<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Pacru</title>
	<link>http://www.boardgamegeek.com/boardgame/6803</link>
	<language>en-us</language>
	<lastBuildDate>Sat, 06 Sep 2008 13:04:00 -0500</lastBuildDate>
	<pubDate>Sat, 06 Sep 2008 13:04:00 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Pieces; how many?</title>
	<description>Yes had found rules after posting this&lt;br&gt;&lt;br&gt;Going to make a set give it a go&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2603177#2603177</link>
	<pubDate>2008-08-29T22:30:09+00:00</pubDate>
	<dc:creator>Talisinbear</dc:creator>
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	<title>Thread: Re: Pieces; how many?</title>
	<description>&lt;b&gt;Talisinbear wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;How many triangular chevrons, and how many of the other round pieces do players have access to in a 2-player game?&lt;br&gt;&lt;br&gt;Thanks&lt;/i&gt;&lt;br&gt;&lt;br&gt;Hi Calvin&lt;br&gt;&lt;br&gt;For Pacru you need the following&lt;br&gt;&lt;br&gt;2 players     4 chevrons (triangular)     42 markers (round)&lt;br&gt;3 players     3 chevrons                  28 markers&lt;br&gt;4 players     3 chevrons                  24 markers&lt;br&gt;&lt;br&gt;In Pacru the figure for markers is limited as once you've got that many on the board, you've won.&lt;br&gt;&lt;br&gt;Note that for Azacru &amp; Shacru the number of markers can be larger - you are provided with 50 in the standard 302 set but you'd be unlikely to get up to that many on the board, even in a 2 player game.&lt;br&gt;&lt;br&gt;Rules are on the Pacru website in PDF format.</description>
	<link>http://www.boardgamegeek.com/article/2602276#2602276</link>
	<pubDate>2008-08-29T17:53:34+00:00</pubDate>
	<dc:creator>Pacruman</dc:creator>
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	<title>Thread: Pieces; how many?</title>
	<description>How many triangular chevrons, and how many of the other round pieces do players have access to in a 2-player game?&lt;br&gt;&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/2597490#2597490</link>
	<pubDate>2008-08-28T11:29:20+00:00</pubDate>
	<dc:creator>Talisinbear</dc:creator>
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	<title>Thread: Manchester Open Pacru Tournament Saturday 19th July 2008</title>
	<description>Held in the unusual venue of Manchester Piccadilly Railway Station (UK) on the balcony.   &lt;br&gt;&lt;br&gt;More details via the Pacru website. &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2456271#2456271</link>
	<pubDate>2008-07-08T07:30:39+00:00</pubDate>
	<dc:creator>Pacruman</dc:creator>
</item><item>
	<title>Thread: Re: 6th Pacru World Championship MSO 12 London UK</title>
	<description>Looking forward to it! I hope the MSO event's return to London will encourage a lot of BGG players to give this wonderful event a try. And I further hope it encourages many players to give Pacru a try as well. It was this event that introduced me first to Age of Steam, then Pacru then Chinese Chess...</description>
	<link>http://www.boardgamegeek.com/article/2377445#2377445</link>
	<pubDate>2008-06-07T10:26:06+00:00</pubDate>
	<dc:creator>abdekker</dc:creator>
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	<title>Thread: 6th Pacru World Championship MSO 12 London UK</title>
	<description>The 6th Pacru World Championship will be held at MS0 12. The venue is Royal Horticultural Halls, 80 Vincent Square, (Westminster) London SW1P 2PE. The dates of MSO 12 are 15th August to 25th August. The Pacru events are very likely to be on the last weekend. As well as the World Championship where games are timed at 25 minutes per player there is likely to be a Pacru blitz event timed at 15 minutes per player.&lt;br&gt;&lt;br&gt;More information on MSO site (not currently updated) &lt;A target='_blank' href=&quot;http://www.msoworld.com&quot; rel=&quot;nofollow&quot;&gt;http://www.msoworld.com&lt;/A&gt; or Pacru site &lt;A target='_blank' href=&quot;http://www.pacru.com&quot; rel=&quot;nofollow&quot;&gt;http://www.pacru.com&lt;/A&gt; </description>
	<link>http://www.boardgamegeek.com/article/2305231#2305231</link>
	<pubDate>2008-05-11T18:17:37+00:00</pubDate>
	<dc:creator>Pacruman</dc:creator>
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	<title>Thread: Re: 2nd Annual Michigan Open Pacru / Azacru Tournament</title>
	<description>Clark, I am amazed how quickly we were able to throw the 2007 IAGO World Tour Schedule together &lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1853837#1853837</link>
	<pubDate>2007-11-12T21:39:51+00:00</pubDate>
	<dc:creator>docreason</dc:creator>
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	<title>Thread: Re: 2nd Annual Michigan Open Pacru / Azacru Tournament</title>
	<description>This is an event report for the &lt;b&gt;2nd Annual &lt;a class='gamelink' target='_blank' href=&quot;/game/6803&quot;&gt;Pacru&lt;/a&gt; / &lt;a class='gamelink' target='_blank' href=&quot;/game/21065&quot;&gt;Azacru&lt;/a&gt; Michigan Open&lt;/b&gt;, which was held at the &lt;b&gt;&lt;a href=&quot;http://www.ucon-gaming.org&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;U-Con Gaming Convention&lt;/a&gt;&lt;/b&gt; in Ann Arbor, Michigan, USA, from noon until 3:00 pm on November 11, 2007.