<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: La Città</title>
	<link>http://www.boardgamegeek.com/boardgame/554</link>
	<language>en-us</language>
	<lastBuildDate>Sat, 30 Aug 2008 07:59:42 -0500</lastBuildDate>
	<pubDate>Sat, 30 Aug 2008 07:59:42 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		Money and food tokens are of good quality and well cut. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic364790_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/364790</link>
	<pubDate>2008-08-24T20:31:49+00:00</pubDate>
	<dc:creator>mgoddard</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Building tiles are thick cardboard and well cut. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic364789_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/364789</link>
	<pubDate>2008-08-24T20:29:27+00:00</pubDate>
	<dc:creator>mgoddard</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Farm land tiles are of good thick cardboard and cut well. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic364787_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/364787</link>
	<pubDate>2008-08-24T20:27:15+00:00</pubDate>
	<dc:creator>mgoddard</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		La Città 999-games edition (dutch) - Backside &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic361603_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/361603</link>
	<pubDate>2008-08-15T15:24:34+00:00</pubDate>
	<dc:creator>cutesnottie</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		La città 999-games edition (dutch) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic361602_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/361602</link>
	<pubDate>2008-08-15T15:23:49+00:00</pubDate>
	<dc:creator>cutesnottie</dc:creator>
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	<title>Thread: First Play: Two Players</title>
	<description>OK. So our Starbucks meeting came down to only 2 people last time. But we decided to stick it out and do a 2 player La Citta game (Rio Grande version). Tim had played once before but it had been years ago. So we both went through the rules together. After reading through the rules while doing the initial setup we thought we had gotten most of it. There were a few rules lookups during the game but I thought that the rules were well written a clear.&lt;br&gt;&lt;br&gt;So I started the first turn and immediately built a third city  between the two middle mountains (we were using the beginner's setup for 2 players). That gave me good position to build a 2 gold quarry. This effectively gave me a gold advantage that lasted the rest of the game since we both built two quarries and mine produced 3 gold versus his 2. However this did not help me as much as I had hoped.&lt;br&gt;&lt;br&gt;What turned out to be the key to the game was the Voice of the People. When ever I got a chance to use the Poll card I always revealed three different color cards (effectively telling me nothing). However, Tim seemed to get good information from them twice (and refused to reveal it to me by waiting to act on it until the last possible opportunity).&lt;br&gt;&lt;br&gt;This helped him leech population from two of my cities (we both built 4) until I was hurting in the last two years. However I did manage to make up the gap by pulling together three colors of arches in 3 of my cities by the end. I did this by snatching up the political cards for a couple hospitals before he did. He relied on his mega city for points.&lt;br&gt;&lt;br&gt;In the end it wound up 33 versus my 29 VP. I think there might be a slight runaway leader problem with the two player version. However I need to try it a few more times before I can be sure that it is really a problem with the game. I think that 3 or 4 player games will have more varied migrations so this should offset the issue.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2525489#2525489</link>
	<pubDate>2008-08-03T16:19:59+00:00</pubDate>
	<dc:creator>synistar</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The game comes with a black bag, home of all citizens &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic356418_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/356418</link>
	<pubDate>2008-07-30T15:17:18+00:00</pubDate>
	<dc:creator>LordP</dc:creator>
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	<title>Image</title>
	<description>
		Citizens come in male and female and their size is about half that of a small needle &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic356398_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/356398</link>
	<pubDate>2008-07-30T14:25:26+00:00</pubDate>
	<dc:creator>LordP</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Money for politics... &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic356392_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/356392</link>
	<pubDate>2008-07-30T14:19:05+00:00</pubDate>
	<dc:creator>LordP</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		With these grain tokens you make sure your citizens don't die from starvation &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic356381_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/356381</link>
	<pubDate>2008-07-30T13:19:13+00:00</pubDate>
	<dc:creator>LordP</dc:creator>
</item><item>
	<title>Thread: Re: &quot;Man, I'm at my limit! I really have to build a bathroom!&quot;</title>
	<description>One giant city can be a beast to deal with true. Most games I've played of this, someone sets up a &quot;shield city&quot;, to absorb losses, while building one or two others protected behind the sheild, grabbing bonuses for the protected city(ies).</description>
	<link>http://www.boardgamegeek.com/article/2465267#2465267</link>
	<pubDate>2008-07-11T15:30:13+00:00</pubDate>
	<dc:creator>Windopaene</dc:creator>
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	<title>Thread: &quot;Man, I'm at my limit! I really have to build a bathroom!&quot;</title>
