<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Castle</title>
	<link>http://www.boardgamegeek.com/boardgame/655</link>
	<language>en-us</language>
	<lastBuildDate>Sat, 30 Aug 2008 03:57:44 -0500</lastBuildDate>
	<pubDate>Sat, 30 Aug 2008 03:57:44 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Why move cards?</title>
	<description>In other words, placement does not have to be 'legal' when you move a card.  It just has to be in the same area of the castle, but other restrictions (such as being next to the King) can be ignored when moving a card.</description>
	<link>http://www.boardgamegeek.com/article/2489499#2489499</link>
	<pubDate>2008-07-22T05:47:51+00:00</pubDate>
	<dc:creator>FlyingArrow</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Castle - Closeup &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic349668_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/349668</link>
	<pubDate>2008-07-04T05:55:06+00:00</pubDate>
	<dc:creator>Brian Schubert</dc:creator>
</item><item>
	<title>Thread: Re: Why move cards?</title>
	<description>Oddly enough, placement rules apply only during placement.  &lt;img src=&quot;http://files.boardgamegeek.com/images/arrr.gif&quot; alt=&quot;:arrrh:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;There is no &quot;domino effect&quot; if the board changes after placement.</description>
	<link>http://www.boardgamegeek.com/article/2389321#2389321</link>
	<pubDate>2008-06-12T05:04:45+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
</item><item>
	<title>Thread: Re: Why move cards?</title>
	<description>One final question then.  Say something must be played adjacent to the king.  If the king is later moved or returned to hand, could that create a &quot;domino effect&quot; where other cards have to subsequently return to their owners too?  Or, instead, do placement rules only apply when placed, and not permanently?&lt;br&gt;&lt;br&gt;Thanks again.</description>
	<link>http://www.boardgamegeek.com/article/2386191#2386191</link>
	<pubDate>2008-06-11T03:06:10+00:00</pubDate>
	<dc:creator>ebridge</dc:creator>
</item><item>
	<title>Thread: Re: Why move cards?</title>
	<description>Unless specified otherwise, yes, the placement must still be legal.  The rules specifically state that the card must remain in the same area, except when using the Fairy (which moves a card outside the castle).  The Big Castle expansion also has a Recruiter card, which moves a Court card onto the Ramparts.</description>
	<link>http://www.boardgamegeek.com/article/2384650#2384650</link>
	<pubDate>2008-06-10T18:01:22+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
</item><item>
	<title>Thread: Re: Why move cards?</title>
	<description>And does where you move it to have to stil be a legal placement for that character?</description>
	<link>http://www.boardgamegeek.com/article/2383717#2383717</link>
	<pubDate>2008-06-10T13:01:18+00:00</pubDate>
	<dc:creator>ebridge</dc:creator>
</item><item>
	<title>Thread: Re: Why move cards?</title>
	<description>There are cards that affect the cards bordering them, so it can be useful to move them out of the way at times.  You can stop other cards from affecting yours, open needed space near cards to improve your own placements, weaken opponent cards because they are in a sub-optimal position, etc.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2383057#2383057</link>
	<pubDate>2008-06-10T04:15:30+00:00</pubDate>
	<dc:creator>Mike A</dc:creator>
</item><item>
	<title>Thread: Why move cards?</title>
	<description>Total newbie question here, not having played the game yet.  Why is it beneficial to have the ability to &quot;move&quot; some other card instead of send one back to the owner's hand?  Can you move a card so that it is no longer where it must be, thereby sending it back?  I'm just trying to understand all of the things you could do by moving a card.  Thanks for your help everyone.</description>
	<link>http://www.boardgamegeek.com/article/2382971#2382971</link>
	<pubDate>2008-06-10T03:15:50+00:00</pubDate>
	<dc:creator>ebridge</dc:creator>
</item><item>
	<title>Thread: Re: Trying to find the expansion?</title>
	<description>Then I guess what I am asking is if anyone has their home-made version of the expansion that they do not want anymore.</description>
	<link>http://www.boardgamegeek.com/article/2360056#2360056</link>
	<pubDate>2008-06-01T20:49:10+00:00</pubDate>
	<dc:creator>ebridge</dc:creator>
</item><item>
	<title>Thread: Re: Trying to find the expansion?</title>
	<description>&lt;b&gt;ebridge wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi everyone,&lt;br&gt;&lt;br&gt;I don't have a second copy of the game to use nor a printer very capable of doing this, but I would love to purchase the expansion.    Does anyone have a copy in good condition that they do not want anymore and would be willing to sell?&lt;/i&gt;&lt;br&gt;Hi Eric, what are you asking for exactly? There is no official &quot;pre-printed&quot; expansion available, there are just rules, paste-ups and optionally a board to print for use in Big-Castle. You will need a second copy of the original to be able to play by the expanded ruleset.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2359301#2359301</link>
	<pubDate>2008-06-01T13:42:09+00:00</pubDate>
	<dc:creator>Der Das</dc:creator>
</item><item>
	<title>Thread: Trying to find the expansion?</title>
	<description>Hi everyone,&lt;br&gt;&lt;br&gt;I don't have a second copy of the game to use nor a printer very capable of doing this, but I would love to purchase the expansion.    Does anyone have a copy in good condition that they do not want anymore and would be willing to sell?&lt;br&gt;&lt;br&gt;Thanks.</description>
	<link>http://www.boardgamegeek.com/article/2358778#2358778</link>
	<pubDate>2008-06-01T04:08:05+00:00</pubDate>
	<dc:creator>ebridge</dc:creator>
</item><item>
	<title>Thread: Re: A New Review of an Old Favorite</title>
