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	<title>Game: King's Breakfast</title>
	<link>http://www.boardgamegeek.com/boardgame/6263</link>
	<language>en-us</language>
	<lastBuildDate>Fri, 05 Sep 2008 21:50:48 -0500</lastBuildDate>
	<pubDate>Fri, 05 Sep 2008 21:50:48 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: english rule</title>
	<description>Thank you for your info</description>
	<link>http://www.boardgamegeek.com/article/2334690#2334690</link>
	<pubDate>2008-05-22T12:52:16+00:00</pubDate>
	<dc:creator>mariojanuar</dc:creator>
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	<title>Thread: Re: End of game</title>
	<description>&lt;b&gt;ppglaf wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Rules read as follow:&lt;br&gt;&lt;br&gt;&quot;The game ends immediately, when there are not enough cards in the supply to fill the table for the course.&quot;&lt;br&gt;&lt;br&gt;We supplied the table but the supply deck was exhaust, so players cannot take portions from the supply, only take a dish from the table.&lt;br&gt;&lt;br&gt;There are no dishes for everybody and last player didn't want to take last dish.&lt;br&gt;&lt;br&gt;So, rules aren't clear. Did we finish when there are not enough cards in the supply to fill the table for the course AND there aren't cards in the supply itself?&lt;br&gt;&lt;br&gt;Any other solution?&lt;/i&gt;&lt;br&gt;Only just seen this thread...&lt;br&gt;The game-end condition is only checked at the time the cards are dealt. So if there are exactly the right number of cards to fill the table, then the round is played. If this means that someone has to take a disj they didn't want, that's bad luck. The only time a player can do nothing is if there are no dishes, no cards in the supply, and no Emerald. If there is something available to do, the the player must take an action.</description>
	<link>http://www.boardgamegeek.com/article/2334373#2334373</link>
	<pubDate>2008-05-22T08:42:12+00:00</pubDate>
	<dc:creator>freduk</dc:creator>
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	<title>Thread: Re: english rule</title>
	<description>I don't have the rules to hand, but there are online English rules for this (called King Lui) at &lt;A target='_blank' href=&quot;http://www.brettspielwelt.info&quot; rel=&quot;nofollow&quot;&gt;www.brettspielwelt.info&lt;/A&gt; - follow the Games link.</description>
	<link>http://www.boardgamegeek.com/article/2334365#2334365</link>
	<pubDate>2008-05-22T08:34:22+00:00</pubDate>
	<dc:creator>freduk</dc:creator>
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	<title>Thread: english rule</title>
	<description>Does anybody still have English rule of king's breakfast? please email ir to me if you have it at mariojanuar@yahoo.com&lt;br&gt;&lt;br&gt;Thank you in advance</description>
	<link>http://www.boardgamegeek.com/article/2332549#2332549</link>
	<pubDate>2008-05-21T18:00:34+00:00</pubDate>
	<dc:creator>mariojanuar</dc:creator>
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	<title>Image</title>
	<description>
		Clean scan of 2003 German (Abacusspiele) 'King Lui' edition - front of box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic287646_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/287646</link>
	<pubDate>2008-01-08T16:09:24+00:00</pubDate>
	<dc:creator>Darthlord</dc:creator>
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	<title>Image</title>
	<description>
		BSW's implementation. VERY easy interface: King's table in the top row, current cards in middle, and yours in the bottom. On your turn, click on the cards you want to take. If you click on the dragon (will pop up just to the King's right) you click on the &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic210207_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/210207</link>
	<pubDate>2007-05-08T22:14:37+00:00</pubDate>
	<dc:creator>snoozefest</dc:creator>
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	<title>Image</title>
	<description>
		BSW's interface of King's Breakfast (King Lui on BSW). &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic209110_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/209110</link>
	<pubDate>2007-05-05T08:47:57+00:00</pubDate>
	<dc:creator>altwheels</dc:creator>
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	<title>Image</title>
	<description>
		The dragon trying to steel the king’s breakfast &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic199032_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/199032</link>
	<pubDate>2007-03-28T18:26:29+00:00</pubDate>
	<dc:creator>ArtEmiSa64</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		dragon breakfast &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic191581_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/191581</link>
	<pubDate>2007-03-05T19:03:23+00:00</pubDate>
	<dc:creator>ArtEmiSa64</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic188651_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/188651</link>
	<pubDate>2007-02-23T18:13:19+00:00</pubDate>
	<dc:creator>ikajaste</dc:creator>
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	<title>Image</title>
	<description>
		Playing with kids &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic183074_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/183074</link>
	<pubDate>2007-02-03T15:29:11+00:00</pubDate>
	<dc:creator>Pableras</dc:creator>
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	<title>Thread: King's Breakfast – not that easy to swallow</title>
	<description>&lt;b&gt;King's Breakfast – not that easy to swallow&lt;/b&gt;&lt;br&gt;&lt;br&gt;You're invited to the castle. Not your average, dinky castle but the royal castle and you're invited to the all important breakfast to boot. But wait, there are other peons there and they'll want their share of the food too. But don't eat more than the king for if you do, heads will roll and the risk is that one of them will be your own…&lt;br&gt;&lt;br&gt;&lt;font color='#CC0000'&gt;King's Breakfast is a very simple set collecting card game&lt;/font&gt; with a twist. Each turn you get to choose a dish from the king's table, as do your opponents, and anything you don't eat the king gets. This way you work your way through the deck of food cards until there are only crumbs left. Now comes the fun part: scoring.&lt;br&gt;&lt;br&gt;You get points for each card of each dish you've eaten – as long as you haven't eaten more of that dish than the king. If so, you score no points for that dish. But there's another trick, you get as many points for each dish card you have in hand as the king has of that type of card. So if the king guzzles ten bottles of wine you want all the wine you can drink. But if the king despises fruit you don't want any of it.&lt;br&gt;&lt;br&gt;King's breakfast is a very, very simple game. There are a few more rules but there's nothing a five-year-old wouldn't understand. &lt;font color='#CC0000'&gt;This is in fact the perfect introduction game for kids&lt;/font&gt;: easy, quick and with funny pictures. There's even a cute dragon that you can feed scraps from the table.&lt;br&gt;&lt;br&gt;&lt;font color='#CC0000'&gt;On the bad side, King's breakfast isn't that great for adults&lt;/font&gt;. With the correct people it can be fun, especially if you're playing with people that tend to tease each other over their eating habits (but be careful, to much teasing and they'll develop eating disorders). It might work as a casual filler when waiting for something better. But it's far from a main game and you'll seldom find adult players willing to play two games in a row.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1298267#1298267</link>
	<pubDate>2007-01-25T19:24:05+00:00</pubDate>
	<dc:creator>filwi</dc:creator>
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	<title>Thread: Playing King's Breakfast with middle easterners.</title>
	<description>Over the holidays I visited a friend whose family is from the Middle East. As we had nothing to do I pulled out my standard carry deck (a cardbox full of games) and suggested a game of King's Breakfast.&lt;br&gt;&lt;br&gt;Well, I didn’t quite put it that way. You see, in Arabic culture there's a very large taboo against greed, and the worst sort of greed is being greedy for food. A poor Arabic family can go deeply into debt to arrange a feast, or can sit at their own table eating like sparrows while convincing their guests to take more. There's even a special word for someone who hogs the food: fyshan.&lt;br&gt;&lt;br&gt;So of course I pronounced that the game was named &quot;fyshan&quot;. They were instantly intrigued. Here's a pair of near-retirement immigrants, who haven't touched a game in their entire lives, listening like eager children. After all, it's a game about not becoming fyshan.&lt;br&gt;&lt;br&gt;And boy how much they didn't want to become fyshan. Every time they took a food card they'd point to each other and shout &quot;fyshan, fyshan, you're a fyshan&quot;. It was like watching five year olds having a snowball fight. The mother of the family finally didn't dare to take the open food cards from the table, preferring to draw the secret cards from the stack. The father and my friend laughed so hard they cried and the kid brother fell of his chair.&lt;br&gt;&lt;br&gt;It didn't really matter who won (me) – they were all so scared of overeating that they didn't dare to pick up any cards. But they had a great time and perhaps they'll be open to another game some time soon…&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1273898#1273898</link>
	<pubDate>2007-01-13T12:55:10+00:00</pubDate>
	<dc:creator>filwi</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		999 Games edition (&quot;Foodie&quot;) - Box cover &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic159564_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/159564</link>
	<pubDate>2006-11-04T23:21:35+00:00</pubDate>
	<dc:creator>Purple</dc:creator>
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	<title>Thread: Re: End of game</title>
	<description>mmm... this is not a small issue...&lt;br&gt;&lt;br&gt;I am sure that the situation you described above happens quite often.&lt;br&gt; How other players solved it?&lt;br&gt;thanks&lt;br&gt;fer&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1103827#1103827</link>