	<description>So yesterday I had a game session of La Città with three players. It was my seventh match of this, the third match for zinho and the second one for Thiago.&lt;br&gt;&lt;br&gt;I've played this game 7 times (including this one) and won all of them. I'm really good at it (of course I'll omit the fact that I've been teaching the game in every one of those 7 times). But this last time was the one in which I was closest to defeat.&lt;br&gt;&lt;br&gt;Zinho built a huge citizen-sucking megalopolis in the eastern side of the board. Thankfully, my city that was closest to this horrible monster was able to control damage well enough to get the 3 point bonus for at-least-one-of-each-arc. It was a 3 point bonus like that that guaranteed my victory by an exact 3-point margin over Zinho (we both had 26 fed citizens, but I had one extra &quot;complete&quot; city).&lt;br&gt;&lt;br&gt;I think all of my games have developed in this fashion: each player has a strong city and a weak city. The player that wins is usually the one that best handles his losses in the weak city. Does that happen with everyone?&lt;br&gt;&lt;br&gt;Thiago made the rookie mistake of stretching your city to the max a few times (leaving no extra citizens in the castle and causing building destruction when he lost people to zinho's gigantic city).&lt;br&gt;&lt;br&gt;The funniest moment in the game was when thiago looked at his 8-citizen city and blurted out &quot;Man, I'm at my limit, I really have to build a bathroom!&quot;(our group's name for the public bath). We all imagined what an emergency like that would be in real life and had to take a two-minute pause just to laugh at the idea.&lt;br&gt;&lt;br&gt;Great match. And, of course, I'm still the undefeated La Città champion!</description>
	<link>http://www.boardgamegeek.com/article/2464866#2464866</link>
	<pubDate>2008-07-11T13:37:42+00:00</pubDate>
	<dc:creator>BrenoK</dc:creator>
</item><item>
	<title>Thread: Re: Do Castles count as farms?</title>
	<description>Neil is absolutely right.&lt;br&gt;&lt;br&gt;And about that rules lawyers part: As far as I know you can only use the &quot;Rich Harvest&quot; on farms - but not on Castles.</description>
	<link>http://www.boardgamegeek.com/article/2442660#2442660</link>
	<pubDate>2008-07-02T08:03:39+00:00</pubDate>
	<dc:creator>TermiGator</dc:creator>
</item><item>
	<title>Thread: Re: Do Castles count as farms?</title>
	<description>Nope.&lt;br&gt;&lt;br&gt;Castles perform two functions;&lt;br&gt;&lt;br&gt;1 - They produce food in exactly the same way that farms do. In this respect I guess you could say they 'count as farms', although for the rules lawyers out there it's not strictly true to say so.&lt;br&gt;&lt;br&gt;2 - They hold your &quot;excess&quot; population. That is any figures you have that do not have a building to populate - remembering at all times the population limit that applies to each city.&lt;br&gt;&lt;br&gt;They do NOT function as quarries (or any other building for that matter)</description>
	<link>http://www.boardgamegeek.com/article/2442653#2442653</link>
	<pubDate>2008-07-02T07:50:30+00:00</pubDate>
	<dc:creator>Pallet Ranger</dc:creator>
</item><item>
	<title>Thread: Do Castles count as farms?</title>
	<description>Seems to me that the rules state that they do. But how about this:&lt;br&gt;&lt;br&gt;Do Castles count as Quarries as well?</description>
	<link>http://www.boardgamegeek.com/article/2442612#2442612</link>
	<pubDate>2008-07-02T06:59:57+00:00</pubDate>
	<dc:creator>Windopaene</dc:creator>
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	<title>Thread: Re: The voice of the people is tied</title>
	<description>And you can choose the color for each city of yours. You cannot divide it more finely than that, you cannot choose one color for a city when comparing to the city of one opponent but then choose the other color for the same city when comparing it to the city of another opponent. One color per city of yours when &quot;sucking dudes&quot;.</description>
	<link>http://www.boardgamegeek.com/article/2426688#2426688</link>
	<pubDate>2008-06-26T04:57:01+00:00</pubDate>
	<dc:creator>dkeisen</dc:creator>
</item><item>
	<title>Thread: Re: The voice of the people is tied</title>
	<description>You don't choose to &quot;lose&quot; a citizen; you only choose to &quot;attract&quot; (or fail to attract) a citizen.&lt;br&gt;&lt;br&gt;Study the rules carefully and follow the sequence carefully.</description>
	<link>http://www.boardgamegeek.com/article/2426648#2426648</link>
	<pubDate>2008-06-26T04:22:29+00:00</pubDate>
	<dc:creator>Alan Kwan</dc:creator>
</item><item>
	<title>Thread: Re: Does anyone have English cards?</title>
	<description>The cards are not language dependent...</description>
	<link>http://www.boardgamegeek.com/article/2417780#2417780</link>
	<pubDate>2008-06-23T09:18:35+00:00</pubDate>
	<dc:creator>crimsonking</dc:creator>
</item><item>
	<title>Thread: Re: Does anyone have English cards?</title>
	<description>Hi again mate,&lt;br&gt;&lt;br&gt;Now, I seem to remember that when I got the Rio Grande reprint in English a few months ago, the cards were language-independent. Also that the original German edition had German text on the cards but the reprint doesn't.&lt;br&gt;&lt;br&gt;I could be completely wrong here &amp; thinking of another game, but if someone else could verify that would be good &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;&lt;br&gt;Matt...</description>
	<link>http://www.boardgamegeek.com/article/2417754#2417754</link>
	<pubDate>2008-06-23T08:51:17+00:00</pubDate>
	<dc:creator>tonksey</dc:creator>
</item><item>
	<title>Thread: Re: Does anyone have English cards?</title>
	<description>Rio Grande does not print or assemble games.  The games are printed and assembled in Germany and shipped to the US.  If Rio Grande told you that they don't have any spare English cards, then you should see if you can get a hold of someone else's copy and do some paste-ups.  </description>
	<link>http://www.boardgamegeek.com/article/2416887#2416887</link>
	<pubDate>2008-06-22T20:29:40+00:00</pubDate>
	<dc:creator>jtj608</dc:creator>
</item><item>
	<title>Thread: Re: Does anyone have English cards?</title>
	<description>I thought there are or were going to reprint this. You might have to wait till they have a new printing of English cards.</description>
	<link>http://www.boardgamegeek.com/article/2416769#2416769</link>
	<pubDate>2008-06-22T19:07:00+00:00</pubDate>
	<dc:creator>grimstuff</dc:creator>
</item><item>
	<title>Thread: Does anyone have English cards?</title>
	<description>Hi. I've just picked up a copy of La Citta but its the German edition. Does anyone have or know where I can get hold of a pack of English cards for it? Ive asked Rio Grande Games but they don't have any spare. Any ideas would be appreciated. Thanks. </description>
