<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Liar's Dice</title>
	<link>http://www.boardgamegeek.com/boardgame/45</link>
	<language>en-us</language>
	<lastBuildDate>Sun, 06 Jul 2008 13:04:05 -0500</lastBuildDate>
	<pubDate>Sun, 06 Jul 2008 13:04:05 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Quick Question</title>
	<description>Ok, well it's comforting to know that most people play that the number of pips can go down as long as the number of dice go up. That sure made more sense to me.  Plus I watch Dead Man's Chest where they are playing this game and that's the way they play on the movie so my group gave it a shot and EVERYONE agrees this way is much better.&lt;br&gt;&lt;br&gt;Thanks for the comments everyone!</description>
	<link>http://www.boardgamegeek.com/article/2444520#2444520</link>
	<pubDate>2008-07-02T09:28:02+00:00</pubDate>
	<dc:creator>kevster</dc:creator>
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	<title>Thread: Re: Quick Question</title>
	<description>By given, I take it you mean that in real life they aren't less probable so we're going to force them to be?&lt;br&gt;&lt;br&gt;I agree with the original poster that the fundamental problem of the game is that it seems to place more weight on the face vlue fo the dice than the number of dice but it is of course the number of dice which controls the probability.&lt;br&gt;&lt;br&gt;I think a clearer bid rule is:&lt;br&gt;&lt;br&gt;Bid an equal number of dice with a higher face value or a higher number of dice of any face value.&lt;br&gt;&lt;br&gt;I'm not fond of ones being wild. What role does this play other than making the erlier rounds a bit safer?</description>
	<link>http://www.boardgamegeek.com/article/2440921#2440921</link>
	<pubDate>2008-07-01T06:49:48+00:00</pubDate>
	<dc:creator>jaredhayter</dc:creator>
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	<title>Thread: Re: Quick Question</title>
	<description>&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sorry, I just couldn't resist!&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2440787#2440787</link>
	<pubDate>2008-07-01T06:13:22+00:00</pubDate>
	<dc:creator>Sagrilarus</dc:creator>
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	<title>Thread: Re: Quick Question</title>
	<description>&lt;b&gt;clearclaw wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Sagrilarus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;clearclaw wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Simply, the next bid must be less probable than the prior bid, given that dice of a given value are assumed to be less probable than the same number of dice having rolled a lower value.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Mr. Lawrence, posters are generally expected to reply in the language the original poster used, in this case English.  Please repost in such fashion.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I use something very similar or identical to that language when teaching Liar's Dice (such as last night and Saturday night).  Amusingly enough that statement has always been simply accepted with an, &lt;i&gt;&quot;Ohh, right.&quot;&lt;/i&gt;  I started this pattern when someone tried to explain it more conversationally and got into a terrible muddle.  I finally intervened with the simple, &lt;i&gt;Must be more improbable...higher values are less probable&lt;/i&gt; line and had everyone go, &lt;i&gt;&quot;Ohhh, yeah, that makes more sense!&lt;/i&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Ohh, right.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.</description>
	<link>http://www.boardgamegeek.com/article/2440784#2440784</link>
	<pubDate>2008-07-01T06:12:47+00:00</pubDate>
	<dc:creator>Sagrilarus</dc:creator>
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	<title>Thread: Re: Quick Question</title>
	<description>&lt;b&gt;Sagrilarus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;clearclaw wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Simply, the next bid must be less probable than the prior bid, given that dice of a given value are assumed to be less probable than the same number of dice having rolled a lower value.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Mr. Lawrence, posters are generally expected to reply in the language the original poster used, in this case English.  Please repost in such fashion.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I use something very similar or identical to that language when teaching Liar's Dice (such as last night and Saturday night).  Amusingly enough that statement has always been simply accepted with an, &lt;i&gt;&quot;Ohh, right.&quot;&lt;/i&gt;  I started this pattern when someone tried to explain it more conversationally and got into a terrible muddle.  I finally intervened with the simple, &lt;i&gt;Must be more improbable...higher values are less probable&lt;/i&gt; line and had everyone go, &lt;i&gt;&quot;Ohhh, yeah, that makes more sense!&lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/2440657#2440657</link>
	<pubDate>2008-07-01T05:39:17+00:00</pubDate>
	<dc:creator>clearclaw</dc:creator>
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	<title>Thread: Re: Quick Question</title>
	<description>&lt;b&gt;clearclaw wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Simply, the next bid must be less probable than the prior bit, given that dice of a given value are assumed to be less probable than the same number of dice having rolled a lower value.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Mr. Lawrence, posters are generally expected to reply in the language the original poster used, in this case English.  Please repost in such fashion.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.</description>
	<link>http://www.boardgamegeek.com/article/2439650#2439650</link>
	<pubDate>2008-07-01T01:04:54+00:00</pubDate>
	<dc:creator>Sagrilarus</dc:creator>
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	<title>Thread: Re: Quick Question</title>
	<description>Simply, the next bid must be less probable than the prior bit, given that dice of a given value are assumed to be less probable than the same number of dice having rolled a lower value.&lt;br&gt;&lt;br&gt;My preferred form:&lt;br&gt;&lt;br&gt;0) Make a more improbable bid or doubt.  &lt;br&gt;1) A failed bid loses one die.&lt;br&gt;2) Ones are wild unless the first bid of the round was in terms of ones.&lt;br&gt;3) When raising the bid a player may publicly set out some (not all) of their rolled dice, raise the bid and then re-roll their remaining dice.</description>
