<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Rummikub</title>
	<link>http://www.boardgamegeek.com/boardgame/811</link>
	<language>en-us</language>
	<lastBuildDate>Sat, 30 Aug 2008 08:49:20 -0500</lastBuildDate>
	<pubDate>Sat, 30 Aug 2008 08:49:20 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Two dimensions?</title>
	<description>My family has always played Rumikub with this rule, which, looking around the game entry here, seems to be a variant. Has anyone else heard of / used it?&lt;br&gt;&lt;br&gt;You can have runs and sets intersecting, and sharing tiles. They can go horizontally or vertically.&lt;br&gt;&lt;br&gt;Examples:&lt;br&gt;&lt;br&gt;A set of 7s (r, y, b) are on the table. You have a red 8 and red 9. You can place them below the red 8 to make a run - the run and set share the red 7.&lt;br&gt;&lt;br&gt;r7 y7 b7&lt;br&gt;r8&lt;br&gt;r9&lt;br&gt;&lt;br&gt;&lt;br&gt;A set of 4s (r, y, b) and a set of 5s (r, y, b) are on the table. You have a yellow 6. You can rearrange the tiles like this:&lt;br&gt;&lt;br&gt;r4 b4 y4&lt;br&gt;_____y5 b5 r5&lt;br&gt;_____y6 &lt;br&gt;&lt;br&gt;&lt;br&gt;A run of 1,2,3,4 (red) is on the table, and you have a red 1 and a red 3. You can play the tiles like this:&lt;br&gt;&lt;br&gt;__r1&lt;br&gt;r1 r2 r3 r4&lt;br&gt;__r3 &lt;br&gt;&lt;br&gt;&lt;br&gt;You're allowed to rearrange all the tiles however you want, as long as when you're done, everything is legal (ie, all sets and runs have at least 3 tiles), and any two adjacent (horizontally or vertically) tiles must be part of a run or set. &lt;br&gt;&lt;br&gt;Runs must go from top to bottom or left to right.&lt;br&gt;&lt;br&gt;Your initial 30 point play is not allowed to use the tiles of others, as per normal.&lt;br&gt;&lt;br&gt;(Edited to try and make my diagrams work)</description>
	<link>http://www.boardgamegeek.com/article/2603787#2603787</link>
	<pubDate>2008-08-30T04:59:55+00:00</pubDate>
	<dc:creator>PenumbraPenguin</dc:creator>
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	<title>Thread: Re: Colorblind Option... almost</title>
	<description>I've actually played normal Rummikub with a color blind person (red-green color blindness). He could distinguish the tiles in good light. </description>
	<link>http://www.boardgamegeek.com/article/2587164#2587164</link>
	<pubDate>2008-08-25T11:37:21+00:00</pubDate>
	<dc:creator>bloseth</dc:creator>
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	<title>Thread: Colorblind Option... almost</title>
	<description>I came across a copy of &lt;a class='gamelink' target='_blank' href=&quot;/game/6373&quot;&gt;Star Poker&lt;/a&gt;, also by Pressman, this weekend.  Since the tiles are suited and not just colored, I thought it would work as a colorblind substitute for Rummikub without marking up the tiles.&lt;br&gt;&lt;br&gt;Almost.&lt;br&gt;&lt;br&gt;I forgot that Rummikub uses the equivalent of two decks.  Star Poker only includes one deck's worth.  At least I have a nice set of wind-proof cards for outdoors now.  I still thought I'd post in case anyone wanted an option for making a colorblind set, and to warn that you'll need two copies if you go with Star Poker.</description>
	<link>http://www.boardgamegeek.com/article/2545588#2545588</link>
	<pubDate>2008-08-11T18:35:21+00:00</pubDate>
	<dc:creator>GaryP</dc:creator>
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	<title>Image</title>
	<description>
		Deluxe version of Rummikub &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic357720_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/357720</link>
	<pubDate>2008-08-04T08:30:50+00:00</pubDate>
	<dc:creator>tickwang</dc:creator>
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	<title>Thread: Re: SdJ seal?</title>
	<description>&lt;b&gt;coolpapa wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...if I'm collecting the SdJ's (I guess the plural would still be SdJ, wouldn't it?)...&lt;/i&gt;Perhaps, but it certainly wouldn't be the possessive &quot;SdJ's&quot;</description>
	<link>http://www.boardgamegeek.com/article/2493126#2493126</link>
	<pubDate>2008-07-23T08:39:42+00:00</pubDate>
	<dc:creator>rgmnetid</dc:creator>
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	<title>Thread: Re: SdJ seal?</title>
	<description>Yeah, but if I'm collecting the SdJ's (I guess the plural would still be SdJ, wouldn't it?), it would be so much cooler to have the edition with the symbol on it, right? I mean, come on. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2493036#2493036</link>
	<pubDate>2008-07-23T07:01:36+00:00</pubDate>
	<dc:creator>coolpapa</dc:creator>
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	<title>Thread: Re: SdJ seal?</title>
	<description>&lt;b&gt;coolpapa wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;So, I've decided that I need to own all the SdJ winners. (I figure if I'm proactive and channel my obsessive tendencies into limited areas, I can minimze their effects.) Anyway, do any editions of this game actually have the SdJ symbol on them? If not, I can just buy one from Target and be done with it, so I hope not.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Rummikub is a SdJ winner whether your copy has a seal on it or not.&lt;br&gt;&lt;br&gt;I say go for it.</description>
	<link>http://www.boardgamegeek.com/article/2493010#2493010</link>
	<pubDate>2008-07-23T06:37:36+00:00</pubDate>
	<dc:creator>Stormparkiet</dc:creator>
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	<title>Thread: SdJ seal?</title>
	<description>So, I've decided that I need to own all the SdJ winners. (I figure if I'm proactive and channel my obsessive tendencies into limited areas, I can minimze their effects.) Anyway, do any editions of this game actually have the SdJ symbol on them? If not, I can just buy one from Target and be done with it, so I hope not.</description>
	<link>http://www.boardgamegeek.com/article/2492886#2492886</link>
	<pubDate>2008-07-23T04:10:48+00:00</pubDate>
	<dc:creator>coolpapa</dc:creator>
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	<title>Image</title>
	<description>
		Rummikub (as Rummy) played at YourTurnMyTurn.com &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic354433_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/354433</link>
