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	<title>Board Game: War of the Ring</title>
	<link>http://www.boardgamegeek.com/thing/9609</link>
	<language>en-us</language>
	<lastBuildDate></lastBuildDate>
	<pubDate></pubDate>
	<webMaster>webmaster@boardgamegeek.com (BoardGameGeek)</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description>	
	<item>
	<title>Thread: Ivan&#039;s Shire Variant</title>
	<description>Guys, I recently posted my own Shire variant at the download section of this forum. &lt;br&gt;I started to develop this after playing a couple of times Jimziks Starting from the Shire variant.&lt;br&gt;&lt;br&gt;I like Jimzik’s variant but there are some issues: &lt;br&gt;1.Imho the FSP need to go to Rivendel cuz it’s there where the Council took place to decide to throw the Ring into Mount Doom.&lt;br&gt;2.I find it strange that the SP is losing 2 dice as long as the FSP is NOT reaching Rivendel cuz this is something completely in the hands of the FP player.  I can imagine an FP player never going to Rivendell and entirely concentrating on the military game. (Remark: I realise that this is a bit fixed in a newer version with also leaving 1 FP die in Rivendell).&lt;br&gt;&lt;br&gt;Highlights of my own Shire variant:&lt;br&gt;1.The Hunt for the Ring (during the journey to Rivendell)&lt;br&gt;2.The Political Game &lt;br&gt;&lt;br&gt;&lt;b&gt;1.The Hunt for the Ring&lt;/b&gt;·	&lt;br&gt;- The Nazgul are guarding the road to Rivendell&lt;br&gt;- Before Rivendell: Army dice cannot be used to move units still at peace; instead army dice can be converted into Eye dice.&lt;br&gt;- The typical turn stall tactics against the FSP can also be used to delay the declaration of the FSP in Rivendell.&lt;br&gt;&lt;br&gt;&lt;b&gt;2.The Political Game&lt;/b&gt;·	&lt;br&gt;- All nations start in the top Political Track box.&lt;br&gt;- Before Rivendell: Muster actions at the Political Track have 50 % chance to fail.&lt;br&gt;- The rule about the FP getting one extra die if Sauron is at war is giving an incentive for the SP to strike first with Saruman. The same rule is also making it more a trade off for the SP to bring the Witch King asap in the game (in the regular base game this is a no-brainer).&lt;br&gt;&lt;br&gt;Instead of starting the game in a Middle-Earth that is already on the brink of war, you get a slightly slower buildup. This creates a sense of impending doom - the Shadow slowly rising, as it were - instead of the &quot;one spark will be enough to start the war&quot; feeling you get in the standard game.&lt;br&gt;&lt;br&gt;A final word, perhaps, on the expansion. We did not play test the Shire Variant in combination with the expansion, as we find the extra rules from the expansion too clumsy. They just lack the elegance and simplicity of the base game. Though some of the better ideas, such as the rules for Galadriel, served as inspiration for our additional rules. These were added after numerous play tests, primarily in order to maintain game balance. Although, and there is no denying it, some thematic elements have slipped in as well. But hey, we are Tolkien fans after all ;-).&lt;br&gt;Nevertheless, combining the expansion and the Shire Variant should be possible. If you do, we suggest leaving out the additional base game rules that are introduced by the Shire Variant.&lt;br&gt;&lt;br&gt;If you are interested to try out the variant online, you can always contact me at Ivan.Mostinckx@hotmail.com&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/3654136#3654136</link>
	<pubDate>Mon, 06 Jul 2009 19:50:52 +0000</pubDate>
	<dc:creator>Ivan M</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3654136#3654136</guid>
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	<title>Thread: Re: Action Token Variant</title>
	<description>I did indeed read it.</description>
	<link>http://www.boardgamegeek.com/article/3652009#3652009</link>
	<pubDate>Mon, 06 Jul 2009 05:36:23 +0000</pubDate>
	<dc:creator>MrWeasely</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3652009#3652009</guid>
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	<title>Thread: Re: Killing Companions to Negate Coruption Questions</title>
	<description>Good questions, Matt.&lt;br&gt;&lt;br&gt;Be aware that, if the guide is killed and Merry or Peppin become the new guide, they can be immediately separated to reduce corruption.  So, if you draw a &quot;3,&quot; knock off Boromir for 2 points, you could save yourself from the third if one of the two hobbits becomes the new guide.&lt;br&gt;&lt;br&gt;This &quot;clarification&quot; blew me away when I first read it in the FAQ.</description>
	<link>http://www.boardgamegeek.com/article/3651864#3651864</link>
	<pubDate>Mon, 06 Jul 2009 04:12:13 +0000</pubDate>
	<dc:creator>sharpe1813</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3651864#3651864</guid>
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	<title>Thread: Re: Action Token Variant</title>
