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	<title>Game: Kapitän Wackelpudding</title>
	<link>http://www.boardgamegeek.com/boardgame/964</link>
	<language>en-us</language>
	<lastBuildDate>Sun, 23 Nov 2008 03:59:43 -0600</lastBuildDate>
	<pubDate>Sun, 23 Nov 2008 03:59:43 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		Near the end ?? &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic343185_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/343185</link>
	<pubDate>2008-06-14T13:33:14+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
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	<title>Image</title>
	<description>
		Game in progress &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic343173_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/343173</link>
	<pubDate>2008-06-14T12:48:50+00:00</pubDate>
	<dc:creator>Capitaine Grappin</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic343099_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/343099</link>
	<pubDate>2008-06-14T05:31:01+00:00</pubDate>
	<dc:creator>Toynan</dc:creator>
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	<title>Thread: Re: Differences between the editions?</title>
	<description>Hey Mischa,&lt;br&gt;&lt;br&gt;Yes there is a difference.  I have it on high authority, that you want the board version.  And yes, it's even harder to find.  Doh!&lt;br&gt;&lt;br&gt;Ciao,&lt;br&gt;Koryo&lt;br&gt;&lt;br&gt;p.s. Austin TX says hi.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1897685#1897685</link>
	<pubDate>2007-12-01T06:40:58+00:00</pubDate>
	<dc:creator>Koryo</dc:creator>
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	<title>Thread: Differences between the editions?</title>
	<description>So, for anyone who has seen both editions, can you tell us the differences? I've only seen the long white box version, not the newer blue box.&lt;br&gt;&lt;br&gt;Thanks in advance!&lt;br&gt;&lt;br&gt;Mischa</description>
	<link>http://www.boardgamegeek.com/article/1897593#1897593</link>
	<pubDate>2007-12-01T04:57:38+00:00</pubDate>
	<dc:creator>rossum</dc:creator>
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	<title>Image</title>
	<description>
		It's not easy to load the boat while other players are singing to distract &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic271159_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/271159</link>
	<pubDate>2007-11-21T20:41:02+00:00</pubDate>
	<dc:creator>rossum</dc:creator>
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	<title>Thread: Re: Wackelpudding Sandtimer and Card variant.</title>
	<description>Just tried it last night -- and I agree, it greatly improves the game.</description>
	<link>http://www.boardgamegeek.com/article/1725968#1725968</link>
	<pubDate>2007-09-16T02:41:30+00:00</pubDate>
	<dc:creator>emcglohon</dc:creator>
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	<title>Image</title>
	<description>
		Cargo in transit &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic225095_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/225095</link>
	<pubDate>2007-06-30T23:16:56+00:00</pubDate>
	<dc:creator>ubarose</dc:creator>
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	<title>Thread: Wackelpudding Sandtimer and Card variant.</title>
	<description>I love Kapitän Wackelpudding (I use the original game with the board), but it can be too long for what it is.  If an Island or two are never rolled the game can't end.  I also was never pleased at how the card draw worked.  Here are the changes that has turned Kapitän Wackelpudding into one of my most played games:&lt;br&gt;&lt;br&gt;1. Remember the start player.  After everyone has taken a turn, the start player determines which island or islands have the most pieces. Remove a single piece from each of those island(s) from play.  Now the game will be insured to end, and will clip along at a more reasonable rate.&lt;br&gt;&lt;br&gt;2. When at the white port draw a card, if a card is a Rule for All or a Command card play it as normal.  If it is a Keep card, keep the first card and draw again, if it is another Keep card give it to another player, continue to do so until you get a card that is either a Rule for All or a Command card.  This will add enough variety to the game to keep the game fresh after many plays.</description>
	<link>http://www.boardgamegeek.com/article/1320502#1320502</link>
	<pubDate>2007-02-05T00:22:26+00:00</pubDate>
	<dc:creator>sisteray</dc:creator>
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	<title>Thread: avaliability</title>
	<description>this game looks just about the right levle for my standard game group :P&lt;br&gt;&lt;br&gt;does anyone know where i can get it in england please?&lt;br&gt;&lt;br&gt;Walker Red Eye</description>
	<link>http://www.boardgamegeek.com/article/1043166#1043166</link>
	<pubDate>2006-08-22T14:05:22+00:00</pubDate>
	<dc:creator>WalkerRedEye</dc:creator>
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	<title>Thread: Will somebody please order a coffin so we can go home?</title>
