<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Fightball</title>
	<link>http://www.boardgamegeek.com/boardgame/4352</link>
	<language>en-us</language>
	<lastBuildDate>Fri, 05 Sep 2008 21:41:58 -0500</lastBuildDate>
	<pubDate>Fri, 05 Sep 2008 21:41:58 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		Aztecs vs The Dark (High Resolution) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic244550_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/244550</link>
	<pubDate>2007-09-05T23:25:28+00:00</pubDate>
	<dc:creator>ArtEmiSa64</dc:creator>
</item><item>
	<title>Thread: Re: Review in Haiku</title>
	<description>I read a review of Brawl that suggested a multiplayer version in which everyone sits in a circle and you can play cards against the players you're adjacent to. &lt;br&gt;&lt;br&gt;From these reviews I'm leaning toward Brawl because Falling looks like it could get repetitive and Fightball doesn't take advantage of its theme. Plus I'm not a basketball fan.</description>
	<link>http://www.boardgamegeek.com/article/1463288#1463288</link>
	<pubDate>2007-04-24T22:06:22+00:00</pubDate>
	<dc:creator>Logomachist</dc:creator>
</item><item>
	<title>Thread: Re: Review in Haiku</title>
	<description>Very interesting.  Your experience with this game differs so greatly from my own.  I found the &quot;court&quot; of cards laid out to be a fantastic abstract representation of a basketball court.  From the Red cards making up the &quot;lane&quot; on out to the three point arc, I don't think you could represent a basketball court any better using cards.  &lt;br&gt;&lt;br&gt;As for the &quot;math&quot;, it's really not that hard for me.  Each player (and shot) has a zone it excels in.  Play players where they shoot best, and drop the best shots on them and you'll rack up the points quickly.  Also, given the order the cards must be played (player, ball, shot), it's very easy to see where you need to play the card that's in your hand.  Once a shot is closed out, you don't need to worry about that stack anymore.  If you've got a player with a strong block value, drop him on one of your opponent's stacks.  Usually, I've got a couple of &quot;decoy&quot; shots out there to draw off blocks, but I generally don't count on those going in.  Each team only has two or three special cards, so it's easy to remember what your team can do that you might have to plan for.  &lt;br&gt;&lt;br&gt;The math might become an issue at higher levels of play, where being able to sneak in off-value shots might make a difference, but for your first 10 or so games with the same opponent, solid basic play should be enough to rack up enough points to play competitively.&lt;br&gt;&lt;br&gt;&lt;br&gt;Rob, &lt;br&gt;&lt;br&gt;Fightball, Falling and Brawl all hit different spots in the &quot;real-time&quot; card game genre.  Falling is the only one of the three that supports more than two players (though you can have tournaments with the other two).  Brawl gives a lot of variety in characters, so there's a little more to explore before you get into repetition (each deck can play very differently against a different opponent).  Fightball takes a little more to get into, as it can seem overwhelming the first few times you play (see the above review), but to me it offers the deepest gameplay with the most options.  It all depends on your tolerance for a post-apocalyptic re-theme of an NBA CCG that was never published.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1374047#1374047</link>
	<pubDate>2007-03-06T14:20:27+00:00</pubDate>
	<dc:creator>abrannan</dc:creator>
</item><item>
	<title>Thread: Re: Review in Haiku</title>
	<description>What if you just wrote the value on the colored cards? Would that be enough to save the game?&lt;br&gt;&lt;br&gt;(I'm trying to decide between this, Falling and Brawl.)</description>
	<link>http://www.boardgamegeek.com/article/1373691#1373691</link>
	<pubDate>2007-03-06T05:57:25+00:00</pubDate>
	<dc:creator>Logomachist</dc:creator>
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	<title>Image</title>
	<description>
		game in progress &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic176889_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/176889</link>
	<pubDate>2007-01-13T21:37:52+00:00</pubDate>
	<dc:creator>jtt765</dc:creator>
</item><item>
	<title>Thread: Fierceful battles, heavy losses</title>
