<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Wizard Kings</title>
	<link>http://www.boardgamegeek.com/boardgame/692</link>
	<language>en-us</language>
	<lastBuildDate>Thu, 20 Nov 2008 21:09:35 -0600</lastBuildDate>
	<pubDate>Thu, 20 Nov 2008 21:09:35 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Flyers and Stacking</title>
	<description>Flyers always count toward the stacking limit.  You're reading into it a bit too much, although I can understand how you got there.  The rule is just meant point out that Flyers fly across the hexside, and thus do not count toward the hexside limit, however they do count toward stacking once they are in the hex.  Flyers may not remain (&quot;land&quot;) in a sea hex once combat is finished.  Therefore, they must retreat or regroup to a land hex.&lt;br&gt;&lt;br&gt;The rule for underground cities is found int he sidebar of page 4.  Flyers get -1 on combat.  (Mountain Folk get +1.)  Forests have no effect.</description>
	<link>http://www.boardgamegeek.com/article/2806484#2806484</link>
	<pubDate>2008-11-10T02:48:18+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
</item><item>
	<title>Thread: Flyers and Stacking</title>
	<description>The 2nd edition rules state that flyers count toward the staking limit &lt;i&gt;&lt;b&gt;when they land&lt;/b&gt;&lt;/i&gt; and that they cannot land on a sea hex.  &lt;br&gt;&lt;br&gt;It also states that flyers can attack aquadics on a sea hex.  As I understand it (from reading other posts), the idea is that that they are &lt;i&gt;&lt;b&gt;flying during the battle&lt;/b&gt;&lt;/i&gt;, but must retreat or regroup to land hexs after the battle.&lt;br&gt;&lt;br&gt;So does this mean that flyers are &lt;i&gt;&lt;b&gt;flying during every battle&lt;/b&gt;&lt;/i&gt;, and therefor do not count toward the stacking limit during any battle?&lt;br&gt;&lt;br&gt;- Also -&lt;br&gt;&lt;br&gt;Can flyers attack under ground cities?&lt;br&gt;&lt;br&gt;Do forrests provide some cover from flyers?&lt;br&gt;&lt;br&gt;If yes to either of the questions above, then does that apply to the wizard as well? (It kind of seems the wizard should be capable of both flight and ground movement)&lt;br&gt;&lt;br&gt;Just some thoughts .. let me know yours.</description>
	<link>http://www.boardgamegeek.com/article/2806194#2806194</link>
	<pubDate>2008-11-09T23:59:27+00:00</pubDate>
	<dc:creator>OSUnut</dc:creator>
</item><item>
	<title>Thread: Re: Scenerio Suggestions</title>
	<description>I tried &quot;If an Orc Dies in the Fores...&quot; and found that with 2.0 rules the elves have a very tough game with little ways to win. &lt;br&gt;&lt;br&gt;BTW, check the wiki to see a list of games playable with the basic 2.0 set and other criteria:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://wizardkings.wikidot.com/what-can-i-play&quot; rel=&quot;nofollow&quot;&gt;http://wizardkings.wikidot.com/what-can-i-play&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2803926#2803926</link>
	<pubDate>2008-11-08T21:38:20+00:00</pubDate>
	<dc:creator>maka</dc:creator>
</item><item>
	<title>Thread: Re: Scenerio Suggestions</title>
	<description>&lt;b&gt;Barbarian Raid&lt;/b&gt; is a good 2-player scenario. It uses Map 16 and Barbarian and Amazon armies.  It is fairly well balanced, although the victory conditions differe for each side.  The Viking gives the Barbarians perhaps the slightest advantage.&lt;br&gt;&lt;br&gt;&lt;b&gt;If An Orc Dies In The Forest, Does Anyone Care?&lt;/b&gt; is another good 2-player scenario.  This one is found in the file you downloaded.  The Orc player must be smart and plan well to win this one.  The Elves have most of the advantages.&lt;br&gt;&lt;br&gt;&lt;b&gt;Neutral Buffer Zone&lt;/b&gt; is another favorite, although it may be a bit more lengthy/complex than you are looking for at first.  This one is also found in the downloaded file.&lt;br&gt;&lt;br&gt;These scenarios are ones I recommend and are good in my opinion, but you may not agree.  So far, I really haven't found any scenarios I didn't have fun playing, personally, but I really like the game.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2803784#2803784</link>
	<pubDate>2008-11-08T20:06:58+00:00</pubDate>
	<dc:creator>Cantatta</dc:creator>
</item><item>
	<title>Thread: Re: Scenerio Suggestions</title>