	<description>&lt;b&gt;Gearhead wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;All of it fits neatly in the gamebox which was part of Alea's Bluebox series (Fantasy Business, Dragon's Gold and Democrazy are all the same series)..&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;This is an absolute gem that deserves the same kind of appreciation Dragon's Gold gets from the Alea Bluebox series.&lt;/i&gt;&lt;br&gt;&lt;br&gt;The only Alea Bluebox I know is &lt;a class='gamelink' target='_blank' href=&quot;/game/13642&quot;&gt;Louis XIV&lt;/a&gt;. &lt;br&gt;But maybe you were misled by the idea that &lt;i&gt;&quot;The Sun King&quot;&lt;/i&gt; himself has built a quite attractive &lt;a class='gamelink' target='_blank' href=&quot;/game/655&quot;&gt;Castle&lt;/a&gt;:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/b/bc/VersaillesCourHonneur.jpg/350px-VersaillesCourHonneur.jpg&quot;&gt;&lt;/div&gt;</description>
	<link>http://www.boardgamegeek.com/article/2232088#2232088</link>
	<pubDate>2008-04-14T20:47:56+00:00</pubDate>
	<dc:creator>Flix</dc:creator>
</item><item>
	<title>Thread: Re: Mistress effect on the King's card timing </title>
	<description>The mistress sending back the king and vice versa is awesome!</description>
	<link>http://www.boardgamegeek.com/article/2213643#2213643</link>
	<pubDate>2008-04-06T00:23:13+00:00</pubDate>
	<dc:creator>Lou-Dawg</dc:creator>
</item><item>
	<title>Thread: Crónica en español de una partida</title>
	<description>De casualidad andaba el &quot;&lt;a href=&quot;http://www.boardgamegeek.com/game/655&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Castle&lt;/a&gt;&quot; por ahí, por lo que resultó elegido para jugar y nos pusimos a acomodar personajes en un castillo fantástico con plazas limitadas.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/9642"><img src="http://images.boardgamegeek.com/images/pic9642_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;El objetivo del juego es descartarse de tus cartas, tanto las que se tienen en mano como en un mazo personalizado.  Para hacerlo hay que jugarlas en las diferentes locaciones de un castillo medieval:  claustro, murallas (la Mirella, pué), torres y exteriores.&lt;br&gt;&lt;br&gt;Cada carta tiene requisitos de colocación y un efecto que se produce al ser jugada, normalmente regresar las cartas a las manos de los jugadores rivales, aunque los hay de otros muchos tipos.&lt;br&gt;&lt;br&gt;Así, sin ser un &quot;quiebracocos&quot;, lograr las mejores combinaciones de cartas, con el fin de beneficiarse al tiempo de frustrar los planes de los rivales, puede resultar bastante estratégico.&lt;br&gt;&lt;br&gt;A todo esto, pese a que el juego indica que es para cinco jugadores, jugamos seis sin ningún tipo de trastorno, salvo que un jugador utilizó como contadores las fichas de un &quot;&lt;a href=&quot;http://www.boardgamegeek.com/game/12477&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Bootleggers&lt;/a&gt;&quot; que andaba por ahí.&lt;br&gt;&lt;br&gt;Repartimos cuatro cartas en mano y cuatro en mazo, con una pila común abierta (&quot;&lt;i&gt;exchange&lt;/i&gt;&quot; para que nos entendamos) de ocho cartas.  El experimento resultó placentero y lo recomendaría sin dudar.&lt;br&gt;&lt;br&gt;&quot;Castle&quot; conforma, junto con &quot;&lt;a href=&quot;http://www.boardgamegeek.com/game/478&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Ciudadelas&lt;/a&gt;&quot; y &quot;&lt;a href=&quot;http://www.boardgamegeek.com/game/4471&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Fist of Dragonstones&lt;/a&gt;&quot; una trilogía de juegos con personajes y locaciones medieval-fantásticas que tienen como vértice al diseñador francés &lt;a href=&quot;http://www.boardgamegeek.com/designer/125&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Bruno Faidutti&lt;/a&gt;.  &quot;La Trilogía de Ciudadelas&quot;, podríamos titularla.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.faidutti.com/index.php?Module=mesjeux&amp;id=326&amp;fichier=85&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Él mismo autor cuenta&lt;/a&gt; cómo de una idea común nacieron los dos primeros.  Mientras que &quot;Ciudadelas&quot; se compone de la combinación de unos pocos personajes y bastantes locaciones (&quot;distritos&quot;), &quot;Castle&quot; tiene muchísimos personajes que conviven en poquísimos aposentos (como se dijo, claustro, torres, murallas y exteriores de un castillo), teniendo ambos como común denominador su ambientación, quizás un tanto más oscura en el caso de aquel.&lt;br&gt;&lt;br&gt;Por su parte, &lt;a href=&quot;http://www.faidutti.com/index.php?Module=mesjeux&amp;id=332&amp;fichier=149&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&quot;Fist of Dragonstones&quot; nace con la intención de aprovechar el tirón del éxito de &quot;Ciudadelas&quot;&lt;/a&gt;, aunque con resultados discretos.  De hecho, la trilogía podría ser una tetralogía si incluímos dentro de ella al &quot;&lt;a href=&quot;http://www.boardgamegeek.com/game/18258&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Mission:  Red Planet&lt;/a&gt;&quot;, que &lt;a href=&quot;http://www.faidutti.com/index.php?Module=mesjeux&amp;id=405&amp;fichier=392&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;utiliza también el mecanismo de selección de roles de &quot;Ciudadelas&quot;&lt;/a&gt;, aunque quizás sería mucho jalarle el rabo a la chancha.&lt;br&gt;&lt;br&gt;Así, luego de luchas e intrigas en palacio, el resultado de la partida fue el siguiente:&lt;br&gt;&lt;br&gt;1er. lugar:  Jeffrey, quien se descartó de todas sus cartas.  Una acotación sin embargo:  De todos es sabido, especialmente de la esposa de Roberto que siempre recuerda una anécdota de &quot;&lt;a href=&quot;http://www.boardgamegeek.com/game/20963&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;La Furia de Drácula&lt;/a&gt;&quot;, que este jugador ya tiene algunos antecedentes, digamos que opacos, por llamarlos de alguna manera, en su historial... &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Luego de sus tres condenas por violación, abusos deshonestos e irrespeto a la autoridad, parece que en el recreo de &quot;&lt;a href=&quot;http://www.mj.go.cr/DGAS_Centros_Alajuela_CAI_LaReforma.htm&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;La Reforma&lt;/a&gt;&quot; este individuo aprendió algunas mañas difíciles de olvidar.  &lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;En esta ocasión, ante pregunta de Roberto de cuántas cartas le quedaban, pues las escondía, respondió que tres, cuando lo cierto era que una.  