<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Advanced Squad Leader (ASL) Starter Kit #1</title>
	<link>http://www.boardgamegeek.com/boardgame/9823</link>
	<language>en-us</language>
	<lastBuildDate>Sun, 23 Nov 2008 04:29:42 -0600</lastBuildDate>
	<pubDate>Sun, 23 Nov 2008 04:29:42 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: ASL Starter Kit #1 BACK IN STOCK!</title>
	<description>Check it out here:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.multimanpublishing.com/ASL/prodaslsk1.php&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.multimanpublishing.com/ASL/prodaslsk1.php&quot; rel=&quot;nofollow&quot;&gt;http://www.multimanpublishing.com/ASL/prodaslsk1.php&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Just in time for Christmas!  &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2849142#2849142</link>
	<pubDate>2008-11-22T21:19:11+00:00</pubDate>
	<dc:creator>scrub</dc:creator>
</item><item>
	<title>Thread: Re: An ASLSK Tutorial (Part 2)</title>
	<description>&lt;b&gt;richfam wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;brainmachine wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...but an unbroken unit may pick up and drop a weapon [4.0], right?&lt;/i&gt;&lt;br&gt;Not exactly: if you read all of 4.0, you'll see that picking up a weapon in the RPh also requires a unit to be in Good Order.&lt;br&gt;&lt;br&gt;To summarize the requirements of 3.1 and 4.0:&lt;br&gt;&lt;br&gt;* To transfer or recover a weapon in the RPh, a unit must be in Good Order.&lt;br&gt;&lt;br&gt;* To drop or recover a weapon in the MPh, a unit must be unbroken.&lt;br&gt;&lt;br&gt;But there's really no conflict here, since in the ASLSK rules only units that are in Good Order can move in the MPh in the first place.&lt;br&gt;&lt;br&gt;This difference in wording comes from the full ASL rules, where there is one situation where it would make a difference: a berserk unit is not in Good Order, but it does move in the MPh and it may be forced to drop some of its weapons when it moves. This rules wording allows it to do so, because a berserk unit is unbroken, but not in Good Order.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Understood. Thank you.&lt;br&gt;&lt;br&gt;PS: Berserk units? It seems full ASL is funnier than ASLSK &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2847138#2847138</link>
	<pubDate>2008-11-21T22:44:21+00:00</pubDate>
	<dc:creator>brainmachine</dc:creator>
</item><item>
	<title>Thread: Re: An ASLSK Tutorial (Part 2)</title>
	<description>&lt;b&gt;brainmachine wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...but an unbroken unit may pick up and drop a weapon [4.0], right?&lt;/i&gt;&lt;br&gt;Not exactly: if you read all of 4.0, you'll see that picking up a weapon in the RPh also requires a unit to be in Good Order.&lt;br&gt;&lt;br&gt;To summarize the requirements of 3.1 and 4.0:&lt;br&gt;&lt;br&gt;* To transfer or recover a weapon in the RPh, a unit must be in Good Order.&lt;br&gt;&lt;br&gt;* To drop or recover a weapon in the MPh, a unit must be unbroken.&lt;br&gt;&lt;br&gt;But there's really no conflict here, since in the ASLSK rules only units that are in Good Order can move in the MPh in the first place.&lt;br&gt;&lt;br&gt;This difference in wording comes from the full ASL rules, where there is one situation where it would make a difference: a berserk unit is not in Good Order, but it does move in the MPh and it may be forced to drop some of its weapons when it moves. This rules wording allows it to do so, because a berserk unit is unbroken, but not in Good Order.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2844248#2844248</link>
	<pubDate>2008-11-21T00:40:59+00:00</pubDate>
	<dc:creator>richfam</dc:creator>
</item><item>
	<title>Thread: Re: An ASLSK Tutorial (Part 2)</title>
	<description>Thank you for your clarifications... I think now it's clear. Only a little thing more:&lt;br&gt;&lt;br&gt;&lt;b&gt;richfam wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;brainmachine wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Only unbroken units can drop or transfer a SW, right? &lt;/i&gt;&lt;br&gt;Correct, although the units must be in Good Order and not just unbroken.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Well, reading ASLSK #3 rules I see you need a Good Order unit to transfer a weapon [3.1], but an unbroken unit may pick up and drop a weapon [4.0], right?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2842054#2842054</link>
	<pubDate>2008-11-20T12:58:10+00:00</pubDate>
	<dc:creator>brainmachine</dc:creator>
</item><item>
	<title>Thread: ASLSK VASL Tournament!</title>
	<description>Hi, &lt;br&gt;I've discovered that there shall be a VASL tournament in 2009 for Starter Kit players. This prize will be an Advanced Squad Leader Rule Book. Link:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.gamesquad.com/forums/showthread.php?t=79764&quot; rel=&quot;nofollow&quot;&gt;http://www.gamesquad.com/forums/showthread.php?t=79764&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2841069#2841069</link>
	<pubDate>2008-11-20T00:40:39+00:00</pubDate>
	<dc:creator>Rindu</dc:creator>
</item><item>
	<title>Thread: Re: An ASLSK Tutorial (Part 2)</title>
	<description>&lt;b&gt;brainmachine wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Only unbroken units can drop or transfer an SW, ¿right? &lt;/i&gt;&lt;br&gt;Correct, although the units must be in Good Order and not just unbroken.&lt;br&gt;&lt;br&gt;&lt;b&gt;brainmachine wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Then, a broken/DM MMC can't drop or transfer its SW. Then, that SW can't be recovered and then used by another friendly MMC and it can't be captured, ¿right?&lt;/i&gt;&lt;br&gt;Correct.&lt;br&gt;&lt;br&gt;&lt;b&gt;brainmachine wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;That SW could be used again only when that broken MMC becomes again a Good Order unit, or if some unit recover that SW or captured it if the broken MMC must route and it must drop its SW (if in excess of its IPC), ¿right?&lt;/i&gt;&lt;br&gt;Correct. And, of course, if the broken unit is eliminated, then their abandoned SW (if any survive the elimination result) could be recovered by someone else.&lt;br&gt;&lt;br&gt;Broken units always retain possession of their SW, unless they are forced to drop them during a rout.&lt;br&gt;&lt;br&gt;The situation is slightly different in full ASL: leaders and heroes can attempt to recover a SW from a broken unit... but this is not allowed in the ASLSK rules.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2840704#2840704</link>
