<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Ticket to Ride</title>
	<link>http://www.boardgamegeek.com/boardgame/9209</link>
	<language>en-us</language>
	<lastBuildDate>Fri, 09 May 2008 18:34:42 -0500</lastBuildDate>
	<pubDate>Fri, 09 May 2008 18:34:42 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Choo Choo!!!</title>
	<description>Mr. OP, I seriously suggest you read a sentence a few more times before you accuse someone of offending, because now I'm sorry I ever tried to help your problem in anyway, and definitely will avoid every your post in the future.</description>
	<link>http://www.boardgamegeek.com/article/2295602#2295602</link>
	<pubDate>2008-05-07T05:57:35+00:00</pubDate>
	<dc:creator>baba44713</dc:creator>
</item><item>
	<title>Thread: Re: Choo Choo!!!</title>
	<description>&lt;b&gt;puck71 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I don't think he was saying you &lt;i&gt;meant&lt;/i&gt; to break the game or make it lousy.&lt;/i&gt;&lt;br&gt;Agreed. He spoke only of what you did, not what you intended to do.&lt;br&gt;&lt;br&gt;I'd advise careful reading before becoming offended.</description>
	<link>http://www.boardgamegeek.com/article/2293905#2293905</link>
	<pubDate>2008-05-07T04:02:53+00:00</pubDate>
	<dc:creator>Wraith</dc:creator>
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	<title>Thread: Re: Choo Choo!!!</title>
	<description>&lt;b&gt;sparticus75 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yes I admit I played the game wrong MR. BABA BABA, but this DOES NOT MEAN I played it wrong just to BREAK or make this game LOUSY! Choose your words carefully the next time if you want to post in someone else's thread, you might not know who you'll offend next.&lt;/i&gt; I don't think he was saying you &lt;i&gt;meant&lt;/i&gt; to break the game or make it lousy. I think he meant that you played the game incorrectly by accident, and thus accidentally made the game less enjoyable. At least this is how it read to me, and I would agree with that. I don't know if it would be totally broken, but I don't think it would be as much fun.</description>
	<link>http://www.boardgamegeek.com/article/2291579#2291579</link>
	<pubDate>2008-05-06T02:05:58+00:00</pubDate>
	<dc:creator>puck71</dc:creator>
</item><item>
	<title>Thread: Re: Choo Choo!!!</title>
	<description>&lt;b&gt;sparticus75 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;And yes my friend was being an idiot, and he DID hog most of the train cards preventing us from getting our sets of colored train cards to claim routes, but this is BEFORE I knew that you can claim any other routes that are not in your destination cards.&lt;/i&gt;&lt;br&gt;Yep. once you know you can build anywhere, hogging cards isn't a viable blocking option. It's much better to build.&lt;br&gt;&lt;br&gt;Seriously, I don't think your hesitation is so much way-off. When I teach Ticket to Ride to people, a common assumption from non-gamers is that you can start building anywhere, but after that, you have to build on one of the connecting lines. So I have made a point to explicitly state that you can build anywhere on the map, regardless of where you've built before.</description>
	<link>http://www.boardgamegeek.com/article/2291312#2291312</link>
	<pubDate>2008-05-06T11:36:18+00:00</pubDate>
	<dc:creator>Zimeon</dc:creator>
</item><item>
	<title>Thread: Re: Choo Choo!!!</title>
	<description>&lt;b&gt;baba44713 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yes, it's quite apparent the OP played the game pretty wrongly - &lt;b&gt;it seems he though he has to start from one city and reach the next one sequentially. Boy, this would make TTR an incredibly lousy game.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Still, even if you play this way, I don't see how one player can hog all the cards and destroy the game - there are 225 cards in the deck, so he effectively needs about a hundred turns to effectively &quot;hog&quot; all the cards. A hundred turns is more then enough for another player to place 43 trains on the board and trigger the endgame. And even if in this hypothetical situ he DID manage to hog them all and other players ended up cardless, with no cards left he would have to either start drawing destination cards or start playing sets. If the player is really set on breaking the game, he CAN draw the destination cards like mad, but that would be borderline idiotic. Anyways, this scenario is so unlikely it really does not merit further discussion.&lt;br&gt;&lt;br&gt;So, mr. OP, I seriously suggest playing a few games online to see the way it's supposed to be played, &lt;b&gt;if you play the way I think you do you are really breaking the game and diminishing the experience.&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yes I admit I played the game wrong MR. BABA BABA, but this DOES NOT MEAN I played it wrong just to BREAK or make this game LOUSY! Choose your words carefully the next time if you want to post in someone else's thread, you might not know who you'll offend next.&lt;br&gt;&lt;br&gt;And yes my friend was being an idiot, and he DID hog most of the train cards preventing us from getting our sets of colored train cards to claim routes, but this is BEFORE I knew that you can claim any other routes that are not in your destination cards. &lt;br&gt;&lt;br&gt;Cheers to the rest for the help.</description>
