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	<title>Game: Catan: Cities &amp; Knights</title>
	<link>http://www.boardgamegeek.com/boardgame/926</link>
	<language>en-us</language>
	<lastBuildDate>Sun, 23 Nov 2008 03:38:49 -0600</lastBuildDate>
	<pubDate>Sun, 23 Nov 2008 03:38:49 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Session Report</title>
	<description>&lt;b&gt;Kire wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt;With 3D4 you will throw an even steeper distribution (more 7's and less 2's). &lt;/i&gt;&lt;br&gt;&lt;br&gt;No 2's at all, I guess ;-)&lt;/i&gt;&lt;br&gt;&lt;br&gt;I actually meant &lt;b&gt;1&lt;/b&gt;2's.... &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2844891#2844891</link>
	<pubDate>2008-11-21T07:07:39+00:00</pubDate>
	<dc:creator>Musti</dc:creator>
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	<title>Thread: Re: Session Report</title>
	<description>&lt;i&gt;With 3D4 you will throw an even steeper distribution (more 7's and less 2's). &lt;/i&gt;&lt;br&gt;&lt;br&gt;No 2's at all, I guess ;-)</description>
	<link>http://www.boardgamegeek.com/article/2843787#2843787</link>
	<pubDate>2008-11-20T21:16:06+00:00</pubDate>
	<dc:creator>Kire</dc:creator>
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	<title>Thread: Re: Session Report</title>
	<description>With a 1 you had to move the robber since the 7 is not thrown as much. With 3D4 you will throw an even steeper distribution (more 7's and less 2's). I don't think that will be as much fun but let me know how it turns out.</description>
	<link>http://www.boardgamegeek.com/article/2841832#2841832</link>
	<pubDate>2008-11-20T09:57:58+00:00</pubDate>
	<dc:creator>Musti</dc:creator>
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	<title>Thread: Re: Session Report</title>
	<description>What did you do when you rolled a 1? You just rolled again?&lt;br&gt;&lt;br&gt;I was also thinking about trying Catan with 1 D12... or 3 D4? &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2838789#2838789</link>
	<pubDate>2008-11-19T12:59:45+00:00</pubDate>
	<dc:creator>Shekou</dc:creator>
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	<title>Image</title>
	<description>
		overview &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic397105_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/397105</link>
	<pubDate>2008-11-14T09:33:50+00:00</pubDate>
	<dc:creator>rober</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Product information for French edition by Filosofia &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic397029_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/397029</link>
	<pubDate>2008-11-14T04:40:38+00:00</pubDate>
	<dc:creator>EndersGame</dc:creator>
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	<title>Thread: Re: Defender when there's no Cities</title>
	<description>It's true for all editions regardless of language.</description>
	<link>http://www.boardgamegeek.com/article/2808724#2808724</link>
	<pubDate>2008-11-10T20:11:52+00:00</pubDate>
	<dc:creator>Ponton</dc:creator>
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	<title>Thread: Re: Defender when there's no Cities</title>
	<description>&lt;b&gt;Ponton wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This unofficial German translation you speak of is completely wrong. With some German you can visit siedeln.de/faq, the &lt;u&gt;official&lt;/u&gt; Catan FAQ and find the following:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.siedeln.de/faq/169_515_de.html&quot; rel=&quot;nofollow&quot;&gt;http://www.siedeln.de/faq/169_515_de.html&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Yes, you may become defender of Catan even with no cities on the board.&lt;/b&gt; Imagine, the barbarians invaded Catan in a small group and your knights kicked their asses. That's also some kind of defence.&lt;/i&gt;Are these rulings (or this one for that matter) geared for Kosmos edition games, Mayfair edition games, or both?  Also, which edition if applicable?  There can be a world of difference between them.</description>
	<link>http://www.boardgamegeek.com/article/2808669#2808669</link>
	<pubDate>2008-11-10T19:59:00+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: Defender when there's no Cities</title>
	<description>&lt;b&gt;Ponton wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This unofficial German translation you speak of is completely wrong. With some German you can visit siedeln.de/faq, the &lt;u&gt;official&lt;/u&gt; Catan FAQ and find the following:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.siedeln.de/faq/169_515_de.html&quot; rel=&quot;nofollow&quot;&gt;http://www.siedeln.de/faq/169_515_de.html&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Yes, you may become defender of Catan even with no cities on the board.&lt;/b&gt; Imagine, the barbarians invaded Catan in a small group and your knights kicked their asses. That's also some kind of defence.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Ponton, thanks a lot for the answer - that's very useful.</description>
	<link>http://www.boardgamegeek.com/article/2807128#2807128</link>
	<pubDate>2008-11-10T10:58:51+00:00</pubDate>
	<dc:creator>westbrookgamer</dc:creator>
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	<title>Thread: Re: Defender when there's no Cities</title>
	<description>This unofficial German translation you speak of is completely wrong. With some German you can visit siedeln.de/faq, the &lt;u&gt;official&lt;/u&gt; Catan FAQ and find the following:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.siedeln.de/faq/169_515_de.html&quot; rel=&quot;nofollow&quot;&gt;http://www.siedeln.de/faq/169_515_de.html&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Yes, you may become defender of Catan even with no cities on the board.&lt;/b&gt; Imagine, the barbarians invaded Catan in a small group and your knights kicked their asses. That's also some kind of defence.</description>
	<link>http://www.boardgamegeek.com/article/2807112#2807112</link>
	<pubDate>2008-11-10T10:39:29+00:00</pubDate>
	<dc:creator>Ponton</dc:creator>
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	<title>Thread: Defender when there's no Cities</title>
