$10.00
MMP P500 for March 2012
Antonio B-D
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Madrid
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Noone has taken the lead and I find myself sort of obliged with MMP so I will do March.


Releases

Festung Budapest should be out together with The new Special Ops number.

New games up

No new games.

General news

No Question of Surrender: Is going out of the list pretty soon. It could be your last opportunity to order it.

Subscribtion Thread

http://www.boardgamegeek.com/article/7214229#7214229

Passed its preorder goal

None
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1. Board Game: Drive on Paris [Average Rating:6.97 Overall Rank:3278]
Antonio B-D
Spain
Madrid
Madrid
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One line definitionAn SCS reprint. The system is very playable and the game has a lot of buzz, so the reprint looks good.

Months on the list: 6 (added October 11)

Numbers: 119/425 -1 Last two months +10/+4

Percentage to publication 28.00%

The Buzz:

The Company Line:

Drive on Paris is a Standard Combat Series game simulating the first 100 days of fighting on the Western Front during World War I. The mobile campaign fought during this time was successful in defeating the aims of the German Schlieffen Plan but not in defeating the German Army. The failure of either side to achieve a decisive victory doomed the soldiers of the Western Front to four years of hell in the trench lines established in this campaign.

Drive On Paris was an award-winning design which debuted in 2000 as the 7th game in the popular Standard Combat Series. Long out of print, reprint requests are a common email received at MMP. Drive on Paris will be a reprint of the original game, only the errata has been corrected.

Drive On Paris contains:

1 full-color 22"x34" mapsheet
1 full countersheet of 1/2" counters
1 half-countersheet of 1/2" counters
V1.7 Standard Combat Series rules
Drive on Paris game specific rules
box and 2 six-sided dice

Retail Price: $42.00
Pre-order Price: $31.50

My unnecessary comments It seems that WWI is less popular than WWII (who would have guess it, but still the system has a lot of followers... interesting to see how will MMP do with the reprints.

Why should I preorder this? I like SCS, but I am not muchn into WWI can you convince me?.

The current game with the least preorders. Nevertheless, being a reprint and considering tha it has been just 6 months on the list is not going extraordinarily bad. Nevertheless, losing a preorder is a bad sign.
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2. Board Game: Fallschirmjaeger [Average Rating:7.81 Overall Rank:2152]
Antonio B-D
Spain
Madrid
Madrid
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One line definitionAn SCS reprint. The system is very playable and the game has a lot of buzz, so the reprint looks good. I have the counters for an expansion that came with an OPS, so I might be forced to buy this one.

Months on the list: 6 (added October 11)

Numbers: 146/425 +4 Last two months +11/+2

Percentage to publication 34.35%

The Buzz:

The Company Line:

Fallschirmjaeger simulates the German May 1940 capture of Rotterdam and The Hague (Den Haag). It would prove to be an overly ambitious operation. Similar to the Allied Market-Garden operation of 1944, German airborne forces were to lay down an airborne carpet and open a route to the Dutch capital for the 9th Panzer Division.

Fallschirmjaeger's system spawned the popular SCS title Bastogne and the upcoming monster game on Market Garden - It Never Snows...

A frequently requested reprint, Fallschirmjaeger is the same as the original game except that errata has been corrected and the overly German-looking colors of the Dutch have been changed to make them easier to tell them apart from their foe.

Fallschirmjaeger Components:

SCS V1.7 Series Rulebook
Fallschirmjaeger Specific Rulebook
One Full Color 22" x 34" Game Map
Two 280-counter countersheets
Box and two six-sided dice

Retail Price: $42.00
Pre-order Price: $31.50

My unnecessary comments

More followers of this one that the WWI reprint... it might be that paratroopers are cooler.

The same place as It Never Snows, and also with paratroopers, but a completely different game.As mentioned last month, not exactly the same place (who would have guess that you could paradrop in two different places in The Netherlands!

Its doing better than Drive on Paris and could soon leave the second lowest slot.
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3. Board Game: A las Barricadas! (2nd Edition) [Average Rating:8.00 Unranked]
Antonio B-D
Spain
Madrid
Madrid
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One line definition Second edition of a quick playing, easy-medium level Platoon and company level game on the Spanish Civil War.

Months on the list: 28 (added November 09)

Numbers: 207/525 (Preorders receive/ preorders necessary) -2. Last two months +/+1

Percentage to publication: 39.43%

The Buzz:

The Company Line:
To the Barricades!, the first title in the War Storms series, is a game which attempts to simulate, at platoon and company level, the battles which took place on the different fronts of the war. The rules are oriented towards the tactical simulation of combat involving armored vehicles, infantry, artillery, and aircraft, and as such they are especially suited to represent almost any 20th century armed conflict as it actually happened.


Retail Price: $44.00
Pre-Order Price: $33.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=8...

Designer: Juan Carlos Cebrian and Nicolas Eskubi
Developer:
Artwork: Nicolas Eskubi
Components:
- 4 full-color maps
- 2 countersheets
- 1 full-color rulebook in both English and Spanish
- 12 scenarios
- 2 dice, box, and lid

My unnecessary comments

I missed the opportunity when I could have bought it in Spain. I was not interested in Spanish Civil War tactical game at the time, and I am still not interested (I am more an operational/strategic guy) but I hope a game designed by a Spanish sells well.

Definately is a rare topic, and bear in mind that the tactics and weapons used in this time are similar but not exactly the same to WWII. Want to check the differences?

BTW, the counter art is worth seeing. If Niko is one of the best artist nowadays, this is surely his labor of love. Look at them and tell me.

Given the lack of coverage of the SCW on the tactical level (no ASL official products, no Combat Commander, nor LnL... ) I would have thought there is a market for this game.

Dropping preorders is not the best way to go! It is the worst game excluding reprints (although you could argue it is a reprint).
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4. Board Game: Lincoln's War [Average Rating:7.07 Overall Rank:4222]
Antonio B-D
Spain
Madrid
Madrid
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One line definition The American Civil War is still looking for its definitive treatment. Could this be it?

Months on the list: 26

Numbers: 359/650 +23 Last two months +7/+5

Percentage to preorder: 55.23%

The Buzz: The designer is posting some information on the game over in CSW in order to try to raise awareness for this title. Check out his blog here http://boardgamegeek.com/blog/445/lincolns-war-politics-and-...

The Company Line:

Lincoln's War

Lincoln’s War - The American Civil War was fractious in more ways than one. Abraham Lincoln power-brokered his way into the presidency, dealing with men who had no confidence in him, men who openly called him a bumpkin and gorilla. Jefferson Davis had to deal with a Vice President who felt he was a fool and with state governors who openly opposed his handling of the war. Both men entrusted their armies to military incompetents. At times, it seemed the general staffs and administrations of these men represented a second front in the war.

Lincoln’s War is a two to four player, “broad strokes” political approach to the Civil War, covering the 1861 call to arms through the fateful 1864 Presidential election. Political but no less combative, Lincoln’s War offers a unique, dice-less combat system, the introduction of 132 military and political personality cards—including 14 seditious characters, the challenge of juggling political resources (essentially victory points) to conducting military campaigns while maintaining national morale, make Lincoln’s War a delightfully fresh approach to the American Civil War.

Lincoln’s War is a card driven, hex-movement game lasting seven turns representing six months. Lincoln’s War takes two to three hours to play.

Each turn consists of six alternating phases: Initiative; Administration; Naval and Rail; Operations Card play; Supply; and Timekeeping.

Each turn, players are dealt a nine card hand they must use to make a myriad of decisions, including: banking political capitol, undermining the enemy’s moral, issuing marching orders, nudging reluctant generals into action, initiating battle, promoting worthy leaders, repairing battle damage, investing in a naval strategy, or setting political capitol aside to support the combat of favored generals. You, as the players, do all this, while dealing with seditious countrymen who erode your political support.

Lincoln’s War contains:

1 24” x 34” map
1 16-page rulebook
1 10 page optional rules and background booklet
160 Operations Cards (80 Union, 80 Confederate) Take A Peek!
140 1” counters Take A Peek!
76 5/8” counters
2 player aid cards
Lincoln’s War was designed by John Poniske with the assistance of Mike Joslyn, and features the artwork of Niko Eskubi.

My unnecessary comments I am not much into this war, nor am I a huge fam of John Poniske's games. Nevertheless, there are a lot of people that really like this designer.

The designer is doing a labour of love with the promotion of this game both here and in CSW

Rules and playbook available at MMP's webpage, go give it a look and preorder a few new games... http://www.multimanpublishing.com/Blogs/tabid/61/EntryId/76/...

This is a game I cannot commit myself to. I don't have many opponents and the ACW is something I am not interested in. BUT. And that is a big BUT. There is one thing I really dig about the design idea.