	<description>I have downloaded the scenerios from Columbia's website.  There seem to be a large variety included in the file.  Are any of these scenerios particularly good as a short two player game?&lt;br&gt;&lt;br&gt;I really want to play a good short scenerio next so that I don't scare my wife away from this game.&lt;br&gt;&lt;br&gt;any suggestions are appreciated.&lt;br&gt;&lt;br&gt;Thanks.</description>
	<link>http://www.boardgamegeek.com/article/2803656#2803656</link>
	<pubDate>2008-11-08T18:39:30+00:00</pubDate>
	<dc:creator>OSUnut</dc:creator>
</item><item>
	<title>Thread: Re: Scenerio Suggestions</title>
	<description>Have you seen the downloadable scenarios available at Columbia's site?&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.columbiagames.com/resources/8500/wizardkings-scenarios.shtml&quot; rel=&quot;nofollow&quot;&gt;http://www.columbiagames.com/resources/8500/wizardkings-scen...&lt;/A&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2803458#2803458</link>
	<pubDate>2008-11-08T16:35:25+00:00</pubDate>
	<dc:creator>kentreuber</dc:creator>
</item><item>
	<title>Thread: Scenerio Suggestions</title>
	<description>I'm new to WK and so far have played two partial games, mostly to learn the rules.  Can anyone make a suggestion for a good two player scenerio (I did not care for the island of the dead scenerio).  I'm looking for a scenerio that does not take too long to play, but that will highlight the game system and will leave me wanting to play more.&lt;br&gt;&lt;br&gt;I have the maps included with the second edition base set (13-16?).  I've also purchased 4 hero and treasure expansions, so I have a little variety in units, but there is probably not enough to support some of the more elaborate scenerios I've seen.&lt;br&gt;&lt;br&gt;Eventually I plan to try many of the scenerios, however its important that I get a good one up front.  My wife is my primary game partner and she will only play a couple of sub par scenerios before decidiing that this game isn't for her. (and I want her to like it, because I know I do).&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks for your suggestions.</description>
	<link>http://www.boardgamegeek.com/article/2803277#2803277</link>
	<pubDate>2008-11-08T14:53:01+00:00</pubDate>
	<dc:creator>OSUnut</dc:creator>
</item><item>
	<title>Thread: Re: 7.2 Barbarian Raid - wrong units?</title>
	<description>Just got the game as well, and noticed the same discepancy. Does anyone know if it's a mistake in the scenario description, or just that you can't play the scenarios in the basic set with just the basic set counters?</description>
	<link>http://www.boardgamegeek.com/article/2802925#2802925</link>
	<pubDate>2008-11-08T08:42:13+00:00</pubDate>
	<dc:creator>DaveKitcat</dc:creator>
</item><item>
	<title>Thread: Re: Stacking Limit Question</title>
	<description>&lt;b&gt;OSUnut wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Section 4.5 of the 2nd edition rules states &quot; Stacking is the maximum number of blocks that may &lt;b&gt;&lt;i&gt;defend&lt;/i&gt;&lt;/b&gt; or &lt;b&gt;&lt;i&gt;attack&lt;/i&gt;&lt;/b&gt; a hex&quot;.&lt;/i&gt;&lt;br&gt;So to paraphrase:&lt;br&gt;&lt;br&gt;I think this then means that units controlling the hex are defenders.  So, if you control a hex you are defending it from a &lt;b&gt;potential&lt;/b&gt; attack and can only have 4 units in it..</description>
	<link>http://www.boardgamegeek.com/article/2762411#2762411</link>
	<pubDate>2008-10-26T17:04:30+00:00</pubDate>
	<dc:creator>fractaloon</dc:creator>
</item><item>
	<title>Thread: Re: Stacking Limit Question</title>
	<description>&lt;b&gt;kentreuber wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I may be confused by the previous versions of Wizard Kings.  After re-reading the rules, my interpretation is that the stacking limit applies at all times.  &lt;/i&gt;&lt;br&gt;&lt;br&gt;For each player individually. Thus if a hex has a stacking value of 4, there may be 4 blocks from each player = 8 blocks.</description>
	<link>http://www.boardgamegeek.com/article/2762318#2762318</link>
	<pubDate>2008-10-26T16:15:34+00:00</pubDate>
	<dc:creator>martimer</dc:creator>
</item><item>
	<title>Thread: Re: Stacking Limit Question</title>
	<description>I may be confused by the previous versions of Wizard Kings.  After re-reading the rules, my interpretation is that the stacking limit applies at all times.  </description>