Eso le sirvió para no recibir ataques y al final ganar la partida.  ¿Maniobra legal?  ¿Manga ancha?  ¿Técnica de camuflaje?  ¿Zona nebulosa?  Esto es tema para una encuesta y lo demás es cuento.&lt;br&gt;&lt;br&gt;2o. lugar:  Ernesto Jr. y José, con una carta cada uno.&lt;br&gt;&lt;br&gt;4o. lugar:  Colochos, Roberto y Luis Paulino, con dos cartas cada uno.  Interesante ver cómo los dos que habían jugado anteriormente, terminaron de últimos.&lt;br&gt;&lt;br&gt;&lt;br&gt;Esta crónica puede verse también en &lt;A target='_blank' href=&quot;http://juegosdemesacr.com/cms/index.php?option=com_content&amp;task=view&amp;id=56&amp;Itemid=1&quot; rel=&quot;nofollow&quot;&gt;http://juegosdemesacr.com/cms/index.php?option=com_content&amp;t...&lt;/A&gt;&lt;br&gt;&lt;br&gt;Igualmente en &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/296860&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/296860&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2122721#2122721</link>
	<pubDate>2008-02-29T17:03:33+00:00</pubDate>
	<dc:creator>Schroinger</dc:creator>
</item><item>
	<title>Thread: Re: Strategic variant for two players</title>
	<description>Anyone tried this?</description>
	<link>http://www.boardgamegeek.com/article/2082691#2082691</link>
	<pubDate>2008-02-14T18:23:37+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
</item><item>
	<title>Thread: Re: Official Variant 1</title>
	<description>I have not tried this variant, although I probably will for my next game.  Shrinking hand size may seem like a concern, but don't forget that your opponents will be sending cards back to your hand soon enough.</description>
	<link>http://www.boardgamegeek.com/article/2082682#2082682</link>
	<pubDate>2008-02-14T18:19:32+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Full contents with rules &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic300720_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/300720</link>
	<pubDate>2008-02-14T14:28:50+00:00</pubDate>
	<dc:creator>cobalto</dc:creator>
</item><item>
	<title>Thread: Re: Mistress effect on the King's card timing </title>
	<description>Thanks much for the link!&lt;br&gt;&lt;br&gt;I'm a bit surprised at the answer, but I think I prefer it that way.  It help the Mistress get her benefit.  I am amused that, as Bruno points out, she could turn around and remove the King.  That could cause quite the lovers' quarrel.  =)</description>
	<link>http://www.boardgamegeek.com/article/2076043#2076043</link>
	<pubDate>2008-02-12T15:54:08+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
</item><item>
	<title>Thread: Re: Mistress effect on the King's card timing </title>
	<description>Thanks for that! I'm sure it will come up again in future plays.  The Mistress is only slightly less reviled than Prince Charming and The Ambassador, around these parts.&lt;br&gt;&lt;br&gt;Knowing is half the battle!&lt;br&gt;Now we can battle better!&lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Have fun, &lt;br&gt;nelf21</description>
	<link>http://www.boardgamegeek.com/article/2075963#2075963</link>
	<pubDate>2008-02-12T15:30:16+00:00</pubDate>
	<dc:creator>nelf21</dc:creator>
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	<title>Thread: Re: Mistress effect on the King's card timing </title>
	<description>&lt;b&gt;nelf21 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thanks for the feedback Lone Cleric,&lt;br&gt;I'm not sure that I am describing my question clearly enough:&lt;/i&gt;&lt;br&gt;You were. As Gary P. pointed out, I answered without having access to the cards, and dismissing the whole thing as a simple &quot;newbie question&quot;. &lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I would also have agreed with him on how to handle the card. First the king sends back a card, &lt;i&gt;then&lt;/i&gt;, if the mistress is around, its owner sends back a card.&lt;br&gt;&lt;br&gt;But lo and behold, that's &lt;b&gt;not&lt;/b&gt; how Mr. Faidutti saw it:&lt;br&gt;&lt;a href=&quot;http://www.sergelaget.com/forum/viewtopic.php?id=1449&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.sergelaget.com/forum/viewtopic.php?id=1449&quot; rel=&quot;nofollow&quot;&gt;http://www.sergelaget.com/forum/viewtopic.php?id=1449&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;He has both effects resolving simultaneously.</description>
	<link>http://www.boardgamegeek.com/article/2075047#2075047</link>
	<pubDate>2008-02-12T04:13:48+00:00</pubDate>
	<dc:creator>LoneCleric</dc:creator>
</item><item>
	<title>Thread: Re: Mistress effect on the King's card timing </title>
	<description>&lt;b&gt;nelf21 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt; Yeah like that was clearer...&lt;/i&gt;&lt;br&gt;It was.  (The original post is also perfectly clear if you have the King card in front of you.)&lt;br&gt;&lt;br&gt;However, I am equally unclear what the correct result would be.  If the entire text of the King's card is &quot;activated&quot; when the card is placed, then the Mistress owner should remove a card.  If the King card's instructions are resolved in the specific order given, then the Mistress would not have been in play when the second instruction was followed.&lt;br&gt;&lt;br&gt;I don't see any rule that specifically addresses the timing of this.  Without any other reference or official ruling, I would say they resolve in sequence, but that's the way my mind works.</description>
	<link>http://www.boardgamegeek.com/article/2074172#2074172</link>
	<pubDate>2008-02-11T22:06:13+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
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	<title>Thread: Re: Mistress effect on the King's card timing </title>
	<description>Thanks for the feedback Lone Cleric,&lt;br&gt;&lt;br&gt;   I'm not sure that I am describing my question clearly enough:&lt;br&gt;&lt;br&gt;   The King sends back any card when he comes into play.  The card reads that the owner of The Mistress also gets to send back a card.&lt;br&gt;&lt;br&gt;   If The King's send back effect targets the Mistress card, does the owner of the Mistress card get to send a card back before The Mistress is sent back?&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt; Yeah like that was clearer...</description>
