<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Ideology: The War of Ideas</title>
	<link>http://www.boardgamegeek.com/boardgame/8059</link>
	<language>en-us</language>
	<lastBuildDate>Fri, 05 Sep 2008 21:08:03 -0500</lastBuildDate>
	<pubDate>Fri, 05 Sep 2008 21:08:03 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Updated release information?</title>
	<description>Very cool article, Robert! &lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I can, however, provide a slightly less newsworthy answer. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;The Ideology release has hit a sudden, unexpected snag and will be delayed for at least a couple of months. I will let Zev provide details as to the snag and the exact timeframe (which I'm not sure of), but it does not appear that the game will be ready for GenCon.&lt;br&gt;&lt;br&gt;Very disappointing news for all (including me!) who were anticipating the new release, but the situation was simply beyond our control.&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;Andrew&lt;br&gt;&lt;br&gt;-----------------&lt;br&gt;&lt;br&gt;Andrew Parks&lt;br&gt;Quixotic Games LLC</description>
	<link>http://www.boardgamegeek.com/article/2505106#2505106</link>
	<pubDate>2008-07-27T15:36:04+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Influence Card &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic352640_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/352640</link>
	<pubDate>2008-07-16T08:44:59+00:00</pubDate>
	<dc:creator>R3ym0n</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Advancement Card &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic352639_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/352639</link>
	<pubDate>2008-07-16T08:43:05+00:00</pubDate>
	<dc:creator>R3ym0n</dc:creator>
</item><item>
	<title>Thread: Re: Updated release information?</title>
	<description>&lt;b&gt;hrc333 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Now that we are into mid July, is there a new update on when this will be ready?&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/323606&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/323606&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2469446#2469446</link>
	<pubDate>2008-07-14T04:25:00+00:00</pubDate>
	<dc:creator>rsolow</dc:creator>
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	<title>Thread: Re: Updated release information?</title>
	<description>Now that we are into mid July, is there a new update on when this will be ready?</description>
	<link>http://www.boardgamegeek.com/article/2460991#2460991</link>
	<pubDate>2008-07-09T22:59:45+00:00</pubDate>
	<dc:creator>hrc333</dc:creator>
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	<title>Thread: Re: Isolationism</title>
	<description>&lt;b&gt;Andrew Parks wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Be sure to check out the official Ideology FAQ at &lt;A target='_blank' href=&quot;http://www.ideologygame.com&quot; rel=&quot;nofollow&quot;&gt;http://www.ideologygame.com&lt;/A&gt;&lt;/i&gt;&lt;br&gt;Thanks, Andrew. Since posting this question, I did read the FAQ, and it answered my questions as well as a few others that I hadn't thought of yet. Looking forward to this game. I love how the Development Levels of regions can go up and down in the game based on the players' choices to add/remove influence.</description>
	<link>http://www.boardgamegeek.com/article/2265099#2265099</link>
	<pubDate>2008-04-25T18:27:33+00:00</pubDate>
	<dc:creator>ekted</dc:creator>
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	<title>Thread: Re: Isolationism</title>
	<description>&lt;b&gt;ekted wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;font color='#0000FF'&gt;&quot;ISOLATIONISM: You may not declare war against any ideology.&quot;&lt;/font&gt;&lt;br&gt;&lt;br&gt;Does this mean that if you are already at war (another player declared it earlier) that they can recind that status during any future Diplomacy Phase, even if you want to stay at war?&lt;br&gt;&lt;br&gt;Followup: Because of Isolationism, can the US play WMD when not already at war?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Hi, Jim.&lt;br&gt;&lt;br&gt;Once an Ideology declares war on Capitalism, the two Ideologies remain &quot;at war&quot; until both agree to assume a less hostile stance. The inability to declare war does not force Capitalism to remove that hostile status at the whim of the other Ideology.&lt;br&gt;&lt;br&gt;Regarding WMD's, any player can create a WMD regardless of their diplomatic relationships. However, no player (including Capitalism) can fire a WMD unless they are at war with the affected opponent.&lt;br&gt;&lt;br&gt;Be sure to check out the official Ideology FAQ at &lt;A target='_blank' href=&quot;http://www.ideologygame.com&quot; rel=&quot;nofollow&quot;&gt;http://www.ideologygame.com&lt;/A&gt;&lt;br&gt;&lt;br&gt;Thanks!&lt;br&gt;&lt;br&gt;Andrew&lt;br&gt;&lt;br&gt;-------------------&lt;br&gt;&lt;br&gt;Andrew Parks&lt;br&gt;Quixotic Games LLC</description>
	<link>http://www.boardgamegeek.com/article/2265034#2265034</link>
	<pubDate>2008-04-25T18:06:20+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
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	<title>Thread: Re: Game Q: Islam vs. Capitalism... Are we at war or not?</title>
	<description>Along these same lines:&lt;br&gt;&lt;br&gt;If, during the ebb and flow of a given Diplomacy Phase, a nation declares war on the US, then decides it's not in his interest based on some other status change, can this nation recind the declaration of war if the US wants to keep it? I understand that the US can maintain the war status from the previous turn, but in this case, I'm basically taking about status changes to and from war during a single negotiations phase.</description>
	<link>http://www.boardgamegeek.com/article/2261581#2261581</link>
	<pubDate>2008-04-24T16:12:19+00:00</pubDate>
	<dc:creator>ekted</dc:creator>
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	<title>Thread: Re: Isolationism</title>
