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Anttoni Huhtala
Finland
Helsinki
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I really like deduction games. They can really get your brain frying.. And thats exactly what i like. I've tried some games, and im allways on the lookout for new ones. Ofcourse your marking mecanism adds a lot to the game..
Here is some i have tried. Please add deduction games you enjoy.
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1. Board Game: El Club de los Martes [Average Rating:7.59 Overall Rank:2180]
José Carlos de Diego
Spain
Zaragoza
Zaragoza
designer
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The Tuesday Club Murders (El Club de los Martes) is formed when the host, is entertaining friends and they decide that each should tell a story of a mystery, without revealing the answer, so that the others can try to guess the outcome. It is felt that with their combined skills and variety of individual experience, they will be able to solve the problems presented. The players try to reconstruct the crime by asking, guessing and fiddling about.
 
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2. Board Game: Zendo [Average Rating:7.31 Overall Rank:282]
Sonja Elen Kisa
Canada
Toronto
Ontario
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This one is quite popular on BGG.
 
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Trevor Gunter
United States
Madison
Wisconsin
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This is an induction game, not a deduction game.

Deduction is finding an answer based on a set of rules.

Induction is finding a rule based on an answer.
 
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  • Posted Sun Oct 23, 2005 9:33 pm
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Andrew Clarke
United Kingdom
St Albans
Unspecified
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Personally I'd say there's a big and fairly clear difference between induction and deduction, though I can't actually comment on this game, never having played it.
 
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  • Posted Mon Oct 24, 2005 11:32 am
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Stefan Alexander
Canada
Waterloo
ON
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If it looks like a deduction game, and smells like a deduction game... then does anyone really care about the scientific definition of deduction?

(but lets not get into a discussion of smells and gaming, which usually generates pretty quickly)
 
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  • Posted Mon Oct 24, 2005 4:54 pm
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Kevin Cachia
United States
Springfield
Pennsylvania
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I love Zendo, and I could be induced to play it anytime. It is unlikely that I could ever be deduced to play it.
 
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  • Posted Mon Oct 24, 2005 7:05 pm
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Joshua Miller
United States
Holland
Michigan
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LOL Kevin. Sometimes an example works best.

Zendo is definitely not a deduction game, but it is definitely a logic game. It seems, though, that sometimes game-players use "deduction games" as longhand for "logic games."
 
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  • Posted Tue Dec 27, 2005 5:19 pm
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3. Board Game: Sherlock Holmes Consulting Detective [Average Rating:7.23 Overall Rank:401]
Jens Guder
Germany
Hamburg
Hamburg
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In my eyes the best deductive game - ever. Big disadvantage: you can only play it 16 times (with the expansions). But believe me after 10 years, you can start again ;-))
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Dave Rubin
United States
Trenton
New Jersey
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Odd you should mention it, as I'm replaying this now, after nearly twenty years untouched on the shelf.
 
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  • Posted Mon Oct 24, 2005 6:09 am
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4. Board Game: Black Vienna [Average Rating:7.02 Overall Rank:1047]
Anttoni Huhtala
Finland
Helsinki
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Black vienna is a nice deduction game. It was my first good deduction game after cluedo. Noticing that im starting to think black vienna is on the lighter side of games, so probably im needing something stronger...
 
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5. Board Game: Code 777 [Average Rating:6.85 Overall Rank:680]
Tim Isakson
United States
Richardson
Texas
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Code 777 is another good deduction game - definitely on the lightweight side of the scale, but fun (and relatively quick).
 
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6. Board Game: Gumshoe [Average Rating:6.79 Overall Rank:3229]
Tim Riley
United Kingdom
Unspecified
East Sussex
Ole Boot - A sheepdog or a cursed English milor' depending on your viewpoint
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This is a follow up to Sherlock Holmes Consulting Detective already mentioned above. Solitaire or co-operative play. Bags of period atmosphere and detailed inclusions such as telephone directories, mugshots, maps and newspapers. As with SHCD, low replay value once you have completed the cases though.
 
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7. Board Game: Sleuth [Average Rating:6.79 Overall Rank:618]
Anttoni Huhtala
Finland
Helsinki
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And that's where sleuth comes in. i've played it as a 4 player game only. Heard that its quite light with three and a real brain burner with seven. Fortunately ower gaming group has enough interersted people to try it someday...
 
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Christian Becker
Germany
Herne
NRW
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With three players you should go for more than one unknown card, otherwise it can end in two turns (as happened in a game I played).zombie
 
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  • Posted Mon Oct 24, 2005 1:09 pm
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8. Board Game: Timbuktu [Average Rating:6.76 Overall Rank:667]
Anttoni Huhtala
Finland
Helsinki
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I have heard a lot of positive feedback on timbuktu, so its high on my purchase list. Id still like to hear more, before buying it...