	<link>http://www.boardgamegeek.com/article/2074091#2074091</link>
	<pubDate>2008-02-11T21:47:07+00:00</pubDate>
	<dc:creator>nelf21</dc:creator>
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	<title>Thread: Re: Mistress effect on the King's card timing </title>
	<description>With some notable exceptions (like the &quot;protection effect&quot; and the Herald card), all the effects described on the cards are triggered when the card is &lt;i&gt;put in play&lt;/i&gt;, and only then. If the king isn't already in play when the mistress shows up, then she won't have any effect, that's all.</description>
	<link>http://www.boardgamegeek.com/article/2073437#2073437</link>
	<pubDate>2008-02-11T18:22:04+00:00</pubDate>
	<dc:creator>LoneCleric</dc:creator>
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	<title>Thread: Mistress effect on the King's card timing </title>
	<description>Greetings fellow geeks!&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;My wife and I were playing 2P over the weekend.  We were nearing the end game as many of the power cards had already been played.  The Queen and The Mistress (mine) are already legally in play. My wife plays the King sending back the Mistress.  Does the Mistress get to activate her ability printed on the King's card before she gets sent back to my hand?&lt;br&gt;&lt;br&gt;I still probably would have been 1 turn behind as opposed to two so the game didn't hinge on the play. We were just wondering what the consensus was out there, as we thought it could be argued either way.  We rolled a d6 to determine who got the favorable interpretation and I lost.&lt;br&gt;&lt;br&gt;Thanks, &lt;br&gt;nelf 21 &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2073121#2073121</link>
	<pubDate>2008-02-11T16:19:49+00:00</pubDate>
	<dc:creator>nelf21</dc:creator>
</item><item>
	<title>Thread: Re: Castel vs Citadels</title>
	<description>From the Citadels Rules PDF (see last sentence)&lt;br&gt;&lt;br&gt;Warlord&lt;br&gt;You receive one gold for each military (red) district in your city. At the end of your turn, you may destroy one district of your choice by paying a number of gold equal to one less than the cost of the district. Thus, you may destroy a cost 1 district for free, a cost 2 district for 1 gold, or a cost 5 district for 4 gold. You may destroy one of your own districts. You may not, however, destroy a district in a city that is already completed by having eight districts.&lt;br&gt;&lt;br&gt;To the OP - I enjoy both Castle and Citadels and as others have said they are not similar. &lt;br&gt;&lt;br&gt;Also no real similarity between Castle and San Juan. It is true that in both you have to make the best of what you have in your hand but that is the extent of the similarity. Castle requires you to get rid of your cards by placing them into the same play areas as the opponents. The powers of the cards mostly involve restricting which other cards can be played in proximity, and bouncing other cards (neighboring or specific types) back to their owners so they have to play them again. Because everyone plays into the same layout you get a lot or direct player interaction. Not like San Juan where everyone has their own layout and the interaction is all in what role you pick when.</description>
	<link>http://www.boardgamegeek.com/article/1970953#1970953</link>
	<pubDate>2008-01-02T05:39:17+00:00</pubDate>
	<dc:creator>B Weage</dc:creator>
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	<title>Thread: Re: Castel vs Citadels</title>
	<description>&lt;b&gt;Blackberry wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;There's not much that's similar between them.  Citadels doesn't have the kind of direct take-that confrontation that Castle has.  &lt;br&gt;&lt;br&gt;Also, there are situations in Castle in which you could normally play your last card and win, except that it is actually unplayable due to the way the cards are arranged, so you watch everyone else go out and you lose.  &lt;br&gt;&lt;br&gt;Citadels fixes the only place that could happen -- when someone builds 8 districts and the Warlord destroys one -- by not allowing it.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Are you sure?  I think it's still allowed - it's just that the game is over anyway and the person who built the 8th district still gets the bonus for reaching 8 first.</description>
	<link>http://www.boardgamegeek.com/article/1970919#1970919</link>
	<pubDate>2008-01-02T05:15:54+00:00</pubDate>
	<dc:creator>FlyingArrow</dc:creator>
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	<title>Thread: Re: Why is there a deck?</title>
	<description>Thanks for the answers, I guess we will add some sort of house rule to prevent us hoarding too much.&lt;br&gt;&lt;br&gt;I have also asked the same question on Serge Laget's forum (the co-author with Bruno Faidutti), and Serge (if it's indeed him who is the administrator) had the following answer (translated below):&lt;br&gt;&lt;br&gt;***&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.sergelaget.com/forum/viewtopic.php?id=2629&quot; rel=&quot;nofollow&quot;&gt;http://www.sergelaget.com/forum/viewtopic.php?id=2629&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;L'exemple le plus probant est sans doute celui de l'échange avec les cartes placées à cet effet: si tu attends trop, ton adversaire prendra les plus intéressantes...  De la même façon, si tu laisses jouer l'autre tout seul, il risque fort pendant que tu pioches de créer des &quot;blocs&quot; quasi-innattaquables du genre cartes côte à côte à la cour puis le prêtre au milieu protégé par un chevalier...