	<description>From my Unity Games XI report:&lt;br&gt;&lt;br&gt;To end the night, Alex Kalish, Jim Forsythe, Jenny Somethingorother, and I played Kapitan Wackelpudding, a game that's been haunting my singleton list since I first played it at UG X. In KW, you have a wooden ship on a board with six islands, five of which hold various objects that need to be shipped elsewhere. The sixth island has a deck of random event cards. On a turn, you load an item from the island where the boat is currently docked (or draw a card), then roll the die and move the boat to the new port -- unless you roll the island where the boat currently sits, in which case you simply add another good to the stack. If any goods fall off in transit, then you keep them in a pile of shame. The game ends when goods fall and fewer than four goods remain on the island.&lt;br&gt;&lt;br&gt;In my first playing, I rolled the current island over and over again, essentially sitting out the game while others gained great shame. This time I didn't make those magic rolls, but I did manage to maneuver the ship from island to island with no losses for more than half the game. I even crossed the equator again and again with the goods merely listing instead of toppling. Finally, though, I took three bananas, pushing me past Alex, who had whittled down his pile of shame by shipping bonbons out of it to other islands and to Jim and Jenny's stacks.&lt;br&gt;&lt;br&gt;The game dragged somewhat as the vampire coffins rotted on the dock, no shipping orders ever coming to us. As the turns went on, Alex and I traded the lead back and forth, while Jim and Jenny seemed ready to pelt us with boxed goods. Eventually the fourth-from-last coffin left Dracula Isle and Jim crashed the boat into an imaginary reef, letting me and Alex tie for the win. Very gentlemanly of you, Jim.</description>
	<link>http://www.boardgamegeek.com/article/1042615#1042615</link>
	<pubDate>2006-08-22T03:33:13+00:00</pubDate>
	<dc:creator>Henry Rhombus</dc:creator>
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	<title>Image</title>
	<description>
		Spy Cameras confirm: Joe Gola plays Kapitan Wackelpudding &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic140309_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/140309</link>
	<pubDate>2006-08-18T17:36:18+00:00</pubDate>
	<dc:creator>AmazingIntern</dc:creator>
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	<title>Thread: Re: General Comment</title>
	<description>I think that Wackelpudding is Jello.  Which would imply that the higher you stack it the more shakey and unstable that it is.</description>
	<link>http://www.boardgamegeek.com/article/939523#939523</link>
	<pubDate>2006-06-04T20:30:48+00:00</pubDate>
	<dc:creator>sisteray</dc:creator>
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	<title>Thread: Session Report</title>
	<description>Just as we were putting away the last game and thinking of what to try next, Dan arrived. The food was ready, so I thought we should have a light opener before the main game. Finally, I got to pull out Kapitan Wackelpudding! It's a silly game with a wonderful name, all about pushing around a boat that gradually gets more and more precariously filled with oddly shaped wooden block cargo. I had been wanting to try this game for quite a while, and with a name like that, how could anyone refuse? I had heard that the game sometimes ran a little long, so we decided to end it when there were 5 or fewer cargo left at each island, instead of the usual 3. I won't go into too much detail about the stacking of cargo and pushing the boat, but needless to say this game is perfectly suited for our group, with plenty of opportunity for kibbitzing, brow-beating, and general harassment. The game starts a little slow, but just as things start to look easy, the next thing you know it's your turn and there are 7 objects stacked dangerously on the boat and you've got to cross the board with them. Peter was the clear winner, being the only one never to have dropped cargo. I was in second with just one item, but in both our cases I think the advantage was not skill at pushing, but luck at rolling the die and not having to move the boat. One disappointment was the infrequency of rolling the white island, where the cards are. It was only visited once through the course of the game. A possible solution may be to give a card to anyone who rolls the color of the island the boat is already on. It's a pretty huge bonus, but at least it would get more of the cards in play, and not all of them are good. Another customization we talked about for next time adds more cargo. In the rules, when you accidentallly hit land, you must go back to the port of origin and start your journey again. We decided that in addition you should have to load another cargo from that land on your boat as an extra penalty. Definitely a good time was had by all, and hopefully this one witll come out again. Players: Peter (W), Greg, Dan, Steve, Paul.</description>
	<link>http://www.boardgamegeek.com/article/41602#41602</link>
	<pubDate>2004-06-29T23:12:04+00:00</pubDate>
	<dc:creator>Gregarius</dc:creator>
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	<title>Image</title>
	<description>
		Kapitan Wackelpudding - the captain sets sail loaded with cargo... &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic49143_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/49143</link>
	<pubDate>2004-06-09T02:06:50+00:00</pubDate>
	<dc:creator>EYE of NiGHT</dc:creator>
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	<title>Image</title>
	<description>
		Kapitan Wackelpudding - contents on new edition, the cards are the islands now. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic49142_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/49142</link>
	<pubDate>2004-06-09T02:06:49+00:00</pubDate>
	<dc:creator>EYE of NiGHT</dc:creator>
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	<title>Image</title>
	<description>
		Kapitan Wackelpudding - new edition &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic49141_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/49141</link>
	<pubDate>2004-06-09T02:06:48+00:00</pubDate>
	<dc:creator>EYE of NiGHT</dc:creator>
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	<title>Thread: Session Report</title>