	<pubDate>2008-11-19T22:19:58+00:00</pubDate>
	<dc:creator>richfam</dc:creator>
</item><item>
	<title>Thread: Re: An ASLSK Tutorial (Part 2)</title>
	<description>Jay, than you very much for your tutorials. They are a inmense help. (We are looking forward Part 5)&lt;br&gt;&lt;br&gt;I'm finding between ASLSK players different interpretations of what happens to a SW possessed by a unit that breaks and get a DM counter. &lt;br&gt;&lt;br&gt;Some players think that SW become unpossessed, unattended, and it can be recovered or captured by friendly or enemy units, respectivelly, but I don't think it's right.&lt;br&gt;&lt;br&gt;Only unbroken units can drop or transfer an SW, ¿right? Then, a broken/DM MMC can't drop or transfer its SW. Then, that SW can't be recovered and then used by another friendly MMC and it can't be captured, ¿right?&lt;br&gt;&lt;br&gt;That SW could be used again only when that broken MMC becomes again a Good Order unit, or if some unit recover that SW or captured it if the broken MMC must route and it must drop its SW (if in excess of its IPC), ¿right? </description>
	<link>http://www.boardgamegeek.com/article/2834740#2834740</link>
	<pubDate>2008-11-18T12:16:39+00:00</pubDate>
	<dc:creator>brainmachine</dc:creator>
</item><item>
	<title>Thread: Re: S3: Simple Equation (two players)</title>
	<description>Mostly he was; I think he got pinned in the last couple of turns, which separated him from them in the final push. Alternatively, Randy was hoping to run him around the side...</description>
	<link>http://www.boardgamegeek.com/article/2827891#2827891</link>
	<pubDate>2008-11-15T23:43:07+00:00</pubDate>
	<dc:creator>MerricB</dc:creator>
</item><item>
	<title>Thread: Re: S3: Simple Equation (two players)</title>
	<description>Why the american 9-2 leader is not always stacked with THE killer firing group?!?</description>
	<link>http://www.boardgamegeek.com/article/2826707#2826707</link>
	<pubDate>2008-11-15T10:41:06+00:00</pubDate>
	<dc:creator>nicktaruffi</dc:creator>
</item><item>
	<title>Thread: Re: DFF/SFF Question</title>
	<description>&lt;b&gt;andydaniels wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;How about &lt;a href=&quot;http://home.comcast.net/~tomrepetti/misc/FFflowchartv3.1.PDF&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://home.comcast.net/~tomrepetti/misc/FFflowchartv3.1.PDF&quot; rel=&quot;nofollow&quot;&gt;http://home.comcast.net/~tomrepetti/misc/FFflowchartv3.1.PDF&lt;/A&gt;&lt;/a&gt; over on Tuomoland?&lt;/i&gt;&lt;br&gt;&lt;br&gt;In my newb opinion, that seems to be how I was thinking it should work during a game of ASLSK1 today.</description>
	<link>http://www.boardgamegeek.com/article/2826286#2826286</link>
	<pubDate>2008-11-15T04:33:31+00:00</pubDate>
	<dc:creator>sbluerock</dc:creator>
</item><item>
	<title>Thread: Re: S3: Simple Equation (two players)</title>
	<description>In this scenario, the US player should consider giving the FT to the leader (all SMCs are elite) to begin with. The leaders have better morale than the half-squad (IIRC) and importantly can also self-rally.</description>
	<link>http://www.boardgamegeek.com/article/2823007#2823007</link>
	<pubDate>2008-11-14T09:46:53+00:00</pubDate>
	<dc:creator>game_boy</dc:creator>
</item><item>
	<title>Thread: S3: Simple Equation (two players)</title>
	<description>After a couple of weeks where our schedules hadn't allowed us our regular wargaming sessions, Randy and I finally managed to get together for a few 2-player games. When I say &quot;a few&quot;, you might imagine we played more than one. However, the length of this ASL SK scenario meant that it was in fact the only game we played last night. This didn't matter, though, as this was an intensely entertaining - and close - game.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/396943"><img src="http://images.boardgamegeek.com/images/pic396943_md.jpg" border=0></a></div>]]>&lt;i&gt;Game set-up&lt;/i&gt;&lt;br&gt;&lt;br&gt;We chose sides randomly; I played the Germans and Randy played the Americans. The scenario was set in Aachen in December 1944, with the Americans advancing on a handful of German conscripts and second-line squads. The initial advance for the Americans is quite difficult, as there's a lot of open terrain to cover, especially in the north. My problem as the Germans was that I needed to defend all of the front in the initial set-up, while Randy could concentrate his forces for his attack.&lt;br&gt;&lt;br&gt;In retrospect, I placed too few of my forces down south, but Randy's initial attack tested me at all points along the line. His superb firepower and ability to fire effectively while assaulting was a big problem, and it wasn't long before my Germans were in trouble in the south.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/396944"><img src="http://images.boardgamegeek.com/images/pic396944_md.jpg" border=0></a></div>]]>&lt;i&gt;The initial push&lt;/i&gt;&lt;br&gt;&lt;br&gt;The most dangerous piece Randy possessed was an elite half-squad wielding a Flamethrower. It roasted one of my forward conscript squads, but then Randy faced the problem of bringing it forward to attack my remaining troops. As I had quite a few squads in that area, he proved very reluctant to bring it into harm's way, and it spent much of the game hanging back, just out of range.&lt;br&gt;&lt;br&gt;Meanwhile, I beat back his attack in the north and began sending squads south to reinforce my position there. Unfortunately, Randy managed to penetrate the southmost buildings, and from there began making his way along to the southeast of the town.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/396945"><img src="http://images.boardgamegeek.com/images/pic396945_md.jpg" border=0></a></div>]]>&lt;i&gt;The south collapses&lt;/i&gt;&lt;br&gt;&lt;br&gt;The orchards were really preventing much effective fire between us in the south; once you have a +5 to fire, you need a really good firegroup and leader. Randy's MMG had broken, which was somewhat preventing this. (I'd also wounded both of his inferior leaders, which was interfering with his troop movements). He tried using a captured LMG, but rolled a 12 on the first attempt to fire it; it broke and was eliminated from the game. So, that didn't work so well. I was hoping his MMG would suffer the same fate, but he managed to repair it. That was &lt;i&gt;not&lt;/i&gt; good...