<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Indus</title>
	<link>http://www.boardgamegeek.com/boardgame/9560</link>
	<language>en-us</language>
	<lastBuildDate>Sun, 23 Nov 2008 04:10:37 -0600</lastBuildDate>
	<pubDate>Sun, 23 Nov 2008 04:10:37 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Strange scoring example in the manual...</title>
	<description>Hi there Bernd,&lt;br&gt;&lt;br&gt;It did indeed help &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;thanks a lot for your kind reply!&lt;br&gt;/dimi</description>
	<link>http://www.boardgamegeek.com/article/2236550#2236550</link>
	<pubDate>2008-04-16T08:21:38+00:00</pubDate>
	<dc:creator>echdareez</dc:creator>
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	<title>Thread: Re: Strange scoring example in the manual...</title>
	<description>Hi echdareez,&lt;br&gt;thanks a lot for thumb and gold.&lt;br&gt;&lt;br&gt;&lt;b&gt;echdareez wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi there Bernd,&lt;br&gt;&lt;br&gt;Superb! I didn't notice that the scoring for the cities was different &gt; it's only now that I noticed it's marked in a different coloured box ;-)    &lt;br&gt;So to resume : covered pieces don't count towards the total, only if they are within cities (I suppose for the higher total of points available?)&lt;br&gt;&lt;/i&gt;&lt;br&gt;Yes. And it is one more variant for awarding points. &lt;br&gt;&lt;br&gt;&lt;b&gt;echdareez wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;There's one thing still not clear : the 2 points for the wooden road &gt; one point for yellow and one point for green?&lt;br&gt;&lt;/i&gt;&lt;br&gt;In this case, yes. To explain this example: The wooden road awards 2 points. These points were given to the player with a majority of scientists on said road. If there are more than 1 player with the most scientists, the points have to be splitted. In this case we have two players. So, 1  point for each.  But if the situation occurs, that a third player have a scientist on the road, points have to be splitted among three players, which gives a result of .66 points per player. Because fractions were rounded down, none of the three player will get any point for  the wooden road.  &lt;br&gt;&lt;br&gt;&lt;b&gt;echdareez wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I did indeed help &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;  Greetings from Belgium with a firm thumb up + some Geekgold &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;cheers and thanks again,&lt;br&gt;/dimi&lt;/i&gt;&lt;br&gt;&lt;br&gt;Have fun with the game.&lt;br&gt;Hope that helps and all the best from germany.&lt;br&gt;Bernd</description>
	<link>http://www.boardgamegeek.com/article/2233337#2233337</link>
	<pubDate>2008-04-15T07:53:45+00:00</pubDate>
	<dc:creator>Bernd</dc:creator>
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	<title>Thread: Re: Strange scoring example in the manual...</title>
	<description>Hi there Bernd,&lt;br&gt;&lt;br&gt;Superb! I didn't notice that the scoring for the cities was different &gt; it's only now that I noticed it's marked in a different coloured box ;-)    &lt;br&gt;So to resume : covered pieces don't count towards the total, only if they are within cities (I suppose for the higher total of points available?)&lt;br&gt;&lt;br&gt;There's one thing still not clear : the 2 points for the wooden road &gt; one point for yellow and one point for green?&lt;br&gt;&lt;br&gt;I did indeed help &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;  Greetings from Belgium with a firm thumb up + some Geekgold &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;cheers and thanks again,&lt;br&gt;/dimi</description>
	<link>http://www.boardgamegeek.com/article/2231478#2231478</link>
	<pubDate>2008-04-14T18:07:51+00:00</pubDate>
	<dc:creator>echdareez</dc:creator>
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	<title>Thread: Re: Strange scoring example in the manual...</title>
	<description>&lt;b&gt;echdareez wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I've received this game last Friday and I am seriously puzzled about the scoring : here it goes : &lt;br&gt;&lt;br&gt;&lt;i&gt;The rules state that any scientist (even when covered) will count towards defining the majority. The highest number will receive the highest points and the 2nd highest, the lower amount of points. If present with an equal number of scientists, the points will be split...&lt;/i&gt;&lt;br&gt;&lt;br&gt;Having a look at the example included : &lt;br&gt; - red and green are both present with 2 (green includes 1 covered scientist) : 6+3 divided by 2 is 4.5 &gt; makes 4 each (as per the rules?)&lt;br&gt;&lt;/i&gt;&lt;br&gt;Yes, fractions rounded down as per the rules.&lt;br&gt;&lt;br&gt;&lt;b&gt;echdareez wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; - red receiving 4 for the grave : ok&lt;br&gt; - blue receiving 2 for the stone road : also ok but why the mentioning of the green player? That he doesn't count as he's covered???  &lt;br&gt;&lt;/i&gt;&lt;br&gt;(By the way, the example shows the blue and the yellow player not on stone roads but on two seperate city walls)&lt;br&gt;The green player is mentioned just to clearify the fact, that covered figures do not count on city walls.