	<description>Hi Dave.&lt;br&gt;&lt;br&gt;I doubt that you will read this but . . . &lt;br&gt;&lt;br&gt;This is a provoking variant that I can't access any more.  I fortunately have a hard copy of your notes but someone else may one to get their paws on it.  I personally think it well thought out.&lt;br&gt;&lt;br&gt;In my dream variant the Free starts with 2 action dice (one for the Fellowship and one for the Elves (activated) and the Shadow four (three active nations plus Sauron).  The Free adds an action die for each his nations that becomes activated (hear that Witch-King!) and the Shadow player gets a die for each his nations that he takes to war.  Thus, this is how he would get his 3 extra (5-7) dice before minions.&lt;br&gt;&lt;br&gt;The Free player could conceivably get four extra action dice (North, Dwarf, Rohan, and Gondor), which give the Free Player 8 action dice once Gandalf the White and Aragorn appear. Yes, you would need to find an 8th die.&lt;br&gt;&lt;br&gt;Just dreaming but your variant made me think this one up. &lt;br&gt;&lt;br&gt;Love to hear your thoughts on this one.  &lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/3650920#3650920</link>
	<pubDate>Sun, 05 Jul 2009 20:08:15 +0000</pubDate>
	<dc:creator>sharpe1813</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3650920#3650920</guid>
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	<title>Thread: Re: Should there be less?</title>
	<description>Question:  Are you playing the Expansion or the Basic Game?  Your ideas might help in the latter as it is almost universally agreed that the Free Player is in a tough position.  &lt;br&gt;&lt;br&gt;On the other hand, what I've read about the Expansion is that it is more play balanced . . . . &lt;br&gt;&lt;br&gt;Best.</description>
	<link>http://www.boardgamegeek.com/article/3650897#3650897</link>
	<pubDate>Sun, 05 Jul 2009 19:54:12 +0000</pubDate>
	<dc:creator>sharpe1813</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3650897#3650897</guid>
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	<title>Thread: Re: Ents Attack question</title>
	<description>The Ents kill his ass.&lt;br&gt;&lt;br&gt;See this thread: &lt;a href=&quot;http://www.boardgamegeek.com/article/1617455#1617455&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/1617455#1617455&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/1617455#1617455&lt;/A&gt;&lt;/a&gt;</description>
	<link>http://www.boardgamegeek.com/article/3649516#3649516</link>
	<pubDate>Sun, 05 Jul 2009 01:41:48 +0000</pubDate>
	<dc:creator>Desiderata</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3649516#3649516</guid>
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	<title>Thread: Ents Attack question</title>
	<description>If you use an Ents Attack card and there are no armies with Saruman, is Saruman automatically killed or is he safe?</description>
	<link>http://www.boardgamegeek.com/article/3649452#3649452</link>
	<pubDate>Sun, 05 Jul 2009 00:47:12 +0000</pubDate>
	<dc:creator>ioticus</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3649452#3649452</guid>
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	<title>Thread: Re: Hunt Questions</title>
	<description>Thank you all for the advice and the answering of the questions it will make it a whole lot more fun in the next play. :)</description>
	<link>http://www.boardgamegeek.com/article/3649043#3649043</link>
	<pubDate>Sat, 04 Jul 2009 19:55:40 +0000</pubDate>
	<dc:creator>Oni Chikara</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3649043#3649043</guid>
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	<title>Thread: Re: Gandalf the WarMonger - Basic Game Version</title>
	<description>Yeah, and the Nurn guys have plans for Gray Havens. Seriously, its their plan. </description>
	<link>http://www.boardgamegeek.com/article/3647696#3647696</link>
	<pubDate>Sat, 04 Jul 2009 04:05:03 +0000</pubDate>
	<dc:creator>MrWeasely</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3647696#3647696</guid>
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	<title>Thread: Re: Gandalf the WarMonger - Basic Game Version</title>
	<description>&quot;Okay, to distil down your reply a little bit,&quot;&lt;br&gt;&lt;br&gt;Ah, this doesn't really work.&lt;br&gt;&quot;Move the fellowship and dont die&quot; is the standard distilation of Free Tactics.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&quot;Mt Gundabad's 6 hits and 4 nazgul made Carrock's sortie a Pyrrhic one.&quot;&lt;br&gt;Just does not sound like Dol Amroth conquering Moria to me.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Mt Gundabad has 7 HP defending it in lots of my games.&lt;br&gt;This is when the Dwarves are building up in Erid Luin for an Alpha Strike. &lt;br&gt;Trying to &quot;Distil&quot; this sort of strategy is just not gunna work if you have not played it.&lt;br&gt;Dol Amroth was planning on taking out Mt Gundabad FROM THE START !</description>
	<link>http://www.boardgamegeek.com/article/3644889#3644889</link>
	<pubDate>Fri, 03 Jul 2009 07:42:47 +0000</pubDate>
	<dc:creator>magic gecko</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3644889#3644889</guid>
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	<title>Thread: Re: Reviling the hobbits in a strong hold. </title>