	<link>http://www.boardgamegeek.com/article/2762170#2762170</link>
	<pubDate>2008-10-26T15:05:12+00:00</pubDate>
	<dc:creator>kentreuber</dc:creator>
</item><item>
	<title>Thread: Re: Suggestions for treasure shortage</title>
	<description>1. Buy blank blocks.&lt;br&gt;2. Use scanner to make proxys&lt;br&gt;3. Profit!!!</description>
	<link>http://www.boardgamegeek.com/article/2762139#2762139</link>
	<pubDate>2008-10-26T14:44:41+00:00</pubDate>
	<dc:creator>Windopaene</dc:creator>
</item><item>
	<title>Thread: Suggestions for treasure shortage</title>
	<description>I've recently purchased WK 2nd edition with 2 expansions.  As a result, I do not have enough treasure to distribute among the seven different armies.  &lt;br&gt;&lt;br&gt;I kind of like the variable expansions with the exception of the treasure blocks.  It seems to me the treasure blocks play an important role in the game (especially with the gold spending rules of the 2nd edition) and should be included in the base set (at least one silver block per army to start).&lt;br&gt;&lt;br&gt;I'm sure eventually I will pick up more expansions and this will all work itself out.&lt;br&gt;&lt;br&gt;Until then, does anyone have any suggestions of how to mimic the treasure block capabilities without using the actual treasure blocks?&lt;br&gt;&lt;br&gt;Thanks  </description>
	<link>http://www.boardgamegeek.com/article/2762105#2762105</link>
	<pubDate>2008-10-26T14:24:45+00:00</pubDate>
	<dc:creator>OSUnut</dc:creator>
</item><item>
	<title>Thread: Stacking Limit Question</title>
	<description>Section 4.5 of the 2nd edition rules states &quot; Stacking is the maximum number of blocks that may &lt;b&gt;&lt;i&gt;defend&lt;/i&gt;&lt;/b&gt; or &lt;b&gt;&lt;i&gt;attack&lt;/i&gt;&lt;/b&gt; a hex&quot;.&lt;br&gt;&lt;br&gt;Is this suggesting that stacking limits are enforced only during battle (similar to Hexside Limits) ?&lt;br&gt;&lt;br&gt;So a hex that is not under attack has no stacking limit?&lt;br&gt;&lt;br&gt;I initially assumed that the stacking limit was a global &quot;Population&quot; limit of each hex, but after rereading the rules I'm not so sure.&lt;br&gt;&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/2762085#2762085</link>
	<pubDate>2008-10-26T14:14:01+00:00</pubDate>
	<dc:creator>OSUnut</dc:creator>
</item><item>
	<title>Thread: Re: Wizard Movement Question from a NOOB.</title>
	<description>Yes, that was what I was trying to suggest...</description>
	<link>http://www.boardgamegeek.com/article/2759552#2759552</link>
	<pubDate>2008-10-25T04:04:41+00:00</pubDate>
	<dc:creator>Windopaene</dc:creator>
</item><item>
	<title>Thread: Re: Wizard Movement Question from a NOOB.</title>
	<description>&lt;i&gt;Wizards may cast spells during the MOVEMENT or COMBAT phases (or both).   They can only cast one spell per Move Phase and cannot move unless they are the object of the spell. &lt;/i&gt;&lt;br&gt;&lt;br&gt;My interpretation is that wizards may move normally on the map or cast a spell.  Wizards may cast a spell *and* move only if they cast a spell on themselves which is causes them to move.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2759494#2759494</link>
	<pubDate>2008-10-25T03:37:13+00:00</pubDate>
	<dc:creator>kentreuber</dc:creator>
</item><item>
	<title>Thread: Re: Wizard Movement Question from a NOOB.</title>
	<description>The latter&lt;br&gt;&lt;br&gt;Or rather, if they cast a spell on themselves, then they can move? Not sure about that.</description>
	<link>http://www.boardgamegeek.com/article/2759468#2759468</link>
	<pubDate>2008-10-25T03:21:59+00:00</pubDate>
	<dc:creator>Windopaene</dc:creator>
</item><item>
	<title>Thread: Wizard Movement Question from a NOOB.</title>
	<description>Section 2.22 says that a Wizard &lt;b&gt;&lt;i&gt;&quot;can only cast one spell per move phase and cannot move unless they are the object of the spell.&quot;&lt;/i&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;Is this correct?  The wizards cannot move unless they cast a spell to do so? (I do not see many spells that allow wizards to move)&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;i&gt;OR&lt;/i&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;Is is line trying to say that if a Wizard casts a spell, then they forfeit thier movement, unless the spell they cast allows them to move?</description>