(… and other places. Covered figures only count on cities.).&lt;br&gt;&lt;br&gt;&lt;b&gt;echdareez wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What about the points for the yellow player on the stone road?&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;The yellow playing figure is placed on another (again&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt; city wall and will be awarded seperately. &lt;br&gt;&lt;br&gt;&lt;b&gt;echdareez wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; - wooden road : yellow and green will be sharing 2 points? So that's one for each???&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;That's a total of 2 points for the wooden road. Split in this example into 2 (2 players with the same number of scientists on the road). &lt;br&gt;&lt;br&gt;&lt;b&gt;echdareez wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;And what's the point of scoring those elements in a specific order (cities / graves / etc...) &gt; as far as I can see it, it doesn't really matter I think?&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;That's only for better overview.&lt;br&gt;&lt;br&gt;Hope that helps and all the best from germany.&lt;br&gt;Bernd</description>
	<link>http://www.boardgamegeek.com/article/2230733#2230733</link>
	<pubDate>2008-04-14T13:42:46+00:00</pubDate>
	<dc:creator>Bernd</dc:creator>
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	<title>Thread: Strange scoring example in the manual...</title>
	<description>I've received this game last Friday and I am seriously puzzled about the scoring : here it goes : &lt;br&gt;&lt;br&gt;&lt;i&gt;The rules state that any scientist (even when covered) will count towards defining the majority. The highest number will receive the highest points and the 2nd highest, the lower amount of points. If present with an equal number of scientists, the points will be split...&lt;/i&gt;&lt;br&gt;&lt;br&gt;Having a look at the example included : &lt;br&gt; - red and green are both present with 2 (green includes 1 covered scientist) : 6+3 divided by 2 is 4.5 &gt; makes 4 each (as per the rules?)&lt;br&gt; - red receiving 4 for the grave : ok&lt;br&gt; - blue receiving 2 for the stone road : also ok but why the mentioning of the green player? That he doesn't count as he's covered???  What about the points for the yellow player on the stone road?&lt;br&gt; - wooden road : yellow and green will be sharing 2 points? So that's one for each???&lt;br&gt;&lt;br&gt;And what's the point of scoring those elements in a specific order (cities / graves / etc...) &gt; as far as I can see it, it doesn't really matter I think?&lt;br&gt;&lt;br&gt;thanks!!!&lt;br&gt;/dimi&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2229456#2229456</link>
	<pubDate>2008-04-13T20:09:54+00:00</pubDate>
	<dc:creator>echdareez</dc:creator>
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	<link>http://www.boardgamegeek.com/image/236189</link>
	<pubDate>2007-08-08T20:55:01+00:00</pubDate>
	<dc:creator>jvdv</dc:creator>
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	<link>http://www.boardgamegeek.com/image/194137</link>
	<pubDate>2007-03-14T15:10:38+00:00</pubDate>
	<dc:creator>Silke_und_Andre</dc:creator>
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	<title>Thread: Re: Movement Through &quot;Owned&quot; Squares</title>
	<description>No!&lt;br&gt;When a player places a second piece of his colour on a space, any other players single pieces are captured and the space is then 'secured' by the player with the two pieces. Only if another player has to place a piece on that actual space later in the game is it captured. The pieces are not really considered to be passing through spaces to their destination and so there is no problem in passing a 'secured' space en route to your destination.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/772634#772634</link>
	<pubDate>2006-01-19T19:09:28+00:00</pubDate>
	<dc:creator>Fledermaushaus</dc:creator>
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	<title>Thread: Re: Movement Through &quot;Owned&quot; Squares</title>
	<description>Anyone? &lt;img src=&quot;http://files.boardgamegeek.com/images/cry.gif&quot; alt=&quot;:cry:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/772546#772546</link>
	<pubDate>2006-01-19T18:09:40+00:00</pubDate>
	<dc:creator>VikingBerserker</dc:creator>
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	<title>Thread: Movement Through &quot;Owned&quot; Squares</title>
	<description>When a player has to move a game piece past a &quot;Owned&quot; (more than 1 game pieces on the square) square, does that piece get captured?</description>
	<link>http://www.boardgamegeek.com/article/771847#771847</link>
	<pubDate>2006-01-19T04:15:26+00:00</pubDate>
	<dc:creator>VikingBerserker</dc:creator>
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	<title>Thread: First play</title>