	<description>We play with the original rules rather than the revised rules. ( eg. Saboteur takes 1 Ore + 1 Wood to restore a city, 1 Inventor card etc. )&lt;br&gt;&lt;br&gt;For the first time in hmm 120 games, we had a rare condition where the barbarians invaded way too fast for any of us to build a knight ( partly due to unavailability of wheat thanks to the dice, and also due to a statistically rare occurrence of very many black ships and many 7s being rolled).&lt;br&gt;&lt;br&gt;So for the next two barbarian invasions, there were no cities, but we managed to build some knights.&lt;br&gt;&lt;br&gt;The black ship was still moved - because knights are deactivated when the barbarians arrive.&lt;br&gt;&lt;br&gt;However, there was some dispute regarding whether or not the individual with the greatest number of active knights gets a defender card.  The printed English rules we found made no explicit mention - though they say that players with no cities are immune (suggesting that there is nothing to defend so no card), and they say that the person with the greatest number of knights, when the knights outweigh the cities, is the defender (so a card is given).&lt;br&gt;&lt;br&gt;We found an unofficial German translation which suggested that the knights of players with no cities do not count against the defence of Catan - which is something we never played before, but which would definitely indicate that there is no Defender when there are no cities..&lt;br&gt;&lt;br&gt;We decided (for that game) that there is no defender with no cities - on the evidence that we had at the time, and also on the weak basis that cities should be restored before developing an arms race. &lt;br&gt;&lt;br&gt;Can anyone provide substantiated clarity on this issue?</description>
	<link>http://www.boardgamegeek.com/article/2807006#2807006</link>
	<pubDate>2008-11-10T09:04:53+00:00</pubDate>
	<dc:creator>westbrookgamer</dc:creator>
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	<title>Thread: Re: 60 minutes... SERIOUSLY!?</title>
	<description>Same here. It all depends on the crowd. Confident decision-makers make the game short, while less confident players (even when experienced) can really drag the game out (esp. where trading is concerned).&lt;br&gt;&lt;br&gt;I've played several games that hit the 45-minute mark (two were with confident first-timers, who work out their variable strategies during others' turns). I've also played four-player games that near the five-hour mark.&lt;br&gt;&lt;br&gt;With one group of friends who are particularly deliberate, when they play with their family (not having me to keep them focused and moving), five-player games can last up to seven or eight hours. Which is just insane.</description>
	<link>http://www.boardgamegeek.com/article/2793881#2793881</link>
	<pubDate>2008-11-05T21:11:12+00:00</pubDate>
	<dc:creator>TheDane</dc:creator>
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	<title>Thread: Re: 60 minutes... SERIOUSLY!?</title>
	<description>If all of the players are experienced, games frequently can take less than an hour.  We have had many games completed in 30 minutes with 3 players.  In fact, last night we fished two games in 75 minutes.  With 4 players, 50-60 minutes is about as fast as it can go.</description>
	<link>http://www.boardgamegeek.com/article/2783475#2783475</link>
	<pubDate>2008-11-02T22:49:55+00:00</pubDate>
	<dc:creator>jentinma</dc:creator>
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	<title>Thread: Re: 7 and commodities</title>
	<description>&lt;b&gt;dcclark wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Commodities are treated just like resources in every situation: discarding on a 7, trading, etc.&lt;/i&gt; In those examples that's true, but there are situations in the rules that refer specifically to resources or commodities, so it's not true that every reference to &quot;resources&quot; in the rules can be treated as &quot;resources or commodities.&quot; For instance, the aqueduct allows you to take any resource of your choice - you can't take a commodity with the aqueduct.</description>
	<link>http://www.boardgamegeek.com/article/2775920#2775920</link>
	<pubDate>2008-10-30T20:47:54+00:00</pubDate>
	<dc:creator>puck71</dc:creator>
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	<title>Thread: Re: 7 and commodities</title>
	<description>Thank you for your help, it is the way I thought it was.</description>
	<link>http://www.boardgamegeek.com/article/2775674#2775674</link>
	<pubDate>2008-10-30T19:39:17+00:00</pubDate>
	<dc:creator>janegr</dc:creator>
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	<title>Thread: Re: 7 and commodities</title>
	<description>Commodities are treated just like resources in every situation: discarding on a 7, trading, etc.</description>
	<link>http://www.boardgamegeek.com/article/2773234#2773234</link>
	<pubDate>2008-10-30T01:39:59+00:00</pubDate>
	<dc:creator>dcclark</dc:creator>
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	<title>Thread: Re: 7 and commodities</title>
	<description>And remember that each city wall adds 2 to your hand limit.</description>
	<link>http://www.boardgamegeek.com/article/2773110#2773110</link>
	<pubDate>2008-10-30T00:38:24+00:00</pubDate>
	<dc:creator>Megadev</dc:creator>
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	<title>Thread: Re: 7 and commodities</title>
	<description>Yes.</description>
	<link>http://www.boardgamegeek.com/article/2773106#2773106</link>
	<pubDate>2008-10-30T00:35:33+00:00</pubDate>
	<dc:creator>Megadev</dc:creator>
</item><item>
	<title>Thread: 7 and commodities</title>
	<description>Just played a game a few days ago and even though we have played it a lot over the years I suddenly cant remember the rules and cant seem to find the answer.&lt;br&gt;&lt;br&gt;Counting ones cards when a 7 is rolled, is it both resources and commodities (book,cloth,coin)that counts?</description>
	<link>http://www.boardgamegeek.com/article/2773066#2773066</link>
	<pubDate>2008-10-30T00:17:31+00:00</pubDate>
	<dc:creator>janegr</dc:creator>
</item><item>
	<title>Thread: List of progress cards (US 3rd edition Mayfair) now available</title>
	<description>&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/file/info/36088&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/file/info/36088&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2771543#2771543</link>
	<pubDate>2008-10-29T17:18:36+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
</item><item>
	<title>Thread: Re: 60 minutes... SERIOUSLY!?</title>