	<link>http://www.boardgamegeek.com/article/2759418#2759418</link>
	<pubDate>2008-10-25T02:50:28+00:00</pubDate>
	<dc:creator>OSUnut</dc:creator>
</item><item>
	<title>Thread: Re: going second</title>
	<description>You cannot concede initiative.  Go pin some units!</description>
	<link>http://www.boardgamegeek.com/article/2750114#2750114</link>
	<pubDate>2008-10-22T08:01:52+00:00</pubDate>
	<dc:creator>Rompcat</dc:creator>
</item><item>
	<title>Thread: going second</title>
	<description>Can you concede initiative and move 2nd?&lt;br&gt;&lt;br&gt;This way you can respond to attacks better if you are the defender.</description>
	<link>http://www.boardgamegeek.com/article/2750048#2750048</link>
	<pubDate>2008-10-22T07:11:03+00:00</pubDate>
	<dc:creator>chaosbreaker</dc:creator>
</item><item>
	<title>Thread: Which Version of Rules do you play? ... A Poll</title>
	<description>[poll=15794]I have read all 4 versions of the rules and it seems that 1.6 are the best. I say seems, since I have yet to actually play the game. I hope to get a few games in tonight. I know similar questions have been asked but an actual poll has not been done. i would like to see what everyone else is playing. Feel free to add comments on why you like or dislike a particular version. Thanks for participating!!&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2742159#2742159</link>
	<pubDate>2008-10-19T16:28:28+00:00</pubDate>
	<dc:creator>Mondior</dc:creator>
</item><item>
	<title>Thread: Re: Artifacts question</title>
	<description>I'd play with the 2.0 rules until you learn them and then decide what to tweak, if anything.</description>
	<link>http://www.boardgamegeek.com/article/2732866#2732866</link>
	<pubDate>2008-10-16T01:48:27+00:00</pubDate>
	<dc:creator>michaeldavidcox</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Here's my full version.  Let me know what you think. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic383948_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/383948</link>
	<pubDate>2008-10-16T00:54:16+00:00</pubDate>
	<dc:creator>Angry Dragon</dc:creator>
</item><item>
	<title>Thread: Re: Artifacts question</title>
	<description>&lt;b&gt;michaeldavidcox wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Page 3 in the 2.0 rule book, paragraph 2.7.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yep! There it is. I guess reading all three sets of rules wasn't such a good idea. I must have glossed over that section. Just trying to figure out what the best set of rules is.&lt;br&gt;&lt;br&gt;Thanks guys!&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2732567#2732567</link>
	<pubDate>2008-10-15T23:27:31+00:00</pubDate>
	<dc:creator>Mondior</dc:creator>
</item><item>
	<title>Thread: Re: Artifacts question</title>
	<description>It is in there, but i think only in the 2.0 rules.  Anyway the weapons would make any unit the lvl of the weapon, and I believe that if a weapon is used a step is lost.  so a C1 unit could become a B3 unit if it was using a B3 weapon.  The artifacts allow units to cast spells.  in the upper right corner is a roman numeral on each artifact.  That is the highest level of spell that that artifact can cast.  And again each use the artifact loses a step.&lt;br&gt;&lt;br&gt;hope this helps and is correct.&lt;br&gt;&lt;br&gt;rdk</description>
	<link>http://www.boardgamegeek.com/article/2730451#2730451</link>
	<pubDate>2008-10-15T12:21:40+00:00</pubDate>
	<dc:creator>Kaph</dc:creator>
</item><item>
	<title>Thread: Re: Artifacts question</title>
	<description>Must be in the rules somewhere... which I don't have here.&lt;br&gt;&lt;br&gt;I do remember something about the artifact attaching to any unit. The attack step of the artifact can then be used instead of the units own. Each use will reduce the artifact one step.&lt;br&gt;&lt;br&gt;If I'm right about these rules the artifacts makes most sense attached to cheap units.</description>
	<link>http://www.boardgamegeek.com/article/2730447#2730447</link>
	<pubDate>2008-10-15T12:20:53+00:00</pubDate>
	<dc:creator>MartinTrouman</dc:creator>
</item><item>
	<title>Thread: Re: Artifacts question</title>
	<description>Page 3 in the 2.0 rule book, paragraph 2.7.</description>
	<link>http://www.boardgamegeek.com/article/2730437#2730437</link>
	<pubDate>2008-10-15T12:19:13+00:00</pubDate>