	<link>http://www.boardgamegeek.com/article/2416672#2416672</link>
	<pubDate>2008-06-22T18:10:56+00:00</pubDate>
	<dc:creator>k1mm1ngs</dc:creator>
</item><item>
	<title>Thread: Re: Cutthroat La Citta – or, how things can turn nasty real fast!</title>
	<description>&lt;b&gt;Judythecat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I am curious about something.  What is the difference between &quot;migrate away&quot; and just plain old &quot;migrate?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Umm, good question. I think that typically adding 'away' is superfluous. In this case (even if I admit not really having thought it over - I wrote up this report over my lunch break), I think I added it because I wanted to stress the direction of migration.&lt;br&gt;&lt;br&gt;Anyway, thanks for reading, hope you enjoyed the report.&lt;br&gt;&lt;br&gt;&lt;b&gt;alkaiser wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I don't think I've ever seen a 'nice' game of La Citta, ever. I'm convinced the designer made a game about viking raiders capturing slaves and pillaging cities but the publisher changed the theme because it wasn't 'nice' enough. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt; Really good game though.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Really? I haven't quite experienced it that way, although, now that I think of it... vikings...  &lt;img src=&quot;http://files.boardgamegeek.com/images/laugh.gif&quot; alt=&quot;:laugh:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Pillaging or migration, I think it's a damn good game, as you do! Thanks for your comment.</description>
	<link>http://www.boardgamegeek.com/article/2407005#2407005</link>
	<pubDate>2008-06-18T19:48:38+00:00</pubDate>
	<dc:creator>Stormparkiet</dc:creator>
</item><item>
	<title>Thread: Re: Cutthroat La Citta – or, how things can turn nasty real fast!</title>
	<description>&lt;b&gt;Judythecat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I am curious about something.  What is the difference between &quot;migrate away&quot; and just plain old &quot;migrate?&lt;/i&gt;&lt;br&gt;&lt;br&gt;curiosity or pedantry?</description>
	<link>http://www.boardgamegeek.com/article/2406992#2406992</link>
	<pubDate>2008-06-18T19:42:14+00:00</pubDate>
	<dc:creator>astroglide</dc:creator>
</item><item>
	<title>Thread: Re: Cutthroat La Citta – or, how things can turn nasty real fast!</title>
	<description>I don't think I've ever seen a 'nice' game of La Citta, ever. I'm convinced the designer made a game about viking raiders capturing slaves and pillaging cities but the publisher changed the theme because it wasn't 'nice' enough. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt; Really good game though.</description>
	<link>http://www.boardgamegeek.com/article/2406886#2406886</link>
	<pubDate>2008-06-18T19:11:33+00:00</pubDate>
	<dc:creator>alkaiser</dc:creator>
</item><item>
	<title>Thread: Re: Cutthroat La Citta – or, how things can turn nasty real fast!</title>
	<description>I am curious about something.  What is the difference between &quot;migrate away&quot; and just plain old &quot;migrate?</description>
	<link>http://www.boardgamegeek.com/article/2405633#2405633</link>
	<pubDate>2008-06-18T13:37:03+00:00</pubDate>
	<dc:creator>Judythecat</dc:creator>
</item><item>
	<title>Thread: Cutthroat La Citta – or, how things can turn nasty real fast!</title>
	<description>&lt;br&gt;So the wife and I sat down for a nice, mellow game of La Citta yesterday evening before turning in. Sure, you can steal other city’s people, which can cause buildings to collapse, which can cause people to starve, which can cause &lt;i&gt;more buildings&lt;/i&gt; to collapse etc, but La Citta is not really the signature game for friendship-ruining, right?&lt;br&gt;&lt;br&gt;This time, I still can’t believe how wrong things went for poor Sara almost from the start.&lt;br&gt;&lt;br&gt;If I recollect correctly, the second turn already caused a guy to migrate away from one of Sara’s cities, which prevented her from building more buildings there for lack of people. In my defense, it was not me who made the gap between our cities close enough for migration! However, I fully accept the blame for any ensuing nastiness. &lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Anyhow, it went downhill from there with me maliciously taking advantage of the situation by gradually bleeding the city of its population, even denying it room to expand from all sides, until at the final turn, it was completely destroyed. She tried to turn around the situation by starting another city and trying to lure my people away even as I was leeching the dying, cornered city, but some more luck with the people’s ever capricious preferences ensured that only one time, someone thought the grass was greener at Sara’s side. The game ended sadly with her not even being able to feed all her people (&lt;b&gt;FOR SHAME!&lt;/b&gt;), the score a lopsided affair: 42 vs. 17 (a further –5 pts penalty for not feeding everyone properly saw to that).&lt;br&gt;&lt;br&gt;I don’t think I ever saw such a nasty game of La Citta. It went so wrong for Sara that it became funny. For me, primarily. She sported more of a greenish grin. &lt;br&gt;&lt;br&gt;Here’s for hoping she’ll want to play La Citta again some time. I’ll play nice next time, I promise...&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2405423#2405423</link>
	<pubDate>2008-06-18T11:45:01+00:00</pubDate>
	<dc:creator>Stormparkiet</dc:creator>
</item><item>
	<title>Thread: Re: SHOW ME THE MONEY!!!!!</title>
	<description>Build two cities and don't let you relocate any population.  I think this is the key to victory.  Oh and don't try to give away the game by not feeding your population.</description>
	<link>http://www.boardgamegeek.com/article/2390222#2390222</link>
	<pubDate>2008-06-12T15:20:11+00:00</pubDate>
	<dc:creator>lionandlamb</dc:creator>
</item><item>
	<title>Thread: SHOW ME THE MONEY!!!!!</title>