	<description>I have played &lt;b&gt;many&lt;/b&gt; 3-player games of C&amp;K in less than an hour -- with experienced players.  My first ever game was with 5 players and lasted 4 hours.  Experience makes all the difference.</description>
	<link>http://www.boardgamegeek.com/article/2764394#2764394</link>
	<pubDate>2008-10-27T14:39:36+00:00</pubDate>
	<dc:creator>queenc</dc:creator>
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	<title>Thread: Re: 60 minutes... SERIOUSLY!?</title>
	<description>Sure, I've finished games in an hour.  They certainly are the exception, but it has happened on occasion.  3 player games though.  </description>
	<link>http://www.boardgamegeek.com/article/2762903#2762903</link>
	<pubDate>2008-10-26T22:15:37+00:00</pubDate>
	<dc:creator>willythesnitch</dc:creator>
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	<title>Thread: 60 minutes... SERIOUSLY!?</title>
	<description>&lt;A target='_blank' href=&quot;http://www.mayfairgames.com/shop/product/55120-55132/pages/55124.htm&quot; rel=&quot;nofollow&quot;&gt;http://www.mayfairgames.com/shop/product/55120-55132/pages/5...&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;   Die Städte und Ritter von Catan Exp™   &lt;br&gt;&lt;br&gt; Price: $49.00&lt;br&gt;MSP55124&lt;br&gt;  &lt;br&gt;  • Players: 2-4 &lt;br&gt;• Ages: 12+&lt;br&gt;• Playing Time: &lt;b&gt;&lt;u&gt;60-180 minutes&lt;/u&gt;&lt;/b&gt; &lt;br&gt;• Designer: Klaus Teuber  &lt;/i&gt;&lt;br&gt;&lt;br&gt;I know game designers often misrepresent a game's playtime, especially how things pan out in practical terms, but a minimum of one hour?  Has anyone actually played a full game close to that short of a time?  For comparisons sake, Settlers, on the same Mayfair site is pegged at 45min to 60min.  AFAIK, the quickest game of C&amp;K would probably be only around 1.5 hours.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2762868#2762868</link>
	<pubDate>2008-10-26T21:58:06+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: English manual</title>
	<description>&lt;A target='_blank' href=&quot;http://files.boardgamegeek.com/geekfile_view.php?fileid=16984&quot; rel=&quot;nofollow&quot;&gt;http://files.boardgamegeek.com/geekfile_view.php?fileid=1698...&lt;/A&gt;&lt;br&gt;&lt;br&gt;Closest thing I can find is there ^^&lt;br&gt;&lt;br&gt;I've also uploaded a file of all the progress cards in the game (in English) for Mayfair 3rd edition, but it's still pending approval.</description>
	<link>http://www.boardgamegeek.com/article/2762857#2762857</link>
	<pubDate>2008-10-26T21:52:44+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
</item><item>
	<title>Thread: Re: city devolpment calendar</title>
	<description>&lt;b&gt;P M M wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;No.  All developments on all three sets of calendars are accumulative.&lt;/i&gt;Agreed</description>
	<link>http://www.boardgamegeek.com/article/2762845#2762845</link>
	<pubDate>2008-10-26T21:45:45+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: Science level 4 privilege</title>
	<description>One other thing to note is that if you have a settlement on one of the 5's, but the robber is currently sitting on it.  If a five is rolled you clearly don't get a resource, so if you have the privilage you can use it to take any resource that you want.&lt;br&gt;&lt;br&gt;In some situations it can be really helpful for the robber to block numbers on resources that you already have lots of in the hope you can pick a resource that you really need.</description>
	<link>http://www.boardgamegeek.com/article/2762787#2762787</link>
	<pubDate>2008-10-26T21:20:29+00:00</pubDate>
	<dc:creator>AndyP123</dc:creator>
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	<title>Thread: Re: city devolpment calendar</title>
	<description>No.  All developments on all three sets of calendars are accumulative.</description>
	<link>http://www.boardgamegeek.com/article/2762767#2762767</link>
	<pubDate>2008-10-26T21:10:12+00:00</pubDate>
	<dc:creator>P M M</dc:creator>
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	<title>Thread: city devolpment calendar</title>
	<description>When one achive the advantage to create mighty knights fra strong knights on the 4th. level, do you lose it again when you turn the calendar to the next level?</description>
	<link>http://www.boardgamegeek.com/article/2762667#2762667</link>
	<pubDate>2008-10-26T20:29:39+00:00</pubDate>
	<dc:creator>janegr</dc:creator>
</item><item>
	<title>Thread: English manual</title>
	<description>Hi.&lt;br&gt;&lt;br&gt;Does anyone know if it is possible to download the English manual from somewhere.&lt;br&gt;&lt;br&gt;I've got the danish version and could use a bit of clarification on some of the rules. </description>
	<link>http://www.boardgamegeek.com/article/2762662#2762662</link>
	<pubDate>2008-10-26T20:26:52+00:00</pubDate>
	<dc:creator>janegr</dc:creator>
</item><item>
	<title>Thread: Re: Science level 4 privilege</title>
	<description>This answer has been very helpful as I have played for years not knowing what to do. We decided not to do anything which of course was quite boring. I am looking forward to start being able to use this advantage.</description>
	<link>http://www.boardgamegeek.com/article/2762653#2762653</link>
	<pubDate>2008-10-26T20:22:49+00:00</pubDate>
	<dc:creator>janegr</dc:creator>
</item><item>
	<title>Thread: Re: questions, comments, and confirmations.....</title>
	<description>From what I've understood the rules to say, Chris is right, and this is how I've always played it. </description>
	<link>http://www.boardgamegeek.com/article/2750434#2750434</link>
	<pubDate>2008-10-22T12:27:22+00:00</pubDate>
	<dc:creator>spmetz</dc:creator>
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	<title>Thread: Re: &quot;Catan - Cities and Knights&quot; for PC from available at &lt;A target='_blank' href=&quot;http://www.PlayCatan.com&quot; rel=&quot;nofollow&quot;&gt;www.PlayCatan.com&lt;/A&gt; on Nov. 2008</title>
	<description>asobrain does give you the option to play just against AI.&lt;br&gt;&lt;br&gt;though you're definitely right about quicker play with bots.&lt;br&gt;usually I play with a friend and 2 bots.</description>
	<link>http://www.boardgamegeek.com/article/2746120#2746120</link>
	<pubDate>2008-10-20T23:52:38+00:00</pubDate>
	<dc:creator>asdren</dc:creator>
