt;The game was alot longer then expected. It had a long downtime which was because not everyone at first didn`t understand the step by step thing to do during their turn and figuring out the combats.&lt;br&gt;&lt;br&gt;I mangage to get killed twice which resulted in losing my cards in front of me and in my hands and going back level one.&lt;br&gt;&lt;br&gt;During my third try to collect levels, I got switch from human to cyborg by Mathieu C.&lt;br&gt;&lt;br&gt;Marc-Andre was the one which helped more often the other players which resulted in having the most blue cards in front of him.&lt;br&gt;&lt;br&gt;We changed cards quite often. Mathieu D and Pierre-Luc wasn`t really in the game. For the win it was more between the other 4 players.&lt;br&gt;&lt;br&gt;After a few more turns, Marc-Andre was close for the win.&lt;br&gt;&lt;br&gt;Gilles received three treasure which came from a win in combat. The three treasure cards he got was all gain one level and he used all three right away.&lt;br&gt;&lt;br&gt;So at the end it was a battle between Marc-Andre and Gilles. Gilles had the extra edge for the win.&lt;br&gt;&lt;br&gt;I found it quite long and boring. I wasn`t thrilled about the game, same goes with my brother. My brother and I both hate card games because its so random. I won`t play this game again in the near future.&lt;br&gt; </description>
	<link>http://www.boardgamegeek.com/article/37182#37182</link>
	<pubDate>2004-05-25T04:08:44+00:00</pubDate>
	<dc:creator>dwarf</dc:creator>
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	<title>Thread: Munchkinised!</title>
	<description>Unless I'm mistaken this is the highest possible level a munchkin character can reach before ending the game:&lt;br&gt;&lt;br&gt;Super Munchkin - Gadgeteer + Trader&lt;br&gt;Half Breed - Cyborg + Mutant&lt;br&gt;&lt;br&gt;Duct Tape - Foof Gun + Neuronic Whip&lt;br&gt;&lt;br&gt;LaserShmaserRaserMaserDazerBobaserBananafanafofaser&lt;br&gt;Mechwalker&lt;br&gt;Handy Foot + Cyberdeck&lt;br&gt;Symbiotic Partner&lt;br&gt;Deely Boppers + X-Ray Specs&lt;br&gt;Dogbot&lt;br&gt;Paralysis Wand&lt;br&gt;Alien Pet&lt;br&gt;Cheat + Battle Armor&lt;br&gt;&lt;br&gt;This combination puts you on Level 61. &lt;br&gt;&lt;br&gt;If combined with the maximum of one-time bonus cards:&lt;br&gt;We Come in Peace Speech &lt;br&gt;Miniaturized&lt;br&gt;Big Red Button &lt;br&gt;Denebian Rum&lt;br&gt;&lt;br&gt;Grenades:&lt;br&gt;Beer Gas, Sonic Plasma Barf, Hallucinogenic Nanobot, Nova Flash, Vibrating Virus&lt;br&gt;&lt;br&gt;You have an effective level of 94 (+9 for the highest possible level without ending the game).&lt;br&gt;&lt;br&gt;The worst possible monster you could face:&lt;br&gt;&lt;br&gt;Great Cthulhu&lt;br&gt;...From Another Dimension&lt;br&gt;Last of its race&lt;br&gt;Radioactive&lt;br&gt;Computerized&lt;br&gt;And its clone&lt;br&gt;&lt;br&gt;Which will put it on Level 100.&lt;br&gt;&lt;br&gt;(You could in theory throw the grenades in as well, giving 'The Last Radioactive Computerized Great Cthulhu from another Dimension and its Clone' a combined level of 123.)&lt;br&gt;&lt;br&gt;That's without using Wandering Monsters. &lt;br&gt;&lt;br&gt;Joe, Munchkin when bored</description>
	<link>http://www.boardgamegeek.com/article/35970#35970</link>
	<pubDate>2004-05-12T16:09:31+00:00</pubDate>
	<dc:creator>Joe Dizzy</dc:creator>
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	<title>Thread: Re:Question?</title>
	<description>Noel (#3867),&lt;br&gt;Blending is well worth a try. Especially since Star Munchkin lack a lot of the &quot;end combat&quot; cards that Munchkin and Fu has (Out To Lunch, Practice Match, Deus Ex Machingun, etc). The most noticable drawback of blending is of course that it's harder to get a good race/class item combo.</description>
	<link>http://www.boardgamegeek.com/article/35164#35164</link>
	<pubDate>2004-05-04T17:41:34+00:00</pubDate>
	<dc:creator>Gawain</dc:creator>
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	<title>Thread: Re:Question?</title>
	<description>Noel (#3867),&lt;br&gt;I realize this reply is long after your question, but yes it does work.  The game gets pretty weird but is still playable.  Star Munchkin has many more powerful cards than the Dungeon deck but that's ok.  The stacking of the lasers is the biggest drawback to Star Munchkin, with the right cards can get powerful rather quickly.  The good side of this is that the game goes quicker.  And with the different color of the decks it is rather easy to separate the cards from the 2 sets.</description>
	<link>http://www.boardgamegeek.com/article/28839#28839</link>
	<pubDate>2004-02-24T20:21:56+00:00</pubDate>
	<dc:creator>PaleHorseRider</dc:creator>
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	<title>Thread: Question?</title>
	<description>So has anyone actually tried combining Star Munchkin with the orginal Munchkin?  Does it work well?  The purist in me has some doubts about mixing dungeon themes and space themes, but I'll give it a shot if others' experiences are mostly positive...</description>
	<link>http://www.boardgamegeek.com/article/3867#3867</link>
	<pubDate>2002-10-07T16:15:58+00:00</pubDate>
	<dc:creator>Noel</dc:creator>
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