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Games that benefit from a spreadsheet
Michael Tsuk
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I have a laptop that I use as a boardgame aid, and over the years have created a few spreadsheets that I find useful with certain games.
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Posted On: 2005-10-12 17:02:29
Edited On: 2005-10-12 17:02:29

1. 1830: The Game of Railroads and Robber Barons [Average Rating:7.66 Overall Rank:84]
Michael Tsuk
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0405060708
Actually, any of the 18xx games really benefit from a spreadsheet. Certainly for doing the final tally, but I find that just tracking the dividends paid out to players on the spreadsheet for the operating rounds, and paying a lump sum just before the stock round, really speeds up the game.

Here's a link to the spreadsheet I use:

http://www.bggfiles.com/viewfile.php3?fileid=13229

Feel free to ask me questions about how to use it!
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Posted On: 2005-10-12 17:05:54
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J C Lawrence
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04050607
We typically run out the last rounds of the game, once holdings have settled out, either via spreadsheet or paper. Running all the money by spreadsheet (no monopoly money or poker chips) can easily take an hour or more off the playtime.
Steve McIlhatton
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05060708
friends of mine just started using a spreadsheet to help with this game. They reckon it knocks about 25% of the total playing time for them...
2. Advanced Civilization [Average Rating:7.93 Unranked]
Michael Tsuk
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Calculating all of the discounts for civilization cards can be a real pain. This spreadsheet should help with that. I haven't yet used this version during a game, so if you find any problems with it, please let me know.

http://www.bggfiles.com/viewfile.php3?fileid=13230
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Posted On: 2005-10-12 17:07:54
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David Bohnenberger
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0506
I bought a few $1 calculators specifically to help with my Addition Deficiency Disorder.
Chris Hawks
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I downloaded a spreadsheet a year or 2 ago that we use when we play. Not only does it keep track of everyone's discounts, it also automates the AST, keeps track of population and cities and turn order and calamities, as well as gives player summaries at the end of the game. I can't imagine playing without it, now.
John Holmstrom
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Having a spreadsheet that everyone fills out with purchases has helped us with some strategy. Namely: the guy in the lead by AST or on the board may not be in the lead by points (what really matters).
3. Time Agent [Average Rating:6.80 Overall Rank:1193]
Michael Tsuk
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0405060708
Here's a spreadsheet for tracking resource and victory points as various historical events are turned on and off. This removes a lot of the fiddliness and allows the players to concetrate on the fun parts of this enjoyable game.

http://www.bggfiles.com/viewfile.php3?fileid=12809
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Posted On: 2005-10-12 17:09:38
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4. Take it Easy [Average Rating:6.75 Overall Rank:506]
Michael Tsuk
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If you're as bad at mental arithmetic as I am, totalling up the score in Take it Easy can take almost as long as playing the game. I haven't created a spreadsheet for this one, but it shouldn't be too difficult.
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Posted On: 2005-10-12 17:11:26
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5. Lost Cities [Average Rating:7.35 Overall Rank:97]
Michael Tsuk
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You'll understand just how poor I think my mental arithmetic abilities are when I tell you that I've made a spreadsheet for Lost Cities. I haven't uploaded it to the Geek, because it's pretty basic, but if people ask for it, I will.
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Posted On: 2005-10-12 17:13:10
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Sonja Elen Kisa
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05
This was the first game I thought of.
Joe Steadman
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040506
Please upload it!!!! :D
Justin Thomas
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BGG already has a spreadsheet file that you can download and use for Lost Cities. I've downloaded it and used it for the past month. It is really well done.
6. Pax Britannica [Average Rating:6.45 Overall Rank:1170]
Michael Tsuk
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040506