	<pubDate>2006-09-30T13:31:16+00:00</pubDate>
	<dc:creator>fmoros</dc:creator>
</item><item>
	<title>Thread: Re: End of game</title>
	<description>Thanks for your explanation, Paul. You understand the situation better than I can explain (in English &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt; ).&lt;br&gt;&lt;br&gt;It was the first game for everybody and last supply had two dishes: one portion and FIVE portions!!!&lt;br&gt;&lt;br&gt;I take one portion, and the next player (mi wife, how dangerous!!) argued that she didn't want to take five cards of a kind, and deck was exhausted. The other players hadn't anything to take.&lt;br&gt;&lt;br&gt;The game finished when I convince her to take the cards after reading instructions carefully, but I promised her to ask this question to solve the problem.&lt;br&gt;&lt;br&gt;So, have I to ask to RioGrande?&lt;br&gt;&lt;br&gt;Regards,&lt;br&gt;&lt;br&gt;Pedro.</description>
	<link>http://www.boardgamegeek.com/article/1074501#1074501</link>
	<pubDate>2006-09-12T11:34:48+00:00</pubDate>
	<dc:creator>ppglaf</dc:creator>
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	<title>Thread: Re: End of game</title>
	<description>&lt;b&gt;rubberchicken wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Player's cannot refuse their turn. If there is a card on the table and none in the kitchen (supply)then the player must take the card on the table even if it lowers his/her points.&lt;br&gt;&lt;br&gt;When there are no cards on the table to take but there are cards in the supply (kitchen) then the player must take one fo the face up cards from the table.&lt;br&gt;&lt;br&gt;When there are no cards left in either then the player does not take his/her turn.&lt;br&gt;&lt;br&gt;The game ends when there are not enough cards to refill the table.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Marc,&lt;br&gt;&lt;br&gt;I had made an almost identical post (since I had always played the same way) and then deleted it because I started thinking about Pedro's point.&lt;br&gt;&lt;br&gt;The rules are a bit unclear. Let's say that there are 5 players in the game. After filling the table there are 4 cards left in the supply. Does play end immediately because &quot;there are not enough cards in the supply to fill the table for the course?&quot; Or does it go until the end of the course that just got filled? I could see it as going either way.&lt;br&gt;&lt;br&gt;On the one hand, if the game is ended immediately, then we can't get into the situation where someone has nothing to do on their turn (i.e. there are no portions out &lt;b&gt;and &lt;/b&gt;no cards in the supply). The rules do not say that the game ends when there are not enough cards in the supply OR when players can no longer take actions. It just gives the no more cards in the supply criteria, leaving unanswered the question of what to do when a player has not taken his action, but has no options, which could happen. If the game ends immediately when there are not enough cards in supply to fill a table &lt;i&gt;at any time&lt;/i&gt; then there can not be a situation where a player has no action to take. &lt;br&gt;&lt;br&gt;Also, it is expressly stated that the Emerald action can only be taken when there is an Emerald card there. It also expressly states that if there are no dishes left on the table a player &lt;b&gt;must&lt;/b&gt; take a portion from the supply. It does not mention what to do if there are no portions in the supply. Neither does it state the reflexive, that a player must take a portion from the table if there are none in the supply. This could be an indication that the supply should always have a card in it. This would happen if the game ends when there are not enough cards in the supply to cover a course.&lt;br&gt;&lt;br&gt;On the other hand, it seems counter intuitive to just leave a full table sitting there. However, as Pedro notes, it does leave some holes in the rules if you do.&lt;br&gt;&lt;br&gt;Maybe this should be one to take to Jay at Rio Grande Games or to Alan Moon.</description>
	<link>http://www.boardgamegeek.com/article/1071139#1071139</link>
	<pubDate>2006-09-09T16:04:15+00:00</pubDate>
	<dc:creator>Psauberer</dc:creator>
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	<title>Thread: Re: End of game</title>
	<description>Player's cannot refuse their turn. If there is a card on the table and none in the kitchen (supply)then the player must take the card on the table even if it lowers his/her points.&lt;br&gt;&lt;br&gt;When there are no cards on the table to take but there are cards in the supply (kitchen) then the player must take one fo the face up cards from the table.&lt;br&gt;&lt;br&gt;When there are no cards left in either then the player does not take his/her turn.&lt;br&gt;&lt;br&gt;The game ends when there are not enough cards to refill the table.&lt;br&gt;&lt;br&gt;&lt;br&gt;Bon appetit!&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1071031#1071031</link>
	<pubDate>2006-09-09T14:06:02+00:00</pubDate>
	<dc:creator>rubberchicken</dc:creator>
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	<title>Thread: End of game</title>
	<description>Rules read as follow:&lt;br&gt;&lt;br&gt;&quot;The game ends immediately, when there are not enough cards in the supply to fill the table for the course.&quot;&lt;br&gt;&lt;br&gt;We supplied the table but the supply deck was exhaust, so players cannot take portions from the supply, only take a dish from the table.&lt;br&gt;&lt;br&gt;There are no dishes for everybody and last player didn't want to take last dish.&lt;br&gt;&lt;br&gt;So, rules aren't clear. Did we finish when there are not enough cards in the supply to fill the table for the course AND there aren't cards in the supply itself?&lt;br&gt;&lt;br&gt;Any other solution?</description>
	<link>http://www.boardgamegeek.com/article/1070948#1070948</link>
	<pubDate>2006-09-09T11:51:47+00:00</pubDate>
	<dc:creator>ppglaf</dc:creator>
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	<title>Thread: a tasty little filler</title>
	<description>King Lui or King’s Breakfast is a light and fluffy filler that I have come to enjoy. It has bright and colorful cards; simple rules that you can teach them in five minutes or less; and just enough choices to make it interesting.&lt;br&gt;&lt;br&gt;You have been invited to have breakfast with the king. The more of the king’s favorite dish’s you eat, the more points you are going to get. However, if you are rude and eat more than the king, well, then you’re out of luck.&lt;br&gt;&lt;br&gt;King Lui/King’s Breakfast consists of a deck of a hundred and ten cards made up of seven different kinds of food, each lovingly illustrated in a cartoon-like illustration and with a different background color. There are fifteen cards for each kind of food. In addition to the food cards, there are also five cards representing the king’s dragon Emerald, who the king lovingly feed from his own plate.&lt;br&gt;&lt;br&gt;The game itself consists of a series of rounds of card drafting. Twice as many cards as are players are dealt face up and sorted by type. On your turn, you have two choices. You can take all of one type of food from the face-up cards or you can take a card from the kitchen. In this case, that just means you take one face down card from the draw pile. In fact, if there are no face-up cards, you have to take from the kitchen. The cards that you collect are kept hidden from other players.&lt;br&gt;&lt;br&gt;After everyone has had a turn, all of the uncollected cards are placed next to the box, sorted by the type and laid out so you can see the number of cards in each pile. These represent the cards that the king has taken for this round. As noted in the last paragraph, there may be some rounds where there are no cards for our poor, hungry king to take.&lt;br&gt;&lt;br&gt;Emerald, the king’s dragon, represents a third possible choice. If Emerald is drawn, she is set next to the table. If there is an available Emerald card, a player can take that card and use it to discard two cards from the king’s share. The Emerald card is then also discarded and all three cards are out of the game.&lt;br&gt;&lt;br&gt;The game ends when there are no longer enough cards to start a round. At that point, players figure out their score. &lt;br&gt;&lt;br&gt;Figuring out your score is a simple bit of arithmetic. Just sort your cards into food types. Then multiply the number of cards in each stack by the number of cards the king has in his equivalent stack and add all those number togather. That will be your score for the game. HOWEVER, if you have more cards in a stack than the king has of that kind of food, you score nothing for those cards.&lt;br&gt;&lt;br&gt;It’s good to be greedy but not too greedy.&lt;br&gt;&lt;br&gt;Whoever has the highest score wins the game.&lt;br&gt;&lt;br&gt;King Lue/King’s Breakfast is a light breezy little game of brinkmanship with two twists that make the game interesting for me.&lt;br&gt;&lt;br&gt;First of all, all of the information in the game is trackable except the cards you take from the kitchen. By carefully choosing when to draw from the kitchen, you can keep enough of your hand secret to keep your opponents guessing.&lt;br&gt;&lt;br&gt;Which is important because the second mechanism that I think keeps the game interesting is Emerald. The ability to change the king’s cards can turn someone’s key food into a flat zero. Between Emerald and the kitchen, the game can turn into a cutthroat bluffing match.&lt;br&gt;&lt;br&gt;As fillers go, I find King Lui/King’s Breakfast to be rather tasty.</description>
	<link>http://www.boardgamegeek.com/article/1039762#1039762</link>
	<pubDate>2006-08-19T21:57:30+00:00</pubDate>
	<dc:creator>Gnomekin</dc:creator>
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	<title>Thread: Re: stacks and emerald</title>
