Munchkins!
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Couldn't find a list of all Munchkin games so I created one myself.
Note that the terms 'Game' and 'Expansion n for Munchkin [X] ' are not very distinct. All games and expansions can combine with each other to make larger games. The main reason most of the expansions are 'expansions' and not 'games' is that they do not contain enough variation in itself to create a good mix of cards to play alone, and have been designed to be used together with the original game. Some expansions also do not have enough cards to play alone. For the same reasons it's also probably a bad idea to add an expansion from one line of games to another base game without having both base games in the mix.
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The first game. Parody of fantasy RPG's in general and D&D in particular.
"Kill the monsters - Steal the treasure - Stab your buddy" "Munchkin" is a stand-alone card game designed by Steve Jackson that "simulates" (well, sorta') a fantasy-themed RPG (oh, ok, D&D) in a simple, card-based game that's chock full o' silliness. Everyone begins the game as a 1st level Human with NO Class (heh-heh) and via cards, they acquire Races (Elf, Dwarf, etc.), Classes (Thief, Wizard, Cleric, etc.), Items, Armor, Potions and more that they use to combat hideous monsters like the 4th level Undead Horse, the 10th level Net Troll and the 14th Level Unspeakably Awful, Indescribable Horror (very nasty, indeed). The object of the game is to reach Level 10 and levels are acquired via the slaying of monsters and the selling of acquired treasure (1,000 Gold Pieces equals 1 Level). Very silly and a lot of fun!
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The second game. This time in space
The Munchkins are back - and they're in space! Now they're Mutants, Cyborgs, and Cat People ... grabbing Lasers, Vibroswords, and Nova Grenades ... fighting Fanged Furballs, Bionic Bimbos, and the fiendish Brain In A Jar.
A stand-alone game using the Munchkin rules; can be combined with Munchkin.
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The third game. Everybody goes KungFu fighting
"I'm a Ninja with the Dragon Tooth Katana!" "I'm a Monk with the Sai of Spleen Mangling. Fear my Drunken Monkey Kung Fu!" "I'm a Yakuza with a gun. Run away!"
The Munchkins are back! Now the game is chop-socky Hong Kong action. The characters are Samurai, Ninja, Yakuza, and Monks. The foes are mooks, demons, and assorted bad guys from all the worst martial arts films you've ever seen. Collect treasures and learn new styles to build up your character's powers. Kill the monsters, take their stuff, and be the first one to 10th level!
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The fourth game. Bring on the Vampires and other realworld monsters.
It's the World of Dorkness!
The Munchkins are now vampires . . . and werewolves . . . and changelings. Bash through the haunted house and slay the monsters. The OTHER monsters. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. Of course . . .
This is a stand-alone game, which (of course) can be combined with other Munchkin games. And it's illustrated by John Kovalic. OF COURSE. See Igor, Gilly, and all the other Dork Tower characters in their munchkin-vampire finery . . .
So bring along your Coffin (+3!) and wield The Sword Of Beheading People Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10...
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The fifth game. Superheros munchkin style.
Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets.
Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now, it's the superheroes. turn!
Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your Level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension - from the wimpy Triplicate Twit all the way up to Big Ol' Planet Eater Guy himself - and TAKE THEIR STUFF! With the Aura Helmet, the Telezapinator, and the (jet-powered) Pogo Stick, no foe can stand before you.
Super Munchkin is a stand-alone game, which (of course) can be combined with other Munchkin games. Designed by Steve Jackson and illustrated by John Kovalic, this one is destined to RULE THE WORLD! Mwahahaha!
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Who is this masked man? And why has he never been photographed together with 6 year old millionaire playboy Calvin?
Canada Georgetown Ontario
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Munchkin infiltrates the spy genre.
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Rob Silmser
United States Valrico Florida
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The latest in the series! Looking forward to this one!!!
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William Wood
Canada Toronto Ontario
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Contrary to entry 18, this is the latest Munchkin spinoff.