	<description>Marisue: 50&lt;br&gt;Terence: 21&lt;br&gt;&lt;br&gt;This was our first time playing Indus. We played as a favour to Buck, the owner of our FLGS, who has found himself so busy during the holiday season that he has a backlog of games to open and try for the store. He trusts our opinion on games, and so he loans us games to try, so we can teach him how to play and give him an idea of how the game plays.&lt;br&gt;&lt;br&gt;On the surface, this game does not seem nearly as deep as it actually is during play. Place a guy, roll a die, move a guy. How complex can that be?&lt;br&gt;&lt;br&gt;As it turns out, fairly complex. There is a lot of subtle interplay in where you try to play your own disks so that you can not only put yourself in a good position, but also attempt to block your opponent.&lt;br&gt;&lt;br&gt;In this game, probably about 20 of Marisue's points came from capturing my men on the board, all the while claiming that she wasn't entirely sure what the strategy should be.&lt;br&gt;&lt;br&gt;In the end it was more or less a landslide victory for her. While the game didn't realy grab either of us from the get go as some games have done, we would definitly play it a few more times before making any decisions on love or hate.</description>
	<link>http://www.boardgamegeek.com/article/768069#768069</link>
	<pubDate>2006-01-16T07:57:24+00:00</pubDate>
	<dc:creator>Odat</dc:creator>
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	<title>Thread: Indus - Very Interesting</title>
	<description>I'm always surprised when I find that someone plays a game once or twice and suddenly decides to write a review.  Many games need to be played awhile before one can even begin to grasp the tactics and strategy involved.  Indus, is definitely such a game.  What I'd like to say right up front is that, yes it's a dice game and yet it seems the better player will win most if not all of the time.  I think that's certainly quite an achievement, compared to other games where dice are involved, that end up feeling like your playing a game such as WAR.  Note that Indus only uses one die, which makes the game less random.  I don't think the comparison to backgammon is totally fair.  Mind you backgammon is a great game, where skill will win out much more often than luck.  In that way Indus is quite similar.  However, that's where the comparisons end, making Idus quite unique. I don't think anyone would compare chess to stratego, just because they are both played on a board with squares, that pieces move on. I've only played the 2 player version of the game and was quite pleased with how well it played.  The 2 player game seems like the best choice, considering you get to control 32 pieces, as opposed to 16, when playing with more than 2 players.&lt;br&gt;Trying to get your pieces on the valuable locations on the board is almost an art.  Do you roll once or twice or three times.  Is it best to put a piece on a starting space that you're opponent would love to have or do you play it somewhere else, if you think that will reap even more benefits.  As the board fills up, you begin to realize how important it is deciding which pieces to bring into play. Once a piece is moved onto the board, it stays put, making every choice an interesting one. &lt;br&gt;The fact that the board can be set-up in a number of different configuations, makes an already great game, even that much more fun to play.&lt;br&gt;The bottom line is that I found the game lots of fun and enjoyed all the decisions that went into trying to win the game.  So if you judge games on their fun factor and the interesting choices they offer during play, along with sometimes difficult decisions, then Indus is a must have.</description>
	<link>http://www.boardgamegeek.com/article/748387#748387</link>
	<pubDate>2006-01-02T08:21:10+00:00</pubDate>
	<dc:creator>MENAREUS2000</dc:creator>
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	<link>http://www.boardgamegeek.com/image/105032</link>
	<pubDate>2005-12-08T18:32:52+00:00</pubDate>
	<dc:creator>fungry</dc:creator>
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	<link>http://www.boardgamegeek.com/image/105031</link>
	<pubDate>2005-12-08T18:32:52+00:00</pubDate>
	<dc:creator>fungry</dc:creator>
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	<link>http://www.boardgamegeek.com/image/105030</link>
	<pubDate>2005-12-08T18:32:52+00:00</pubDate>
	<dc:creator>fungry</dc:creator>
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	<link>http://www.boardgamegeek.com/image/105029</link>
	<pubDate>2005-12-08T18:32:52+00:00</pubDate>
	<dc:creator>fungry</dc:creator>
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	<link>http://www.boardgamegeek.com/image/105028</link>
	<pubDate>2005-12-08T18:32:52+00:00</pubDate>
	<dc:creator>fungry</dc:creator>
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	<title>Thread: Re: User Review</title>
	<description>Just saw the replies...&lt;br&gt;&lt;br&gt;I'm glad the review was useful - thanks for the kind words.  The game has actually grown on me a bit since I wrote the review; it's a keeper for me, in the end, if not in my permanent collection.</description>
	<link>http://www.boardgamegeek.com/article/623890#623890</link>
	<pubDate>2005-09-15T18:48:36+00:00</pubDate>
	<dc:creator>huber</dc:creator>