	<description>&lt;b&gt;fmoros wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi, all!&lt;br&gt;I bought this game and have not played it yet. But i would like to know these before playing:&lt;br&gt;&lt;br&gt;a-the stacks (king's and player's) are open? Is it visible how many cards are on each pile?&lt;br&gt;&lt;br&gt;b- Emerald takes 2 cards? or 2 stacks?&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;a- The King's stacks are open, but the players keep their cards hidden.  Remember, one of the player options is to take &quot;mystery meat&quot; from the draw pile, whose value is unknown by the other players.&lt;br&gt;&lt;br&gt;b- Emerald takes 2 cards, &lt;i&gt;not &lt;/i&gt;two stacks.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/meeple_smile.gif&quot; alt=&quot;:meeple:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/864028#864028</link>
	<pubDate>2006-03-30T12:28:30+00:00</pubDate>
	<dc:creator>Spielfreak</dc:creator>
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	<title>Thread: stacks and emerald</title>
	<description>Hi, all!&lt;br&gt;I bought this game and have not played it yet. But i would like to know these before playing:&lt;br&gt;&lt;br&gt;a-the stacks (king's and player's) are open? Is it visible how many cards are on each pile?&lt;br&gt;&lt;br&gt;b- Emerald takes 2 cards? or 2 stacks?&lt;br&gt;&lt;br&gt;thanks and happy games!!&lt;br&gt;&lt;br&gt;ferdie&lt;br&gt;sk</description>
	<link>http://www.boardgamegeek.com/article/864006#864006</link>
	<pubDate>2006-03-30T12:02:09+00:00</pubDate>
	<dc:creator>fmoros</dc:creator>
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	<title>Thread: Re: A fairly soulless activity.</title>
	<description>&lt;i&gt;..select which group of food they want to pick for &lt;b&gt;their hand&lt;/b&gt;. &lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;I’ve come to the conclusion that unless you memorise and card count, you have little control. &lt;/i&gt;&lt;br&gt;&lt;br&gt;We play this game with open information which then introduces a bit of &quot;take that&quot; tactics once Emerald is drawn and becomes a better game.&lt;br&gt;&lt;br&gt;-Dan</description>
	<link>http://www.boardgamegeek.com/article/797870#797870</link>
	<pubDate>2006-02-08T23:55:00+00:00</pubDate>
	<dc:creator>casterman</dc:creator>
</item><item>
	<title>Thread: A fairly soulless activity.</title>
	<description>&lt;b&gt;King’s Breakfast&lt;br&gt;&lt;br&gt;Components (Bits):&lt;br&gt;&lt;/b&gt;&lt;br&gt;Nothing much here other than a box of cards! But the box is cheap; the instructions are printed on low grade paper with black and white ink. The cards aren’t bad, but nothing extraordinary, they are functional. The artwork is pretty poor however, and is about the quality you’d see on the wall of a kindergarten classroom.&lt;br&gt;&lt;br&gt;&lt;b&gt;Setup and Rules:&lt;br&gt;&lt;/b&gt;&lt;br&gt;Very easy to understand rules, almost so easy, to some people the game sounds too stupid to even play after reading the rules! Setup is a breeze, you shuffle the cards and place double the amount of players in cards on the middle of the table, and the game begins. As noted, the rules are printed on low quality paper, and in black and white.&lt;br&gt;&lt;br&gt;&lt;b&gt;Theme:&lt;/b&gt;&lt;br&gt;&lt;br&gt;The theme isn’t too bad here, and is actually fitting for the game. You are at a feast with the King, eating your meals, and then when the guests are done eating, the King gets the leftovers. Effective, regardless of how pasted on it appears. The game does fall short in this area because the artwork on the cards is so lousy.&lt;br&gt;&lt;b&gt;&lt;br&gt;Game Play:&lt;/b&gt;&lt;br&gt;&lt;br&gt;Each turn one player is the “Chef” which deals out twice the cards as there are players; the “Chef” rotates around after each deal. There are several different foods, which are all grouped together with the same food types. For example if there are 4 players, you would place 8 cards, if 3 of those cards are “Bread” then you would create a stack of bread cards next to the other foods. Then the players – starting with the chef, select which group of food they want to pick for their hand. After all players select their food, the remaining food is placed next to the box for the game, representing the “King”. This is what the King eats for this round. If one of the placed cards is the king’s pet dragon “Emerald”, then the dragon is placed aside, and is available for any player to select on their turn. The dragon can be used to eat 2 foods from the kings table. The ultimate goal of the game is to eat hearty, but to not each MORE than the king does of each particular food type.&lt;br&gt;&lt;br&gt;&lt;b&gt;Depth and Tactics:&lt;/b&gt;&lt;br&gt;&lt;br&gt;My first few plays of this game I was pretty sure I had some measure of control, but I wasn’t exactly sure of a strategy. After more plays, I’ve come to the conclusion that unless you memorise and card count, you have little control. But at the same time I feel that doing this would suck what fun there is, right out of this game. One big problem we’ve had is that my 6 year old son can win at this game fairly regularly, by simply drawing foods at random. For 90% of the game it doesn’t seem to really matter how or what you play, while the last 10% seems to have a bigger importance. The Emerald cards don’t amount to much, and most people use one just to avoid taking a particular food more so than to try and mess with other players. The emerald cards are quite counterproductive for all parties, and relatively useless.&lt;br&gt;&lt;br&gt;&lt;b&gt;Summary:&lt;/b&gt;&lt;br&gt;&lt;br&gt;It’s almost as if King’s Breakfast is more of a silly “Activity” rather than a game. Given my 6 year old sons success rate by simply drawing any card, I’m thinking that this indeed is an activity – a fairly boring one at that. I just don’t see much of a game here, and considering all of the amazing fillers out there, this one just doesn’t seem to fly. Like most Alan Moon games I’ve played, this one is missing something – it feels empty and “Soulless”. In close, I don’t really like this game very much, and it isn’t something that I’d recommend. My kids don’t even enjoy it much, and usually don’t even stick around for the final scoring. That speaks volumes about this game in my opinion.</description>
	<link>http://www.boardgamegeek.com/article/796629#796629</link>
	<pubDate>2006-02-08T04:09:00+00:00</pubDate>
	<dc:creator>Kobra1</dc:creator>
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	<title>Thread: It was a hungry night for Emerald</title>
	<description>Terence: 69&lt;br&gt;Dan: 67&lt;br&gt;Marisue: 55&lt;br&gt;Esther: 44&lt;br&gt;&lt;br&gt;After the harrowing battle of the Old West, we decided to finish up the evening with something light. King's Breakfast was selected as the game of choice.&lt;br&gt;&lt;br&gt;This is a rather recent addition to our game collection, since you need at least three to play. Nevertheless, we have enjoyed the game since the very first time it was showed to us by Buck, the owner of our favorite FLGS, Craving for a Game.&lt;br&gt;&lt;br&gt;And so the battle was on. We played by &quot;Buck Rules&quot;, in which the cards you have taken are laid out in front of you instead of held in hand.&lt;br&gt;&lt;br&gt;Most of the Emerald cards clumped up in the deck, with three of them coming up in a single serving. For the most part, Emerald was used to eat all of the King's bread, as Marisue was the only one to have any bread at the time. Eventually there wasn't any more bread to eat, which was good. Wouldn't want Emerald to get a stomach ache eating just bread.&lt;br&gt;&lt;br&gt;There was also some minor deviousness by Esther, using Emerald to eat all of the King's Chicken (makes a better sandwich than Cheese, I would say) so that everyone but her would lose out.&lt;br&gt;&lt;br&gt;In the end I managed to barely squeak out a win against Dan. I'd like to attribute this to my very clever King's Breakfast playing skills, but I'm not entirely sure that I have any.&lt;br&gt;&lt;br&gt;Nevertheless, a win is a win!&lt;br&gt;&lt;br&gt;What better time to end a game night than on a 2 game winning streak? Midnight would be my answer. As it turned out, it was both by this time, and so after some brief discussion about Torres and how cool it is, we headed for home, to write up the chronicals of our heroic victories and embarrasing defeat at the hands of the Casterman clan.</description>
	<link>http://www.boardgamegeek.com/article/768066#768066</link>
	<pubDate>2006-01-16T07:52:02+00:00</pubDate>
	<dc:creator>Odat</dc:creator>
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	<title>Thread: Early Emerald</title>
	<description>&lt;u&gt;Session Report for &lt;b&gt;King's Breakfast&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;i&gt;played on Saturday, November 12, 2005&lt;/i&gt;&lt;br&gt;&lt;br&gt;Nobody besides me had ever played &lt;b&gt;King's Breakfast&lt;/b&gt; before, so I convinced the other players to try a game of it.  I had to refresh myself with the rules, but fortunately they were very easy to read and learn.  No one had trouble with the rules.&lt;br&gt;&lt;br&gt;&lt;b&gt;The players were:&lt;/b&gt;  Bryan, James, and myself (Jean-Luc).&lt;br&gt;&lt;br&gt;The usual picking of food went on, with players using Emerald (the dragon) to short-supply dishes for the king that other players were stocking up on.  All the Emerald cards, however, were played before the last third of the game, and therefore wasn't really used to swing the balance of power much.&lt;br&gt;&lt;br&gt;The game only took about fifteen or twenty minutes, after which the scores were added up.  Everybody managed not to eat more than the king on any food.&lt;br&gt;&lt;br&gt;The king had several items of six servings each.  Of these foods I had three items of three servings each, scoring me eighteen points three times.  Bryan had a nice item of five servings, giving him thrity points.&lt;br&gt;&lt;br&gt;After all our food points were added up, I won the game with 97 points.  Bryan came in next with 87 points and James came in last with 83 points.</description>
	<link>http://www.boardgamegeek.com/article/701510#701510</link>
	<pubDate>2005-11-20T21:32:14+00:00</pubDate>
	<dc:creator>Fantomius</dc:creator>
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	<title>Thread: Your Highness, the Shire Gamers have arrived for Breakfast.</title>