The socialist approach to history (class struggle as the basis movement of history) has lead to the study of the way the citizens lived in a particular time. That is not bad, but I have always thought that the focus was incorrect. For pre-XX century history, I think that the focus should be on the leaders and not on the people. Where marxist (currently "traditional") historiography uses sociology (of the whole community) as an aid, I think psicology (of the main characters) should be used.

This game (AFAIK) does precisely that. Focuses not on the XX Virginia Regiment charging up Godforsakken Hill, but on the tensions between Northern Democrats and Northern Republicans and Southern Democrats and Southern Republicans between each other. Have you ever consider that some military operations, the use of a leader or another, and the troop allotment, could be more decided by a political discussion between politician, more than because of military needs? This game has this focus. Or I have misunderstood everything (the latter being completely possible).



AWESOME numbers! I really think that I will preorder it (probably this month), John has been so good promoting this game that he nearly has my vote. BTW, I don't know if there has been extra promotion or if there is some kind of mistake because it goes up 23 new preorders! Second only to INSS!
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5. Board Game: Help Arrives! [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked]
Antonio B-D
Spain
Madrid
Madrid
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One line definition First expansion to the ALB system, it includes the famous International Brigades so you don't have to play with the Spanish anymore!

Months on this list: Unknown

Numbers: 168/300 +0 Last two months +0/0

Percentage to publication 56.00%

The Buzz:

The Company Line:
War Storm Series presents the first expansion of the tactical game set in the Spanish Civil War, A las Barricadas!. Help Arrives... in the form of new units such as the International Brigades, the Italian Corpo Troppe Volontarie, and the German Cóndor Legion.
Help Arrives... with 300 new counters and 12 exciting new scenarios that expand the original game and cover almost every type of unit that took part in the conflict.

Retail Price: $40.00
Pre-Order Price: $31.50

MMP website:
http://www.multimanpublishing.com/tabid/59/ProductID/81/Defa...

Designer: Juan Carlos Cebrián
Developer:
Artwork: Nicolás "Niko" Eskubi

Components:
- 1 map
- 2 counter sheets
- 12 scenario cards
- Charts

My unnecessary comments

This game is certainly suffering from the lack of availability of ALB, I am sure that once (if?) the base game is out the number of preorders will rise.

Closer to publication than the base game, I will be surprised if they are not (if ever) published together.

Better numbers than its parent. Why not bundle them both together, saving some costs and selling a bigger product? This series needs to start running or to be dropped out completely.

Dragginnnngg. What is your opinion. If it was bundled together with the base game (either an offer for both, or if the base game included the expansion) would you be more drawn to the game?

Two months without any growth and one of the worst numbers....
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6. Board Game: The Setting Sun [Average Rating:0.00 Unranked]
Antonio B-D
Spain
Madrid
Madrid
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One line definition An area game on the battle for the Philipines in 1944 and 1945

Months on the list: 30. October 09

Numbers: 337/590 +2 Last two months +2/+1

Percentage to publication: 57.12%

The Buzz:

The Company Line:
The Setting Sun is an area game on the great battle for the Philippines in 1944 and 1945. From the Kamikaze attacks to the great sea battle of Leyte Gulf, the entire campaign is presented in The Setting Sun.

Although aspects of the greatest sea battle in history have been in game form, never have all three aspects of the campaign been in one game. The Setting Sun will cover the great battle for the Philippines in 1944 campaign with equal respect to the air, naval and land battle. Players will be in the shoes of the two of the greatest commanders of World War Two; Douglas MacArthur and Tomoyuki Yamashita as they duel over the fate of the Philippines. You choose where to invade as the Americans and how to defend and defeat the US invasion as the Japanese. Using a system that has evolved from the popular Storm over Stalingrad game, Tetsuya Nakamura has created a unique system to go with this unique campaign.

The heart of the game is the use of chained game cards that allow for a near infinite variety of moves and combats. You must play a card to do anything but each card can modify each other so you can tailor make your operation to suit and each combination is unique. You must randomly draw your hand each turn and fight with the cards you were dealt literally.

Game Details:
- Solitaire Rating: Fair
- Complexity: Easy
- Playing Time: 4-5 hours
- Scenarios: 1
- Game scale: Land units are regiments, ships are individual ships for capital ships and flotillas for the smaller ships, air units are in groups of 50-150 planes. Turns are 15 days.

Retail Price: $60.00
Pre-Order Price: $45.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

Designer: Tetsuya Nakamura
Developer: Adam Starkweather
Artwork: Nicolás Eskubi
Components:
- 34” x 22” map
- 140 One Inch Counters
- 88 5/8th inch counters
- 55 Playing cards
- 12 page full color rulebook
- 2 player aids

My unnecessary comments

MMP has now a lot of games using "not-so-common" mechanics and on, relatively, obscure topics. It can be a good move and an interesting one if they finally do it, but, on the other hand, they are not getting the preorders for this new games. Are people thinking that MMP is just for complicated stuff and not checking out new games? This is what this list tries to battle.

The designer is doing a play by play game in CSW, and it immediately rises from 0 to 9 preorders.... playtesters, designers and developers, see what a little love can do to your games!

The thread is here
http://talk.consimworld.com/WebX?7@620.pxi8coybkM6.152@.ee6d...

It has seen some growth since it was put on the death list, but still, just over 50% in 2 and a halve years? Drop it. It will be best for the game (it might find another publisher) and for MMP (it will show that games DO get cut).

Still on MMP's list although there were some threats to cut it down. Its numbers are no good despite the effort by Adam
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7. Board Game: Korea: The Forgotten War [Average Rating:8.08 Overall Rank:1672]
Antonio B-D
Spain
Madrid
Madrid
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One line definition OCS in Korea. It is the reprint of a classic OCS game and I can't wait for it !! Korea!!!!

Months on the list: 6 (added October 11)

Numbers: 259/450 +4 Last two months +16/+23

Percentage to publication 57.56%

The Buzz:

The Company Line:

The Korean War stands as a key event in world history. It is well-deserving of further study. The first shooting confrontation of the Cold War, and the first limited war of the nuclear age, it is the only time since the Second World War that two of the world's major military powers fought one another - in this case the United States and China.

Diplomatically, the war offers an interesting view of the miscalculation and ineptitude on both sides that led to open conflict. It also brings to light the United Nations' first opportunity to play a leading role in world military events.

OCS Korea: The Forgotten War covers the first year of the war and highlights the mobile phases of the battle. Campaign victory is determined most often by the stable positions of the lines (relative to the "neck" of the peninsula). A number of shorter scenarios are also included to allow players to explore specific operations or to use as a training scenario before taking on one of the campaign games.

OCS Korea: The Forgotten War was initially released in 2003. This preorder offering is a reprint of the 9th game in the acclaimed Operational Combat Series, with changes made to address errata and to better conform to the OCS v4.0 series rules.

OCS Korea: The Forgotten War contains:

3 full-color 22"x34" mapsheets
4 full countersheets
1 OCS v4.0 series rulebook
1 Korea: The Forgotten War game specific rulebook
2 OCS v4.0 charts and tables booklets
1 Korea: The Forgotten War charts and tables booklet
box and 2 six-sided dice

OCS Korea: The Forgotten War has 15 scenarios broken down as follows:

5 1-map scenarios
4 2-map scenarios
6 3-map scenarios

Retail Price: $90.00
Pre-order Price: $67.50

My unnecessary comments I want this game. I want this game. I want this game.... Probably THE introduction to the system (until RE is out).

BTW, the new cover is still not on the database.

The new cover is still missing from the database. So if someone wants to grab a few easy geekgolds....

The new cover is not in the database (three times in a row). First time since it appeared that it has not strike double digits. I hope the tutorial that a two or our most reputed OCS BGGers (or BGG's OCSers) are going to carry out will help push the preorders.
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8. Board Game: What Price Glory? [Average Rating:7.18 Overall Rank:4235]
Antonio B-D
Spain
Madrid
Madrid
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One line definition First World War CDG on the Western Front by the joint minds of Tetsuda Nakamura and Adam Starkweather.

Months on the list: 30 (October 09)

Numbers: 407/580 +8 Last two months +5/+13

Percentage to publication: 70.17%

The Buzz:

The Company Line:
The heart of this game is a new way to use cards to drive the system. Players choose which cards they will use in the upcoming turn from a 16 card deck and plan out how the 6 month turn will play out. Some cards are defensive in nature (the very nasty Machine Guns card for example) and some are offensive in nature (allowing for multiple activations, recovery, railroading and reinforcements). Also in the cards a player can play are major events that change the shape of the war (submarine warfare, air power, neutral entry, Jutland etc.). You will never have enough cards to do what you want to do and your opponent will constantly be ruining your plans by trying to execute his own plans. The player that is best able to juggle their resources will find the path to victory the easiest. The cards also link together and allow for many cards to be played in unison in a unique way to allow for an infinite variance in how to use your resources most effectively.