Yippee kiyay, etc., etc.
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William Wood
Canada Toronto Ontario
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And this is the next in line...
Way to go, SJG; ya kinda missed the pirate heyday!
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Expansion 1 for Munchkin
112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower, and, of course, the dread Unnatural Axe... and show them who's the greatest munchkin of all.
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Expansion 2 for Munchkin
Clerical Errors has 112 more cards for the best-selling game of killing monsters and taking their stuff. Play a new race: Gnomes! Try on the Bard class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic... and show them who's the mightiest, munchkinest dungeon delver of them all.
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Expansion 2.5 for Munchkin
The original print run of Munchkin 3 - Clerical Errors was misprinted. Treasure cards wound up in the Dungeon deck and vice versa. So in true Munchkinly fashion, Steve Jackson Games created rules to actually use these misprinted cards, packaged up 1200 copies, and sold them direct through their online store.
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Expansion 3 for Munchkin
Expansion 1 for Star Munchkin Expansion 1 for Munchkin Fu Expansion 1 for Munchkin Bites! (Not quite sure about this, but even though there might not be any specific cards for MB, it was released at the same time so it was probably intended to use it together with MB as well as the old versions)
Stir Things Up! It's the ultimate party kit for Munchkin fans! Munchkin players really like to combine their sets . . . Munchkin, Star Munchkin, Munchkin Fu, all in one game. That gets really weird . . . but it can also slow the game down.
There are a lot of ways we COULD have addressed this problem. But this is
Munchkin, so the solution we chose was to create a lot of really overpowered new cards. Why be a Super-Munchkin when you can be an Ultra-Munchkin? If a Half-Breed isn't enough, you can be a 1/3-Breed. And if a single Cheat card doesn't do it for you, you can Cheat With Both Hands!
There are also a lot more monster enhancers . . . and ITEM enhancers, too. There are several new low-level monsters to help you get those easy kills. Unless somebody takes that Sock Puppet and turns it into the Ultra-Rare Extremely Sneaky Sock Puppet With Extra Cheese . . .
This set also includes the complete, updated Epic rules, covering all races and classes released in every Munchkin game so far.
Munchkin till you drop! Munchkin Blender -- just add players! 112 cards and rules sheet in shrink-wrapped folder.
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Expansion 4 for Munchkin
Munchkin 4: The Need for Steed is the latest expansion for the original Munchkin - 112 more John Kovalic-illustrated cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend . . . Oh, wait - this is Munchkin! So these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Narbonic), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell.
Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings, who look quite a bit like Sidekicks from Super Munchkin, or Minions from Munchkin Bites! Add these valuable characters to your retinue, use their special abilities, and sacrifice them without a thought to save your own skin! Or, better yet, kill somebody else's Hireling. That's the way a Munchkin does it!
Feel the need . . . The Need for Steed
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15.
Board Game: Munchkin Dice
[Average Rating:6.61 Unranked]
[Average Rating:6.61 Unranked]

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Expansion 5 for Munchkin
Another Munchkin Expansion. This one features 6 large dice for keeping track of each player's current level. As well, 14 new "overpowered" cards have been added to the game. Finally, more rules are also included.
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Jeff Wolfe
United States Columbus Ohio
Permanent microbadges: Zendo fan, Columbus Blue Jackets fan, Dominion Fan (one of these days I'll make the background non-white)
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Yet another expansion for Munchkin.
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Expansion 2 for Star Munchkin
The Munchkins take to the stars -- again!
Star Munchkin 2 brings the epic saga of The Clown Wars to life, except with better acting . . . Star Munchkin took the rules-bending, power-gaming, dungeon-crawling insanity of the original Munchkin and put the whole thing in space, where the monsters are more alien, the weapons more zappy, and the treasure -- well, there's still piles of treasure.
