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The Ultimate Block Wargame and Why
Hunga Dunga
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lmyrick's geeklist of the block games he owns or wants to own made me realize that while I own many wargames covering everything from the Punic Wars to Interstellar warfare, and from tactical man-to-man combat to global strategies, I don't have even one block wargame!

I am interested any era of military history.

So please tell us what is your ultimate block wargame and, just as importantly, why this is the case? Is it the way a particular battle is played out? Or is it a unique method of using blocks?

I'll give 1 GeekGold to anyone who submits a Geeklist entry that convinces me to go out and buy that game.
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Posted On: 2006-01-23 15:27:37
Edited On: 2006-01-23 15:27:37

1. Rommel in the Desert [Average Rating:7.77 Overall Rank:155]
Dan Poole
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This is a nice block game for many reasons:
1) The rules are detailed enough to offer rich game play yet not overly complex to be considered fiddly.
2) The supply rules add a significant strategic factor to the game.
3) Gameplay is generally smooth and not bogged down with tedious actions.
4) A single battle can last many turns.
5) The map is really cool
6) This is a tactical level game, which I prefer over global domination games.
7) This game focusus on ground combat.
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Posted On: 2006-01-23 15:49:03
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The other great thing about RitD is that it has plenty of scenarios in the rulebook. You can play for anything between two and ten hours, depending on your chocie of scenario.
Michael G
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The bad news is that you will stay up nights figuring out a better way to play. This is one awesome game. I can't really tell you _one_ block game to play, but I think you would really enjoy this one.
Guido van den Heuvel
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This is my favourite block game, I think. I do not know why exactly, but every time I play it it is tense and gripping. It simply is a wonderful game. The pace is a bit unusual for a wargame, in that some months see little action, whereas other months are packed with combat and manoeuvre. It simulates many aspects of warfare, like fog of war, limited command and control, supply lines and the necessity of maintaining a reserve. And it does so with relatively simple rules. A minor irritant is that the victory conditions do not match some of the shorter scenarios very well. Compass and Crusader, in particular, suffer from this drawback.
2. Bonaparte at Marengo [Average Rating:7.66 Overall Rank:132]
フィル
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There's much to like about BaM:
- Unique combat system (diceless and CRT-less)
- 1.5 hr play time
- Brief rulebook
- The best component quality of any block game (including a real board)
- Extensive support from the designer, including good solitaire and tournament rules

The downsides are that the system is counterintuitive, and that there's only one scenario.
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Posted On: 2006-01-23 16:06:16
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3. Hammer of the Scots [Average Rating:7.84 Overall Rank:37]
Kent Reuber
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Reasons why I like it:

1) Asymmetric play. The Scots have different problems and abilities than the English.
2) I like the way that Nobles that are eliminated go to the other side (essentially switching allegiances). I want to see this same system done for War of the Roses.
3) Use of cards to simulate yearly events as well as movement.
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Posted On: 2006-01-23 16:16:46
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William Hostman
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This is number two for me....

The combination of asymmetry, limited movement, and fog of war makes this just absolutely great fun.

Plus, it can (and usually does) result in similar outcomes to history.
Robert Farallo
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I have played Hammer of the Scots twice (win as Scots, loss as English) and enjoyed it thuroughly. I particularly like how some units get to battle before others. Also the political and resource management models are simple, but effective.:soblue:
4. EastFront [Average Rating:7.97 Overall Rank:139]
Randy C
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An exellent game. And one playable on the internet and by email if you get Computer EastFront. And with an active group of players on line. Email is a must, because the campaign game is way too long for one sitting. It has smaller scenarios, but I always feel cheated playing anything less than the full game.
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Posted On: 2006-01-23 17:09:25
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John Di Ponio
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This is my favorite block game to date. (although..have to see what C&C Ancients does for me) This game has so much playability with the expansions. Still waiting for the reworked map that will fit together mor easily!
Hunga Dunga
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It's only taken a year to make up my mind, but this is the winner!

geekgold

Thanks, Randy!
5. War of 1812 [Average Rating:7.14 Overall Rank:548]
Mark Saya
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I don't think anyone would seriously consider War of 1812 to be the "Ultimate Block Game." Yet it is, in its own modest way, a very good little wargame. Things to like about it:

1) It's less complex/easier to learn than the above games.
2) Experienced players can finish a full game in two hours or less.
3) Simultaneous play (via written orders) works very well: quick and clean. It's similar to but better than Quebec, 1759 in this regard.
4) Although it's primarily about land forces, it features simple but engaging naval action as well: ship building and repair, troop transport, amphibious assault, ship-to-ship combat. Controlling two of the three lakes is usually crucial.
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Posted On: 2006-01-23 18:44:37
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6. Wizard Kings [Average Rating:6.99 Overall Rank:371]
Brian Smith
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*I have actually not played ANY block games, this opinion is only from my own reading here on BGG

This game seems the best value, because of it's variety. The game is structured much like a miniature wargame, and less like a boxed game. The scenarios are point based, which means that the armies are not pre-determined. Also, the board is Geomorphic, which means it can also be very different each game. This one seems like it would have a more lasting appeal after repeated plays, due to this variety. I also love the fantasy theme, but this is in stark contrast to the other games on the list.
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Posted On: 2006-01-23 22:38:06
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William Hostman
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