&lt;br&gt;&lt;br&gt;Only two people came out to compete, but four other competitors had to cancel at the last minute due to travel, work and other scheduling-related difficulties. Although they were missed, the tournament proceeded. The results for the two events were as follows:&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;a class='gamelink' target='_blank' href=&quot;/game/21065&quot;&gt;Azacru&lt;/a&gt;&lt;/b&gt;: &lt;b&gt;Gabriel Tamaska&lt;/b&gt; of Ann Arbor, Michigan, USA defeated &lt;a href=&quot;http://www.boardgamegeek.com/user/CDRodeffer&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Clark Rodeffer&lt;/a&gt; of Ann Arbor, Michigan, USA. With her win, Gabriel takes over the title of &lt;i&gt;2007 Michigan Open &lt;a class='gamelink' target='_blank' href=&quot;/game/21065&quot;&gt;Azacru&lt;/a&gt; Champion&lt;/i&gt; from &lt;a href=&quot;http://www.boardgamegeek.com/user/StewartTame&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Stewart Tame&lt;/a&gt;, who was unable to attend to defend his title of &lt;i&gt;2006 Michigan Open &lt;a class='gamelink' target='_blank' href=&quot;/game/21065&quot;&gt;Azacru&lt;/a&gt; Champion&lt;/i&gt;.&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;a class='gamelink' target='_blank' href=&quot;/game/6803&quot;&gt;Pacru&lt;/a&gt;&lt;/b&gt;: &lt;b&gt;&lt;a href=&quot;http://www.boardgamegeek.com/user/CDRodeffer&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Clark Rodeffer&lt;/a&gt;&lt;/b&gt; of Ann Arbor, Michigan, USA defeated Gabriel Tamaska of Ann Arbor, Michigan, USA. With his win, Clark takes over the title of &lt;i&gt;2007 Michigan Open &lt;a class='gamelink' target='_blank' href=&quot;/game/6803&quot;&gt;Pacru&lt;/a&gt; Champion&lt;/i&gt; from &lt;a href=&quot;http://www.boardgamegeek.com/user/abdekker&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Alain Dekker&lt;/a&gt;, who was unable to attend to defend his title of &lt;i&gt;2006 Michigan Open &lt;a class='gamelink' target='_blank' href=&quot;/game/6803&quot;&gt;Pacru&lt;/a&gt; Champion&lt;/i&gt;.&lt;br&gt;&lt;br&gt;Many thanks to &lt;b&gt;&lt;a href=&quot;http://www.pacru.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Pacru LTD&lt;/a&gt;&lt;/b&gt; and &lt;b&gt;&lt;a href=&quot;http://www.boardgamegeek.com/user/Pacruman&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Mike Wellman&lt;/a&gt;&lt;/b&gt;, who generously sponsored this tournament event, not only with prize support, but also for covering the entry fees for the participants. Thanks also to the staff and volunteers of the &lt;b&gt;&lt;a href=&quot;http://www.ucon-gaming.org&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;U-Con Gaming Convention&lt;/a&gt;&lt;/b&gt; for allowing me to host this event. Finally, thanks to to &lt;b&gt;&lt;a href=&quot;http://abstractgamers.org&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;IAGO&lt;/a&gt;&lt;/b&gt; for their publicity help. The &lt;b&gt;2nd Annual &lt;a class='gamelink' target='_blank' href=&quot;/game/6803&quot;&gt;Pacru&lt;/a&gt; / &lt;a class='gamelink' target='_blank' href=&quot;/game/21065&quot;&gt;Azacru&lt;/a&gt; Michigan Open&lt;/b&gt; marks the final event of the &lt;b&gt;&lt;a href=&quot;http://abstractgamers.org/iwt.htm&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;2007 IAGO World Tour&lt;/a&gt;&lt;/b&gt;.</description>
	<link>http://www.boardgamegeek.com/article/1853254#1853254</link>
	<pubDate>2007-11-12T18:08:52+00:00</pubDate>
	<dc:creator>CDRodeffer</dc:creator>
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	<title>Thread: Re: 2nd Annual Michigan Open Pacru / Azacru Tournament</title>
	<description>This event is part of the very short, and very small, and just created 2007 IAGO World Tour. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;The 2007 season will consist of this event and a second one.</description>
	<link>http://www.boardgamegeek.com/article/1845664#1845664</link>
	<pubDate>2007-11-08T21:05:42+00:00</pubDate>
	<dc:creator>docreason</dc:creator>
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	<title>Thread: 2nd Annual Michigan Open Pacru / Azacru Tournament</title>
	<description>Date: Sunday, November 11, 2007&lt;br&gt;Location: &lt;a href=&quot;http://ucon-gaming.org&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;U-Con Gaming Convention&lt;/a&gt;, Ann Arbor, Michigan, USA&lt;br&gt;Cost: Free! (Official tournament, sponsored by Pacru Ltd UK)&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;a href=&quot;http://ucon-gaming.org/events/db/view.php?id_event=1396&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Register to Compete&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;Participants will play several games of the exciting new British abstract games &lt;a class='gamelink' target='_blank' href=&quot;/game/6803&quot;&gt;Pacru&lt;/a&gt; and/or &lt;a class='gamelink' target='_blank' href=&quot;/game/21065&quot;&gt;Azacru&lt;/a&gt;. Information about &lt;a class='gamelink' target='_blank' href=&quot;/game/6803&quot;&gt;Pacru&lt;/a&gt; and &lt;a class='gamelink' target='_blank' href=&quot;/game/21065&quot;&gt;Azacru&lt;/a&gt; is available at &lt;a href=&quot;http://www.pacru.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.pacru.com&quot; rel=&quot;nofollow&quot;&gt;www.pacru.com&lt;/A&gt;&lt;/a&gt;. Tournament structure will depend upon the number of players. All equipment will be provided, and each winner will get a copy of the game (MSRP approximately US$50)! This event is sponsored by Pacru Ltd UK.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1755074#1755074</link>
	<pubDate>2007-10-01T15:43:50+00:00</pubDate>
	<dc:creator>CDRodeffer</dc:creator>
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	<title>Thread: Re: 5th World Pacru Championships August 26th 2007 (at MSO11</title>
	<description>Thanks for the post, Mike. I really enjoyed the competition and hope Pacru becomes more popular...it certainly deserves greater popularity. One thing that needs to looked at is the possibility of recording the games played at the World Championships for possible publishing on the website or in a booklet in the future.</description>
