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Gen Con 2012 Preview
W. Eric Martin
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North Carolina
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Gen Con Indy 2012 takes place August 16-19, 2012, and as the largest and longest-running game convention in the U.S. – more than forty years! – it's no surprise that U.S. publishers will demo or sell many new games at the show in order to introduce fresh releases, build buzz, and (of course) make sales.

This Geeklist highlights titles that, to the best of my knowledge, will debut at Gen Con 2012, be released shortly before the convention, or be available in demo/preview form. To add titles to this list (or send me general game news for coverage on BGG News), please write me at wericmartin AT gmail.com. Thanks!
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Board Game Publisher: FoxMind
• Booth #140

• As at Origins 2012, FoxMind will be demoing Fauna and Rise or Fall. Says FoxMind's Marie-Ève Lupien, "We're also featuring the Rise or Fall promo screen with the game designers at Gen Con. We have a bunch to give away for free at our booth!"
76. Board Game: String Railway [Average Rating:6.52 Overall Rank:1398]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
Description:

String Railway is a unique train game that consists of colored strings, tokens, station tiles, and a board for scoring. To set up, first place the string tied in a big circle on the table to establish the field area for the game. Next, place a small circle of string to represent mountains and a line of string to represent a river. Finally, place the main stations for each player equal distances apart from one another.

On a turn, you draw and place a station tile, then try to place a railroad string between your stations in an effort to connect them in order to form your own train network. Connected stations earn victory points (VPs).

After five turns, the game ends and the player with the most VPs wins.

Other Information: • Only one copy available as a demo as apparently the shipment is still in transit.
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Board Game Publisher: Funforge
• No booth. Says Funforge's Philippe Nouhra, "You'll just have to find us (look for our Funforge polos shirts)."
77. Board Game: Tokaido [Average Rating:7.02 Overall Rank:434]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.

The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action. So, players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.

The action spaces allow a variety of actions which will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections which score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.

All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.

Other Information: • Release date: October 2012

• Philippe Nouhra at Funforge says, "We'll have a prototype of the game with us, and it should be possible to playtest it with us on some tables."
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Board Game Publisher: Gale Force Nine, LLC
78. Board Game: Spartacus: A Game of Blood & Treachery [Average Rating:7.56 Overall Rank:198]
Designed by:
Published by:
Number of players: 3 − 4
Playing time: 150 minutes
Suggested ages: 17 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Game description from the publisher:

In Spartacus: A Game of Blood & Treachery, an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series, each player takes on the role of Dominus, head of a rising house in the ancient Roman city of Capua. Each house is competing for Influence to gain the favor of Rome. Through a combination of political schemes and glorious battles on the arena sands your house will rise in fame and stature. As Dominus, you have a variety of resources at your disposal. Guards protect you from schemes launched by rivals. Slaves run your household and earn gold. Gladiators compete to bring glory to themselves and influence to their Dominus.

Three main phases occur in each game round of Spartacus: A Game of Blood & Treachery.

The Intrigue Phase is when players launch their Schemes, hoping to raise their fortunes while undermining their rivals. Schemes and Reactions are represented by cards in the Intrigue Deck. Players wield their Influence to put their Schemes into play, often asking for (or bribing) another player’s help in hatching the most complex plots.

The Market Phase is when players buy, sell and trade Assets (Gladiators, Slaves, Equipment and Guards). Players also bid against each other to acquire new Assets at Auction. Wealth is not the only path to success as players bluff and bargain with each other to acquire the Assets they covet.

The Arena Phase is when the bloody games are held. Gladiators from two rival Houses are pitted against each other in a brutal fight for glory. The spectacles of the games are represented by miniature combat on the arena board. Fighters pit their Attack, Defense and Speed dice against one another to determine the victor. All players seek to increase their fortunes by betting on the outcome of the gruesome conflict. Fighters who emerge from the arena victorious gain Favor and their Dominus gain Influence.

The goal of the game is to become the most influential house in Capua, securing your family’s power for years to come. During the game, players will bribe, poison, betray, steal, blackmail, and undermine each other. Gold will change hands again and again to buy support, stay someone’s hand or influence their decisions. Will you be the honorable player whose word is their bond or the treacherous schemer whose alliances change with the wind?

Other Information: • Release date September 2012.