Although the unique and complex way the player’s card hands interact is the heart of the game, the game also covers in a more simple way all of the major events that occurred in the Great War. Jutland, the 1918 race between US entry and German reinforcement from the East and much more are covered in a highly simple but effective manner allowing the Great War to be experienced in a comprehensive manner and yet the system takes minutes to learn and only 4 hours to play. The sophistication of the card play allows for great replayability.

Game Details:
- Solitaire Rating: Fair
- Complexity: Easy
- Playing Time: 3-5 hours
- Scenarios: 1
- Game scale: Units are corps, turns are biannual.

Retail Price: $50.00
Pre-Order Price: $37.50
MMP website: http://www.multimanpublishing.com/tabid/59/ProductID/94/Defa...

Designer: Tetsuya Nakamura and Adam Starkweather
Developer:
Artwork: Nicolas Eskubi

Components:
- 34” by 22” map
- 264 5/8” counters
- 55 Playing cards
- 8 page full color rulebook
- Two player aids

My unnecessary comments

The names of the designer are clearly a winner, but it certainly needs more exposure to garner more preorders. Specially when you hear WWI and west front on the same phrase!

It seems to be the next one on the death list. Just over 65% in more than 2 years does certainly not look good.

It was certainly a slow starter but it is getting a lot of steam in the last few months!
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9. Board Game: Crusade and Revolution: The Spanish Civil War, 1936-1939 [Average Rating:8.39 Overall Rank:2044]
 
Antonio B-D
Spain
Madrid
Madrid
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One line definition The Spanish Civil War, on the Strategic level using a system similar to Paths of Glory. I want it. I want it yesterday!

Months on the list: 29 (added October '09)

Numbers: 429/580 -1 Last two months +1/+4

Percentage to publication:73.97%

The Buzz:

The Company Line:

In July 1936, a failed coup d’état provoked a bloody civil war that would devastate Spain during nearly three years. The eyes of Europe turned towards a divided nation where not only armies fought, but also ideologies.

Crusade and Revolution is a wargame that uses the popular card-driven system to recreate the Spanish Civil War (1936-1939) at strategic-operational level. Each player leads one side (Nationalist or Republican), and manages all the challenges that the actual combatants faced: mobilization, recruitment, movement and the combat of a nation at war with itself – and the political stage as well.

Crusade and Revolution (C&R) brings together the great hallmarks of our hobby—enjoyment, playability and historical simulation. It makes good use of the great virtues of the very popular card-driven system. Using this famous system and adapting it to the peculiarities of a conflict that has its own personality, Crusade and Revolution will seem both brand new and also familiar.

Each player has his own deck of 55 strategic cards, which are the heart of the game. Each card has four possible uses but the players must choose which use best fits their needs.

- The possibilities are: Events: Each card shows a historical event that directly affected the course of the war. They can be political, military, economic or social events.
- Operations: Each card has an operations value that is used for activating units on the game map for movement, fortification or attack.
- Strategic Redeployment: Each card has a Strategic Redeployment value that is used for moving units great distances on the game map.
- Replacement Points: Each card has a value of Replacement Points that are collected and used for reconstructing damaged or destroyed units at the end of the turn.
The better the historical value of an event card, greater its number of Operations, Redeployment and Replacements. Players are faced with the constant battle of how to use their cards: use an interesting event, launch an offensive in a vulnerable zone, move units from one front to other, or accumulate replacements to recover from losses?

Game Details:
- Solitaire Rating: ?
- Game scale: Each space represents approximately 60 kilometers.
- Time scale: Two Months per turn (except for the very early phase of the war when turns are a month in length
- Units: From columns, regiments and brigades in the early stages of the war to great corps sized armies modeled in European style
- Scenarios: Three
- Playing time: From 4 hours to 12 hours to the full campaign game

Retail Price: $80.00
Pre-Order Price: $60.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

Designer: David Gomez Relloso
Developer: Adam Starkweather
Artwork: Nicolás Eskubi

Components:
- 22"x34" Game Map
- 1 5/8" Diecut Countersheet
- 1 1/2" Diecut Countersheet
- 1 Rulebook
- 1 Playbook
- 4 Player Reference Cards (2 copies of 2 cards)
- 1 Card for Event Markers
- 2 Decks of Strategy Cards (55 each)
- Six-Sided Die

My unnecessary comments From what I have seen (AAR's here in BGG, designer interview here and in Battles Magazine and reading the rules) this is going to be THE definitive game on the SCW. The idea that the SCW was more a political war than a military war leads to the need to use cards to simulate it. You now you want it (where is the Hypnotoad when you need it)

Probably MMP's more marketed game in BGG. You have almost everything you need to realise that you need this game:

AARs here in the geek:

http://www.boardgamegeek.com/thread/594487/a-history-of-the-...
http://www.boardgamegeek.com/thread/537199/cr-after-action-r...
http://www.boardgamegeek.com/thread/533550/cr-after-action-r...
http://www.boardgamegeek.com/thread/533051/cr-after-action-r...
http://www.boardgamegeek.com/thread/302899/complete-gaming-s...
http://www.boardgamegeek.com/thread/288287/sesion-de-juego-c... (in Spanish)
http://www.boardgamegeek.com/thread/211649/resena-y-notas-de... (in Spanish)
http://www.boardgamegeek.com/thread/211635/game-session-revi...

Iain's interview:
http://www.boardgamegeek.com/thread/512936/an-interview-with...

The designer's opinion
http://www.boardgamegeek.com/thread/472246/political-vs-mili...

The designer's presentation of the game
http://www.boardgamegeek.com/thread/214540/presentation-of-c...
http://www.boardgamegeek.com/thread/212769/informe-de-partid... (in Spanish)
http://www.boardgamegeek.com/thread/211312/presentacion-de-c... (in Spanish)

Files available:
Brief History of the SCW by the designer himself.
The rules in French
Advice for novice players
Historical notes on the cards.
The whole Spanish files for the game
2 Player aids
1 counter example
A comparison between Paths of Glory and CandR
The rulebook in English
And more! http://boardgamegeek.com/article/8259680
http://boardgamegeek.com/article/8193888#8193888

Another session report and a complete commented bibliography!!!

Come on, why are you not preordering?
I want that each one of you gives me the reason you are not preordering it. You will not be save from my wrath! BTW, a lost of one here and one in the ALB.... probably the same guy? (I love doing this sort of guessing game).
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10. Board Game: VCS Salerno [Average Rating:7.50 Unranked]
 
Antonio B-D
Spain
Madrid
Madrid
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One line definitionA new series using variable combat values for units. The first game is on Salerno.

Months on the list: Unknown.

Numbers: 420/550 +2 Last two months +4/+7

Percentage to publication: 76.36%

The Buzz: From the designer himself:

As it stands right now, there will be 2 smaller mapsheets. Charts added to both ends and just a little too long for a standard map to fit make this necessary. I had the playtest map joined and laminated and I have to tell you it rocks.

The next correction is that there is an increased need for counters and another 1/2 sheet will be added.

The playtesters were using the vassal set made for the purpose. The fact that there is no attacker and no defender in this fight takes a little adjustment. You are both throughout the game from turn 1 on through the end. I love the description by sgt maj Forrest Atterberry of our WBC game: "Every turn was a knife fight".

Need big time preorders to make it this year. Brian backed me on this project and believes in it as a great MMP product. He has given me Nick Richardson and Nicolas Eskubi to make sure the series volume #1 gets the best possible treatment.

I am also keeping close contact with Joe Balkoski on the progress. I also have his confidence that the similar theme isn't going to be ignored.

The Company Line:
MMP is proud to announce the creation of a new series of games, the "Variable Combat Series (VCS)." The Series opener is VCS Salerno, a game undertaking the nearly impossible task of depicting the 1943 Allied invasion of Southern Italy and places all of the invading forces on a single mapsheet.

The main invasion, Operation Avalanche, is portrayed on Map Section A which is 1/3 of the map at 1 mile per hex. The east coast, Map Section B, is also at 1 mile per hex and contains strategic ports, highways and the main Axis airbase of Foggia. The last 1/3, Map Section C, is drawn up at 3 miles per hexside and is used by for the other two main operations, Operation Slapstick, the capture of Taranto, and Operation Baytown, the methodical capture of the Calabrian peninsula (toe of Italy).

Retail Price: $42.00
Pre-Order Price: $31.50
MMP website: http://www.multimanpublishing.com/tabid/59/ProductID/83/Defa...