	<description>I'm just getting into La Citta.  &lt;br&gt;&lt;br&gt;I've played it a few times and am wondering if using your Action cards each of the first 2 turns to get money would steamroll opponents when you build closer to them later on.   You could have 16 gold by the beginning of the 3rd turn.  4-5 Large building straight up.  Then build your farms later as you soak up hapless citizens from your neighbors.  &lt;br&gt;&lt;br&gt;I see different strategies between cities on the interior of the board vs. cities located on the periphery.   Interior cities either get gobbled up in short order or GROW rapidly as they are next to 2-4 other cities.  Dominanting your neighbors will blast your population up fast.  &lt;br&gt;&lt;br&gt;&lt;br&gt;I've started a City on the periphery simply to supply my food needs.  (3 hexes of 4 supplied foods).  &lt;br&gt;&lt;br&gt;Ideas???&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2389180#2389180</link>
	<pubDate>2008-06-12T03:33:49+00:00</pubDate>
	<dc:creator>ASLChampion</dc:creator>
</item><item>
	<title>Thread: Re: Four Farms vs. Three Farms</title>
	<description>&lt;i&gt; You do get an extra guy every turn as compensation, but I think that it's an overall minus.&lt;br&gt;&lt;br&gt;I usually see cities built in the last two turns mainly as a way to get 3-4 free points, which is huge. I built one midgame once when I was able to use my main city to block a corner so that my new small city could be undisturbed. Note that even if you can pull this off, you need to spend turns to build market/fountain to grow it further if desired (as well as more farms for that extra guy every turn).&lt;/i&gt;&lt;br&gt;&lt;br&gt;The problem with building more cities is that you have the same amount of actions per turn to service all cities.  You can't react to each player's moves as easily.  Some sacrifice is needed.  This is when you give up a Citizen in one city to focus on another to gain one.  </description>
	<link>http://www.boardgamegeek.com/article/2389169#2389169</link>
	<pubDate>2008-06-12T03:22:48+00:00</pubDate>
	<dc:creator>ASLChampion</dc:creator>
</item><item>
	<title>Thread: Re: Four Farms vs. Three Farms</title>
	<description>&lt;b&gt;derk wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Dave wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;What he said. Please build your third city early on as an additional population supply for my superior, consolidated city. Eventually I'll force you to shrink and I'll take that farmland for myself.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Hmmm... Not sure I buy that.  Building more efficient farming allows you to build more arcs later on, no?  I mean, in order to feed all those people you're stealing from me, aren't you building farms too?  And if I build one which gets me four and you build one that gets you three, that means you'll have to build another one before I do, therefore leaving me more wiggle room to acquire more arcs, no?&lt;/i&gt;&lt;br&gt;&lt;br&gt;I'll be taking X2 food production until I get to the Juicy food spots.  By that time, hopefully, I'd have gobbled up your city.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2389164#2389164</link>
	<pubDate>2008-06-12T03:19:17+00:00</pubDate>
	<dc:creator>ASLChampion</dc:creator>
</item><item>
	<title>Thread: Re: &quot;coloured citizen figures are not citizens&quot;</title>
	<description>I refer to them as &quot;visiting experts&quot; or &quot;contractors&quot;( who come fully self sufficient as to personal maintenance!)</description>
	<link>http://www.boardgamegeek.com/article/2360377#2360377</link>
	<pubDate>2008-06-01T23:26:30+00:00</pubDate>
	<dc:creator>Capn Hook</dc:creator>
</item><item>
	<title>Thread: Re: On-line play</title>
	<description>We just played this for the first time tonight.  My first thought was that it would make a great play-by-email game.</description>
	<link>http://www.boardgamegeek.com/article/2359042#2359042</link>
	<pubDate>2008-06-01T07:47:31+00:00</pubDate>
	<dc:creator>otscotty</dc:creator>
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	<title>Thread: La Città Bonita!</title>
	<description>I arrived at Bobby Tweak's game night to find three players circling the La Città table, ready to go.  I was expecting to get in another round of Conquest of Paradise, but since Pete was one of the players I was hoping to have join the game and he was hosting at the La Città table, I took the fourth seat and got underway with the regular rules explanation.&lt;br&gt;&lt;br&gt;We did not start with the fourth citizen on the first turn, so our expansion was a little slower than it might have been.  We used the standard 4-player setup in the rules. Dan, Phil, Pete, and I were the players.&lt;br&gt;&lt;br&gt;My cities were well placed for food, water, and ore, but as the cities grew, I was badly placed from the neighboring cities perspective.  On my second turn, I was losing multiple citizens due to my neighbors playing the Voice of the People well.  From that point on, I made it my mission to know what the people thought when I had the chance to do so.&lt;br&gt;&lt;br&gt;Pete had a large city with more blue, black, and white arches than I had in two of mine that were close to his city, but I tried upping one with the arches I knew would show up in the Voice of the People on my last turn and was able to effectively trade one citizen from one of my cities to another (I had two cities touching his big city).&lt;br&gt;&lt;br&gt;Dan and Phil also had cities touching one of my cities, and I was able to play one off of the other to maintain my citizens.  My farms were doing all right and the Voice of the People was leading me in the right direction.  Phil had a large population center in a corner that was not threatened by anyone, Dan was struggling by being caught out by many competing cities, and Pete's other cities were not expanding as well as his megalopolis near mine.  With three colored arches both of my cities, I was looking to pickup another six points.  Then tragedy struck: my cities got too popular.&lt;br&gt;&lt;br&gt;In the last turn, I picked up three citizens from my neighbors, which pushed me one over the population I could support.  I lost five points to total 21 when the dust cleared.  Taking citizens helped my peers, although Dan was still too far gone to recover.  Phil came in with 31 and Pete came in at 24.  &lt;br&gt;&lt;br&gt;I enjoyed La Città and look forward to trying it again.</description>
	<link>http://www.boardgamegeek.com/article/2316348#2316348</link>
	<pubDate>2008-05-15T13:26:41+00:00</pubDate>