	<description>&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DaviddesJ wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I certainly do revile those nasty hobbits, yes I do.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;For once your sarcasm was actually funny.</description>
	<link>http://www.boardgamegeek.com/article/3643915#3643915</link>
	<pubDate>Fri, 03 Jul 2009 00:37:13 +0000</pubDate>
	<dc:creator>whac3</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3643915#3643915</guid>
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	<title>Thread: Re: Should there be less?</title>
	<description>I always play the FP. So I would love to see the shadow weekend. But one thing to think about is that it may be very difficult for the SP to achieve 10 VP's by the time Frodo makes it to Mount Doom. Unless of course you moved the FSP to the Shire to start out. You could change a million aspects of this game. But I love it the way it is.</description>
	<link>http://www.boardgamegeek.com/article/3643615#3643615</link>
	<pubDate>Thu, 02 Jul 2009 22:51:59 +0000</pubDate>
	<dc:creator>joefling34</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3643615#3643615</guid>
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	<title>Thread: Re: Reviling the hobbits in a strong hold. </title>
	<description>&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jedisilentbob wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Just clarifying Hobbits in Helms deep end of turn 3. Turn 4 they revel themselves lowering corruption. All action die are used for mustering then turn 5 they get reveled again in helms deep healing another corruption.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That's essentially correct, although you should use the term 'declare'. 'Reveal' has a different meaning - it occurs during the Hunt.</description>
	<link>http://www.boardgamegeek.com/article/3643433#3643433</link>
	<pubDate>Thu, 02 Jul 2009 21:55:10 +0000</pubDate>
	<dc:creator>Sphere</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3643433#3643433</guid>
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	<title>Thread: Re: Reviling the hobbits in a strong hold. </title>
	<description>&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Krieghund wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;jedisilentbob wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Can you stay in a stronghold/city for multi-able turns and each turn lower the corruption by one?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yes, but you must declare the Fellowship there each time, resetting the Fellowship Progress Track to zero.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Just clarifying Hobbits in Helms deep end of turn 3. Turn 4 they revel themselves lowering corruption. All action die are used for mustering then turn 5 they get reveled again in helms deep healing another corruption. &lt;br&gt;&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/3643389#3643389</link>
	<pubDate>Thu, 02 Jul 2009 21:45:01 +0000</pubDate>
	<dc:creator>jedisilentbob</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3643389#3643389</guid>
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	<title>Thread: Re: Reviling the hobbits in a strong hold. </title>
	<description>&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jedisilentbob wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Can you stay in a stronghold/city for multi-able turns and each turn lower the corruption by one?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yes, but you must declare the Fellowship there each time, resetting the Fellowship Progress Track to zero.</description>
	<link>http://www.boardgamegeek.com/article/3643360#3643360</link>
	<pubDate>Thu, 02 Jul 2009 21:38:26 +0000</pubDate>
	<dc:creator>Krieghund</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3643360#3643360</guid>
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	<title>Thread: Re: Reviling the hobbits in a strong hold. </title>
	<description>I certainly do revile those nasty hobbits, yes I do.</description>
	<link>http://www.boardgamegeek.com/article/3643273#3643273</link>
	<pubDate>Thu, 02 Jul 2009 21:13:40 +0000</pubDate>
	<dc:creator>DaviddesJ</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3643273#3643273</guid>
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	<title>Thread: Reviling the hobbits in a strong hold. </title>
	<description>Can you stay in a stronghold/city for multi-able turns and each turn lower the corruption by one?</description>
	<link>http://www.boardgamegeek.com/article/3643216#3643216</link>
	<pubDate>Thu, 02 Jul 2009 21:01:58 +0000</pubDate>
	<dc:creator>jedisilentbob</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3643216#3643216</guid>
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	<title>Thread: Re: Strongholds and Cities Question</title>
	<description>Indeed.  I didn't see the &quot;or city&quot; in the original post. :blush:</description>
	<link>http://www.boardgamegeek.com/article/3643197#3643197</link>
	<pubDate>Thu, 02 Jul 2009 20:57:10 +0000</pubDate>
	<dc:creator>Krieghund</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3643197#3643197</guid>
