<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: GIPF Project Set 2</title>
	<link>http://www.boardgamegeek.com/boardgame/5117</link>
	<language>en-us</language>
	<lastBuildDate>Sat, 22 Nov 2008 10:24:56 -0600</lastBuildDate>
	<pubDate>Sat, 22 Nov 2008 10:24:56 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		One white, one black Zertz Potential &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic54474_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/54474</link>
	<pubDate>2004-09-22T02:19:22+00:00</pubDate>
	<dc:creator>kvn299</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		One white, one black Dvonn Potential. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic54472_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/54472</link>
	<pubDate>2004-09-22T02:19:18+00:00</pubDate>
	<dc:creator>kvn299</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Set 2 includes 12 Dvonn Potentials, 12 Zertz rings (to expand base game up to 48+ rings), and 12 Zertz Potentials. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic54469_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/54469</link>
	<pubDate>2004-09-22T02:18:48+00:00</pubDate>
	<dc:creator>kvn299</dc:creator>
</item><item>
	<title>Thread: Re:zertz potential question</title>
	<description>Chegigo (#36534),&lt;br&gt;Agreed; makes me wonder how the Yinsh potential will behave.</description>
	<link>http://www.boardgamegeek.com/article/43288#43288</link>
	<pubDate>2004-07-02T19:10:57+00:00</pubDate>
	<dc:creator>divisionbyzorro</dc:creator>
</item><item>
	<title>Thread: Re:zertz potential question</title>
	<description>llamawobble (#27103),&lt;br&gt;You remove the potential from the piece and jump with the potential.  The basic piece stays where it is and the potential lands on the unoccupied space at the end of the row you jumped.  You can only use this ability once.  It then acts as a normal gipf piece while in play.&lt;br&gt;&lt;br&gt;Why does it move in the style of a YINSH piece?  I don't know.  Perhaps the potential's movement helped inspire YINSH.</description>
	<link>http://www.boardgamegeek.com/article/36534#36534</link>
	<pubDate>2004-05-18T14:38:57+00:00</pubDate>
	<dc:creator>Chegigo</dc:creator>
</item><item>
	<title>Thread: zertz potential question</title>
	<description>in the rules concerning zertz potentials it says &quot;take the potential from the basic piece and jump&quot;, does that mean leave the basic piece there and jump with the potential piece, OR, does it mean remove the potential piece from play and jump with the basic piece (meaning you only use it once)? Or is it something completely different?&lt;br&gt;&lt;br&gt;Also, why does the zertz potential move in the style of a yinsh piece?</description>
	<link>http://www.boardgamegeek.com/article/27103#27103</link>
	<pubDate>2004-02-03T17:07:17+00:00</pubDate>
	<dc:creator>llamawobble</dc:creator>
</item><item>
	<title>Thread: Re:Potentials</title>
	<description>Check out &lt;A target='_blank' href=&quot;http://www.gipf.com&quot; rel=&quot;nofollow&quot;&gt;www.gipf.com&lt;/A&gt;&lt;br&gt;&lt;br&gt;There is alot of stuff about the potentials there. Also you can find a link to a yahoo group about gipf there. </description>
	<link>http://www.boardgamegeek.com/article/9577#9577</link>
	<pubDate>2003-06-15T17:26:16+00:00</pubDate>
	<dc:creator>benedictus</dc:creator>
</item><item>
	<title>Thread: Potentials</title>
	<description>Does anyone have any reports on their use of the potentials? Which ones did you try? How many did you use? Did you allow challenges? How many challenges could a player make? Did you link Gipf to other games? Which ones? Were your experiments successes?</description>
	<link>http://www.boardgamegeek.com/article/9561#9561</link>
	<pubDate>2003-06-15T16:31:55+00:00</pubDate>
	<dc:creator>Gola</dc:creator>
</item><item>
	<title>Thread: Re:euhm.. the other way around</title>
	<description>minordemon (#5269),&lt;br&gt;&lt;br&gt;Hmmm, correct. I don't know how I messed that up.</description>
	<link>http://www.boardgamegeek.com/article/5271#5271</link>
	<pubDate>2003-01-06T19:50:29+00:00</pubDate>
	<dc:creator>bengkohn</dc:creator>
</item><item>
	<title>Thread: euhm.. the other way around</title>
	<description>I think the potentials should be the other way around:&lt;br&gt;&lt;br&gt; &quot;The  ZERTZ  potential has the power to jump other pieces. The  DVONN  potential has the power to land on top of other pieces, changing their color.&quot; </description>
	<link>http://www.boardgamegeek.com/article/5269#5269</link>
	<pubDate>2003-01-06T14:38:40+00:00</pubDate>
	<dc:creator>minordemon</dc:creator>
</item><item>
	<title>Image</title>
	<description>
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		&lt;img src="http://images.boardgamegeek.com/images/pic17516_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/17516</link>
	<pubDate>2003-01-04T16:57:43+00:00</pubDate>
	<dc:creator>yudp</dc:creator>
</item><item>
	<title>Image</title>
	<description>
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		&lt;img src="http://images.boardgamegeek.com/images/pic17504_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/17504</link>
	<pubDate>2003-01-04T16:57:08+00:00</pubDate>
	<dc:creator>bengkohn</dc:creator>
</item></channel></rss>