	<dc:creator>raolsson</dc:creator>
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	<title>Thread: Re: Population growth on turn 1</title>
	<description>Yes. Yes.</description>
	<link>http://www.boardgamegeek.com/article/2303673#2303673</link>
	<pubDate>2008-05-10T12:04:24+00:00</pubDate>
	<dc:creator>fortinm</dc:creator>
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	<title>Thread: Re: New Version Quality</title>
	<description>Tom, nobody's really backing you up here on anything.  &lt;img src=&quot;http://files.boardgamegeek.com/images/laugh.gif&quot; alt=&quot;:laugh:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2303196#2303196</link>
	<pubDate>2008-05-10T04:12:20+00:00</pubDate>
	<dc:creator>facesnorth</dc:creator>
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	<title>Thread: Population growth on turn 1</title>
	<description>Do you do this phase on the first year?  So effectively everyone starts with 4 citizens per city?&lt;br&gt;&lt;br&gt;Josh</description>
	<link>http://www.boardgamegeek.com/article/2303134#2303134</link>
	<pubDate>2008-05-10T03:25:04+00:00</pubDate>
	<dc:creator>Karmic_devil</dc:creator>
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	<title>Image</title>
	<description>
		towards the end of a 5p game &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic329962_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/329962</link>
	<pubDate>2008-05-06T16:45:11+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: 2 More ?s: Rich Harvest ? + Market Demolition ?</title>
	<description>Thanks a lot.&lt;br&gt;It's my interpretation too - I was only wondering if there was a clear official ruling somewhere.&lt;br&gt;But for me the BGG-Majority is official enough &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt; (at least if it's my opinion too :ninja&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2282697#2282697</link>
	<pubDate>2008-05-02T10:48:08+00:00</pubDate>
	<dc:creator>TermiGator</dc:creator>
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	<title>Thread: Re: 2 More ?s: Rich Harvest ? + Market Demolition ?</title>
	<description>&lt;b&gt;RGG Rules wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If a city already has 5 citizen figures, a player may not&lt;br&gt;add a citizen figure to the city unless it has a market&lt;br&gt;place. &lt;b&gt;Only cities with market places may have more&lt;br&gt;than 5 citizen figures&lt;/b&gt;.&lt;br&gt;&lt;br&gt;If a city already has 8 citizen figures (and, therefore, a&lt;br&gt;market place), a player may not add a citizen figure to&lt;br&gt;the city unless it has a fountain or a public bath. &lt;b&gt;Only&lt;br&gt;cities with a fountain or a public bath (and a market&lt;br&gt;place) may have more than 8 citizen figures&lt;/b&gt;. There are&lt;br&gt;no further limits to adding citizen figures.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Bold added by me.  The rules don't specifically outline what to do when you remove a marketplace or fountain/public bath, but I'm fairly certain that you'd remove the necessary citizens and buildings to stay within the population limits.</description>
	<link>http://www.boardgamegeek.com/article/2280583#2280583</link>
	<pubDate>2008-05-01T17:30:32+00:00</pubDate>
	<dc:creator>asmiles</dc:creator>
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	<title>Thread: Re: 2 More ?s: Rich Harvest ? + Market Demolition ?</title>
	<description>&lt;b&gt;dkeisen wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1. It is a limit on the number of citizens. If you are forced to lose your marketplace, you may be forced to lose more workers thus costing you more buildings. It can get ugly.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Is that official ruling?&lt;br&gt;I was wondering about this today. From the german rules I cannot clearly decide weather loosing a marketplace in a city with say 7 more citisens:&lt;br&gt;a) keep all 7 citicens and cannot grow anymore until market rebuilt&lt;br&gt;b) must get rid of 2 more citisens and therefore 2 more buildings.&lt;br&gt;&lt;br&gt;On the other hand: I think you'll be rarely forced to loose your market when you have a bigger city - but sometimes you'd like it better to give away than that nice cathedral. Unless of course the ruling would be b)...</description>
	<link>http://www.boardgamegeek.com/article/2280368#2280368</link>
	<pubDate>2008-05-01T16:42:32+00:00</pubDate>
	<dc:creator>TermiGator</dc:creator>
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	<title>Thread: Re: On-line play</title>
	<description>La Citta has been in the works at Spielbyweb for a while now, but is not ready and development seems to be on hold due to a rude intrusion of real life.</description>
	<link>http://www.boardgamegeek.com/article/2265930#2265930</link>
	<pubDate>2008-04-26T00:21:44+00:00</pubDate>
	<dc:creator>mentis</dc:creator>
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	<title>Thread: On-line play</title>
	<description>Is there an on-line version of this game?</description>
	<link>http://www.boardgamegeek.com/article/2265469#2265469</link>
	<pubDate>2008-04-25T20:27:07+00:00</pubDate>
	<dc:creator>GraftonHill</dc:creator>
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	<title>Thread: Re: The voice of the people is tied</title>
	<description>As above you choose for each of your cities!!</description>
	<link>http://www.boardgamegeek.com/article/2257238#2257238</link>
	<pubDate>2008-04-23T11:49:45+00:00</pubDate>
	<dc:creator>Langy</dc:creator>
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	<title>Thread: Re: The voice of the people is tied</title>
	<description>Good questions:&lt;br&gt;&lt;br&gt;When tied, you can change your choice for Voice for each of your cities.&lt;br&gt;&lt;br&gt;You can freely choose the weaker of the two to sacrifice a citizen (presumably to avoid the penalty for not completely feeding your population).&lt;br&gt;&lt;br&gt;Kevin</description>
	<link>http://www.boardgamegeek.com/article/2257205#2257205</link>
	<pubDate>2008-04-23T11:27:04+00:00</pubDate>
	<dc:creator>Grildensnork</dc:creator>
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	<title>Thread: The voice of the people is tied</title>