• As noted on Spartacus' Facebook page, "Demo games run every half hour and full games run at 9:00am, 11:00am, 1:00pm and 3:00pm on Thursday, Friday, Saturday and Sunday at in the Gaming Hall and Miniatures Hall at Gen Con 2012."
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Board Game Publisher: The Game Crafter, LLC
• Booth #2041
79. Board Game: PLAGUE: The Card Game [Average Rating:6.56 Overall Rank:5550]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 20 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Venture forth and do battle with your foes while trying not to contract the plague at the same time in this fast-paced trick taking card game. PLAGUE: The Card Game combines elements from classic trick-taking games like Spades and Black Maria and infuses rock-paper-scissors and a unique victory point scoring system that will have you both scratching your head and licking your lips.

The game takes place in a low-fantasy world much like Europe during the Dark Ages in which three major kingdoms are at war. These kingdoms are based loosely on real ones from that time period – but the war is the least of their concerns as a perilous and relentless plague is speading across the world. Now the kingdoms are being wiped out from all sides.

The players must protect their lands in battle to try to keep the plague at bay. You supply the bodies – let PLAGUE supply the fun!

Other Information: • Says designer Jason Glover, "I will be at The Game Crafter's booth on Thursday, August 16th to promote, sell, and demo PLAGUE: The Card Game."
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Board Game Publisher: Game Designers Clubhouse
80. Board Game: Swinging Jivecat Voodoo Lounge [Average Rating:7.81 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 21 and up
Categories:
Mechanics:
Language:
English
Description:

You and your fellow voodoo spirits have traveled back in time to poke a little fun at the hepcats of the 1950s cocktail culture. Your mystical influences will link these lounge-goers into social cliques that give you access to the coolest party-people that all the hipsters want to be near. Mix a few drinks, rack up the magical monkey points, and crown yourself king of the Swinging Jivecat Voodoo Lounge.

Score monkeys to hang on your martini glass by adding Jivecat contacts to your clique and claiming Trend cards through skillful manipulation of your lounge contacts. Be the player with the most monkeys at the end of the round in which a player scores their fifteenth monkey and be crowned the winner!

Players are dealt a hand of four cards and on their turn use those cards for their face value to claim low-brow contacts in the lounges or use the card's special powers to claim Jivecat contacts and cast spells (Zombie, Rada, Cheval, and Voodoo). For example, a 4 Zombie can be used to claim a "4" contact in the Lava Lounge. Card values can be added and subtracted from each other, allowing players to pinpoint just the right contacts to advance their plans.

However, the player could use the card for its Zombie spell, instead. By paying a skull, they can place the card in their tableau as an extension of their hand allowing them to use that card's value for many turns in the future.

In these ways, players create "cliques" of linked contacts in and among the four cocktail lounges (Lava, Cocoa, Tiki, and Neptune) trying to schmooze their way to the Jivacat contacts that score points. The contacts are limited though, so several players may be angling for a specific Jivecat.

During play, a series of Skull Cards allow players to gain skull token reward that power their voodoo spells, and a Trend Card track presents players with monkey rewards for achieving specific contact configurations. The Trend cards also provide special bonus abilities to the players if they can maintain the required configurations.

Each player has a martini glass to hold the contact chips and scores are kept through hanging cocktail monkeys on the rim of the player's glass. Orange monkeys are 1 point and blue monkeys are 5 points.

Game end is triggered when one player reaches fifteen monkey points. The round is completed, bonus monkeys are rewarded for trends that have been maintained, and the player with the most monkeys wins.

To add to the cocktail themed fun, each card also has a different cocktail recipe for adult players to mix and enjoy.

Other Information: • Available in demo form at Gen Con 2012, according to CMG's W. David MacKenzie.
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Board Game Publisher: Game Night Productions
• Featured in booth #1033 with Game Salute.
81. Board Game: Shadowrift [Average Rating:7.26 Overall Rank:1248]
Designed by:
Published by:
Number of players: 1 − 6
Playing time: 45 − 120 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift.

You, the heroes, must band together to drive them back. To do this, you will need powerful spells, skills, attacks and loot. When the game begins, you are a basic hero; you can explore and fight. Luckily for you, Shadowrift is a deck-building game! You can buy new cards to add to your deck, cards that will define you as an adventurer and complement the strengths of your fellow heroes. Unlike other deck-builders, there is constant interaction with your fellow players as you figure out who will gain which benefit from the limited supply of townsfolk, offer their coin to help construct walls, and seek healing from anyone who's learned such magic.