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	<title>Thread: Re: &quot;Catan - Cities and Knights&quot; for PC from available at &lt;A target='_blank' href=&quot;http://www.PlayCatan.com&quot; rel=&quot;nofollow&quot;&gt;www.PlayCatan.com&lt;/A&gt; on Nov. 2008</title>
	<description>&lt;b&gt;asdren wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;looks nice but no multiplayer &lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;&lt;/i&gt;I'm inclined to agree, but furthermore.....&lt;br&gt;&lt;br&gt;1) there are already 2 other sites mentioned for online multiplayer play, at least those listed here on BGG.  PlayCatan seems to require a subscription fee for whatever their &quot;premium&quot; service is.  At the very least, it appears to require a flat fee.  AFAIK, AsoBrain is free, but I do hear some negative remarks about them and the community.  However, without having played either of them before, I will NOT comment any further than that.  &lt;br&gt;&lt;br&gt;2) Dunno if AsoBrain lets you play C&amp;K vs just AI either.  If not, then we definately need a vs AI only option for C&amp;K.  Vs AI is definately no substitute for online MP, but vs AI only means games go EVEN QUICKER (slow moves, people quitting), and even more flexible.  Hopefully, it'll be flexible enough that you can save your game partway through and pick up with it later.  If AsoBrain does vs AI only, it would be nice to have more options.  Assuming they don't fall flat on their faces with all the hype, it sounds like PlayCatan may come out to be a very nice, 1p implementation of the game.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2744809#2744809</link>
	<pubDate>2008-10-20T16:45:32+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
</item><item>
	<title>Thread: Re: &quot;Catan - Cities and Knights&quot; for PC from available at &lt;A target='_blank' href=&quot;http://www.PlayCatan.com&quot; rel=&quot;nofollow&quot;&gt;www.PlayCatan.com&lt;/A&gt; on Nov. 2008</title>
	<description>looks nice but no multiplayer &lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2744611#2744611</link>
	<pubDate>2008-10-20T15:39:55+00:00</pubDate>
	<dc:creator>asdren</dc:creator>
</item><item>
	<title>Thread: Re: questions, comments, and confirmations.....</title>
	<description>&lt;b&gt;queenc wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;ackmondual wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;--Commercial Harbor (yellow)&lt;br&gt;Does the method of acquring a commodity similar to acquiring resources or commodities for the monopoly cards?  For example...&lt;br&gt;&lt;br&gt;Player C asks me and player B for paper.  I don't have paper so player C does NOT give me a resource card since we didn't have a trade.  Player B has coin and cloth, but NOT paper.  Is player C allowed to &quot;fish&quot; for other commodities by also asking &quot;do you have coin then?&quot; and &quot;do you have cloth then?&quot;, or is player C only allowed to announce one commodity and be out of luck if no1 has that commodity, even though Player B has other types?&lt;/i&gt;&lt;br&gt;&lt;br&gt;C may not fish.  However, C may ask for a different commodity from different players.  So s/he may ask you for paper and B for coin.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;This is the poorest worded card in the third edition and has caused the most confusion.  The almanac entry for this card at the end of the rules says &quot;You may offer each opponent any 1 resource card from your hand.  He must exchange it for any 1 commodity card from his hand &lt;b&gt;of his choice&lt;/b&gt;.&quot;  It later goes on to say &quot;&lt;b&gt;Your opponent chooses which commodity card&lt;/b&gt; to give you if he has more than one.&quot;  &lt;br&gt;&lt;br&gt;So, you don't name a card, you don't fish for cards, you simply offer any resource from your hand, and they give you a commodity of their choice from their hand.  I know that's not the interpretation anyone would get by just reading the card, but that's how the rules say to play it.  I believe this is reworded in the fourth edition.  </description>
	<link>http://www.boardgamegeek.com/article/2741353#2741353</link>
	<pubDate>2008-10-19T03:21:08+00:00</pubDate>
	<dc:creator>Darth Headbutt</dc:creator>
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	<title>Thread: Re: questions, comments, and confirmations.....</title>
	<description>&lt;b&gt;ackmondual wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Please suggest answers and replies given how you interpret the US, Mayfair 3rd edition set of rules.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;questions&lt;/b&gt;&lt;br&gt;--can't promote the same knight 2 times in the same turn, but what about building a knight and then promoting it?  I'm guessing the rules don't make the distinction between &quot;build knight + promote it to strong knight&quot; vs &quot;promote from nothing to a knight and then promote again to strong knight?&quot;&lt;/i&gt;&lt;br&gt;&lt;br&gt;You may build a knight and promote him to level 2 in the same turn.  Building and promoting are not the same thing.&lt;br&gt;&lt;br&gt;&lt;i&gt;--does the fact that used Progress cards go face down at the bottom of their respective Progress card decks mean that when you reach the bottom of any Progress card deck, the cards are acquired in the same order?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yes, although in my group, we always place the used cards face &lt;b&gt;up&lt;/b&gt; and then reshuffle when we reach the end of the deck.  More randomness that way.&lt;br&gt;&lt;br&gt;&lt;i&gt;--Commercial Harbor (yellow)&lt;br&gt;Does the method of acquring a commodity similar to acquiring resources or commodities for the monopoly cards?  For example...&lt;br&gt;&lt;br&gt;Player C asks me and player B for paper.  I don't have paper so player C does NOT give me a resource card since we didn't have a trade.  Player B has coin and cloth, but NOT paper.  Is player C allowed to &quot;fish&quot; for other commodities by also asking &quot;do you have coin then?&quot; and &quot;do you have cloth then?&quot;, or is player C only allowed to announce one commodity and be out of luck if no1 has that commodity, even though Player B has other types?&lt;/i&gt;&lt;br&gt;&lt;br&gt;C may not fish.  However, C may ask for a different commodity from different players.  So s/he may ask you for paper and B for coin.