&lt;br&gt;&lt;br&gt;Maintenant si tu trouves que c'est vraiment trop avantageux de piocher son deck systématiquement, tu peux interdire de faire 2 fois cette action dans le même tour... &lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Dernière chose on avait publié dans Jeux en boite, une variante sympa pour deux joueurs dans laquelle la pioche était commune et où chaque tour tu piochais une carte pour toi et en filait une à l'autre qu'il devait intégrer dans son jeu.... &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Timeo Danaos et dona ferentes&lt;/i&gt;&lt;br&gt;***&lt;br&gt;&lt;br&gt;In English, it would more or less be translated this way (I am by no means a good English writer):&lt;br&gt;&lt;br&gt;One of the most obvious example is to change cards with the exchange pile: if you wait too long your opponent will take the most interesting cards... And if you let your opponent play alone, he will probably create strong &quot;blocks&quot; that could be nearly unassailable, for example sided cards with the priest in the middle and a knight on it...&lt;br&gt;&lt;br&gt;Now if you think it is too advantageous to systematically draw cards from your deck, you can forbid to do it twice in the same turn...&lt;br&gt;&lt;br&gt;One last thing, we published in Jeux en Boîte a cool variant for two players where there was a unique drawing deck and each time you want to draw a card, you take one in your deck and give another one to your opponent who had to take in his hands...&lt;br&gt;&lt;br&gt;I fear the Greeks, even when they bring gifts (never heard of this one before, but what a cool Latin expression!)</description>
	<link>http://www.boardgamegeek.com/article/1964408#1964408</link>
	<pubDate>2007-12-29T18:20:17+00:00</pubDate>
	<dc:creator>xavxav</dc:creator>
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	<title>Thread: Re: Why is there a deck?</title>
	<description>I never draw all my cards first. A) boring B) unecessary.  My wife and I have played this one alot and she's a card hoarder. I think hoarding cards is a weakness because it allows me a lot more flexibility in playing. I can hold the Courtesan until right after she picks up, I can set up a Priest block in a corner, I can get my tower cards in play,I can dictate the Soilder/Catapult pace.  I much rather perfer to play one and draw one.&lt;br&gt;&lt;br&gt;I think that the record is pretty even.  Played against each other I don't think either strategy dominates.&lt;br&gt;&lt;br&gt;Just my 2 cents. </description>
	<link>http://www.boardgamegeek.com/article/1961703#1961703</link>
	<pubDate>2007-12-28T14:10:36+00:00</pubDate>
	<dc:creator>nelf21</dc:creator>
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	<title>Thread: Re: Why is there a deck?</title>
	<description>It certainly becomes less chaotic with only two - though I have to admit, of my many plays, I've really only played it with 2 a couple of times  - I like the chaotic element to Castle - it is a part of the appeal for me, an aspect of the gameplay I really enjoy! &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;  I'd rather play a 4 or 5 player game than a 2 or 3 player one &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;&lt;br&gt;Giles.</description>
	<link>http://www.boardgamegeek.com/article/1961668#1961668</link>
	<pubDate>2007-12-28T13:41:06+00:00</pubDate>
	<dc:creator>caradoc</dc:creator>
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	<title>Thread: Re: Why is there a deck?</title>
	<description>&lt;b&gt;caradoc wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;It's not a long game, it certainly isn't chess &lt;/i&gt;&lt;br&gt;&lt;br&gt;With two players it can be a little chess like.</description>
	<link>http://www.boardgamegeek.com/article/1961659#1961659</link>
	<pubDate>2007-12-28T13:33:09+00:00</pubDate>
	<dc:creator>Jormi_Boced</dc:creator>
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	<title>Thread: Re: Why is there a deck?</title>
	<description>I've read people make the comment that they much prefer to hoarde their cards before they play any, if you want to you can adopt the house rule that your hand may never have more than your starting hand +1 card, or you may play so that you can draw all your cards and play.  Personaly i don't really think it's the sort of game that rewards turtling (hoarding until you can't horde no-more) too much, although there are people who disagree with me on that one &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;It's not a long game, it certainly isn't chess - I just get on with the business of playing the gameand enjoy the zany fun that can arise.  i think if you are playing with people who draw the whole deck before playing a card you are playing in a way that sucks a key part of the fun out of the game for me. Each to their own though - if you enjoy playing like that by all means do so!! &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Cheers and good lcuk whatever you decide!&lt;br&gt;&lt;br&gt;Giles.</description>
	<link>http://www.boardgamegeek.com/article/1961383#1961383</link>
	<pubDate>2007-12-28T06:34:02+00:00</pubDate>
	<dc:creator>caradoc</dc:creator>
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	<title>Thread: Re: Why is there a deck?</title>
	<description>You are correct.  I believe most people play that the draw action is limited to once per turn, and I believe that is what Bruno suggests on his Web site as well.</description>
	<link>http://www.boardgamegeek.com/article/1957122#1957122</link>
	<pubDate>2007-12-26T01:28:09+00:00</pubDate>
	<dc:creator>Jormi_Boced</dc:creator>
</item><item>
	<title>Thread: Why is there a deck?</title>
	<description>I think I'm missing something here: I have played twice this game (one 2-player and one 3-player) and each time, as we were afraid of having our cards sent back, we drew all our cards from our deck before playing our cards from our hands.&lt;br&gt;&lt;br&gt;What I do not understand is that since I will have to play all the cards from my personal deck, why shouldn't I draw all these cards from my deck before playing? That way I can have a better view of all the cards I will need to play.&lt;br&gt;&lt;br&gt;Would you have a clear example in mind showing that &quot;draw all your cards first then start to play&quot; is not a good strategy?</description>
	<link>http://www.boardgamegeek.com/article/1956570#1956570</link>
	<pubDate>2007-12-25T13:08:59+00:00</pubDate>
	<dc:creator>xavxav</dc:creator>
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	<title>Thread: Bookshelf Games Video Review</title>