Designer: Nathan Kilgore
Developer:
Artwork: Nicolas Eskubi
Components:
- One mapsheet
- 1 sheet of 1/2" counters
- VCS Standard and Salerno Exclusive rulebooks
- charts/tables booklet

My unnecessary comments

I am interested in seeing how this series turn out. The fact that you will not know the unit strength until it is tried is something quite unique and interesting. A similar (or the same) system by the designer is the game Iron Tide: Panzers in the Ardennes.

The least interesting title for me. But I think it is going to be to many peoples liking. BTW, after this Kharkov.

First one over the 75% line... still very slow growth.
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11. Board Game: Warriors of Japan [Average Rating:0.00 Unranked]
Antonio B-D
Spain
Madrid
Madrid
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One line definition The Warriors of God system goes to feudal Japan for more chaos and nobles killing.

Months on the list: 30. October 09

Numbers: 440/560 +6 Last two months +3/+4

Percentage to publication: 78.57%

The Buzz:

The Company Line:
Long considered one of the greatest games to ever be published in Japan, Warriors of Japan will feature much of the same system as we have seen in Warriors of God. The game covers the Nanboku-cho period of Japanese history and simulates one of the most dynamic and important periods in Japanese history.

From 1336-1392, all of Japan was aflame with war. After the fall of a corrupt and ineffective emperor, the two great courts of Japan dueled to determine the future ruler of the country. Warriors of Japan covers the vital period following the destruction of the Kamakura shogunate and the fight to find a successor.

Players of Warriors of God will find much familiar here, however, unlike the enormous time period covered in Warriors of God, Warriors of Japan covers only 4 years. Subtle changes in the system to cover this unique period have been exchanged in Warriors of Japan. For example, Leaders no longer die from old age but rather can switch sides unexpectedly during a combat. Subtle changes in the movement and combat rules will add to the strategy to a greater extent than in Warriors of God. A random game start generator will keep each game fresh and interesting.

Game Details:
- Solitaire Rating: Excellent
- Complexity: Easy
- Playing Time: 4-10 hours
- Scenarios: 3

Retail Price: $44.00
Pre-Order Price: $33.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

Designer: Makoto Nakajima
Developer: Adam Starkweather
Artwork: Mark Mahaffey

Components:
- 34” by 22” map
- 140 1” counters
- 16 page full color rulebook

My unnecessary comments

The Sengoku-jidai era is one of the most fascinating eras for a war-history buff. The way innovations, religion and allegiances where used is simply enthrilling. And this game uses a tried system. But it is not about the Sengoku-jidai era, but on the Nanboku-cho period hundred years earlier!

Games that steer away from MMP "traditional" stable seem to suffer a lot, still I have heard awesome things about this one.
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12. Board Game: Heights of Courage [Average Rating:7.53 Overall Rank:3911]
Antonio B-D
Spain
Madrid
Madrid
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One line definition SCS on the war between Israel and Syria. Massive tank battles

Months on the list: Unknown

Numbers: 434/520 +6 Last two months +16/+9

Percentage to publication: 83.46%

The Buzz:

The Company Line:

In October, 1973, Syria and her allies lead a surprise attack to recapture the Golan Heights in conjunction with an Egyptian assault across the Suez Canal into the Sinai. Heights of Courage is a game covering the Golan Heights portion of this war—one of the largest armored clashes to occur since the end of World War II.

A good historical intro is available at: http://www.youtube.com/watch?v=x5Ked1P0eTA

For a little over two weeks, massed Syrian armor tried to swamp the Israeli defenders who were buying time to allow mobilized reserves to arrive. They succeeded and managed to turn the tide launching their own offensive toward Damascus.

Heights of Courage is the 15th game in the award winning Standard Combat Series. It complements the 1995 CSR award winning game Yom Kippur (which covers the fighting in the Sinai). It uses the same 8 page standard series rulebook applicable to all the other games to bring out the action in a “beer and pretzel” way familiar to all wargamers.

Because both sides have offensive and defensive phases of the battle to enjoy, victory is determined by comparing the best Syrian performance in their early offensive to the Israeli offensive results at the end of the game. This forces both sides to fight tooth and nail on both the offense and defense with enormous time pressure on perform rapidly.

Designer Steve Newhouse (previously part of the team that created The Mighty Endeavor) gives all the sizzle of the fast-paced armored battle with enough steak to give the game the appropriate level of depth. For example, he gives an innovative two tempo operational speeds to both players as the battle goes beyond the endurance of the forces involved. Each player can select to go “fast” in order to fight more or “slow” in order to get more replacements.

While Heights of Courage cannot be directly linked to Yom Kippur, the game provides rules to allow players to play both games in tandem so as to play the “whole war.”

Scale: Each turn is between 1/2 to two days (depending on when in the battle the turn represents). Each hex is 1 mile across. Syrian units are battalions and brigades. The Israelis are shown as task forces which range from half battalion to company sizes.

Four scenarios allow different looks at the 17 turn campaign (turn length varies based on when a cease-fire occurs).
The full Historical Campaign
A short version of the Historical Campaign (10 turns)
Operation Badhr—a 6 turn look at the Syrian offensive
Operation Al-Owda—an accelerated Syrian offensive which can be played in the 6, 10 or 17 turn versions (the Syrian plan was watered down for various reasons).

The fate of Israel hangs in the balance. Are you up to the task?

Components:
Series Rulebook
Game Specific Rulebook
Full Color Game Map
280 Counters
4 Scenarios
Box and Dice

Retail Price: $40.00
Pre-order Price: $ 30.00

My unnecessary comments
The SCS system is really nice. You can learn how to play in less than an hour (unless someone teaches you, then it is just 10 minutes) and play a lot of games with the same system. Like it a lot.

The growth of this title is really nice with the designer showing a lot of love on CSW (less love here)

Slowing down, but still a nice number.

I am not interested in this one, and I have a question for you readers, particularly europeans, are you interested in this conflict? I don't know why but it doesn't appeal the slightest to me.

A really good month. Nevertheless there are rumors that another company might be publishing a game on the same topic using the tried and proven Fast Action Battles system.

I had the impression that the SCS games sold themselves pretty easily. Considering their simplicity and depth it would have been only natural. Lets hope that INSS will give this one a hand.
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13. Board Game: Canadian Crucible: Brigade Fortress at Norrey [Average Rating:8.06 Unranked]
Antonio B-D
Spain
Madrid
Madrid
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One line definition TCS on the battles fought by the Canadians after D-Day.

Months on the list: 11 First Apperance in April 2011

Numbers: 412/480 +8 Last two months +10/+18

Percentage to publication:84.17%

The Buzz: No Mapple leaf as Canadian symbol! (read the discussion on CSW).

The system is undergoing a minor rules rewrite according to what I gather from CSW's game forum. It is not a new rules set but more clarifications. Certainly needed as I had real troubles trying to decipher the game system on my own.

The Company Line:
Canadian Crucible is a new entry in the Gamers Tactical Combat Series (TCS) depicting the Canadian defense of Norrey on D-Day +2 (June 8, 1944) against a counterattack spearheaded by Grenadiers of the 12th SS Panzer Division.

The battle depicted here begins on D-Day +2, June 8th, and continues for the next 3 days and was known by the Germans as the First Battle for Caen. The situation unfolds with the 7th Brigade of the 3rd Canadian Infantry Division dug-in on its D-Day objectives. Aware of the resounding defeat that the 9th Brigade suffered the previous day at the hands of the Hitler Youth, the 7th prepares a Fortress around Bretteville, Norrey and Putot. The soldiers of the Regina Rifles and the Royal Winnipeg Rifles, still under strength from their D-Day losses, wait their turn for the inevitable encounter with the Grenadiers of the 12th SS Panzer Division. The Canadian must hold their thin red line at all cost as failure to do so could result in a serious set back affecting the invasion time table and loss of the initiative to the Germans.

This game is a well-balanced, 1-map fight between the highly motivated 12SS Hitlerjugend and their equally motivated Canadians who are determined to preserve and expand their D-Day bridgehead.

Canadian Crucible includes:

Devastating Naval Bombardment
Variable Events Table
Historical and free setup options
Panzer Meyer
Discarding Sabot rounds
Radio jamming
Captured battle plans
Components:

Tactical Combat Series - Series Rulebook
Canadian Crucible - Game Specific Rulebook
Two Charts and Tables Booklets
Four player aid cards
24"x32" Color Game Map
560 Counters
5 Scenarios
Box and Dice

Retail Price: $52.00
Pre-order Price: $39.00

My unnecessary comments
The economy and being hitted by customs for Case Blue (and probably again for Guderian Blitzkrieg II) has made me forget about this game... well, maybe when things get better.

It has yet to hit the preorder goal, but at this rythm it will be there before years end.

The system is being somewhat rediscussed (in order to create 4.1 version, not a complete rethinking) Artillery rules in particular.