	<description>Second edition rules. I'm not sure which edition the images here of the player cards are for.</description>
	<link>http://www.boardgamegeek.com/article/2260440#2260440</link>
	<pubDate>2008-04-24T05:40:32+00:00</pubDate>
	<dc:creator>ekted</dc:creator>
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	<title>Thread: Re: Isolationism</title>
	<description>Is this related to the 1st edition, or the new second edition?</description>
	<link>http://www.boardgamegeek.com/article/2259996#2259996</link>
	<pubDate>2008-04-24T01:56:05+00:00</pubDate>
	<dc:creator>grandslam</dc:creator>
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	<title>Thread: Re: Why no more map</title>
	<description>If it was financially sound (based on potential sales), I think the proper form for this game would be similar to Liberte. The board would have the map of the world. When a player plays a card to a region, a &quot;block&quot; of the type of influence is placed with a disc of the player's color on top. Colored cylinders would indicate controlled and neutral regions. This would make the game more visual and make it easier to plan, although it would increase the cost.&lt;br&gt;&lt;br&gt;In this image, discs would represent the players and blocks under them represent military/economic/cultural influence:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/60191"><img src="http://images.boardgamegeek.com/images/pic60191.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Note I haven't played this game before; I am just reading the rules.</description>
	<link>http://www.boardgamegeek.com/article/2258451#2258451</link>
	<pubDate>2008-04-23T17:36:05+00:00</pubDate>
	<dc:creator>ekted</dc:creator>
</item><item>
	<title>Thread: Isolationism</title>
	<description>&lt;font color='#0000FF'&gt;&quot;ISOLATIONISM: You may not declare war against any ideology.&quot;&lt;/font&gt;&lt;br&gt;&lt;br&gt;Does this mean that if you are already at war (another player declared it earlier) that they can recind that status during any future Diplomacy Phase, even if you want to stay at war?&lt;br&gt;&lt;br&gt;Followup: Because of Isolationism, can the US play WMD when not already at war?</description>
	<link>http://www.boardgamegeek.com/article/2258285#2258285</link>
	<pubDate>2008-04-23T17:03:45+00:00</pubDate>
	<dc:creator>ekted</dc:creator>
</item><item>
	<title>Thread: Re: 2nd Edition Rules Posted</title>
	<description>Thanks for the heads up, Kevin. Here is a link to a PDF of the 2nd Edition Rules:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.zmangames.com/boardgames/files/ideology/Ideology_Rules_2ed.pdf&quot; rel=&quot;nofollow&quot;&gt;http://www.zmangames.com/boardgames/files/ideology/Ideology_...&lt;/A&gt;&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;Andrew&lt;br&gt;&lt;br&gt;----------------------&lt;br&gt;&lt;br&gt;Andrew Parks&lt;br&gt;Quixotic Games LLC</description>
	<link>http://www.boardgamegeek.com/article/2255105#2255105</link>
	<pubDate>2008-04-22T19:13:38+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
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	<title>Thread: 2nd Edition Rules Posted</title>
	<description>FYI,&lt;br&gt;&lt;br&gt;Z-Man's website has the rules posted for the 2nd edition.</description>
	<link>http://www.boardgamegeek.com/article/2253974#2253974</link>
	<pubDate>2008-04-22T14:50:58+00:00</pubDate>
	<dc:creator>jerkules</dc:creator>
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	<title>Thread: Re: Does this really deserve it's own game id entry?</title>
	<description>Apparently it has been collapsed back down one game entry.  On a related note, I don't see the Settler's collector's chest listed separately anymore either.</description>
	<link>http://www.boardgamegeek.com/article/2250414#2250414</link>
	<pubDate>2008-04-21T15:40:43+00:00</pubDate>
	<dc:creator>FlyingArrow</dc:creator>
</item><item>
	<title>Thread: Re: Why no more map</title>
	<description>&lt;b&gt;byronczimmer wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;And didn't this also change?&lt;br&gt;&lt;br&gt;Capitalism:&lt;br&gt;2. Attractive Culture: Once per turn, if an opponent initiates a Cultural Conflict against you, you may deflect the first Cultural Influence card he plays against you for free.&lt;br&gt;&lt;br&gt;The graphic in the rulebook seems to say that now it costs 'any influence card' (and that it's not free).&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;This is the variant version of Capitalism. We included variant versions of four of the game's Ideologies. However, we also included the original versions for those players who wish to play the game as it was originally released.&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;Andrew&lt;br&gt;&lt;br&gt;----------------------&lt;br&gt;&lt;br&gt;Andrew Parks&lt;br&gt;Quixotic Games LLC</description>
	<link>http://www.boardgamegeek.com/article/2247715#2247715</link>
	<pubDate>2008-04-20T12:50:47+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
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	<title>Thread: Re: Why no more map</title>
	<description>&lt;b&gt;byronczimmer wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Do the new influence cards have rounded corners?&lt;br&gt;&lt;br&gt;Are they larger?&lt;br&gt;&lt;br&gt;The shuffling concern I've always had with Ideology was that small, square cornered cards are hard to shuffle.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;The Influence Cards do have rounded corners now. However, they are still the same size (if they were larger, it would be hard to fit the game on the table! &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;)&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;Andrew&lt;br&gt;&lt;br&gt;-----------------&lt;br&gt;&lt;br&gt;Andrew Parks&lt;br&gt;Quixotic Games LLC</description>
	<link>http://www.boardgamegeek.com/article/2247712#2247712</link>
	<pubDate>2008-04-20T12:49:03+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
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	<title>Thread: Re: Why no more map</title>