Shadowrift also features monsters that don't merely sit waiting to be slain; if you leave them alone, they will rip Haven Town asunder. They'll kill people, break walls, and kick your heroes in the face. Combat with them is intuitive (though frequently painful). For defeating a monster, heroes gain Heroism, a simple, consistent boost to their power that makes them better at anything they undertake. Since the monsters won't stop coming until the last Shadowrift is sealed or the town has been built into a mighty fortress, you'll need every boost you can take.

The second edition of Shadowrift features many improved mechanisms, including a revised system for how monsters choose who to attack (based on types of villagers, instead of specific people) and a new system for monster powers (making them much more dangerous). It also has a revised card layout and a great deal of new and improved artwork.

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Board Game Publisher: Game Salute
82. Board Game: King's Forge [Average Rating:7.23 Overall Rank:1299]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

The Chamberlain is searching the realm for a new "Craftmaster to the King" and sets a contest for all of the smiths and crafters in the land. The first one to forge four items from a list of the King's favorite weapons and trinkets will be honored as First Among Crafters and Smiths. But watch out, because the other crafters and smiths will try to outdo you at every opportunity. Are you ready to forge your destiny?

In King's Forge, players are craftsmen and craftswomen seeking to become the favorite of the King. A variety of dice represent the raw materials (metal, wood, gems, and enchantment) and those same dice can be used to gather new dice and purchase roll-modifiers, or saved and rolled in an attempt to meet the requirements to craft the items on the King's list. An early lead is not a sure path to victory and other players will out-maneuver and out-build you whenever possible. Careful dice management, advance planning, fierce competition, and nail-biting luck will carry you to winner's circle.

Other Information: • Available in demo form at Gen Con 2012, according to CMG's W. David MacKenzie.
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Board Game Publisher: GAME-O-GAMI
• Featured in booth #1033 with Game Salute.
83. Board Game: Goblins Drool, Fairies Rule! [Average Rating:6.29 Overall Rank:2609]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 15 minutes
Suggested ages: 7 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

For a long, long time, goblins and fairies have lived in a magical world right beneath our noses. If you look hard enough, you can find rings of mushrooms, called "fairy rings", which act as doors between their world and ours. Today, a gang of mischievous goblins escaped from the fairy ring, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think...

Goblins Drool, Fairies Rule!, a card game of rhyme and reason for kids of all ages, is for 2 to 4 players, and has special solitaire rules for a single player. The game takes about 15 minutes to setup and play. The components consist of 20 unique cards, each card having one side representing a Goblin, and another side representing a Fairy. Each side of a card has one of four Symbols: a Sun, a Moon, a Mushroom, or a Frog. The names of the Fairies and Goblins are divided into five rhyming groups, each name ending in one of five sounds.

Players begin the game with 4 cards each, goblin-side-up. Four cards are placed fairy-side-up in the middle of the table, called the "Fairy Ring". The goal of the game is to be the first player to get rid of all their Goblins by sending them to the Fairy Ring, or be the first to obtain six Fairies. Players take turns adding one of their cards to the Fairy Ring. When a card is added, any other cards in the Fairy Ring which rhyme with the name on the added card are flipped over: Fairies become Goblins and Goblins become Fairies. Once all rhyming cards have been flipped over, the player then takes any cards from the Fairy Ring which match the symbol on the added card. The first player to end their turn with no more Goblins or with six Fairies wins.

Other Information: • Available for demo games in the Game Salute booth on Thursday at 4 p.m., Friday at 5 p.m., Saturday at 10 a.m. and 1 p.m., and Sunday at 1 p.m.

• Author/co-publisher David Luis Sanhueza says, "GDFR! will also be played at tables in the Event Hall. We are in hall E, Yellow Tables 14-26."
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Board Game Publisher: GameWick Games
• Booth #1325
84. Board Game: Pittsburgh 68 [Average Rating:6.00 Overall Rank:8658]
Designed by:
Published by:
Number of players: 3 − 13
Playing time: 68 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Thrills and and chills await in Pittsburgh 68, a frenzied game of zombie horror! One player starts as a zombie and the rest as survivors on the run. As survivors are eliminated, they become part of the growing zombie problem. Those who avoid becoming zombified are the "winners", but only if they survive the final draw!