	<description>I now it was 8pm but it was time for Breakfast. I had bought this to take to a UK Raw Deal event for the following weekend and found it easy to teach and fun today. Definitely my choice for little filler card game, beats Coloretto and 6 Takes but that’s just my opinion.&lt;br&gt;&lt;br&gt;I explained the rules to Tansy, Mitch, Gordon and Nick. I was the only one who had played it before.&lt;br&gt;&lt;br&gt;King Lui had invited us for Breakfast and as we chit chatted about the weather the waiters served up 10 cards worth of Food. There was wine by the bucket load (read as 3) and Jaffa Cakes aplenty (also read as three along with bits of side dishes such as cheese, fruit, ham and chicken. There was no cheese so we put the Ritz Crackers away. [Homer Moment] MMMMMM Ritz Crackers [/Homer Moment] Both Nick and I took the Wine and Cake respectively and suffered in the end game as King Lui had noticed that we had enjoyed the cake as the chocolate dripped from our lips. We scored nothing at the end for these categories due to King Lui not being into the luxury items during this game. He threw 4 bottles of wine to his pet dragon Emerald instead of drinking them himself. Emerald also benefited from a little cheese, and chicken early on and then fruit and (nearly wrote veg then) bread later in the game.&lt;br&gt;&lt;br&gt;Ham had become popular with Lui during this game as four were put out to the table at once that nobody took making Ham the biggest scorer at the end worth six each. It was after this that we saw a lot of taking off the top of the deck instead of from the table building up Lui’s Breakfast ready for the scoring. I unfortunately didn’t see a Ham after they got to King Lui’s plate as everybody else took them from the table before I got a choice or another go at serving. Mitch was the only other one to suffer from being a little too greedy as he had sloshed a little too much with the wine getting three instead of the two that would score.&lt;br&gt;&lt;br&gt;This is how it ended.&lt;br&gt;Fruit was worth 4 each &lt;br&gt;Ham was worth 6 each&lt;br&gt;Chicken was worth 3 each&lt;br&gt;Cheese was worth 3 each&lt;br&gt;Wine was worth 2 each&lt;br&gt;Cake was worth 3 each&lt;br&gt;Bread was worth 5 each.&lt;br&gt;&lt;br&gt;The scores below are ordered in the same fashion from left to right – an X denoting a greedy breakfaster that went over the allowance permitted by King Lui.&lt;br&gt;&lt;br&gt;Tansy: 0 + 24 + 9 + 3 + 4 + 3 + 5 = 48 &lt;br&gt;Gordon: 12 + 12 + 6 + 6 + 0 + 0 + 10 = 46 &lt;br&gt;Mitch: 16 + 0 + 0 + 9 + x + 6 + 10 = 41 &lt;br&gt;Nick: 0 + 0 + 9 + 6 + x + 9 + 5 = 29 &lt;br&gt;Mark: 4 + 0 + 9 + 0 + 0 + x + 15 = 28&lt;br&gt;&lt;br&gt;Well done Tansy. The one who played before AKA me in last place – dear oh dear.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/649778#649778</link>
	<pubDate>2005-10-07T16:21:50+00:00</pubDate>
	<dc:creator>CharlieWonka</dc:creator>
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	<title>Thread: King's Breakfast</title>
	<description>Five players:  Myself, Joan, Niels, Steffi, and Nick.  This is a light cardgame by Alan Moon in which players collect cards every round, with the leftover cards going off to the side.  The winner is whomever collects the most cards of the types left off to the side without actually collecting &lt;i&gt;more&lt;/i&gt; than what is there.  Adding to this is the presence of five dragon cards, that players can use to discard two of the cards in the side-collection, potentially ruining someone else's hand in the process.&lt;br&gt;&lt;br&gt;The dragons all came out fairly early and were used as quickly meaning the final cards in the side-collection were guaranteed during the last few rounds of play.  With my last play I was given the choice of taking a large number of the 'cake' cards, guaranteeing that I wouldn't score them, or leaving them to the side-collection which would increase their value for anyone who had a good number (which I did not).  I decided to take the cakes for myself to deny the points to others, and this proved to be a winning decision.&lt;br&gt;&lt;br&gt;Final scores:&lt;br&gt;Matthew - 50&lt;br&gt;Nick - 48&lt;br&gt;Joan - 42&lt;br&gt;Niels - 38&lt;br&gt;Steffi - 27&lt;br&gt;&lt;br&gt;-MMM&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/604330#604330</link>
	<pubDate>2005-08-30T06:29:00+00:00</pubDate>
	<dc:creator>Octavian</dc:creator>
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	<title>Image</title>
	<description>
		Dutch version - box cover &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic88054_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/88054</link>
	<pubDate>2005-07-29T11:57:18+00:00</pubDate>
	<dc:creator>gnomehome</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic87150_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/87150</link>
	<pubDate>2005-07-25T12:15:53+00:00</pubDate>
	<dc:creator>verandi</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>With time left in the session, the next game out was King Lui or King's Breakfast.  A quick filler card game of trying to collect sets of cards but no more than &quot;the King&quot;.  The interesting twist is that the final limit is developed as the game is played.  In addition, the limit can be adjusted by having the King's pet dragon (Emerald) consume some of the cards.  Early in the game, when Rich picked up 4 breads that had been dealt, Jeff used Emerald to eat 2 of the King's 3 breads hoping to make it difficult for Rich to score bread.  Jeff repeated the tactic with fruit reducing the King from 5 to 3 fruits after Rich picked up a couple of fruits.  That play probably was the key to victory as Jeff outscored Rich 84 to 82 (with Lawrence at 68).  The King never drew more fruit, so Rich's 5 fruit in hand scored nothing.  (As an aside, sufficient bread was served to the King that Rich did score the 4 bread he drew early on.)&lt;br&gt;&lt;br&gt;Personally, I find King Lui to be a pleasant filler.  The cards are colourful and seem to attract attention when played where others can see the game.  There doesn't appear to be much in terms of decisions as one stack or two seems to be the obvious choice each round.  As different players have different hand built up, I actually find it rare that multiple players have the same stack as their first choice.  I do believe a person who can track cards played might do better knowing that certain cards are no longer available (was this part of Jeff's plan when he had Emerald consume the fruit), but one certainly can enjoy the game without such a skill.  In fact, my 6 year old daughter has easily understood the concept of getting no more than the King.  The only difficulty for her is realizing the relative value of cards (ie the more the King has, the more valuable the card might be in hand).  But even then, she enjoys the game also.  The game plays quickly (we were done in 15 minutes), and several rounds could be played easily as a filler or as a lunch group game.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/455657#455657</link>
	<pubDate>2005-03-17T07:52:09+00:00</pubDate>
	<dc:creator>RPardoe</dc:creator>
</item><item>
	<title>Thread: Re:User Review</title>
	<description>&lt;i&gt;habermanm wrote:&lt;br&gt;Then again, it is a light game, so you probably shouldn't put that much though into it.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Too late Habes. &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;  So far I've played three games F2F and around half a dozen on BSW. Been playing this on BSW lately?</description>
	<link>http://www.boardgamegeek.com/article/449346#449346</link>
	<pubDate>2005-03-09T23:37:54+00:00</pubDate>
	<dc:creator>Fawkes</dc:creator>
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	<title>Thread: Re:User Review</title>
	<description>The only thing I would add to the strategy is to always take the group with the most food in it at the beginning of the game if you don't already have that food.&lt;br&gt;&lt;br&gt;There is almost no reason to only have 1 or 2 of any food type.  Even if bust, you are only losing out on 1 or 4 points.&lt;br&gt;&lt;br&gt;By taking more food at the beginning, you are in a better position to use emerald later in the game both to bring down foods that you don't have a lot of, and defensively to prevent other players from causing you to bust.&lt;br&gt;&lt;br&gt;Then again, it is a light game, so you probably shouldn't put that much though into it.</description>
	<link>http://www.boardgamegeek.com/article/449097#449097</link>
	<pubDate>2005-03-09T20:08:24+00:00</pubDate>
	<dc:creator>habermanm</dc:creator>
</item><item>
	<title>Thread: User Review</title>
	<description>&lt;b&gt;&lt;u&gt;&lt;font color='#FF0000'&gt;Review – King’s Breakfast&lt;/font&gt;&lt;/u&gt;&lt;/b&gt; [&lt;b&gt;&lt;font color='#009900'&gt;Filler&lt;/font&gt;&lt;/b&gt;: &lt;img src=&quot;http://files.boardgamegeek.com/images/thumbs-up.gif&quot; alt=&quot;thumbsup&quot; border=&quot;0&quot;&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/thumbs-up.gif&quot; alt=&quot;thumbsup&quot; border=&quot;0&quot;&gt; ]&lt;br&gt;&lt;br&gt;Eat all you can buffet tables are evil things. They could be one of the causes of an escalating incidence of obesity in people. What’s the attraction in eating as much as possible until you’re stuffed to the gills? It’s not like the people who partake of buffets aren’t going to see another meal in days.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/69356"><img src="http://images.boardgamegeek.com/images/pic69356_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;If we go by the premise of Alan Moon and Aaron Weissblum’s King’s Breakfast it might be good to have a King at every buffet. It’d be better to have a scrawny King, but I guess even a perpetually hungry King like ol’ King Lui will do. At the very least, it’ll regulate how much each person is likely to eat.&lt;br&gt;&lt;br&gt;The players are sitting down to breakfast with the King. There are seven kinds of food being served. The players get to eat as much as they want, as long as they don’t eat more than the King. That would be rude!&lt;br&gt;&lt;br&gt;King’s Breakfast is published by Abacus Spiele and Rio Grande Games. The 110 cards are regular sized and beautifully linen-finished, providing an excellent feel. I wish all cards in all games got the same treatment. The cards come in a double-wide tuck box. The box even plays a role in the game! The art is simple, but appropriate for a humorous game like this one. I still wonder about the dragon – couldn’t they have used a big dog instead? And they passed up a chance to be funny by naming the dragon “Emerald”. Oh well. Overall, a good, high quality yet compact treatment was given to this nice little filler.