	<description>And didn't this also change?&lt;br&gt;&lt;br&gt;Capitalism:&lt;br&gt;2. Attractive Culture: Once per turn, if an opponent initiates a Cultural Conflict against you, you may deflect the first Cultural Influence card he plays against you for free.&lt;br&gt;&lt;br&gt;The graphic in the rulebook seems to say that now it costs 'any influence card' (and that it's not free).&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2244959#2244959</link>
	<pubDate>2008-04-18T20:16:44+00:00</pubDate>
	<dc:creator>byronczimmer</dc:creator>
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	<title>Thread: Re: Why no more map</title>
	<description>&lt;b&gt;Andrew Parks wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; 1) Component Quality: Not only have we upgraded the graphic design, we have also used thicker cardstock. The issue of component quality has always been the biggest complaint about Ideology, so we did our best to rectify this with the 2nd Edition.&lt;/i&gt;&lt;br&gt;&lt;i&gt;4) More Influence Cards: Many players have mentioned how much they wish they had more cards in their Influence decks so that they didn't have to reshuffle them so frequently. Instead of 45-card Influence decks, we have increased them to 60-card decks. Of course, players who prefer to play with 45 can simply remove the extra cards.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Do the new influence cards have rounded corners?&lt;br&gt;&lt;br&gt;Are they larger?&lt;br&gt;&lt;br&gt;The shuffling concern I've always had with Ideology was that small, square cornered cards are hard to shuffle.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2244934#2244934</link>
	<pubDate>2008-04-18T20:10:20+00:00</pubDate>
	<dc:creator>byronczimmer</dc:creator>
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	<title>Thread: Re: Updated release information?</title>
	<description>The game is indeed at the printers, so I would expect it to be available around the end of May or the beginning of June.&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;Andrew&lt;br&gt;&lt;br&gt;------------------&lt;br&gt;&lt;br&gt;Andrew Parks&lt;br&gt;Quixotic Games LLC</description>
	<link>http://www.boardgamegeek.com/article/2207225#2207225</link>
	<pubDate>2008-04-03T14:16:20+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
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	<title>Thread: Re: Updated release information?</title>
	<description>In an email I got from Zev last week (27/3), he said it was at the printers, so cant be too far off.</description>
	<link>http://www.boardgamegeek.com/article/2200185#2200185</link>
	<pubDate>2008-04-01T08:16:59+00:00</pubDate>
	<dc:creator>teza59</dc:creator>
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	<title>Thread: Updated release information?</title>
	<description>Just wondering if there was any new developments or release date revisions. The wait to get this game is killing me!</description>
	<link>http://www.boardgamegeek.com/article/2200040#2200040</link>
	<pubDate>2008-04-01T06:23:06+00:00</pubDate>
	<dc:creator>mjfassio</dc:creator>
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	<title>Thread: Re: Does this really deserve it's own game id entry?</title>
	<description>&lt;b&gt;JeffyJeff wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Doc_Adam wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If we can have hundreds of entries for Monopoly where only the art is changed ...&lt;/i&gt;&lt;br&gt;Monopoly has always been an exception, and I don't remember the reason why.  But the point is that it is an &lt;b&gt;exception&lt;/b&gt; and not the &lt;b&gt;standard&lt;/b&gt;. Two wrongs do not make a right.&lt;/i&gt;&lt;br&gt;&lt;br&gt;			&lt;a href=&quot;/wiki/page/Monopoly+Fiat&quot;&gt;Monopoly Fiat&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/2195403#2195403</link>
	<pubDate>2008-03-30T18:07:36+00:00</pubDate>
	<dc:creator>skelebone</dc:creator>
</item><item>
	<title>Thread: Re: Does this really deserve it's own game id entry?</title>
	<description>&lt;br&gt;If the gameplay is different, I'd vote for 2 entries.  I'd also be interested if the new edition gets different ratings for weight etc..&lt;br&gt;&lt;br&gt;Not sure what the BGG guidelines are, just expressing my preference.</description>
	<link>http://www.boardgamegeek.com/article/2187726#2187726</link>
	<pubDate>2008-03-27T08:04:55+00:00</pubDate>
	<dc:creator>Gamer_Dog</dc:creator>
</item><item>
	<title>Thread: Re: Changes to the 2nd Edition</title>
	<description>&lt;b&gt;Howard_Roark wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Great game, played 1st edition at a friends the other day, and have the cash in hand for an online order of second edition when it comes out!  It's stuff like this that keeps me a nerd.  EDIT: I think I figured it out.  If you're still planning on a Totalitarianism nerf, I think that's right on, btw.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thanks, James! Yes, we did nerf Totalitarianism so that it only works once per turn now. Actually, most of the time it is only used once per turn, but when it's abused, it gets ugly.&lt;br&gt;&lt;br&gt;Andrew</description>
	<link>http://www.boardgamegeek.com/article/2171142#2171142</link>
	<pubDate>2008-03-20T14:55:34+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
</item><item>
	<title>Thread: Re: Changes to the 2nd Edition</title>
	<description>&lt;b&gt;MrThou wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Huzzah! I'm glad to hear it. Though I doubt I will buy the second edition as I have 2 copies of the 1st to get passed the card problem.&lt;br&gt;&lt;br&gt;Though thank you for listening to all my complaints &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;No problem, Mike. Maybe we can still entice you into the 2nd Edition with all those pretty new bits..... &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Andrew</description>
	<link>http://www.boardgamegeek.com/article/2171140#2171140</link>
	<pubDate>2008-03-20T14:53:50+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
</item><item>
	<title>Thread: Re: Changes to the 2nd Edition</title>
