Gen Con 2012 Preview
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Recommend
340 
 Thumb up
32.70
 tip
 Hide
Gen Con Indy 2012 takes place August 16-19, 2012, and as the largest and longest-running game convention in the U.S. – more than forty years! – it's no surprise that U.S. publishers will demo or sell many new games at the show in order to introduce fresh releases, build buzz, and (of course) make sales.

This Geeklist highlights titles that, to the best of my knowledge, will debut at Gen Con 2012, be released shortly before the convention, or be available in demo/preview form. To add titles to this list (or send me general game news for coverage on BGG News), please write me at wericmartin AT gmail.com. Thanks!
Your Tags: Add tags
Popular Tags: GenCon2012 [+] GenCon [+] [View All]
  • [+] Dice rolls
1 , 2 , 3 , 4 , 5  Next »  [7] | 
Board Game Publisher: (Self-Published)
1. Board Game: Fear & Greed: The Stock Market Card Game [Average Rating:7.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

In Fear & Greed: The Stock Market Card Game, each player is given $10,000 to invest in eight different stock options. Twelve "Fear & Greed" cards are dealt out, simulating a year in the market. The first round is automatically a Buying rush. All players, starting with the Banker, buy stock – 100/shares Min 400/shares Maximum. Once all players have bought, the player to the Banker's left becomes the Broker. The Broker flips a new Stock Market Value card, picks a "Fear & Greed" card in hand and reads it; all other players Buy or Sell on the basis of the card. Each card is color-coded and if it matches stock in a player's portfolio, follow what the card says. Forced actions always take your turn, then the next player becomes The Broker.

When all cards have been played, flip over one last Stock Market Value card and cash out all remaining shares at the new rates. The player with the most equity wins!

Other Information: • Booth #132

• Price $15-20
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: (Web published)
2. Board Game: Touchstone: Oubliette [Average Rating:7.33 Unranked] [Average Rating:7.33 Unranked]
Designed by:
Published by:
Number of players: 1
Playing time: 20 minutes
Categories: Show More »
Mechanics:
Expands:
Language:
English
Description:

Touchstone is a violent sport played by fantasy races. In Touchstone: Oubliette the game has moved from the sunny stadiums of the Braying Fields to an underground dungeon where the walls are constantly shifting and dancing around the players in an attempt to trap and crush them.

Touchstone: Oubliette is played with a 28 card deck made up of walls, paths, portals, and creatures. It plays in under 20 minutes.

You are the teams coach and take control of the individual players that must attempt to make their way through the Oubliette in order to score points for the team. These attempts are called a Drives. The deck represents the living maze and the opposing team's players that are trying to stop you.

Core strategies:

In order to escape from the Oubliette the player must evade the creatures and shifting walls attempting to block his path, locate a key, and finally find the one door that leads out of the maze. If the player finds and escapes with the Touchstone then he gets extra points. If the player hasn't escaped before the last card is drawn then they are lost in the Oubliette and fail that Drive attempt.

If the Drive isn't going well the players will have to use portals to buy more time. Portals shift not only the players position in the maze but they also propel him backwards or forward in time (either removing cards from or returning cards to his draw deck).

There are also four types of items that can be used to outsmart the creatures or illuminate the dark Oubliette. diamonds, torches, keys, and skulls.

Other Information: • Designer/publisher-to-be John Paul Messerly says, "I will be playtesting and giving out copies of Touchstone and Touchstone: Oubliette at Gen Con. My focus is on showing my games to gamers rather than showing then to publishers. After Gen Con, I will be going into full production on one of these games and I'm wanting to get the broadest base of feedback on the current design and art direction before making that decision. I will be traveling with Geek Nation Tours and can be contacted through geekmail (mermuse) or email (mermusesketchbook@gmail.com)."

He adds, "I will also be showing Post Captain, but because of the number of components required I will not be able to provide free copies this year."
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: 5th Street Games
• Booth #242

• In addition to selling and running demoes of the titles listed below, 5th Street Games will be demoing My Happy Farm and Jungle Ascent, while also playtesting Farmageddon: Livestocked and Loaded.
3. Board Game: Castle Dash [Average Rating:5.69 Overall Rank:8348]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

A medieval game where players are trying to steal 3 coins from their rivals.

Players place soldiers to fight battles or claim Armory cards that grant combat bonuses.