	<link>http://www.boardgamegeek.com/article/2439234#2439234</link>
	<pubDate>2008-07-01T07:57:53+00:00</pubDate>
	<dc:creator>clearclaw</dc:creator>
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	<title>Thread: Re: With 2?</title>
	<description>My wife and I play this as a two-player game and it's awesome!  I do believe that it's more fun when played in a group, but with two it's over rather quickly and it's quite tense.  &lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2439057#2439057</link>
	<pubDate>2008-07-01T05:32:19+00:00</pubDate>
	<dc:creator>Buster Brown</dc:creator>
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	<title>Thread: Re: Quick Question</title>
	<description>&lt;b&gt;Sagrilarus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Kevin is correct.  The rules of the game explicitly state that the number of pips cannot go down, and the number of dice cannot go down, which makes for a very hamstrung game in my opinion.  It's the retardo version and any starting bidder with even a little intelligence will immediately move the bid up to some number of sixes just to make sure it doesn't get back around to him.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; My group changed that rule in short order and the game, though still quite simple, is much better.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Wow.  That is a horrible set of rules, unlike any I have seen for this game.  I agree with the others, the rules I have always played with require you to raise the pip number or the number of dice, so seven 5s is a valid increase from six 6s.</description>
	<link>http://www.boardgamegeek.com/article/2438919#2438919</link>
	<pubDate>2008-07-01T03:56:02+00:00</pubDate>
	<dc:creator>Larry Welborn</dc:creator>
</item><item>
	<title>Thread: Re: Quick Question</title>
	<description>&amp;nbsp;&amp;nbsp;&amp;nbsp; Kevin is correct.  The rules of the game explicitly state that the number of pips cannot go down, and the number of dice cannot go down, which makes for a very hamstrung game in my opinion.  It's the retardo version and any starting bidder with even a little intelligence will immediately move the bid up to some number of sixes just to make sure it doesn't get back around to him.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; My group changed that rule in short order and the game, though still quite simple, is much better.&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sag.&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2438819#2438819</link>
	<pubDate>2008-07-01T03:05:26+00:00</pubDate>
	<dc:creator>Sagrilarus</dc:creator>
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	<title>Thread: Re: Quick Question</title>
	<description>Whether the players like it or not, each bid has to be an increase over the prior bid.  It can either be the same amount of a higher value of pips on the dice, an increased amount of dice of any value of pips, or the wilds.  &lt;br&gt;&lt;br&gt;The requirement to always 'raise' the bid adds to the fun 'stress' of the game, especially when you have no confidence with raising a bid and you do not necessarily want to call the previous player's bluff.&lt;br&gt;&lt;br&gt;My family hates the rule where everyone (except the person who made the last bet) loses a die when the person who made the last bet was exactly right.  While I could have given in and eliminated this rule as a house variant, I feel that it is walking down the path of the dark side similar to putting cash on Free Parking in Monopoly.  The game is meant to end, not to go on forever.&lt;br&gt;&lt;br&gt;However you decide to play the rules, have fun!</description>
	<link>http://www.boardgamegeek.com/article/2438787#2438787</link>
	<pubDate>2008-07-01T02:48:53+00:00</pubDate>
	<dc:creator>LarryKruger</dc:creator>
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	<title>Thread: Re: Quick Question</title>
	<description>I don't think that is the rule. :laugh:&lt;br&gt;I've not read the rules to the Pirate's version, but in the standard 7 fives would be a legal bid over 6 of anything (except stars).</description>
	<link>http://www.boardgamegeek.com/article/2438645#2438645</link>
	<pubDate>2008-07-01T01:34:44+00:00</pubDate>
	<dc:creator>qzhdad</dc:creator>
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	<title>Thread: Re: Quick Question</title>
	<description>The rules I play by for bidding is like this.&lt;br&gt;&lt;br&gt;P1: 5-3's&lt;br&gt;P2: 6-4's &lt;br&gt;P3: 7-2's&lt;br&gt;&lt;br&gt;You can always lower the number of pips if you raise the number of dice.&lt;br&gt;&lt;br&gt;You must raise one of either munber at least.  You can never lower the number of dice but you can pick any pip number you like.&lt;br&gt;&lt;br&gt;To play otherwise makes no sense.  To me at least.</description>
	<link>http://www.boardgamegeek.com/article/2438642#2438642</link>
	<pubDate>2008-07-01T01:34:05+00:00</pubDate>
	<dc:creator>Phlegm</dc:creator>
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	<title>Thread: Quick Question</title>
	<description>I have the Pirates of the Caribbean version of Liar's Dice (not that it really matters). It appears that the rules of all versions agree that you may never decrease the value of the dice in your bid. &lt;br&gt;&lt;br&gt;The bid is 5 sixes. The following bid CANNOT be 7 fives. &lt;br&gt;&lt;br&gt;Now here's my question:  why is this?? With this rule it seems that 9 out of ten times the final bid ends up being with 6s. This leaves someone who has rolled, say, 5 twos at a loss even though they have a good roll. We've played with the variant that you can decrease the value of the dice as long as you INCREASE the number of dice. This has worked really well as there is much more variation in the bids, rather than people just starting with 6s because it's going to end up there anyway.&lt;br&gt;&lt;br&gt;But going back to the question...does anyone know why this is a rule in the first place?</description>
	<link>http://www.boardgamegeek.com/article/2438625#2438625</link>
	<pubDate>2008-07-01T01:24:16+00:00</pubDate>
	<dc:creator>kevster</dc:creator>
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