	<description>Video Review for Castle. This video is about 5 mins long and covers the basic rules of the game.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://ia351431.us.archive.org/1/items/BookShelfGamesBSG20Castle/BookShelfGamesBSG20Castle.thumbs/BSG20Castle_00000006.jpg?cnt=0&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;a href="http://www.vimeo.com/411717"&gt;Vimeo Video&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.archive.org/download/BookShelfGamesBSG20Castle/BSG20Castle.wmv&quot; rel=&quot;nofollow&quot;&gt;http://www.archive.org/download/BookShelfGamesBSG20Castle/BS...&lt;/A&gt;&lt;br&gt;&lt;br&gt;(link opens straight to media or right click and hit Save Target as...to download.)&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1898789#1898789</link>
	<pubDate>2007-12-01T22:58:17+00:00</pubDate>
	<dc:creator>Subhuman</dc:creator>
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	<title>Image</title>
	<description>
		the Queen and King &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic265392_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/265392</link>
	<pubDate>2007-11-04T06:26:03+00:00</pubDate>
	<dc:creator>igniche</dc:creator>
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	<title>Thread: Re: Image request: Fool &amp; Village Idiot</title>
	<description>&lt;b&gt;mango_chutney wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Is German also alright?&lt;br&gt;The German edition should be easy to be found on the cheap (but beware, quite a few of the cards also have some critcal mistakes on them)&lt;/i&gt;&lt;br&gt;&lt;br&gt;If they have mistakes then I'll pass.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1828584#1828584</link>
	<pubDate>2007-11-01T22:02:32+00:00</pubDate>
	<dc:creator>-xXx-</dc:creator>
</item><item>
	<title>Thread: Re: Image request: Fool &amp; Village Idiot</title>
	<description>Is German also alright?&lt;br&gt;The German edition should be easy to be found on the cheap (but beware, quite a few of the cards also have some critcal mistakes on them)</description>
	<link>http://www.boardgamegeek.com/article/1828219#1828219</link>
	<pubDate>2007-11-01T20:24:23+00:00</pubDate>
	<dc:creator>mango_chutney</dc:creator>
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	<title>Thread: Re: Image request: Fool &amp; Village Idiot</title>
	<description>That's very kind of you! Thanks a lot. &lt;br&gt;&lt;br&gt;Btw, is this game still on the production line? Where can I get it? I don't mind if it's in French or English.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1828168#1828168</link>
	<pubDate>2007-11-01T20:11:47+00:00</pubDate>
	<dc:creator>-xXx-</dc:creator>
</item><item>
	<title>Thread: Re: Image request: Fool &amp; Village Idiot</title>
	<description>As requested!&lt;br&gt;&lt;br&gt;<![CDATA[<div style='display:inline;'><a href="/image/264694"><img src="http://images.boardgamegeek.com/images/pic264694_md.jpg" border=0></a></div>]]></description>
	<link>http://www.boardgamegeek.com/article/1828006#1828006</link>
	<pubDate>2007-11-01T19:20:49+00:00</pubDate>
	<dc:creator>EndersGame</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Artwork on two sample cards: for thread #233181 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic264694_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/264694</link>
	<pubDate>2007-11-01T19:19:35+00:00</pubDate>
	<dc:creator>EndersGame</dc:creator>
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	<title>Thread: Image request: Fool &amp; Village Idiot</title>
	<description>Could someone send me a hi res picture of the Fool and Village idiot please?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1827594#1827594</link>
	<pubDate>2007-11-01T17:02:38+00:00</pubDate>
	<dc:creator>-xXx-</dc:creator>
</item><item>
	<title>Thread: Re: Castel vs Citadels</title>
	<description>&lt;i&gt;Castle is all about playing what you have when you can and to the most effect. Hoarding cards, or waiting for a 'perfect' moment to play a card will ruin your game.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Like in San Juan. Does Castle show (m)any similarities with SJ? I reckon that SJ was a multiplayer solitaire game. Strategical, but dry and maybe boring.</description>
	<link>http://www.boardgamegeek.com/article/1813022#1813022</link>
	<pubDate>2007-10-26T20:27:52+00:00</pubDate>
	<dc:creator>-xXx-</dc:creator>
</item><item>
	<title>Thread: Re: Castel vs Citadels</title>
	<description>That's pretty unlucky.  Though I personally wouldn't call a draw of bad cards at the end of the game the result of a broken game.  In Citadels you can pick up nothing but districts you have already built, you can be assinated every turn, stolen off every turn and only ever pick up really expensive districts.  A bad turn of luck can ruin one player's shot at victory, but this is a chaotic card game and I guess you just have to roll with the punches.  I have never seen a situation like you describe, and I'm not implying that that makes you an idiot - in this instance just unlucky.&lt;br&gt;&lt;br&gt;I wouldn't call Citadels a broken game for any of the above possibilties, I don't think Castle is a broken game either.  The fact that there are card combinations that don't work add some tension in the game and force you to try and mess with other players, force you to use the exchange, force you to take the bad in stride.  For me those possibilties make Castle a really fun, funny and enjoyable game.&lt;br&gt;&lt;br&gt;I think that knowing that there are some combinations that won't work will help you plan your game plan better, knowing all the cards helps, but is obviously beyond a person who has never played the game before.&lt;br&gt;&lt;br&gt;Just my 2c worth.&lt;br&gt;&lt;br&gt;Cheers.&lt;br&gt;&lt;br&gt;Giles.</description>
	<link>http://www.boardgamegeek.com/article/1672206#1672206</link>
	<pubDate>2007-08-20T08:38:48+00:00</pubDate>
	<dc:creator>caradoc</dc:creator>
</item><item>
	<title>Thread: Re: Castel vs Citadels</title>