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	<title>Thread: Re: Hunt Questions</title>
	<description>&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Oni Chikara wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Krieghund wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;Oni Chikara wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;3.) Can you &quot;reveal&quot; which I guess means using the ring, to avoid getting corruption, and if so how much?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Revealing is not a function of the Hunt.  Revealing the Fellowship is moving the Last Known Position voluntarily.  Usually this is done to place it in a Free Peoples City or Stronghold in order to heal and shelter or to enter Mordor.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;For three I meant that Frodo uses the ring to hide if the hunt is successful.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Using the Ring after a successful Hunt is what &lt;i&gt;causes&lt;/i&gt; Corruption.  Any Hunt damage left over after protection cards (&lt;i&gt;Horn of Gondor&lt;/i&gt;, &lt;i&gt;Axe and Bow&lt;/i&gt;, etc.) and Companion casualties are resolved is taken as Corruption because Frodo must use the Ring to deal with the threat.</description>
	<link>http://www.boardgamegeek.com/article/3643194#3643194</link>
	<pubDate>Thu, 02 Jul 2009 20:55:46 +0000</pubDate>
	<dc:creator>Krieghund</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3643194#3643194</guid>
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	<title>Thread: Re: Should there be less?</title>
	<description>Ah - good point. Thanks on that Neil.</description>
	<link>http://www.boardgamegeek.com/article/3643160#3643160</link>
	<pubDate>Thu, 02 Jul 2009 20:47:20 +0000</pubDate>
	<dc:creator>zfairborn</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3643160#3643160</guid>
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	<title>Thread: Re: Strongholds and Cities Question</title>
	<description>You can't retreat into a siege in a city only in a stronghold, in strongholds you can have 5 units and as many leaders/characters as you want.</description>
	<link>http://www.boardgamegeek.com/article/3642764#3642764</link>
	<pubDate>Thu, 02 Jul 2009 19:21:46 +0000</pubDate>
	<dc:creator>ghosthack</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3642764#3642764</guid>
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	<title>Thread: Re: Hunt Questions</title>
	<description>&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Talltim wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;Does the hunt not happen every turn?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No.  Only when the fellowship use a die to move.  Draw a hunt tile when the hunt is successful.&lt;br&gt;&lt;br&gt;Outside Morder, you roll dice (one for each eye in the hunt box) to determine if the hunt is successful.&lt;br&gt;Inside Mordor, the hunt is always successful.&lt;br&gt;&lt;br&gt;There can be many hunt tiles drawn if the fellowship moves more than once, or none if they never move.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That said, the Free People's player is usually wise to move at least once a turn, unless the hunt box is full or something.</description>
	<link>http://www.boardgamegeek.com/article/3642727#3642727</link>
	<pubDate>Thu, 02 Jul 2009 19:15:45 +0000</pubDate>
	<dc:creator>Voxen</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3642727#3642727</guid>
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	<title>Thread: Re: Strongholds and Cities Question</title>
	<description>Note: you can only retreat into a stronghold, not into a city.</description>
	<link>http://www.boardgamegeek.com/article/3642657#3642657</link>
	<pubDate>Thu, 02 Jul 2009 19:02:23 +0000</pubDate>
	<dc:creator>rnijholt</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3642657#3642657</guid>
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	<title>Thread: Re: Hunt Questions</title>
	<description>OOOOOHHHHHHH. That makes so much more sense now, and that helps my friend being really worried about the game being horribly unbalanced. I really was reading the rules wrong. Thanks.</description>
	<link>http://www.boardgamegeek.com/article/3642649#3642649</link>
	<pubDate>Thu, 02 Jul 2009 19:00:35 +0000</pubDate>
	<dc:creator>Oni Chikara</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3642649#3642649</guid>
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	<title>Thread: Re: Hunt Questions</title>
	<description>&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Does the hunt not happen every turn?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No.  Only when the fellowship use a die to move.  Draw a hunt tile when the hunt is successful.&lt;br&gt;&lt;br&gt;Outside Morder, you roll dice (one for each eye in the hunt box) to determine if the hunt is successful.&lt;br&gt;Inside Mordor, the hunt is always successful.&lt;br&gt;&lt;br&gt;There can be many hunt tiles drawn if the fellowship moves more than once, or none if they never move.</description>