&lt;br&gt;&lt;br&gt;Meanwhile, in the north, Randy managed a couple of excellent shots (followed by a 12 on my Morale Check) to do horrible things to my remaining defenders. At this point I could feel defeat tapping me on my shoulder: I had to move defenders back to the north, whilst still countering Randy's push in the south. This was going to be tough!&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/396946"><img src="http://images.boardgamegeek.com/images/pic396946_md.jpg" border=0></a></div>]]>&lt;i&gt;Moving around&lt;/i&gt;&lt;br&gt;&lt;br&gt;Randy made the first of several pushes to take out my fortified building and the squads that surrounded it, and discovered that he wasn't able to quite roll well enough to avoid being pinned or broken by the defensive fire. Or to break all of the defending units. He was picking up control of a number of building hexes with the southeastern squad, though, using Double Time when he could to pick up even more.&lt;br&gt;&lt;br&gt;On the north side, Randy rushed his remaining squad over to capture the buildings there which he'd forced my squads out of. I was just able to bring my units up in time, and broke his unit before it could advance further and recaptured the building. The north was safe, but the south was getting shakier and shakier.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/396947"><img src="http://images.boardgamegeek.com/images/pic396947_md.jpg" border=0></a></div>]]>&lt;i&gt;Pinned in the final push&lt;/i&gt;&lt;br&gt;&lt;br&gt;When the final turn arrived, Randy's dice luck completely deserted him, as he made ineffectual attack after ineffectual attack. His Flamethrower unit was eliminated through Fate, and though he was finally able to break the remaining units in the south cluster, the number of units he needed to Prep Fire to do so meant that he had very few forces able to take the building hexes he needed to win.&lt;br&gt;&lt;br&gt;His wounded leader picked up the Flamethrower, and limped a bit closer, but could only move a single hex (and then became CX when entering a building)... no effect in the game except for amusement value.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/396948"><img src="http://images.boardgamegeek.com/images/pic396948_md.jpg" border=0></a></div>]]>&lt;i&gt;End-game&lt;/i&gt;&lt;br&gt;&lt;br&gt;Counting up the building hexes Randy controlled, the total came to 24, one short of the number he needed! Up north I was still doing okay, but the southern units were now almost completely eliminated. This had been a very close and extremely entertaining game.&lt;br&gt;&lt;br&gt;One of the reasons I've been enjoying ASL so much is that there are constantly reasons for both sides to manuever. You're always making decisions. Reacting to Randy's moves as the Americans (and my own bad set-up as the Germans) made this a very tense game. When I saw Randy's squad running around south, I was terribly afraid that he'd send another squad that way to help them claim more buildings. Thankfully, that didn't happen, as my &quot;fortress&quot; was consuming too many of his resources.&lt;br&gt;&lt;br&gt;We both had great dice rolls, and terrible dice rolls. Randy had some exceptionally bad ones in the last turn, making three attacks that did nothing at all (including a FP 30 attack with a +2 modifier!) You can't bet on that; but still, there were a few of my units that had died earlier to good rolls on his part. I feel it evened out.&lt;br&gt;&lt;br&gt;Next week, it's Randy's choice of games, which will probably involve Conflict of Heroes as well as some games from his own extensive collection. We'll have to wait and see what he chooses. The week after, it'll be on to S4 in ASL SK #1. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2822181#2822181</link>
	<pubDate>2008-11-14T02:07:52+00:00</pubDate>
	<dc:creator>MerricB</dc:creator>
</item><item>
	<title>Thread: Re: ASL rules binder an asset?</title>
	<description>&lt;b&gt;loquitur wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;MerricB wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;having them for clarification is just priceless.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I may put a price on it if I try and track one down.  Say, $20 or less.  And at that price it'll probably be 1st edition. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Well, I had the 1st edition rules... which I bought for $5. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Cheers!</description>
	<link>http://www.boardgamegeek.com/article/2820760#2820760</link>
	<pubDate>2008-11-13T20:07:51+00:00</pubDate>
	<dc:creator>MerricB</dc:creator>
</item><item>
	<title>Thread: Re: ASL rules binder an asset?</title>
	<description>Especially with SK3, the full rules help a lot. It condensed a lot of rules into a relatively small amount of text, so some rules actually are  simpler to read in the full RB than in the SK.&lt;br&gt;&lt;br&gt;And if you are trying to create a reason to justify buying it, you can always see it as an investment. It always seemed to me that the ASL players are the &quot;stamp collectors&quot; of the wargame world &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2819127#2819127</link>
	<pubDate>2008-11-13T12:59:40+00:00</pubDate>
	<dc:creator>Roofio78</dc:creator>
</item><item>
	<title>Thread: Re: ASL rules binder an asset?</title>
	<description>&lt;b&gt;paulus22 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It's inevitable&lt;/i&gt;&lt;br&gt;&lt;br&gt;Have you been reading my mail?  But I suppose you're right.</description>
	<link>http://www.boardgamegeek.com/article/2818436#2818436</link>
	<pubDate>2008-11-13T04:48:04+00:00</pubDate>
	<dc:creator>loquitur</dc:creator>
</item><item>
	<title>Thread: Re: ASL rules binder an asset?</title>
	<description>It's inevitable that you will get it at some point, so the sooner the better.  Get it, use it.  I'm reading it right now (not fun), and just starting to use the full rules with my friend who I've gone through all 3 starter kits with.  </description>
	<link>http://www.boardgamegeek.com/article/2818413#2818413</link>
	<pubDate>2008-11-13T04:42:34+00:00</pubDate>
	<dc:creator>paulus22</dc:creator>
</item><item>
	<title>Thread: Re: Starting a &quot;Learning ASL&quot; blog.</title>
	<description>&lt;b&gt;dude163 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thanks for getting me back into ASL&lt;br&gt;&lt;br&gt;( I think...)&lt;/i&gt;&lt;br&gt;&lt;br&gt;Twist your rubber arm?  &lt;img src=&quot;http://files.boardgamegeek.com/images/laugh.gif&quot; alt=&quot;:laugh:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2818412#2818412</link>