	<pubDate>2008-07-22T23:40:23+00:00</pubDate>
	<dc:creator>Joseph Hill</dc:creator>
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	<title>Image</title>
	<description>
		Hertzano Edition: Rummikub carrier bag &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic354085_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/354085</link>
	<pubDate>2008-07-21T17:25:14+00:00</pubDate>
	<dc:creator>Steve56</dc:creator>
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	<title>Image</title>
	<description>
		Hertzano Edition: Game with carrier bag &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic354084_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/354084</link>
	<pubDate>2008-07-21T17:24:18+00:00</pubDate>
	<dc:creator>Steve56</dc:creator>
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	<title>Image</title>
	<description>
		Cub Rummy free Rummikub AI &lt;A target='_blank' href=&quot;http://www.rummigame.com/cubrummy/&quot; rel=&quot;nofollow&quot;&gt;www.rummigame.com/cubrummy/&lt;/A&gt; &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic349771_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/349771</link>
	<pubDate>2008-07-04T17:49:14+00:00</pubDate>
	<dc:creator>chaosbreaker</dc:creator>
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	<title>Thread: Re: Initial Meld</title>
	<description>As many as it takes to add up to 30, as long as it's all done in one turn and doesn't use any tiles already on the board.</description>
	<link>http://www.boardgamegeek.com/article/2447890#2447890</link>
	<pubDate>2008-07-04T03:43:35+00:00</pubDate>
	<dc:creator>jmsmith2434</dc:creator>
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	<title>Image</title>
	<description>
		We are playing rummikub when having picnic in Shanghai &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic344651_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/344651</link>
	<pubDate>2008-06-18T08:00:02+00:00</pubDate>
	<dc:creator>tickwang</dc:creator>
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	<title>Image</title>
	<description>
		From the mini version. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic339760_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/339760</link>
	<pubDate>2008-06-05T11:52:09+00:00</pubDate>
	<dc:creator>kruck</dc:creator>
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	<title>Thread: Re: Advanced &quot;runs&quot; home FGN rule</title>
	<description>Okay, just had our very first tie using our new advanced rule for FGD. Be warned- it's harder than it sounds and it sounds hard.</description>
	<link>http://www.boardgamegeek.com/article/2268015#2268015</link>
	<pubDate>2008-04-27T14:15:43+00:00</pubDate>
	<dc:creator>FortKnox</dc:creator>
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	<title>Thread: Advanced &quot;runs&quot; home FGN rule</title>
	<description>To make this a real brain-burner, we tried a new rule yesterday and today, and liked it.  So: &quot;runs&quot; (sequences of succeeding numbers) must continue to be sequences of succeeding numbers, BUT can contain a rainbow of colors.  The way this works for our FGN (family game night) is that each four numbers in the run MUST contain the four colors present in the game (3 colors if the run is 3 long).&lt;br&gt;Advanced version (this is the only way we've played): the order of colors beyond the first four numbers MUST continue the order of colors in the originally laid down numbers.  So if there's a black 4-blue 5-red 6-green 7, the only options to add one onto it are a green 3 or a black 8.  If the run is only 3 numbers long so far, it can be added onto by either end's next number, but you know the color it's gotta be.&lt;br&gt;This will make your brain wanna relax in a nice rip-roarin' fire.  Good luck!</description>
	<link>http://www.boardgamegeek.com/article/2267166#2267166</link>
	<pubDate>2008-04-26T22:53:47+00:00</pubDate>
	<dc:creator>FortKnox</dc:creator>
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	<title>Image</title>
	<description>
		tin front &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic324150_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/324150</link>
	<pubDate>2008-04-20T22:17:55+00:00</pubDate>
	<dc:creator>CantStop</dc:creator>
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	<title>Image</title>
	<description>
		Box Front - 1994 Magnetic Pocket Edition &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic318736_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/318736</link>
	<pubDate>2008-04-04T04:07:26+00:00</pubDate>
	<dc:creator>Meat</dc:creator>
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	<title>Thread: Re: How do you pronounce this game?</title>
	<description>I grew up with my family saying Rummy-cube. Then I met my wife who says Rummy-cub. When we bought a new copy, we noticed (as Larry mentions above) that the box says it is pronoucned &quot;Rummy-cube&quot;. So there it is - at least for US editions.</description>
	<link>http://www.boardgamegeek.com/article/2191660#2191660</link>
	<pubDate>2008-03-28T17:22:15+00:00</pubDate>
	<dc:creator>rtresco</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic312689_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/312689</link>
	<pubDate>2008-03-17T18:18:40+00:00</pubDate>
	<dc:creator>SurfinDecoy</dc:creator>
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	<title>Thread: Re: Not a social game?</title>
	<description>If I get a Rummikub set of my own (highly likely), I'll check out the Sabra variant.&lt;br&gt;&lt;br&gt;Being &quot;unsocial&quot; isn't something bad, it's just a mark of difference from other games. I guess it's like a race &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;In Poker, players give an indication of how good their hand is, and you modify your playing accordingly, but I don't think that happens in Rummikub.&lt;br&gt;&lt;br&gt;I don't quite recall gin rummy (drat!) but in Canasta, which is of course related to both gin and Rummikub, you place cards on the tables in melds belonging to you (or your partnership), so the other players can see what you're trying to do and deliberately stop you from getting cards that might have been useful for you.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/arrr.gif&quot; alt=&quot;:arrrh:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2081274#2081274</link>