	<description>Great game, played 1st edition at a friends the other day, and have the cash in hand for an online order of second edition when it comes out!  It's stuff like this that keeps me a nerd.  EDIT: I think I figured it out.  If you're still planning on a Totalitarianism nerf, I think that's right on, btw.</description>
	<link>http://www.boardgamegeek.com/article/2165343#2165343</link>
	<pubDate>2008-03-18T02:33:21+00:00</pubDate>
	<dc:creator>Howard_Roark</dc:creator>
</item><item>
	<title>Thread: Re: Why no more map</title>
	<description>Super, thanks.</description>
	<link>http://www.boardgamegeek.com/article/2137621#2137621</link>
	<pubDate>2008-03-06T17:18:57+00:00</pubDate>
	<dc:creator>isaacc</dc:creator>
</item><item>
	<title>Thread: Re: Does this really deserve it's own game id entry?</title>
	<description>&lt;b&gt;Doc_Adam wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If we can have hundreds of entries for Monopoly where only the art is changed ...&lt;/i&gt;&lt;br&gt;Monopoly has always been an exception, and I don't remember the reason why.  But the point is that it is an &lt;b&gt;exception&lt;/b&gt; and not the &lt;b&gt;standard&lt;/b&gt;. Two wrongs do not make a right.</description>
	<link>http://www.boardgamegeek.com/article/2137206#2137206</link>
	<pubDate>2008-03-06T15:09:11+00:00</pubDate>
	<dc:creator>JeffyJeff</dc:creator>
</item><item>
	<title>Thread: Re: Why no more map</title>
	<description>Hi, Isaac.&lt;br&gt;&lt;br&gt;For the 1st Edition, we created the map primarily to keep track of which Regions were controlled by whom, and also to allow players to have a visual aid regarding which Regions were adjacent to one another. Since the interaction of the game is focused on the Region cards, the map was placed off to one side (not in the center of the table).&lt;br&gt;&lt;br&gt;Many players commented that they didn't actually use the map because it's much easier to focus on each other's Region Cards to determine Region control than it is to keep looking over at the map. We considered scrapping the map altogether for the 2nd Edition, but we realized that many players did find the map useful for determining Region adjacency (as opposed to having to examine the list of adjacent regions on each Region card). We therefore decided to give each player a small mini-map to use for this second purpose. This takes up less table space than the large map (and you need a decent amount of table space to play Ideology!), and allows players to have all the information they need right in front of them, as opposed to having to walk over to the map if they were sitting on the other side of the table.&lt;br&gt;&lt;br&gt;Another important record-keeping change in the second edition is the new Turn Order / Diplomacy Chart. This is much cleaner and more intuitive than the previous version. It also looks a lot less like a symbol for summoning demons. &lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Here are some other changes to the 2nd Edition that have been outlined in other posts:&lt;br&gt;&lt;br&gt;1) Component Quality: Not only have we upgraded the graphic design, we have also used thicker cardstock. The issue of component quality has always been the biggest complaint about Ideology, so we did our best to rectify this with the 2nd Edition.&lt;br&gt;&lt;br&gt;2) Variant Ideologies: After many plays and session reports, players have let us know which Ideologies tended to win (and lose) the most frequently. We therefore provided variant versions of four of the Ideologies to provide a greater sense of balance.&lt;br&gt;&lt;br&gt;3) Variant Rules: There are several Variant Rules which we included in the rulebook (clearly marked so that those wanting to play the classic game unchanged can still do so) in order to address important issues raised by players. The two biggest issues we addressed with these variants include a) reducing the luck involved with the early pull of Independent Regions; and b) providing incentives for players to focus on the Independent Regions during the first turn of the game (instead of always trying to pull the first turn &quot;trifecta&quot; of each Influence type on their Starting Region). We also provided a more interactive way of playing the 2-player game.&lt;br&gt;&lt;br&gt;4) More Influence Cards: Many players have mentioned how much they wish they had more cards in their Influence decks so that they didn't have to reshuffle them so frequently. Instead of 45-card Influence decks, we have increased them to 60-card decks. Of course, players who prefer to play with 45 can simply remove the extra cards.&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;Andrew&lt;br&gt;&lt;br&gt;-------------------&lt;br&gt;&lt;br&gt;Andrew Parks&lt;br&gt;Quixotic Games LLC&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2137184#2137184</link>
	<pubDate>2008-03-06T15:02:59+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
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	<title>Thread: Why no more map</title>
	<description>Andrew;&lt;br&gt;&lt;br&gt;Would you kindly comment on &lt;u&gt;all&lt;/u&gt; the differences between 1st and 2nd editions. In particular, the 1st edition warranted a large map. If the rules haven't really changed, why is there no map in the 2nd edition? What other differences are there between versions?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2136850#2136850</link>
	<pubDate>2008-03-06T12:12:09+00:00</pubDate>
	<dc:creator>isaacc</dc:creator>
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	<title>Thread: Re: Does this really deserve it's own game id entry?</title>
