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An introduction to block games
Brian Morris
United States
Overland Park
Kansas
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In the wargaming wolrd there are a number of different styles or types of wargames. There's the traditional hex and counter, card driven historical miniatures and combinations. One of the more recent innovations in the genre is the block game which is becoming more and more popular.

Now I am in no way an expert in block gaming. on the contrary, I have very limited experience with block games having only played a couple of games. However that is part of the reason why I am making this list. One hears on BGG people ask about what are good block games to get and other questions related to block games. I figured it might be interesting to throw up a geek list with all the block games currently out (or at the moment the ones I could think of) and see what folks think are the best games of the genre, best to start with and ones people are most looking forward to in the future.
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Posted Mon Mar 20, 2006 8:02 am
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1. Board Game: Hammer of the Scots [Average Rating:7.73 Overall Rank:48]
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Brian Morris
United States
Overland Park
Kansas
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When I think block games I think Hammer of the Scots. Recently played it for the first time and got my behind handed to me on a platter. Still i found myself enjoying it a great deal and look forward to giving it a second try.

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Jason
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This is a very enjoyable block game that I would recommend even to those getting started in wargaming. After trying Wizard Kings I had just about given up on the block games until my buddy bought this over. One game is all it took to get hooked.
Andrew Young
United States
Needham
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Very interesting game- Victory conditions are wonderful with control of noble households being the key. I think the map is wonderful and the way it plays out very historically correct. Jerry Taylor did a great job on this one.

:D
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This a nice light colourful game, and would be very suitable as a first block game for Euro fans.
Daniel Stroud
United States
Austin
Texas
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I bought this game as a intro to block games last month. This has some of the worst-written rules I have ever read. Things that have a huge impact on the game are written in an ambiguous manner that makes me want to pull my hair out. I've cleared up a few points by checking out BGG and Columbia forums, but it's still a mess. There are also several versions of the rules, so certain topics on the internet are now out-of-date or misleading.

The map is an ugly, flimsy cardboard. A sticker on an Avery label has to be cut out and applied to make up for an omission on the board. The stickers smudge.

That being said, it is a good game and requires some truly unique strategy and tactics. I recommend checking out the online version at http://www.f2fgaming.com/ in order to help with the rules. I haven't been able to do this yet as it's for Windows only, but I expect this will really help explain the rules.
Ben Vögel
United States
Golden Valley
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Quote:
This has some of the worst-written rules I have ever read.


Daniel, you only have 18-20 games in listed in your profile, but just from those examples, I would argue that Blackbeard has far more confusing and convoluted rules. Extending to the vast spectrum of complex games and wargames listed on BGG, one can easily find many more extreme examples of terrible rules.

Hammer's rules are not perfect, but I would argue in general that Columbia Games do a pretty good job with this game and the vast majority of their products.
Daniel Stroud
United States
Austin
Texas
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Quote:
I would argue that Blackbeard has far more confusing and convoluted rules. Extending to the vast spectrum of complex games and wargames listed on BGG, one can easily find many more extreme examples of terrible rules.


Just to clarify, these are some of the "worst-written rules," not the worst rules. It would be more accurate to say that the manual is poorly written. The rules themselves are quick and intuative- I have no complaints here. With someone explaining how to play, I think it would be a great entry block game.

Blackbeard, on the other hand, has a decent manual and convoluted rules. This is one reason why I haven't rated either of these games. I recognize their merits and don't feel that I could fairly rate them in light of some of the problems.
2. Board Game: Crusader Rex [Average Rating:7.34 Overall Rank:284]
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Brian Morris
United States
Overland Park
Kansas
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Never played but it's nice to see a popular game covering this era. The Crusades for all their importance in history isn't simulated in wargames all that much. Tons of games on Ancient Rome or Medieval Europe but The Crusades aren't exactly a hot game topic.

Jason
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Since my buddy already owned Hammer, I've picked this one up. We have yet to get a chance to take it for a spin, but from reading the ruleset, it appears to be another winner. While they are close in complexity, this one appears to be just a bit more streamlined than Hammer and as such may be an even better place for the newbie wargamer to start (especially if the crusades interest you).
Andrew Young
United States
Needham
Massachusetts
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This was a great game as published. It was hard on the Franks to be sure... I was vocal in stating both these points. On BGG and CSW there was a lot of talk about the game being broken (in favor of the Saracens) and Jerry Taylor responded by making many changes to the original rules. I think he went WAY overboard in those changes... the game didn't need that type of overhaul. Though, it's his game.