	<description>I remember playing a very frustrating cardgame called &quot;&lt;b&gt;Stress&lt;/b&gt;&quot; when I was younger. Ever since - I've stayed well clear of &lt;i&gt;speed&lt;/i&gt;-type games. Until I stumbled upon &lt;b&gt;&lt;a class='gamelink' target='_blank' href=&quot;/game/4352&quot;&gt;Fightball&lt;/a&gt;&lt;/b&gt; a few weeks ago. I know of only one store here in Finland who carries &lt;b&gt;Cheapass&lt;/b&gt;-games so the next time I visited Helsinki i picked up a pack containing the teams &lt;font color='#0000FF'&gt;&lt;b&gt;Texas WILDCATS&lt;/b&gt;&lt;/font&gt; and &lt;font color='#FF00CC'&gt;&lt;b&gt;the CRUISERS&lt;/b&gt;&lt;/font&gt;.&lt;br&gt;&lt;br&gt;I was &lt;i&gt;very&lt;/i&gt; pleasantly surprised that the quality of the cards were not the standard cardboard/paper found in other Cheapass-games, like &lt;a class='gamelink' target='_blank' href=&quot;/game/257&quot;&gt;Kill Doctor Lucky&lt;/a&gt;. Because in a fast and furios the cards get thrown about and heavily abused regularly the cards need to be either of good quality, or come with close to unlimited replacements. But the cards were of good cardstock quality, colorful and very nicely drawn.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/51830"><img src="http://images.boardgamegeek.com/images/pic51830_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;The only thing I will probably do is make a gameboard for the &lt;i&gt;pitch&lt;/i&gt; myself. The cards work, but are not that practical. I though about making it out of cloth. If I ever get around to finishing it, I'll post a picture of it here...&lt;br&gt;&lt;br&gt;On the the game - I got the mean bad-ass Cruisers, while kid brother Jens wanted the beautiful cheerleaders of the Texas Wildcats.&lt;br&gt;&lt;br&gt;After we had reviewed the rules we agreed this would either suck badly, or be a great game. No middle-ground here - it would either work, or not at all... Four quarters of a match later, we decided it did not suck at all.&lt;br&gt;&lt;br&gt;We ended up playing two matches, and Jens managed to win both, &lt;b&gt;52-26&lt;/b&gt; and &lt;b&gt;44-27&lt;/b&gt;. Why? He picked up on the atmosphere of the game, even if he proclaimed loudly to &lt;b&gt;hate stress-games&lt;/b&gt; prior to our matches. (&lt;i&gt;He decided not to hate them anymore after then&lt;/i&gt;) He played as if he was &lt;b&gt;&lt;i&gt;obsessed&lt;/i&gt;&lt;/b&gt;! Flipping cards like crazy. Also - I forgot completely about defending, when Jens slapped his shooters to block mine as soon as I got them on the pitch.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/75661"><img src="http://images.boardgamegeek.com/images/pic75661_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Sure there's some luck in the game. In one of the eight quarters we played during the day particularly, I got most of the shot-cards early, being forced to dump them in the discard pile. So when I finally got shooters and balls in position, all my shots were buried in the discard pile.&lt;br&gt;&lt;br&gt;Having said that - I know I lost the two matches because I didn't play as well as my opponent. And there's no shame i losing to the better player (&lt;i&gt;...says the loser...&lt;/i&gt;) Jens was the one to &lt;b&gt;&lt;i&gt;BUZZ&lt;/i&gt;&lt;/b&gt;-out in all quarters. He was very successful in his defence, and successful enough in his offense. In other words, he found a better balance. On the other hand, he was out-of-breath and shaking after every quarter...&lt;br&gt;&lt;br&gt;This, to me, is the sign of a &lt;b&gt;great&lt;/b&gt; game! High in atmosphere, simple yet still a game of skill rather than pure luck. This is also the only problem. But it's a problem it shares with all other skill-games. It's fun only when playing someone of about equal skill.&lt;br&gt;&lt;br&gt;My respect for mr. &lt;b&gt;James Ernest&lt;/b&gt; just got bumped up a notch.&lt;br&gt;It's simple and fun, yet deep enough so that a player will improve with practice.</description>
	<link>http://www.boardgamegeek.com/article/1011388#1011388</link>
	<pubDate>2006-07-29T08:48:28+00:00</pubDate>
	<dc:creator>Mosse</dc:creator>
</item><item>
	<title>Thread: Re: User Review</title>
	<description>Nice review, Neil. Fightball is one of my favorite Cheapass games, and my favorite real time game overall. I love the art, love the simple rules, love the frantic pace.&lt;br&gt;&lt;br&gt;And I learned a great tip on keeping those court cards in order! Thanks for that great idea -- I'll mount the cards on a large piece of cardboard so they don't slide all over the place, and help make setup/cleanup that much quicker!&lt;br&gt;&lt;br&gt;Overall, what is your favorite team deck? &lt;br&gt;&lt;br&gt;How would you term your style? Blocker? Attacker? Churner? &lt;-- that's me, set up 2 or 3 scoring plays, then race to the bottom of my deck before the opponent knows what hit him.</description>
	<link>http://www.boardgamegeek.com/article/789432#789432</link>
	<pubDate>2006-02-01T16:22:13+00:00</pubDate>
	<dc:creator>ynnen</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		&quot;The Cruisers&quot; Team &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic87346_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/87346</link>