The game is played in four segments called "reels". Each reel has a designated number of cards to be played through. As these are revealed in a central three-card hand, players have the option to take them on their turn to build their survivor or zombie hands. In addition to cards, the Shuffling Horror system uses two six-sided dice (2d6) to resolve conflict actions, such as when a zombie attacks a survivor. The game includes two sets of dice. The Zombie Master makes many dice rolls and reserves one set as his own, while the players should pass their set as each player completes her turn.

Spoints – short for survivor points – are the final component of the Shuffling Horror system. These counters track the survivors' vitality and luck, and survivors use spoints to cheat the system.

Pittsburgh 68 is a game that revels in zombie mayhem. As such, its outcome varies greatly. Our advice is to just let the zombies run amuck.

Well...not quite run...

Shuffle.

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Board Game Publisher: Gamewright
• Gamewright won't be at Gen Con, but designer Chevee Dodd will. See below...
85. Board Game: Scallywags [Average Rating:6.25 Overall Rank:5700]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Avast! Belay your bickering and gives us our treasure!

Scallywags, originally available as a print-and-play game titled Doubloons!, is a light-hearted game in which players are swashbuckling pirates divvying up their booty.

To start the game, a selection of coins are dumped in the center of the table to form the loot pile. These coins are marked on only one side and are left face-up or face-down as they fall. On a player's turn, he can either take a face-down coin from the pile and add it to his stash or play one card (from three in his hand) to take face-up coins, steal from others, give coins to opponents, and more.

Why would you want to give coins to others? Because once a player has ten coins, he can't receive any more – which means you want to stuff them with all the pennies while making a play for the gold yourself. Once all players have collected ten coins, the game ends and the player with the most valuable stash wins!

Other Information: Gamewright won't have a booth at Gen Con, but Scallywags designer Chevee Todd says:

Quote:
I will be showing the game at Gen Con in my own capacity. I do not have a booth, but I am running "Learn to Play" events Thursday, Friday, and Saturday with one person taking home a copy of the game for each event. The evening events are all sold out, but seats are still available for Thursday and Saturday afternoon.

I will also be demoing the game throughout the weekend in open gaming and anywhere else I can set up shop. I'm encouraging people to contact me via Twitter (@cheveedodd) during the show if they'd like to meet up for a play session. I'll have some swag to hand out, and I may just give out more copies of the game if someone piratey enough inspires me...
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Board Game Publisher: Gozer Games, LLC
• Featured in booth #1033 with Game Salute.
86. Board Game: Titans of Industry [Average Rating:6.81 Overall Rank:5194]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 90 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

It is the 1920s, a time of much industrial building and growth. In Titans of Industry, you must invest in building factories and businesses in order to produce goods and sell them to gain victory points (VPs). Game play involves a delicate balance of money, production, and goals. The person who can best manage his buildings and meet his goals in seven years will win.

Each player starts the game with four workers and $6,000. Every turn, players first buy buildings, then place workers on those buildings or on the board. Factories allow you to produce goods, while Businesses allow you to sell those goods for money or VPs. A good player needs to balance production and sales, and encourage other players to sell with them to maximize sales. Board elements allow players to take advantage of bonuses, such as extra production, building improvements, and Corporate Strategy cards. Corporate Strategy cards help give players additional goals and direction, by specifying additional ways to gain victory points.

Three times during the game – years 1923, 1925, and 1927 – upkeep will be due, and players must pay to maintain their buildings, or will need to take out loans. Players will need to sell enough goods before then to have enough money to cover the costs, as loans are worth negative victory points at the end of the game. After year 1927, whoever has the most victory points from combined sales, buildings, and Corporate Strategy cards wins the game.

Titans of Industry, which allows 3-6 players and plays in approximately 20-25 minutes per player, is a rich worker-placement/resource-management Euro-style game.

