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	<title>Game: D-Day (Smithsonian Edition)</title>
	<link>http://www.boardgamegeek.com/boardgame/5779</link>
	<language>en-us</language>
	<lastBuildDate>Sat, 22 Nov 2008 11:33:13 -0600</lastBuildDate>
	<pubDate>Sat, 22 Nov 2008 11:33:13 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Errata Addendum</title>
	<description>&lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt; Here is the direct LINK to the &lt;b&gt;&lt;font color='#009900'&gt;&quot;grognard.com&quot;&lt;/font&gt;&lt;/b&gt; site for these: &lt;A target='_blank' href=&quot;http://www.grognard.com/errata/dday.txt&quot; rel=&quot;nofollow&quot;&gt;http://www.grognard.com/errata/dday.txt&lt;/A&gt;&lt;br&gt;and here is that &lt;i&gt;&quot;just in case&quot;&lt;/i&gt;:&lt;br&gt;&lt;br&gt;--------------------------------------------------------&lt;br&gt;D-DAY (Avalon Hill, 1991) ERRATA&lt;br&gt;&lt;br&gt;&gt;From General 28-4:&lt;br&gt;&lt;br&gt;GAMEBOARD&lt;br&gt;&lt;br&gt;The Mediterranean Base hex (T19) should be treated as an Allied port city/supply hex.&lt;br&gt;&lt;br&gt;TERRAIN CHART: The combat modifiers for a fortified city hex should read: &quot;+4 for each defending German ground unit, and -1 for each attacking unit.&quot; (Rule 4b6, as clarified below, *is* correct.)&lt;br&gt;&lt;br&gt;BASIC GAME RULES&lt;br&gt;&lt;br&gt;2c): The illustration should show a corps unit instead of an army headquarters unit. Clarification: Units in an army headquarters holding box *still* have their normal zones of control.&lt;br&gt;&lt;br&gt;2d4): Add another sentence: &quot;In all cases, if the stacking in a hex is *unavoidably* exceeded at the end of a movement or combat step, their controlling player *must* eliminate any unit(s) of his choice until the stacking is legal.&quot;&lt;br&gt;&lt;br&gt;3b1): Movement To Attack: Revise the &quot;Note&quot; at the end to read: &quot;Divisions have a '0' movement factor - they may not be moved normally, but may be used to attack an adjacent hex in their zone of control, may be retreated (see 4d), and may be used to occupy after an attack (see 4f).&quot;&lt;br&gt;&lt;br&gt;No Attack Movement: Reword as follows: &quot;Any unit that does not attack for combat or start in or enter an enemy zone of control may expend as much as twice their printed movement factors.&quot;&lt;br&gt;&lt;br&gt;4b6): Add before the final sentence: &quot;Treat a fortified city hex as a normal city hex if it contains an *Allied* ground unit.&quot;&lt;br&gt;&lt;br&gt;THE BATTLE MANUAL&lt;br&gt;&lt;br&gt;6b3) and 6c3): The 20 Allied ground units required must all be *corps* units.&lt;br&gt;&lt;br&gt;8b1): Drop the words &quot;or both&quot; from the first sentence, then delete the third example (&quot;30B Corps Attacks both 66 and 67 Corps&quot;), as it is incorrect.&lt;br&gt;&lt;br&gt;12c4): Add to the end of the sentence: &quot;(adjust the Allied moves marker to reflect any reductions).&quot;&lt;br&gt;&lt;br&gt;14c3): Add a final sentence: &quot;This may be done no more than once per unit per step.&quot;&lt;br&gt;&lt;br&gt;15b): Replace the final sentence with: &quot;*German* units located in fortified city hexes do not take this loss.&quot;&lt;br&gt;&lt;br&gt;UNIT COUNTER SHEET&lt;br&gt;&lt;br&gt;INITIATIVE: For reasons that baffle everyone here, the Initiative marker was left off! simply write the word &quot;Initiative&quot; on the half green, half gray blank counter.&lt;br&gt;&lt;br&gt;18U: This unit should show the airborne symbol on *both* sides.&lt;br&gt;&lt;br&gt;&lt;br&gt;  wendell.martin@the-matrix.com&lt;br&gt;  73737.1237@compuserve.com&lt;br&gt;  &lt;A target='_blank' href=&quot;http://www.bham.net/users/wendell&quot; rel=&quot;nofollow&quot;&gt;http://www.bham.net/users/wendell&lt;/A&gt;&lt;br&gt;---------------------------------------------------------&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2080600#2080600</link>
	<pubDate>2008-02-14T00:04:52+00:00</pubDate>
	<dc:creator>GROGnads</dc:creator>
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	<link>http://www.boardgamegeek.com/image/252090</link>
	<pubDate>2007-09-29T03:20:34+00:00</pubDate>
	<dc:creator>BostonKen</dc:creator>
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	<pubDate>2007-09-29T03:19:27+00:00</pubDate>
	<dc:creator>BostonKen</dc:creator>
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	<title>Thread: D-DAY (AVALON HILL)</title>
	<description>Can anybody help me?&lt;br&gt;&lt;br&gt;I have a version of this game which dates back to 1991. The rules comprise one sheet of paper. The game looks great and well worth trying but I find the rules and examples a little thin. Would anyone be able to provide a comprehensible and comprehensive set of rules which I can use? Perhaps with examples?&lt;br&gt;&lt;br&gt;Thanks, in advance &lt;br&gt;&lt;br&gt;ALBIGNONI&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1289092#1289092</link>
	<pubDate>2007-01-21T14:10:53+00:00</pubDate>
	<dc:creator>ALBIGNONI</dc:creator>
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		D-Day (Smithsonian Edition) ready for EBAY &lt;br&gt;
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	<link>http://www.boardgamegeek.com/image/166832</link>
	<pubDate>2006-12-07T21:33:05+00:00</pubDate>
	<dc:creator>Uninvited</dc:creator>
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	<title>Thread: Re: Help! Need scenario</title>
	<description>Thanks again, Bob, that was terrific! Now I suggest we delete these messages so that you will not be troubled with future requests. If you agree, say so here and I will delete mine. Thanks again... Tom</description>