	<link>http://www.boardgamegeek.com/article/1729034#1729034</link>
	<pubDate>2007-09-17T23:23:36+00:00</pubDate>
	<dc:creator>abdekker</dc:creator>
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	<title>Thread: 5th World Pacru Championships August 26th 2007 (at MSO11 UK)</title>
	<description>The Pacru championship had six entrants: all had entered the championship before.  Players were allowed 25 minutes plus 10 seconds per move using clocks.   None of the games were ended by the clock (in previous years with just 25 minutes per player this has sometimes occurred), and the vast majority of the games were over in 35-50 minutes, and a few quicker.   &lt;br&gt;&lt;br&gt;Alain Dekker won all his matches and so retained his title which he has held over all five years the competition has run.   Second place went to Bijan Mehdinejad who shared the same points as third placed David M Pearce, but took second place as he had defeated David in their match.  Bijan had earlier lost to Martyn Hamer but he in turn had lost to (game author) Mike Wellman (Mike has entered 4 out of the 5 Pacru championships, but apart from 2nd place two years ago, has not finished in the top three).&lt;br&gt;&lt;br&gt;Of the 15 games, five were won by achieving the target of 42 fields, two by eliminating the opponent’s chevrons, and two by the opponent having a blocked turn.   Six of the games ended in resignation but of these two had the winner already on 39 fields, and one had the loser with just one chevron left.  The other three appeared to be resignations when the position was judged unwinnable (in two of these cases the winner was Alain Dekker).   This suggests that the general experience that game wins are fairly evenly divided between reaching the field target, eliminating the opponent’s chevrons, the opponent being blocked, is modified somewhat with stronger players who are less likely to succumb to an early defeat by getting blocked or losing all their chevrons.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1725317#1725317</link>
	<pubDate>2007-09-15T14:33:30+00:00</pubDate>
	<dc:creator>Pacruman</dc:creator>
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	<title>Thread: 5th Pacru World Champs at MSO in England 26th August 2007 </title>
	<description>The Pacru championships have happened every year since 2003 at the Mind Sports Olympiad in the United Kingdom.  This year the event takes place at Potters Bar, just north of London.  The winner of every previous event has been Alain Dekker, despite some very close competition.  Apart from the prize money for the event (£50 sterling, £30 2nd, £10 third) if anyone not a previous winner takes the Pacru &amp; Azacru championships they will get one of the exclusive 101 tile boards in addition to the prize money.   If Alain takes a fifth win he'll get a presentation piece of calligraphy by the designer of the Pacru logo.&lt;br&gt;&lt;br&gt;The championships are, like most events at MSO, based on the swiss system, so that everyone plays in every round (author Mike Wellman is always available to make up numbers if the number of entrants is odd), and each year has seen novices enter the competition, including those who have just picked up the rules at the MSO itself.</description>
	<link>http://www.boardgamegeek.com/article/1571097#1571097</link>
	<pubDate>2007-06-23T14:17:45+00:00</pubDate>
	<dc:creator>Pacruman</dc:creator>
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	<title>Thread: Re: Divacru Varient</title>
	<description>Just so I am clear.  If let's say you cross a borderland and there are 4 neutral tiles available as well as  one you just moved onto,  you can choose to place your marker either on the tile you just moved onto or one of these other 4 neutral tiles?&lt;br&gt;&lt;br&gt;Or would you get to place your marker on the tile you just moved onto and then in addition be able to also place a marker on another one of these neutral tiles as well?&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;Bob</description>
	<link>http://www.boardgamegeek.com/article/1245537#1245537</link>
	<pubDate>2006-12-28T05:00:29+00:00</pubDate>
	<dc:creator>bobm174</dc:creator>
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	<title>Thread: Re: Divacru Varient</title>
	<description>Bob&lt;br&gt;&lt;br&gt;Divacru is a variant of Lilacru.  Lilacru is (now considered) a variant of Shacru which doesn't have the borderland twist.  So no twist in Divacru.&lt;br&gt;&lt;br&gt;With Divacru the standard (move onto neutral square, change to my colour) move-and-change rule applies.  In *addiition* if you cross a border and there are neutral sqaures available in the borderland you have moved onto, then you can place your marker on anyone of those squares.  &lt;br&gt;&lt;br&gt;Hope that is clear enough.  The name of the variant comes from the &lt;br&gt;&quot;Mal Div es&quot; - way back in 2002 when I was play testing Lilacru &amp; Pacru I was staying in a house with a guy from the Maldive Islands (near India) who wanted to have the &quot;borderland change&quot; rule from Pacru available in Lilacru - so we play tested that variant for a while.&lt;br&gt;&lt;br&gt;One word of advice - I now try, if I can, to explain only one game (i.e. either Shacru, Azacru or Pacru) at one time to new players, since it can get a little confusing .. and the only actual variant I tend to play now is Pashacru (if wanting to play Pacru with 3 or 4 players).&lt;br&gt;&lt;br&gt;Cheers&lt;br&gt;&lt;br&gt;Mike</description>