Once every player has placed their soldiers, battles are resolved by comparing army size plus a die roll. The winner places the difference in the battle totals on the loser's castle wall.

Castle walls with three or more soldiers on them are broken through. The owner of the castle has a coin stolen or a soldier rescued from the castle by the owner of the soldiers, and the soldiers are returned to their owning player. Castle walls with fewer than three soldiers on them remain standing and keep any soldiers on them.

When one player has stolen at least three coins OR when one player runs out of coins, the player that has stolen the most coins is the winner.

Other Information: • Price $25
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: The Crow and the Pitcher [Average Rating:5.71 Overall Rank:8191]
Designed by:
Published by:
Number of players: 3 − 4
Playing time: 20 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

The Crow and the Pitcher is a trick-taking game based on the Aesop fable of the same name. Players must play off one another in order to gain points, but the highest suited card is not always the one that takes the trick, so one must be as clever as the Crow in Aesop's fable to score points and not perish from thirst.

The deck consists of three colored suits of stone cards (numbered 2-10) and one set of black "thirst" cards (also numbered 2-10); a separate deck of pitcher cards has values from 6 to 13, with some duplicates, and one pitcher is revealed each trick. One player leads the first trick with a stone card, and other players must follow suit, if possible. If a player cannot follow suit, she can play a thirst card instead, and from the next round thirst cards can lead the trick. Whoever wins a trick leads the next trick, so winning tricks helps you dictate play.

If the sum of the colored cards is less than the pitcher value, then the lowest card matching the lead wins; this player gets all cards played (positive points for colors, negative for thirst) and the Pitcher card (worth -5 points). If the sum of the colored cards is equal to or greater than the pitcher value, then the highest card matching the lead wins, and this player gets all cards played (again, positive points for colors, negative for thirst). In all cases, cards valued higher than the trick's pitcher card do not count toward determining whether the pitcher is full.

If the trick is led by a thirst card, the highest thirst card wins, and that player takes all thirst cards played – so make sure you hold onto your low value thirst cards to avoid winning a thirst-led trick!

After three rounds, the player with the high score wins.

Other Information: • Price $12
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Farmageddon [Average Rating:6.23 Overall Rank:2835]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Farmageddon is a game of chance and strategy. Players must plant, fertilize, and harvest crops in order to build the most valuable harvest – but they must do so before their opponents undermine their efforts using powerful and subtle action cards. The game ends when no crops are available for planting, and the player with the most valuable harvest wins!

During the game, players play one of four types of crop cards in one of the three shared planting fields, and that crop occupies the field until it's harvested or destroyed. Each of the four crops is worth a different amount of money when harvested. To be harvested, however, they must have the required amount of fertilizer, which is created by flipping over a crop card to turn it into fertilizer.

Managing your hand of crops is the key to success in Farmageddon. Crop cards are required to plant, fertilize, and power many of the action cards needed to win. The twelve types of action cards protect your crops, destroy your opponents' crops, expedite a harvest, increase profits, and generally throw a wrench in the plans of other players. Players begin the game with three action cards and earn more at the end of each turn.

Other Information: • Price: $15
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Academy Games
• Booth #1603, run by Eagle/Gryphon Games, for game sales. According to Freedom designer Brian Mayer, "Uwe Eickert and I will be doing demos in the open gaming area. He is also running a bunch of tournaments and paid events as well."

• In addition to the titles below, Academy's Uwe Eickert says that 1775: Rebellion will be available for demo at Gen Con 2012.
6. Board Game: Bloody Crossroads: Gettysburg Day 1 [Average Rating:9.40 Unranked]
Designed by:
Published by:
Number of players: 1 − 8
Playing time: 45 minutes
Categories:
Mechanics:
Language:
English
Description:

Gettysburg: The Bloody Crossroads is the first title in Academy Games' "Fight for the Colours" trilogy of battles, each focusing on a separate day or area of the Battle of Gettysburg during the American Civil War.

The rules will be a cross between the Johnny Reb miniatures ruleset and the game system introduced in Conflict of Heroes by Academy Games. The brigade-level game system relies on unit counters, action cards, and a hex-based map Players can substitute miniatures for the game counters if desired.