Second time in my records without double digits. Next month it will make a year on the list but it is still almost 80 preorders short.
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14. Board Game: Storm Over Normandy [Average Rating:8.10 Unranked]
Antonio B-D
Spain
Madrid
Madrid
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One line definition It is Normandy again, but using and area impulse system and it can be bundled with (French) Vietnam.

Months on the list: 30. October 09

Numbers: 173/520 +3 Last two months -2/0

Percentage to publication: 86.35%

The Buzz: It can be bundled with Storm over Dien Bien Phu. The Bundle has 276 preorders. Reached its preorder level in June 2011+0

The Company Line:
June 6th 1944: American, British and Canadian forces landed at dawn on five beaches in Normandy, intent on starting the operation that would help end the war on the West Front. Storm Over Normandy simulates the first six days of the operation, with the surprise landing on the Allied forces, and the response by the German occupiers.

Using the Area Move system redefined in Storm Over Stalingrad, the game features the use of cards to augment game play, adding to the tension experienced by both sides. The rules are similar in length to those seen in Storm Over Stalingrad, and are of the same level of complexity, with modifications made to represent the scale of the operation.

New cards have been created in order to represent events encountered during the operation.

The game focuses on the landings on the five beaches “Sword”, “Juno”, “Gold”, “Omaha”, “Utah”, plus the Allied paratrooper operations, and the German response over the first week of the battle. The game is seven turns long, and can be played in less than 3 hours by experienced players.

Retail Price: $44.00
Pre-Order Price: $33.00
MMP website: http://www.multimanpublishing.com/tabid/59/ProductID/97/Defa...

Designer: Ken Dunn and Nick Richardson
Developer: Brian Youse
Artwork: Nicolas Eskubi, Nick Richardson, and Brian Youse
Components:
- 22"x34" full-color mapsheet
- 1 sheet of 5/8" counters
- 12-16 page full–color rulebook with examples
- 1 55-card deck of event/action cards
- 4 six-sided dice

My unnecessary comments

I am more interested in Dien Bien Phu than in this game, but having the possibility of bundling them together sounds really good.

Losing ground to its brother. I have a lot of Normandy games and the idea of the bundle is not good for me as it will probably mean getting hit by customs.

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15. Board Game: Storm Over Dien Bien Phu [Average Rating:7.86 Overall Rank:3042]
Antonio B-D
Spain
Madrid
Madrid
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One line definition Another Area Impulse game on a rare subject. The french resistance against Vietnamese attack.

Months on the list: 29. October 09

Numbers: 182/520 +3 Last two months +4/+5

Percentage to publication: (including the bundle) 88.08%

The Buzz: Can be acquired together with Storm over Normandy in a bundle. The Bundle has 276 preorders. Pased its preorder goal in June 2011 +0

The Company Line:
In the spring of 1954, General Giap shocked the world by doing what had previously been considered impossible—defeating a Western occupying force. Storm Over Dien Bien Phu simulates the climatic moment when the isolated French forces (composed of French legionnaires and elite paratrooper units), crumbled under the unrelenting pressure of the Chinese–backed Viet Minh forces.

Using the Area Move system redefined in Storm Over Stalingrad, the game features the use of cards to augment game play, adding to the tension experienced by both sides. The rules are similar in length to those seen in Storm Over Stalingrad, and are of the same level of complexity, with additions made for the situations encountered in this battle.

Additional rules added to the game include sapping, assaulting, and the French supply situation. In addition to these new rules, new cards have been created in order to represent events encountered during the battle. These include “Detonate Mine Shaft”, “Rats of the Nam Yum”, “Giap Demands Success”, “Propoganda”, “Débouchez à Zéro!”, and “B-26 Bombers”.

The game focuses on the attacks on the strongpoints of Gabrielle, Anne–Marie, Beatrice, Eliane, Claudine, Huguette and Dominique from mid–March to early May of 1953. The game is eight turn longs, and can easily be played in less than 3 hours by experienced players.

Retail Price: $44.00
Pre-Order Price: $33.00
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

Designer: Nick Richardson
Developer: Brian Youse
Artwork: Nicolas Eskubi,
Components:
- 22"x34" full-color mapsheet
- 1 and a half sheets of 5/8" counters
- 16 page full–color rulebook with examples
- 1 55-card deck of event/action cards
- 4 six-sided dice

My unnecessary comments

This game is suffering from two main problems, a niche system in a niche battle. This is a really interesting battle that needs to be more gamed.

It is interesting to see how it competes with its sister game to be the one with the higher number of preorders, although they will be certainly published together.

I am currently being very restricted with my purchases, but this is one I am certainly considering.

If (when) I take the plunge for LW this one will be preordered as well.
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16. Board Game: Last Stand: The Battle for Moscow 1941-42 [Average Rating:7.67 Unranked]
Antonio B-D
Spain
Madrid
Madrid
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One line definition Operation Typhoon (WWII East Front 1941) with some tweaks. Hidden units, hidden objectives... but hidden to both! You will know the strength of a unit when you attack it and you will know the impact of your lost (or victory) when you suffer it.

Months on the list: 26

Numbers: 497/560 12 Last two months +4/-1

Percentage to publication: 88.75%

The Buzz: It is on the death watch, but it is doing good numbers

The Company Line:

In October 1941, the German Army launched Operation Typhoon – the last major German offensive of the year. In an all-out attempt to defeat Russia and end World War Two, the Germans managed to see the spires of the Kremlin as their high water mark for both this battle and for the war. Over two million men fought in this desperate battle that would decide the war and the future of mankind.

Masahiro Yamazaki, the designer of the MMP games Red Star Rising and Stalingrad Pocket has designed his greatest game on this great conflict—Last Stand; The Battle for Moscow 1941-1942. Using all the tricks in his designer’s bag, Mas has made this titanic struggle playable but without sacrificing a great sense of history. Offering 3 scenarios to show different aspects of the campaign, and a unique way of showing the plight of the Soviet morale as a nation faces possible complete military defeat, all in a manageable size, Last Stand is a game that has no competitor.

Retail Price: $45.00
Pre-Order Price: $33.75
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=8...

Designer: Masahiro Yamazaki
Developer: Adam Starkweather
Artwork: Masahiro Yamazaki and Niko Eskubi
Components:
- One 34 by 22 map
- 560 ½” counters
- 32 page full color rulebook
- 2 player aids
- Solitaire Rating: very good to excellent
- Complexity: Medium
- Playing Time: 3-10 hours
- Scenarios: 3
- Game scale: Units are divisions, turns are ten days, and hexes are 17.2 kilometers across.

My unnecessary comments Japanese game, check. Adam Starkweather, check. Niko Eskubi, check. Now I only have to check my bank account.

A few months ago user billyboy published some information on the game in this geeklist, go check it!

Wel, what a surprise and a very nice one! 12 is an excellent number for this game.
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17. Board Game: Kawaguchi's Gamble: Edson's Ridge [Average Rating:7.44 Unranked]
Antonio B-D
Spain
Madrid
Madrid
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One line definition Area impulse game on the pacific. Why is it not popular?

Months on the list: 46

Numbers: 567/530 Reached its goal on June 2011 +6 Last two months +2/+4

Percentage to preorder: 106.98%

The Buzz: It is slated for the next batch, so hopefully after the summer.

hahahahaha how naive!

Slated for release, with others, I don't feel I can give a date!

The Company Line:

Kawaguchi's Gamble: Edson's Ridge covers the area of Edson's Ridge and the surrounding jungle just south of Henderson Airfield on the island of Guadalcanal during September 1942. The Japanese, as part of a complicated multi-pronged attack, sent three battalions, nearly 3000 men, charging towards the ridge protecting the airfield. Almost 800 Paramarines and Raiders defended the ridge with amazing courage and, despite suffering horrible casualties, kept from being overrun and saved both the airfield and possibly the Marine presence on Guadalcanal. The Japanese are often cited as having lost nearly 80% of their men attacking the ridge.
Kawaguchi's Gamble: Edson's Ridge is five turns long, each turn is a variable length of alternating impulses. The game length between experienced gamers is 2.5 to 3 hours.

Retail Price: $44.00
Pre-Order Price: $33.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=5...

Designer: Brian Youse & Ken Dunn
Developer: Ken Dunn
Artwork: Nicolas Eskubi

Components:
- 22"x34" full-color mapsheet
- 2 sheets of 5/8" counters
- 4 player aid cards
- full-color rulebook with examples
- 4 six-sided dice

My unnecessary comments The designer is a pretty well known ASL players, but this time leaves the waters of ASL to try another tactical system in the Pacific. If IIRC the events covered in this game are portrayed in HBO's series The Pacific.

I am getting eager to see the area impulse games out so they start to see more appeal

I have three games on this topic (CC, TCS and ASL) not really interested.