Thats really all i have on deduction games. Hopefully somebody knows some more good games to introduce to this list.
 
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Maarten D. de Jong
Netherlands
Zaandam
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There's a minor difference between the old and new edition: the new comes with a rule that allows you to write down and peek at key elements you require to place your caravans. That makes deduction far too easy in my opinion. However, playing it by the original rules (look at that information [i]just once[i]) may scare people away from the game. Try before you buy!
 
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  • Posted Sun Oct 23, 2005 11:02 pm
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9. Board Game: Orient Express [Average Rating:6.60 Overall Rank:1621]
Tim Riley
United Kingdom
Unspecified
East Sussex
Ole Boot - A sheepdog or a cursed English milor' depending on your viewpoint
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I think this may belong here. Deduction from witness statements and telegrams. Have only played it once but it has a nice theme and board. The game is given some momentum by the progression of the train along its route. Low replay value though once you have gone through the 10 included cases.
 
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Jens Guder
Germany
Hamburg
Hamburg
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Yeah, another that follows the "You can play it after ten years again"-rule. cool
 
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  • Posted Sun Oct 23, 2005 11:46 pm
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10. Board Game: Clans [Average Rating:6.57 Overall Rank:683]
Tom Rosen
United States
Arlington
Virginia
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Well, I must admit that I've never really understood the difference betwee deductive and inductive reasoning, but I think that you might enjoy a game called Clans. I've been playing it for a while on BSW ( http://www.brettspielwelt.de/) and recently got the actual game. It's a fun little game that accomodates 2-5 players. The key mechanic of the game is that you are secretly assigned a color, and don't know what color everyone else is, and you are trying to earn points for your color without giving away what color you are, and simultaneously trying to figure out what color your opponents are while trying to deny them points. It's really easy to learn and very fun.
 
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Tom Rosen
United States
Arlington
Virginia
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Sorry, it actually only accomodates 2-4 players, but it's still good
 
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  • Posted Sun Oct 23, 2005 9:35 pm
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Andrew Clarke
United Kingdom
St Albans
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This isn't really either inductive or deductive- the core element of the game is not finding out what colour the other players are (and even then it's closer to being induction than deduction), but maneuvering huts strategically and to a lesser extent trying to conceal your own colour.
 
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  • Posted Mon Oct 24, 2005 11:34 am
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Stefan Alexander
Canada
Waterloo
ON
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I think you're talking about the difference between "games with deductive elements" and "deduction games". How much of an emphasis on deduction does a game need to have before it's declared a "deduction game"? It's a rather silly line. This game ovbiously has a strong deductive (or inductive, whatever) element, therefore it belongs on this list.
 
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  • Posted Mon Oct 24, 2005 5:00 pm
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11. Board Game: Mystery of the Abbey [Average Rating:6.56 Overall Rank:676]
I'd rather be gaming...
Australia
Brisbane
Queensland
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If you like Clue but felt it was a bit light then Mystery of the Abbey may be what you're looking for.
- Ozvortex.
 
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D Weimer
United States
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This game is certainly lighter than Clue.
 
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  • Posted Sun Oct 23, 2005 10:23 pm
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Maarten D. de Jong
Netherlands
Zaandam
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Seriously trying to determine the killer in this game is not a fun task. Questions need to be simple and meaningful just for you, but you can eat your shoe that they'll then be useful to your opponents too. If you don't take the game too seriously, it can be fun. Otherwise it begins to grate quite quickly, ending only when people are forced to exchange a lot of cards.
 
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  • Posted Sun Oct 23, 2005 11:04 pm
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E Voyles
United States
Azle
Texas
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Totally disagree with D's statement about Mystery being much lighter than Clue. At it's heart Abbey is a social game, but there's alot more to the game if ya take the time and look under it's hood.

The meat of the game is the questioning of fellow players and since basically "any" question is allowed it's up to player's quile and innovation to get the most bang outta each question. On our 1st play of this game our questions were very pedestrian: "Do you have a fat Templar?," or "Do you have the following suspect eliminated?"

Last Thursday's game I first built up a couple of Crypt cards early, and by round 2 I made an educated revelation. Then on round 3 I was able to use 1 of my Crypt cards to make 2 revelations and finally by round 4 i plopped down my final crypt card and ran passed my opponents declaring the killer.

Now, at no time did I have all the answers, but with some good old fashion deduction, I made the best possible quesses - based on my questions and my competitors queries.