	<pubDate>2008-11-13T04:42:15+00:00</pubDate>
	<dc:creator>scrub</dc:creator>
</item><item>
	<title>Thread: Re: ASL rules binder an asset?</title>
	<description>Try this link too:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.jrvdev.com/ROAR/Articles/ASLSK%20Only%20Index.pdf&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://www.jrvdev.com/ROAR/Articles/ASLSK%20Only%20Index.pdf&quot; rel=&quot;nofollow&quot;&gt;http://www.jrvdev.com/ROAR/Articles/ASLSK%20Only%20Index.pdf&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Hit the bookmark near the end of the document for the key differences between ASL and ASLSK.</description>
	<link>http://www.boardgamegeek.com/article/2818401#2818401</link>
	<pubDate>2008-11-13T04:37:32+00:00</pubDate>
	<dc:creator>scrub</dc:creator>
</item><item>
	<title>Thread: Re: ASL rules binder an asset?</title>
	<description>&lt;b&gt;MerricB wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;having them for clarification is just priceless.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I may put a price on it if I try and track one down.  Say, $20 or less.  And at that price it'll probably be 1st edition.&lt;br&gt;&lt;br&gt;Thanks for the responses.  </description>
	<link>http://www.boardgamegeek.com/article/2818323#2818323</link>
	<pubDate>2008-11-13T04:08:52+00:00</pubDate>
	<dc:creator>loquitur</dc:creator>
</item><item>
	<title>Thread: Re: ASL rules binder an asset?</title>
	<description>I loved having the full ASL rules when learning the SK rules. There are times when having them for clarification is just priceless.&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Merric</description>
	<link>http://www.boardgamegeek.com/article/2818300#2818300</link>
	<pubDate>2008-11-13T03:57:03+00:00</pubDate>
	<dc:creator>MerricB</dc:creator>
</item><item>
	<title>Thread: Re: ASL rules binder an asset?</title>
	<description>I've honestly picked up the RB as a curiousity for now -- though I'm pretty sure I'll move up to full ASL one day.  That being said, it's a nice product for the money, imho, and unless you're playing tournament-level ASLSK rules the RB should be a good sourcebook.  I've toyed with the idea of hybridizing too, i.e. adding certain rules piecemeal from full ASL into SK and the RB is a necessity in that case.</description>
	<link>http://www.boardgamegeek.com/article/2818043#2818043</link>
	<pubDate>2008-11-13T02:09:26+00:00</pubDate>
	<dc:creator>scrub</dc:creator>
</item><item>
	<title>Thread: Re: ASL rules binder an asset?</title>
	<description>&lt;b&gt;loquitur wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I have starter kits 2 and 3, and I'm considering buying #1, but haven't played any of them yet.  Coming clean here, I'm kind of looking for an excuse to buy the ASL rules binder.  But assuming it's not a foregone conclusion, is having the full rules an asset to playing the starter kits?&lt;/i&gt;&lt;br&gt;Good question. If you can pick one up cheap (or a free 1st Ed, as I did), then go for it. As well as helping you understand the SKs, it also contains a lot of interesting historical data about weapons and vehicles. But I wouldn't pay full retail for it unless you've already decided to go the way of full ASL, not when you have a resource like BGG to answer any questions you may have.</description>
	<link>http://www.boardgamegeek.com/article/2817906#2817906</link>
	<pubDate>2008-11-13T01:02:42+00:00</pubDate>
	<dc:creator>game_boy</dc:creator>
</item><item>
	<title>Thread: Re: ASL rules binder an asset?</title>
	<description>I found it very helpful. If you're being very picky about the rules (which you should be if you want to be an ASL player), you'll find that the &quot;natural paragraphs&quot; style of the SK rules doesn't always make everything crystal clear. The real ASLRB can be very useful there. Using the ASLRB this way is also a huge leg up on learning the full rules, because you already have some sense of where things are located rather than just starting fresh with that whole huge binder.</description>
	<link>http://www.boardgamegeek.com/article/2817633#2817633</link>
	<pubDate>2008-11-12T23:25:57+00:00</pubDate>
	<dc:creator>tppytel</dc:creator>
</item><item>
	<title>Thread: ASL rules binder an asset?</title>
	<description>I have starter kits 2 and 3, and I'm considering buying #1, but haven't played any of them yet.  Coming clean here, I'm kind of looking for an excuse to buy the ASL rules binder.  But assuming it's not a foregone conclusion, is having the full rules an asset to playing the starter kits?</description>
	<link>http://www.boardgamegeek.com/article/2817575#2817575</link>
	<pubDate>2008-11-12T23:09:38+00:00</pubDate>
	<dc:creator>loquitur</dc:creator>
</item><item>
	<title>Thread: Re: DYO for ASLSK?</title>
	<description>&lt;b&gt;richfam wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Mara Saurio wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sorry if I bother you, but are you planning to write a tutorial about how tanks work in SK3?&lt;/i&gt;&lt;br&gt;Yes, and it's nearly finished. I just need to find some free time to complete the last couple of sections.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Will you marry me?</description>
	<link>http://www.boardgamegeek.com/article/2812009#2812009</link>
	<pubDate>2008-11-11T18:12:57+00:00</pubDate>
	<dc:creator>Marasaurio</dc:creator>
</item><item>
	<title>Thread: Re: DYO for ASLSK?</title>
	<description>&lt;b&gt;richfam wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Mara Saurio wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sorry if I bother you, but are you planning to write a tutorial about how tanks work in SK3?&lt;/i&gt;&lt;br&gt;Yes, and it's nearly finished. I just need to find some free time to complete the last couple of sections.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Wonderful!!!!</description>
	<link>http://www.boardgamegeek.com/article/2804160#2804160</link>
	<pubDate>2008-11-09T00:10:23+00:00</pubDate>
	<dc:creator>brainmachine</dc:creator>
</item><item>
	<title>Thread: Re: DYO for ASLSK?</title>
	<description>&lt;b&gt;Mara Saurio wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sorry if I bother you, but are you planning to write a tutorial about how tanks work in SK3?&lt;/i&gt;&lt;br&gt;Yes, and it's nearly finished. I just need to find some free time to complete the last couple of sections.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2802906#2802906</link>
	<pubDate>2008-11-08T08:15:46+00:00</pubDate>