	<dc:creator>michaeldavidcox</dc:creator>
</item><item>
	<title>Thread: Artifacts question</title>
	<description>Hi all, &lt;br&gt;Just received a copy of WK and am reading through the rules. ( Actually all 3 versions 1.5, 1.6, 2.0) Am I just missing it in the main rules or are they someplace else? I can't seem to find how artifacts are used. I see how Gold and Silver are used but not artifacts. Any help anyone?</description>
	<link>http://www.boardgamegeek.com/article/2730421#2730421</link>
	<pubDate>2008-10-15T12:07:50+00:00</pubDate>
	<dc:creator>Mondior</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		my attempt at a custom Lord of the Rings map &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic383167_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/383167</link>
	<pubDate>2008-10-14T03:05:31+00:00</pubDate>
	<dc:creator>Angry Dragon</dc:creator>
</item><item>
	<title>Thread: Re: City folk overpowered</title>
	<description>It seem like if a city folk is about to attack your city you can:&lt;br&gt;&lt;br&gt;1) attack them before they reach the city--opponent army gets first strike and your army has to face hex side limits&lt;br&gt;&lt;br&gt;2) let them attack you in your city and then they get a +1 combat value.&lt;br&gt;&lt;br&gt;Both option 1 and 2 benefit the city folks.  I would say that they are overpowered.</description>
	<link>http://www.boardgamegeek.com/article/2712691#2712691</link>
	<pubDate>2008-10-08T23:27:11+00:00</pubDate>
	<dc:creator>chaosbreaker</dc:creator>
</item><item>
	<title>Thread: Re: Scenario Balance Issue -- REVOLT! BY: CHRIS FARRELL</title>
	<description>Actually, I did not realize this.&lt;br&gt;&lt;br&gt;Some of the official scenarios are not designed for 2.0 rules.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/344791&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/344791&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2712676#2712676</link>
	<pubDate>2008-10-08T23:21:19+00:00</pubDate>
	<dc:creator>chaosbreaker</dc:creator>
</item><item>
	<title>Thread: Re: Columbia's Scenario pdf. 1.x? or 2.0?</title>
	<description>Tonight we tried &quot;If an Orc dies in a forest...&quot; and it was a disaster for the elves. I can see how this scenario could be more balanced using 1.x production rules, because else, there's no way to build-up (heal?) all the high priced units that start with just 1 step (especially rangers) while the orcs come so strong...&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2702901#2702901</link>
	<pubDate>2008-10-05T23:40:54+00:00</pubDate>
	<dc:creator>maka</dc:creator>
</item><item>
	<title>Thread: Re: Which Rules? 1.5? 1.6? 2.0?</title>
	<description>I'm still a stubborn fan of 1.5.&lt;br&gt;&lt;br&gt;The different stacking limits per terrain in 2.0 seem so very unnecessary.  Just one more thing to remember.</description>
	<link>http://www.boardgamegeek.com/article/2701181#2701181</link>
	<pubDate>2008-10-04T23:56:34+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
</item><item>
	<title>Thread: Re: Gold production and Build Question</title>
	<description>Just played through the into scenario with the right rules, and boy that was a much more enjoyable experience.  Thanks again guys for the help.&lt;br&gt;&lt;br&gt;rdk</description>
	<link>http://www.boardgamegeek.com/article/2699602#2699602</link>
	<pubDate>2008-10-04T01:50:38+00:00</pubDate>
	<dc:creator>Kaph</dc:creator>
</item><item>
	<title>Thread: Re: Gold production and Build Question</title>
	<description>I read that rule as to say that combat would last for 3 turns with 1 round of combat taking place each turn.  Wow does that change things.&lt;br&gt;&lt;br&gt;Thanks for the help.&lt;br&gt;&lt;br&gt;rdk</description>
	<link>http://www.boardgamegeek.com/article/2699544#2699544</link>
	<pubDate>2008-10-04T01:14:30+00:00</pubDate>
	<dc:creator>Kaph</dc:creator>
</item><item>
	<title>Thread: Re: Gold production and Build Question</title>
	<description>The rules may not state it explicitly, but they do say that after 3 rounds of combat (which happens any time pieces of different sides share an hex at the end of the movement phase) either the defender has been killed (or forced to retreat) or the attacker has to retreat. So I don't see how pieces of different sides can share an hex after the combat phase...&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2699468#2699468</link>