	<description>&lt;br&gt;All,&lt;br&gt;&lt;br&gt;Forgive me as I don't have a copy of the rules with me right now, but when we played this for the first time a couple of nights back a couple of questions about the voice of the people came about.&lt;br&gt;&lt;br&gt;If memory serves me rightly, the rules state that when there is a tie between two colours for 'voice of the people', each player may choose which of the colours is voice of the people for this turn. &lt;br&gt;&lt;br&gt;Does this mean I get to choose one colour, and use this for &lt;b&gt;ALL&lt;/b&gt; of my cities, or can I change the voice between each city if I choose? &lt;br&gt;&lt;br&gt;Also, do I have to choose the colour I will win, or can I, if I wish, choose to deliberately lose a citizen by picking my weaker colour?&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2257167#2257167</link>
	<pubDate>2008-04-23T10:57:19+00:00</pubDate>
	<dc:creator>Pallet Ranger</dc:creator>
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	<title>Thread: Re: Frozen city</title>
	<description>&lt;b&gt;Great Dane wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;But yes, city planning is necessary if you want to avoid stalling your growth.&lt;/i&gt;&lt;br&gt;Yea, I realized this one turn too late of my 1st game of La Citta... I built it up to 5... and didn't have a market to exceed 5!</description>
	<link>http://www.boardgamegeek.com/article/2252940#2252940</link>
	<pubDate>2008-04-22T03:42:19+00:00</pubDate>
	<dc:creator>JeffyJeff</dc:creator>
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	<title>Thread: Re: Farms and food bonuses</title>
	<description>Thanks - we played it wrong</description>
	<link>http://www.boardgamegeek.com/article/2218106#2218106</link>
	<pubDate>2008-04-07T23:02:23+00:00</pubDate>
	<dc:creator>trif</dc:creator>
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	<title>Thread: Re: Farms and food bonuses</title>
	<description>No.  A farm provides food equal to the wheat values they are adjacent to.  It is possible for a farm to provide zero food.</description>
	<link>http://www.boardgamegeek.com/article/2218095#2218095</link>
	<pubDate>2008-04-07T22:59:26+00:00</pubDate>
	<dc:creator>Kubigaruma</dc:creator>
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	<title>Thread: Farms and food bonuses</title>
	<description>A clarification please, because I couldn't find it in the rules.&lt;br&gt;&lt;br&gt;Farms provide 1 food, plus the food values of any fields they're adjacent too, right? (don't have the rules with me at the moment, so I'm not sure if that's the right terminology)</description>
	<link>http://www.boardgamegeek.com/article/2218083#2218083</link>
	<pubDate>2008-04-07T22:55:02+00:00</pubDate>
	<dc:creator>trif</dc:creator>
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	<title>Thread: Re: 5p La Citta session (ended after 5 rounds)</title>
	<description>We played with 3 and our first game lasted 2.5 hours. What with rules reading, confusion about what happens when etc. Our next game lasted 1 hour 10 minutes as once we new the rules it doesnt take to long to go thru things. Our 3rd game was 1 hour on the dot. So it definately gets to be a shorter game the more you play it. Cant wait to play again. </description>
	<link>http://www.boardgamegeek.com/article/2208308#2208308</link>
	<pubDate>2008-04-03T19:49:46+00:00</pubDate>
	<dc:creator>moldndecay</dc:creator>
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	<title>Thread: Re: Is 2 gold too cheap for being able to see what's next in the voice-of-the-people?</title>
	<description>My group had a totally different reaction. We basically started to avoid the Closeness to the People card altogether.&lt;br&gt;&lt;br&gt;Why? You can see one Voice of the People card already. If a matching one comes up, then the one you see will at least be one of the two tied for the Voice of the People for that year. The chances of a matching one coming up are, at a quick and dirty approximation, about 2/3. In our opinion, that was a good enough deal to just go on the assumption that the card showing represents the Voice of the People.&lt;br&gt;&lt;br&gt;The cost of finding out for sure is steep. It's not the 2 gold, so much as the turn you use to take the card. You only get five actions in a turn. They are a valuable resource. If you use an action to look at the cards, the most likely outcome is that you'll find out what you were already expecting. Your decisions for the rest of the round will not change at all. The value of that information is therefore 0. In fact, if you look at just two cards, you're likely to not even be totally sure of the outcome. If you see one matching card, you know the original category will at least be tied, but chances are not good you can be sure it will win outright. Another likely outcome is that you'll see three different cards. That is a gain in information. You thought you knew what the Voice of the People would be. Now at least you know that you know nothing; everything will depend on the unseen fourth card. But it still doesn't help you make a good decision. Spending 2 gold to see all the cards? That's just way too expensive. You can get reliable information, but again you're most likely to only learn what you already knew.&lt;br&gt;&lt;br&gt;I'm not saying there's no use for Closeness to the People. I can imagine situations in which I would use it. I'm just saying it's not just a matter of luck, where the guy whose turn it is when the card is turned up has an unfair advantage. It should be used in certain situations. One player might need it while the others don't. So it's possible the person who has the first shot at it will pass it up, and only the person who really needs it will take it.</description>
	<link>http://www.boardgamegeek.com/article/2173172#2173172</link>
	<pubDate>2008-03-21T05:26:00+00:00</pubDate>
	<dc:creator>morningstar</dc:creator>
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	<title>Thread: Re: Is 2 gold too cheap for being able to see what's next in the voice-of-the-people?</title>
	<description>As you point out the real trick of knowing what cards are under there is  being able to sucessfully divert your opponents and use the citizens awards to your advantage. Still sometimes you don't want to win because you can't support the population, especially in the last turn, where excess population could be disasterous. Knowing the cards can help there too. &lt;br&gt;&lt;br&gt;All in all I think it is especially useful in the last year of things, but there seem to be more important things for the newbie to think about. For the experienced player though the look and see cards are invaluable I suspect.  &lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2172969#2172969</link>