Questions like: "How many of these 3 (insert names) suspects have you eliminated?" or "How many fat, clean shaven Templar and Francs have you canceled?" and on and on. I worked on traits early, then got down to finding the killer (especially since 5 cards start in the parlor.) Also, I asked different questions based on player seatings. I knew the player to my immediate left wouldn't get my passed cards until the very last round of the game - I love passing cards that won't help a lick. There's tons of different examples - it's totally up to the players innovation.

Since the quetioning in Msytery of the Abbey's is so open ended, it's strategic complexity or seemingly lack of is totally up to the players involved.
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  • Posted Mon Oct 24, 2005 10:57 pm
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John Farrell
Australia
Aspley
Queensland
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Buster Keaton from 'Go West'
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I think you're only allowed to have one crypt card at a time. Check the rules before someone catches you out!

This is a completely magnificent game and I would recommend it even if you wanted to play it on a desert island with only a volleyball for a friend. I don't know how well it would work, but at least you could ogle the bits.
 
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  • Posted Tue Oct 25, 2005 5:53 am
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E Voyles
United States
Azle
Texas
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Thanks Friendless, you're exactly right on the crypt cards - note taken, thanks again.
 
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  • Posted Wed Oct 26, 2005 12:00 am
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12. Board Game: Old Town [Average Rating:6.42 Overall Rank:1843]
Hannes Riener
Austria
Vienna
Austria
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Recreating an old Western town based on clue-cards.
 
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13. Board Game: Hunting Party [Average Rating:6.35 Overall Rank:2040]
Patrick Christenson
United States
Austin
Texas
designer
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Deduction is used to find out the vulnerablities of the Shadow(main bad guy). The Clue mechanic allows the Shadow to be different every game which makes each Hunters in the game valued differently from one game to the next based upon their skills.
 
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14. Board Game: Coda [Average Rating:6.09 Overall Rank:1870]
Chris Bailey
United States
Broomfield
Colorado
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Short filler that's recieved good reviews.
 
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15. Board Game: Spy Web [Average Rating:5.97 Overall Rank:4789]
John Farrell
Australia
Aspley
Queensland
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Buster Keaton from 'Go West'
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Two players, figure out who the ring leader (the guy at the top) is by asking what the others can see, hear, point to, etc. Not seriously hard, but my kid played a mean game of it when he was 8.
 
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16. Board Game: Clue: The Card Game [Average Rating:5.95 Overall Rank:3108]
Tim Isakson
United States
Richardson
Texas
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Clue: The Card Game, basically *is* Clue without the movement mechanism (or, rather, you can move anywhere you want, if you need to). It definitely has a luck element - what cards you get are quite important - but it's a good, lightweight deduction game.
 
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Sonja Elen Kisa
Canada
Toronto
Ontario
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Ah, this sounds like an improvement on Clue! I always felt the roll-and-move part of the Clue board was ridiculous.
 
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  • Posted Sun Oct 23, 2005 9:45 pm
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Andrew Clarke
United Kingdom
St Albans
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Wholeheartedly agree. Clue has always been a card game, just one with a rather unnecessary board.
 
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  • Posted Mon Oct 24, 2005 11:35 am
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♪ Isaäc Bickërstaff ♫
United States
Greer
South Carolina
designer
Entropy Seminar:
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The results of a five yeer studee ntu the sekund lw uf thurmodynamiks aand itz inevibl fxt hon shewb rt nslpn raq liot.
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Yeah, I was under the impression that this game would be a whole lot better than the board game, but I was wrong.

This game is just as horrid, IMO.
 
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  • Posted Mon Oct 24, 2005 6:29 pm
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Bill Eldard
United States
Unspecified
Virginia
Quote:
This game is just as horrid, IMO.


How so, Isaac?

I've been curious as to whether the removal of the board play improves on the old Clue, but your comment suggests that there are still problems.

Or is it that you just don't like its deductive element?
 
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  • Posted Tue Oct 25, 2005 2:28 pm
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17. Board Game: 221B Baker Street: The Master Detective Game [Average Rating:5.83 Overall Rank:3054]
Ender Wiggins


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Inferior to "Consulting Detective", but still a worthwhile Sherlock Holmes themed item on this list.
 
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18. Board Game: Crack the Case [Average Rating:5.76 Overall Rank:4165]
Ender Wiggins


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Lateral puzzles! Check out the images for some sample cards.
 
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19. Board Game: Clue [Average Rating:5.60 Overall Rank:5617]
Anttoni Huhtala
Finland
Helsinki
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Cluedo is a old classic. Would be a ok game, if the roll and move mecanism would be something else. Very light, not really a brain burner
 
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David Fair
United States
Rockville
Maryland
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We play clue so that players can move to any adjacent room on a turn. No dice. Much better game.
 