&lt;br&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;comments&lt;/b&gt;&lt;br&gt;--tri-colored Metropolis bits would've been nice, but I suppose the colored chits do the job on-the-fly&lt;br&gt;&lt;br&gt;--in/active knights are hard to tell apart in lower light conditions.  Anyone further distinguished their labels?  I'm thinking getting a marker or sharpie and just &quot;dabbing&quot; one side with a spot or smear that would increase visibility&lt;br&gt;&lt;br&gt;--Printer (green)&lt;br&gt;Anyone else think they should've mentioned the fact that in C&amp;K, this VP card MUST be played face up?  It's quite different from Settlers and Seafarers, and it's not like they ran out of space on the card.&lt;br&gt;&lt;br&gt;--Constitution (blue)&lt;br&gt;See comments for Printer above&lt;/i&gt;&lt;br&gt;&lt;br&gt;Agreed to all of these comments.&lt;br&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;confirmations&lt;/b&gt;&lt;br&gt;Crane (green)&lt;br&gt;Only be used for ONE city improvement and one city improvement only, of which 2 of them used together won't stack?  So it's like a &quot;wild card&quot; commodity, of course which can't be traded to players nor through harbor use?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Correct.  Although if you have 2 crane cards, you can use them for sequential city improvements.&lt;br&gt;&lt;br&gt;&lt;i&gt;Deserter (blue)&lt;br&gt;placing your knight (assuming you're elgible to do so and follow the usual placement rules) does NOT cost you any resources right?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Correct.  You get that knight for free.&lt;br&gt;&lt;br&gt;&lt;i&gt;Saboteur (blue)&lt;br&gt;Can this card affect Cities with a Metropolis?  I'm thinking yes b/c page 9 of the rulebook says  Metropolises are immune to barbarians and can never be pillaged or reduced.  A Saboteur, at least from the card is NOT a barbarian, does NOT pillage a city (according to the artwork on the card, it just sets it ablaze), and reducing a city means removing the city piece and replacing it with a settlement.  Not the same thing as only requiring a repair job of wood and ore vs building a new city from scratch&lt;/i&gt;&lt;br&gt;&lt;br&gt;Metropolises are safe from the saboteur.&lt;br&gt;&lt;br&gt;&lt;i&gt;Merchant Fleet (yellow)&lt;br&gt;&quot;trade at 2:1 for as much as you like for the rest of the turn&quot;&lt;br&gt;This can be used to output commodities?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yes.</description>
	<link>http://www.boardgamegeek.com/article/2740230#2740230</link>
	<pubDate>2008-10-18T15:00:53+00:00</pubDate>
	<dc:creator>queenc</dc:creator>
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	<title>Thread: questions, comments, and confirmations.....</title>
	<description>Please suggest answers and replies given how you interpret the US, Mayfair 3rd edition set of rules.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;questions&lt;/b&gt;&lt;br&gt;--can't promote the same knight 2 times in the same turn, but what about building a knight and then promoting it?  I'm guessing the rules don't make the distinction between &quot;build knight + promote it to strong knight&quot; vs &quot;promote from nothing to a knight and then promote again to strong knight?&quot;&lt;br&gt;&lt;br&gt;--does the fact that used Progress cards go face down at the bottom of their respective Progress card decks mean that when you reach the bottom of any Progress card deck, the cards are acquired in the same order?&lt;br&gt;&lt;br&gt;--Commercial Harbor (yellow)&lt;br&gt;Does the method of acquring a commodity similar to acquiring resources or commodities for the monopoly cards?  For example...&lt;br&gt;&lt;br&gt;Player C asks me and player B for paper.  I don't have paper so player C does NOT give me a resource card since we didn't have a trade.  Player B has coin and cloth, but NOT paper.  Is player C allowed to &quot;fish&quot; for other commodities by also asking &quot;do you have coin then?&quot; and &quot;do you have cloth then?&quot;, or is player C only allowed to announce one commodity and be out of luck if no1 has that commodity, even though Player B has other types?&lt;br&gt;&lt;br&gt;&lt;b&gt;comments&lt;/b&gt;&lt;br&gt;--tri-colored Metropolis bits would've been nice, but I suppose the colored chits do the job on-the-fly&lt;br&gt;&lt;br&gt;--in/active knights are hard to tell apart in lower light conditions.  Anyone further distinguished their labels?  I'm thinking getting a marker or sharpie and just &quot;dabbing&quot; one side with a spot or smear that would increase visibility&lt;br&gt;&lt;br&gt;--Printer (green)&lt;br&gt;Anyone else think they should've mentioned the fact that in C&amp;K, this VP card MUST be played face up?  It's quite different from Settlers and Seafarers, and it's not like they ran out of space on the card.&lt;br&gt;&lt;br&gt;--Constitution (blue)&lt;br&gt;See comments for Printer above&lt;br&gt;&lt;br&gt;&lt;b&gt;confirmations&lt;/b&gt;&lt;br&gt;Crane (green)&lt;br&gt;Only be used for ONE city improvement and one city improvement only, of which 2 of them used together won't stack?  So it's like a &quot;wild card&quot; commodity, of course which can't be traded to players nor through harbor use?&lt;br&gt;&lt;br&gt;Deserter (blue)&lt;br&gt;placing your knight (assuming you're elgible to do so and follow the usual placement rules) does NOT cost you any resources right?&lt;br&gt;&lt;br&gt;Saboteur (blue)&lt;br&gt;Can this card affect Cities with a Metropolis?  I'm thinking yes b/c page 9 of the rulebook says  Metropolises are immune to barbarians and can never be pillaged or reduced.  A Saboteur, at least from the card is NOT a barbarian, does NOT pillage a city (according to the artwork on the card, it just sets it ablaze), and reducing a city means removing the city piece and replacing it with a settlement.  Not the same thing as only requiring a repair job of wood and ore vs building a new city from scratch&lt;br&gt;&lt;br&gt;Merchant Fleet (yellow)&lt;br&gt;&quot;trade at 2:1 for as much as you like for the rest of the turn&quot;&lt;br&gt;This can be used to output commodities?&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2739945#2739945</link>
	<pubDate>2008-10-18T10:52:00+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: Progress card numbers</title>