	<link>http://www.boardgamegeek.com/article/1244464#1244464</link>
	<pubDate>2006-12-27T13:53:04+00:00</pubDate>
	<dc:creator>Pacruman</dc:creator>
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	<title>Thread: Re: Missing piece (i.e. marker)</title>
	<description>Bob&lt;br&gt;&lt;br&gt;We provide 50 markers because we think you won't need more than 48 and you may lose a couple due to strong winds or wild animals ;-).  Chevrons aren't going to roll anywhere!&lt;br&gt;&lt;br&gt;&lt;br&gt;You are very unlikely to need the 50th black marker.   Pacru is won when the 42nd marker is put down - but for those who like to see (as I would) the end of game position the maximum markers for the winner would be going from 41 before the move to adding another 7 through a connection move = 48.   &lt;br&gt;&lt;br&gt;For Shacru if you put down a 41st marker (surely only in a two player game!) you are bound to have won the game as no-one can remove your markers - if you get to more than 50 you can always borrow one of the other colours.  &lt;br&gt;&lt;br&gt;For Azacru it is theoretically possible that the end game in a two-player game could involve players reaching above 50 tiles. Again - the answer here would be to borrow one of the other colours.&lt;br&gt;&lt;br&gt;Best regards&lt;br&gt;&lt;br&gt;Mike</description>
	<link>http://www.boardgamegeek.com/article/1244452#1244452</link>
	<pubDate>2006-12-27T13:36:58+00:00</pubDate>
	<dc:creator>Pacruman</dc:creator>
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	<title>Thread: Divacru Varient</title>
	<description>I was online and read this varient. Looks interesting but I did have a question:&lt;br&gt;&lt;br&gt;Where it says &quot;Borderland change. When you move a piece so that it crosses a border and set your piece down in a different borderland (a border crossing) then you must replace one of the unoccupied neutral tiles in this new borderland (if there are any) with a tile of your colour&quot;&lt;br&gt;&lt;br&gt;I am confused about this. Does that mean that as in Shacru you place&lt;br&gt;your marker as usual when you cross the boarder but if you cross the border and your marker is already at the spot you arrive at then you&lt;br&gt;must place another one of your markers on an unnocupied neutral tile?&lt;br&gt;&lt;br&gt;Also,  when you do a borderland change do you also get to twist another 45 degrees as in Shacru?&lt;br&gt;&lt;br&gt;&lt;br&gt;Bob &lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1239701#1239701</link>
	<pubDate>2006-12-22T20:38:25+00:00</pubDate>
	<dc:creator>bobm174</dc:creator>
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	<title>Thread: Missing piece</title>
	<description>&lt;br&gt;I opened the box yesterday and played a great game of solitaire.&lt;br&gt;I went to the online site and duplicated the movements on my&lt;br&gt;board just as many like to do when playing chess.  Had a blast&lt;br&gt;playing Shacru and I can't wait to try the other games.&lt;br&gt;&lt;br&gt;Alas my box only has 49 of the black markers?  Will I likely&lt;br&gt;need the 50th one?  Guess I could always improvize with something&lt;br&gt;else unless I could get a replacement cheaply.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks to the designers for such a great game!&lt;br&gt;&lt;br&gt;&lt;br&gt;Bob</description>
	<link>http://www.boardgamegeek.com/article/1238877#1238877</link>
	<pubDate>2006-12-22T15:07:49+00:00</pubDate>
	<dc:creator>bobm174</dc:creator>
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	<title>Thread: Re: Is this an easy game for FLGS to get?</title>
	<description>Thanks Mike.  I ended up ordering this game from FunAgain and while&lt;br&gt;I wish I could get the board to lie completely flat,  I am looking&lt;br&gt;forward to playing.&lt;br&gt;&lt;br&gt;&lt;br&gt;Bob</description>
	<link>http://www.boardgamegeek.com/article/1237888#1237888</link>
	<pubDate>2006-12-22T00:06:57+00:00</pubDate>
	<dc:creator>bobm174</dc:creator>
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	<title>Thread: Re: Is this an easy game for FLGS to get?</title>
	<description>Hi Bob&lt;br&gt;&lt;br&gt;Position as at December 2006 - &lt;br&gt;&lt;br&gt;We'd love FLGS in the USA to stock Pacru ... but&lt;br&gt;&lt;br&gt;Pacru doesn't have US distributor and currently is only sold directly in USA by Funagain.  &lt;br&gt;&lt;br&gt;Pacru Ltd will sell directly to US customers - the standard price is more expensive than Funagain but you do have the option to get an extra gameboard (so can play two 2*2 games, or lend a 2 player 'set' to a friend) and there are various ways you can &quot;earn&quot; discount to get the game at a lower price than Funagain.&lt;br&gt;&lt;br&gt;Pacru Ltd's strategy for Pacru is long term ... so expect it to become more widely available and available in different formats as time goes by ....&lt;br&gt;&lt;br&gt;Best wishes&lt;br&gt;&lt;br&gt;Mike&lt;br&gt;&lt;br&gt;Pacru Ltd&lt;br&gt;&lt;br&gt;PS The economics of the current situation are that we wouldn't sell any less than a case of 6 games directly to your FLGS ... and until the Shacru/Azacru/Pacru word/demand spreads more widely it is unlikely they'd want to do that!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1227222#1227222</link>
	<pubDate>2006-12-15T14:38:54+00:00</pubDate>
	<dc:creator>Pacruman</dc:creator>
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	<title>Thread: Is this an easy game for FLGS to get?</title>