	<pubDate>2005-07-25T14:09:38+00:00</pubDate>
	<dc:creator>vetinari7878</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		&quot;Texas Wildcats&quot; Team &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic87345_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/87345</link>
	<pubDate>2005-07-25T14:09:38+00:00</pubDate>
	<dc:creator>vetinari7878</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		&quot;The Cavaliers&quot; Team &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic87344_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/87344</link>
	<pubDate>2005-07-25T14:09:38+00:00</pubDate>
	<dc:creator>vetinari7878</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		&quot;Team Sport&quot; Team &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic87343_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/87343</link>
	<pubDate>2005-07-25T14:09:38+00:00</pubDate>
	<dc:creator>vetinari7878</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		&quot;The Dark&quot; Team &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic87342_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/87342</link>
	<pubDate>2005-07-25T14:09:38+00:00</pubDate>
	<dc:creator>vetinari7878</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		&quot;The Aztecs&quot; Team &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic87341_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/87341</link>
	<pubDate>2005-07-25T14:09:37+00:00</pubDate>
	<dc:creator>vetinari7878</dc:creator>
</item><item>
	<title>Thread: Review in Haiku</title>
	<description>There are lengthy reviews for every game under the sun, here. Sometimes, I just want a quick overview. I want scores. I don't need to know how to play until I buy it. If you want a full description, look at the many other great reviews here. If want something quick to see if this game is worth investigating further, well read on. Some of you may point out that I don't necessarily follow all the rules of Haiku. I don't care. The one rule I will adhere to is the 5-7-5 format.&lt;br&gt;&lt;br&gt;A real-time card game?&lt;br&gt;This could be fun, but it's not.&lt;br&gt;Who thinks math is fun?&lt;br&gt;&lt;br&gt;Theme: 5&lt;br&gt;Violent sports in the future... It might be interesting if the sport this game is based on sounded interesting.&lt;br&gt;&lt;br&gt;Presentation: 6&lt;br&gt;The cards are colorful, but the attraction stops there.  The court is horrible.  All it is is an arrangement of solid-colored cards in one of three colors.  Doesn't look like a court in any way, shape, or fashion.&lt;br&gt;&lt;br&gt;Gameplay: 4&lt;br&gt;This game suffers from its real-time nature.  To score, you have to play, consecutively, a player, a ball, and a shot in the same section of the court.  The value color-coded (as determined by the color of the section of the court) value on the shooter, plus the color-coded value of the shot, must beat a threshold number to be successful.  Bonus for using the right colored ball.  Deduct the color-coded value of blockers, played by the opposing player.  Doing this in real-time, when you have a hand of exactly one card, is limiting and stressful.  It's a game of constantly trying to remember the values of a dozen different stacks, while hoping to flip the card that makes a stack add up to enough points.  &lt;br&gt;&lt;br&gt;Lasting Appeal: 2&lt;br&gt;Why would you keep playin this?&lt;br&gt;&lt;br&gt;Overall Value: 3&lt;br&gt;I got it for a dollar.  Even a bad game is worth a dollar.&lt;br&gt;&lt;br&gt;Total: 3&lt;br&gt;&lt;i&gt;Not an average.&lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/513295#513295</link>
	<pubDate>2005-06-04T16:59:35+00:00</pubDate>
	<dc:creator>donkeystyle</dc:creator>
</item><item>
	<title>Thread: Re:Comments and Opionion</title>
	<description>ryuzu (#36912),&lt;br&gt;&lt;br&gt;Fightball was originally created as an NBA card game called Basketbrawl. But when WOTC balked at purchasing the game concept, they changed it to Fightball.</description>
	<link>http://www.boardgamegeek.com/article/486636#486636</link>
	<pubDate>2005-05-03T18:06:16+00:00</pubDate>
	<dc:creator>richlb</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Wildcats Vs. The Cruisers &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic75661_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/75661</link>
	<pubDate>2005-04-18T23:09:08+00:00</pubDate>
	<dc:creator>thoia</dc:creator>
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	<title>Image</title>
	<description>
		The Aztecs Vs. The Dark - My personal favorite teams. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic75660_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/75660</link>
