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My Mapmaking Odyssey
Mark Mahaffey
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EDIT: Latest addition: 18-player AGoT 6/6/08
List is now in reverse chronological order.

A continuing look at the maps I have had the pleasure to redesign in some manner. I have always done game maps ever since I created my own map for AH's 1964 Gettysburg, and as a kid even created many of my own games from scratch as The Mahaffey Game Company. No, you may not see any of them. They will remained locked in the vault of my closet forever!!

Okay, sorry. The point is that I have been on a craze of mapmaking over the past few sleepless nights, and I want to keep track of all these projects as I go. It all began last year when I designed my first truly production-quality map for a friend's game "Alexander's Triumph" - on the siege of Tyre. And I've had the bug ever since.

Also, give me suggestions of a bad map for a good game you'd like to see redone - either functionally or aesthetically. So here we go - the work so far:

EDIT: Part II of the odyssey (professional work) is online here: http://www.boardgamegeek.com/geeklist/14844
You can also make an "official" suggestion of maps for me to redux here: http://www.boardgamegeek.com/geeklist/15561
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Popular Tags: maps[+] mapmaker-mapmake...[+] diy[+] gameboard[+] graphic_design[+] [View All]
Posted On: 2006-12-20 11:32:03
Edited On: 2008-06-06 19:41:46

1. Game of Thrones, A [Average Rating:7.63 Overall Rank:61]
Mark Mahaffey
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Here is the map for our near-complete 18-player expansion for FFG's superb game of Martin's novels. You may recall we did a 9-player map a couple years ago that worked quite well, and we've been working on this next expansion off-and-on ever since. The board is about 45x67 inches, and my favorite part in this redux is the calligraphy-ishness of the borders.
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Posted On: 2008-06-06 19:37:31
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2. Manoeuvre [Average Rating:7.66 Overall Rank:151]
Mark Mahaffey
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An alternate set of board tiles that I made for Manoeuvre.
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Posted On: 2008-06-06 21:01:33
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3. We the People [Average Rating:7.58 Overall Rank:140]
Mark Mahaffey
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Been wanting to do something with the Revolution, and this classic seems the logical choice. Hand-vectored the script for the title. Like how the winter quarters spaces and the simple port graphics worked. Turned out a little more modern than originally expected, but I like the effect.

Original board: http://www.boardgamegeek.com/image/124585
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Posted On: 2007-10-10 07:54:00
Edited on: 2007-10-10 08:01:50
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4. Here I Stand [Average Rating:8.05 Overall Rank:65]
Mark Mahaffey
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Been awhile since I did a redux. Had the pleasure of meeting Ed Beach at WBC this year and learning Here I stand from him. Kept most of the functional design, but added my period flavor to this map for a truly wonderful game. Few little experiments here, like using variable fonts for each language zone. Particularly like the addition of power names around the edges, including signatures of each power's primary leader. Hope you like!

Original board: http://www.boardgamegeek.com/image/106938
EDIT: Print now available!: http://www.west2productions.com/Mapology/_NEW/Prints.html
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Posted On: 2007-08-20 16:18:02
Edited on: 2008-09-29 11:29:17
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Leo Zappa
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Another outstanding effort. Your work always seems to add much needed character to original works that often appear too utilitarian, if not at times downright dull and uninspired. Keep up the good work! thumbsup
5. Advanced Civilization [Average Rating:7.94 Unranked]
Mark Mahaffey
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Have been meaning do do this for some time, and finally managed to get around to it this past week. This is an aesthetic redux of John Rodriguez and Martin Broden's work on their 18-player expansion map. (http://www.civproject.net) The only content change I made was removing the area names, which are unnecessary except for PBEM anyway. For a PBEM version, they could be added back on rather easily.

I don't have the guts to change the iconic design from the AH gameboard much, so I've kept the basic design. Anyway, hope you like!
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Posted On: 2007-03-05 09:47:02
Edited on: 2007-03-05 10:11:48
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Jeffrey McBeth
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It looks very nice. I find the area names useful in FtF play too for discussions about borders, and necessary for use with the Scenario Book (to pick what bits are in play and which parts aren't). The flood plains are a bit too low key for my tastes, but I'm not sure there is anything you could do without ruining the general aesthetic. You might want to change the year that you added this in your intro :)
Mark Mahaffey
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I like not having them, but that's purely personal preference. As this is a raster graphic, it's a lot easier for people to add them back in than it would be to remove them. :)

On the names, this thread: http://www.civproject.eu/forum/viewtopic.php?t=321

And thanks, fixed the date. :)
Mark Mahaffey
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Ha, thanks, glad you like - though surprised relative to your comments on item 4 - this shows significantly less topography than the CR map, which actually was accused of showing too much because it integrated non-period satellite photography.
:)
Beautiful map, although I can't quite figure out the color scheme. In particular, the brownish tone seems to sometimes represent arid regions, and sometimes elevation. (unless macedonia and southern france are much drier than I realize)
Mark Mahaffey
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Well, the guys at Civproject made those determinations - but in gameplay terms, I'm pretty sure it represents fertility and hospitality of the land to human habitation - because they correspond roughly with the population limits of a given area.
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