	<description>&lt;br&gt;I live next store to a Friendly Local Game Store in the US.&lt;br&gt;Would love to have them order me a copy but they are leery&lt;br&gt;of setting up with new distributors if that involves minumums,&lt;br&gt;etc.   Don't think they would order from &quot;Fun Again Games.Com&quot; either.&lt;br&gt;&lt;br&gt;Just wondering if this is an easy title to special order?&lt;br&gt;Guess I will find out when I talk to the owners of the store I go to.&lt;br&gt;I emailed the Pacru people direct but thought it wouldn't hurt&lt;br&gt;to post here as well.&lt;br&gt;&lt;br&gt;&lt;br&gt;Bob</description>
	<link>http://www.boardgamegeek.com/article/1225418#1225418</link>
	<pubDate>2006-12-14T17:17:05+00:00</pubDate>
	<dc:creator>bobm174</dc:creator>
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	<pubDate>2006-12-10T00:26:17+00:00</pubDate>
	<dc:creator>Ceryon</dc:creator>
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	<pubDate>2006-12-10T00:15:53+00:00</pubDate>
	<dc:creator>Ceryon</dc:creator>
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	<pubDate>2006-12-09T23:29:23+00:00</pubDate>
	<dc:creator>Ceryon</dc:creator>
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	<pubDate>2006-12-09T23:29:00+00:00</pubDate>
	<dc:creator>Ceryon</dc:creator>
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	<pubDate>2006-12-09T23:25:09+00:00</pubDate>
	<dc:creator>Ceryon</dc:creator>
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	<pubDate>2006-12-09T23:20:33+00:00</pubDate>
	<dc:creator>Ceryon</dc:creator>
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	<title>Thread: 2006 Michigan Pacru Open</title>
	<description>The first Michigan Pacru Open tournament was held on the afternoon of November 19, 2006 as an event at the U-Con Gaming Convention. Despite wide advertisement and a good prize (a new copy of the 302 edition of the game, worth approximately US$50), only two people (Alain D. and David B.) registered to compete. Together, they had driven nearly six hours from Champaign-Urbana, IL just to compete in this tournament. While the low turnout was disappointing for all of us, we all agreed that the tournament must continue.&lt;br&gt;&lt;br&gt;All three of us had played Pacru before. Two years prior, I had played on the first 101 edition Pacru board to cross the Atlantic to North America, but had not played much since then. Alain, with more than 100 games under his belt, is one of the best, fastest and most experienced Pacru players in the world. David is a long-time friend of Alain's, both having come from South Africa to the University of Illinois, but as of the tournament, David had only played Pacru a few times. For the tournament, all three of us sat in a triangle around two tables, each playing two simultaneous two-player games of Pacru, one each against our right- and left-hand neighbors. To minimize confusion, I played yellow in both games, Alain played red, and David played green. Two rounds were played, for a total of four games for each of us.&lt;br&gt;&lt;br&gt;In my first game against David, I lost one of my chevrons early in the game to an unexpected pincer near a corner. But I came back and took two of David's chevrons in pincers of my own. With a three to two chevron advantage, my mobility allowed me to set up walls of markers to block David's remaining pieces, and David repeatedly had to remove markers to rotate his chevrons to movable angles. While he wasted both time and territory doing so, I gained a lot of ground with several connection jumps, and finally David resigned.&lt;br&gt;&lt;br&gt;In my second game against David, I likewise lost one of my chevrons early in the game, but spent too much time trying to repeat the tactics I had used in the previous game. As a result, I ended up with all three of my remaining chevrons in one of the corner borderlands, with David's pieces coming at me along the edge. Since he could use it to control tempo without any intervention on my part, David's fourth chevron turned out to be the deciding factor in a nim-like pincer battle that occurred along the border between the corner and edge borderlands on the opposite side of the board. David captured, I captured, David captured again, and I had nowhere to move except directly into the pincer. Not even a sacrificial rotation was enough to gain a free avenue for retreat, and David won the second game.&lt;br&gt;&lt;br&gt;So David and I split games, each with an even record against one another. But neither of us was up to the challenge of facing Alain. I was unable to follow either game between David and Alain, because I was concentrating on my own games at the time. But from the other side of the tables, David appeared to be having the same sort of problems I was having. In both of my games against Alain, I was totally overwhelmed by Alain's fast and decisive play. From the first moves, Alain controlled the tempo, and I felt helpless against him. He created a meeting within only a few moves, thus removing the choicest, most precious connecting markers from what little territory I had been able to claim, and reducing my mobility. Normally, meetings are fairly rare events, only happening perhaps once every couple of games. But Alain was somehow able to cycle three of his red chevrons into a pattern of one meeting after another, always cutting away at my territory while using his fourth to build an accelerating shrinking spiral in from the edges. It was like staring into a black hole or something -- my pieces simply disappeared as Alain orbited and held meetings.&lt;br&gt;&lt;br&gt;In the end, Alain won the tournament with a perfect four and zero record, while David and I tied for (a distant) second with records of one and three. As the winner, Alain took home a new copy of the 302 edition of Pacru. Since he already had a copy of his own that he and David could use anytime, Alain said the new copy will likely be a holiday gift for someone else.