&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;font color='#0000FF'&gt;The Game&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;There are seven kinds of food, appearing on 15 cards each. The King’s pet dragon Emerald appears on the other five cards. All the cards are shuffled together into a draw pile.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/28078"><img src="http://images.boardgamegeek.com/images/pic28078_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;A randomly-determined starting player (aka the course server) deals out cards equal to twice the number of players. Then, the server gets to take all the cards of a single type of food. Alternatively, if there’s nothing on the table that the player wants, he can choose to call to the kitchen for a mystery dish. (That means he just draws the top card of the draw deck.) The rest of the players follow suit, clockwise. The claimed cards are taken into hand so no one sees what everyone else has taken.&lt;br&gt;&lt;br&gt;Any leftover food not taken by the players is given to the King, and laid out in front of the box for everyone to see. The role of course server passes clockwise, and the process is repeated.&lt;br&gt;&lt;br&gt;If the Emerald is dealt out by the course server, the bugger is available to be selected by any player in lieu of taking food cards or calling to the kitchen. When selected, the dragon eats exactly two of the King’s food items, chosen by the player. The dragon then leaves the game to digest the meal. Emerald stays until selected (even multiple instances of him, which are taken one at a time unlike food) or until the game ends.&lt;br&gt;&lt;br&gt;The game ends when there aren’t enough cards for the server to lay out a full course.&lt;br&gt;&lt;br&gt;Scoring is simple, if a bit multiplication and addition intensive. Each food card of a player has a value equal to the number of food items of that type given to the King. However, if the player has more of an item than the King, he gets nothing for that food type. The player with the highest total points wins!&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/60374"><img src="http://images.boardgamegeek.com/images/pic60374_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;font color='#0000FF'&gt;Strategy&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;We’re really not supposed to play with our food. We’ll make an exception here though. Since there’s fifteen of each food type, divide that by the number of players plus one (for the King) to get a rough estimation of how many cards the King might end up with. Three or four is usually reasonable depending on the number of players. When you’re in trouble and any selection will take you over what the King’s got in any item, pick one “bust” item (preferably one where the King has just one or two cards) and try to dump any overages there. That way, you don’t lose too much. I wouldn’t bother with the dragon unless you’re in a bust situation. Finally, never send out to the kitchen since that could really ruin your day if it busts your highest food type.&lt;br&gt;&lt;br&gt;That’s it! This isn’t very complicated.&lt;br&gt;&lt;br&gt;&lt;font color='#0000FF'&gt;&lt;b&gt;Reviewer’s Tilt&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;I kinda like King’s Breakfast. It’s a fast little 10 to 15 minute game that you can pull out and teach in two minutes. It works with kids or adults, and it’s got a goofy theme that you can all rag on. (Quit taking the pastries! You wanna get fatter than you already are? The chicken’s bad for your cholesterol man, lay off!) Sure it’s got a memory element, but why would you even bother? It’s over before you can finish one Krispy Kreme. Some people complain about the scoring, but it’s really not complicated. &lt;br&gt;&lt;br&gt;King’s Breakfast is really cheap, and can handle a nice range of players. If you’re looking for a simple and quick filler, then give it a look.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/25538"><img src="http://images.boardgamegeek.com/images/pic25538_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;&lt;i&gt;Fawkes (3/7/2005)&lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/447750#447750</link>
	<pubDate>2005-03-08T05:53:34+00:00</pubDate>
	<dc:creator>Fawkes</dc:creator>
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	<title>Thread: Session Report</title>
	<description>We wanted to play something quick before bedtime, so we chose King's Breakfast.  King's Breakfast is the fast, fun card-game from Alan Moon.  We usually play pretty conservatively; the first two rounds everyone took a blind card from the top of the deck.  Kimberly chose four of the five dragons (Emerald) that came up.  I think this is what hurt her overall score.  A couple of foods (cheese &amp; turkey) were worth six points at the end of the game.  The game was very close.&lt;br&gt;&lt;br&gt;&lt;b&gt;Final scores:&lt;/b&gt;&lt;br&gt;Bonnie: 79&lt;br&gt;Nathan: 78&lt;br&gt;Rob: 70&lt;br&gt;Kimberly: 49&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/59129#59129</link>
	<pubDate>2004-10-12T13:42:33+00:00</pubDate>
	<dc:creator>rgtft</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>The Flat Earth Game Votaries met at Brandi and Jason's house for the weekly session.  It was great to see Aron make it, as he usually has other arrangements on Tuesdays.&lt;br&gt;&lt;br&gt;ROLL CALL:  Aron, Keith, Michelle, Scott, Brandi, Jason&lt;br&gt;&lt;br&gt;After finishing dinner, Keith, Michelle, Brandi, and I were looking for a short opener while waiting for the others to arrive.  King's Breakfast is definitely short enough, so that's what hit the table first.  Aron arrived just as I was beginning to explain the game, bringing us to the full set of 5 players.&lt;br&gt;&lt;br&gt;Quite a few rounds went by before the king had anything on his table.  Finally we had a few rounds where 6 different food items appeared, ensuring the king would get *something* to eat.  Soon afterwards we encountered another round where the king would get something to eat: only two food groups appeared during the deal!  6 desserts and 4 wine, to be exact.  The wine was scooped up, but nobody was brave enough (is &quot;brave&quot; the right word here?) to take the pile of desserts.&lt;br&gt;&lt;br&gt;After the mound of dessert appeared on the king's table, everyone wanted to get a piece of the dessert scoring.  I couldn't snag a dessert, so I started using Emerald cards to chew into the dessert pile.  I managed to get rid of four of them, but there were still three on the table by the game's end.  I don't have the exact totals of all scores, but I know I ended up last with a measly 17 points.  I was just too piggish in the wrong food groups.  Keith had the most accurate appetite with 37 points.  Brandi was the closest to Keith with a score of 32.&lt;br&gt;&lt;br&gt;A nice, light opener that fit the time slot perfectly.</description>
	<link>http://www.boardgamegeek.com/article/43921#43921</link>
	<pubDate>2004-07-09T20:15:56+00:00</pubDate>
	<dc:creator>jlowe</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>The Flat Earth Game Votaries met and Scott and Christine's house for the weekly session.&lt;br&gt;&lt;br&gt;ROLL CALL: Chris, Scott, Christine, Brandi, Jason&lt;br&gt;&lt;br&gt;We decided to start with a light game, and King's Breakfast fit the bill nicely.  Brandi had not played before so we quickly went throught the rules and started.&lt;br&gt;&lt;br&gt;Early on I was stuck with a decision to either take 4 cheese cards or draw from the face-down pile.  I decided to take the cheese cards, and I really shouldn't have.  There were so many cards there that everyone remembered the entire game that I had lots and lots of cheese.  Nobody would let cheese go through to the king as a result, so I had no chance of scoring it. Later in the game I decided to draw a card.  Any guesses on what I drew?  Yep, more cheese.  &lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;The final scores were quite close, with Christine taking the win:&lt;br&gt;&lt;br&gt;Final Score:  Christine 36, Chris 35, Brandi 34, Jason 33&lt;br&gt;&lt;br&gt;An excellent, light filler.  Not too taxing on the brain and doesn't outlast its welcome.</description>
	<link>http://www.boardgamegeek.com/article/38611#38611</link>
	<pubDate>2004-06-06T17:29:36+00:00</pubDate>
	<dc:creator>jlowe</dc:creator>
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	<title>Thread: The Stratagy?</title>
	<description>I've been playing this one online a little and I think I have a stratagy whereby I win most of the time.  In the early game, I try to collect the biggest groups of food so that I have 3 of every kind of food.  From there, I collect single cards here and there and never use the dragon.  There is no point in keeping any food total less than 3 since you only get 4 points or 1 point for it, and the chances that the king will have less than 3 of a food type aren't very great anyway.</description>
	<link>http://www.boardgamegeek.com/article/33888#33888</link>
	<pubDate>2004-04-21T18:26:37+00:00</pubDate>
	<dc:creator>habermanm</dc:creator>
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	<title>Thread: Session Report</title>
	<description>Even after 6 rounds of Drahtseilakt, we still had time for a final quick game of someting.  &lt;b&gt;King's Breakfast &lt;/b&gt;seems to be the game of choice to fill a 20 minute slot.  And this game was no exception to the rule.  Emerald came out relatively early and the 5 Emerald cards were closely bunched together.  As a result, the 10 portions from the King's place were rapidly consumed and each of us continued to build our hands knowing that the King's portions wouldn't be reduced.  The game ended with the King have 5 of a few items, and 4 of several others.  When the scores were added together, Rich seemed to have balanced the portions just a bit better than the others.  Final scores...Rich - 89, Dave - 80, Sterling - 73.  </description>