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	<title>Thread: Re: User Review</title>
	<description>Pretty accurate review Joe. Interesting little game, but nothing earth-shattering. I'd play it again, but would never think of owning it. My biggest problem was that it can be VERY difficult to tell which feature goes where, as you follow the maze of twisty passages, all alike...</description>
	<link>http://www.boardgamegeek.com/article/599247#599247</link>
	<pubDate>2005-08-25T06:23:29+00:00</pubDate>
	<dc:creator>Windopaene</dc:creator>
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	<title>Thread: Re: User Review</title>
	<description>Nice review!  I've been looking at this game on the FLGS shelf, and haven't been able to figure out if I should get it because the blurbs on the box backs of all of the new Queen games are utterly uninformative.  I'm thinking I'll probably pick this one up tomorrow based on your review.  My wife likes backgammon, but I don't.  I'm thinking that this might be a good option for us. </description>
	<link>http://www.boardgamegeek.com/article/599234#599234</link>
	<pubDate>2005-08-25T05:51:23+00:00</pubDate>
	<dc:creator>Dinky_Gnatbane</dc:creator>
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		Indus at Origins &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic85048_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/85048</link>
	<pubDate>2005-07-01T12:23:49+00:00</pubDate>
	<dc:creator>fizzix</dc:creator>
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	<title>Thread: Session Report</title>
	<description>Nige wasn't able to make it this week and I thought we would be down to three players but John turned up unexpectedly so the four of us tried out this new Queen game by Wolfgang Panning. It has had some fairly negative reviews but the theme seemed interesting enough so we gave it a go.&lt;br&gt;&lt;br&gt;The idea of the game is to explore the ruins of the valley of Indus and to stake a claim to the best sites for discovering treasure. Each player has a set of 16 pieces, representing workers, assistants and professors (in ascending value for staking claims). The game board is made up of a mixture of tiles, allowing a different set-up each time you play. Once constructed, the board is divided into  a 6x6 grid with 24  starting spots at the perimeter of the map. A player's turn consists of placing a piece on an empty starting spot, rolling the die and moving one of your pieces from a starting spot onto the board. Movement is in a straight line and exactly the number of spaces determined by the die roll. If you are unhappy with the number rolled, you can re-roll twice but on a first re-roll only assistants and professors can then be moved and on a second re-roll you are restricted to just moving a professor. Placement of pieces is key, to keep your options open and give you decent moves depending on the fortunes of the die roll. Once a piece has been placed, it cannot move again and can be covered by a subsequent opposing piece landing there. The only protection is having two pieces of your colour on the one space, in which case, the pieces cannot then be covered and any opponent's piece on that space is captured. Captured pieces yield up to 3 VPs and once all the pieces have been moved onto the board, the treasure is allocated to the players with the most and second-most pieces in the area of that treasure. Most VPs wins.&lt;br&gt;&lt;br&gt;Indus works reasonably well and the variable set-up gives scope for replayability. However, there is nothing terribly innovative about the game and the decision-making is very light. Placement takes a bit of thought and you need to decide how to balance getting lots of pieces scattered about the board with protecting your pieces in areas you want to concentrate on and if you can capture opposing pieces in the process, that's a nice bonus. In our game, Mark K successfully grabbed some useful spots and ended up in more locations than anyone else, giving him a comfortable win. &lt;br&gt;&lt;br&gt;Players Result Ratings &lt;br&gt;Mark K 37  6 &lt;br&gt;Mark G 20   6 &lt;br&gt;Garry 16   6 &lt;br&gt;John 16   6 &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/474812#474812</link>
	<pubDate>2005-04-16T08:04:21+00:00</pubDate>
	<dc:creator>garrylloyd</dc:creator>
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	<title>Thread: User Review</title>
	<description>Indus&lt;br&gt;&lt;br&gt;Designed by Wolfgang Panning and published by Queen Games&lt;br&gt;&lt;br&gt;-----&lt;br&gt;&lt;br&gt;The Game&lt;br&gt;&lt;br&gt;	I was initially convinced to buy Indus – in spite of a number of less than favorable comments – by the fact that it was described in the Adam Spielt catalog as an exploration game.  I have a weak spot for exploration games, and I have a different opinion on many games than that held by the people whose comments I’d heard, so I decided to give the game a try.&lt;br&gt;	Upon receiving the game, my first task was to pull together a translation.  Calling upon my very rusty German skills and a good OCR, I had one together within a few days, and I discovered to my surprise that I’d purchased a game with a kinship to backgammon.  