	<description>Finally we finished with Kapitan Wackelpudding, because we weren't in a state to play anything requiring more effort. Richard groaned out loud. He doesn't like dexterity games, because he's kak-handed. But we played none-the-less and I opened the new edition I got in Essen 03 for just 5 euros. &lt;br&gt;&lt;br&gt;Peri Spiele have wisely done away with the board and instead the islands are coloured cards with their names. But all the colourful wooden bits are the same, and the action cards are nearly identical to the old edition. The whole lot fits into a neat tall carton.&lt;br&gt;&lt;br&gt;I had a print of the translation of the action cards, but not the rules (they are on the geek). But I remembered enough from playing before and we cracked on. Ian quickly built up a nice pile of bits, and Richard got some flotsom too, but I, steady of hand and sure of eye, kept a clean sheet. One action card required using your wrong hand but I was as good with my left as my right. We stopped when one island ran out of bits, but checking the rules now, we should have gone on a bit further. No differnece, I had finally found something I was good at and secured a victory at last.&lt;br&gt;&lt;br&gt;Kapitan Wackelpudding is a long over-looked action game. There are lots of similar games from Zoch but this is just as good. If you like a quick laugh, then this new edition is an excellent addition to your collection. The change to a carton is a good move and the smaller box makes it much easier to take it with you. It doesn't have all the gags and puns on the old board, but for non-german readers, that's no great loss. Wackelpudding should definately be on your menu.</description>
	<link>http://www.boardgamegeek.com/article/32762#32762</link>
	<pubDate>2004-04-10T18:38:30+00:00</pubDate>
	<dc:creator>EYE of NiGHT</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic14868_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/14868</link>
	<pubDate>2002-11-23T05:23:19+00:00</pubDate>
	<dc:creator></dc:creator>
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	<title>Thread: Session Report</title>
	<description>I can’t believe that I’m writing a session report for a game called Kapitan Wackpudding, but here it is.  This is a game of Dan’s that none of us had played before.  &lt;br&gt;&lt;br&gt;With a name like Kapitan Wackpudding, you gotta think that the game is fairly ridiculous, and it is.  Basically, the board is a ocean area that is surrounded by land with various ports (there is also an island in the middle with a port).  Each port produces an item that is a differently colored and shaped small block of wood.  Each player has to load up a small wooden boat with the item from a port and then move the boat to another port by pushing it with your fingers.&lt;br&gt; &lt;br&gt;Sound easy?  It is, until it gets to the next port and another item has to be loaded.  After a few turns the tiny boat has a huge pile of blocks on top of it and it’s pretty darn hard to get to the next port without some of the blocks falling off the boat.  Any blocks that fall off the boat are kept by the pushing player.  At the end, the player with the least blocks wins. &lt;br&gt;&lt;br&gt;The game is pretty silly and good for laughs.  It is basically a dexterity game and it gets pretty tense when the boat is loaded to the sky and somebody is trying to pushing to another port without losing any cargo.  I think the only criticism we had was that it went on too long – something that could be fixed by simply reducing the number of items in each port by one or two.&lt;br&gt;&lt;br&gt;We played almost a complete game – we ended up calling it maybe 10 minutes before the end.&lt;br&gt;&lt;br&gt;Score:&lt;br&gt;*David* - 1&lt;br&gt;*Rick* - 1&lt;br&gt;Corwin – 4&lt;br&gt;Dan – 14&lt;br&gt;William – 14&lt;br&gt;&lt;br&gt;Ratings:&lt;br&gt;David - 7&lt;br&gt;Rick - 7&lt;br&gt;Corwin – 7&lt;br&gt;Dan – 7&lt;br&gt;William – 6&lt;br&gt;&lt;br&gt;A good light dexterity game.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/15458#15458</link>
	<pubDate>2002-01-16T15:57:07+00:00</pubDate>
	<dc:creator>Deleted User 1</dc:creator>
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	<title>Thread: General Comment</title>
	<description>Fun! Silly, but a lot of fun. The board is a map of several islands, all of which export little wooden blocks of cargo (banana island exports yellow blocks, for example). The blocks are fairly small - think &quot;game bits: sizes. On your turn, you are Kaptain Wackelpudding (I believe this translates to Captain Jelly bean). You load a piece of cargo from your current location, role the dice, and safely maneuver the wooden boat and cargo to the destination on the card without losing any cargo and without touching any land. If you touch land, you must go back and start again. If any cargo falls off anywhere along the journey, that cargo is yours. The goal is to have no cargo or the least amount of cargo at the end of the game. The game ends when one island is out of cargo ( I think - this is close if not exactly right). &lt;br&gt;&lt;br&gt;There are also Event Cards, some good, some bad. Some give you a free trip, or allow you to remove a piece of cargo from the ship. Others make everyone move the ship with their non-dominant hand, or make you circle an island three times before beginning your journey, or ask you to make your journey with your eyes closed. &lt;br&gt;&lt;br&gt;Placement of the pieces is fun; you want to place them so that you can move the ship, but so that it will be difficult for the following player to place safely and move. &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1141#1141</link>
	<pubDate>2002-01-01T06:00:00+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
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