Full map of Gettysburg

Bloody Crossroads is a detailed simulation of day one of the Battle of Gettysburg, with twenty scenarios that include fast-playing smaller engagements up to the full northern half of the battle including Culps Hill, the town of Gettysburg, Evergreen Cemetary, Seminary Ridge and more.

Follow on games in the series will include Union in the Balance and High Tide, each focusing on separate areas of the battle including the Round Tops and adjacent areas that could have been used for flanking attacks and calvary fights that might have changed the history of the battle and the war.

Other Information: • Available for demoing at the Academy Games booth, according to Uwe Eickert.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Freedom: The Underground Railroad [Average Rating:7.70 Overall Rank:297]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 60 − 120 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

Early in the history of the United States, slavery was an institution that seemed unmovable but with efforts of men and women across the country, it was toppled. In Freedom: The Underground Railroad, players are working to build up the strength of the Abolitionist movement through the use of notable figures and pivotal events. By raising support for the cause and moving slaves to freedom in Canada, the minds of Americans can be changed and the institution of slavery can be brought down.

Freedom is a card-driven, cooperative game for one to four players in which the group is working for the abolitionist movement to help bring an end to slavery in the United States. The players use a combination of cards, which feature figures and events spanning from Early Independence until the Civil War, along with action tokens and the benefits of their role to impact the game.

Players need to strike the right balance between freeing slaves from plantations in the south and raising funds which are desperately needed to allow the group to continue their abolitionist activities as well as strengthen the cause.

The goal is not easy and in addition to people and events that can have a negative impact on the group's progress, there are also slave catchers roaming the board, reacting to the movements of the slaves on the board and hoping to catch the runaway slaves and send them back to the plantations.

Through careful planning and working together, the group might see an end to slavery in their time.

Other Information: • Designer Brian Mayer will be at Gen Con's trade day event (which is open only to industry professionals) on Wednesday and will then be "demoing the most current version of the game in the open gaming area" at the following times:

-----• Friday from around 11 a.m. - 5 p.m.
-----• Saturday from around 7 a.m. - 1:30 p.m. and from 6 p.m. until I pass out

Mayer adds, "There will be information and a sign-up sheet at the Academy Games booth."
22 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: High Command: Europe [Average Rating:7.93 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

On September 1st, 1939, the German forces launched the invasion of Poland, unleashing the most devastating conflict in human history. Six years after, the war had come to engulf dozens of nations all over the planet, becoming a true World War.

High Command: Europe is the first game in the High Command Series by Academy Games, a system that brings unique mechanisms into the Second World War setting and that will confront the players with the tough decisions that theatre commanders had to face during the conflict.

In HC: Europe one player leads the Axis forces, trying to make good their early head start and occupying the most vital areas in Europe before the Allied player is able to reverse the tide. Players will have to mobilize and strengthen their armies whilst gathering the resources that are the lifeline of their war effort.

The action-selection mechanism provides for a fast and tense experience, with multiple avenues to consider and no downtime between turns. Also, unlike most wargames, HC: Europe uses no dice, charts or counters.

The game comes with short scenarios so that players can acquire a good grasp of the system, but even the full campaign can be played in less than three hours.

Other Information: • Designer Oriol Garcia says, "Uwe Eickert, from Academy Games, will be bringing a prototype to the show and demoing the game."
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Albino Dragon
• Booth #745, which is actually author Tracy Hickman's booth.

• Co-publisher Erik Dahlman says, "Even though Dragon's Bard will be our main focus, we're also running demos for Genegrafter and Ace of Spies as well."
9. Board Game: Dragon Whisperer [Average Rating:5.98 Overall Rank:8506]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Dragon Whisperer is a family card game that explores a rich and vibrant world where you take on the role of Dragon Whisperer. Send your heirs to journey into the world as they complete quests and collect treasure vying for your favor.

Up to six players take turns playing suited cards as they attempt to collect the most Quest tokens by traveling to various locations on the game board. Some cards allow you to amass Monster or Treasure tokens to cash in at the end of the game for additional points. Other cards have game-changing effects like changing the turn order or even canceling an entire round of play with the powerful Dragon Rage card.

Other Information: • Price $50 (when published).