The “exploration” promised was really a paper-thin theme – players have “archeologists”, who study sites on the board, and either claim them (if on top at the end of the game) or not (if on the bottom of a stack, or removed from the game.&lt;br&gt;	The basic game is very straight forward.  Each player has two pieces on the sides of the board.  The current player starts his turn adding one of three different types of pieces to an unoccupied space.  The different types of pieces indicate whether a piece must be moved on the first roll of some turn, must be moved on the first of second roll, or must be moved on one of up to three rolls.  The current player then rolls the die, and may move any of his three pieces straight onto the board the number of spaces given.  If he doesn’t like the roll and has at least one piece that can be moved on a second roll available, he may roll again – but pieces that can only be moved on a first roll are no longer available as options, and the original roll may no longer be used by any piece.  Once the current player moves a piece, his turn ends.  A second piece on a space by a different player takes the first piece for scoring later.  A second piece on a space by the same player secures the space for the remainder of the game; any other player’s pieces which move to the space are scored by the owner of the space.  At the end of the game, the main scoring is executed; all structures (most of which cover multiple spaces; any given space may have as many as three structures) score for the player with the most pieces on top throughout the structure.&lt;br&gt;	&lt;br&gt;Reactions&lt;br&gt;&lt;br&gt;	Undeterred – or at least not totally deterred – by these rules, we brought the game out and gave it a play.  And lo and behold, the game wasn’t half bad.  There are definitely elements of luck – after all, players roll dice – but there are plenty of opportunities for clever play, and the ability to play for good luck or minimize the pain of bad luck as preferred.  The scoring is easy enough to carry out, but there are subtleties not necessarily apparent on first play.  &lt;br&gt;	Still, the game is an abstract dice game; it appeals to me anyway, but will definitely not appeal to many fans of German games.  In many ways, it’s a throwback; to me, it feels a lot like German games of the 1970s – nice components, an interesting theme, and a simple abstract underneath.  If you find luck a significant problem in a game, Indus is not a good choice, as even clever play can be undone by bad luck.&lt;br&gt;&lt;br&gt;                The theme of the game is well carried out by the components – which are very pretty, if nothing more than cardboard – but not by the mechanics.  The game has the feel of backgammon; the components do very little to disguise this.  The fact that the nice scoring pieces aren’t awarded until the end of the game doesn’t help matters any.  On the positive side, the game includes extra components so that many different boards are possible – not quite as many as the number of pieces would suggest, because of the requirement that pieces can fit together, but still enough to provide some significant variance over the first dozen or more games.   The oddly sized box – the same size as Metro and Alhambra – is not a positive, and the components, while pretty, are otherwise unimpressive.  In fact, assembly is required – the wooden player pieces have stickers that much be attached.  There is so much spare room in the box that the instructions suggest putting the emptied cardboard spines under the insert to limit the movement of pieces.&lt;br&gt;&lt;br&gt;                Overall, I enjoy the game.  I don’t think it will ever be a big hit with the German gamers I know, and I don’t expect it to remain in my collection forever – but I definitely expect to play it further before I need the space an the game moves onto my trade pile.  At a cost of a little under 20 Euros (from German sellers; a quick check through some of the US online retailers didn’t turn up one carrying the game), it’s reasonably priced – but not a strong enough game to be a real bargain at that price.  I can’t strongly recommend the game – I know too many people who don’t care for the game – but I do think it’s a game well worth trying, particularly for those who enjoy backgammon.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/65252#65252</link>
	<pubDate>2004-11-15T00:59:40+00:00</pubDate>
	<dc:creator>huber</dc:creator>
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		&lt;img src="http://images.boardgamegeek.com/images/pic52472_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/52472</link>
	<pubDate>2004-08-18T20:13:30+00:00</pubDate>
	<dc:creator>gonzo104</dc:creator>
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	<title>Image</title>
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		&lt;img src="http://images.boardgamegeek.com/images/pic49013_mt.jpg"&gt;
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	<link>http://www.boardgamegeek.com/image/49013</link>
	<pubDate>2004-06-06T20:18:08+00:00</pubDate>
	<dc:creator>gonzo104</dc:creator>
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