	<description>&lt;b&gt;Doc_Adam wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If we can have hundreds of entries for Monopoly where only the art is changed then I'm happy to have the updated version of this game as a new entry.&lt;br&gt;&lt;br&gt;It is quite a subjective area and without playing both its difficult to have a well informed opinion but FWIW if its more than just an update in components I'd go with new rules = new entry myself&lt;br&gt;&lt;br&gt;AB &lt;/i&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt; hear hear! There still needs to be a few more separated that were &lt;font color='#0000FF'&gt;&quot;updated&quot;&lt;/font&gt; &lt;i&gt;AND&lt;/i&gt; vastly differing from what those consisted with than before, when their &lt;b&gt;2nd&lt;/b&gt; &lt;i&gt;'editions'&lt;/i&gt; were released. I just seen where &lt;b&gt;2&lt;/b&gt; &lt;i&gt;MORE&lt;/i&gt; &lt;font color='#FF0000'&gt;&quot;abominations&quot;&lt;/font&gt; based on &lt;font color='#0000FF'&gt;&quot;M~opoly&quot;&lt;/font&gt; were &lt;i&gt;JUST&lt;/i&gt; added to the database &lt;b&gt;HERE&lt;/b&gt;, so anyone having a &lt;i&gt;&lt;font color='#FF0000'&gt;'problem'&lt;/font&gt;&lt;/i&gt; with &lt;i&gt;THIS&lt;/i&gt; &lt;b&gt;'one'&lt;/b&gt;, then can go ahead and STFU and/or ES&amp;D as far that I'm concerned!&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2136788#2136788</link>
	<pubDate>2008-03-06T11:30:46+00:00</pubDate>
	<dc:creator>GROGnads</dc:creator>
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	<title>Thread: Re: Does this really deserve it's own game id entry?</title>
	<description>If we can have hundreds of entries for Monopoly where only the art is changed then I'm happy to have the updated version of this game as a new entry.&lt;br&gt;&lt;br&gt;It is quite a subjective area and without playing both its difficult to have a well informed opinion but FWIW if its more than just an update in components I'd go with new rules = new entry myself&lt;br&gt;&lt;br&gt;AB </description>
	<link>http://www.boardgamegeek.com/article/2136479#2136479</link>
	<pubDate>2008-03-06T06:00:11+00:00</pubDate>
	<dc:creator>Doc_Adam</dc:creator>
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	<title>Thread: Re: Does this really deserve it's own game id entry?</title>
	<description>Hi, Jeff.&lt;br&gt;&lt;br&gt;I can see where you're coming from, and I appreciate you taking the time to explain your point of view. As I mentioned above, I will certainly accept the decision of the BGG Admins if they determine that the two entries should be combined.&lt;br&gt;&lt;br&gt;Thanks again,&lt;br&gt;&lt;br&gt;Andrew</description>
	<link>http://www.boardgamegeek.com/article/2136383#2136383</link>
	<pubDate>2008-03-06T04:43:40+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
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	<title>Thread: Re: Does this really deserve it's own game id entry?</title>
	<description>&lt;b&gt;Andrew Parks wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The main reason I thought to upload the new edition was to allow people to see the new images all in one place and to be able to discuss the new rules of the game separately.&lt;/i&gt;&lt;br&gt;Take a look at &lt;a class='gamelink' target='_blank' href=&quot;/game/398&quot;&gt;Loco!&lt;/a&gt;... there are several very different editions of that game, even with different names, and completely different components (even a pure card game version).  but they are all essentially the same game hence the single BGG entry.&lt;br&gt;&lt;br&gt;&lt;b&gt;Andrew Parks wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The reason we termed them &quot;variants&quot; was to allow people to play the game with the original rules if they chose to.&lt;/i&gt;&lt;br&gt;I assume vice versa also applies?  Ie. those with the 1st/original edition can play using the new rules/variants?  Which would indeed mean to me it should be a single game entry.</description>
	<link>http://www.boardgamegeek.com/article/2136339#2136339</link>
	<pubDate>2008-03-06T04:21:29+00:00</pubDate>
	<dc:creator>JeffyJeff</dc:creator>
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	<title>Thread: Re: Does this really deserve it's own game id entry?</title>
	<description>Hi, guys.&lt;br&gt;&lt;br&gt;When I submitted the 2nd Edition to BGG, I was not aware that there was a criteria for whether or not a new edition should be uploaded to the system. I will certainly accept the decision of the BGG Admins if they wish to combine this with the original edition.&lt;br&gt;&lt;br&gt;The main reason I thought to upload the new edition was to allow people to see the new images all in one place and to be able to discuss the new rules of the game separately. For what it's worth, the new rules and new versions of the Ideologies do indeed change the game significantly. The reason we termed them &quot;variants&quot; was to allow people to play the game with the original rules if they chose to. However, we believe players will discover a very different game experience with the many changes that we have made to the system.&lt;br&gt;&lt;br&gt;Thanks!&lt;br&gt;&lt;br&gt;Andrew&lt;br&gt;&lt;br&gt;----------------------&lt;br&gt;&lt;br&gt;Andrew Parks&lt;br&gt;Quixotic Games LLC</description>
	<link>http://www.boardgamegeek.com/article/2136310#2136310</link>
	<pubDate>2008-03-06T04:08:13+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
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	<title>Thread: Re: Does this really deserve it's own game id entry?</title>
	<description>I don't think it does either.</description>
	<link>http://www.boardgamegeek.com/article/2136218#2136218</link>
	<pubDate>2008-03-06T03:16:05+00:00</pubDate>
	<dc:creator>FlyingArrow</dc:creator>
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	<title>Thread: Does this really deserve it's own game id entry?</title>
	<description>Reading the changes between the 1st and 2nd edition from the designer over at &lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/296152&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/296152&lt;/A&gt; it seems like the biggest changes are in the components, and some variants.  I don't think this meets the threashold of a new game id???</description>
	<link>http://www.boardgamegeek.com/article/2133654#2133654</link>
	<pubDate>2008-03-05T05:11:31+00:00</pubDate>
	<dc:creator>JeffyJeff</dc:creator>
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	<title>Thread: Re: Changes to the 2nd Edition</title>