One problem with the new rules (as pointed out by a current opponent of mine) is the wintering maxes. Before, a city could winter a number of blocks equal to it's rating- 1, 2, or 3 (Egypt being the lone 4 on the map). Now, however, a city of your color can now hold 3 times it's town rating. So, before Antioch could hold 3 Frank blocks... now it can sustain 9 Frank blocks.... how is the Saracen supposed to siege that??? Especially when you have road limits and storming limits...

Andy
Steve Bernhardt
United States
saratoga springs
Utah
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You dont siege that, you besiege places that are stripped of defenders and harry the super army. Fun game, but hopeless for the Franks with best play by the Saracens.
Andrew Young
United States
Needham
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You may have to besiege a city like that if it's a victory city.... Obviously, you whistle around Ascalon or Beirut if they have 6 Frank blocks... but, you need to take victory cities to win.

:cool:
3. Board Game: Europe Engulfed [Average Rating:7.75 Overall Rank:131]
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Brian Morris
United States
Overland Park
Kansas
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Recently got run through a few turns of this to see how it plays. I can see why WW II buffs like this one so much. GMT by the way has this listed as very low stock so it looks like it might go out of print shortly for at least a little while.

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David Bohnenberger
United States
Swarthmore
Pennsylvania
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I'm in the middle of my first campaign of this one. I can see why most people use the '41 start, as the crushing of Poland and France seemed almost mechanical.

There are some clever elements to this system, although my impression is that there are about 2 pages of "core rules" (included on a separate "quick-start" sheet) and about 22 pages of special rules and exceptions.

These are first impressions only and I should emphasise that I am actually enjoying the game.
Andrew Young
United States
Needham
Massachusetts
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This game is awesome. It is epic, however, and takes some time- not necessarily to learn the rules but to learn the way to play.

Learn it online by playing some of the smaller scenarios that build up with more units but also with rules.
4. Board Game: Asia Engulfed [Average Rating:7.73 Overall Rank:674]
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Brian Morris
United States
Overland Park
Kansas
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Europe Engulfed's other half. Coming to a GMT P500 list soon.

Jim C
United States
New York
New York
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This one looks great, but if I already own Pacific Victory, do I need this?
5. Board Game: FAB: The Bulge [Average Rating:7.64 Overall Rank:385]
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Brian Morris
United States
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From the creator of the Engulfed series (and member of the BGG community) Rick Young. This one is quickly climbing the GMT P500 list. It's currently around 560 orders.
Jesse Smit
Australia
Sydney
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Im pretty hyped about this one and Asia Engulfed.
John Foley
United States
Warren
New Jersey
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Jesse and others, I'm currently working on a series of detailed "examples of play". The first one is focused on the fundamentals of the combat mechanics. I have about five or six of these "examples" focusing on different aspects of the design and I'll build up to a comprehensive example later on (running through an entire turn). There are a number of layers to peel back, so I want to do it one delicious bit at a time.

I've drafted the first full example, have to redo some of it for pixel resolution quality, and then it will be posted by GMT. I'll do it just as fast as I can.

Thanks all for your great support!
Robert Wilson
Canada
Riverview
New Brunswick
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this one looks cool

and apparently plays quickly
6. Board Game: Gettysburg: Badges of Courage [Average Rating:7.15 Overall Rank:1325]
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Brian Morris
United States
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Now here's one that would take all of 1.4 seconds for someone to get me to give a try. To borrow a phrase "Stop. You got me at Gettysburg".

Bernd Scholz
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We played it 3x and didn't find the key to that game. Nice bits (194 blocks) but very complex (as a defensive-to-play game you can't hit'n'run, no straight foreward). The limitted orders you can give to your units makes it hard to find a good and working strategy. There should be a step-by-step introduction how to handle that game. Or does anybody know such a step-by-step help on the net?
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Brian,

As a civil war enthusiast you may also be interested in trying out two other Columbia block games on the subject. "Bobby Lee" covers the war in east while "Sam Grant" covers the war in the west using similar rules. My understanding is that there is also a ruleset available to combine the two games and cover the whole war. While I haven't actually played either, I had "Bobby Lee" for awhile and it looked good from a reading of the ruleset. Included in the rules was a full campaign game as well as smaller scenarios only covering one or two years. It just was more complicated than my buddies are interested in playing.
Andrew Young
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Needham
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People tend to stay away from this one.. not sure why but I guess it's because of what was said above: complexity. Bobby Lee and Sam Grant are easier systems.

