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Your Favorite Rule
Andrew Faehnle
United States
Euclid
Ohio
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What's your favorite rule? I never had one until I read for the first time the rules to Revolution: The Dutch Revolt. Feel free to add your favorite. (1 per person, please.)
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101. Board Game: Magic: The Gathering [Average Rating:7.44 Overall Rank:122]
Matt Bruce
United Kingdom
Colchester
Essex
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Ah, Magic. I haven't played for years, but there's many, many quirky rules to mention. Such as the timeless 'Chaos Orb':

CHAOS ORB
"Flip Chaos Orb onto the playing area from a height of at least one foot. Chaos Orb must turn completely over at least once or it is discarded with no effect. When Chaos Orb lands, any cards in play that it touches are destroyed, as is Chaos Orb."

According to legend, this led some desperate players to rip their valuable card into shreds before hurling it, in the hope to cover a wider area when it landed. This card is long since banned from tournament play, it must be noted - but has been immortalised with the Uglued card 'Chaos Confetti'.

But my favourite is another Unglued card (Unglued is a set of cards which are ridiculous and jokey, not intended for serious play - but with some great moments amongst friends).

BUREAUCRACY
"Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE.
All actions must be simple physical or verbal actions that a PLAYER can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureacuracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND")."

That's a lot to fit on one Magic card and the writing is therefore really small. More fun than watching the rule followed is plonking the card down and letting people spend 5 minutes reading and re-reading it until they understand.
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102. Board Game: Die Fugger [Average Rating:6.48 Overall Rank:1914]
Joel Abbott
United States
Burlington
Vermont
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To figure out who starts the next round in Die Fugger, "The left neighbor of the player who has provoked the evaluation continues the game."

Ohh, wonderful Adlungspeak, how you confound me.
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103. Board Game: Killer Bunnies and the Quest for the Magic Carrot [Average Rating:5.57 Overall Rank:10270]
Elke M
Belgium
Lier
Antwerp
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Strategies and Suggestions :

The following practices are highly encouraged during a game of Killer Bunnies : wheeling, dealing, bribery, whining, begging, threatening, extortion, blackmail, groveling and non-violent demonstrations of physical prowess. The game is all about human interactions and responses, so feel free to express yourself and manipulate others (if you can).

Can I?
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104. Board Game: Marlborough: War of the Spanish Succession [Average Rating:6.31 Overall Rank:7978]
Matthew Barratt
United Kingdom
Royal Leamington Spa
Warwickshire
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A leader represents that person plus his personal guards, entourage, lackeys, wine cellars, etc
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105. Board Game: World War I [Average Rating:6.60 Overall Rank:2648]
Kirk Uhlmann
United States
Kansas City
Missouri
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Many strategic wargames abstract air or naval conflict. My favorite is the ultimate naval abstraction of Dunnigan's World War I, as defined by the last line in the rules when determining victory:

AUTOMATIC ALLIED BLOCKADE AWARD
"As a simulation of the British naval blockade of Germany, the Allies are awarded 75 Victory Points."
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106. Board Game: Panzer Pranks [Average Rating:5.65 Overall Rank:8589]
Tom Grant
United States
Washington
DC
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This joke wargame had all kinds of hilarious rules. My favorites were the mandatory sound effects, for which the designers provided a handy guide. KA-BLAM! SPANG! PEE-YOW!
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107. Board Game: The End of the Triumvirate [Average Rating:6.85 Overall Rank:855]
Kelly Bass
United States
Venice
California
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"The Player who now has the highest number of yellow Citizens in his section of the Forum, is elected Consul... The new Consul gives a short speech to herald the new year."

