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	<title>Game: Ninety-Nine</title>
	<link>http://www.boardgamegeek.com/boardgame/6688</link>
	<language>en-us</language>
	<lastBuildDate>Thu, 20 Nov 2008 20:56:04 -0600</lastBuildDate>
	<pubDate>Thu, 20 Nov 2008 20:56:04 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Question about the premium levels for declaring and revealing.</title>
	<description>Another interesting variation of this game is Clumond.&lt;br&gt;&lt;a href=&quot;http://www.pagat.com/invented/clumond.html&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.pagat.com/invented/clumond.html&quot; rel=&quot;nofollow&quot;&gt;http://www.pagat.com/invented/clumond.html&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;The reward for the premium bids is handled a little differently. Also, the cards used to establish your bid are not discarded at the beginning of the hand but are determined by the three cards left over at the end of the hand.</description>
	<link>http://www.boardgamegeek.com/article/2544943#2544943</link>
	<pubDate>2008-08-11T14:59:59+00:00</pubDate>
	<dc:creator>Marvinrah</dc:creator>
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	<title>Thread: Re: Question about the premium levels for declaring and revealing.</title>
	<description>Interesting comments and I'd still like to hear more views from others with experience playing the game as well.&lt;br&gt;&lt;br&gt;Among my two regular playing partners... one generally dislikes 99 (maybe a bit too unintuitive for him) and the other merely thinks it's OK... which is why I don't get to play this as much as I'd like. &lt;br&gt;&lt;br&gt;I really like the game though which is why I thought I'd ask for a few suggestions and ideas for the bonus scoring levels. When we play again I may just experiment a bit but overall in general I hate to wreck a game with house rules when it may not need it in the first place.</description>
	<link>http://www.boardgamegeek.com/article/2544393#2544393</link>
	<pubDate>2008-08-11T08:20:41+00:00</pubDate>
	<dc:creator>nexttothemoon</dc:creator>
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	<title>Thread: Re: Question about the premium levels for declaring and revealing.</title>
	<description>I have played less than 10 hands of this, so I am  no expert, but I have the same sense that the bonuses are too large for the premium bids.  I like the idea of halving them.  &lt;br&gt;&lt;br&gt;One other comment about the premium bids:  Another element of luck associated with these is whether you are seated near the dealer or not.  You might have the best reveal hand ever, but another person is nearer the dealer's left and opts for the premium bid that hand, leaving you unable to nab it. You're simply out of luck.  Like the original poster said, luck has a place in card games, but it can be too much.  It'd be nice to cut down on this sort of luck in 99.&lt;br&gt;&lt;br&gt;One possible way of evening this sort of luck out is reducing the point values of the bonuses even further, and then letting anyone who wants to declare or reveal do so, so that more than one player can try for a premium bid on a given hand.  I'm not sure how that would work, but it might be worth a try.  As an added good effect, it would eliminate the annoying query that is necessary before play of a hand begins, namely, going one by one from the dealer's left (&quot;Are you revealing?  Are YOU revealing? Are you declaring?  Are YOU declaring?&quot; And so on).  &lt;br&gt;&lt;br&gt;Yet another variant possibility along these lines is to give everyone a budget of 1 declare and 1 reveal per game.  That could make for an interesting choice on occasion (do you take your premium bid option now or save it for later?).  And as in the above variant, no one can complain about being denied a premium bid option simply on account of being seated in an unluckly position vis-a-vis the dealer.  Another good thing about this variant is that no one can get so lucky as to be dealt two sure-fire reveal hands in a single game and runaway with it.  Even if you are dealt two such hands, you only have a budget of 1 premium bid of reveal.&lt;br&gt;&lt;br&gt;Anyway, those are just some of my thoughts.  It's a fun game.  We have a regular Oh Hell! circle.  I've played hundreds and hundreds of hands of that game.  Sometimes we play 99 instead, just for a change. (I find it works well enough for 4 players too.) We don't play as often as I would like, though.  Some other players in the circle don't like the brain strain of 99!  So I don't envision being able to try out the variants I have suggested above anytime soon....</description>
	<link>http://www.boardgamegeek.com/article/2439864#2439864</link>
	<pubDate>2008-07-01T13:55:58+00:00</pubDate>
	<dc:creator>cdunc123</dc:creator>
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	<title>Thread: Question about the premium levels for declaring and revealing.</title>