	<description>Huzzah! I'm glad to hear it. Though I doubt I will buy the second edition as I have 2 copies of the 1st to get passed the card problem.&lt;br&gt;&lt;br&gt;Though thank you for listening to all my complaints &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2133597#2133597</link>
	<pubDate>2008-03-05T04:38:47+00:00</pubDate>
	<dc:creator>MrThou</dc:creator>
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	<title>Thread: Re: O shiny!</title>
	<description>&lt;b&gt;Sonja wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The premise of this board game has always interested me, because I love the big-picture real-life-sim feel of things, but the lowish average rating of the 1st edition (6.51) had always turned me off from giving it a try.&lt;br&gt;&lt;br&gt;What is being changed in this 2nd edition? Is it going to really improve the gameplay in a way that could tip its rating in the 7.0 or higher range?&lt;br&gt;&lt;br&gt;Sonja&lt;/i&gt;&lt;br&gt;&lt;br&gt;Seeing that Vinci is on #4 in your Top Ten, I think it's safe to say that you'd like Ideology: the games give a somewhat similar feel as they both are about large-scale conquest in some way or another without the involvement of dice. If you never found the blatant leader-bashing in Vinci a problem (which some people think breaks the game) then I'm wondering why you've never picked up the 1st ed. of Ideology!&lt;br&gt;Don't let the BGG ratings fool you......unless you are a Component Snob of course. &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2127945#2127945</link>
	<pubDate>2008-03-03T09:29:39+00:00</pubDate>
	<dc:creator>MindBend</dc:creator>
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	<title>Thread: Re: O shiny!</title>
	<description>Alright then, I'm looking forward to see the complete package.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2127941#2127941</link>
	<pubDate>2008-03-03T09:25:35+00:00</pubDate>
	<dc:creator>MindBend</dc:creator>
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	<title>Thread: Re: O shiny!</title>
	<description>Thanks for your comments, PJ!&lt;br&gt;&lt;br&gt;Regarding the balance of the individual Ideologies, although Islamic Fundamentalism needed a big boost, we also tweaked Fascism to be a little stronger (they can purchase Tactics a little easier). We also tweaked Communism's &quot;Totalitarianism&quot; to be a little weaker and Capitalism's &quot;Attractive Culture&quot; to be a little weaker. One of the nice things about the double-sided Player Cards is that players can pick and choose which variant Ideologies they prefer.&lt;br&gt;&lt;br&gt;Also, there is indeed a separate &quot;Variant for a Shorter Game&quot; which eliminates the open-ended nature of the endgame. We appended this to the end of the rulebook because, unlike the other Variants, it does change one of the game's fundamental strategies. For example, there is no longer as strong a reason to stockpile Level 1 Advancements when you know the game has a set number of turns. However, the new endgame is fun and does provide players with the ability to predict when the game will end.&lt;br&gt;&lt;br&gt;Thanks again!&lt;br&gt;&lt;br&gt;Andrew</description>
	<link>http://www.boardgamegeek.com/article/2117395#2117395</link>
	<pubDate>2008-02-27T22:38:17+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
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	<title>Thread: Re: O shiny!</title>
	<description>&lt;b&gt;Andrew Parks wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Sonja wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What is being changed in this 2nd edition? &lt;/i&gt;&lt;br&gt;&lt;br&gt;Hi, Sonja.&lt;br&gt;&lt;br&gt;Thanks for your interest in the 2nd edition of Ideology. We listened very closely to comments from players after the the first edition released. Although there are many loyal fans of the original game, there have also been many issues that players have brought up over the years that we attempted to address in this edition.&lt;br&gt;&lt;br&gt;Here is a quick summmary of what's new:&lt;br&gt;&lt;br&gt;1) Component Quality: Not only have we upgraded the graphic design, we have also used thicker cardstock. The issue of component quality has always been the biggest complaint about Ideology, so we did our best to rectify this with the 2nd Edition.&lt;br&gt;&lt;br&gt;2) Map: Many players have told us that the map took up unnecessary table space. We therefore did not include a large map with the 2nd edition, but we attached a mini-map to everyone's Player Cards for those players who found the map helpful in quickly locating adjacent Regions.&lt;br&gt;&lt;br&gt;3) Variant Ideologies: After many plays and session reports, players have let us know which Ideologies tended to win (and lose) the most frequently. We therefore provided variant versions of four of the Ideologies to provide a greater sense of balance.&lt;br&gt;&lt;br&gt;4) Variant Rules: There are several Variant Rules which we included in the rulebook (clearly marked so that those wanting to play the classic game unchanged can still do so) in order to address important issues raised by players. The two biggest issues we addressed with these variants include a) reducing the luck involved with the early pull of Independent Regions; and b) providing incentives for players to focus on the Independent Regions during the first turn of the game (instead of always trying to pull the first turn &quot;trifecta&quot; of each Influence type on their Starting Region). We also provided a more interactive way of playing the 2-player game.&lt;br&gt;&lt;br&gt;5) More Influence Cards: Many players have mentioned how much they wish they had more cards in their Influence decks so that they didn't have to reshuffle them so frequently. Instead of 45-card Influence decks, we have increased them to 60-card decks. Of course, players who prefer to play with 45 can simply remove the extra cards.