• Available for demo only. Publisher Erik Dahlman notes, "We've set up a couple sessions for demos and as those fill up we'll add more. Anyone interested in playing the game can contact me directly as well. I'll have a demo copy with me all week, so if I'm not in another session I can always meet up to demo the game."
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Alderac Entertainment Group
• Booth #902
10. Board Game: Courtier [Average Rating:6.75 Overall Rank:1519]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

The social elite of Tempest live in a world of power, intrigue, and alliances that can often shake the very foundations of the city's society. In Courtier, you move within these circles of social power to further your goals. Work with established courtiers to gain influence and stymie the rise of your rivals as you attempt to earn or cheat your way into their world.

In Courtier, 2–4 players compete for recognition in the royal court. Your mission is to act as an influence broker, manipulating the levers of power and granting favors to important supplicants. You accomplish this by influencing key people to act at your behest.

Play influence cards to gain sway over a key courtier, or play power cards to manipulate the board in your favor. Control each of the courtiers listed on a given petition, and you earn victory points for completing that request. Bonus points can be earned from cards and abilities. The winner is the player with the highest score at the end of the game.

Number 1 in the Tempest Shared World Game Series

Other Information: • Available for previewing and demos.
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Dominare [Average Rating:6.93 Overall Rank:1413]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 120 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

The City-State of Tempest is a lively metropolis – some say the largest in the world – yet behind the city's cultured exterior, age-old cabals vie for power, fighting one another for dominance in a society ripe with political and economic turmoil. Led by shadowy figures who command a small cadre of loyal followers, these secret societies work in concert to seize the wealth and power of the fabled City-State of Tempest.

In Dominare, you are the puppet master of a conspiracy seeking to control Tempest. Agents are the key to Dominare. Use your agents to spread your influence through the city, building a network of hidden power to control the most valuable districts and blocks.

In the game, players first draft agents they want. Then, each turn, the players reveal one additional layer of their conspiracy. Each agent is a unique person in the City-State of Tempest, with unique abilities. The higher an agent in in your conspiracy, the more powerful that agent is.

Players spread their influence in key city blocks and districts, use agent and district abilities to further their plans, and manipulate the board to their benefit. Use your agents well, and influence and power will be yours. Use them poorly, and... well, you wouldn't be the first would-be ruler to vanish into the inky waters of the city canals....

Number 3 in the Tempest Shared World Game Series

Other Information: • Available for previewing and demos.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Mercante [Average Rating:6.70 Overall Rank:2728]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

A city as large and crowded as Tempest depends on the daily arrival of supplies and foodstuffs, and the wealthiest echelons of society demand the latest goods and luxuries almost as frequently. Domination of this bustling trade is the ultimate goal of every merchant house in the city.

In Mercante, you control one of these merchant houses. Deploy your trusted agents to purchase goods from arriving ships and sell them into the most profitable markets. You must also do more – from "enticing" senators to outright skulduggery – to claim your rightful place at the pinnacle of Tempest's merchant class. Do you have the business acumen and ruthlessness required to claw your way to the top?

Designed for 3–5 players, Mercante is a game of economic warfare. At the beginning of the game, each player controls one warehouse and two agents. On each turn, goods are purchased at auction and stored in the warehouse to be sold at the various markets when the time is right.

Players compete to accumulate crowns to finance their operations, and senatorial favors (victory points) to win the game. The player who accumulates the most money and favors will control all trade and profit in the City-State of Tempest!

Number 2 in the Tempest Shared World Game Series

Other Information: • Available for previewing and demos.
15 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Smash Up [Average Rating:6.99 Overall Rank:406] [Average Rating:6.99 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience.

During play, Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien-Ninja decides to Beam Up your minions to other Bases - flat out Assassinate them? What about when the Pirate-Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground, or when the Wizard-Zombies use their Mystic Power to create an Outbreak, suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie-Dinosaur player instead and he created an Outbreak of massive beasts all at once?!?

When a Base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, bro – try harder next time.

With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different than Ninja-Aliens, for instance. Which will you use to smash up your opponents?

And did we mention the dinosaurs have laser beams?

Integrates with:

32 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: APE Games
• Booth #1413

• APE Games' Kevin Brusky says that in addition to demoing and selling the games below, the publisher will have Order of the Stick Adventure Game, 1955, duck! duck! GO!, and duck! duck! SAFARI! as well as "an all-new assortment of ducks". Not a phrase you hear every day, so it sticks in your mind when it happens...