	<pubDate>2008-10-04T00:22:46+00:00</pubDate>
	<dc:creator>maka</dc:creator>
</item><item>
	<title>Thread: Re: Columbia's Scenario pdf. 1.x? or 2.0?</title>
	<description>I agree, a scenario may not be unplayable just because it has the ferking army, but I'm trying to determine what ruleset is supposed to be used with each scenario. In the case of the scenarios using the ferkin army, my guess is they were done with the 1.x ruleset in mind. While it's possible to make a 2.0 scenario that uses the ferkins, I think it's unlikely this was the case, especially since other scenarios are clearly 1.x&lt;br&gt;&lt;br&gt;Anyway, if you've played any of those scenarios under 2.0 without modifications and they work fine, then feel free to edit those pages in the wiki. It'd be nice to solve this confusion...</description>
	<link>http://www.boardgamegeek.com/article/2699461#2699461</link>
	<pubDate>2008-10-04T00:18:18+00:00</pubDate>
	<dc:creator>maka</dc:creator>
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	<title>Thread: Re: Gold production and Build Question</title>
	<description>&lt;strike&gt;Thanks, that clears things up a tad.&lt;/strike&gt;  OK I guess I don't get it.  Where in the rules does it say that only one nation may be on a city at a time at the beginning of the build phase?  I will look through the rules on this more tonight, but I guess I could use some help.&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks again&lt;br&gt;&lt;br&gt;rdk</description>
	<link>http://www.boardgamegeek.com/article/2699142#2699142</link>
	<pubDate>2008-10-03T21:58:14+00:00</pubDate>
	<dc:creator>Kaph</dc:creator>
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	<title>Thread: Re: Columbia's Scenario pdf. 1.x? or 2.0?</title>
	<description>&lt;b&gt;maka wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Ok. After looking more closely at al the scenarios, these are the ones that seem to be 1.x for sure:&lt;br&gt;&lt;br&gt;* Civil War (Talks about the &quot;gold reserve&quot; which AFAIK is from 1.x)&lt;br&gt;* Revolt (Uses the Ferkin)&lt;br&gt;* Siege of Neya (Specifies the use of 1.6 rules)&lt;br&gt;* Surprise Attack (Chris Farrell adapted this v1 scenario as Assault on the Borderland/s for 2.0)&lt;br&gt;* Thragonia for Three (Mentions stacking limits from 1.x rules)&lt;br&gt;* Total War (Uses the Ferkin)&lt;br&gt;&lt;br&gt;In the rest I don't see signs of belonging to either 1.x or 2.0 and haven't played them so I don't know how well they play with either version. I've classified them as possibly working with 1.6 and maybe 2.0 and they appear as a third category on the wiki...&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;As far as the Ferkin go, I don't think a scenario would be unusable simply on those grounds alone.&lt;br&gt;&lt;br&gt;There's nothing stopping you from using Ferkins in version 2.0, although they're at some disadvantage compared to other races. Or you can just substitute the Fuedal army for the Ferkins.</description>
	<link>http://www.boardgamegeek.com/article/2698956#2698956</link>
	<pubDate>2008-10-03T21:11:38+00:00</pubDate>
	<dc:creator>wargamer55</dc:creator>
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	<title>Thread: Re: Gold production and Build Question</title>
	<description>Correct - production happens after movement &amp; combat is resolved, so a city will have units of only one side in it, or it will be empty (empty cities on non-home maps must be garrisoned to produce gold for the conqueror - they revert back to the side they began the game with (or neutral) if left empty.</description>
	<link>http://www.boardgamegeek.com/article/2698711#2698711</link>
	<pubDate>2008-10-03T16:44:36+00:00</pubDate>
	<dc:creator>cannoneer</dc:creator>
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	<title>Thread: Re: Gold production and Build Question</title>
	<description>AFAIK, on the production phase, there will be no units of more than one side on a city. Either they take the city by killing (or forcing to retreat) all defenders, or they have to retreat themselves...</description>
	<link>http://www.boardgamegeek.com/article/2698595#2698595</link>
	<pubDate>2008-10-03T16:15:22+00:00</pubDate>
	<dc:creator>maka</dc:creator>
</item><item>
	<title>Thread: Re: New Wizard Kings Wiki site Open</title>