	<description>&lt;b&gt;caradoc wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sorry for picking on you Brian!  It can happen, but you can always swap cards in the exchange and all.  If someone else can go out while you are swapping a card then that's hard luck I guess.&lt;br&gt;&lt;br&gt;If you have an ad hoc ability then I guess you should have used it!! &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I'm not sure about being a better player than you Brian, sorry for making you feel so upset!&lt;/i&gt;&lt;br&gt;&lt;br&gt;At the time I was ready to go out, the only cards left in the exchange were soldiers and siege engines.  I already had plenty of both out on the walls, so playing any more of those would have sent at least 3 cards back into my hand, and given the other players more usable cards than what I got back.&lt;br&gt;&lt;br&gt;I'm not saying that every play of Castle is broken, but it's clear that some combinations of cards just won't work.  Citadels doesn't have a combination of cards that breaks the game.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1672042#1672042</link>
	<pubDate>2007-08-20T05:01:35+00:00</pubDate>
	<dc:creator>Blackberry</dc:creator>
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	<title>Thread: Re: Castel vs Citadels</title>
	<description>I like both of these games a lot, but they are very different.  The main similarity besides the theme is that they both play more strategically with less players, and more chaotic with more players.</description>
	<link>http://www.boardgamegeek.com/article/1672026#1672026</link>
	<pubDate>2007-08-20T04:39:34+00:00</pubDate>
	<dc:creator>Jormi_Boced</dc:creator>
</item><item>
	<title>Thread: Re: Castel vs Citadels</title>
	<description>Sorry for picking on you Brian!  It can happen, but you can always swap cards in the exchange and all.  If someone else can go out while you are swapping a card then that's hard luck I guess.&lt;br&gt;&lt;br&gt;If you have an ad hoc ability then I guess you should have used it!! &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I'm not sure about being a better player than you Brian, sorry for making you feel so upset!&lt;br&gt;&lt;br&gt;Cheers.&lt;br&gt;&lt;br&gt;Giles.</description>
	<link>http://www.boardgamegeek.com/article/1670927#1670927</link>
	<pubDate>2007-08-19T07:17:44+00:00</pubDate>
	<dc:creator>caradoc</dc:creator>
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	<title>Thread: Re: Castel vs Citadels</title>
	<description>I've played Castle once, and I was stuck not being able to play my last card.&lt;br&gt;&lt;br&gt;it was a card that went in a tower; all the towers were already full, the Barbarian and all other characters that can remove a card from a tower via adjacency from the courtyard were played, as were all the cards that let you remove cards from the courtyard (besides which, they wouldn't have returned to my hand).&lt;br&gt;&lt;br&gt;So, when Mr. Pritchard says that it's clearly my bad play that I hadn't memorized every card and every possible interaction between all the cards before my first play, and that I either should have card-counted or used my pay hoc ability to deduce which card was at the bottom of my stack before seeing it, well, he's a much better player than I am.</description>
	<link>http://www.boardgamegeek.com/article/1668895#1668895</link>
	<pubDate>2007-08-17T19:02:10+00:00</pubDate>
	<dc:creator>Blackberry</dc:creator>
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	<title>Thread: Re: Castel vs Citadels</title>
	<description>Castel is more like a CCG in that you see 2 cards in your hand and you think, &quot;these 2 would work well together.&quot;  Castel is more tactical with 2 players, and quicker with more players since the Castle fills up faster.  For new players, Castel can bog down as they digest the text on the cards and become familiar with the combos.  &lt;br&gt;&lt;br&gt;If you are familiar with Citadels, you can see that Castel is totally different, with the former being a game of variable player powers/roles picked in secret every turn.  Citadels seems to slow down with more players since role selection takes place every turn.</description>
	<link>http://www.boardgamegeek.com/article/1668781#1668781</link>
	<pubDate>2007-08-17T18:19:51+00:00</pubDate>
	<dc:creator>markhu</dc:creator>
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	<title>Thread: Re: Castel vs Citadels</title>
	<description>As someone said, the only similarity between these games is their origen.  Laget and Faidutti planned to design a game set in the Medieval times with characters and locations.  Faidutti's idea used a few characters and many locations, and Laget's one, which Faidutti helped to end, many characters and few locations.&lt;br&gt;&lt;br&gt;Nevertheless, they are two different games.&lt;br&gt;&lt;br&gt;Personally, I like better Castle if played by two or three people.  With more there is too much chaos to enjoy the game.  By the other hand, Citadels works better with four or more.&lt;br&gt;&lt;br&gt;Overall, Castle is one of my favorites games.  Citadels is an OK game, one that I'd play if someone asks.</description>
	<link>http://www.boardgamegeek.com/article/1664161#1664161</link>
	<pubDate>2007-08-15T10:51:22+00:00</pubDate>
	<dc:creator>Schroinger</dc:creator>
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	<title>Thread: Re: Castel vs Citadels</title>
	<description>Doug, I take offence to that! &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I think it is a good game.  Chaotic, yes.  It is about quick thinking and playing as effectively as you can within the context of the game turn.  The way the cards interact is clever (and chaotic - and fun), the limitations on the board areas adds some neat tension, all in all I find it an enjoyable experience.&lt;br&gt;&lt;br&gt;What was it about Castle you didn't like?&lt;br&gt;&lt;br&gt;Cheers.&lt;br&gt;&lt;br&gt;Giles.</description>
	<link>http://www.boardgamegeek.com/article/1664046#1664046</link>
	<pubDate>2007-08-15T08:25:38+00:00</pubDate>
	<dc:creator>caradoc</dc:creator>
</item><item>
	<title>Thread: Re: Castel vs Citadels</title>
	<description>&lt;b&gt;-xXx- wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I know the latter but am curious about the former. How does it compare to citadels and which is the better? &lt;br&gt;&lt;br&gt;Is Castel stilla available?&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Castles was a chaotic card placement game - it wasn't very good &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Citadels was heavily borrowed from an Adlung game called Verraeter.  You secretly select a role to use the ability of the character, and to try to outbluff your opponents.  It's much better than Castles, IMO.</description>