	<link>http://www.boardgamegeek.com/article/965195#965195</link>
	<pubDate>2006-06-23T21:11:46+00:00</pubDate>
	<dc:creator>Tom Jensen</dc:creator>
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	<title>Thread: Re: Help! Need scenario</title>
	<description>Send me your address and I can send you a copy. BOB.</description>
	<link>http://www.boardgamegeek.com/article/915536#915536</link>
	<pubDate>2006-05-15T21:49:22+00:00</pubDate>
	<dc:creator>rlfix</dc:creator>
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	<title>Thread: Help! Need scenario</title>
	<description>I bought this game 2nd-hand... for $1! It had everything EXCEPT the scenario booklet. Since it's a simple game, I thought someone could post the reinforcement schedule, the victory conditions, etc. -- everything I need to know to give it a try. Otherwise, I'm doomed to just look and the counters and the mapboard. It looks interesting ...but without the  victory conditions I'm clueless. Thanx</description>
	<link>http://www.boardgamegeek.com/article/883668#883668</link>
	<pubDate>2006-04-18T21:42:55+00:00</pubDate>
	<dc:creator>Tom Jensen</dc:creator>
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		One of a series of AH &quot;collectors&quot; cards &lt;br&gt;
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	<link>http://www.boardgamegeek.com/image/97607</link>
	<pubDate>2005-10-18T04:47:48+00:00</pubDate>
	<dc:creator>wargamer55</dc:creator>
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	<pubDate>2005-03-25T15:13:38+00:00</pubDate>
	<dc:creator>Koldfoot</dc:creator>
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	<pubDate>2005-03-25T15:13:38+00:00</pubDate>
	<dc:creator>Koldfoot</dc:creator>
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	<link>http://www.boardgamegeek.com/image/73660</link>
	<pubDate>2005-03-25T15:13:38+00:00</pubDate>
	<dc:creator>Koldfoot</dc:creator>
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	<link>http://www.boardgamegeek.com/image/73659</link>
	<pubDate>2005-03-25T15:13:38+00:00</pubDate>
	<dc:creator>Koldfoot</dc:creator>
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	<link>http://www.boardgamegeek.com/image/73658</link>
	<pubDate>2005-03-25T15:13:38+00:00</pubDate>
	<dc:creator>Koldfoot</dc:creator>
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	<link>http://www.boardgamegeek.com/image/73657</link>
	<pubDate>2005-03-25T15:13:38+00:00</pubDate>
	<dc:creator>Koldfoot</dc:creator>
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	<title>Thread: User Review</title>
	<description>Avalon hill must be congratulated for there attempt to make war games more accessible to the general gaming community.  I have all the Smithsonian Edition games they released to this end. In general I have to say they play quite quickly and without allot of complicated rules or large stacks of counters or the book keeping that is usually involved in this style of game.  I must say that they do snooker the whole process with some of the most convoluted rule writing you would (not) wish to find.  This is particularly the case with D-Day.  Sadly. &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt;&lt;br&gt;As with all (or most) the Avalon Hill games the box says 12 to adult.  I'll take my hat of to a 12 year old that can work out the convoluted mumblings of one S C Taylor in his case.  My wife calls the company Avalon Hell.  We use to play quite allot of Up Front but had no luck understanding the rules when we got to AFVs so just kept playing the first few scenarios only.&lt;br&gt;Having got that off my chest...  I'd have to say that is the only gripe I could really get testy about.  The artwork on the board is lovely without being too pretty. The printing on the counters and OB sheets also has just enough colour to make the whole thing present well.  Mr Taylor has gotten around the little stacks of counters that this style of game usually has by army boxes at the base of the board where you can group corps sized units and then only have to move the army HQ counter around the map.  This makes for a stacking limit of one counter on the map part of the game board. Fantastic I say.&lt;br&gt;The Allies have a large selection of marked hexes from which they may invade from.  The Germans set up first in an attempt to make this a problem.  They can not defend the whole coast so the trick is to defend the closest bits to the Fatherland best.  You have to pay &quot;Moves&quot; (more like fuel) to move a piece on the board or do an invasion.  The allies seem to have plenty of &quot;Moves&quot; available per turn but this is not the case for the German.  So judicious movement is the key for them. &lt;br&gt;There is no combat odds table in this game.  Combat is done by adding a dice roll (10 sided) to the combat factors printed n the counters plus any terrain modifiers.  A very simple system that I really liked.  These D10s appear in the other three Smithsonian games also.&lt;br&gt;To win the Allies need to get 20 units (ground units) over the Rhine plus grab a few cities (depending on which of the two available scenarios you play).  The Germans have to avoid this and kill 10 of your corps sized units.  Anything else is a draw.&lt;br&gt;All in all, I have to say I liked this game.  It takes a bit over two hours to setup and play and we are slow players.  I may have a go at re-writing the rules at some stage and putting them on the geek for those not conversant in Tayloresque.???</description>
	<link>http://www.boardgamegeek.com/article/47045#47045</link>
	<pubDate>2004-08-02T15:29:11+00:00</pubDate>
	<dc:creator>antiussentiment</dc:creator>
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