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  • Posted Sun Oct 23, 2005 7:52 pm
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20. Board Game: Alibi [Average Rating:5.39 Overall Rank:7063]
Kevin Fowler
United States
Virginia Beach
Virginia
A lot like Clue and/or Mystery of the Abbey, but without the game board
 
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21. Board Game: Mastermind [Average Rating:5.36 Overall Rank:7441]
Sonja Elen Kisa
Canada
Toronto
Ontario
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I remember this one from my childhood! Now I kinda miss it.
 
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J C Lawrence
United States
Campbell
California
designer
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My main recollection is noticing that all games, master level or not, could be solved in 7 noves. I've never bothered to go and prove that...
 
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  • Posted Sun Oct 23, 2005 10:31 pm
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フィル
Australia
Newtown
NSW
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It has indeed been solved.
 
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  • Posted Mon Oct 24, 2005 8:30 am
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Lyman Hurd
United States
Atlanta
Georgia
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The question arises whether one wants to track maximal solving time or average solving time. The worst case is five moves (where the fifth is the solution). The best average algorithm occasionally uses six.

http://www.boardgamegeek.com/thread/21153

an interesting variant is "static mastermind" in which you have to play all your guesses without getting to see how you did in each one and from the answers deduce the code:

http://www.boardgamegeek.com/thread/21154
 
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  • Posted Wed Oct 26, 2005 9:55 pm
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22. Board Game: Harry Potter and the Sorcerer's Stone Mystery at Hogwarts Game [Average Rating:5.30 Overall Rank:6885]
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Pretty much Clue but with some event cards and a nifty ghost mechanism. I prefer it over Clue, myself.
 
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23. Board Game: Infernal Machines [Average Rating:5.00 Unranked]
A L D A R O N
United States
Boston
Massachusetts
A L D A R O N
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Deduce opposing inspectors' rules for rejecting your gadgets.

Winning depends on figuring out the optimal trade-off between exposing inspectors whose rules you have deduced, and exploiting them to ship high value gadgets.
 
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24. Board Game: Mouse Chaos [Average Rating:4.87 Overall Rank:7432]
Jeff Widderich
Canada
Newmarket
Ontario
designer
publisher
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Anttoni, this is the strangest deduction you can play. It should also be available in your local game shop in Finland.

Shillking
 
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25. Board Game: WFF 'N PROOF [Average Rating:4.84 Overall Rank:6943]
Kayl
United States
Seal Beach
California
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Deduce/induce, whatever.
 
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Andrew Clarke
United Kingdom
St Albans
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To be honest, having looked at the game's entry, I don't think it fits into either category. It involved logical thought, certainly, but that's not the same as deduction.
 
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  • Posted Mon Oct 24, 2005 11:39 am
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Larry Wheeler
United States
Chicago
Illinois
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As far as I can tell from the description and my memory of the game, this is indeed an example of a deduction game. Formal deduction, to be sure, but that's the best kind
 
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  • Posted Mon Oct 24, 2005 1:51 pm
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Kayl
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Seal Beach
California
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1) Deduce (transitive verb): To reach (a conclusion) by reasoning.

2) "One builds Well Formed Formulas trying to reach a goal using rules of inference."

So, pedantically speaking, one attempts to reach a conclusion (the goal) by reasoning (using rules of inference).
 
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  • Posted Sat Nov 5, 2005 7:06 pm
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J Peasemold
United Kingdom
Bedfordshire
Peasemoldia
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Then change the 'roll & move' mechanism! You can use your own house rules to improve the game.
 
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  • Posted Sun Oct 23, 2005 8:16 pm
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Stephen Tavener
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I'm still waiting for James Wallis to publish 'Youdunnit', which was going to be somewhere between "The Extraordianary Adventures of Baron Munchausen" and a murder mystery party game - last time I spoke to him, the game was finished, but he was having trouble writing the rules in the style of PG Wodehouse


 
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  • Posted Mon Oct 24, 2005 11:30 am
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Stephen Tavener
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Also:

Deduction
Sphinx
Edison & Co (best played that way, anyhow!)
 
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  • Posted Mon Oct 24, 2005 11:39 am
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Ender Wiggins


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Also check out the following other GeekLists about deduction games:

Deduction games
http://www.boardgamegeek.com/geeklist.php3?action=view&listi...

Games of Deduction and Mystery
http://www.boardgamegeek.com/geeklist.php3?action=view&listi...

Deduction Games currently in Print in English
http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
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  • Posted Mon Oct 24, 2005 12:36 pm
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Ray
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And for the flip side see:

The "Other" Logic - Games that use Induction instead of Deduction (Please Add)
http://www.boardgamegeek.com/geeklist.php3?action=view&listi...

 
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  • Posted Mon Oct 24, 2005 4:27 pm
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