	<dc:creator>richfam</dc:creator>
</item><item>
	<title>Thread: Re: Need advice for teaching ASL SK#1 rules to 12yr old daughter</title>
	<description>I agree with this message. I taught a friend how to play last month using this.&lt;br&gt;&lt;br&gt;Basically I explained how movement worked, how leaders worked, basic LOS, and direct fire. I did a high level explanation about Morale Checks and I also quickly talked about machine guns and mortars. Then I said &quot;you tell me what you want to do and I'll tell you how to do it.&quot;&lt;br&gt;&lt;br&gt;We then sat down and played. In my experience, depending on scenario, most of the rules never come up.&lt;br&gt;&lt;br&gt;He had a good time and by the end of the game he was doing fine.&lt;br&gt;&lt;br&gt;&lt;b&gt;Paraguay wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I find it hard to believe you have a 12 year old daughter who is interested.  But anyway:&lt;br&gt;&lt;br&gt;don't teach her.  Just play the game.  Everything about Squad Leader is intuitive, so I think anybody can understand the ideas behind the game.  Its the rules that are not intuitive, and she doesn't have to know the rules-you just guide her through a turn and apply the rules as she makes intuitive choices.&lt;br&gt;Steve&lt;br&gt;&lt;/i&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2801499#2801499</link>
	<pubDate>2008-11-07T21:04:06+00:00</pubDate>
	<dc:creator>Ayrk</dc:creator>
</item><item>
	<title>Thread: Re: Need advice for teaching ASL SK#1 rules to 12yr old daughter</title>
	<description>I find it hard to believe you have a 12 year old daughter who is interested.  But anyway:&lt;br&gt;&lt;br&gt;don't teach her.  Just play the game.  Everything about Squad Leader is intuitive, so I think anybody can understand the ideas behind the game.  Its the rules that are not intuitive, and she doesn't have to know the rules-you just guide her through a turn and apply the rules as she makes intuitive choices.&lt;br&gt;&lt;br&gt;What do I mean?  Anyone can look at a map and see that buildings are buildings, roads are roads, woods are woods, etc.  And anyone can understand that shooting at people in a building is harder than shooting at people in an open field.  Anyone understands the idea that if you shoot, you can't move, so you are basically choosing one or the other (Prep Fire or Movement).  Anyone understands that when you move, you move farther along a road than if you repeatedly enter and exit buildings.  And so on.&lt;br&gt;&lt;br&gt;Thus, just play the game.  During the prep fire phase, introduce her choices (you can shoot, but if you do, you can't move.  Shooting at buildings is harder than shooting at roads).  Let her make the obvious choices.  YOU worry about the details (what DRM to apply).  If you try to 'teach' her those details (DRM for wood buildings vs stone buildings vs woods.  Movement cost of roads vs buildings vs woods, etc), you'll never get started and she'll hate the idea of playing.  &lt;br&gt;&lt;br&gt;I've introduced an adult to ASL with this method and it worked fine.&lt;br&gt;&lt;br&gt;Steve&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2800036#2800036</link>
	<pubDate>2008-11-07T14:08:18+00:00</pubDate>
	<dc:creator>Paraguay</dc:creator>
</item><item>
	<title>Thread: Re: next starter kit info, HASLSK!!</title>
	<description>&lt;b&gt;dude163 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Any more news on this? Ive been out of the loop for about 6 months or so&lt;/i&gt;&lt;br&gt;&lt;br&gt;Last news I read (posted Sat &lt;b&gt;Jul 26,2008&lt;/b&gt; 10:03 am)&lt;br&gt;&lt;br&gt;&lt;i&gt;ken dunn (kenn)&lt;br&gt;    &lt;br&gt;We are working on an ASLSK action pack that will have three more maps and 8 more scenarios.&lt;br&gt;&lt;br&gt;I am also currently working on a HASL ASLSK module although that is further behind.&lt;br&gt;&lt;br&gt;MMP's Operations magazine also has a scenario in it in each issue. &lt;br&gt;&lt;br&gt;Ken  &lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/327665&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/327665&lt;/A&gt;&lt;br&gt;&lt;br&gt;Maybe do someone have more updated info?</description>
	<link>http://www.boardgamegeek.com/article/2799984#2799984</link>
	<pubDate>2008-11-07T13:48:31+00:00</pubDate>
	<dc:creator>brainmachine</dc:creator>
</item><item>
	<title>Thread: Re: Need advice for teaching ASL SK#1 rules to 12yr old daughter</title>
	<description>Do you know &quot;ASL Starter Kit Explained&quot;?&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.savarese.org/simulation/aslsk.html&quot; rel=&quot;nofollow&quot;&gt;http://www.savarese.org/simulation/aslsk.html&lt;/A&gt;&lt;br&gt;&lt;br&gt;Later maybe you can try with solo infantry ASL Classic scenarios (MMP website free donwload: &lt;A target='_blank' href=&quot;http://www.multimanpublishing.com/downloads.php&quot; rel=&quot;nofollow&quot;&gt;http://www.multimanpublishing.com/downloads.php&lt;/A&gt;). If you have ASL modules you will have the necessary maps. &lt;br&gt;&lt;br&gt;ASL/ASLSK experts could explain here if you can play them with ASLSK rules.</description>
	<link>http://www.boardgamegeek.com/article/2799955#2799955</link>
	<pubDate>2008-11-07T13:39:12+00:00</pubDate>
	<dc:creator>brainmachine</dc:creator>
</item><item>
	<title>Thread: Re: DYO for ASLSK?</title>
	<description>&lt;b&gt;Marasaurio wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Jay, thank you again, as always.&lt;br&gt;Sorry if I bother you, but are you planning to write a tutorial about how tanks work in SK3? &lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt;&lt;br&gt;I'll be really proud to translate it to Spanish speakers (and to finally learn how they work...)&lt;br&gt;&lt;br&gt;Thanks again and regards. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Agree. If we feel pretty comfortable with infantry scenarios is thanks to Jay tutorials (and Marasaurio translations ;-). I think many ASLKers are very thankful to you.&lt;br&gt;&lt;br&gt;As I said, we are now stopped in our ASLSK apprenticeship because there aren't tanks tutorials and tank rules are intimidating for us. (I guess a lot of ASLKers are in the same situation). &lt;br&gt;&lt;br&gt;We have even thought to use less intimidating rules including tanks (ATS, LnL... ), but really we wouldn't like it because we love ASLSK sequence of play and we don't like to mix rules.&lt;br&gt;&lt;br&gt;Jay, I know to write your tutorials is a hard work, but before you finish part 5, if you have already written a kind of introduction or some advices to begin, they would be very useful. &lt;br&gt;We feel we could begin to learn with ASLK rules by ourselves with some preliminary explanations in plain english ;-)   &lt;br&gt;&lt;br&gt;PD: Sorry, these comments are really OT. &lt;br&gt;Thank you for your advices on DYO system soon. They are very useful. We will try it soon...&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2799862#2799862</link>