	<description>My US, 3rd edition Mayfair almanac says there are 2 Engineers and one Inventor as well.  I gone through my progress cards before and that is indeed the distribution for those 2 types of cards.  At least for my copy.  I'm also thinking your almanac/rulebook is has a misprint there.</description>
	<link>http://www.boardgamegeek.com/article/2739176#2739176</link>
	<pubDate>2008-10-17T23:06:38+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: settlements, roads, and knights</title>
	<description>&lt;b&gt;dcorban wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;To sum it up:&lt;br&gt;1) You may place either a settlement or a knight on any empty place along an opponent's road as long as it is normally a legal placement (settlements 2 places away from any other settlement and connected to your road). It doesn't matter if the far end of the roads are &quot;closed&quot; by settlements.&lt;br&gt;2) A settlement or knight &quot;breaks&quot; a road for longest road purposes only.&lt;/i&gt;To emphasize, knights do NOT need to follow the distance rule.  They may go on any unoccupied intersetction.</description>
	<link>http://www.boardgamegeek.com/article/2739169#2739169</link>
	<pubDate>2008-10-17T23:04:16+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: Robber and Commodity rules</title>
	<description>you may decide to put the robber on a hex with an active knight anyways.  Reason being if the Barbarians are about to attack, chasing away the robber may cause him to have insufficient strength and may cause him to lose a city instead.&lt;br&gt;&lt;br&gt;Besides, &lt;i&gt;usually&lt;/i&gt;, a 7 rolls up sooner or later</description>
	<link>http://www.boardgamegeek.com/article/2739155#2739155</link>
	<pubDate>2008-10-17T22:58:29+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: Commodity card backs mismatch</title>
	<description>&lt;b&gt;Szamár wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hello all!&lt;br&gt;&lt;br&gt;In the Hungarian edition of C&amp;K, the backs of the commodity cards are visibly darker than those of normal resources. Obviously, this makes it very easy to steal those cards with the robber.&lt;br&gt;Is this intentional? Do other editions have different colourings as well?&lt;br&gt;Thanks in advance.&lt;/i&gt;Wow &lt;img src=&quot;http://files.boardgamegeek.com/images/wow.gif&quot; alt=&quot;:wow:&quot; border=&quot;0&quot;&gt;  That's not good!  If not going with &lt;b&gt;Jon Snow&lt;/b&gt;'s suggestions, I would suggest putting the cards in card sleeves with opaque backs.  Trick is, you'll want to get those card sleeves in 3 different colors to distinguish the 3 different types of progress cards.&lt;br&gt;&lt;br&gt;&lt;b&gt;Rappak wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;um... from what I remember of the rules, you can't steal commodity cards with the robber. You can steal them with the Bishop progress card. Please correct me if I'm wrong.&lt;/i&gt;Agree with &lt;b&gt;GendoIkari_82&lt;/b&gt;.  I own the US, Mayfair 3rd edition and the backs of the commodity cards AND the resource cards are identical.  When stealing with the robber, if you know a specific player has commodities, you simply hope you can randomly pick out the one.</description>
	<link>http://www.boardgamegeek.com/article/2739133#2739133</link>
	<pubDate>2008-10-17T22:48:49+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: displacing a knight - active or inactive</title>
	<description>Another thing is active or not, a knight acts as a &quot;road block&quot; for both the player who owns it and towards other players.  For the former, it doesn't matter if the knight is active or not.  If the knight is on the spot where YOU want to build a settlement, you'll have to move it first.  Ditto with the latter.  Your inactive knight will indeed prohibit another player from building his roads past your knight and building a settlment on that spot.</description>
	<link>http://www.boardgamegeek.com/article/2739121#2739121</link>
	<pubDate>2008-10-17T22:41:09+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: Can a metropolis be sabotaged?</title>
	<description>&lt;b&gt;mathguy6189 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm going to have to agree with the other David on this topic.  I can't say that I have a brilliant reason as to why it can't be sabotaged, but it doesn't make much sense to me.  The whole point of the Metrop, is that it is immune to attack.  Sabotage seems to be an attack on the city, so I would say that you can't do it.  Hope it makes sense&lt;/i&gt;I was thinking this too.  However, in game theme terms, Barbarians come in en masse to take down a city.  I can see the fortifications of a Metropolis protecting against that threat.  A saboteur on the other hand goes in covertly and as with the illustration on the card, burns the city to the ground from the inside out.  I'm still on the fence about this one</description>
	<link>http://www.boardgamegeek.com/article/2739068#2739068</link>
	<pubDate>2008-10-17T22:17:51+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: The Almost Complete Cities and Knights Strategy Guide</title>
	<description>&lt;b&gt;Merchantman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;OBSERVATIONS:&lt;br&gt;&lt;br&gt;1. Points are bad.  Unless you're about to win, things that give you points generally make your position weaker.  Not only do people take note of you and may embargo you, lots of really powerful cards in the game can only be used against people who have more of something, usually points.&lt;/i&gt;I'd imagine it's better to take a Metropolis anyways rather than risk losing it to another player you suspect is gunning for it.  Otherwise, you'll either need to make up 5 commodities or risk losing it forever if it's the 5th level.&lt;br&gt;&lt;br&gt;&lt;b&gt;Merchantman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;More importantly, City Walls allows you to hoard cards.  With 3 City Walls, your maximum hand size increases to 11.&lt;/i&gt;3 city walls should increase your hand limit to 13, NOT 11&lt;br&gt;&lt;br&gt;&lt;b&gt;Merchantman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;5. Space is situational.  Unlike the basic game, you don't really need a lot of settlements or cities or even the Longest Road to win.  I've won with just 2 cities and 2 settlements.  