	<pubDate>2005-04-18T23:09:08+00:00</pubDate>
	<dc:creator>thoia</dc:creator>
</item><item>
	<title>Thread: User Review</title>
	<description>Real time card games.  The idea interested me but the themes never did.  Brawl seemed just like a one on one street fight (which is exactly what it is) and that just wasn't the right take on the idea to make me want to buy a bunch of decks and play.  Fightball came along and finally there seemed to be a story setting that was intriguing to me.  So I decided to dabble into this style of game play and purchased my first set of 2 decks.  The first buy was for The Aztecs Vs. The Dark.&lt;br&gt;&lt;br&gt;This game really requires the right kind of players. There is definitely a segment of gamers out there who will simply hate the mechanics of this game and therefore never will find any enjoyment in Fightball. I really enjoy the hectic paced play as fast as you can feel of the game with both players playing cards simultaneously. This game is one of those that seriously takes a round or 2 to get use to it but I've found most players are able to then really play the game as it was meant to be played.  &lt;br&gt;&lt;br&gt;As with a lot of games knowing your opponents style of play is the biggest part of your strategy.  Some players will tend to block a lot and others almost not at all.  Some players will use their specials left and right some will be more cautious (as using them might nullify the shot.) Knowing who you are playing will certainly be a benefit.&lt;br&gt;&lt;br&gt;The game lasts for 4 rounds with card being played frantically then once all cards have been played the completed piles of cars and scored.  The player with the most points after 4 rounds (periods) is the winner.&lt;br&gt;&lt;br&gt;After playing the first 2 teams I finally was encouraged enough to go ahead and purchase the other 2 sets of teams.  I know own all 6 teams and this is really enough.  The only real complaint I have for this game is the &quot;court&quot; cards.  The court really should be a board, but to rememdy this I have simply laid out the court cards in the corrent formation and then used clear contact paper to laminate them. This makes them flexible and durable and neatly placed. I suggest this to any Fightball player.&lt;br&gt;&lt;br&gt;This is a fun little game that we use when we've filled up our Settlers or Ticket to Ride game to let others keep playing at our group.  A game runs about 20-30 mins. and is just a fun diversion.</description>
	<link>http://www.boardgamegeek.com/article/460624#460624</link>
	<pubDate>2005-03-24T13:41:39+00:00</pubDate>
	<dc:creator>thoia</dc:creator>
</item><item>
	<title>Thread: Comments and Opionion</title>
	<description>This was our first 'real-time' card game and from reading the reviews I couldn't quite get an idea of how this game would actually play.&lt;br&gt;&lt;br&gt;In reality its pretty simple. Each player is trying to make plays - a play has a player, then a ball and then a shot in that order. Cards are played onto the 'court' (one card at a time) by each player from their own deck representing their team - there are no turns as such, players play their cards as quick as they can decide what to do with the card they have drawn and move their hands.&lt;br&gt;&lt;br&gt;Once one player has exhausted their deck, the quarter ends and you go through the cards as played on the court to work out the scores in retrospect - a bit like watching a replay of the game. A play results in a score (the value of the score is determined by the court position) if the cards representing the player, the ball and the shot add up to 10 points (this point tally is modified by blockers and other special cards).&lt;br&gt;&lt;br&gt;To spice things up, players can try and impact the play of their opponent too. This can be done by putting a blocker into the play of your opponent before they have a complete 'play' in place on a particular court position. You can also use special cards and shot cards to try and cause your opponent to mess up their play.&lt;br&gt;&lt;br&gt;However you have to be careful doing this because each mis-placed card (i.e. one that does not fit in the proper position in the play stack) is a foul and that gives some points to your opponent depending on the nature of the foul.&lt;br&gt;&lt;br&gt;As I mentioned all this stuff is worked out in retrospect after the Quarter is complete.&lt;br&gt;&lt;br&gt;&lt;br&gt;The game is fast and furious in the true meaning of those words. It's a game which favours quick wits and intuitive play. Obviously in a quarter, you only need to score more points than your opponent - once you are (or think you are) in the lead it is a perfectly valid tactic to discard cards as quickly as possible to end the quarter and leave your opponent with cards in hand that are not worth any points. It is a most annoying situation to have your opponent end the quarter when you have a number of incomplete plays...