• Nicholas Vitek from boothmate Living Worlds Games notes on BGG, "We will have copies of the following prototypes of possible future games to look at:"

-----• APE: Rolling Freight Expansion Maps (UK, India and others)
-----• LWG: Cold War Rummy: 2- / 4-layer rummy game with DefCon
-----• LWG/Other: Phat Astronaut (Working fun title): Co-Op Space Game
-----• APE: Rampart: two-player Ship/Fort construction/battle game
-----• LWG: Unannounced print-and-play Game: 2+ Fighting game
-----• LWG: Special Project: Something cool coming down the pipe
14. Board Game: Kill the Overlord [Average Rating:6.17 Overall Rank:3784]
Designed by:
Published by:
Number of players: 4 − 8
Playing time: 45 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

It's good to be the Overlord. You have minions to grovel at your feet, limitless wealth, and absolute power over all the lands – but you know that your subjects are plotting. They envy your wealth and hope to steal it for themselves, specifically by removing you from the picture.

So you've decided to secure your power and eliminate these individuals by sending your executioner out with orders to kill the first person he meets. Unfortunately, your executioner is a gullible fellow who's extremely enthusiastic about his job – easy to dissuade and misdirect, if you're clever enough.

Who will be the first player with no excuse to miss his own funeral? Once the axe starts swinging, not even the Overlord is safe!

Kill the Overlord is a fun, fast-paced game of political murder for 4 to 8 players that can be played in about twenty minutes. The goal of the game is simple: Eliminate other players by sending the Overlord's executioner after them, while at the same time saving your own skin. Each time a player dies, his survivors climb another rung up the political ladder, taking the deceased's title and all the wealth and power that comes with it. The player who can secure enough wealth and the title of Overlord first will become the True Ultimate Supreme Overlord (and win the game).

9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Rolling Freight [Average Rating:6.97 Overall Rank:1394]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 120 − 180 minutes
Suggested ages: 13 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Rolling Freight is a route building and cargo shipping game in which dice represent each player’s resource pool. Players spend these dice to purchase and complete rail contracts, deliver cargo, and improve their companies’ competitive abilities. Who can build the best rail network and deliver the most profitable goods? Get rolling and find out!

Players begin the game with a pool of six dice with multi-colored sides. On each turn, a player can spend his or her dice to purchase contracts, construct rail links, build switching stations, purchase improvements and deliver one cargo of passengers or freight. Unused dice can be converted into stockpile markers for future use. By purchasing improvements, players can gain more dice with special abilities, become more efficient at laying rail or stockpiling dice, or increase the points they receive when other players deliver cargo over their rails. Bonus points are awarded for delivering passengers quickly or delivering freight over long distances.

The large, two-sided, colorful board has two maps. The western U.S. map, from the California gold rush era, is designed for 2 – 4 players. With many double-track routes, this map allows newer players to effectively plan their networks and maximize deliveries. The southeastern U.S. map, depicting the late Nineteenth Century, has only single-track routes that are significantly interwoven. This provides more advanced strategic options and is intended for 3 – 5 experienced players.

Other Information: • APE Games' Kevin Brusky notes, "We had some air-shipped in for Origins. The full shipment will finally be here for Gen Con."
11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Arcane Wonders
• Booth #1638-1639 in the Exhibit Hall and the Arcane Wonders Demo Area in Hall F.

• Patrick Connor, communications director for Arcane Wonders, notes, "In addition to the Mage Wars Core Game, Arcane Wonders will be selling the Core Spell Tome, a selection of 110 of the most useful and versatile spells from the Core Game to customize and enhance your Spellbook."
16. Board Game: Mage Wars [Average Rating:8.05 Overall Rank:35] [Average Rating:8.05 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 90 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How would an Illusionist battle a Druid? Or a Warlock fight a Beastmaster? Or a Priestess fare against a Wizard?

Mage Wars — redubbed Mage Wars Arena in 2015 to distinguish it from Mage Wars Academy — pits powerful Mages against each other in deadly arena combat. Each Mage uses his own fully-customizable book of spells to achieve total victory over his opponent. Summon mighty creatures to do battle in your name; cast powerful spells to attack your foe and thwart his every plan and strategy; use hidden enchantments to turn the tables and rule the day; adorn yourself with mighty weapons, armor, and arcane artifacts – all of this and more await you in the arena of Mage Wars!