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Board Game Publisher: Greater Than Games (Dice Hate Me)
• Featured in booth #1033 with Game Salute.
87. Board Game: The Great Heartland Hauling Co. [Average Rating:7.08 Overall Rank:812]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

In The Great Heartland Hauling Co. (originally announced as Over the Road), players take on the role of medium haul Midwest truck drivers doing their best to make a living by hauling goods for big suppliers. Players truck to various locations around America's Heartland, picking up and dropping off goods using matching cards from their hands. Most locations have native goods that require fewer cards to load; other locations may pay a premium for those goods but may also require more fuel – and time – to get there with the cargo. With limited space in each trailer and only five cards in hand at a time, players will have to expertly manage their resources, as well as play the odds and press their luck to be the best trucker on the road.

The Great Heartland Hauling Co. offers a lot of replay value through the use of cards to create a variable board set-up each game. The game includes 60 goods cubes, four thick cardboard trucks, and 46 resource cards – required for pick-up and delivery – that are drawn from a shared draft board, as well as 20 fuel cards, which are used to move about the Heartland.

Other Information: • Available for demo games ahead of its Q1 2013 release.
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Board Game Publisher: Greater Than Games (Sentinel Comics)
• Booth #1404
88. Board Game: Sentinels of the Multiverse [Average Rating:7.49 Overall Rank:134]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 30 − 60 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!

Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.

Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which "play themselves", requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.

Other Information: • Price $40 for the new "Enhanced Edition" of the game.

• Co-designer Christopher Badell notes, "All three creators of the game will be on hand to sign anything you want! As for promotional materials, we have lots of promo art prints and cards (and even promo decks!) which can be won with Sentinels Points, which are easy to get! If you sit down to play a game, you WILL win Sentinels Points!"
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89. Board Game: Sentinels of the Multiverse: Ambuscade Villain Character [Average Rating:7.86 Unranked] [Average Rating:7.86 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Ansel G. Moreau, world-famous French action movie star, has a few dark secrets. His hobby of big game hunting has spiraled out of control – his constant need for bigger and more threatening prey has him hunting the very heroes that protect the earth! To this end, he employed a shady genetics corporation to give him superpowers, but the process went terribly wrong, scarring his million-dollar face and ending his acting career.

However, he did gain some new, energy-manipulation abilities from the process, which he plans to put to good use. Taking the name Ambuscade, he employs his new powers and a vast arsenal to hunt the heroes he considers to be the most dangerous and powerful. At the top of his list? Haka, the ageless Maori warrior. No one else could provide a sufficient challenge to one as skilled as Ambuscade, the world's most efficient and calculating hunter...

Sentinels of the Multiverse: Ambuscade Villain Character is a new villain character, with his own unique villain deck of 25 cards, a rules card, and a character card.

Other Information: • Price $5
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90. Board Game: Sentinels of the Multiverse: Infernal Relics [Average Rating:8.22 Unranked] [Average Rating:8.22 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Ancient deities, extra-planar elder gods, and dark spirits threaten the very fabric of reality! Two new arcane heroes join the cast of Sentinels of the Multiverse to help fight these new threats to all existence!

Sentinels of the Multiverse: Infernal Relics, the second expansion for the award winning cooperative comic-book themed card game "Sentinels of the Multiverse", features two arcane heroes, four powerful villains, and two exciting environments. In addition to expanding the number of characters and settings available to players, Infernal Relics introduces new mechanisms and exciting new challenges, while still maintaining the rules that make Sentinels of the Multiverse thrilling.

Famed board game designer Richard Launius, (the brains behind Arkham Horror, Elder Sign, Defenders of the Realm, and many more!) joins the team of Greater Than Games for this exciting new Sentinels of the Multiverse expansion! Richard worked with Adam, Paul, and Christopher on making the characters and challenges of Infernal Relics come to life through story and gameplay.

Other Information: • Price $20
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91. Board Game: Sentinels of the Multiverse: Rook City [Average Rating:8.01 Unranked] [Average Rating:8.01 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Dark streets, vile sewers, and twisting alleys – all home to the terrible criminals that control this city. Welcome to Rook City, where evil never sleeps.

Sentinels of the Multiverse: Rook City, the first expansion for the cooperative comic-book themed card game Sentinels of the Multiverse, features two new, grim heroes, four terrible villains, and two challenging environments. Besides just expanding the number of characters and settings available to players, Rook City introduces new mechanisms and exciting new challenges while maintaining the rules that make Sentinels of the Multiverse work.