It would be cool if someone (or a group of people) reviewed the four games (or the 3 MMP's games). I suggested it for Battles Magazine and it would be cool, but finding someone to carry out the enterprise is a different matter!

First game that has passed its goal and one of the oldest in the P500, still on the future for release.
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18. Board Game: It Never Snows [Average Rating:7.64 Overall Rank:2354]
Antonio B-D
Spain
Madrid
Madrid
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One line definition A monster SCS game based on the Bastogne system with 5 maps. Market Garden

Months on the list: 9 First appearance in July 2011 Reached its goal on January 2012

Numbers: 649/575 +28 Last two months +50/+28

Percentage to publication: 112.87%

The Buzz: It has just appeared but it has a spot on the printing queue. Probably in Autum... will it arrive as snow in September?

It appears in the official disclosure of upcoming releases, although nothing has been said. It would be nice as a September release!

The Company Line:

It Never Snows is a Standard Combat Series (SCS) game covering the pivotal Market Garden offensive in September, 1944. Using a system based on the well-received SCS Game Bastogne, It Never Snows covers the landings and ground offensive endeavoring to link up with them at 600m per hex with units generally companies. Each turn is half a day making for a 17 turn campaign game (uniquely playable among Market Garden games).

The expansive five map area allows each of the airborne division fights to be geographically isolated and separate, as was the case historically. What this does is that it allows each situation to be gamed as its own little tactical puzzle—making it such that a player might be “winning” in one region while “losing” in another, at the same time. Both players are always “in the game.”

While the Allied player is busy dropping paratroopers, establishing bridgeheads and running a ground offensive to link up with them, the German player must devastate the airborne forces clinging to Arnhem, defend the various river crossings and counterattack to sever the Allied supply lines. Both players are attacking and defending at the same time, every turn.

Following on the heels of Bastogne, It Never Snows uses a tactical model with a minimal amount of rules overhead which shows both set-piece as well as “on the fly” attacks and the effects of indirect fires and air support.

A fantastically detailed OOB shows the insane array of German units being scratched together to defeat the Allied offensive—from displaced sailors to the deaf, from elite armor to barely trained school units, from highly motivated SS to penal units being pushed into battle at gunpoint. Against the elite airborne troops of the Allies, this menagerie is hardly the German army many wargamers envision when they think of World War II.

Scenarios:

Campaign. All five maps, all 17 turns. The full meal with players selecting their own landing sites.
Historical Drop Zones Campaign. Almost the same as the above, only with the actual drop sites listed so that players can see the real thing and not have to do that planning themselves.
Sept 18: Foothold. Here the initial drops have already happened and the battle is underway. By passing on the first turn air drops, this is a much quicker version of the campaign.
Sept 20: High Water Mark. This 12 turn game places the player in the shoes of the Allies at the very moment the success (or failure) of the campaign is determined.
The Witches Cauldron. A small map area scenario covering the defense of Oosterbeek.
Hold Until Relieved. The battle for Arnhem in a small map area and only 6 turns.
Hail Mary, Full of Grace. A small area, 6 turn scenario covering the 82 Abn Division’s crossing of the Waal river and the effort of the Gds Armored Division to link up with them through Nijmegen.
Hell’s Highway. A small map area, 8 turn game covering the German attempts to cut the XXX Corps supply line.
It Never Snows... Components:
SCS Series Rulebook
Game Specific Rulebook
Five Full Color 22" x 34" Game Maps
Three Full Color 11" x 17" Play Aides (Air Drop Planning, Allied Reinforcements, German Reinforcements)
Two Charts and Tables Cards
840 Counters (Take a look!)
Box and Dice

Retail Price:
$90.00
Pre-order Price:
$67.50

My unnecessary comments
I have already preordered it, so I've done my part, now it is your turn to preorder. Growing really strong I, and I think a lot of people as well have strong expectations on this game.

I can only hope it will be mine before the end of 2012.

It is slowing down, although there has been some buzz about it. Seems extraordinary and will fill my MG slot.

Winner of the month (easier on months where no ASL products is up).
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19. Board Game: The Blitzkrieg Legend: The Battle for France, 1940 [Average Rating:8.22 Overall Rank:2525]
Antonio B-D
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Madrid
Madrid
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One line definition OCS visits France in 1940. Fall Gelb.

Months on the list: 9 First appearance in July 2011

Numbers: 682/575 +19 Last two months +30/+27

Passed its preorder goal November 2011

Percentage to publication:118.61%

The Buzz: It has just appeared but it has a spot on the printing queue. Probably in December....

According to MMP this is going to be print in the next group of printing, no more details available yet.



The Company Line:

The Blitzkrieg Legend simulates Case Yellow, the German offensive in May of 1940 that shocked the world. In less than a month's time it made quick work of Belgium and Holland, shattered the armies of France, and pushed the British Expeditionary Force (BEF) into the sea at Dunkirk. This twelfth game in theOperational Combat Series (OCS) departs from its established norms in using a ground scale of 3 miles per hex and a time scale of two-day turns, and as such is similar to Sicily. The chosen scale lets this lightning campaign unfold a bit more slowly, and gives the densely-packed armies more room to maneuver.

Case Yellow achieved the largest pocket ever to be created in the war, with the largest number of captured soldiers as well. This result is sometimes looked upon by gamers and historians alike as a foregone conclusion, but Manstein's daring strike through the Ardennes was a gamble that might easily have gone awry. Hindsight suggests the fighting could have gone much differently.

A range of historical problems confront the player directing the Allies in this game. His French, Belgian, Dutch, and BEF combat units have not yet mastered the faster pace of action in WWII, and therefore are slow and don't fight at full Action Rating when in Move Mode. The Allies are also forced to adopt the historical Dyle Plan (when not playing the what-if version of the campaign), which leaves the French with inadequate reserves behind the Ardennes and too many of their best forces committed to shielding Antwerp and Brussels. Because history tells us the headlong rush into Belgium was primary cause of the quick Allied defeat, an "If I Was in Charge..." version of the campaign is presented to allow both sides to explore some different initial deployments.

A simple set of campaign objectives are presented, with Victory Point awards centered on the following:

• The French must vigilantly protect Paris, which is the ultimate German objective. Two more cities along the map's south edge, Verdun and Metz, are also worth points (so the French cannot just abandon the Maginot Line).

• The possible surrender of Holland is triggered by German armor moving adjacent to any of the three Dutch major cities. Surrender chances are modified if the French and BEF are supporting Holland (which is why French 7th Army initially moved north of Antwerp).

• The possible surrender of Belgium and BEF Evacuation are triggered when the Germans drive a wedge between the Belgian coast and Paris. Surrender chances are modified, however, if the French and BEF are supporting Belgium (another nod toward the historical rationale of the Dyle Plan).

• The Germans also win points for battering the BEF, so the Allies are encouraged to keep this force intact.

The game's special rules are judiciously chosen to evoke the full flavor of the campaign. For instance, the Maginot Line is given its historical due, shown as a strong right shield that can unfortunately be outflanked through the Ardennes. Rules for special operations are something new to OCS, and these can capture enemy bridges and forts (but just on 10 May unless playing an optional rule). As mentioned above, the BEF can get isolated or mauled as part of the victory conditions, and if this happens a ragtag assemblage rides to the rescue: RN Destroyers, special Evacuation Ports, elite Irish and Welsh battalions, and even some Spitfires finally appear to provide some top-cover. Mix in the occasional Pause — an event that tugs sharply on the panzers' leash — and you've the kind of chrome that make The Blitzkrieg Legend a tremendous tool for historical study and an exciting source of gaming pleasure.

The Blitzkrieg Legend is also a game with tremendous replay value. Presented are 7 scenarios and 3 campaigns. The longest is just 13 turns; the largest fits on a standard 4' x 6' table. Series veterans know the depth of the model can lead to some long and complex turns, but here at last we have an entire campaign that can easily be played to the finish!

Scenarios
South. The first 4 turns on the southern half of Map B. Covers the fighting at Sedan as well as the crossings of the Meuse further downstream by 6th and 8th Panzer.
Center. The first 4 turns on the northern half of Map B. Covers the fighting at Gembloux Gap as well as the crossings of the Meuse by 5th and 7th Panzer.
North. The first 4 turns on Map C. Covers the air landings and surrender of Holland.
Mini-Campaign. Links the first three scenarios into a short campaign using two maps.
Sedan. Lasts just 2 turns and uses just a small portion of Map B. Covers the French counterattack and German breakout.
Arras. Lasts just 1 player turn. A teaching scenario covering the Allied counterattack.
Dynamo. Lasts 8 turns. Plays like a campaign game, using just Map A to cover the important events during the last half of the campaign.
Campaigns
"No Holland" Version. Doesn't include the fighting in Holland, which is "automatic" and not under player control. Uses two maps, the full 13 turns.
"With Holland" Version. Uses all three maps, the full 13 turns.
"If I Was in Charge..." Several variations on either of the two campaigns are offered.
The Blitzkrieg Legend Components:
OCS Series Rulebook
TBL Game Specific Rulebook
Two Charts and Tables Booklets
Full Color Game Map (two 22x34, one 28x15) (Take a look!)
1,960 Counters (Sheet 1) (Sheet 3)
One 8.5x11 Play Aid
10 Scenarios (3 of them are Campaign Scenarios)
Box and Dice

Retail Price:
$110.00
Pre-order Price:
$82.50

My unnecessary comments I have already preordered it, so I've done my part, now it is your turn to preorder.