Alan Kaiser
United States
Aurora
Colorado
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I prefer this one over Bobby Lee. I used to own Bobby Lee but didn't like it that much. When I picked up a copy of A House Divided I saw no reason to own Bobby Lee any longer and traded it away since they're roughly the same type game (strategic level entire Civil War). Gettysburg however I do enjoy quite a bit. The puzzle of trying to figure out how to best use your leaders and keep an attack going to wear down your opponents leaders is very interesting. The leadership rules in this game really make the game for me. If this was just a move and shoot type game I think I'd get rid of it in a second. The addition of the leadership rules really makes it interesting.
7. Board Game: Forged in Fire [Average Rating:7.03 Overall Rank:3040]
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Brian Morris
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More civil war. This time the 1862 Pennisula Campaign. From my understanding at this moment there are three companies mainly that are the biggies in the area of block games. Columbia, GMT and Worthington Games. This one being one of the creations from Worthington Games.
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Brian Morris
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Here we have the American Revolution and the often ignored French and Indian War together in one game.

Jason
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Clash for the Continent and the next entry, For Honor and Glory, aren't really block games in the same sense as the Columbia, GMT, and other Worthington games on this list. They don't use thicker standing blocks for fog of war. Instead, they use thin (but very nice) wooden counters with stickers on both sides which are made to lay flat on the board. They rotate 180 degrees once to show a step loss, you flip them over for the second step loss, and you rotate them 180 degrees to show the next step loss. (for units with 4 morale).

However, whether they are "true" block games or not doesn't matter. I enjoyed my single opportunity to play "Clash" very much and would gladly play again. My understanding is that For Honor and Glory is more of the same, except it adds naval scenarios as well.

Kent Reuber
United States
San Mateo
California
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"Clash" is a cousin of Battle Cry and Memoir 44. It doesn't use the blocks for fog of War.
Richard Irving
United States
Salinas
California
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These are not really block, the same way C&C Ancients aren't blocks. The blocks are used as an alternative to counters. (And they are quite to play with.) But, they don't even stand up.

The game itself is simple wargame on the scale/complexity of Battle Cry/Memoir '44/C&C Ancients, except no card deck used. The players get a semi-random number (die roll + a number based on the number/quality of leaders) of action points per turn.
9. Board Game: For Honor and Glory: War of 1812 Land and Naval Battles [Average Rating:7.62 Overall Rank:2019]
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Brian Morris
United States
Overland Park
Kansas
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Here we have the War of 1812 when the White House had some unfriendly British vistors.

Stan Hilinski
United States
Laurel
Maryland
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Worthington plans another in this series (Wars for America): "The Mexican-American War." Also planned using the same system: "For Queen and Country: The Zulu Wars."
10. Board Game: Victoria Cross [Average Rating:7.23 Overall Rank:1156]
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Brian Morris
United States
Overland Park
Kansas
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This is a game I am almost tempted to pick up sight unseen simply because I love the theme and I think they've done a great job on the blocks in this game. Gone are the traditional block unit designations and we have some images of Zulus and British Troops. I have heard there are issues in terms of balance with the game.

Jeff Yeackle
United States
San Luis Obispo
California
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I just did a solo run through of this one last night to get the rules down. I liked it a lot and didn't see any balance problems (yet.. and it was a solo game).

Due to the nature of the board layout on movement and the zulu ability to swap strength points (SP) between units (british can't), I can already see the potential for this to be a great bluffing game, more so than any other block game I've ever played.

Because the Zulu's rely on masses to make an impact in melee, they're at the mercy of needing to roll a 6 to hit. I had a 26 SP force melee with some British wall defenders and came up with zero hits. Since it was a solo game for fun I re-rolled that about 13 times, never getting more than several hits. I then said 'screw it, I'll count 1s instead' and as soon as I rolled next I got nearly all sixes. Right after that the poltergeist theme song kicked in on my playlist. Talk about creepy. The game did include a combat chart which cuts down on the dice needed to roll as an option.

Zulu! is one of my favorite war movies and playing this game really captured the feeling that the british were up against a sea of Zulu with no hope in sight.