	<pubDate>2008-03-21T03:12:54+00:00</pubDate>
	<dc:creator>citylife</dc:creator>
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	<title>Thread: Is 2 gold too cheap for being able to see what's next in the voice-of-the-people?</title>
	<description>In my first game of this I ended up buying almost all of those cards that let you see what's coming, either because it popped up right in my turn or it popped up before and I was the only one with 2 gold ready to buy it.&lt;br&gt;&lt;br&gt;Also, it seemed that after I bought it the turn became a matter of people looking at me trying to find out what's coming. Of course, I analyzed the situation and always left to my last action anything that had to do with citizen's priorities. I ended up winning by a large (10+ points) margin.&lt;br&gt;&lt;br&gt;What are you guys experiences with this card?</description>
	<link>http://www.boardgamegeek.com/article/2172940#2172940</link>
	<pubDate>2008-03-21T02:53:39+00:00</pubDate>
	<dc:creator>BrenoK</dc:creator>
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	<title>Thread: Re: Am I missing something?</title>
	<description>&lt;b&gt;DSHStratRat2 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I haven't tried this with fewer than four people yet, but you could have a fairly basic scaling problem here.&lt;br&gt;&lt;br&gt;While La Citta's board shrinks sufficiently when there are fewer players, its deck full of action cards does not.  With only three players fighting over University cards and Hospital cards, and you still have seven action cards available every time, I'd say you're bound to feel less tension.&lt;br&gt;&lt;br&gt;I'm wondering whether the &quot;publicly owned&quot; action cards shouldn't also be reduced with fewer players--lay out just six of them with four players, five of them for a 3-player game, and only four of them for a 2-player contest....?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Actually, we've had the opposite problem with &quot;publically owned&quot; cards with 2 or 3 players (i actually like playing this 2 player with my wife) - you'll have an entire row of crap cards and they stagnate.  We actually slide them to the right after use, and discard the one furthest to the right (every turn) and add another from the deck to keep it fresh . . . </description>
	<link>http://www.boardgamegeek.com/article/2172098#2172098</link>
	<pubDate>2008-03-20T20:40:02+00:00</pubDate>
	<dc:creator>MrFixx</dc:creator>
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	<title>Thread: Crónica en español de una partida</title>
	<description>Como de costumbre, se celebró una nueva reunión de juegos de mesa y esta vez, sin mayores dilaciones, decidimos pasar al plato fuerte, conformado por ese gran juego llamado “&lt;a href=&quot;http://www.boardgamegeek.com/game/554&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;La Città&lt;/a&gt;”, sin duda uno de mis favoritos.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/274350"><img src="http://images.boardgamegeek.com/images/pic274350_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Los jugadores se convierten en Príncipes en la Italia del Renacimiento y compiten por desarrollar las mejores ciudades.  Su éxito se mide por la cantidad de ciudadanos que alojan, por la satisfacción de sus necesidades primarias, así como por ofertar al completo los servicios públicos de cultura, educación y salubridad.&lt;br&gt;&lt;br&gt;Cada año, las preferencias sociales se modifican, y los ciudadanos emigran a las ciudades vecinas que mejor cumplan sus exigencias.&lt;br&gt;&lt;br&gt;De esta forma, los jugadores compiten no sólo por establecer un entramado económico que permita el mantenimiento de su población, sino también por hacer ciudades lo suficientemente atractivas como para retener en ellas a sus habitantes.&lt;br&gt;&lt;br&gt;El juego me gusta, entre otras muchas cosas, porque tiene un trasfondo positivo.  Los jugadores compiten entre sí, pero no dándose mamporrazos y bajándose el piso entre ellos, sino tratando de conseguir las ciudades más atractivas que logren la venia de la ciudadanía, por satisfacer mejor sus necesidades.&lt;br&gt;&lt;br&gt;El enfrentamiento no es que sea indirecto, sino que es sutil; no hay tanques ni flechas, sino buenas gestiones y reconocimiento, con el pueblo como Juez, y ya se sabe el dicho aquel que dice:  &quot;&lt;i&gt;Vox Populi, vox Dei&lt;/i&gt;&quot;.&lt;br&gt;&lt;br&gt;Luego de seis turnos, representativos de seis años de gestión, el resultado final fue el siguiente:&lt;br&gt;&lt;br&gt;1er. lugar:  Roberto y Luis Paulino, con 35 puntos.  El primero fue sin duda el mejor jugador de la partida, aunque un descuido de último momento le impidió hacerse con la victoria en solitario.&lt;br&gt;&lt;br&gt;Inició el juego con una ciudad en el centro del tablero y otra en el noroeste, aunque posteriormente fundó una nueva en el suroeste también.  Aquella pronto se vio beneficiada de una serie de migraciones que la hicieron la más populosa del tablero.  Tanto fue el éxito inicial que hubo que variar los objetivos, gastando varias acciones ya sea construyendo granjas o tomando la carta que permite producir doble para poder abastecer de alimentos a la población.&lt;br&gt;&lt;br&gt;Al final de la partida tenía treinta y cuatro ciudadanos y seis puntos por concepto de tener ciudades con todos los servicios públicos disponibles.  Sin embargo, un error en el cálculo dejó a un ciudadano sin su dosis alimentaria, quién murió de inanición, llevándose consigo, como penalización, cinco puntos que serían trascendentales a la hora de determinar el ganador, o en este caso, los ganadores.&lt;br&gt;&lt;br&gt;Por su parte, Luis Paulino inició el juego con una ciudad en el norte y otra en el centro.  La primera la colocó oyendo los cantos de sirena que suponía su gran capacidad de producción de alimentos, aunque no calculó que su lejanía con respecto a las fuentes de agua la harían impropia para poder crecer en población.&lt;br&gt;&lt;br&gt;Mientra tanto, la ciudad del centro sí obtuvo, a duras penas, acceso a nacientes acuíferas, pero pronto se vio cercada por el crecimiento de otras urbes circunvecinas.