	<description>About the registration: To edit you have to register with the site, but to do that you have to register with wikidot.com&lt;br&gt;&lt;br&gt;I know the double registration is a pain, but once you register with wikidot.com you can also access lots of other wikis</description>
	<link>http://www.boardgamegeek.com/article/2698290#2698290</link>
	<pubDate>2008-10-03T14:39:38+00:00</pubDate>
	<dc:creator>maka</dc:creator>
</item><item>
	<title>Thread: Re: New Wizard Kings Wiki site Open</title>
	<description>Looks great!</description>
	<link>http://www.boardgamegeek.com/article/2698238#2698238</link>
	<pubDate>2008-10-03T14:20:24+00:00</pubDate>
	<dc:creator>mrtof</dc:creator>
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	<title>Thread: Gold production and Build Question</title>
	<description>Can a city that a battle is taking place in produce gold?  And can units in a battle build steps, or do they need to retreat first to build steps?&lt;br&gt;&lt;br&gt;Those are my qustions as of now...I'm sure more will come up.&lt;br&gt;&lt;br&gt;Thanks for any help&lt;br&gt;&lt;br&gt;rdk</description>
	<link>http://www.boardgamegeek.com/article/2698104#2698104</link>
	<pubDate>2008-10-03T13:33:02+00:00</pubDate>
	<dc:creator>Kaph</dc:creator>
</item><item>
	<title>Thread: Re: New Wizard Kings Wiki site Open</title>
	<description>Looks nice.  I hope to contribute some.</description>
	<link>http://www.boardgamegeek.com/article/2697845#2697845</link>
	<pubDate>2008-10-03T11:37:01+00:00</pubDate>
	<dc:creator>michaeldavidcox</dc:creator>
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	<title>Thread: Re: Scenario Balance Issue -- REVOLT! BY: CHRIS FARRELL</title>
	<description>Yes, the Revolt scenario assumes 1.x Castles (C4) and Wizards (A+).&lt;br&gt;&lt;br&gt;You probably realize this, but just to clarify for other readers:&lt;br&gt;&lt;br&gt;The version 1.x Dwarven Low Guards are C1 Mountain Folk.&lt;br&gt;&lt;br&gt;(I very much dislike the City Folk ability in 2.0.  It makes holding a city too easy, and it makes such units pretty much a requirement for attacking a city.)</description>
	<link>http://www.boardgamegeek.com/article/2697121#2697121</link>
	<pubDate>2008-10-03T02:29:25+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
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	<title>Thread: New Scenario: Steal from the rich...</title>
	<description>Now that the wiki site is open, I can post about a new scenario for WK2 I'm testing. One side controls one block (a hero) and has to raid cities moving hidden (with decoy blocks) through the map. Feel free to post suggestions/comments.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://wizardkings.wikidot.com/scenario:steal-from-the-rich&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Steal From the Rich&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/2697059#2697059</link>
	<pubDate>2008-10-03T02:04:22+00:00</pubDate>
	<dc:creator>maka</dc:creator>
</item><item>
	<title>Thread: New Wizard Kings Wiki site Open</title>
	<description>I've added some content (mostly linking to original sources) and I think the site is ready for opening &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://wizardkings.wikidot.com/&quot; rel=&quot;nofollow&quot;&gt;http://wizardkings.wikidot.com/&lt;/A&gt;&lt;br&gt;&lt;br&gt;If you're the author of a scenario, please, consider adding the whole text to the wiki so that both options (pdf and in-site reading) are possible.&lt;br&gt;&lt;br&gt;Also, feel free correct pages, add information, add scenarios, etc... and of course, feel free to ask questions.&lt;br&gt;&lt;br&gt;Hope this is useful to the community...&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2697048#2697048</link>
	<pubDate>2008-10-03T01:58:33+00:00</pubDate>
	<dc:creator>maka</dc:creator>
</item><item>
	<title>Thread: Re: offensive spells during movement?</title>
	<description>No.  Wizards may only cast movement spells during movement and only cast attack spells during combat.</description>
	<link>http://www.boardgamegeek.com/article/2696924#2696924</link>
	<pubDate>2008-10-03T01:07:25+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
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	<title>Thread: Re: offensive spells during movement?</title>