&lt;br&gt;&lt;br&gt;After the tournament, the three of us went out for snacks and drinks, and Alain was kind enough to show David and me some opening strategies that were very enlightening. We had all played a single move opening that all of us already knew (moving an off-center edge chevron into the neighboring borderland and placing a marker to block the opponent's chevron from doing the same, at least in the same borderland). But Alain showed us two different path openings to create those powerful meetings between the corner chevron and either the center edge chevron or the opposite off-center edge chevron. He also gave us some tips on placing markers into borderlands such that they are less likely to be captured and/or are more likely to be useful for long connection jumps.&lt;br&gt;&lt;br&gt;So despite the low level of participation, the 2006 Michigan Pacru Open was a lot of fun for the three of us who played, and very educational for at least two of us. I hope to be able to run the tournament again in future years, but that will depend upon getting people to let me know in advance that they want to play, especially if they're planning to drive several hundred miles.</description>
	<link>http://www.boardgamegeek.com/article/1195501#1195501</link>
	<pubDate>2006-11-28T17:54:35+00:00</pubDate>
	<dc:creator>CDRodeffer</dc:creator>
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	<title>Thread: Re: How Expensive?</title>
	<description>$46 from funagain.com in America.  Only website I could find that stocked it.  It better be good.  Maybe I'll order it along with the $60 Railroad Tycoon...man this hobby is expensive.</description>
	<link>http://www.boardgamegeek.com/article/1154375#1154375</link>
	<pubDate>2006-11-03T00:19:32+00:00</pubDate>
	<dc:creator>mrbass</dc:creator>
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	<title>Thread: [Review] Pacru, Shacru, and Azacru</title>
	<description>	When I first read over the rules for Shacru, which is one of the three games included in Pacru (Pacru Ltd., 2004 - Mike Wellman), I immediately thought of the old movie Tron, or the video game Centipede.  Players race their pieces around the board, leaving a trail behind them, and this abstract game appealed to me since I had always liked games such as this.  With the simple pieces that came in Pacru, there are three rule sets: Shacru, Azacru, and Pacru (fun to say, huh?).  After many plays, I consider all three games variations on the same theme (although they do play fairly differently), but the author insists that they are three separate games - and indeed they have three entries at &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com&quot; rel=&quot;nofollow&quot;&gt;www.boardgamegeek.com&lt;/A&gt;.&lt;br&gt;&lt;br&gt;	Either way, I have to say that Pacru was for me quite the enjoyable game.  While &quot;Pacru&quot; was easily the most complicated of the three games and possibly the deepest strategically, I found myself continually drawn to playing Shacru, mostly because of its sheer simplicity.  But all three games were enjoyable to me and the other adults I played with.  Teenagers did not seem to have the same enjoyment of the game as I did; I taught the game to many of them, and while they understood it, they really weren't too enthused about it.&lt;br&gt;&lt;br&gt;All three of the games use the same components.  Each player receives three or four triangular pieces, (chevrons) as well as a box of smaller &quot;marker&quot; pieces of the same color.  The board is made up of a nine by nine grid of spaces - split into nine &quot;regions&quot; - very similar to a Soduko board.  Each space is an eight pointed star, pointing at one other space (or the side of the board.)&lt;br&gt;&lt;br&gt;In Shacru, players move one chevron on their turn - moving it either straight forward, or turning it forty-five degrees and then moving it straight forward one space.  After moving to the new space, the chevron should be facing in the direction that it just moved, and a marker is placed in the space the chevron is currently sitting.  Players may not move a piece into a space containing either another chevron, or a marker of an opponent's color.  When crossing a &quot;border&quot; (the lines between the nine regions of the board), players also have the option of rotating the chevron forty-five degrees AFTER moving.  When a player cannot move one of their chevrons, they pass; and the game continues until all of the players cannot move any of their chevrons.  At this point the number of markers on the board is totaled, and the player with the most is the winner!&lt;br&gt;&lt;br&gt;In Azacru, the same basic rules apply as in Shacru.  However, other options are available.  Each chevron now has the &quot;power of movement&quot;, which means that they can move between one space and their &quot;power&quot;.  This power is determined by the number of player's markers in a region.  So if my chevron is in a region with four markers of my color, it can move between one or four spaces in a straight line.  When a chevron moves from a spot containing one of its markers to another spot containing one of its markers, all the markers in between are changed to that player's color.  Players can also jump another player's chevron in the same way, but then cannot change the markers to their own color.  Again, play continues until all players cannot move, at which point the number of markers on the board is totaled, and the player with the most is the winner!