"Mr. Bromhead asked how many? I told him 4 - 6,000. A voice from below then shouted 'is that all, we can manage that lot very well for a few seconds!'" - Private Hitch
Peter Bogdasarian
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Washington
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The balance issues are driven by inexperience. If you want to win with the British, you've got to play with an eye on the victory conditions and concentrate your firepower, rather than dispersing it around the perimeter.
Jeff Yeackle
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Ah! I did notice that. In fact, that's why the Zulu won in my solo game. I started the British spread out and the Zulu quickly dominated the hospital and drove the British to rally around the Final Redoubt, leaving the water cart exposed and the Kraal. It also didn't help that I only skimmed the victory conditions prior to starting and then upon reading mid-way through the game the Zulu were already in the perfect winning position. Otherwise I would have had the British staged much differently. But still, the way I played the Zulu I can see how they can bluff with their numbers to make the British think a very large force is coming up on one side when it's really just 10 1SP blocks. I can't wait to play F2F!

jeff
11. Board Game: Rommel in the Desert [Average Rating:7.70 Overall Rank:184]
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Brian Morris
United States
Overland Park
Kansas
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More Columbia Games and this time it's WW II in Africa. I've heard some pretty high praise for this one from time to time.

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Jesse Smit
Australia
Sydney
NSW
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*inserts high praise*
Michel Boucher
Canada
Ottawa
Ontario
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reiterates high praise

*hosannah!*
Andrew Young
United States
Needham
Massachusetts
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DITTO

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Newtown
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Hallelujah amen!
12. Board Game: Wizard Kings [Average Rating:6.88 Overall Rank:508]
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Brian Morris
United States
Overland Park
Kansas
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The first fantasy block game. The cool thing about this one is while most block games are strictly 2 player this one can play 2-4.

L Myrick
United States
Pasadena
California
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Quite a lot of fun. Yes, it can play multiplayer very well, but is also a blast with just two. Fun to get all the different armies and play with their strengths and weaknesses.
Jason
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Indiana
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We didn't enjoy this one much straight out of the box, and I ended up trading it away. However, I have been told by many, many people that the game improves considerably using many of the assymetrical scenarios available online. However, many of them use maps and/or armies not included with the base game.

Unlike most of the other Columbia games on this list which model specific historical scenarios, Wizard Kings (fantasy units) and its related brother Victory: The Blocks of War (generic 40s era military units) are kit games with additional armies and maps available to allow the end user to design their own scenarios.
13. Board Game: Liberty: The American Revolution 1775-83 [Average Rating:7.38 Overall Rank:551]
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Brian Morris
United States
Overland Park
Kansas
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Another American Revolution block game but unlike Clash for a continent that recreates specific battles this one covers the war at a strategic level.

Andrew Young
United States
Needham
Massachusetts
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This is a great game- sadly, under played and respected.

:cry:
Ben Vögel
United States
Golden Valley
Minnesota
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If I had to get rid of all my other block games, this is the one I would keep. Yes, it would be very painful to say good-bye to the others, especially HotS, but this is a very fine game about a period of history that strongly interests me.

It never got the attention it deserved due to its release during the time in which Columbia pulled out of retail environments. Liberty needs to be played a few times before it really starts to shine.
Andrew Young
United States
Needham
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I agree Ben. This one is a great game.
14. Board Game: Napoleon: The Waterloo Campaign, 1815 [Average Rating:7.28 Overall Rank:334]
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David Bohnenberger
United States
Swarthmore
Pennsylvania
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Everyone forgets this one for some reason, and it's one of the best.
László Koller
United States
Hopatcong
New Jersey
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Yes, originally published in 1974, this game is one of the granddaddies of block wargaming. I'm a bit surprised that this game didn't appear earlier in the list. It was innovative for its time--and it still is--with combat resolution handled on a separate 'battle board'. The battle board is divided into two halves (one for each player) with 4 sections in each half: left, center, right, and reserve. This method of combat resolution reflects the Napoleonic combat style of that particular historical era quite well.
Ben Vögel
United States
Golden Valley
Minnesota
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This is a really great block game for 2 or 3 players.
15. Board Game: Quebec 1759 [Average Rating:6.98 Overall Rank:716]
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L Myrick
United States
Pasadena
California
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Quebec is an easy to learn block game that I think is a good intro game to get those who haven't played blocks before to give it a try. Quick and a really neat map.
Mark Crocker
United States
Westland
Michigan
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My favorite "blockie". Not only is there step reduction and fog of war, but movement is simultaneous by writing orders on paper. (don't let that scare you, as there are not that many units or destinations to keep track of). Or better yet, view the listing here at BGG, go to the link for the dvgc game kit, which contains cards to generate movement orders (instead of pencil and paper). Also included are optional battle cards and an off map battle board, adding a tactical element to what was an already great strategic game. And the kit is free. I can't say enough about my new and improved Quebec 1759.