	<pubDate>2008-02-14T05:09:32+00:00</pubDate>
	<dc:creator>Rainbow Snake</dc:creator>
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	<title>Thread: Rummikub electronic hand held</title>
	<description>Hey all,&lt;br&gt;This is my first attempt to write a review so be gentle as it's only a first impression.&lt;br&gt;&lt;br&gt;I just got the new electronic hand held Rummikub game (released May 07 IIRC). Pressman is supposed to release a domestic version sometime in May 08. Me being the huge Kubhead (Kubit?) that I am I couldn't wait, so I picked up the Cross and Andrews version from Online Toys Australia (only place I could find it online). here's my initial impressions.&lt;br&gt;&lt;br&gt;Physical game: It's a large game and overfills my big mitts, it's meant to held with two hands and is comfortable to hold. The screen is a big as they could get it and the buttons are some soft touch rubberized material. The game is very light weight compared to it's size.&lt;br&gt;&lt;br&gt;Play: How do you fit up to 106 Rummikub tiles on to a hand held game? In a couple of different ways, one is to make all the numbers the same color (black) and to differentiate them by a color code above the numbers on the rack and play area. Another way is to allow only a two level rack to hold all the tiles you have. No pick up tiles are displayed and they magically appear on your rack when the &quot;Pass&quot; button is pressed. Playing the game requires you to read the directions at least three times before playing as the way to place tiles from the rack on to the table and to manipulate the tiles played requires you to press more than just one button. Once you get a hand on the color coding of the tiles and the order in which to press the buttons to do what you want, the game is a straight up Sabra Rummikub game. You can play one player against another (maximum of two human players), or against one, two or three computer players, with or without a clock or sound effects (which are very cheesy sounding). There is a practice mode as well without a clock and with hints if desired. All in all a great Rummikub game to play on the train or over coffee to get that Rummikub fix.&lt;br&gt;&lt;br&gt;Pros: It's a great portable solo Rummikub game, the last I looked there isn't a version for PSP yet, until then this will do. I think it's very well executed for the size, directions are well written but don't lose them as you'll have to refer to them the first couple of times you play. I'd say it's a must for fans of this great game.&lt;br&gt;&lt;br&gt;Con's: If Grandma wears coke bottle reading glasses this isn't the game for her, the screen isn't back lit so no playing in less than optimum light, cost is high because it came from OZ. It's up to you to decide if it's worth it.&lt;br&gt;&lt;br&gt;I'd give the game a 8/10 overall.&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Rob</description>
	<link>http://www.boardgamegeek.com/article/2080473#2080473</link>
	<pubDate>2008-02-13T23:00:33+00:00</pubDate>
	<dc:creator>WOTANSON</dc:creator>
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	<title>Thread: Re: Not a social game?</title>
	<description>After giving your initial post another thought I would have to agree that Rummikub may be seen to be an &quot;unsocial&quot; game, when compared to say Catan or Carcassone (neither of which I own....yet, so excuse me if my reference is a bit of a stretch). I'd say the interaction between the players would be as much as you would find playing Gin Rummy or Poker, though there is some via the manipulation of the tiles. But no working together or trading per say unless one wants to play the international rules variation with partners, which I don't know or want to know. I'll stick with Sabra thanks. Love that game though!&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Rob </description>
	<link>http://www.boardgamegeek.com/article/2076108#2076108</link>
	<pubDate>2008-02-12T16:16:35+00:00</pubDate>
	<dc:creator>WOTANSON</dc:creator>
</item><item>
	<title>Thread: Re: Not a social game?</title>
	<description>&lt;b&gt;WOTANSON wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...that said I play with my generally non-gaming wife...&lt;/i&gt;&lt;br&gt;&lt;br&gt;Ahhh interesting ... when I was introduced to this game two months ago it was via a couple, one of whom declared she &quot;didn't play games&quot; but fiercely loved playing Rummikub. She's also devoted to solving puzzles. Perhaps this game can appeal to people who aren't so keen on the &quot;personal interaction&quot; that is present in most other games. Wish I could think of a better term for that.</description>
	<link>http://www.boardgamegeek.com/article/2069955#2069955</link>
	<pubDate>2008-02-09T23:45:01+00:00</pubDate>
	<dc:creator>Rainbow Snake</dc:creator>
</item><item>
	<title>Thread: Re: Not a social game?</title>
	<description>I love to play Rummikub, in fact it's my hands down favorite game period, that said I play with my generally non-gaming wife and friends occasionally, almost always over conversation and beer, no time limit on turns. We play the Sabra rules so I can sometimes figure out what people are holding on their racks. I'm not super competitive so I can relax and have fun. Yes it does take a lot longer to play, but since no one is interested in a Rummikub meet up in my area, it's the best I can do. The rest of my fix comes from the time I spend playing against the computer or the hand held electronic game.&lt;br&gt;Cheers,&lt;br&gt;Rob</description>
	<link>http://www.boardgamegeek.com/article/2069886#2069886</link>
	<pubDate>2008-02-09T23:04:21+00:00</pubDate>
	<dc:creator>WOTANSON</dc:creator>
</item><item>
	<title>Thread: Not a social game?</title>