&lt;br&gt;&lt;br&gt;Dada esta incapacidad para conseguir crecimiento, su estrategia tuvo que variar y se volcó a la fundación de nuevos centros urbanos, con el objetivo, más que de atraer ciudadanos, de poder alcanzar los puntos por tener todos los servicios públicos en las ciudades.&lt;br&gt;&lt;br&gt;De hecho, gastó prácticamente todos sus acciones y recursos del último turno en dejar a punto la última ciudad fundada, para poder así conseguir, entre todas, doce puntos extra que sumados a sus veintitrés ciudadanos le alcanzaron, por los pelos y con algo de suerte, para empatar a Roberto en primer lugar, obteniendo, quizás, un premio excesivo para un desempeño irregular.&lt;br&gt;&lt;br&gt;3er. lugar:  José, con 26 puntos, quien llegó con su camiseta de Iron Maiden original, marca &quot;La Patita&quot;, haciendo constancia, para envidia del personal, de su asistencia al concierto de la mítica banda británica.&lt;br&gt;&lt;br&gt;Empezó la partida con una ciudad en el centro y otra al noreste.  La primera pronto sufrió una ardua competencia de sus ciudades vecinas y vio como sus ciudadanos la abandonaban para emigrar a las urbes rivales.  No fue sino en los últimos turnos que supo embellecerla mediante la oferta de servicios públicos y evitar así la huída, e incluso ganar algunos adeptos a su causa a costa de los vecinos.&lt;br&gt;&lt;br&gt;A todo esto, la ciudad del noreste creció sin agobios, pues no tenía poblaciones ajenas que le hicieran sombra.  Esta tranquilidad, si bien tiene algo de positivo, también puede verse de otra forma, pues la inversión que se hizo no rindió quizás los frutos correspondientes, como sí lo hubiera hecho si hubiese tenido al alcance alguna ciudad rival.&lt;br&gt;&lt;br&gt;Fundó también una nuevo poblado, que pasó por el juego sin pena ni gloria.&lt;br&gt;&lt;br&gt;4o. lugar:  Jeffrey, con 25 puntos.  Otro embarcado por la capacidad productiva de la región norte, hizo así una ciudad sin capacidad de crecimiento por no contar con fuentes de agua cercanas.&lt;br&gt;&lt;br&gt;Esto motivó para que su ciudad del suroeste se convirtiera en su mimada, y fue allí donde consiguió la mayoría de sus puntos, a costas de ciudades de Luis Paulino, pero también algunas de Ernesto Jr.&lt;br&gt;&lt;br&gt;5o. lugar:  Ernesto Jr., con 16 puntos.  Pagó la novatada en el juego, pues era el único que no lo había probado previamente, con este último lugar.  Fundó inicialmente una ciudad en el oeste y otra en el sur, pero la competencia de los poblados rivales las mantuvieron diezmadas durante toda la partida.&lt;br&gt;&lt;br&gt;Incluso fundó una nueva urbe, también en el sur, pero las constantes migraciones la hicieron desaparecer.&lt;br&gt;&lt;br&gt;No fue sino hasta los últimos turnos que su ciudad occidental comenzó a tener alguna prosperidad, aunque no la suficiente para librarse del último puesto.&lt;br&gt;&lt;br&gt;&lt;br&gt;Esta crónica puede verse también en &lt;A target='_blank' href=&quot;http://juegosdemesacr.com/cms/index.php?option=com_content&amp;task=view&amp;id=56&amp;Itemid=1&quot; rel=&quot;nofollow&quot;&gt;http://juegosdemesacr.com/cms/index.php?option=com_content&amp;t...&lt;/A&gt;&lt;br&gt;&lt;br&gt;Igualmente en &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/296860&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/296860&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2122698#2122698</link>
	<pubDate>2008-02-29T16:54:51+00:00</pubDate>
	<dc:creator>Schroinger</dc:creator>
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	<title>Thread: Re: Migration clarification</title>
	<description>&lt;b&gt;ckwong wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I still do not understand. In case I have a city with two neighbouring cities which belong to opponents. If the service point of my city is higher than the opponents' cities, should my city gets two citizens from them? &lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;If your city is stronger than bot your opponents' then it will receive one citizen from each city when it's your turn to evaluate your cities.&lt;br&gt;&lt;br&gt;&lt;b&gt;ckwong wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Or, if the service point of my city is lower than the two cities, should I lose two citizens to both cities when the respective opponents evaluate their cities' service point? Thanks in advance.&lt;/i&gt;&lt;br&gt;&lt;br&gt;That's correct. If your city is weaker, you'll lose 1 citizen to each of your opponents's cities, but on their turn to evaluate their cities.</description>
	<link>http://www.boardgamegeek.com/article/2122296#2122296</link>
	<pubDate>2008-02-29T14:28:34+00:00</pubDate>
	<dc:creator>pitris</dc:creator>
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	<title>Thread: Re: Migration clarification</title>
	<description>I still do not understand. In case I have a city with two neighbouring cities which belong to opponents. If the service point of my city is higher than the opponents' cities, should my city gets two citizens from them? Or, if the service point of my city is lower than the two cities, should I lose two citizens to both cities when the respective opponents evaluate their cities' service point? Thanks in advance.</description>
	<link>http://www.boardgamegeek.com/article/2122077#2122077</link>
	<pubDate>2008-02-29T11:51:22+00:00</pubDate>
	<dc:creator>ckwong</dc:creator>
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	<title>Thread: Re: Highest score</title>
	<description>High 30's. That requires adding new cities and have at least 2 which score the 3 points bonus.</description>
	<link>http://www.boardgamegeek.com/article/2099873#2099873</link>
	<pubDate>2008-02-21T17:00:43+00:00</pubDate>
	<dc:creator>Luk Van Baelen</dc:creator>
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	<title>Thread: Re: Highest score</title>
	<description>That's certainly reasonable for a winning score.  I've definitely seen scores in the high 30's and every once in a while a score over 40.  Although that always requires 3 or 4 cities getting the 3 point bonus.</description>
	<link>http://www.boardgamegeek.com/article/2099551#2099551</link>
	<pubDate>2008-02-21T14:34:46+00:00</pubDate>
	<dc:creator>asmiles</dc:creator>
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