	<description>No.  Wizards may only cast movement spells during movement and only cast attack spells during combat.</description>
	<link>http://www.boardgamegeek.com/article/2696925#2696925</link>
	<pubDate>2008-10-03T01:07:25+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
</item><item>
	<title>Thread: Re: Columbia's Scenario pdf. 1.x? or 2.0?</title>
	<description>Ok. After looking more closely at al the scenarios, these are the ones that seem to be 1.x for sure:&lt;br&gt;&lt;br&gt;* Civil War (Talks about the &quot;gold reserve&quot; which AFAIK is from 1.x)&lt;br&gt;* Revolt (Uses the Ferkin)&lt;br&gt;* Siege of Neya (Specifies the use of 1.6 rules)&lt;br&gt;* Surprise Attack (Chris Farrell adapted this v1 scenario as Assault on the Borderland/s for 2.0)&lt;br&gt;* Thragonia for Three (Mentions stacking limits from 1.x rules)&lt;br&gt;* Total War (Uses the Ferkin)&lt;br&gt;&lt;br&gt;In the rest I don't see signs of belonging to either 1.x or 2.0 and haven't played them so I don't know how well they play with either version. I've classified them as possibly working with 1.6 and maybe 2.0 and they appear as a third category on the wiki...&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2696872#2696872</link>
	<pubDate>2008-10-03T00:49:47+00:00</pubDate>
	<dc:creator>maka</dc:creator>
</item><item>
	<title>Thread: Re: Columbia's Scenario pdf. 1.x? or 2.0?</title>
	<description>I see, maybe some of them were for v1 but work well with 2.0 rules... Right now I'm just saying &quot;unknown&quot; and tagging them with both wk1 and wk2 so they show on both lists...</description>
	<link>http://www.boardgamegeek.com/article/2695974#2695974</link>
	<pubDate>2008-10-02T19:47:11+00:00</pubDate>
	<dc:creator>maka</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Home made Wizard Kings 2nd edtion Silver, Gold, and Gem blocks sticker art.  Waiting for file approval. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic378106_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/378106</link>
	<pubDate>2008-09-29T06:50:31+00:00</pubDate>
	<dc:creator>chaosbreaker</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		A couple of custom heroes I just printed &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic375804_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/375804</link>
	<pubDate>2008-09-23T01:04:48+00:00</pubDate>
	<dc:creator>maka</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Custom counters for 3 and 4 gold.  Stickers available in files section. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic375425_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/375425</link>
	<pubDate>2008-09-22T03:43:49+00:00</pubDate>
	<dc:creator>mothertruckin</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Home made Wizard Kings 2nd edtion Silver and Gold blocks sticker art in the bgg files (download) section &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic350758_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/350758</link>
	<pubDate>2008-07-08T23:37:04+00:00</pubDate>
	<dc:creator>chaosbreaker</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Island of the Dead -- Map 13, Solitaire setup -- Elves need to use Fly spell to get troops across the water. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic350399_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/350399</link>
	<pubDate>2008-07-07T20:28:11+00:00</pubDate>
	<dc:creator>chaosbreaker</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		wizard kings 2nd edition silver (money) block &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic350368_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/350368</link>
	<pubDate>2008-07-07T19:05:13+00:00</pubDate>
	<dc:creator>chaosbreaker</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		wizard kings 2nd edition gold (money) block &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic350366_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/350366</link>
	<pubDate>2008-07-07T19:04:44+00:00</pubDate>
	<dc:creator>chaosbreaker</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		My firts expansion set contents &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic289586_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/289586</link>
	<pubDate>2008-01-13T17:14:21+00:00</pubDate>
	<dc:creator>Ramir Elez</dc:creator>
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