	<description>Just going through tagging a heap of games I've played and wondering how to succinctly tag this game as &quot;non social&quot;.&lt;br&gt;&lt;br&gt;Although multiple people play the game at the same time, you're not really interacting with them. Unlike some other rummy variants, there's no way to work out what the other players have or are planning on doing. It's basically a puzzle where you're trying to solve it before anyone else.&lt;br&gt;It's like everyone has a copy of the same crossword you're racing to finish.&lt;br&gt;&lt;br&gt;&quot;Non social&quot; isn't quite apt for what I mean because you can have a great time chatting with other players at the same time, but you're not interacting through the game.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2068709#2068709</link>
	<pubDate>2008-02-09T05:51:09+00:00</pubDate>
	<dc:creator>Rainbow Snake</dc:creator>
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	<title>Thread: Mathematical Skill meets Pure Luck</title>
	<description>Rummikub is a fun and entertaining game, yet it has it's shortcomings.&lt;br&gt;&lt;br&gt;Rules Overview: (Skip this if you know how to play.) You start the game with 13 tiles. Each tile is a number 1-13 and one of four colors (yellow, red, blue, black). You have to make a set of 3 tiles, by having 3 in a row of the same color, or 3 of different colors but the same number, to play it on the board. Everyone takes turns playing their sets and moving around tiles to place as many tiles as possible. If you can't place any tiles on the board, you have to draw another tile. The first one to have no tiles wins. You can't place any tiles on the board until you have a set or combination of sets that is equal to or greater than 30. &lt;br&gt;&lt;br&gt;Tactics: There are three main tactics in the game:&lt;br&gt;&lt;br&gt;1) Hates picking up: If you hate picking up, and you have two tiles to place, you place one this turn and wait to place the second tile until next turn, hoping someone else doesn't ruin your ability to place it. &lt;br&gt;  Pros: You don't pick up any horrible tiles.&lt;br&gt;  Cons: You don't pick up any great tiles that help you to get rid of the horrible tiles you already have....(yes I'm serious.) Also, another player may place the same tile, and ruin your plan.&lt;br&gt;&lt;br&gt;2) Go Go Go: Place as many tiles as possible. This strategy isn't much of a strategy, it's just doing everything that you can think of. Most people I've played with use this strategy.&lt;br&gt;  Pros: You get rid of many of your tiles quickly.&lt;br&gt;  Cons: This will give you a number of turns that you have to pick up more tiles (which may end up being a good thing).&lt;br&gt;&lt;br&gt;3) Sandbagger: The sandbagger likes to draw as many tiles and not play any tiles until they think they can win or get very close. &lt;br&gt;  Pros: Gathering lots of tiles will set you up with a lot of sets and give you lots of choices.&lt;br&gt;  Cons: It makes it a pretty boring game for everyone else. Someone may go out leaving you with a million points. &lt;br&gt;&lt;br&gt;Summary of tactics: There is no one &quot;Greatest Tactic.&quot; No matter what you do there is such a large percent of this game which is Pure Luck.&lt;br&gt;&lt;br&gt;Summary:&lt;br&gt;&lt;br&gt;This game requires about 30% mathematical skill for the extremely complicated tile movements (where you end up reorganizing the entire board), which makes this game very fun. It definitely will help to keep your mind sharp. But no matter how good you are at reorganizing the board to place your tiles, this game is still about 70% pure luck, and you can easily lose if you have unlucky tiles. It's very entertaining, and I still play it with friends (who can't handle me killing them in Risk) to pass the time. =)</description>
	<link>http://www.boardgamegeek.com/article/1919836#1919836</link>
	<pubDate>2007-12-10T06:28:30+00:00</pubDate>
	<dc:creator>Ashton</dc:creator>
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	<title>Thread: Re: How do you pronounce this game?</title>
	<description>The 1998 Pressmen rules for 'The Original Rummicub(R)' lists the following under the game title:&lt;br&gt;&lt;br&gt;&lt;b&gt;(Rummy-Cube)&lt;/b&gt;&lt;br&gt;&lt;br&gt;And that is the rest of the story.</description>
	<link>http://www.boardgamegeek.com/article/1917350#1917350</link>
	<pubDate>2007-12-08T21:53:02+00:00</pubDate>
	<dc:creator>LarryKruger</dc:creator>
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	<title>Thread: Re: How do you pronounce this game?</title>
	<description>Rummy cube. That was the way friends who play it called it.&lt;br&gt;&lt;br&gt;Recently I ran into other folks who call it rummy cub.  I wonder what's the right way?</description>
	<link>http://www.boardgamegeek.com/article/1834971#1834971</link>
	<pubDate>2007-11-05T01:17:55+00:00</pubDate>
	<dc:creator>NightRider</dc:creator>
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	<title>Thread: +Review+ - Some clever bits but expected more </title>
	<description>&lt;u&gt;&lt;b&gt;Background&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;br&gt;Purchase of the Game &lt;br&gt;&lt;br&gt;I purchased this game when my local Kmart was having a 20% of Toys &amp; Games sale. It is the Australian Crown &amp; Andrews edition though it appears that most editions around the world are the same just re-branded by the same factory in Israel for different markets. I admit the reason I purchased this game was it is a Spiel des Jahres winner, not that I think these will all necessarily be the best games but I figure they are as a set a broad selection of accessible at least relatively good games. So given the opportunity I would like to add a few more SdJ winners to my collection and the sale was a good opportunity to get this one, the only that is widely available in Australia, at a good price.&lt;br&gt;&lt;br&gt;My Gaming Experience &lt;br&gt;&lt;br&gt;The first thing I have to say is I have never played Rummy, on which this game is supposedly based. But I have had experience playing Canasta and Mah Jongg which area also meant to be games similar to rummy so I do understand the concept of set collection games.&lt;br&gt;&lt;br&gt;&lt;u&gt;&lt;b&gt;The Components &lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;br&gt;The game consists of 106 numbered tiles in four colours, four racks and the rulebook. For what you pay, even at full price the quality is more than fine.