	<link>http://www.boardgamegeek.com/article/2291188#2291188</link>
	<pubDate>2008-05-06T09:36:35+00:00</pubDate>
	<dc:creator>sparticus75</dc:creator>
</item><item>
	<title>Thread: Re: Choo Choo!!!</title>
	<description>Yes, it's quite apparent the OP played the game pretty wrongly - it seems he though he has to start from one city and reach the next one sequentially. Boy, this would make TTR an incredibly lousy game.&lt;br&gt;&lt;br&gt;Still, even if you play this way, I don't see how one player can hog all the cards and destroy the game - there are 225 cards in the deck, so he effectively needs about a hundred turns to effectively &quot;hog&quot; all the cards. A hundred turns is more then enough for another player to place 43 trains on the board and trigger the endgame. And even if in this hypothetical situ he DID manage to hog them all and other players ended up cardless, with no cards left he would have to either start drawing destination cards or start playing sets. If the player is really set on breaking the game, he CAN draw the destination cards like mad, but that would be borderline idiotic. Anyways, this scenario is so unlikely it really does not merit further discussion.&lt;br&gt;&lt;br&gt;So, mr. OP, I seriously suggest playing a few games online to see the way it's supposed to be played, if you play the way I think you do you are really breaking the game and diminishing the experience.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2289687#2289687</link>
	<pubDate>2008-05-05T07:43:34+00:00</pubDate>
	<dc:creator>baba44713</dc:creator>
</item><item>
	<title>Thread: Re: Choo Choo!!!</title>
	<description>&lt;b&gt;sparticus75 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;jpat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think that with #3, &lt;b&gt;the issue is that you can claim routes that aren't part of one of your destination tickets&lt;/b&gt;. You can claim a route between any two cities, in other words, regardless of whether it helps you complete a destination ticket.&lt;/i&gt;&lt;br&gt;Thanks for your reply Jim, but it does not state in the rulebook that you can do that, would that be a house rule?&lt;/i&gt;&lt;br&gt;Are you religiously starting at one city on one of your tickets, and building from there?  That's not the way it's played.  You can build any piece of track at any time.  It doesn't have to be part of one of your tickets.  It might just be to score the points for that link.  It might be  an attempt to make longest route.  It might be deliberately to block someone else's ticket (though tickets are secret until the end of the game, so you don't necessarily know that).&lt;br&gt;&lt;br&gt;However, you're right that someone would hog train cards until there are no more cards to draw, and thereby block the game.  Perhaps you need a house rules stating you can't hold more than 30 train cards.</description>
	<link>http://www.boardgamegeek.com/article/2289053#2289053</link>
	<pubDate>2008-05-05T04:26:26+00:00</pubDate>
	<dc:creator>Barticus88</dc:creator>
</item><item>
	<title>Thread: Re: Choo Choo!!!</title>
	<description>&lt;b&gt;sparticus75 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;2. Destination Cards - My friend refused to draw destination cards after completing all of the initial 3 destination cards because he was scared to loose points at the end of the game. I am therefore not sure whether is it a MUST to draw a destination card once you have completed most of your routes as it is not stated in the rulebook. We all thought he was being a spoil sport, so I said you must a least do 1 of the 3 action stated in the rules. He said ok, and then starts to draw and hog the train cards every turn. Is he allow to do that? If he hogs the train cards the rest of the other players can't play properly can they?&lt;br&gt;&lt;/i&gt;&lt;br&gt;I guess its possible to run out of train cards if multiple players were hoarding them but I don't see how they could win doing that. I don't see the point in it. Is this person any fun to play with? Deliberately trying to break the game is not fun.</description>
	<link>http://www.boardgamegeek.com/article/2288822#2288822</link>
	<pubDate>2008-05-05T03:17:32+00:00</pubDate>
	<dc:creator>eightbit</dc:creator>
</item><item>
	<title>Thread: Re: Choo Choo!!!</title>