Looking forward for some western theater OCS goodness.

Taking a wild guess.... up next following Winter Offensive.

Well, after WO it is not this one, but still, we can only hope after summer. Note to MMP I am going on honeymoon on september 15 for 3 weeks, don't ship it then or it could be lost for me!

Another game I am really looking forward to. Driving through Europe seems nice.
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20. Board Game: Stonewall Jackson's Way [Average Rating:7.53 Overall Rank:1577]
Antonio B-D
Spain
Madrid
Madrid
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One line definition A reprint of a long acclaimed serie on the ACW.

Months on the list: 29. Added on November 09 Made the preorder goal on March 2011!

Numbers: 658/550 +1 Last two months +9/+6

Percentage to publication: 119.45%

The Buzz:

According to MMP it appears in "games going to be published in the near future" so it might be a 2012 release.

The Company Line:
Stonewall Jackson’s Way II: Battles of Bull Run is the 9th game in the award-winning Great Campaigns of the American Civil War (GCACW) series. This game is actually two complete modules in one: it includes a complete revision and augmentation of Stonewall Jackson's Way (SJW; the first game in the series), and an entire new module covering the First Bull Run Campaign, called All Green Alike (AGA).

The two maps included are newly painted by original map artist Charlie Kibler and include new historical and terrain details (to bring them up to the standards of the latest games in the GCACW series). The counters have also been updated to the new look established by Nicolas Eskubi for our latest title Battle Above the Clouds

Retail Price: $83.00
Pre-Order Price: $62.25
MMP website: http://www.multimanpublishing.com/preorder/viewGame.php?id=8...

Designer: Joe Balkoski, Ed Beach, Mike Belles, and Chris Withers
Developer:
Map Artwork: Charlie Kibler
Counter Graphics: Nicolas Eskubi
Components:
- GCACW Series Rules Booklet (approx 24 pgs)
- SJW II Specific Rules Booklet (approx 68 pgs including scenarios/designer notes)
- Two 22"x 32" full-color mapsheets
- Three Countersheets
- SJW County Display Sheet (front) and AGA Off-Map Display (back)
- Terrain Effects Chart
- Two full-color Force Displays
- Two 4-page color Charts and Tables
- Two 6-sided Dice

My unnecessary comments

So many games, so little time. At least MMP is, slowly, reprinting some of its gems, which will help the second comers like myself, find out games that have been long out of print.

2 years on the list, and reached its preorder goal half a year ago... this does not look promising for Korea!

Apparently this one has more work than a straight reprint.

Virgin Queen will be out soon so Ed Beach will have time to update this puppy.
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21. Board Game: La Bataille de France, 1940 [Average Rating:8.37 Unranked] [Average Rating:8.37 Unranked]
Antonio B-D
Spain
Madrid
Madrid
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One line definition The ALB series goes into WWII.

Months on the list: 53 November 2007 went on preorder. Preorder reached date unknow.

Numbers: 376/300 +14 Last two months +0/+2

Percentage to publication: 125.35%

The Buzz: According to Niko, this one should be after the already mentioned batches.

Again Niko has said that it will be together with War of the Suns, Kawaguchi's Gamble and the Gamers games...


The Company Line:

In May, 1940, World War II took a turn that will change history forever—the German Army invaded France through the neutral countries of Belgium and Netherlands and thus avoiding the fearsome Maginot Line. The French Army, supposedly the best army of the time, felt far from any threat. Against all expectations, the neutral nations were quickly overrun, and the British Expeditionary Corps was forced to be evacuated, almost miraculously, from the channel port of Dunkirk. France capitulated in two months.

This game recreates those events and allows players to reproduce, at a tactical level, the most famous battles of the “Blitzkrieg”. Based on the “A las Barricadas” game system, with new rules added to simulate to this historical period, France 1940 promises many enjoyable hours of fierce game play involving infantry, tanks, artillery, and aircraft from all the armies that took part in this campaign.

Retail Price: $42.00
Pre-Order Price: $31.50

MMP website:
http://www.multimanpublishing.com/tabid/59/ProductID/80/Defa...

Designer: Juan Carlos Cebrián
Developer:
Artwork: Nicolás "Niko" Eskubi

Components:
- four 11.5" x 15.7" maps
- 3 sheets of counters and markers (400+ counters)
- 30 page rulebook printed in two languages—Spanish and English
- Two dice
- 12 Scenario cards

My unnecessary comments I hope that this one gets published so people may see how the WSS system (A Las Barricadas) works and maybe preorder the ALB and Help Arrives. I understand that France 1940 is more similar to Spain 1936-39, but I would have gone into Bulge, Market Garden or Normandy, to pick peoples interest !

4 years on the list and the preorder goal surpassed, when the time comes to bill this one I wouldn't be surprised if more than one of the preordered has long change his tastes.

4 years in the lists. It has past the goal, so what is the waiting for? There are 2 other titles with the same system in the list, so why not take this one out to see if the others will sell? Or why not pass altogether of this system?

Let's just hope for a 2012 release.

I want this game out. I want the War Storm Series to fail or to succeed, but I want them to at least try. (See also the "storm over..." series) In some cryptic way MMP says that it will be together with some other game unknown. No idea when it will be out. BTW, I hate when this happens, a game is said to be released and its numbers jump from 0 to 14, this is not what the system was for...
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22. Board Game: Angola [Average Rating:8.03 Overall Rank:1327]
Antonio B-D
Spain
Madrid
Madrid
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One line definition Multiplayer (as in more than two) wargame covering a rare conflict and with asymetrical warfare. What's not to like?

Months on the list: Unknown. July 2010 exceeded its preorder goal.

Numbers: 625/500 0 Last two months +5/+0

Percentage to publication: 125.00%

The Buzz Counters are being finished, to be ready in the second batch.According to Brian Youse this is now on the third batch.The latest program situates this game after WBC, a late autum release? or will it make it in december?

It is funny (in a way) to reread how naive I was with MMP publishing schedule.

Cards proof should be in MMP by now. Hopefully before summer.

The Company Line:
Angola recreates a brief portion of the violent, decades-long Angolan civil war that began in the 1970s with the fall of a colonial power and dragged its bloody way into the 21st century thanks in part to cold war politics. Angola is a multi-player game in which players control the various Soviet- and US-backed factions that vied for control of Angola from 1975 to 1976. Originally released in limited quantities by Ragnar Brothers of the UK, Angola quickly became a rare and highly sought after game of almost cult status. Why? Angola features a number of innovative game systems that keep players guessing, create plenty of tension, and reward the right balance of boldness and caution. MMP is now updating this classic with the fabulous graphics of the IGS line of games and bringing it to a wider audiences.

The map is divided into areas, and units represent military formations and also special weapons, such as artillery, rockets, tanks, and airplanes. A unique command and activation system has players committing in secret to the order in which they will activate a limited number of their units for the turn. The players then take turns activating their units in the determined order. The result is like a tense game of poker, with players trying to analyze the map and out guess their enemies.

Retail Price: $75.00
Pre-Order Price: $56.25

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=6...

Designer: Phil Kendall
Developer: Adam Starkweather
Artwork: Lee Brimmicombe-Wood

Components:
- 2 decks of cards (110 total)
- 32 page full-color rulebook
- 2 player aid cards
- 22" by 34" inch map
- 3 countersheets
- 4 six-sided dice

My unnecessary comments

This is the game that has received more shilling in the history of wargaming! Angola fanatics have been shouting its name all around the internet, but, is it worth it? I think I will never know as, having troubles finding 1 opponent, I will never manage to play this game!

It has not garnered a lot of enthusiasm once it reached its preorder goal. I really would like to have it although finding opponents.... Enrique, do you think we could fit this one in?

This could be my third preorder of the month.
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23. Board Game: War of the Suns [Average Rating:7.31 Overall Rank:5021]
Antonio B-D
Spain
Madrid
Madrid
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One line definition Strategic level wargame on the war between China and Japan

Months on the list: Unknwon. Preorder goal reached

Numbers: 540/410 -4 Last two months +0/+7

Percentage to publication: 131.71%

The Buzz: It is not on any of the defined batches but still mentioned for a generic "fourth batch", could (difficult but still) make it in 2011.