&lt;br&gt;&lt;br&gt;In Pacru, the entire game changes.  Pieces move as they do in Azacru, with &quot;power of movement&quot;, however several new moves and rules are allowed.  When a player's chevron crosses a border into a new region, they may place a marker on ANY neutral space in that region, unless there are none - in which case they can replace an opponent's marker.  If, on a player's turn, they could move two different chevrons to the same space that an opponent's chevron is sitting on, then a &quot;pincer&quot; is formed.  They can move one of the two chevrons to the space, eliminate the opponent's chevron, and place one of their markers in the space.  Players can also form a &quot;meeting&quot;, in which two of their chevrons are directly pointing at each other, both on a space including a marker of that player's color.  If a &quot;meeting&quot; occurs, the player may place their marker on any space on the board.  A player can also, instead of moving on their turn, re-orient one of their pieces.  If they re-orient it forty-five degrees, they must remove two of their markers from the board, removing four markers if they re-orient it ninety degrees.  Players can only re-orient a piece if one of their pieces can still move.  If a player cannot move one of their chevrons on their turn (or all their chevrons have been eliminated), then they lose the game.  Otherwise, the game ends when a player places a specified number of markers on the board (determined by number of players).  This player is the winner!&lt;br&gt;&lt;br&gt;Some comments on the game…&lt;br&gt;&lt;br&gt;1.)	Components:  The game I have is called &quot;Series 302&quot;, and was produced in 2005.  Several other versions have been made, including some rather deluxe versions with beautiful tiles.  My Pacru comes in a rather plain looking box, with a photograph of the game on it, and pieces of the game adorning the sides.  The board is simply a large grid of star spaces, split into nine regions by thick black lines.  Each of the four sets of pieces comes in a small box with lid of that color (yellow, red, green, and black).  The pieces are all wooden - with the markers being small cylinders, and the chevrons triangular pieces that remind one of an arrowhead.  The game certainly looks abstract; and while it's pleasing on the eye, it is &quot;no frills&quot;.  Everything fits easily inside the square box; and I really liked the four smaller boxes, as they kept all the pieces organized quite well.&lt;br&gt;&lt;br&gt;2.)	Rules:  The rulebook is very clear, showing the rules for all three games and color illustrations of each, showing different examples.  All three games can be taught easily, with Shacru being learned in less than a minute.  Pacru is certainly the hardest, as players have a lot to deal with on their turns, and will probably easily lose to an experienced player.  One can go to the website for the game (&lt;A target='_blank' href=&quot;http://www.pacru.com&quot; rel=&quot;nofollow&quot;&gt;www.pacru.com&lt;/A&gt;) and play a web version of all three games, to get a feel for the rules.  But even though I've said that Pacru has the hardest set of rules, they're still fairly simple compared to other games - only the strategies are more difficult.&lt;br&gt;&lt;br&gt;3.)	Games:  While the author maintains that the three games are completely different, I would submit that Azacru is simply an advanced form of Shacru, and that Pacru, while completely different, is a &quot;cousin&quot; of the other two.  But it doesn't really matter.  When buying this game, you'll get three different games in one box - each of which plays differently, and all of which use the exact same pieces.  Shacru is my current favorite of the three, since it allows more socialization when playing (not as much thinking is required as in the analysis heavy Pacru).&lt;br&gt;&lt;br&gt;4.)	Shacru:  Most games of Shacru that I've played end in fairly close scores.  Players usually lose because of a stupid mistake that they've made, as they allow a chevron to be forced into a corner or plow into the path of another player's color.  I enjoy Shacru with four players best, although it works fine with three and two.&lt;br&gt;&lt;br&gt;5.)	Azacru:  Scores for this game aren't nearly as close as Shacru, because one clever move by a player can result in the changing of four or more spaces to their color.  Instead of moving around the board, trying to &quot;cut off&quot; their opponents, players must constantly watch to see where chevrons might &quot;jump&quot; into other territory.  Azacru is my least favorite of the three games; not because I dislike it, but because if I want to play with the fancier moves, I like to play Pacru.&lt;br&gt;&lt;br&gt;6.)	Pacru:  This is certainly a game in which a player must be on guard at all times.  Losing a chevron to a Pincer is devastating, and players can quickly find that their pieces can get stuck in corners and be unable to move.  While Shacru and Azacru are fun games, in which players can sit around and laugh and talk while playing, Pacru is a much more focused, intense experience.  Even though players only have one type of piece - and only three or four of them, the options they have are great, and they must take care to watch out for traps set up by their opponents.  I find Pacru plays best with two, because the level of intensity is that much higher.&lt;br&gt;&lt;br&gt;7.)	Ages:  I'm not sure why I couldn't get the kids to enjoy the game.  They usually like abstract games, but this one flopped with them - and with more than one group.  Adults seemed to enjoy the game greatly, though, so perhaps it's a game that appeals more to a higher maturity level.