	<pubDate>2008-11-07T13:02:23+00:00</pubDate>
	<dc:creator>brainmachine</dc:creator>
</item><item>
	<title>Thread: Re: DYO for ASLSK?</title>
	<description>Jay, thank you again, as always.&lt;br&gt;Sorry if I bother you, but are you planning to write a tutorial about how tanks work in SK3? &lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt;&lt;br&gt;I'll be really proud to translate it to Spanish speakers (and to finally learn how they work...)&lt;br&gt;&lt;br&gt;Thanks again and regards. </description>
	<link>http://www.boardgamegeek.com/article/2799710#2799710</link>
	<pubDate>2008-11-07T10:56:50+00:00</pubDate>
	<dc:creator>Marasaurio</dc:creator>
</item><item>
	<title>Thread: Re: DYO for ASLSK?</title>
	<description>&lt;b&gt;brainmachine wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I read ASLRB and some ASL modules include a ASL DYO system. (I don't know the system, is it a value point/unit system?) Anyway, do we have a way to get a DYO system for ASLSK? (if we only have ASL Starter Kits)&lt;/i&gt;&lt;br&gt;The ASL DYO system is found in Chapter H of the ASL Rulebook. It is a hybrid system: players use points to purchase squads, Guns, and vehicles, then they use a series of tables and charts to determine how many leaders and SW they receive (based upon the type &amp; number of squads purchased). This system is both good... and not so good.&lt;br&gt;&lt;br&gt;Good: It is fairly easy to generate a historically plausible order-of-battle (OOB). Tiger tanks won't appear in 1941, you won't get a 10-2 leader just because you bought a hoard of worthless conscript squads, etc.&lt;br&gt;&lt;br&gt;Not So Good: There's no mechanism for creating a balanced scenario, and I suspect that many DYO scenarios will be wildly unbalanced unless both players are very experienced in using the DYO system. In addition, you may not get as much variety as you might expect... it's difficult to get a rare tank or a powerful leader into your OOB, and if you purchase 10 American 1st Line infantry squads, you'll pretty much get the same complement of SW and leaders as you did the last time you purchased 10 such American squads.&lt;br&gt;&lt;br&gt;&lt;i&gt;Is there a list with value point of ASLSK units or something like that?&lt;/i&gt;&lt;br&gt;You actually already have these in ASLSK! The Basic Point Value (BPV) of each squad is printed on the back of the counter. For example, a German 4-6-7 costs 10 BPV, and an American 6-6-6 costs 11 BPV. The BPV for Guns and vehicles can be found in the historical notes sections of ASLSK #2 and ASLSK #3 (an American Sherman M4A1 costs 70 BPV).&lt;br&gt;&lt;br&gt;Also included in the historical notes are the Rarity Factor (RF) ratings for each Gun and vehicle, which is a measurement of how common each vehicle/Gun was. For example, as the German player in a late war DYO scenario, you will almost always have the opportunity to purchase some Pz IVH tanks... but if you want to purchase a King Tiger, you may not be able to, even if you have the BPV points available to pay for it, because you will first have to make a successful availability DR based on the vehicle's RF.&lt;br&gt;&lt;br&gt;What you don't have are the charts and tables (and many pages of rules!) necessary for generating SW and leaders for your purchased squads.&lt;br&gt;&lt;br&gt;&lt;b&gt;An Alternative DYO System&lt;/b&gt;&lt;br&gt;&lt;br&gt;There is, however, an alternative DYO system that will work well with the Starter Kits.&lt;br&gt;&lt;br&gt;One player sets up the situation he wants to play: He chooses the mapboards, each side's OOB, the scenario length and victory conditions, the starting areas, etc. Basically, he chooses everything that is normally found on a scenario card.&lt;br&gt;&lt;br&gt;The other player then gets to choose which side he wants to play.&lt;br&gt;&lt;br&gt;It's that simple!&lt;br&gt;&lt;br&gt;This system tends to be self-balancing, since the player that sets up the situation knows that his opponent will choose to play whichever side seems to be favored. And the variety of situations you can play is essentially unlimited.&lt;br&gt;&lt;br&gt;There are some other DYO systems around (most were first developed by miniatures wargamers), but this one is about as simple as you can get. However, any DYO system you try is going to be rough going at first... but your ability to set up good DYO scenarios should improve as you gain experience.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2799353#2799353</link>
	<pubDate>2008-11-07T05:25:59+00:00</pubDate>
	<dc:creator>richfam</dc:creator>
</item><item>
	<title>Thread: Re: DYO for ASLSK?</title>
	<description>No official DYO for ASLSK but third party Schwerpunkt has released Rally Point #2 with scenarios that work for both systems.  A few infantry only scenarios in there.&lt;br&gt;&lt;br&gt;Also check out the downloadable free SK scenarios on the MMP site from Operations magazines that are now out of print.&lt;br&gt;&lt;br&gt;Lastly, be aware that there is at least one official SK product in the pipeline that may be an Action Pack-type item.</description>
	<link>http://www.boardgamegeek.com/article/2798747#2798747</link>
	<pubDate>2008-11-07T01:50:22+00:00</pubDate>
	<dc:creator>scrub</dc:creator>
</item><item>
	<title>Thread: Action Pack ASLSK</title>
	<description>&lt;b&gt;aslskfan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt;If they actually produce such a module, it would have the distinction of being the only official ASL product that I would not bother purchasing. &lt;/i&gt;&lt;br&gt;&lt;br&gt;I certainly hope that they will come up with a more interesting theme than Market Garden.  If they do, maybe that will help change your mind.&lt;br&gt;&lt;br&gt;As far as I know it will be a stand alone product.&lt;br&gt;&lt;br&gt;The upcoming ASLSK action pack will just contain scenarios and boards.  &lt;/i&gt;&lt;br&gt;&lt;br&gt;  Ken Dunn about Action Pack ASLSK: &lt;br&gt;&lt;br&gt;&lt;i&gt;                                Yes...8 scenarios being playtested now. 3 new  maps. Counters to support the scenarios. &lt;br&gt;&lt;br&gt;                                American/Italian &lt;br&gt;&lt;br&gt;                                German/American &lt;br&gt;&lt;br&gt;                                German/British &lt;br&gt;&lt;br&gt;                                Slovak/Pole &lt;br&gt;&lt;br&gt;                                Free Freench/German &lt;br&gt;&lt;br&gt;                                Russian/German &lt;br&gt;&lt;br&gt;  Some of them are SK 1 Level, some SK 2 Level, and some Sk 3 level. &lt;br&gt;&lt;br&gt;                                Ken &lt;/i&gt;&lt;br&gt;&lt;br&gt;(From CSW)</description>