Mage Wars is a tactical board game, a combination of a card game and miniatures game, combining the best elements from each genre. The game is played on an arena game board divided into square areas called "zones", which regulate movement and the placement of objects. Each Mage (player) starts in a corner of the arena, opposite his enemy.

Each player holds a spellbook, from which spell cards are pulled out as they are cast during the game. This has the feel of being a real Mage, turning the pages of your tome of magic, as you plan your strategy each turn. A point system allows you to choose spells for your spellbook, with more powerful spells and spells outside your schools of training costing more points. You have full access to cast any spell you want each turn, allowing for an unprecedented level of rich strategy and tactics. Many of these spells – such as creatures, equipment, and enchantments – are placed on the board and become objects in the game. Creatures can move around the arena, and attack each other and the enemy Mage. Attacks deal damage, as well as interesting special effects such as Burn, Corrode, Stun, Daze, Push, Cripple, Paralyze, etc. Creatures can be destroyed when they receive too much damage, or can be controlled by powerful curses and enchantments, or contained by walls and other creatures.

Every Mage comes from a different school of magic, each with unique spells and strategies:

  • The Beastmaster will try to rush and swarm the enemy with his hordes of animals, buffed by his nature enchantments.
  • The Warlock will go right for the throat, armed with his powerful Lash of Hellfire, Helm of Fear, and Demonhide Armor. Along the way to the enemy Mage, he'll use his curses and fire attacks to contain and destroy enemy creatures.
  • The Wizard is a trickster, a master of meta-magic: countering, stealing, redirecting, and destroying enemy spells and mana. He's also a master of teleportation and portals/gates.
  • The Priestess will defend with knights and angels and powerful healing and protection spells. She'll wear down the enemy, then overwhelm them in the end.

The base game comes with all you need to get started: spellbooks, extra spells to customize with the spellbooks, arena game board, dice, markers, etc.

New Mages will be released every few months to add new spells, powers, and variety to the game. The game is NOT collectible, but is fully customizable!

Extra copies of spells available with:

Other Information: • Price: $60
20 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game Accessory: Mage Wars: Core Spell Tome 1
Designed by:
Published by:
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

Do you have what it takes to enter the arena and battle to the death with the most powerful Mages in the world? Mage Wars combines the best elements of customizable card games and tactical miniatures games to create a unique, fast-paced, strategic fight to the finish!

Mage Wars: Core Spell Tome contains 110 cards that feature additional copies of the most useful spells from the Mage Wars base game. Whether you need an extra "Block", "Dispel", "Pillar of Light", or "Thunderift Falcon", with the Core Spell Tome, you will have the spells you need to vanquish your opponents in the Arena. With this supplement, you have the ability to customize your Mage and explore various builds adding depth to your tactics and assault. You need the Mage Wars base game to use this expansion.

Other Information: • Price $20
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Ares Games
• Booth #2134
18. Board Game: Aztlán [Average Rating:6.43 Overall Rank:3239]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

In the mythical land of Aztlán, four tribes strive to survive and prosper under the scrutiny of the gods themselves. Peaceful coexistence brings wealth and prosperity to all, but the fearsome Aztec gods favor those who are mighty in war and bring to them their subdued enemies as cruel offerings...

Only one of the four tribes will be granted the right to stay in this blessed land when the Time of Exile comes at the end of the Fifth Age of the Sun. Guide your tribe to build the mightiest empire through the Five Ages, win the favor of the gods, and become the greatest ruler in the land of Aztlàn.

Aztlán can be played by three or four players (or two players with the "Aztec Gods" variant). In a multi-player game, each player guides one of the four tribes. A game is divided into five stages, called ages; at the beginning of each age, each player secretly chooses one of his power cards, and then one at a time places a certain number of his tribe pawns in one of the territories on the game board, which is divided into five different types of territory: deserts, terraced fields, jungles, mountains/volcanoes, and cities. The power card chosen for the age indicates the strength of that player's tribe and identifies one type of territory (of the five different types). The greater the domains of that player, and the greater the number of territories of that type included within them, the higher the victory point score.

If a territory is disputed by several players, the strongest tribe may defeat the weaker ones – but war is not the only path to victory and peaceful coexistence with the other tribes sometimes brings greater rewards. At the end of the fifth age, the player who scores the most victory points wins. His tribe rules Aztlán, while the time of Exile befalls his opponents!