	<link>http://www.boardgamegeek.com/article/31423#31423</link>
	<pubDate>2004-03-26T05:30:22+00:00</pubDate>
	<dc:creator>RPardoe</dc:creator>
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	<title>Thread: Session Report</title>
	<description>After Money, Scott went to help Seth get to sleep, freeing Christine up to play a game with Chris and I.  We didn't expect Scott to be long, so we chose to play King's Breakfast.&lt;br&gt;&lt;br&gt;We had all played before, but this was the first time with only three players.  I was pleasantly surprised to see the game scale quite well from five players down to three.  Early on the king had nothing to eat, as everyone always ended up wiping the table clean before the round ended.  Eventually the food started trickling onto the king's table, and we started getting nervous about our holdings as the game drew to a close.  I lucked out at the end, as Chris opted on the last turn not to take the bread sitting on the table and instead chose a blind portion from the deck.  That bread was just enough to make the bread in my hand score, and Chris ended up drawing a cheese that just put his collection over that of the king's.  That was the difference in end:&lt;br&gt;&lt;br&gt;Final Score:  Jason 52, Chris 51, Christine 47&lt;br&gt;&lt;br&gt;A close game right down to the last play.  Quite a bit of fun packed in this fast game.</description>
	<link>http://www.boardgamegeek.com/article/30288#30288</link>
	<pubDate>2004-03-14T14:28:26+00:00</pubDate>
	<dc:creator>jlowe</dc:creator>
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	<title>Thread: Session Report</title>
	<description>As I said, I had arrived as Tongiaki was underway, so I tried to gather up some folks for another game to play while we waited.  Alice and Heather agreed, so we headed off to play a quick game of King's Breakfast. &lt;br&gt;&lt;br&gt;Apparently Dave shuffled the cards really well before playing, as there were rarely large groups of cards available, and more than once were the six cards available all different.  Emerald, too, was pretty distributed throughout the deck, and she seemed to really like turkey.  Her first meal was a cheese and a turkey, no doubt to try to get Dave, since his first acquisition was a stack of two cheese cards.  Next, Emerald enjoyed two more turkey (both of these were Alice's doing).  Heather tried to hit the wine collectors, so Emerald had a couple bottles.  Alice, in spite of having collected dessert early on, gave Emerald a couple desserts, hoping that the others had collected even more.  And Dave went back to  tradition, feeding Emerald a couple of additional turkey dishes.  Finally, when the meal ended, the King had at least three of everything, and five of many.  And when the players added up their scores, Dave had taken just the right mix of dishes to give him 97 points, and the victory.</description>
	<link>http://www.boardgamegeek.com/article/30392#30392</link>
	<pubDate>2004-03-14T14:28:26+00:00</pubDate>
	<dc:creator>daw65</dc:creator>
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	<title>Thread: Re:Simplified scoring</title>
	<description>DougOrleans (#25475),&lt;br&gt;Not that I'm answering your question or anything, but I have an easier time adding up the scores if I just divide my cards in groups of 10 points, and then count those up.  For example, if bread is worth six, and fruit are worth four, then each fruit-bread pair is 10.  There's potentially eight cards that are now easier to count.  Sometimes there are lots of categories worth four, so I'll take five of those cards to make a group of 20.  But it really does make the final tabulation a lot easier.</description>
	<link>http://www.boardgamegeek.com/article/25503#25503</link>
	<pubDate>2004-01-11T21:31:57+00:00</pubDate>
	<dc:creator>daw65</dc:creator>
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	<title>Thread: Re:Simplified scoring</title>
	<description>I played it today with 4 players, and yes, the King somehow ended up with 6 bread.  Still, the player who won (63 points) also had the most scoring cards (16).  On the other hand, the player who came in second (57 points) had one fewer card (13) than the player who came in third (51 points/14 cards).  So I suppose there's some evidence that there's more room for strategy with the existing scoring rules, but I'm still not convinced that they're absolutely necessary to make the game work.  My main goal is to have a game that's &lt;i&gt;ridiculously&lt;/i&gt; simple to explain to non-gamers, without the game being dull or broken.  But I'm happy to use the real rules when playing with gamers (or people who don't mind a little arithmetic).&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/25475#25475</link>
	<pubDate>2004-01-11T09:09:01+00:00</pubDate>
	<dc:creator>DougOrleans</dc:creator>
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	<title>Thread: Re:Simplified scoring</title>
	<description>It could be the group, or perhaps the number of players.  I've played with 3, 4, 5 and 6 (which works fine even though the box says 3-5), and the king's meal varies a lot depending on the number of players, how aggressively they use the dragons, how many times they choose mystery meat, and so forth.&lt;br&gt;&lt;br&gt;It's a great game, one I try to carry with me as anyone can pick up the rules in a minute, thus making a great entreé to the broader world of games.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/25132#25132</link>
	<pubDate>2004-01-06T19:06:25+00:00</pubDate>
	<dc:creator>Henry Rhombus</dc:creator>
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	<title>Thread: Re:Simplified scoring</title>
	<description>&lt;i&gt;Henry Rhombus wrote:&lt;br&gt;Under the current rules, you benefit more from taking a card of which the king has six over a card of which he has two.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Interesting... I've never seen the king get 6 of one meal type, and seldom does he get 5.  Maybe it's just our groupthink that causes the scoring to be more &quot;flat&quot;.  I'll need to play more and see how often someone ends up with the most cards but doesn't win, but I just figured I'd throw the idea out there first.</description>
	<link>http://www.boardgamegeek.com/article/25125#25125</link>
	<pubDate>2004-01-06T18:29:19+00:00</pubDate>
	<dc:creator>DougOrleans</dc:creator>
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	<title>Thread: Re:Simplified scoring</title>
	<description>&lt;i&gt;DougOrleans wrote:&lt;br&gt; What I'm wondering is, would the game really suffer much if your score were simply the number of cards you took for the meal types of which you didn't eat more than the King?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Absolutely.  Simplifying the scoring system would also greatly simplify game play -- and not in a good way.&lt;br&gt;&lt;br&gt;Under the current rules, you benefit more from taking a card of which the king has six over a card of which he has two.  Players must decide whether they want to fight for that card and risk having it burned by the dragon rather than choose a safe card.  You would have less of an incentive to take chances.&lt;br&gt;&lt;br&gt;Maybe I'm wrong; try out your system out and tell us how it plays.  But I think you'd be better off buying a pocket calculator and taking the two minutes to add up the scores the right way.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/24997#24997</link>
	<pubDate>2004-01-05T07:45:10+00:00</pubDate>
	<dc:creator>Henry Rhombus</dc:creator>
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	<title>Thread: Simplified scoring</title>
	<description>The way I start off explaining this game is that your goal is to eat as much as you can without eating more of anything than the King (because that would be impolite).  The actual scoring rules are slightly more complex, though (each meal type is worth the number of your cards times the number of the King's cards), and the end of the game usually takes a few minutes of arithmetic, which can be somewhat tedious and error-prone.  What I'm wondering is, would the game really suffer much if your score were simply the number of cards you took for the meal types of which you didn't eat more than the King?  Has anyone paid attention to how often someone has had the most cards but not the most points?  Would ties be more likely this way?</description>
	<link>http://www.boardgamegeek.com/article/24976#24976</link>
	<pubDate>2004-01-04T22:53:42+00:00</pubDate>
	<dc:creator>DougOrleans</dc:creator>
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	<title>Thread: Session Report</title>
	<description>When I arrived, Alice was already there. Richard had called Jim to let him know that he was running late, and would be arriving around 7pm. We had a little time before 7, so we needed a game that would enjoyably fill just a little time. King's Breakfast is a great game for that situation, so I pulled it out. &lt;br&gt;&lt;br&gt;In the first game Emerald came out twice early, but players showed restraint and left her on the table. Shortly afterwards a third Emerald card came out, and Jim finally bit, using two of the cards to eat cheese and wine. All five Emerald cards were out and used after roughly 60% of the cards were played, which meant that the last third of the game was played without the threat of the King's plate being emptied. Dave chose Emerald once, and Alice chose the last two. All totaled, Emerald ate 3 turkey, 2 cheese, 2 wine, 2 ham and a fruit. &lt;br&gt;&lt;br&gt;Jim played a very aggressive game, taking courses with many cards a number of times over the course of the game. It ended up hurting him: thanks to Emerald, Jim had too much turkey in his hand; and toward the end of the game he took a large group of bread, and the King never got any afterwards. Having more of each of those foods kept his score low. Dave and Alice both scored all seven of their courses, but Dave managed to collect more valuable food and came out with the win. &lt;br&gt;&lt;br&gt;Well, we were still about a half hour away from Richard's projected arrival time, so we went ahead and played another round of King's Breakfast. &lt;br&gt;&lt;br&gt;Once again three Emerald cards came out early. It didn't take that long before they started being used, though. Jim used a couple of them to try to control what would be left, in his favor. But he couldn't control all five Emeralds, and Alice used the other three to eat up a lot of turkey. Jim also tried to eat up some turkey, since in the first turn Dave took a lot of turkey. &lt;br&gt;&lt;br&gt;Again all the Emeralds were played pretty early, so the end game was a matter of not taking too much, without having to worry about things disappearing. Jim also used it to speculate on how much fruit might come up, and took a good sized bunch a little late in the game. The fruit never did materialize on the King's plate, and as a result all of Jim's fruit scored zero for him. &lt;br&gt;&lt;br&gt;Once again Alice and Dave managed to score all seven of their courses. But Alice's frequent use of Emerald kept her from getting enough scoring cards, and kept her score low. As mentioned before, Jim lost his fruit because he had more than the king did. As a result, Dave was able to eat the most without offending the King, and thus win the game. &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/22408#22408</link>