Now that's fun!
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108. Board Game: DAK2 [Average Rating:8.22 Overall Rank:1510]
Darrell Pavitt
United Kingdom
Unspecified
Unspecified
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DAK is a fine, serious wargame, covering the whole of North Africa in WW2. It includes the following:

The Bordello. (Historically Occurred). The 10 Armata
Mobile Bordello (24 women)was a ‘unit’ captured at Beda
Fomm. It appears here only to show the luxury with which
Italian officers lived in during the initial campaign. Use any desired Mobile Bordello Rule. :-)

6.2j Pyramid and Sphinx Desecration.
(Historically Occurred, Watch Raiders of the Lost Arc! Just kidding!). The first time a German unit enters the Sphinx hex, roll on the Pyramid and Sphinx Desecration
Table on Map E. One time only. Apply the result (or just check it, laugh, and resume play...)

Pyramid & Sphinx Desecration Table
(optional, and all for fun)
One Die Result
1 The gods are angry, destroy all Axis units on Map E and D
2 The gods are not pleased, destroy all Axis units on Map E
3-4 No Effect
5 The gods are pleased, kill all 4 and 5 Action Rated Commonwealth units on Map E
6 The gods are of mixed minds, apply the 5 result and kill Rommel (he descends for an eternity of pain and suffering. Hey, it was the best compromise they could come up with.)
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109. Board Game: Tomorrow the World [Average Rating:6.20 Overall Rank:6806]
Darrin Lauritzen
United States
Los Angeles
California
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"You may indeed nuke your own territories if it fulfills your ultimate destiny to do so!"

And it has fulfilled my ultimate destiny to nuke my own spaces once...
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110. Board Game: The Beer Game [Average Rating:5.02 Unranked]
Michael Steininger
Germany
Darmstadt/Dieburg
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My favorite card: (usually drawn when it´s 2 am and you are totally drunk)

"You have to call someone from the telephone book and talk about your alcohol problem. You get 10 fingers beer (2 full glasses) for that."
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111. Board Game: Pea Ridge: The Gettysburg of the West March 7-8 1862 [Average Rating:7.19 Overall Rank:3065]
Jim Campbell
United States
Unspecified
Unspecified
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Pea Ridge is an American Civil War wargame. An ancestor of Pea Ridge's designer actually fought in the original battle, which allows this incredible optional rule: If the designer's ancestor's regiment suffers combat losses, make a series of die rolls to see if he dies in the battle. If he does, the game ends immediately with no winner. Props to the designer for trying to maximize the simulation value of his game.
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112. Board Game: The Great Battles of Alexander: Deluxe Edition [Average Rating:7.70 Overall Rank:866]
 
Australia
Sebastopol (Ballarat)
Victoria
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I love Melissa, but don't tell her. It's a secret if she can find this. Shhhhh....
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The rulebook for GBoH:A is quite a heavy slog. But GMT did an excellent job throwing in the odd bit of humour to keep the reader on their toes. Nothing is funnier than being deep in study and then being totally thrown off by a rule such as...

(8.36)(B)(note)
...The two precepts above should cover virtually all of these possibilities. If they dont't, try to attain a result that best fits in with the general principles. If that doesn't work, try cutting open a chicken and checking its entrails.


Also, under (8.34)Leader Casualties we have:
9 Say "hi" to Cerberus, climb into the boat ... we're headin' 'cross the Styx. Our hero is now Dead.


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113. Board Game: Venture [Average Rating:6.51 Overall Rank:1990]
Randall Bart
United States
Winnetka
California
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Baseball been bery bery good to me
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Favorite little gag in the rules.

When my friend Jonathan played this game he always made sure to read the victory conditions: "Player with largest grand total is the winner. The others are simply multimillionaires."
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114. Board Game: The Battle for Madrid [Average Rating:7.03 Unranked]
Randall Bart
United States
Winnetka
California
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Favorite badly written rule:

All units in a hex which contains attacking units must not participate in the attack.

Oddly appropriate to the Spanish Civil War.
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115. Board Game: Gammarauders [Average Rating:5.77 Overall Rank:6365]
Tim Frankovich
United States
Unspecified
Texas
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My favorite rule from Gammarauders that has spilled over into many of our other games is regarding hand size:

Quote:
Make sure that no player's hand contains more than five cards before you continue (violators should be taken outside and roughed up).
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116. Board Game: Spellfire [Average Rating:4.88 Overall Rank:10973]
Jason Fawcett
Canada
Unspecified
NS
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I guess nobody here ever played in a Spellfire tourney, huh? This is actually an official rule. Seriously. It's in the rulebook.