Other Information: • Price $50 (once available)

• Available for demo games at Gen Con 2012 ahead of a Q4 2012 release.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Board Game: War of the Ring: Lords of Middle-earth [Average Rating:8.55 Unranked] [Average Rating:8.55 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 180 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics: Show More »
Expands:
Language:
English
Description:

Game description from the publisher:

What if the Keepers of the Elven Rings had used their Rings of Power to challenge the might of the Dark Lord? What if the Balrog had risen out of Moria to bring fire and fury to the lands of the Free Peoples? What if the Council of Elrond had decided differently regarding the Fellowship of the Ring?

With Lords of Middle-earth, the first expansion for the War of the Ring (second edition) board game, players may explore these possibilities together with many other ones to create fresh gaming opportunities and new strategies.

Important personalities, previously featured in the game only through Event Cards, are represented by specific figures and rules. New Characters include Elrond, Galadriel, Sméagol, Gothmog and the powerful Balrog of Moria, as well as alternate versions of Gandalf, the Witch-king and the Mouth of Sauron.

New special Action Dice are included: Elven Ring Keepers dice for the Free Peoples player and Lesser Minion dice for the Shadow player. New versions of all the Companions of the Fellowship of the Ring are also included, to play the optional "Council of Rivendell" rules.

As an added bonus, figures for Aragorn and Gandalf the White are provided, accessories to the game that fans have been eagerly awaiting!

This is your chance to forge the destiny of an age...

Other Information: • Price $30 (once published)

• Available only for previewing at Gen Con 2012 ahead of a Q4 2012 release.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. Board Game: Wings of Glory: WW1 Airplane Packs [Average Rating:8.43 Unranked] [Average Rating:8.43 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 30 minutes
Suggested ages: 10 and up
Categories: Show More »
Mechanics:
Expands:
Language:
(neutral)
Description:

Wings of Glory: WW1 Airplane Packs are single-plane blister packs with one 1/144 model plane, assembled and painted, and its deck of maneuver cards.

The first series includes Fokker E.III, Halberstadt D.III, Morane-Saulnier and Airco D.H.2, each one in three different color schemes.

New planes are available! The four famous fighters of the types first released as Wings of War miniatures have recently reached the stores. Now you can put the SPAD 13 and Albatros D-V through their paces, or restage the most famous competitions of the war with the Fokker Triplane versus the Sopwith Camel. These pairs are available as "Duel packs" that include rules an the bits needed to play. Or, you can by them individually. Single packs reprise a few of the original paint schemes (including the all-red Tripe!) and offer new paint schemes as well.

Other Information: • Price $14 each
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
21. Board Game: Wings of Glory: WW1 Rules and Accessories Pack [Average Rating:8.10 Overall Rank:1966]
Designed by:
Published by:
Number of players: 2 − 99
Playing time: 30 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics:
Language:
English
Italian
Description:

Game description from the publisher:

Wings of Glory is a game system that allows players to recreate aerial combat during World War I and II, using cards and miniatures to represent the airplanes and their maneuvers. In Wings of Glory players will control one or more airplanes, taking to the skies to engage their opponents in aerial duels, or trying to accomplish a specific mission, such as recon, escort, or bombing.

The Wings of Glory: WW1 Rules and Accessories Pack is a complete game system that includes all the rules and accessories necessary to play the WW1 version of the game system. Players will find the core WW1 rules system presented in a beautiful forty-page color booklet with Basic, Standard, Advanced, and a wealth of Optional rules. Also included are all the rules and counters necessary to use special models (such as multi-engine bombers and balloons) and special weapons (anti-aircraft, rockets and incendiary bullets).

The pack also features four decks of Damage Cards (A, B, C, D); Target, Trench, Machine Gun, Anti Aircraft Guns and Bomb cards; four airplane consoles; two rulers; and counters.

Airplane miniatures are not included; the pack must be combined with two or more WW1 Airplane Packs or Special Packs (each featuring a miniature and its maneuver deck), or with a WW1 Starter Set.

Other Information: • Price $30
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Asmadi Games
• Featured in booth #1033 with Game Salute.
22. Board Game: Consequential [Average Rating:5.14 Unranked]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Earth has been connected to the fantasy world of Laris. The result of the mixture of technology and magic is the Cataclysm, an event that tore holes in the fabric of time and space. Five heroes have been pulled together on Laris, where they embark on a journey to mend both worlds.