	<pubDate>2003-11-19T22:53:28+00:00</pubDate>
	<dc:creator>daw65</dc:creator>
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	<title>Thread: Session Report</title>
	<description>	Charlie:56&lt;br&gt;	Carl:	55&lt;br&gt;	Sara:	53&lt;br&gt;	Josh:	52&lt;br&gt;	Chip:	44&lt;br&gt;&lt;br&gt;	After Apples to Apples, we broke into smaller groups, and Sara and I opted to play King's Breakfast. We shuffled the 5 dragons into 5 more or less equal portions of the deck to make sure they didn't all come up at the same time. &lt;br&gt;	I thought that the penalty for eating more then the king would be more severe (negative points a la Coloretto), so I played far too conservatively. I can't decide how important it is to remember what each player takes each turn. It does seem that card counting would be a good advantage, but this game may be friendly to those with poor memories. &lt;br&gt;	I'd like to try this game a few more times, but my initial impressions of it are fairly positive. &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/22368#22368</link>
	<pubDate>2003-11-19T22:52:29+00:00</pubDate>
	<dc:creator>FlyingSheep</dc:creator>
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	<title>Thread: Session Report</title>
	<description>For the last hour of the night we opted for a couple playings of King&amp;#039;s Breakfast. None of us really had any idea about how to approach the game. In the first game the Dragons showed up early and we were all taking stacks from the table. There were three dragons on the board before there was enough food at the King&amp;#039;s table to take from. The fourth dragon showed up soon after. I decided to see what would happen if I took a dragon so I was the first to eat up some of the King&amp;#039;s Breakfast. After that the four dragons didn&amp;#039;t last long as everyone thought they liked what they saw. We still had half the deck to go and only one more dragon left. &lt;br&gt;&lt;br&gt;At the end of the game not a single player had to discard cards from their hands. We maybe should have left the dragons until the end of the game when we could have had an idea of what to remove from the game. Patrick ended up winning with me one point behind.&lt;br&gt;&lt;br&gt;The second game saw the dragons spaced a little further apart. Even so the dragons were used more at the end of the game this time. Early in the game the king was drinking a lot of wine. When given the opportunity everyone took wine thinking they would score big. As it turns out the dragons were partial to wine as well. Wine was reduced considerably. I ended up having too many wine at the end (who knew I was such a lush) and didn&amp;#039;t get the points I thought I would. It was these points that again saw me end up in second. John won this time.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/21127#21127</link>
	<pubDate>2003-10-22T22:49:24+00:00</pubDate>
	<dc:creator>batman</dc:creator>
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	<title>Thread: Session Report</title>
	<description>Helen and I carpooled over, arriving at about 6:30 or so. We found Jim (and James) there with Alice and Joy. After a little fussing over little James, it was time to play. I knew of at least three more folks who were going to drop by, so I suggested a quick game, King&amp;#039;s Breakfast.&lt;br&gt;&lt;br&gt;Helen and I were the only two there who had played before, so we took the time to explain the rules, as Ed and Lynnette arrived. Ed joins Helen and me at work for lunchtime games pretty often, but it was his first time at Game Night. Rather than making the two of them sit, Helen and I agreed to let them play (since we play it fairly often at lunchtime at work), and we&amp;#039;d guide the game along. To us the game was a little unusual in that it was pretty conservative. Frequently players would take from the deck rather than take one of the cards on the display. This resulted in the King having lots of food. It was also unusual in that Emerald was very hungry very early -- all five cards appeared in the first half the deck or so. Once that happened, it was easier to track what the King had, and collect accordingly. &lt;br&gt;&lt;br&gt;Emerald was used twice to target Jim: Lynnette and Ed both took two fruit from the table, because Jim&amp;#039;s first cards taken were a set of three fruit. Jim used Emerald to take two desserts, targetting Alice. Later Emerald enjoyed two ham, and then two cheese (the latter again Lynnette targetting Jim). &lt;br&gt;&lt;br&gt;Eventually the deck ran out, and players counted their scores. Apparently all the targetting of Jim worked, because he wasn&amp;#039;t able to win, even with his 53 points. Alice ended up with 57 points, just edging Jim out for the win. There was general agreement that the game was probably simple enough to enjoy with smaller children (and the game box itself suggested 7 years and older).&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/19541#19541</link>
	<pubDate>2003-09-16T18:25:38+00:00</pubDate>
	<dc:creator>daw65</dc:creator>
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	<title>Thread: Session Report</title>
	<description>After a great dinner of sausages, Indian food, Thai noodles, salad, etc., A couple of games that were about to start up before dinner got back onto the table.  I pulled 4 others over for a quick game of King&amp;#039;s Breakfast (or King Lui) while the other group of 5 played Coloretto.&lt;br&gt;&lt;br&gt;I must admit, for a game with few rules, I&amp;#039;ve managed to mess up the teaching of this game more than I&amp;#039;d like to count (closed hand vs open; oh yeah, you can pick from the pile; how many cards do we deal out?).  However, I got everything right this time and we cruised through 2 games while Coloretto played one.  &lt;br&gt;The effect of Emerald can be painful or innocuous depending upon when he/she comes up.  In Game 1, he had little effect and everyone ate their fill without acting like a pig and eating more than the king.  Game 2, however, was a different story and scores plummeted.  I squeaked out a win at 60 points in Game 1 to Kitri&amp;#039;s 58, Shelley&amp;#039;s 43, Sharon&amp;#039;s 42, and Martin&amp;#039;s 38.  However, Martin and Shelley feasted well in Game 2 with a tied score of 48 to Sharon&amp;#039;s 26, Kitri&amp;#039;s 24, and my 23.  This one will definitely make it to the table often since it&amp;#039;s just so quick, easy and fun.</description>
	<link>http://www.boardgamegeek.com/article/18256#18256</link>
	<pubDate>2003-08-18T13:57:01+00:00</pubDate>
	<dc:creator>dwgteach</dc:creator>
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	<title>Thread: Session Report</title>
	<description>Players: Mark G, Nige, Mark K, Garry&lt;br&gt;&lt;br&gt;We then tried out King&amp;#039;s Breakfast, yet another new game from the Alan Moon / Aaron Weissblum partnership. This one is a quick, light card game and works pretty well as a family game. The game plays over several rounds and, on each round, a series of cards is turned face up in the centre of the table and players take as many food cards as there are of one type from the table or a single card from the draw pile. Once each player has done this, the King (dummy player) receives the remaining cards and a new round is played. When there are not enough cards to refill the table, the game ends and players score. If a player has more cards of a particular type than the King, then he scores nothing for these cards. For all remaining cards,  each one is worth the number of cards the King has of that type. The player with the highest total wins.&lt;br&gt;&lt;br&gt;We all enjoyed King&amp;#039;s Breakfast: It plays quickly and there is also the opportunity to spoil other players&amp;#039; plans by use of a dragon card to deplete the King&amp;#039;s food stocks. Unfortunately, Mark G completely misunderstood one rule and, consequently, ruined his own chances. Nige, on the other hand, grabbed all the right cards at the right time and ran out a comfortable winner. A nice end of evening filler.&lt;br&gt;&lt;br&gt;Result: Nige 85, Garry 72, Mark K 69, Mark G 3&lt;br&gt;&lt;br&gt;Ratings: Nige 7, Garry 7, Mark K 7, Mark G 7&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/17716#17716</link>
	<pubDate>2003-08-01T19:13:39+00:00</pubDate>
	<dc:creator>garrylloyd</dc:creator>
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	<title>Thread: Re:3 player variant</title>
	<description>DougOrleans (#17416),&lt;br&gt;I like your finger idea over 3 way rock paper scissors. Just to answer the question you redo a stalemated result. (9 year old kids know rock paper scissors so we used that). We liked a 7 card deal just to reduce the rounds of play it didn&amp;#039;t seem to cause a larger kings portion problem, but increased duplicates. The free emerald plays you mentioned at the end would be interesting, since we found it was kind of penalizing to pick emerald a lot of the time. With 4 or 5 players, (thus fewer cards on the kings table) emerald was more useful and less penalizing.&lt;br&gt;&lt;br&gt;We have also considered giving a bonus to players who have an exact amount as the king in a food group at games end. This created a greater risk reward for trying to pig out on the kings favorite foods. We were thinking of a bonus equal to the cards on the kings table in that food group. Example: King has 5 wines you have 5 wines thus score 25 + 5 = 30.&lt;br&gt;Any ideas on this?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/17554#17554</link>