It has received also the green light for a near future release together with the Gamers games.

BTW, a very controversial debate arised at CSW regarding the design of the counters. I have not read Adam's reply here in BGG as I didn't want to contaminate the high opinion that I have of him.

The Company Line:

The war in China-India-Burma theatre is always looked at as through a veil; perceived as a backwater front of the far larger conflict that was World War Two. Nevertheless, this war was vital to the final Allied victory in the Pacific, and even more so to the impact this war would have on the post-war world. Many “what-ifs” could have dramatically changed the world. What if China had surrendered in 1937 and over a million Japanese soldiers would be free to overrun India. There would be no Flying Tigers or Doolittle's Raid, or even Pearl Harbor. If Japan could have mobilized Chinese manpower, the world as we know it might not exist.

War of the Suns (WotS) was first designed by Leonard To, a Hong Kong native, more than 20 years ago. It won the championship of the First Wargame Design Competition in Hong Kong in 1984. The game has since been updated in the early 90's, and extensively again during the last 3 years. Offering exclusive research based on recently opened Chinese archives, as well as many Japanese and English sources, has made War of the Suns one of the most painstakingly researched and accurate games of its type ever made.

The title of the — "War of the Suns", refers to the flags of Kuomintang China and Imperial Japan. The game itself covers the period from July 1937 to August 1945. The roughly 1:3,000,000 map covers most of China proper, Burma, Assam area of India, and parts of Thailand and Indochina.

There is a campaign game as well as 5 separate scenarios, and the game can be played as a 1-4 players' game-with players taking the roles of Japanese, KMT, CCP, and British Commonwealth. In the game, politics will play as vital a role in how the game progresses as the units presented on the map.

Other key game concepts include: The HQ activation system - Players move units under the activated HQ. The number of activated HQs is affected by command points, the quality of HQ selected, and whether China is cut off from foreign routes. Randomness and quality of the HQ affects who moves what first.
The KMT replacement system - KMT units are divided into 3 levels: The elite units with imported weapons; the standard units equipped with what Chinese herself produced; and the local units which simply bought whatever they could find locally.
The Political Affiliation system - Each warlord and minor country has its own home territory. They may be affiliated with different players at different levels under different conditions. Friend may become foe with a random or historical triggering event.
The Guerilla System - From the setting up of guerrilla bases to a unique combat system, Guerrilla actions from CCP, KMT, and even British player can be as active as the front line.
Optional Rules - The game does not shy away from controversial subjects such as wartime atrocity, opium production, and Japanese collaborators. It also includes an "alternate history" section that probes into many "what if?" situations, e.g. what if Stilwell has not been recalled, but instead was capable of commanding all the Chinese forces?

War of the Suns Scale:

Game Turn: 3 months
Counters: Army/Division for the Chinese;
Division/Brigade for the Japanese and British
Game Details:

Players: 1-4
Scenarios: 5
Complexity: Medium to Hard
Playing Time: 5 to 34 hours
War of the Sun Components:

3 22"x32" mapsheets
Over 1500 counters on 12 countersheets
48 page rulebook
9 player aid cards
4 six-sided dice

Retail Price: $160.00
Pre-order Price: $120.00

My unnecessary comments A monster wargame, a monster price, a monster (in a good sense) of an artwork and a war because two major nations that started before WWII and almost ended after WWII. This is a really interesting topic far from the well crossed roads of the East front (and it is even further east!)

The designer is publishing a game on the same topic with a Taiwanese company.... it is not the same, but if you are tired of waiting for games that have reached its goal many moons ago, this can be a solution.

One that could be out pretty soon (MMP's conception of time that is).
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24. Board Game: Kingdom of Heaven: The Crusader States 1097-1291 [Average Rating:7.70 Overall Rank:1885]
Antonio B-D
Spain
Madrid
Madrid
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One line definition The crusades with cards used for various actions. According to you, my readers, a CDG.

Months on the list: November 2007, 51 months
June 09 exceeded its preorder goal.

Numbers: 809/530 +4 Last two months +2/+13

Percentage to publication: 152.64%

The Buzz: Counters are being finished, to be ready in the second batch. According to Brian Youse this will be on the third batch, lets hope it is Fall 2011. After the WBC batch, so it can really make it into autum.

Yes, I am not a foreteller.

It is supposedly going to be one of the next three games (Angola, NQoS and this one).

The Company Line:
Kingdom of Heaven is a two-player card-driven game that allows the players to experience the great campaigns in the Middle East between A.D. 1097 and 1291. Nine different historical scenarios pit the greatest commanders of the age against one another: Nur ad-Din, Richard the Lionhearted, Saladin, Frederick Barbarossa, Louis IX, Hulegu Khan, Baibars, and many others.
Each turn represents one year, and the scenarios range in length from the 3-turn First Crusade learning scenario to the 7-turn assault of Baibars on the faltering ramparts of the Crusader States. The game emphasizes playability, and every scenario should be completable in a 3-4 hour evening. Complexity is approximately the same as Wilderness War by GMT or Shifting Sands by MMP.

Retail Price: $80.00
Pre-Order Price: $60.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=5...

Designer: Scott de Brestian
Developer: Neil Randall
Artwork: Mark Mahaffey and Niko Eskubi

Components:
- 1 22x34” cardstock map
- 110 “poker quality” playing cards
- 528 5/8” counters
- 24 page rule book
- 24 page scenario book

My unnecessary comments

I am not really interested in the Crusades. I find that a less gamed situation and more interesting (for me) is the muslim invasion of Spain (of which we are celebrating its 1300 years) and the 700 years of reconquest.

Not MMP standard fare, but MMP can do really good games.

2 years and a half after reaching its preorder goal. With a surplus of 50% more orders. Come on now.

Finally the wait seems to be over and you will enjoy this game in 2012.
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25. Board Game: No Question of Surrender [Average Rating:7.48 Overall Rank:3285]
Antonio B-D
Spain
Madrid
Madrid
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One line definition Grand Tactical Series in North Africa. Rommel versus Free French.

Months on the list: Unknown

Numbers: 846/510 +18 Last two months +10/+13

Percentage to publication 165.88%

The Buzz: According to Brian Youse this will make the third batch. Assume fall 2011 at the earliest. Still on a third batch and after WED.

Under a month for this one, according to MMP. Probably in April.


The Company Line:

The Grand Tactical Series moves to North Africa! Taking the acclaimed system used in The Devil’s Cauldron, this game gives players the chance to explore the struggle of the free French forces, including two Foreign Legion battalions, as they attempt to hold out against the might of Rommel’s Panzerarmee Afrika at the southern tip of the Gazala line in an abandoned Turkish fort.

Three times the French were asked to surrender, each time they refused, with General Koenig stating that there was “no question of surrender”.

No Question of Surrender is the first game in the Grand Tactical Series of company-level games offered by Multi-Man Publishing to examine the North African campaign. The game will also introduce new terrain types to the system and new special rules to cover events from the battle.

The Free French, composed of “gaullists, swashbucklers and criminals of twenty different nations” according to Rommel’s aide Alfred Berndt, have to hold out against the Germans and Italians as Rommel adds more and more strength to try and crack the Großstüzpunkt (major strong point).

Scenarios will include:

The historical attack by the Italian Ariete Division on the morning of May 27, 1942
An attack by the full Ariete Division on May 27 (to allow players to explore if the Italian’s could have captured Bir Hacheim)
The fight over point 186 where the Germans briefly capture the pivotal observation point, only the be repulsed by the Free French
And finally, the full siege starting on June 2 as the Free French try to hold out against ever increasing Italian and German forces.

Taking the same level of care and detail that was observed in The Devil’s Cauldron, No Question of Surrender continues the excellence in gaming expected from the Grand Tactical Series.

No Question of Surrender Component List:
Series Rulebook
Series Rules Summary
NQOS Exclusive Rulebook
4 color division cards
one 22"x34" map sheet
3 counter sheets (take a sneak peek!)
4 10-sided dice

No Question of Surrender Credits:
Designer: Nick Richardson
Developer: Adam Starkweather
Graphics: Niko Eskubi

My unnecessary comments The first in the series disappear on a blink of an eye, and the buzz has been fantastic, but in this one there are no americans, so will it be the same? You can see previews of the graphics in MMP webpage in the blogs section.

Could be the best introduction to the system given that it is not monstery in nature.

Most percentage of preorders completed. Still no release date.

Will see the light finally, the system is receiving raving reviews and the content (full colour rulebook, historical notes, photographs, etc... for the other games look impressive.

This can be the last month my friend Enrique has snatched WED and we will give it a go, but probably in April, so it won't be a preorder from me
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