Consequential is a co-operative board game that lets players live the tale of this adventure. Over the course of four acts, the story will be told. The base game box contains the board, and all the cards for Act I. Acts II, III, and IV are packaged and sold separately. They contain additional cards, new locations, and new mechanics!

The unique aspect of this game is that it is not solely a tabletop experience. A free companion app for your iOS/Android device or laptop is required for play. It will display voice-acted events that are triggered by actions in the physical game, and tell more of the story. The app also is responsible for keeping the timer for the real-time portion of each episode. One episode of Consequential contains a turn-based phase (about 45 minutes) and a real-time phase (about 10 minutes) to conclude the session. The real-time phase can be played without a timer, if players prefer.

Other Information: • Release date: Q2 2013

• Available in preview form ahead of a Kickstarter project launch in the near future.
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
23. Board Game: FlowerFall [Average Rating:6.18 Overall Rank:2726]
Designed by:
Published by:
Number of players: 2 − 7
Playing time: 10 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
English
Description:

Flowers falling from the sky! In FlowerFall, players attempt to form large garden patches containing more of their color flower than their opponents. Each continuous patch will score points at the end of the game. Adding cards to the table is not as simple as placing them down, however. You must carefully drop them, letting them flutter through the air. Skill improves your chances, but the whim of the environment may thwart you.

FlowerFall is a quick, portable game you can play anywhere. The location you're at becomes the terrain!

Other Information: • Price $15 for a professionally published version of FlowerFall as opposed to the homemade demo version that was available at Origins 2012.
19 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
24. Board Game: Innovation: Figures in the Sand [Average Rating:7.68 Unranked] [Average Rating:7.68 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 − 75 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Innovation: Figures in the Sand, an expansion for Carl Chudyk's Innovation, breaks from the format of that game by providing players with recognizable figures from history (instead of new inventions or concepts) with those figures showing up on your table to help you win the game – or maybe your opponent. Historical figures tend to be somewhat fickle.

Figures includes 105 figure cards, with the cards being similar to Innovation cards in that they're divided into ten ages with five colors of cards in each age. Instead of including a dogma power that players can use on their turn, each card in Figures has a karma that changes the game in some way. Karmas might take effect when you meld a card, when you're counting icons to determine whether you can share an action, or when you take some other action in the game. Instead of melding a card, for example, you might score it, or instead of giving cards to opponents who demand from you, you might return cards to the age decks.

Innovation: Figures in the Sand includes five Decree cards, one for each color. Decrees are a special type of achievement, but unlike all other achievements Decrees are not safe and can be stolen.

A player can have only one Figure in play after any action in the game; any additional Figures Fade from play, moving to your score pile.

Innovation: Figures in the Sand can be played with just the base game or combined with the Innovation: Echoes of the Past expansion.

Other Information: • Available in demo form.
24 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
25. Board Game: Sanitarium [Average Rating:5.47 Overall Rank:9172]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 30 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

You awaken in a cold, dark and dreary room. You know, somehow, that you're in a sanitarium, but you don't know why you know, or how you got here. All you want to do is escape. Dark hallways extend in all directions, and the shadows themselves seem to swirl and twist menacingly. Fear and confusion grips you, but before you succumb to insanity, a memory returns. Safe things...things that you need...things that will make you whole, and let you escape. They are what you need to find, what you must find...

Sanitarium is a card-driven horror escape game. At the start of the game, each player is dealt three to six (of 13, depending on the number of players) 'Safe Things' cards. Finding those specific items will allow escape from the Sanitarium.

The cards form the map of the winding hallways, items scattered all over. Players must explore the layout (which will differ with each play) to find items that provide them useful powers, and also their Safe Things. Dark Hallways within the Sanitarium will spawn shadows, which will in turn chase the players. Getting caught by a shadow might earn you a hallucination. Hallucinations...are bad.

The enemy of the players is time. The deck of item and event cards is the timer for the game -- when it runs out, everyone still inside succumbs to their madness!

Sanitarium is fast-paced and easy to learn. It plays in 30-45 minutes. Coop, competitive, and solo scenarios are all provided.

12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3 , 4 , 5  Next »  [7] | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3 , 4 , 5  Next »  [7] | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.