Having less cities and settlements means you have less points, and thus appear less on the radar and aren't vulnerable to nasty things like Master Merchant; and you don't invest as much in roads.  If you decide to spread out and suffer the point increase, make sure you have a good plan, since it exposes you to attack.&lt;br&gt;&lt;br&gt;6. Non settlement points are big.  As a corollary to the above, points that don't come from settlements on the board are usually pretty big.  The most common ones are Defender of Catan, Printing Press, Constitution, Longest Road and the Metropolises.  The main reason why they're huge is because they can be gained with alacrity, which means that they can be reservoirs of &quot;virtual points&quot; that you only exercise when you're assured of a steady and sure path to victory.&lt;br&gt;&lt;br&gt;The most points I've ever seen gained in one turn is 8.  One for Constitution, two for Longest Road, two for Blue Metropolis, two for Green Metropolis, plus one settlement.  Yes, he instantly won from a position of 5 points - two Cities with City Walls, plus one settlement and four connected roads.  This is unusual, however.  Usually, people win from a position of between 6 and 11 points, with 7-9 points being the usual winners.&lt;/i&gt;I would've mentioned that it seems too much of a stretch to not have enough building space to squeeze in extra setts/cities, but I'm reminded in Seafarers Of Catan - New Shores, that's also a 13pt game.  &lt;br&gt;&lt;br&gt;5VP cards to go around, 2pts for LR, 2pts for LA, and up to 1pt for settling on the outlying islands which would be x4 since all players each can get this bonus VP which totals to 13 additional points&lt;br&gt;&lt;br&gt;C&amp;K on the other hand...&lt;br&gt;2pts for Metropolis x3 = 6&lt;br&gt;1pt for Merchant control = 1&lt;br&gt;VP cards x2 = 2&lt;br&gt;LR = 2pts&lt;br&gt;Defender Of Catan x6 = 6&lt;br&gt;== 17 pts total</description>
	<link>http://www.boardgamegeek.com/article/2739052#2739052</link>
	<pubDate>2008-10-17T22:12:38+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: The fine art of pillaging.</title>
	<description>&lt;b&gt;dcclark wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Admiralbartley wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I was always under the impression that each player could only have a total of TWO (2) knights on the board.  Is that not the case?  I just checked the rules and couldn't find anything to tell me one way or the other.  Anybody know for sure?  I appreciate your help.&lt;/i&gt;&lt;br&gt;&lt;br&gt;You can have any number of knights, up to the six supplied with the game. However, you may not build &lt;i&gt;mighty knights&lt;/i&gt; until you've gotten enough upgrades in blue (coins). You may be thinking of the rule that says &quot;you may only build up to &lt;i&gt;level&lt;/i&gt; two knights until then.&quot;&lt;/i&gt;There is an exception to building a Mighty Knight w/o having the L3 blue city improvement upgrade.  The blue Deserter card let's you do this (choose a player and that player removes a knight of HIS choice).  Of course, the player you choose has to have no other option but to remove a L3 knight, or have some reason to keep a lesser knight around for you to fulfill the execption.</description>
	<link>http://www.boardgamegeek.com/article/2738920#2738920</link>
	<pubDate>2008-10-17T21:23:37+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: Kngiht related questions</title>
	<description>1- &lt;br&gt;agree.  Inactive knight blocks ability for other players to build their roads past your in/active knight&lt;br&gt;&lt;br&gt;2- &lt;br&gt;yes.  You may place a robber next to a knight. Even if it does get chased away, you still get to steal one card from an opponent with an adjacent building to the robber, and until he performs the knight's action, he stands to have some of his resources/commodities blocked in the meantime.&lt;br&gt;&lt;br&gt;Just keep in mind robber can't move until the Barbarians attack at least once.  Til then, on a 7, all you do is check if you're above the threshold of cards.&lt;br&gt;&lt;br&gt;3- &lt;br&gt;yes.  Deactivating the knight will chase it away&lt;br&gt;&lt;br&gt;3a- &lt;br&gt;Correct.  Rules say you may NOT activate a knight and then have that knight perform an action on the same turn.  The most you can do is have an activated knight chase away the robber, then pay one wheat to activate that knight so it'll be ready to perform on the next turn.&lt;br&gt;&lt;br&gt;last-&lt;br&gt;one resource from each tile that your city is adjacent to.</description>
	<link>http://www.boardgamegeek.com/article/2732236#2732236</link>
	<pubDate>2008-10-15T21:21:04+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: Robber steals a card? and Deserter question</title>
	<description>&lt;b&gt;jsmrekar wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;online the robber does not steal until the barbarians have attacked once.&lt;/i&gt;agreed.  That's actually in the rules that my group didn't bring up when I played for my first time, and I'm sure we did do that anyways.  The rules say until the barbarians attack at least once, when someone rolls a 7, the only thing happens is everyone checks to see if they need to discard any cards and do so.</description>
	<link>http://www.boardgamegeek.com/article/2731078#2731078</link>
	<pubDate>2008-10-15T16:01:35+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: Longest Trade Route?</title>
	<description>&lt;b&gt;dcorban wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I believe the term &quot;longest trade route&quot; was coined due to Seafarers of Catan. When you have ships involved, they count towards &quot;longest road&quot; just like roads.&lt;/i&gt;Didn't work out too well.  Everyone uses Longest Road in Seafareres with the full understanding that it's the longest chain of ships AND roads connected by buildings of your own color when switching between the 2 types.  &lt;br&gt;They didn't even bother referencing the &quot;Road Building&quot; development card as &quot;Trade Route Building&quot; in the 3rd edition Mayfair Seafarers rulebook</description>
	<link>http://www.boardgamegeek.com/article/2730041#2730041</link>
	<pubDate>2008-10-15T06:03:12+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: Different Progress Cards in Different Editions of C&amp;K?</title>