&lt;br&gt;&lt;br&gt;We hope fans of the original game will enjoy the changes we made to the 2nd Edition (inspired by their comments! &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;), but also that new players will give Ideology a try too! &lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;Andrew&lt;br&gt;&lt;br&gt;-------------------&lt;br&gt;&lt;br&gt;Andrew Parks&lt;br&gt;Quixotic Games LLC&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;It's good to hear that the new edition is finally under way; this game deserves a lot more exposure than it has had up to now. It is also, I think, highly appreciated that you/the publisher have taken people's suggestions into account for the 2nd ed. in order to improve things, thumbs up to that.&lt;br&gt;&lt;br&gt;As for the changes with respect to the original edition you've listed:&lt;br&gt;&lt;br&gt;1) I personally had only minor quibbles with the component quality of the 1st ed (the sharp corners of the cardstock), but understand where people where coming from. I just happen to like &quot;plain&quot; graphics somehow (depicting the coldness of politics, perhaps?). It hopefully gives peeps a reason to give the game a chance.&lt;br&gt;&lt;br&gt;2) This is a great idea, such a good solution to the problem that you'd almost say - why didn't anyone think of that one earlier on? People generally more or less know what country lies where, but the exact &quot;adjacentness&quot; made players in my group referring to the map back and forth.&lt;br&gt;&lt;br&gt;3) Other than the Muslims being a bit too weak, my group never had problems with certain Ideologies winning more often than others (the Totalitarianism of the Communists was reeled in by extra player attention to attempts of the communist player), but some extra options will make the game more interesting one should say.&lt;br&gt;&lt;br&gt;4) The issues that you list here, while they existed, where never much of a problem with my group, and, as I have previously explained in some threads in the 1st ed. forum, my major gripe was the stagnant endgame. The extra influence cards might help a little to fix this, but I'm not fully sure based on what you've written alone. Has anything else been added in the rules as per the Game End conditions?&lt;br&gt;&lt;br&gt;5) As said, that might help a little.&lt;br&gt;&lt;br&gt;All in all, I'll be looking forward to the complete new ruleset and will check the 2nd Ed. out as soon as it hits the shelves; and will also be plugging the release to my gaming buddies. &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2117307#2117307</link>
	<pubDate>2008-02-27T22:16:59+00:00</pubDate>
	<dc:creator>MindBend</dc:creator>
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	<title>Thread: Re: Changes to the 2nd Edition</title>
	<description>&lt;b&gt;Andrew Parks wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;chaosbreaker wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;Could you not just bid with points for different ideologies, the more powerful, the more points it costs, thus harder to win with.&lt;br&gt;&lt;br&gt;This is a standard practice in asymmetrical wargame tournaments.&lt;br&gt;&lt;br&gt;BTW congrats on 2nd edition!&lt;/i&gt;&lt;br&gt;&lt;br&gt;...&lt;br&gt;&lt;br&gt;So, years of &quot;playtesting&quot; by the game community helped us to achieve our initial goal of game balance. &lt;br&gt;&lt;br&gt;...&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Ahh... yes  play testing, the polishing that makes the difference between good and a great game.  &lt;br&gt;&lt;br&gt;Very excited to get my hands on a 2nd edition. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2114284#2114284</link>
	<pubDate>2008-02-27T00:14:42+00:00</pubDate>
	<dc:creator>chaosbreaker</dc:creator>
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	<title>Thread: Re: O shiny!</title>
	<description>&lt;b&gt;tenhole wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;My set has hit the table dozens of times, and is holding up fine, but I'd buy it again in a heartbeat if they didn't change a word of the rules.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thanks for your words of encouragement, tenhole! &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Andrew</description>
	<link>http://www.boardgamegeek.com/article/2114277#2114277</link>
	<pubDate>2008-02-27T00:12:24+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
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	<title>Thread: Re: Changes to the 2nd Edition</title>
	<description>&lt;b&gt;chaosbreaker wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;Could you not just bid with points for different ideologies, the more powerful, the more points it costs, thus harder to win with.&lt;br&gt;&lt;br&gt;This is a standard practice in asymmetrical wargame tournaments.&lt;br&gt;&lt;br&gt;BTW congrats on 2nd edition!&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thanks, Sebastian!&lt;br&gt;&lt;br&gt;The bidding system you suggest would definitely help with 1st edition Ideology.&lt;br&gt;&lt;br&gt;Of course, we actually intended for the five Ideologies to be balanced in the 1st edition. &lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;So, years of &quot;playtesting&quot; by the game community helped us to achieve our initial goal of game balance. &lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;Andrew</description>
	<link>http://www.boardgamegeek.com/article/2114268#2114268</link>
	<pubDate>2008-02-27T00:10:42+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
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	<title>Thread: Re: Changes to the 2nd Edition</title>
	<description>&lt;b&gt;lastalchemist wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Andrew,&lt;br&gt;&lt;br&gt;As always, top notch job, and thanks for your participation in the forums here.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;No problem, Daniel. I hope you enjoy the new bits! &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Andrew</description>
	<link>http://www.boardgamegeek.com/article/2114250#2114250</link>
	<pubDate>2008-02-27T00:07:29+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
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	<title>Thread: Re: Changes to the 2nd Edition</title>