Melon Rule
Any player who brings a ripe melon to the table causes all other players to draw one card less at the start of each turn. The Melon Rule is not cumulative; only one card can be lost each turn as the result of this rule. The person who brings the melon is not affected, but if two players bring melons, all players (including the two who brought the melons) draw one fewer cards each turn. A minimum of one card is drawn each turn, without exception.
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117. Board Game: Star Wars Customizable Card Game [Average Rating:6.57 Overall Rank:1209]
Michael M.
United States
Albany
New York
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Yoda: "To attrition, immune am I."

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118. Board Game: Diplomacy [Average Rating:7.09 Overall Rank:357]
Elwyn Darden
United States
Richmond
Virginia
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"These discussions and written agreements, however, do not bind the player to anything he/she may say. Deciding whom to trust as situations arise is an important part of the game."
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119. Board Game: Totaler Krieg! [Average Rating:7.50 Overall Rank:1553]
Przemek
Poland
Rzeszow
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How to Read the Rules:

"While reading the rules, do not infer or imagine more to a rule than is stated in it. When in doubt, interpret strictly."

Also occured in Combat Commander: Europe
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120. Board Game: Moscow Defended [Average Rating:5.83 Unranked]
Bertram Trabant
Slovakia
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I always liked it when games threw off their shackles of historical accuracy.

Quote:
Siberian Reserve Gamble: The Russian Player may bring in his Turn 4 reinforcements before that turn, but from the turn of their entry through Turn 3, he must cast a die each turn. If he rolls the number the German Player has chosen, the Japanese have invaded Siberia, and the Russian Player loses the game!
(Emphasis by author)
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121. Board Game: Bonaparte in Italy [Average Rating:7.07 Overall Rank:3620]
David G. Cox Esq.
Australia
Port Macquarie
NSW
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This is the first in a series of Napoleonic Campaign games.

If Napoleon dies in Italy you don't have to play the rest of the series.

When I defeated the French by doing just that that were not even slightly amused as I read them this rule.
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122. Board Game: Austerlitz [Average Rating:6.54 Overall Rank:4869]
Eirik Sandaas
Norway
Trondheim
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The rules specify that if the french player manages to get Napoleon killed he looses and must be banned from all wargaming.
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123. Board Game: Grave Robbers From Outer Space [Average Rating:5.76 Overall Rank:5016]
Todd
United States
Phoenix
Arizona
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By far my group's favorite rule is the "Pickle rule" from Grave Robbers from Outer Space. We didn't like the game much (though the cards were funny), but the rule lives on.

By playing the Pickle Card, you can force anyone to go get you some food of your choice. Since we play in a part of my house that is a bit of a trip to the kitchen, this card was played with glee. Especially the first time when none of us knew it was in the deck.
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124. Board Game: Arkham Horror [Average Rating:7.42 Overall Rank:136] [Average Rating:7.42 Unranked]
Orin Bishop
Canada
Calgary
Alberta
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I think my favorite rule comes from Arkham Horror.

It's never explicitly stated like this, but when your "lore" stat goes up, your "luck" stat goes down, so as you gain more knowledge and mastery over the mythos, you lose your innocence and bad things start to happen to you with more frequency...

This just seems so incredibly Lovecraftian.devil
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125. Board Game: Flintlock: Black Powder, Cold Steel - Volume I: Carolina Rebels [Average Rating:6.14 Overall Rank:7801]
Xavi Rubio
Spain
Barcelona
Catalonia
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Talking about movement of units through the map, rule 7.11 of "Flintlock: Black powder, cold steel":

"Units cannot move off the map, they would fall off the table".

Simple and effective, I suppose

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