&lt;br&gt;&lt;br&gt;What you really need to decide in value is are they and the games rules worth it compared to standard playing cards. These are essentially two identical decks of standard playing cards (with one joker each) converted to tiles with the face cards converted to numerical values.&lt;br&gt;&lt;br&gt;The Rulebook &lt;br&gt;&lt;br&gt;The instructions are terrible. They are readable and have lots of examples but they don’t state fully and clearly the rules of the game. At first I thought this may just be the Rummikub version sold here in Australia, especially when I round &lt;A target='_blank' href=&quot;http://www.rummikub.org&quot; rel=&quot;nofollow&quot;&gt;www.rummikub.org&lt;/A&gt; and it talked about the different versions of play. But then I found the international manufacturers site at &lt;A target='_blank' href=&quot;http://www.rummikub.com&quot; rel=&quot;nofollow&quot;&gt;www.rummikub.com&lt;/A&gt;, downloaded the rules from there and found they were the same as the ones that came with my set.&lt;br&gt;&lt;br&gt;The biggest issue of these rules is they don’t explicitly state a lot of things. Some examples: &lt;br&gt;*it explains the intial laying down of sets, the  “Initial meld” but does not say if players but does not say if just first player needs to initial meld or each player needs to do their own.&lt;br&gt;*nothing is said if players can or cannot do melds later in the game or only manipulation. &lt;br&gt;*Manipulations is described mainly by specific examples rather than generically describing the things that can be done. I am all for examples but they should be to illustrate the rules rather than to define them.&lt;br&gt;*While there is a section for winner, that is the round/hand winner. The game then shows how to score but there is no indication if the ideal is to play to so many points or so many hands&lt;br&gt;&lt;br&gt;I think while you can work things out from the rules, for a game that has been around for so long I thought they would have been more refined and should be improved to make things clearer.&lt;br&gt;&lt;br&gt;&lt;u&gt;&lt;b&gt;The Game Itself &lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;br&gt;The basic idea of the game is play out all your tiles by laying them out in sets, either groups of 3 or 4 of a kind (one of each colour) or as runs of at least 3 consecutive numbers of the same colour.&lt;br&gt;&lt;br&gt;The key interesting feature of the game is &quot;manipulation&quot;, you don't need to lay tiles down from your rack as the sets describe above, you add tiles from your rack and at the same time rearrange all the tiles already layed down in any way as long as all the the tiles, those originally there and the ones you added, form a valid set. There is a 1 minutes time limit set for manipulation, it would hgave been nice if a timer of some type was included in the game to help enforce this.&lt;br&gt;&lt;br&gt;If a player fails to sucessfully manipulate the sets they face a penalty of drawing 3 extra tiles. This is another example of rule ambiguity, the rales state that before initial meld players must draw 1 tile if they do not perform the intial meld. I am not sure if players can choose to not attempt manipulation and take only a 1 tile penalty latter in the game, the rules simply don't say if the player has and option to choose not to attempt manipulation.&lt;br&gt;&lt;br&gt;I can see the clever idea of the manipulation concept, it is a fun challange to work out how you can move the tiles to fit the most from your hand in. However I keep feeling game play is very unsatisfying. I think this is because of my uncertainty as to whether I am playing it &quot;right&quot; I know if every understands the rules we consistanly play by this should not be important, but somehow it is. While manipulation is a nice idea, it's not really this wonderful inovative concept enough to draw me away from so many other traditional card games where you can find many games that give me the same kind of satisfaction.&lt;br&gt;&lt;br&gt;&lt;u&gt;&lt;b&gt;Conclusion &lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;br&gt;I can see places for this game. Playing cards do have problems either by their association with gambling games or images of people or royalties for some religious and political groups and a set such as this can allow play by removing these associations.&lt;br&gt;&lt;br&gt;The other place could be for you children. If children are old enough to count to 13 but halving trouble with the concept of Kings, Queens and Jacks and the suits. Or if they have trouble holding cards. Or tend to damage cards by the way they hold or play with them. Then the tiles and racks of Rummikub could be good to use. However I would be inclined just to buy some cheap packs of cards and take the time to help teach them, at least in the culture I have grown up in known how to play traditional card games is a useful skill.&lt;br&gt;&lt;br&gt;If you don’t fall into one of those two categories of particularly wanting the tiles, don’t buy this game. There are many other traditional card games that are just as good. If you still really want to play this one then buy two identical standard card decks and download the rules to try it out first.&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1722810#1722810</link>
	<pubDate>2007-09-14T10:46:16+00:00</pubDate>
	<dc:creator>waza</dc:creator>
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	<title>Thread: Initial Meld</title>
	<description>How many tiles are allowed for the &quot;initial meld&quot;?&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;Mary</description>
	<link>http://www.boardgamegeek.com/article/1711077#1711077</link>
	<pubDate>2007-09-08T01:32:16+00:00</pubDate>
	<dc:creator>aqablueturtle</dc:creator>
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	<title>Thread: Re: Review: Is this game any good?</title>