	<link>http://www.boardgamegeek.com/article/3642636#3642636</link>
	<pubDate>Thu, 02 Jul 2009 18:56:55 +0000</pubDate>
	<dc:creator>Talltim</dc:creator>
	<guid>http://www.boardgamegeek.com/article/3642636#3642636</guid>
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	<title>Image</title>
	<description>
		Collector&#039;s Edition Preview - Minis Close-up (Spiel 2008)&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic490508_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/490508</link>
	<pubDate>Fri, 29 May 2009 00:41:25 +0000</pubDate>
	<dc:creator>Yokiboy</dc:creator>
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	<title>Image</title>
	<description>
		Collector&#039;s Edition Preview at Spiel 2008 in Essen&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic490507_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/490507</link>
	<pubDate>Fri, 29 May 2009 00:37:15 +0000</pubDate>
	<dc:creator>Yokiboy</dc:creator>
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	<title>Image</title>
	<description>
		My own painting of the fellowship&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic488457_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/488457</link>
	<pubDate>Mon, 25 May 2009 17:31:21 +0000</pubDate>
	<dc:creator>jayboy</dc:creator>
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	<title>Image</title>
	<description>
		My girlfriend Sarah; moving to surround the Elves.&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic487227_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/487227</link>
	<pubDate>Fri, 22 May 2009 23:39:56 +0000</pubDate>
	<dc:creator>Paul Contway</dc:creator>
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	<title>Image</title>
	<description>
		&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic487219_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/487219</link>
	<pubDate>Fri, 22 May 2009 23:35:24 +0000</pubDate>
	<dc:creator>Paul Contway</dc:creator>
</item>
<item>
	<title>Image</title>
	<description>
		The black wash really brought out the detail.&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic487215_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/487215</link>
	<pubDate>Fri, 22 May 2009 23:31:59 +0000</pubDate>
	<dc:creator>Paul Contway</dc:creator>
</item>
<item>
	<title>Image</title>
	<description>
		Painted Elves.&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic487214_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/487214</link>
	<pubDate>Fri, 22 May 2009 23:27:10 +0000</pubDate>
	<dc:creator>Paul Contway</dc:creator>
</item>
<item>
	<title>Image</title>
	<description>
		A self-painted Isengard regular unit.&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic487212_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/487212</link>
	<pubDate>Fri, 22 May 2009 23:25:40 +0000</pubDate>
	<dc:creator>Paul Contway</dc:creator>
</item>
<item>
	<title>Image</title>
	<description>
		The final product, after a wash of black.&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic487208_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/487208</link>
	<pubDate>Fri, 22 May 2009 23:22:04 +0000</pubDate>
	<dc:creator>Paul Contway</dc:creator>
</item>
<item>
	<title>Image</title>
	<description>
		All figures painted and dried; nickels on the wraiths.&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic487207_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/487207</link>
	<pubDate>Fri, 22 May 2009 23:20:05 +0000</pubDate>
	<dc:creator>Paul Contway</dc:creator>
</item>
<item>
	<title>Image</title>
	<description>
		War of the Ring Tuck Boxes&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic485806_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/485806</link>
	<pubDate>Wed, 20 May 2009 16:46:09 +0000</pubDate>
	<dc:creator>joefling34</dc:creator>
</item>
<item>
	<title>Image</title>
	<description>
		War of the Ring Tuck Boxes&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic485804_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/485804</link>
	<pubDate>Wed, 20 May 2009 16:45:04 +0000</pubDate>
	<dc:creator>joefling34</dc:creator>
</item>
<item>
	<title>Image</title>
	<description>
		War of the Ring Tuck Boxes&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic485802_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/485802</link>
	<pubDate>Wed, 20 May 2009 16:43:59 +0000</pubDate>
	<dc:creator>joefling34</dc:creator>
</item>
<item>
	<title>Image</title>
	<description>
		War of the Ring Tuck Boxes&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic485799_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/485799</link>
	<pubDate>Wed, 20 May 2009 16:40:32 +0000</pubDate>
	<dc:creator>joefling34</dc:creator>
</item>
<item>
	<title>Image</title>
	<description>
		Caption of Middle Earth and reinforcements from observation satellite :-)&lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic476055_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/476055</link>
	<pubDate>Sun, 03 May 2009 15:31:00 +0000</pubDate>
	<dc:creator>Kedrigern</dc:creator>
</item>


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