	<description>&lt;b&gt;sparticus75 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;So meaning that my friend can keep drawing train cards until the train deck is exhausted and hog all the cards so that the rest can't complete our routes?&lt;/i&gt;&lt;br&gt;During your tturn you must either draw 2 train cards (or one, if the first you took was a face-up locomotive) OR draw 3 destination cards (may discard 2 of them) OR build a route (anyone on the board, what destinations you have is completely irrelevant).&lt;br&gt;&lt;br&gt;The train cards used to build a route go into the discard pile (same for all players). As soon as there are no more train cards in the draw deck, the discard pile is reshuffled to form a new draw deck.&lt;br&gt;&lt;br&gt;So, technically, yes, players can sit and pick 2 cards until the train deck is exhausted. As long as NO ONE builds a route, there will be no discarded cards, thus no more train cards to draw. However, as soon as someone builds a route, those train cards go back into play and the other players can draw them again.&lt;br&gt;&lt;br&gt;It's actually a viable strategy to hoard a lot of cards before building.&lt;br&gt;&lt;br&gt;&lt;b&gt;sparticus75 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If let's say that the destination cards are exhausted, most/all routes are blocked, one player hogging all the train cards and each player still have a substantial amount of train bits left, how are we going to end up with 2,1 or 0 train bits?&lt;/i&gt;&lt;br&gt;As said before, you can build anywhere on the board. Your line doesn't even have to be connected. You can build on the West coast in one go and then build a line on the East coast on your next go. If you take that into consideration, there is no way that all players have trains left if all routes on the map are blocked.&lt;br&gt;&lt;br&gt;&lt;b&gt;sparticus75 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Another question popped to me, with the destination cards, are you allow to start from any one of the 2 states mentioned in the card?&lt;/i&gt;&lt;br&gt;As said, you can build wherever you wish on the board. You don't have to build the shortest route between 2 cities, you just have to connect them in SOME way.&lt;br&gt;&lt;br&gt;&lt;b&gt;jpat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think that with #3, the issue is that you can claim routes that aren't part of one of your destination tickets. You can claim a route between any two cities, in other words, regardless of whether it helps you complete a destination ticket.&lt;/i&gt;&lt;br&gt;As you can connect 2 cities in any way, technically ALL routes are part of ALL destination tickets.</description>
	<link>http://www.boardgamegeek.com/article/2288153#2288153</link>
	<pubDate>2008-05-05T09:25:24+00:00</pubDate>
	<dc:creator>Zimeon</dc:creator>
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	<title>Thread: Re: Choo Choo!!!</title>
	<description>&lt;b&gt;sparticus75 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;jpat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think that with #3, &lt;b&gt;the issue is that you can claim routes that aren't part of one of your destination tickets&lt;/b&gt;. You can claim a route between any two cities, in other words, regardless of whether it helps you complete a destination ticket.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thanks for your reply Jim, but it does not state in the rulebook that you can do that, would that be a house rule?&lt;/i&gt;Actually the rules is omitting the phrase that you have to claim routes that are a part of your tickets. It just says that if you do complete your tickets you get a bonus (i.e. ticket value) for that. Nowhere in the rules will you find anything about having to complete your tickets.&lt;br&gt;&lt;br&gt;And I'm rather certain that I saw a FAQ somewhere a long time ago that if the train deck runs out, everybody has to play one set of cards each, these cards are then shuffled and the game continues in the normal fashion. But of course it's still possible to create a situation where someone has all the train cards in his hand.</description>
	<link>http://www.boardgamegeek.com/article/2288116#2288116</link>
	<pubDate>2008-05-05T08:40:23+00:00</pubDate>
	<dc:creator>hakko504</dc:creator>
</item><item>
	<title>Thread: Re: Choo Choo!!!</title>
	<description>&lt;b&gt;sparticus75 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;jpat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think that with #3, &lt;b&gt;the issue is that you can claim routes that aren't part of one of your destination tickets&lt;/b&gt;. You can claim a route between any two cities, in other words, regardless of whether it helps you complete a destination ticket.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thanks for your reply Jim, but it does not state in the rulebook that you can do that, would that be a house rule?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Where in the rulebook does it state that you &lt;b&gt;have to&lt;/b&gt; play only for your destinations?</description>