	<description>Actually I find this game quite fun.  We use a timer for the turns. That cuts back on the eternity turn taking.  What really helps us to enjoy the game is our sense of collaboration about it. The part that makes it fun for all is that we spend time in helping each other find tile placements.  &lt;br&gt;&lt;br&gt;It is a cool game given the right partners and atmosphere.  If I had been playing this with a group of cut-throat gamers bent on winning I can see that it could get tedious and trying.  But in our group we are more interested in the process and mechanics.  &lt;br&gt;&lt;br&gt;As a final note...we followed this game up with a cut-throat session of Sucking Vacuum.  You know...four people...two space suits...one escape pod! Get the picture! That was cathartic for our more competitive sides.&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1556788#1556788</link>
	<pubDate>2007-06-17T07:29:27+00:00</pubDate>
	<dc:creator>El Hidalgo</dc:creator>
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	<title>Thread: Great rummikub info site</title>
	<description>wanted to recomend you guys about a great rummikub site I've found which a lot of info and especially strategies articles. check it out at &lt;a href=&quot;http://www.rummikub.org&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.rummikub.org&quot; rel=&quot;nofollow&quot;&gt;http://www.rummikub.org&lt;/A&gt;&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/1556214#1556214</link>
	<pubDate>2007-06-16T19:15:45+00:00</pubDate>
	<dc:creator>chosenvision</dc:creator>
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	<title>Thread: Re: Can I Add A Joker and No 1 Tile To This set.....?</title>
	<description>Same as mentioned by some, the rules I have state that one must play a joker from your hand along with at least two other tiles from your hand.  So my answer would be No according to my rules.</description>
	<link>http://www.boardgamegeek.com/article/1530105#1530105</link>
	<pubDate>2007-06-01T22:49:32+00:00</pubDate>
	<dc:creator>A.C.</dc:creator>
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	<title>Thread: Re: Can I Add A Joker and No 1 Tile To This set.....?</title>
	<description>If I remember correctly, you can add a joker to the end of a run, or as the 4th tile in a set if it started out in your hand. However, if you take the joker off the table by replacing it with the tile it represents, you must then &lt;i&gt;immediately&lt;/i&gt; use it, along with at least two tiles from your hand, in playing a run or set.&lt;br&gt;&lt;br&gt;So, what you did was legal, but would not have been if you had just taken the joker from another place on the table.&lt;br&gt;&lt;br&gt;I think.</description>
	<link>http://www.boardgamegeek.com/article/1530068#1530068</link>
	<pubDate>2007-06-01T22:21:36+00:00</pubDate>
	<dc:creator>Drinkdrawers</dc:creator>
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	<title>Thread: Re: Can I Add A Joker and No 1 Tile To This set.....?</title>
	<description>&lt;b&gt;kevinborg wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;hi,&lt;br&gt;&lt;br&gt;yes i did play the joker and the 1blue tile from my hand and i added it to the 3blue, 4blue, 5blue that was already on the table.&lt;br&gt;&lt;br&gt;no, the rules sheet says nothing about adding a tile and joker to an existing set on the table.&lt;br&gt;&lt;br&gt;It just says that the joker can substitue any tile on the table in either a run or a group.&lt;br&gt;&lt;br&gt;so to me that means i can a joker to any set i like.&lt;br&gt;&lt;br&gt;thanks kev&lt;/i&gt;&lt;br&gt;&lt;br&gt;If the rules don't say you can't do it, then it probably means you can.  We used to play it really strict, but like I said, I think they updated the rules to make the Joker a little easier to use.&lt;br&gt;&lt;br&gt;I think playing on the set was probably fine.  &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt; </description>
	<link>http://www.boardgamegeek.com/article/1528221#1528221</link>
	<pubDate>2007-06-01T02:24:54+00:00</pubDate>
	<dc:creator>sujihime</dc:creator>
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	<title>Thread: Re: Can I Add A Joker and No 1 Tile To This set.....?</title>
	<description>hi,&lt;br&gt;&lt;br&gt;yes i did play the joker and the 1blue tile from my hand and i added it to the 3blue, 4blue, 5blue that was already on the table.&lt;br&gt;&lt;br&gt;no, the rules sheet says nothing about adding a tile and joker to an existing set on the table.&lt;br&gt;&lt;br&gt;It just says that the joker can substitue any tile on the table in either a run or a group.&lt;br&gt;&lt;br&gt;so to me that means i can a joker to any set i like.&lt;br&gt;&lt;br&gt;thanks kev</description>
	<link>http://www.boardgamegeek.com/article/1528117#1528117</link>
	<pubDate>2007-06-01T01:04:56+00:00</pubDate>
	<dc:creator>kevinborg</dc:creator>
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	<title>Thread: Re: Can I Add A Joker and No 1 Tile To This set.....?</title>
	<description>hi,&lt;br&gt;&lt;br&gt;yes i did play the joker and the 1blue tile from my hand and i added it to the 3blue, 4blue, 5blue that was already on the table.&lt;br&gt;&lt;br&gt;no, the rules sheet says nothing about adding a tile and joker to an existing set on the table.&lt;br&gt;&lt;br&gt;It just says that the joker can substitue any tile on the table in either a run or a group.&lt;br&gt;&lt;br&gt;so to me that means i can a joker to any set i like.&lt;br&gt;&lt;br&gt;thanks kev</description>
	<link>http://www.boardgamegeek.com/article/1528116#1528116</link>
	<pubDate>2007-06-01T01:04:55+00:00</pubDate>
	<dc:creator>kevinborg</dc:creator>
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	<title>Thread: Re: Can I Add A Joker and No 1 Tile To This set.....?</title>
	<description>My family always played that you couldn't, that you had to play the joker with tiles from your hand.  However, I think that's in the older version of the rules and the newer version says that you are fine to do that.&lt;br&gt;&lt;br&gt;You should check the rule sheet, it should explicitly mention whether you can or can't.  I think it just depends on how old your game is.&lt;br&gt;&lt;br&gt;I'm not sure that was a helpful answer.  &lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1528081#1528081</link>
	<pubDate>2007-06-01T00:38:07+00:00</pubDate>
	<dc:creator>sujihime</dc:creator>
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	<title>Thread: Re: Can I Add A Joker and No 1 Tile To This set.....?</title>