	<link>http://www.boardgamegeek.com/article/1664003#1664003</link>
	<pubDate>2007-08-15T06:40:19+00:00</pubDate>
	<dc:creator>dougadamsau</dc:creator>
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	<title>Thread: Re: Castel vs Citadels</title>
	<description>Castle was published by a company called 'Descartes Edituer', which was bought out by Asmodee (i think).  Castle is no longer available, although I believe that's a pity because I really enjoyed the game.&lt;br&gt;&lt;br&gt;There is an excellent section on Faidutti's website where he talks about the design process for Citadels and Castle, which came out at around the same time.  The idea between Serge Laget and Bruno Faidutti was apparently to have a game that contained locations and characters, Laget's version was modified to become Castle, Faidutti's became Citadels.&lt;br&gt;&lt;br&gt;(Castle page here: &lt;A target='_blank' href=&quot;http://www.faidutti.com/index.php?Module=mesjeux&amp;id=326&quot; rel=&quot;nofollow&quot;&gt;http://www.faidutti.com/index.php?Module=mesjeux&amp;id=326&lt;/A&gt; )&lt;br&gt;&lt;br&gt;Castle is an excellent card combination game, each card (a character like the King or a Dragon) must be played in particular area of the board (a Castle), each character will have a different power that can affect the other characters played in different ways.  The idea is to get rid of all your cards.&lt;br&gt;&lt;br&gt;In all the games I have played of it (a great many), I have never been in or seen a situation where a player couldn't play a card and had to wait for everyone else to go out.  Obviously there are placement rules with the cards, and this can be restrictive - but that is the purpose, if you are trapped by them then you have no one to blame but yourself.&lt;br&gt;&lt;br&gt;Castle is all about playing what you have when you can and to the most effect.  Hoarding cards, or waiting for a 'perfect' moment to play a card will ruin your game.  Castle is a fun, light game that doesn't last too long.  Of course, that is just my opinion.&lt;br&gt;&lt;br&gt;Citadels is a great game too - I very much enjoy it, though I am one of those people who prefers it when there are fewer players rather than more.&lt;br&gt;&lt;br&gt;I hope that helps!&lt;br&gt;&lt;br&gt;Giles.</description>
	<link>http://www.boardgamegeek.com/article/1663994#1663994</link>
	<pubDate>2007-08-15T06:29:43+00:00</pubDate>
	<dc:creator>caradoc</dc:creator>
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	<title>Thread: Re: Castel vs Citadels</title>
	<description>There's not much that's similar between them.  Citadels doesn't have the kind of direct take-that confrontation that Castle has.  &lt;br&gt;&lt;br&gt;Also, there are situations in Castle in which you could normally play your last card and win, except that it is actually unplayable due to the way the cards are arranged, so you watch everyone else go out and you lose.  &lt;br&gt;&lt;br&gt;Citadels fixes the only place that could happen -- when someone builds 8 districts and the Warlord destroys one -- by not allowing it.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1663440#1663440</link>
	<pubDate>2007-08-14T22:53:43+00:00</pubDate>
	<dc:creator>Blackberry</dc:creator>
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	<title>Thread: Castel vs Citadels</title>
	<description>I know the latter but am curious about the former. How does it compare to citadels and which is the better? &lt;br&gt;&lt;br&gt;Is Castel stilla available?&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1662944#1662944</link>
	<pubDate>2007-08-14T18:55:23+00:00</pubDate>
	<dc:creator>-xXx-</dc:creator>
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	<title>Image</title>
	<description>
		near end game &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic172990_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/172990</link>
	<pubDate>2007-01-01T15:54:51+00:00</pubDate>
	<dc:creator>paw</dc:creator>
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	<title>Image</title>
	<description>
		German Editon &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic157552_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/157552</link>
	<pubDate>2006-10-28T16:10:45+00:00</pubDate>
	<dc:creator>wolf08</dc:creator>
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	<title>Image</title>
	<description>
		COMBO: The Fairy was played to move a card from a full Courtyard to outside the Castle, allowing the Ambassador to be played in the last free space! &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic153226_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/153226</link>
	<pubDate>2006-10-16T01:58:32+00:00</pubDate>
	<dc:creator>EndersGame</dc:creator>
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	<title>Image</title>
	<description>
		Close-up of the text of the Ambassador card (placed here in the Courtyard) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic153223_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/153223</link>
	<pubDate>2006-10-16T00:51:42+00:00</pubDate>
	<dc:creator>EndersGame</dc:creator>
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	<title>Image</title>
	<description>
		A full Courtyard (with Ambassador placed last) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic153222_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/153222</link>
	<pubDate>2006-10-16T00:50:30+00:00</pubDate>
	<dc:creator>EndersGame</dc:creator>
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	<title>Image</title>
	<description>
		3 PLAYER GAME: End Game (Brown only has to place one more card in the Courtyard and wins the game) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic152269_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/152269</link>
	<pubDate>2006-10-13T03:16:45+00:00</pubDate>
	<dc:creator>EndersGame</dc:creator>
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