&lt;br&gt;&lt;br&gt;What that means is that the winner in a quarter will more than likely be the person who played all of their cards quickly for relatively low scores, rather than the more methodical person who looked to maximise their score, played slower and didn't get all their cards out.&lt;br&gt;&lt;br&gt;Again, it is a good tactic to play cards quickly to as many court squares as possible, thus blocking your opponent from using them for shots and minimising their scoring potential (each court position can only have one play made from it per quarter).&lt;br&gt;&lt;br&gt;Splitting your mind between advancing your own scores and trying to block your opponent is infuriating - having you do all this as quick as you can to get the quarter done is absolutely maddening! Yet the whole thing is fun - it's one of those games where you get annoyed at yourself for not getting things done quicker.&lt;br&gt;&lt;br&gt;The teams themselves although having a little background story, don't really have much theme during play and although the game is called 'Fightball' I've not noticed a great deal of the 'Fight' part. The game plays largely like a regular game of basketball, there are no 'fight' rules and no cards that suggest any fighting is happening, so it's fair to say the theme is fairly light.&lt;br&gt;&lt;br&gt;As a result I think this could easily have been made a basketball game (perhaps even including NBA licensing). &lt;br&gt;&lt;br&gt;So, this game is part snap for speed, part happy families given that you have to remember what is happening in each stack on the board, part sport sim and part dexterity test.&lt;br&gt;&lt;br&gt;A strange combination of game, but as a whole fun and different from most games around. It won't appeal to those who aren't fast with their hands or who prefer to think a lot about their games. That's not to say there's little decision making required - in fact this a quite a deep tactical game. For each card you must first decide whether you wish to play or discard it - if you're going to play it, you need to decide whether you're going to advance your own play or try and block your opponents plays. Having done that you've got choose where on the court to use the card to best effect. Enough decisions for most German games around but all of this must be decided with the 'clock ticking' as such.&lt;br&gt;&lt;br&gt;Strategy for this game is a little more difficult to quantify. I've tried to play prominently defensive (i.e. trying to block everything and score enough to win) or attacking (i.e. just worry about my own scores and ignore blocking unless it's obvious) - neither of these will work consistently though. As in basketball, you need to adjust your strategy depending on the opponent and the position at the time.&lt;br&gt;&lt;br&gt;In conclusion, this is a fun game, but there are a group of people who just won't like it, and some who may get pretty annoyed playing it so make sure you choose your opponents carefully.</description>
	<link>http://www.boardgamegeek.com/article/36912#36912</link>
	<pubDate>2004-05-21T21:19:53+00:00</pubDate>
	<dc:creator>ryuzu</dc:creator>
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	<title>Thread: User Review</title>
	<description>This game is a 'real-time card game' as the box so says, and that pretty well describes how the game plays.&lt;br&gt;&lt;br&gt;First thing, each player makes the 'court' out of the 12 court cards that comes in each deck, for a 24 card court.  Then when the game starts, each player pretty much does their own thing to see who can score more points.  It may not seem like much, but once you get into it, the fun really gets going.&lt;br&gt;&lt;br&gt;In order to score points, you must play a 'player', then a 'ball', and then a 'shot'.  Your opponent can play cards on your players as 'blockers' and the such, and it all really comes together as a quick and entertaining game.  &lt;br&gt;&lt;br&gt;A 'quarter' ends when one player goes through their entire deck and plays the 'buzz' card, thus ending the quarter and whoever has more points at the end of 4 quarters is the winner.&lt;br&gt;&lt;br&gt;The cards themselves are very colorful and have great art.&lt;br&gt;&lt;br&gt;This game is quick and fun.  I would recommend to anyone who enjoys card games and fun. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/29153#29153</link>
	<pubDate>2004-02-29T19:47:55+00:00</pubDate>
	<dc:creator>flowmastahd</dc:creator>
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