	<description>&lt;b&gt;Ponton wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;However, what I can answer you is the thing concerning the different editions of the Saboteur card. The change has not taken place because the designer desired a different effect. On the contrary, the 3e Saboteur &lt;b&gt;is&lt;/b&gt;, what the designer initially desired. However, in 2003 KOSMOS released a new set of Catan games with plastic miniatures instead of wooden pieces. Now there was no way to place a city upside-down. So, the old Saboteur card needed to be changed. That's why there is this change at all. The reason why 4e Mayfair Catan also has this change is the compatibility with international Catan tournament rules.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt; Gameplay changed just to accomodate components?  It should&lt;u&gt;n't&lt;/u&gt; have came to that &lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2730037#2730037</link>
	<pubDate>2008-10-15T06:00:07+00:00</pubDate>
	<dc:creator>ackmondual</dc:creator>
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	<title>Thread: Re: rules posted somewhere?</title>
	<description>Looks like I have a reason to go to Costa Rica now!</description>
	<link>http://www.boardgamegeek.com/article/2729511#2729511</link>
	<pubDate>2008-10-15T01:11:31+00:00</pubDate>
	<dc:creator>Darth Headbutt</dc:creator>
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	<title>Thread: Re: Catan Cities and Knights Rule Question</title>
	<description>&lt;b&gt;Ponton wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The official answer on this is: YES, you receive any one free resource if the robber blocks the number that was rolled and you've no other settlements or cities on another hex with that number.&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.siedeln.de/faq/254_325_de.html&quot; rel=&quot;nofollow&quot;&gt;http://www.siedeln.de/faq/254_325_de.html&lt;/A&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Fun to read through Google translate:&lt;br&gt;&lt;i&gt;Provides me the aqueduct and then a commodity, because if I am a robber blockade does not produce?&lt;br&gt;&lt;br&gt;I have, for example, a settlement on Lehmfeld with paragraph 4 and this field is locked with the robbers. I've already reached the aqueduct. The 4 is rolled. Will I have in this case, any commodity of my choice?&quot;&lt;br&gt;&lt;br&gt;Short answer for pragmatists:&lt;br&gt;Yes.&lt;br&gt;&lt;br&gt;Long answer for adepts:&lt;br&gt; Only when the &quot;7&quot; is rolled, do nothing. If you are a robber but due to blockade no regular income receive raw materials, you may instead be any aqueduct take-produced commodity.&lt;br&gt;&lt;br&gt;At least on Catan is therefore in our world yet futile hope that in a progressive society the impact of the crime decline, has become a reality. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Looks like we're too mean in our group.  I'll propose the change and see how it flies next time we hit C&amp;K.</description>
	<link>http://www.boardgamegeek.com/article/2727446#2727446</link>
	<pubDate>2008-10-14T14:54:53+00:00</pubDate>
	<dc:creator>peapicker</dc:creator>
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	<title>Thread: Re: rules posted somewhere?</title>
	<description>Thanks Darth,&lt;br&gt;&lt;br&gt; That rocks, I am very grateful to you!  If you ever decide to visit Costa RIca, Please let me know, we have a guest house near the beach for friends, family, or gamers ( nothing fancy ), and you are on that list now - Have a great day  &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2726335#2726335</link>
	<pubDate>2008-10-14T03:12:35+00:00</pubDate>
	<dc:creator>Hendal</dc:creator>
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	<title>Image</title>
	<description>
		Wooden metropolis pieces with colored bands added to show development type. Makes the metropolis tokens unneeded. (Mayfair 4th Edition) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic369658_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/369658</link>
	<pubDate>2008-09-07T04:03:14+00:00</pubDate>
	<dc:creator>foxx</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Polish Edition - Rulebook Cover &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic367199_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/367199</link>
	<pubDate>2008-08-31T01:25:09+00:00</pubDate>
	<dc:creator>Blakera</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Polish Edition - BoxBack &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic367198_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/367198</link>
	<pubDate>2008-08-31T01:22:18+00:00</pubDate>
	<dc:creator>Blakera</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Polish Edition - BoxFront &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic367197_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/367197</link>
	<pubDate>2008-08-31T01:19:35+00:00</pubDate>
	<dc:creator>Blakera</dc:creator>
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	<title>Image</title>
	<description>
		white was the winner at the end of the evening despite the upside-down city here halfway in the game &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic358022_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/358022</link>
	<pubDate>2008-08-05T10:22:44+00:00</pubDate>
	<dc:creator>zusterdoor</dc:creator>
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	<title>Image</title>
	<description>
		Citywalls allow you to hold more cards in your hand when the robber comes &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic356883_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/356883</link>
	<pubDate>2008-08-01T08:28:19+00:00</pubDate>
	<dc:creator>LordP</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Sticker sheet for Cities &amp; Knights.  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic352564_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/352564</link>
	<pubDate>2008-07-15T22:24:03+00:00</pubDate>
	<dc:creator>johnostout</dc:creator>
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	<title>Image</title>
	<description>
		A version of Knights &amp; Cities created for my friend Brandon's Golden Birthday. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic337438_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/337438</link>
	<pubDate>2008-05-29T06:47:52+00:00</pubDate>
	<dc:creator>diehard4life</dc:creator>
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