&lt;br&gt;&lt;br&gt;8.)	Fun Factor:  Shacru and Azacru will be more fun for the &quot;lighter&quot; crowd, the folks who want a simple game of strategy, but one that doesn't require absolutely all of their attention and concentration.  Pacru will appeal more to those who enjoy a &quot;meaty&quot; game, one in which they must maneuver their pieces to the best of their ability.  In a glance, I can tell who is winning in a Shacru game.  It's much more difficult looking at a Pacru board, as the pieces look scattered and in chaos (they're not).&lt;br&gt;&lt;br&gt;&lt;br&gt;If any of these three games sound interesting to you, then it's worth picking up.  Really, I like all three; and while Pacru can be too intense for me at times, Shacru is always available and easy to find opponents for.  If you're looking for a game that has three different rule sets - from simple to rather strategy-heavy, then Pacru is certainly worth looking into.  If nothing else, you can try it out online before purchasing to see if this type of abstract game is for you.&lt;br&gt;&lt;br&gt;Tom Vasel&lt;br&gt;&quot;Real men play board games&quot;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.tomvasel.com&quot; rel=&quot;nofollow&quot;&gt;www.tomvasel.com&lt;/A&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/718668#718668</link>
	<pubDate>2005-12-06T07:57:49+00:00</pubDate>
	<dc:creator>TomVasel</dc:creator>
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	<title>Thread: Re: How Expensive?</title>
	<description>So the 302 game is now £35 retail in the UK,  52 euro in the euro area.  Can't give you a $ price because we haven't got a distributor yet.   This is towards the higher end of game prices and someone at Essen asked me why.  This is the reply:&lt;br&gt;   Well there are 3 genuinely distinct games in the Pacru box, though using the same kit, and the nicely produced rules booklet is 16 pages long for one language, so we decided at this stage to just have an English language box and rules and a German language box and rules, with other translations available via the website.  We also went for well produced components.  The markers and chevrons are both wood.  The chevron pieces are distinctive and are currently require a final cut to be made on the pieces one by one rather than having a fully automatic process.   The game is also supported by the website with its free software and opportunities for players to play others anywhere in the world.   We are a small company and cannot take advantage of the economies of scale of producing xxx thousand copies of the game.   But in the end if you're not sure about the price, try out the game (and before the end of 2005 you should be able to try out all 3 games) on the free game software at &lt;A target='_blank' href=&quot;http://www.pacru.com&quot; rel=&quot;nofollow&quot;&gt;www.pacru.com&lt;/A&gt;.   If you doubt if the game is worth the cash then we're happy that you wait until you're convinced otherwise, if you don't like the game then there isn't a problem anyway.&lt;br&gt;&lt;br&gt;Cheers&lt;br&gt;&lt;br&gt;Mike    </description>
	<link>http://www.boardgamegeek.com/article/680103#680103</link>
	<pubDate>2005-11-02T08:26:03+00:00</pubDate>
	<dc:creator>Pacruman</dc:creator>
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		Pacru series 302, at Essen 2005 &lt;br&gt;
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	<link>http://www.boardgamegeek.com/image/98246</link>
	<pubDate>2005-10-18T05:10:52+00:00</pubDate>
	<dc:creator>warlock</dc:creator>
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	<pubDate>2005-10-16T15:13:57+00:00</pubDate>
	<dc:creator>megamau</dc:creator>
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	<pubDate>2005-10-16T15:13:57+00:00</pubDate>
	<dc:creator>megamau</dc:creator>
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		The new Series 302 board &lt;br&gt;
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	<pubDate>2005-10-16T15:13:57+00:00</pubDate>
	<dc:creator>megamau</dc:creator>
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	<title>Thread: Re:How Expensive?</title>
	<description>andyl (#88581),&lt;br&gt;&lt;br&gt;Well I am laughing  - but not at Pacru players or board game players.  Your reaction isn't surprising or unfamiliar (but fortunately those who've bought the 101 board haven't been asking for refunds).  The price for the series 101 board is based on the high cost of manufacture (and it has been produced in the UK on a limited run).   We are producing a version of the game which will be in a rather more familiar price range ... hopefully avaialable early summer.  We'll update the boardgame geek entry as soon as that is available.  Incidentally since we do want people who haven't got that kind of cash to play and enjoy the game in the meantime you can play on-line or download the software for free.&lt;br&gt;&lt;br&gt;Cheers&lt;br&gt;&lt;br&gt;Mike   </description>
	<link>http://www.boardgamegeek.com/article/89089#89089</link>
	<pubDate>2005-02-23T20:57:01+00:00</pubDate>
	<dc:creator>Pacruman</dc:creator>
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	<title>Thread: How Expensive?</title>
	<description>I know it looks a pretty board, and I am all for rewarding designers by buying their games - but HOW MUCH.  Are they having a laugh?&lt;br&gt;&lt;br&gt;Seriously I hope there will be a budget version some time soon.</description>
	<link>http://www.boardgamegeek.com/article/88581#88581</link>
	<pubDate>2005-02-22T21:46:28+00:00</pubDate>
	<dc:creator>andyl</dc:creator>
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