Smart, Non-Real-Time Web or PBeM Games
- Joe CasadonteUnited States
PennsylvaniaThe compass always points to Terrapin.
There are many ways to play non-F2F games today. Some (e.g. BSW) are real-time, meaning you need a block of time set aside to play the game. Some (e.g. Cyberboard) are merely scans of components, with a little deck management thrown in, but which are ignorant of the actual game rules, requiring the players to police themselves. I don't care for either type because I usually don't have the block of time to set aside (and if I do, I'd rather play F2F), and I'd rather the game enforced the rules than rely on my opponents and me to keep track of it all.Recommend
Enter what I call "smart", non-real-time web or PBeM (Play By E-Mail) games. These are games that are turn-based, where you essentially play one turn at a time, and then there's some amount of delay (minutes, hours, days -- whatever) between turns as your opponents take their turns. They are smart, in that they enforce the rules of play, and require no human moderator to process each player's turn. Notification is often by email, which in the case of a smart PBeM game, would also include the game data being passed around. Not all games lend themselves to this format; a highly interactive game (in terms of players needing to do something) like Puerto Rico or Age of Steam might seem torturous if played this way. But there are many games that do lend themselves to this format. This list is an attempt to capture them.
If you add games to the list (and I encourage you to do so), please include a URL to the on-line site that hosts the game or has the program for download.
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