	<link>http://www.boardgamegeek.com/article/2288114#2288114</link>
	<pubDate>2008-05-05T08:37:26+00:00</pubDate>
	<dc:creator>RecklessJester</dc:creator>
</item><item>
	<title>Thread: Re: Choo Choo!!!</title>
	<description>#2 he can only draw 2 train cards each turn. It will take a long time to deplete the train cards. You should be able to at least play some routes, even if they are not the ones that help your destinations. You can still gain points to offset your missed destinations points, and if he is drawing cards, he is not claiming routes for more points.&lt;br&gt;&lt;br&gt;#3 Just keep playing on other, non-essential routs for more points.&lt;br&gt;&lt;br&gt;New Question - you are not required to start from the locations on the destination tickets. You can play anywhere at anytime. You are not limited to playing only to complete your routes.</description>
	<link>http://www.boardgamegeek.com/article/2288112#2288112</link>
	<pubDate>2008-05-05T08:36:00+00:00</pubDate>
	<dc:creator>RecklessJester</dc:creator>
</item><item>
	<title>Thread: Re: Choo Choo!!!</title>
	<description>&lt;b&gt;jpat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think that with #3, &lt;b&gt;the issue is that you can claim routes that aren't part of one of your destination tickets&lt;/b&gt;. You can claim a route between any two cities, in other words, regardless of whether it helps you complete a destination ticket.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thanks for your reply Jim, but it does not state in the rulebook that you can do that, would that be a house rule?</description>
	<link>http://www.boardgamegeek.com/article/2288077#2288077</link>
	<pubDate>2008-05-05T07:49:37+00:00</pubDate>
	<dc:creator>sparticus75</dc:creator>
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	<title>Thread: Re: Choo Choo!!!</title>
	<description>Hi all,&lt;br&gt;&lt;br&gt;thanks for the replies.&lt;br&gt;&lt;br&gt;Number 1 Question - Checked.&lt;br&gt;&lt;br&gt;Number 2 Question - ermmm?? So meaning that my friend can keep drawing train cards until the train deck is exhausted and hog all the cards so that the rest can't complete our routes? If that's the case no way that we can finish the game. Keep in mind he is also not drawing destintation cards because he does not want to end up losing points if he can't complete a route.&lt;br&gt;&lt;br&gt;Number 3 Question - Ok I'm bit lost with the answers for this one. If let's say that the destination cards are exhausted, most/all routes are blocked, one player hogging all the train cards and each player still have a substantial amount of train bits left, how are we going to end up with 2,1 or 0 train bits?&lt;br&gt;&lt;br&gt;&lt;br&gt;Another question popped to me, with the destination cards, are you allow to start from any one of the 2 states mentioned in the card?</description>
	<link>http://www.boardgamegeek.com/article/2288072#2288072</link>
	<pubDate>2008-05-05T07:46:18+00:00</pubDate>
	<dc:creator>sparticus75</dc:creator>
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	<title>Thread: Re: Choo Choo!!!</title>
	<description>I have a friend who, if he gets two small routes at the beginning, will complete them and then block and build the long connections as quickly as possible. It sometimes works!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2287919#2287919</link>
	<pubDate>2008-05-05T04:38:26+00:00</pubDate>
	<dc:creator>Case</dc:creator>
</item><item>
	<title>Thread: Re: Choo Choo!!!</title>
	<description>My son nearly won once by solely focusing on long routes for the points and to get the longest route.  He ignored his routes cards, although I think he may have completed a couple of them.</description>
	<link>http://www.boardgamegeek.com/article/2287874#2287874</link>
	<pubDate>2008-05-05T04:07:06+00:00</pubDate>
	<dc:creator>LarryKruger</dc:creator>
</item><item>
	<title>Thread: Re: Choo Choo!!!</title>
	<description>I think that with #3, the issue is that you can claim routes that aren't part of one of your destination tickets. You can claim a route between any two cities, in other words, regardless of whether it helps you complete a destination ticket.</description>
	<link>http://www.boardgamegeek.com/article/2287757#2287757</link>
	<pubDate>2008-05-05T02:38:51+00:00</pubDate>
	<dc:creator>jpat</dc:creator>
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	<title>Thread: Re: Choo Choo!!!</title>