And oh, once you've played to learn the rules, following games only take about an hour...a real plus vs other war games.
16. Board Game: Bonaparte at Marengo [Average Rating:7.58 Overall Rank:180]
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Mark Christopher
United States
Salem
Massachusetts
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Perhaps the most innovative block game in recent years is missing. I'm still amazed at how much fun I'm having with this one. The lack of dice, as well as the linear warfare mechanics ("Block and Maneuver", as it's been called. Heh. BaM. ;) ) make it a wonderful addiction addition to my library, especially when I'm feeling like a more cerebral game than otherwise.
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M C
United States
Orem
Utah
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Cool avatar!
Mark Christopher
United States
Salem
Massachusetts
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Thanks! :)
17. Board Game: EastFront [Average Rating:7.84 Overall Rank:194]
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Michel Boucher
Canada
Ottawa
Ontario
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You forgot a few, although granted they're not at the introductory level.
18. Board Game: WestFront [Average Rating:6.88 Overall Rank:1553]
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Michel Boucher
Canada
Ottawa
Ontario
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See EastFront
19. Board Game: War of 1812 [Average Rating:7.03 Overall Rank:685]
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Michel Boucher
Canada
Ottawa
Ontario
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more missing items
Andrew Young
United States
Needham
Massachusetts
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Great game.

:devil:
Ben Vögel
United States
Golden Valley
Minnesota
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This old classic is the game I recommend to introduce people to block games. We still play it a few times every year and it stands the test of time for fun and replayability.
20. Board Game: Pacific Victory [Average Rating:6.87 Overall Rank:1097]
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Michel Boucher
Canada
Ottawa
Ontario
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See EastFront
Ben Vögel
United States
Golden Valley
Minnesota
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Very well done. The fog of war, particularly in the carrier battles, has a very intense impact in this game.
Dave VanderArk
United States
Grand Rapids
Michigan
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Played this as the British against my son, he kicked my butt. Next time we played I was the Americans...he kicked my butt.

I think the game is broken :)
Dave VanderArk
United States
Grand Rapids
Michigan
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Oops, my comment was supposed to be on War of 1812.
21. Board Game: EuroFront [Average Rating:7.09 Unranked] [Average Rating:7.09 Unranked]
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Michel Boucher
Canada
Ottawa
Ontario
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See EastFront
22. Board Game: MedFront [Average Rating:6.40 Overall Rank:2561]
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Michel Boucher
Canada
Ottawa
Ontario
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See EastFront
23. Board Game: VolgaFront [Average Rating:7.51 Unranked]
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Michel Boucher
Canada
Ottawa
Ontario
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See EastFront
24. Board Game: EuroFront II [Average Rating:8.25 Unranked] [Average Rating:8.25 Unranked]
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Michel Boucher
Canada
Ottawa
Ontario
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The big Front upgrade, still in production.
25. Board Game: Victory: The Blocks of War [Average Rating:6.35 Overall Rank:1547]
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Michel Boucher
Canada
Ottawa
Ontario
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Modular WWII game. Extra items can be purchased separately, 12 maps, 10 block sets, a set of counters.
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4 comments [Hide]
Paul Glenn
United States
Wheaton
Maryland
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Block games actually aren't that new. If I remember correctly, Gamma 2 (Columbia's predecessor) put out War of 1812 and Quebec in the early '70s.
Steve Wessels
United States
Omaha
Nebraska
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Isn't Stratego considered an very early block game?
Bernd Scholz
Germany

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Stratego misses the fact that you can turn around
the blocks to indicate the strenght of the unit.
Therefore it's no block game.
Stan Hilinski
United States
Laurel
Maryland
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Huh. I've made Vassal modules for 11 of these games, and I plan to do 1 or 2 more.
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