	<link>http://www.boardgamegeek.com/article/2798529#2798529</link>
	<pubDate>2008-11-06T23:57:31+00:00</pubDate>
	<dc:creator>brainmachine</dc:creator>
</item><item>
	<title>Thread: Re: DYO for ASLSK?</title>
	<description>Thank you, Mara Saurio. Yes, I know those extra ASLSK scenarios. &lt;br&gt;I don't think I will upgrade to ASL... BY NOW.&lt;br&gt;Actually we want more only infantry scenarios to feel completely comfortable with infantry rules. For us it is intimidating by now to try tanks rules because unfortunately we can't find tutorials about ASLSK 3. But someday we will try and then, why not?, upgrade will be possible ;-)&lt;br&gt;&lt;br&gt;Anyway, I just found a link can be useful to create scenarios. &lt;A target='_blank' href=&quot;http://www.wwiivehicles.com/ASL/asl-downloads.asp&quot; rel=&quot;nofollow&quot;&gt;http://www.wwiivehicles.com/ASL/asl-downloads.asp&lt;/A&gt;&lt;br&gt;&lt;br&gt;I don't know ASL DYO system, but I guess that we can create at least simple and balanced scenarios knowing the value point of every unit.&lt;br&gt;&lt;br&gt;PD: Thank you for your translations of ASL stuff! Gracias por los materiales de ayuda que has traducido. Han sido una gran ayuda para nosotros, sobre todo los que no saben inglés. </description>
	<link>http://www.boardgamegeek.com/article/2798415#2798415</link>
	<pubDate>2008-11-06T23:12:11+00:00</pubDate>
	<dc:creator>brainmachine</dc:creator>
</item><item>
	<title>Thread: Re: DYO for ASLSK?</title>
	<description>Maybe you can use those from ASL, because I don't think there'll be nothing simillar in SKs (unfortunately). Do you know the extra scenarios for SK? There are a few extra sources to keep playing . (Other option is to upgrade to ASL, 'cause the worse part in learning is over yet...)&lt;br&gt;&lt;br&gt;&lt;i&gt;Usa, si quieres y las consigues las del ASL, porque no creo que algo así salga para los SK (desgraciadamente). ¿Conoces los escenarios extra para los SK? Lo digo porque ahí fuentes extra para seguir jugando. Otra opción nada inverosímil es meterte de lleno en el ASL. Lo peor ya ha pasado...&lt;/i&gt;&lt;br&gt;&lt;br&gt;Un saludo!</description>
	<link>http://www.boardgamegeek.com/article/2798067#2798067</link>
	<pubDate>2008-11-06T21:45:33+00:00</pubDate>
	<dc:creator>Marasaurio</dc:creator>
</item><item>
	<title>Thread: DYO for ASLSK?</title>
	<description>&lt;br&gt;I read ASLRB and some ASL modules include a ASL DYO system. (I don't know the system, is it a value point/unit system?) Anyway, do we have a way to get a DYO system for ASLSK? (if we only have ASL Starter Kits)  &lt;br&gt;&lt;br&gt;Is there some kind of DYO for ASLSK?&lt;br&gt;How can we ASLSKers create our own scenarios? &lt;br&gt;Is there a list with value point of ASLSK units or something like that?</description>
	<link>http://www.boardgamegeek.com/article/2796806#2796806</link>
	<pubDate>2008-11-06T16:44:56+00:00</pubDate>
	<dc:creator>brainmachine</dc:creator>
</item><item>
	<title>Thread: Re: Current (Sept 2008) Reprint Status</title>
	<description>&lt;b&gt;MerricB wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Posted by Brian Youse on the CSW forums:&lt;br&gt;So, for those who are wanted the ASL SK#1, new copies will be produced in the near future.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Sounds as very, very, very good news &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;.&lt;br&gt;Must have those SKs!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2787905#2787905</link>
	<pubDate>2008-11-04T07:47:05+00:00</pubDate>
	<dc:creator>Wolfshade</dc:creator>
</item><item>
	<title>Thread: Re: Modifying the scenarios to use different nationalities?</title>
	<description>Cha-Ching..........winner</description>
	<link>http://www.boardgamegeek.com/article/2783825#2783825</link>
	<pubDate>2008-11-03T02:10:27+00:00</pubDate>
	<dc:creator>dude163</dc:creator>
</item><item>
	<title>Thread: Re: Modifying the scenarios to use different nationalities?</title>
	<description>&lt;b&gt;dude163 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;does anyone have a link to these 2?&lt;br&gt;&lt;br&gt;(tactics and VFTT?)&lt;/i&gt;&lt;br&gt;&lt;br&gt;These VFTT pdfs?&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.vftt.co.uk/vfttpdfs.htm&quot; rel=&quot;nofollow&quot;&gt;http://www.vftt.co.uk/vfttpdfs.htm&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2783697#2783697</link>
	<pubDate>2008-11-03T00:54:22+00:00</pubDate>
	<dc:creator>Imago</dc:creator>
</item><item>
	<title>Thread: Re: Modifying the scenarios to use different nationalities?</title>
	<description>&lt;b&gt;Scoobysnacks wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;If you are going to VASL, I'd just download the 75 or so Tactics and all the View From the Trenches scenario's and pick out the British ones.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;does anyone have a link to these 2?&lt;br&gt;&lt;br&gt;(tactics and VFTT?)</description>
	<link>http://www.boardgamegeek.com/article/2783507#2783507</link>
	<pubDate>2008-11-02T23:04:08+00:00</pubDate>
	<dc:creator>dude163</dc:creator>
</item><item>
	<title>Thread: Comparison with &quot;Valor &amp; Victory&quot;</title>
	<description>I have posted an article comparing these two games over on the V&amp;V forum:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/352254&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/352254&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2782019#2782019</link>
	<pubDate>2008-11-02T03:04:23+00:00</pubDate>
	<dc:creator>game_boy</dc:creator>
</item><item>
	<title>Thread: Re: Neophyte Question</title>
	<description>&lt;b&gt;fubar awol wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;it costs a movement point to attempt to place smoke&lt;/i&gt;&lt;br&gt;In a unit's own hex, true, but it costs 2 MP to place it in an adjacent hex.&lt;br&gt;&lt;br&gt;(RBH) &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2773129#2773129</link>
	<pubDate>2008-10-30T00:46:16+00:00</pubDate>