	<description>hi drinkdrawers,&lt;br&gt;&lt;br&gt;no, the set on the table didnt have the joker, it was 3,4,5.&lt;br&gt;&lt;br&gt;i went out by adding my 1 tile and joker i had to the set on the table&lt;br&gt;&lt;br&gt;is this legal? &lt;br&gt;&lt;br&gt;cheers kev</description>
	<link>http://www.boardgamegeek.com/article/1528034#1528034</link>
	<pubDate>2007-06-01T00:03:07+00:00</pubDate>
	<dc:creator>kevinborg</dc:creator>
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	<title>Thread: Re: Can I Add A Joker and No 1 Tile To This set.....?</title>
	<description>Yes, you can add to sets with jokers in them, you just can't split them up.</description>
	<link>http://www.boardgamegeek.com/article/1527988#1527988</link>
	<pubDate>2007-05-31T23:36:35+00:00</pubDate>
	<dc:creator>Drinkdrawers</dc:creator>
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	<title>Thread: Can I Add A Joker and No 1 Tile To This set.....?</title>
	<description>hi to u all,&lt;br&gt;&lt;br&gt;if i havea a &lt;b&gt;joker &lt;/b&gt;and a number &lt;b&gt;1&lt;/b&gt; left in my hand,&lt;br&gt;&lt;br&gt;when its my turn can i go out by adding the joker and the number 1 tile to an existing set on the table made up as follows: 3,4,5,&lt;br&gt;&lt;br&gt;so the final set would look like this&lt;br&gt;&lt;br&gt;1, joker, 3,4,5,&lt;br&gt;&lt;br&gt;lok forward to your answer&lt;br&gt;&lt;br&gt;thanks kev</description>
	<link>http://www.boardgamegeek.com/article/1527950#1527950</link>
	<pubDate>2007-05-31T23:08:19+00:00</pubDate>
	<dc:creator>kevinborg</dc:creator>
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	<title>Thread: Re: Has this ever happened to you?</title>
	<description>&lt;b&gt;rummiq wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Last night playing Rummikub, I ended up with a total of 30 tiles in my rack and could not even muster 30 points.&lt;/i&gt;&lt;br&gt;That happened to me at a friend's New Year's Eve party once.&lt;br&gt;&lt;br&gt;I kept drawing tiles, but I never got enough points to make a starting play.&lt;br&gt;&lt;br&gt;A friend even tried to help, but not even he could make a play with my tiles.&lt;br&gt;&lt;br&gt;If you're interested in reading about it, I wrote about that experience as entry #4 in the following geeklist:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/10932&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/10932&lt;/A&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1495463#1495463</link>
	<pubDate>2007-05-12T15:11:37+00:00</pubDate>
	<dc:creator>Fantomius</dc:creator>
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	<title>Thread: Re: Has this ever happened to you?</title>
	<description>Unfair or not you incur the penalty. It's just one of those rare occurances that happen and you simply live with it. Solution = Play another game and it most probably will not happen again. </description>
	<link>http://www.boardgamegeek.com/article/1495427#1495427</link>
	<pubDate>2007-05-12T14:40:33+00:00</pubDate>
	<dc:creator>fuzzyfife</dc:creator>
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	<title>Thread: Has this ever happened to you?</title>
	<description>&lt;br&gt;Last night playing Rummikub, I ended up with a total of 30 tiles in my rack and could not even muster 30 points. (The maximum play I could make was a 3-4-5 run. The only other play I had was a set of threes.) What are the chances of this? What are the rules when this happens? I felt like it was the equivalent of 'shooting the moon' in hearts....we had a discussion about it and since I had over 200 points in my 'hand,' and honestly could not play, it seemed unfair to penalize me for that. All of the unused tiles had been picked up and nobody was able to go out since I was holding so many useful tiles in my hand.&lt;br&gt;&lt;br&gt;For the curious, this is what I had: (B=blue, b=black, r=red, y=yellow)&lt;br&gt;1 (B), 3 (B, b, y), 4 (2 x b, 2 x r), 5 (2 x B, b), 6 (2 x r, y), &lt;br&gt;7 (b, y) 8(B, r), 9(2 x b), 10 (2 x y, b), 11 (B, y), 12(b, r),&lt;br&gt;13(b, 2 x B)</description>
	<link>http://www.boardgamegeek.com/article/1495359#1495359</link>
	<pubDate>2007-05-12T12:39:27+00:00</pubDate>
	<dc:creator>rummiq</dc:creator>
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	<title>Thread: Re: How do you pronounce this game?</title>
	<description>&lt;br&gt;We play this at a friend's house, and he always pronounces it Rum-Nee-Cub, but only because it really annoys his wife...&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1487561#1487561</link>
	<pubDate>2007-05-08T08:51:30+00:00</pubDate>
	<dc:creator>kunnagh</dc:creator>
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	<title>Thread: Re: How do you pronounce this game?</title>
	<description>&lt;i&gt;It depends on the language you are pronouncing it in.&lt;br&gt;&lt;br&gt;The original game is from Israel, so I guess we need someone who can speak Hebrew.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I saw it spelled thusly: (Your browser may not display this)&lt;br&gt;&lt;br&gt;&amp;#1512;&amp;#1493;&amp;#1502;&amp;#1497;&amp;#1511;&amp;#1493;&amp;#1489;&lt;br&gt;&lt;br&gt;Without punctuation, most Israelis would guess that as &quot;ROH-mee-KOHB&quot; where the &quot;R&quot; is trilled (gutteral). &lt;br&gt;&lt;br&gt;HOWEVER, everyone in Israel plays this game and they universally pronounce it &quot;REH-mee&quot;, and if there was any question as to whether one was referring to the tile version or the card version, they would say, &quot;KOO-bee-YOHT REH-mee&quot; for the tiles. My guess is that the card game &quot;Rummy&quot; was popular in Israel, but Modern Hebrew does not have a short-u sound (&quot;uh&quot;), so folks called it &quot;REH-mee.&quot; Once the tile game was invented and needed to be exported back to the roman alphabet-using-world, it got its &quot;Rummy&quot; roots back with that &quot;u&quot; and they tacked on the KUB because it's cute and marketable. Most likely &quot;Rummy Koob&quot; in the marketing offices.&lt;br&gt;&lt;br&gt;In my house, it was &quot;RummyCube&quot; until we started speaking more Hebrew.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1452634#1452634</link>
	<pubDate>2007-04-18T18:26:18+00:00</pubDate>
	<dc:creator>jeblucas</dc:creator>
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	<title>Thread: Re: How do you pronounce this game?</title>