	<description>1)  The rule for not being able to use the second route is only used in 2 and 3 player games. In 4 and 5 player the second route can always be used.&lt;br&gt;&lt;br&gt;2)  First off, whether or not someone has completed their routs is NOT public knowledge. Second, you never HAVE to draw more train cards. It can be beneficial to take more, but you don't have to. Third, yes, you are allowed to draw more train cards every turn if you want to. It is not a good idea to keep every single one you get. Keep in mind, the destination tickets you do not want go face down on the bottom of the draw deck, so they do get recycled.&lt;br&gt;&lt;br&gt;3)  Well, they can always try to get more destination tickets, asuming they are all taken while keeping in mind what I wrote in 2 above. Otherwise, the player can still play on other locations to get more points from claiming routs. In other words, they can keep on playing no matter what. There are no rules in this game for player elimination.&lt;br&gt;&lt;br&gt;&lt;br&gt;Hope this helps you out. Also read through the instructions again to become more familiar with it.</description>
	<link>http://www.boardgamegeek.com/article/2287736#2287736</link>
	<pubDate>2008-05-05T02:21:23+00:00</pubDate>
	<dc:creator>RecklessJester</dc:creator>
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	<title>Thread: Re: Choo Choo!!!</title>
	<description>The double routes can both be used in 4 or 5 player games.  It's only in 2-3 player games that only one of the double routes can be used.&lt;br&gt;&lt;br&gt;No one is required to draw more destination cards.  Many people I play with complete their initial routes, then spend their remaining trains getting long routes for points, or adding to their combined route to go for the &quot;Longest Route&quot; bonus at the end.&lt;br&gt;&lt;br&gt;You are never required to complete all your destinations, but you obviously lose the points if you don't.  If your route is blocked, then draw new ones, or simply complete other routes to make up the points you're going to lose.&lt;br&gt;&lt;br&gt;I don't remember in the rules anything about if the deck runs out of cards, but I would assume if there are no more cards to draw, you would have to then either play routes or draw destinations.  There is no Pass in this game.</description>
	<link>http://www.boardgamegeek.com/article/2287727#2287727</link>
	<pubDate>2008-05-05T02:08:32+00:00</pubDate>
	<dc:creator>ytter</dc:creator>
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	<title>Thread: Choo Choo!!!</title>
	<description>Hey all,&lt;br&gt;&lt;br&gt;Just had a session with some friends last Saturday. They were new to TTR, and during the game alot of questions popped up which also nearly caused a stir between one particular friend and I.&lt;br&gt;&lt;br&gt;1. Dual Train routes - What is the purpose of having 2 gray train routes to one particular city? With the colored routes I can understand that you have a choice of color and location and once the color is selected another player can't use the other colored route, but what about dual gray train routes?&lt;br&gt;&lt;br&gt;2. Destination Cards - My friend refused to draw destination cards after completing all of the initial 3 destination cards because he was scared to loose points at the end of the game. I am therefore not sure whether is it a MUST to draw a destination card once you have completed most of your routes as it is not stated in the rulebook. We all thought he was being a spoil sport, so I said you must a least do 1 of the 3 action stated in the rules. He said ok, and then starts to draw and hog the train cards every turn. Is he allow to do that? If he hogs the train cards the rest of the other players can't play properly can they?&lt;br&gt;&lt;br&gt;3. Ending the Game - In the rules it says the game ends when 1 player has 0,1 or 2 train bits left, and the last round begins from there. But what if during the game, people who drew the destination cards can't claim routes to certain destination because its blocked? With routes block you definitely can't reduce your train bits to 2,1 or 0. So what becomes of the game? Do the turns continue with the other 2 options of drawing train cards and destination. That really defeats the purpose won't it?&lt;br&gt;&lt;br&gt;thanks for answering in advance.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2287710#2287710</link>
	<pubDate>2008-05-05T01:55:22+00:00</pubDate>
	<dc:creator>sparticus75</dc:creator>
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	<title>Image</title>
	<description>
		Ticket To Ride by ~Nancy R &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic329138_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/329138</link>
	<pubDate>2008-05-03T05:49:01+00:00</pubDate>
	<dc:creator>handofachlys</dc:creator>
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	<title>Image</title>
	<description>
		Ticket To Ride by ~Nancy R &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic329137_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/329137</link>
	<pubDate>2008-05-03T05:47:42+00:00</pubDate>
	<dc:creator>handofachlys</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Ticket To Ride by ~Nancy R &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic329136_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/329136</link>
	<pubDate>2008-05-03T05:46:29+00:00</pubDate>
	<dc:creator>handofachlys</dc:creator>
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