	<description>I have only recently discovered this great 3 player trick taking game and I have to say I really like it. It's simple yet &quot;thinky&quot; enough to have some real strategic meat in it to overcome the luck of the draw aspect which inherently exists in so many traditional card games.&lt;br&gt;&lt;br&gt;One question (or thought really) I have is about the premium bonuses when you hit your bidding targets for declaring and revealing. Do others feel they are too big and somewhat skew the game? Should they be slightly less and not so game altering. If you happen to hit a declare and reveal bonus and are the only one to make your bid in a hand... you potentially jump to a huge 90 point lead besides the points you score for the actual tricks won.&lt;br&gt;&lt;br&gt;This appears to be one of the only concerns about the gameplay from the comments I've read on the game. I'm still not experienced enough to know if this is a legitimate concern or not but it certainly does feel somewhat skewed when bonuses of 90 points suddenly vault players into the lead based on a &quot;perfectly&quot; dealt hand... of course you still need to play it well.&lt;br&gt;&lt;br&gt;I realize there will always be luck in card games and in the end the law of averages even things out... if not in one game then at least over a series of sessions but I'm just wondering if these premium bid values are slightly &quot;out of whack&quot; with the values for simply taking tricks and hitting your bid targets normally.&lt;br&gt;&lt;br&gt;Any thoughts on what might be better premium bonuses? I realize the game is called Ninety-Nine because the maximum score is 99 points (Declare + Reveal + 9 tricks won + only player hitting your bid target).&lt;br&gt;&lt;br&gt;Would the game be slightly more balanced being called 69 and having the premium bonuses halved? &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Hopefully some experienced players can chime in with their opinions.</description>
	<link>http://www.boardgamegeek.com/article/2439385#2439385</link>
	<pubDate>2008-07-01T10:46:57+00:00</pubDate>
	<dc:creator>nexttothemoon</dc:creator>
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	<title>Image</title>
	<description>
		Trump/Bidding Chart &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic318149_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/318149</link>
	<pubDate>2008-04-02T06:21:48+00:00</pubDate>
	<dc:creator>LurkingMeeple</dc:creator>
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	<title>Image</title>
	<description>
		Ninety Nine Pro software demo by recreasoft.com.  Excellent for learning the rules of Ninety Nine. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic75715_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/75715</link>
	<pubDate>2005-04-19T15:43:31+00:00</pubDate>
	<dc:creator>chaosbreaker</dc:creator>
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	<title>Image</title>
	<description>
		One choose the 3 cards to discard and the suits of the dicard cards determine the tricks you will bid for. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic75714_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/75714</link>
	<pubDate>2005-04-19T15:43:31+00:00</pubDate>
	<dc:creator>chaosbreaker</dc:creator>
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	<title>Thread: User Review</title>
	<description>Everyone who loves to play hearts, bridge, spades, etc. hates the following phrase - 'We need to find a fourth'.  Look no further, this game easily has the same if not more depth and strategy than hearts and spades and only requires 3 players.  The beauty is that the game does scale real well, and can accomodate more than 3 players if you desire.&lt;br&gt;&lt;br&gt;Half the fun of this game is selecting your bid for the current hand.  Each hand doesn't have 'the best bid', and you can likely bid the same hand several different ways and still approach your bid.  As play progresses, if you pay attention you'll start to notice bidding styles.  Reading your opponents add an extra element to future bidding that isn't as pronounced in other trick taking games.&lt;br&gt;&lt;br&gt;This game is also very appealing if you have a mixture of players that count cards and those that don't.  Since the bids require cards to be placed face down and out of play, counting cards is not longer a hard science.  While still useful, it is no longer as reliable towards making ones bid.&lt;br&gt;&lt;br&gt;Between the elegant bidding/trump system and making a robust 3 player trick taking game, Ninety-Nine is certainly one of the card games I include in my list of games to play if a deck of cards is handy.  The only question is if you get that forth do you play bridge or not ;-)</description>
	<link>http://www.boardgamegeek.com/article/58255#58255</link>
	<pubDate>2004-10-08T15:13:38+00:00</pubDate>
	<dc:creator>texasjusticar</dc:creator>
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