	<description>rummy-kup &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1452496#1452496</link>
	<pubDate>2007-04-18T17:36:55+00:00</pubDate>
	<dc:creator>warpozio</dc:creator>
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	<title>Thread: Re: How do you pronounce this game?</title>
	<description>Actually... none of the above: Rum-&quot;schwa&quot;-kub.</description>
	<link>http://www.boardgamegeek.com/article/1452488#1452488</link>
	<pubDate>2007-04-18T17:33:49+00:00</pubDate>
	<dc:creator>NateStraight</dc:creator>
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	<title>Thread: Re: How do you pronounce this game?</title>
	<description>Rummy-Cub. As does my entire family..</description>
	<link>http://www.boardgamegeek.com/article/1452286#1452286</link>
	<pubDate>2007-04-18T16:15:19+00:00</pubDate>
	<dc:creator>Royalflush</dc:creator>
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	<title>Thread: Re: How do you pronounce this game?</title>
	<description>It depends on the language you are pronouncing it in.&lt;br&gt;&lt;br&gt;The original game is from Israel, so I guess we need someone who can speak Hebrew.</description>
	<link>http://www.boardgamegeek.com/article/1452271#1452271</link>
	<pubDate>2007-04-18T16:09:57+00:00</pubDate>
	<dc:creator>Great Dane</dc:creator>
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	<title>Thread: Re: How do you pronounce this game?</title>
	<description>I say Rummy-Cube.  My mother-in-law says Roomy-Cube.  I think these are the only pronunciations I've heard.</description>
	<link>http://www.boardgamegeek.com/article/1452042#1452042</link>
	<pubDate>2007-04-18T14:26:14+00:00</pubDate>
	<dc:creator>mevitale</dc:creator>
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	<title>Thread: Re: How do you pronounce this game?</title>
	<description>It's &quot;Rummy-Cube&quot; for us.  Actually, more like &quot;Rumm-i-cube.&quot;</description>
	<link>http://www.boardgamegeek.com/article/1452012#1452012</link>
	<pubDate>2007-04-18T14:12:00+00:00</pubDate>
	<dc:creator>rootbeer</dc:creator>
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	<title>Thread: How do you pronounce this game?</title>
	<description>Rummy - Cube&lt;br&gt;Rummy - Cub&lt;br&gt;Rummy - Coob&lt;br&gt;&lt;br&gt;Other?</description>
	<link>http://www.boardgamegeek.com/article/1451960#1451960</link>
	<pubDate>2007-04-18T13:43:39+00:00</pubDate>
	<dc:creator>jmsr525</dc:creator>
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	<title>Thread: Re: Review: Is this game any good?</title>
	<description>If you enjoy the moving around of melds, you might enjoy SPLIT, which has a similar mechanic.&lt;br&gt;and yes, use a timer for turns.&lt;br&gt;no 2 jokers per meld, depending on ruleset. house rules allow for it aplenty.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1447030#1447030</link>
	<pubDate>2007-04-15T05:02:12+00:00</pubDate>
	<dc:creator>ropearoni4</dc:creator>
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	<title>Thread: Re: Rummikub Jokers</title>
	<description>Only one joker per grouping if you read the current rules - all 1 page of it. it is very hard to decipher what can be done and what can not.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1447026#1447026</link>
	<pubDate>2007-04-15T04:56:13+00:00</pubDate>
	<dc:creator>ropearoni4</dc:creator>
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	<title>Thread: Rummikub Jokers</title>
	<description>hi can you use 2 jokers in a meld like below?&lt;br&gt;&lt;br&gt;&lt;b&gt;joker - 5red - joker&lt;/b&gt;&lt;br&gt;&lt;br&gt;or&lt;br&gt;&lt;br&gt;&lt;b&gt;5red - joker - joker&lt;/b&gt;&lt;br&gt;&lt;br&gt;thanks for your help&lt;br&gt;&lt;br&gt;cheers kevin</description>
	<link>http://www.boardgamegeek.com/article/1446963#1446963</link>
	<pubDate>2007-04-15T03:06:24+00:00</pubDate>
	<dc:creator>kevinborg</dc:creator>
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	<title>Thread: Rummikub, can yuou have 2 jokers in a meld???</title>
	<description>hi,&lt;br&gt;can you have 2 jokers in a meld?&lt;br&gt;&lt;br&gt;thanks kevin</description>
	<link>http://www.boardgamegeek.com/article/1446957#1446957</link>
	<pubDate>2007-04-15T03:00:59+00:00</pubDate>
	<dc:creator>kevinborg</dc:creator>
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	<title>Thread: Quarto using Rummikub tiles</title>
	<description>There is a playing card version of Quarto on the web at:&lt;br&gt;http:/&lt;A target='_blank' href=&quot;http://www.pagat.com/invented/acesandfaces.html&quot; rel=&quot;nofollow&quot;&gt;www.pagat.com/invented/acesandfaces.html&lt;/A&gt;&lt;br&gt;The necessary four different characteristics for the &quot;common sense&quot; card version is red/black, lower/higher numbers, odd/even numbers, and pointed/rounded suit symbols.&lt;br&gt;&lt;br&gt;To play a &quot;common sense&quot; game with tiles, use a permanent marker pen to make narrow rings around the inside edges of the lower circles on the red and orange 2, 3, 6, and 7 tiles. Likewise mark the 1, 4, 5 and 8 black and blue tiles. The fouth characteristic (with/without a circle) is in lieu of suit symbols. Marking all colors will enable a blue and orange game to be played concurrently by another set of players. &lt;br&gt;&lt;br&gt;Because tiles are slippery, use higher numbered tiles that are not needed in game to make a guiding 5X5 border for the 4X4 playing grid.  If playing grid is allowed to shift during the beginning of game, do this as each side is defined in any direction.&lt;br&gt;&lt;br&gt;Replace the #3 Dealing cards variant of playing cards game with:&lt;br&gt;(3)Pool Draw.  Instead of selecting a tile from a face-up pool of tiles, the tiles are placed facedown and shuffled. Each player draws 2 tiles. First player draws another tile and hands one of the 3 concealed tiles to opponent to play. After placing one of his tiles in a playable spot of choice, opponent hands a tile to first player and draws a tile from the pool. Pool of tiles may be exshaulted before game ends.  </description>
	<link>http://www.boardgamegeek.com/article/1443540#1443540</link>
	<pubDate>2007-04-12T18:57:34+00:00</pubDate>
	<dc:creator>Fitzinnhacihts</dc:creator>
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