	<description>&lt;b&gt;Andrew Parks wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi, everyone.&lt;br&gt;&lt;br&gt;...&lt;br&gt;&lt;br&gt;3) Variant Ideologies: After many plays and session reports, players have let us know which Ideologies tended to win (and lose) the most frequently. We therefore provided variant versions of four of the Ideologies to provide a greater sense of balance.&lt;br&gt;&lt;br&gt;...&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Could you not just bid with points for different ideologies, the more powerful, the more points it costs, thus harder to win with.&lt;br&gt;&lt;br&gt;This is a standard practice in asymmetrical wargame tournaments.&lt;br&gt;&lt;br&gt;BTW congrats on 2nd edition!</description>
	<link>http://www.boardgamegeek.com/article/2112234#2112234</link>
	<pubDate>2008-02-26T07:35:07+00:00</pubDate>
	<dc:creator>chaosbreaker</dc:creator>
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	<title>Thread: Re: Changes to the 2nd Edition</title>
	<description>Andrew,&lt;br&gt;&lt;br&gt;As always, top notch job, and thanks for your participation in the forums here.&lt;br&gt;&lt;br&gt;I am glad to hear the design, and component quality were upgraded for the second edition. I think that might be why I haven't really had the urge to pull this one out yet. I'm a sucker for bits&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;LA</description>
	<link>http://www.boardgamegeek.com/article/2112178#2112178</link>
	<pubDate>2008-02-26T06:45:58+00:00</pubDate>
	<dc:creator>lastalchemist</dc:creator>
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	<title>Thread: Re: O shiny!</title>
	<description>&lt;b&gt;Sonja wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The premise of this board game has always interested me, because I love the big-picture real-life-sim feel of things, but the lowish average rating of the 1st edition (6.51) had always turned me off from giving it a try.&lt;br&gt;&lt;br&gt;What is being changed in this 2nd edition? Is it going to really improve the gameplay in a way that could tip its rating in the 7.0 or higher range?&lt;br&gt;&lt;br&gt;Sonja&lt;/i&gt;&lt;br&gt;&lt;br&gt;I've always been a bit flummoxed by the comparatively low ratings on this quite good game.  It was a real surprise hit in my groups a couple years ago, and met with praise from a wide variety of different types of gamers.&lt;br&gt;&lt;br&gt;But more to the point.  You ask about whether the changes in gameplay will make it better.  But you look at all the comments in the negative ratings and see how many of them cite the poor component and graphics quality.  I'll bet a dollar the ratings get a real boost in 2e based on that alone since people had such issues with production values in the first.&lt;br&gt;&lt;br&gt;My set has hit the table dozens of times, and is holding up fine, but I'd buy it again in a heartbeat if they didn't change a word of the rules.</description>
	<link>http://www.boardgamegeek.com/article/2112136#2112136</link>
	<pubDate>2008-02-26T06:25:54+00:00</pubDate>
	<dc:creator>tenhole</dc:creator>
</item><item>
	<title>Thread: Re: O shiny!</title>
	<description>Hi, Willen.&lt;br&gt;&lt;br&gt;I am not sure if the new Influence deck will be available separately, but you may eventually be able to download the new Rulebook. For inquiries regarding buying separate components, you may want to contact the publisher at zman@zmangames.com&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;Andrew&lt;br&gt;&lt;br&gt;-----------------------&lt;br&gt;&lt;br&gt;Andrew Parks&lt;br&gt;Quixotic Games LLC</description>
	<link>http://www.boardgamegeek.com/article/2111428#2111428</link>
	<pubDate>2008-02-26T00:47:35+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
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	<title>Thread: Re: O shiny!</title>
	<description>Andrew:&lt;br&gt;Is there a way for 1st Edition owners of the game to order the new influence deck and rules of the 2nd edition?&lt;br&gt;Cheers!</description>
	<link>http://www.boardgamegeek.com/article/2111410#2111410</link>
	<pubDate>2008-02-26T00:40:19+00:00</pubDate>
	<dc:creator>Diplo</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Ideology Box Bottom &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic301247_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/301247</link>
	<pubDate>2008-02-16T04:22:22+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Saudi Arabia Region Card &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic301246_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/301246</link>
	<pubDate>2008-02-16T04:16:54+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Industry Advancement &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic301245_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/301245</link>
	<pubDate>2008-02-16T04:16:19+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Military Influence Card &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic301244_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/301244</link>
	<pubDate>2008-02-16T04:15:37+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Turn Order / Diplomacy Chart &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic301242_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/301242</link>
	<pubDate>2008-02-16T04:14:13+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Communism Card - Variant Version &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic301240_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/301240</link>
	<pubDate>2008-02-16T04:04:38+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Ideology Box Top &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic301183_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/301183</link>
	<pubDate>2008-02-15T20:56:05+00:00</pubDate>
	<dc:creator>Andrew Parks</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Cover to the 2nd edition &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic276199_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/276199</link>
	<pubDate>2007-12-07T00:54:09+00:00</pubDate>
	<dc:creator>Zman</dc:creator>
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