<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Aladdin's Dragons</title>
	<link>http://www.boardgamegeek.com/boardgame/492</link>
	<language>en-us</language>
	<lastBuildDate>Thu, 15 May 2008 18:17:09 -0500</lastBuildDate>
	<pubDate>Thu, 15 May 2008 18:17:09 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: How many cards can  be played per turn?</title>
	<description>I believe the first option is correct: &lt;i&gt;The cards played by the player with the highest order get resolved at once. Then those played by the 2nd highest and so on&lt;/i&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2309577#2309577</link>
	<pubDate>2008-05-13T07:31:21+00:00</pubDate>
	<dc:creator>freduk</dc:creator>
</item><item>
	<title>Thread: How many cards can  be played per turn?</title>
	<description>The rule reads like &quot;you can play as many cards as you want per turn&quot;.  It sounds ok so far.  But when the rule &quot;resolve card effect in player sequence&quot; comes into play, things become complicated.  Check this thread&lt;br&gt;&lt;br&gt;http://boardgamegeek.com/thread/113603&lt;br&gt;&lt;br&gt;Ok, so, if a player plays more than one card at a time, how to resolve the effects?&lt;br&gt;&lt;br&gt;The cards played by the player with the highest order get resolved at once. Then those played by the 2nd highest and so on?&lt;br&gt;&lt;br&gt;or&lt;br&gt;&lt;br&gt;Each player plays only one card and card affects are resolved in player sequence. Then each player plays his second card and so on?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2309300#2309300</link>
	<pubDate>2008-05-13T03:44:10+00:00</pubDate>
	<dc:creator>LucHuang</dc:creator>
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