Strap on the Sprayser or the new X-Rayser and go ray-gunning for new monsters like the Nerds of Prey! Play a new race (the Bugs) or class (Space Ranger!), and do it all with Ralph, the Wonder Dog by your side. Star Munchkin 2 - The Clown Wars also has a new card type: Rooms. Just open the door, and . . . "oh, noooooooooo . . .!"
Star Munchkin 2 - The Clown Wars is a supplement to Star Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin or Munchkin Fu instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!
112 cards and rules sheet in shrink-wrapped folder.
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Expansion 2 for Munchkin Fu
A new expansion to Munchkin and Munchkin Fu. Adds an additional 112 cards to the base game. As usual, compatible with the rest of the games in the Munchkin line.
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Expansion 2 for Munchkin Bites
Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born . . . the Pants Macabre.
The World of Dorkness has been busy in the past year. Can you face the sonic stylings of Ten Inch Tacks, the annoyance of the Gnat Bats, and the chilling waddle of the Were-Penguin? Will you wield the might of Power Piercing with the Huge Dice Pool, or will you be bludgeoned by Bad Fiction? And do you dare play the new Race . . . the Mummy?
In addition to the always awesome art from John Kovalic, we have two guest artists: Pete Abrams of Sluggy Freelance and Maritza Campos of College Roommates from Hell. The jokes can be blamed on Steve Jackson.
It's got 110 shiny new . . . no, not shiny – dark! It’s got 110 dark and evil new cards, plus two blanks to create your own. And of course, like all other Munchkin releases, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs. Of course, since Pants Macabre has powers, it will work especially well with Super Munchkin.
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Who is this masked man? And why has he never been photographed together with 6 year old millionaire playboy Calvin?
Canada Georgetown Ontario
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Sequel to Super Munchkin, due out this year.
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Trencher for Life
United States Slidell Louisiana
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New expansion in the KATCHOOLOO genre!
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Expansion 2 for Munchkin Cthulhu
For years, Goomi has been unleashing his own vision of Cthulhu upon the world, in his comic "The Unspeakable Vault (of Doom)!" Now his unique take on the Elder Gods comes to Munchkin, in the form of Munchkin Cthulhu 3 - The Unspeakable Vault.
This 56-card expansion brings Great Cthulhoo, Dagoon, Narly, and Tindaloo into the pun-filled world of Munchkin. Feed your friends to Cthulhoo, grow Footicles, and use your Inhuman Moan to defeat the Teeny Weeny Mi-Goo.
What darkness lurks in the Vault?
* More Madness! Fear books (logical enough, given the number of tomes that can eat your face), ichor, even phobias themselves! * More Monsters! Face Goomi's versions of the Mythos gods and creatures . . . Ygo, 'Zathoth, Nightgaunts, Ghouls, Deepoines, and many more! * More Things That Put The Hurt On Monsters! Wield the Roman Candle, the giant Hypodermic Needle, and the . . . Can Opener? Sure, why not? After all, this is Munchkin!
The Unspeakable Vault - more "yum yum" for your Munchkin Cthulhu game.
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Sure.
Netherlands Rijen Noord Brabant
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This is a box with room for all Munchkin games released to date. It includes 6 official oversize Munchkin dice as well as 14 dice cards and 16 new cards never before seen.
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Munchkin Rigged Demo
Contains a numbered demo deck and instructions for teaching the game to new players.
Also includes a bunch of cards, some new, some from Munchkin Blender, all with vanilla Munchkin cardbacks.
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That is not Depeche but rather
United States Grandville Michigan
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Demented Dungeons introduces a new twist on Munchkin. Now you can enter the Dungeon of Elvish Excess, where everyone is an Elf. Or take a Portal to the Dungeon of Manga Wrangling, where tentacles are even more dangerous. Or power up in the Dungeon of Unexpected Epicness - although it's hardly "unexpected," given the name. Or all of them at once!
Each of the 20 double-sized Dungeon cards adds a new rule that affects the entire party, and maybe the monsters too! Use the 16 Portal cards to jump from one Dungeon to the next in your search for gold and glory.
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