	<dc:creator>game_boy</dc:creator>
</item><item>
	<title>Thread: Re: Neophyte Question</title>
	<description>&lt;b&gt;KentZ wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Guys - want to thank all you for the help - I'm reading the rulbook and playing mini solo rounds just to get used to it and I am picking up new things each day.  Fro the sounds of it, I'll be learning for years.&lt;/i&gt; &lt;br&gt;&lt;br&gt;Yes, you will be. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Mind you, it took me less than two years to go from ASL SK#1 to playing full ASL. If you check back, you'll find most of my session reports on here: including my first, faltering games!&lt;br&gt;&lt;br&gt;Cheers!</description>
	<link>http://www.boardgamegeek.com/article/2772845#2772845</link>
	<pubDate>2008-10-29T22:52:21+00:00</pubDate>
	<dc:creator>MerricB</dc:creator>
</item><item>
	<title>Thread: Re: Neophyte Question</title>
	<description>Guys - want to thank all you for the help - I'm reading the rulbook and playing mini solo rounds just to get used to it and I am picking up new things each day.  Fro the sounds of it, I'll be learning for years.&lt;br&gt;&lt;br&gt;THanks again&lt;br&gt;&lt;br&gt;Kent&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2772744#2772744</link>
	<pubDate>2008-10-29T22:23:21+00:00</pubDate>
	<dc:creator>KentZ</dc:creator>
</item><item>
	<title>Thread: Re: Neophyte Question</title>
	<description>&lt;b&gt;Merric Blackman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The sustained fire rule was left out of the SK1 rulebook.&lt;/i&gt;&lt;br&gt;The sustained fire rules are present in ASLSK #1, but they are scattered apart on several different pages, poorly explained, and incomplete. The intention was always that sustained fire would work in ASLSK exactly as it does in ASL... but note that the term &quot;Sustained Fire&quot; is *not* used or defined in any of the ASLSK rulebooks.&lt;br&gt;&lt;br&gt;The sustained fire rules were not completely and correctly explained until the publication of the ASLSK #3 rulebook (which officially takes precedence over the two earlier rulebooks).&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2772654#2772654</link>
	<pubDate>2008-10-29T22:02:13+00:00</pubDate>
	<dc:creator>richfam</dc:creator>
</item><item>
	<title>Thread: Re: Neophyte Question</title>
	<description>Note: If you have a squad marked with a first fire counter and a MG that has retained ROF, if you fire both together, the MG is considered to be using Sustained Fire: Half FP, no ROF, and its B#/X# are reduced by two. After firing, both are marked with a Final Fire counter.</description>
	<link>http://www.boardgamegeek.com/article/2772300#2772300</link>
	<pubDate>2008-10-29T20:30:34+00:00</pubDate>
	<dc:creator>MerricB</dc:creator>
</item><item>
	<title>Thread: Re: Neophyte Question</title>
	<description>&lt;b&gt;MerricB wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The sustained fire rule was left out of the SK1 rulebook. It was included in SK2+, and should be considered errata to SK1.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I threw out SK 1 and 2 rulebooks and charts, then stuffed all the SK 1-3 bits and maps with SK 3 rulebook and charts into the SK 1 box &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2772291#2772291</link>
	<pubDate>2008-10-29T20:25:16+00:00</pubDate>
	<dc:creator>Imago</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Horrible opening placement on scenario 2. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic363483_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/363483</link>
	<pubDate>2008-08-20T23:40:28+00:00</pubDate>
	<dc:creator>Beholder</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		THUS THE MADNESS BEGINS- counters clipped for the first two scenarios and Jay Richardson's tutorials &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic357597_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/357597</link>
	<pubDate>2008-08-04T00:30:50+00:00</pubDate>
	<dc:creator>JoshBot</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The Starter Kit manuals are nicely illustrated &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic346057_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/346057</link>
	<pubDate>2008-06-22T20:22:04+00:00</pubDate>
	<dc:creator>ctb123</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Big Manual Little Manual &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic346055_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/346055</link>
	<pubDate>2008-06-22T20:19:34+00:00</pubDate>
	<dc:creator>ctb123</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		scenario from cyberboard gamebox &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic337167_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/337167</link>
	<pubDate>2008-05-28T12:52:59+00:00</pubDate>
	<dc:creator>Xookliba</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		War of the Rats - German (badly) defeated. Final picture at end game. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic331780_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/331780</link>
	<pubDate>2008-05-12T06:07:48+00:00</pubDate>
	<dc:creator>GeneSteeler</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		S2 War of the Rats with custom supersized map (yes, it's based on CC:E maps) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic281731_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/281731</link>
	<pubDate>2007-12-23T11:35:33+00:00</pubDate>
	<dc:creator>Marasaurio</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Better view of the units &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic281728_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/281728</link>
	<pubDate>2007-12-23T11:33:05+00:00</pubDate>
	<dc:creator>Marasaurio</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Custom 3x size map comparison with original map &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic281726_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/281726</link>
	<pubDate>2007-12-23T11:31:42+00:00</pubDate>
	<dc:creator>Marasaurio</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		In honor of our newfound appreciation for the ASL Starter Kits, my wife cross-stitched the silhouette from the ASLSK#1 front cover. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic276053_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/276053</link>
	<pubDate>2007-12-06T16:16:00+00:00</pubDate>
	<dc:creator>puck4604</dc:creator>
</item></channel></rss>