	<pubDate>2003-07-28T22:54:14+00:00</pubDate>
	<dc:creator>hpcthulhu</dc:creator>
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	<title>Thread: Re:3 player variant</title>
	<description>First of all, I don&amp;#039;t know how to play three-way rock paper scissors...  Who wins if everyone picks something different?  An alternate game is to have everyone simultaneously show one or two fingers, and the person who is not duplicated wins (if everyone duplicates, play again).  But anyway, I don&amp;#039;t like forcing the Emerald cards to be used immediately, because they can often do more damage when played later in the game.  Perhaps you could force them to be used if there are any remaining at the end, although I&amp;#039;ve never seen this happen because they&amp;#039;re pretty valuable.  Another idea would be to allow everyone one free Emerald play at the end!&lt;br&gt;&lt;br&gt;As for the king&amp;#039;s table getting full, I&amp;#039;ve seen it happen with both three and four players that nobody loses a meal type.  I&amp;#039;ve also seen games where everybody had to lose at least one, although this seems more prevalent with five players.  My idea for a variant was to simply disallow drawing from the deck unless there are no piles to pick up.  I think this will increase the pain as players are forced to pick up big piles, but perhaps it would increase the randomness since you can&amp;#039;t control the turn order.  (Perhaps you could auction the piles, but then it becomes a completely different game...)&lt;br&gt;&lt;br&gt;Why did you increase the number of cards dealt each round?  I would think that this would only lead to the king&amp;#039;s table becoming more full, not less.  Did you intend to cause there to be fewer piles because there&amp;#039;s more chance of getting duplicates?  Perhaps it would be better to remove one suit entirely?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/17416#17416</link>
	<pubDate>2003-07-24T21:42:50+00:00</pubDate>
	<dc:creator>DougOrleans</dc:creator>
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	<title>Thread: Session Report</title>
	<description>&lt;br&gt;KING’S BREAKFAST&lt;br&gt;&lt;br&gt;After the conclusion of the Amun-Re game, the hour was growing late and Tom &amp;amp; Paul were headed for the door.  Paul pleaded for just one more game, so I promised them a short one.  King’s Breakfast fit the order just fine.  We were joined by Joey and Jim.&lt;br&gt;&lt;br&gt;The “Emerald the Dragon” cards were dispersed fairly evenly through the deck, which makes for an interesting game.  When the dragons all appear early, for me it takes some of the tension out of the game.  &lt;br&gt;&lt;br&gt;Jim and I both managed a score of 21 with one item of food, but Jim had another double-digit score (12), which was enough to earn him another victory.&lt;br&gt;&lt;br&gt;Finals:  Jim 45, Greg 40, Joey 35, Tom 35, Paul 30&lt;br&gt;&lt;br&gt;Ratings:  Joey 6, Greg 6, Jim 6, Tom 5, Paul 4&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/17350#17350</link>
	<pubDate>2003-07-24T13:02:51+00:00</pubDate>
	<dc:creator>gschloesser</dc:creator>
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	<title>Thread: 3 player variant</title>
	<description>We found with three players that the king&amp;#039;s table became so full that the emerald cards were less effective and overall suspense was diminished. My 9 year old step daughter and I devised the following simple variant for three players. &lt;br&gt;&lt;br&gt;1. Remove one card of each food type and one emerald card from the deck before play. &lt;br&gt;&lt;br&gt;2. Deal 7 cards each round instead of six. &lt;br&gt;&lt;br&gt;3. If no one chooses an emerald card from the display, it immediately is used by the winner of a three way rock paper scissors. &lt;br&gt;&lt;br&gt;This seemed to help the above suspense problem, by reducing the food at the king&amp;#039;s table and increasing the usefulness of the emerald cards. </description>
	<link>http://www.boardgamegeek.com/article/17288#17288</link>
	<pubDate>2003-07-22T19:53:50+00:00</pubDate>
	<dc:creator>hpcthulhu</dc:creator>
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	<title>Thread: Session Report</title>
	<description>One of the nice things about a night of light fare is that you get to sample a great deal. The third course on the evening&amp;#039;s gaming menu turned out to be King&amp;#039;s Breakfast.&lt;br&gt;&lt;br&gt;I managed to do a little better at this one (with the same group of players, more or less, as the game of Cloud Nine), getting nosed out of the lead by a judiciously played dragon on the last deal.&lt;br&gt;&lt;br&gt;My assessment of this game is rather like that for Cloud Nine - I&amp;#039;ll play again if other folks want to, but won&amp;#039;t go out of my way.</description>
	<link>http://www.boardgamegeek.com/article/10688#10688</link>
	<pubDate>2003-07-18T20:53:32+00:00</pubDate>
	<dc:creator>jsdougan</dc:creator>
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	<title>Thread: User Review</title>
	<description>King&amp;#039;s Breakfast is a wonderful new card game from Moon &amp;amp; Weissblum duo. It&amp;#039;s about a king (surprise, surprise!) who has invited the players for a dinner. Or a breakfast, whatever.&lt;br&gt;&lt;br&gt;As the king is a good host, he lets the players take food before him. Players want to be good guests, of course, and must take less food than the king. Which is kind of difficult, because they take the food before the king.&lt;br&gt;&lt;br&gt;That&amp;#039;s the main idea of the game. I think the theme works perfectly here - the objective of the game is very easy to explain and understand.&lt;br&gt;&lt;br&gt;The deck consists of 15 cards of 7 different food items. There are also five cards of the king&amp;#039;s pet dragon Emerald, but more about them later...&lt;br&gt;&lt;br&gt;On each turn, current dealer (the duty goes around the table) deals twice as many cards as there are players on the table. The cards are stacked so that all wine cards are in one pile and all the cheese in another and so on. Then players, starting from the dealer, take turns picking up the piles. Each player must take a complete pile or draw a card from the deck.&lt;br&gt;&lt;br&gt;When everybody has finished taking their cards, king takes whatever is left. The king&amp;#039;s cards are displayed on the table for everyone to see. Then the deck is given to the player left to the current dealer, who now becomes the new chef and deals out the next course.&lt;br&gt;&lt;br&gt;This continues until the deck runs out, at which point the game ends and tallying of the points begins. This is by far the most complicated part of the game, but fortunately the principle of it is very easy to understand even by children who cannot do it themselves.&lt;br&gt;&lt;br&gt;First players toss out all those food cards which they have too much. How much is too much? More than the king has, of course! If king has three cheese cards, everyone who has more than three cheese cards must throw all the cheese away. They are worthless. That&amp;#039;s what you get when you&amp;#039;re greedy!&lt;br&gt;&lt;br&gt;After that rest of the cards are scored. Each card is worth as many points as king has those cards. So if king has the three cheese, each cheese card players have is worth three points (as long as players have a maximum of three cheese cards). The points are totalled and the player with the most points wins.&lt;br&gt;&lt;br&gt;Oh, the dragon. You see, you can&amp;#039;t get rid of cards you&amp;#039;ve collected. King can. King has a pet dragon, who sometimes eats food from his plates. When a Emerald card appears from the deck, players have extra options. Instead of taking cards, player can use an Emerald card on the table to remove two cards from king&amp;#039;s cards. What a nice way to spoil someone else&amp;#039;s high-scoring cards!&lt;br&gt;&lt;br&gt;King&amp;#039;s Breakfast is a very light-weight game. Still I&amp;#039;m sure it will get lots of play. It&amp;#039;s easy to teach and play. There&amp;#039;s not much skill involved, if any - the last turn can turn the game around. The game is funny entertainment, not a serious and difficult. Thanks to a very good theme, the game works well with smaller children. The scoring is too complicated for kids, but they understand that you must have less cards than king has.&lt;br&gt;&lt;br&gt;All in all, King&amp;#039;s Breakfast is a good filler game for serious gamers (though I recommend trying Coloretto, which is even better) and a wonderful game for families.</description>
	<link>http://www.boardgamegeek.com/article/10441#10441</link>
	<pubDate>2003-07-14T14:54:54+00:00</pubDate>
	<dc:creator>msaari</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>Two games of King&amp;#039;s Breakfast with John, Rob, Jason, and myself.&lt;br&gt;&lt;br&gt;In the first game, the king ate very heartily, and few people lost cards. Wine was the king&amp;#039;s favorite (the sot) and though I had a lot of cards I didn&amp;#039;t have much wine, which put me out of it. Still, scores were close, John being the winner with 53.&lt;br&gt;&lt;br&gt;In the next game, I concentrated on collecting as many cards as possible. This time the king ate lighter, but as it turned out I only had to throw out one category, so I cruised to victory with 35 points.&lt;br&gt;&lt;br&gt;Seemed like a fun little game, but without enough strategy to really pull me in. It surprised me that several Stiffs went out and bought a copy after we finished playing. They obviously enjoyed it more than I did.</description>
	<link>http://www.boardgamegeek.com/article/10017#10017</link>
	<pubDate>2003-06-30T16:27:09+00:00</pubDate>
	<dc:creator>Yoder</dc:creator>
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