Heroes:
Ex-Patriette
Mr. Fixer

Villains:
Plague Rat
Spite
The Chairman/The Operative
The Matriarch

Environments:
Pike Industrial Complex
Rook City

Other Information: • Price $20
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92. Board Game: Sentinels of the Multiverse: Unity Hero Character [Average Rating:8.17 Unranked] [Average Rating:8.17 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Devra Caspit always had a knack for building things, even from a young age. However, her family was shocked when she began building and inventing things without even touching them. She could simply think about the components in front of her and begin assembling them in her mind, and the pieces would align themselves! She was a technopath – anything she could visualize, she could build, given the right parts.

By the time she was eighteen, she had already dropped out of three different universities, as she didn't have the patience for classes. She spent her time cobbling her pencils, paperclips, and other students' belongings into adorable mechanical golems which danced around the classroom, which did not go over well with anyone.

Recently, she received word from the Eaken-Rubendall Laboratories that there may be a position open for a person of her skills, if she would be interested in working with Dr. Stinson...

Unity, the technopath, uses her innate abilities to control technology and create mechanical golems to fight for her. Sentinels of the Multiverse: Unity Hero Character is a standalone hero character with her own unique deck of 40 hero cards and a character card.

Other Information: • Price $5
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Board Game Publisher: Guillotine Games
• Booths #1431, 1531 & 1631 with CoolMiniOrNot
93. Board Game: Zombicide [Average Rating:7.48 Overall Rank:164] [Average Rating:7.48 Unranked]
Designed by:
Published by:
Number of players: 1 − 6
Playing time: 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!

Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer's website, or create your own!

  • This is just a great game for zombie lovers!

Integrates with:

AWARDS

  • 2013 Ludo Award Winner (Editor's Choice and Popular)
Other Information: • Price $80

• Bryan Steele at Cool Mini Or Not says, "Zombicide will be on hand and for sale, limited to 50 copies per day. However, we are going to do a cool raffle for five 'Abomination' level free upgrades (30 miniatures!) each day to people who bought a copy of the game that day."
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Board Game Publisher: Hazgaard Editions
• Distributed via Asmodee in North America, so head to Asmodee in booths #2125 & 2131.
94. Board Game: Timeline: Discoveries [Average Rating:6.87 Overall Rank:878] [Average Rating:6.87 Unranked]
Designed by:
Published by:
Number of players: 2 − 8
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Timeline: Discoveries is a card game played using 109 cards. Each card depicts an discovery on both sides, with the year in which that discovery occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.

The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out.

Timeline: Discoveries can be combined with any other title in the Timeline series.

Integratable with:

Other Information: • Distributed via Asmodee in North America, so look for this in the Asmodee booth.
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Board Game Publisher: Hurrican
• Distributed via Asmodee in North America, so head to Asmodee in booths #2125 & 2131.
95. Board Game: Lady Alice [Average Rating:6.48 Overall Rank:2531]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
German
Greek
Show More »
Description:

In Lady Alice – a game of intrigue, flair, bluffing, and mischief – the players are the Baker Street Kids, children under the tutelage of Sherlock Holmes who must deduce the culprit behind the kidnapping of Henry Morton Stanley as well as the time and place the kidnapping occurred and which object was stolen at the same time.

Holmes gives each player the solution to one of these categories at the start of the game, and players must keep such information secret. On a turn, the active player voices his suspicions in the form of a sentence – "I suspect ....... of having been seen at ....... at around ....... hundred in possession of ......." – filling in the blanks with one of the eight possibilities in each category. All players then secretly note whether or not they hold the evidence card for one of the four things named by placing a verdict card inside a folder. The active player shuffles these folders to disguise who answered in which ways, then reveals them. If all four items guessed were false, then you cover those four guesses on the game board with Holmes' business cards; otherwise players mentally note how many of the items were correct and try to decipher which ones those might be.

Players then participate in a deduction round in which each player can:

  • Place a deduction token on a clue.
  • Say "I pass".
  • Attempt an accusation.

If all players pass successively, the round ends and the next player in clockwise order then voices a suspicion. Otherwise a player can pass, then place a deduction token or attempt an accusation later in the same round.

Each player has nine deduction tokens in his color, three each of 0, 1 and 2. To place a token, you place it face-down on the clue of your choice to the right of any tokens already present; if any of those tokens are face-down, you reveal those tokens. At most four tokens can be placed on a clue.

To attempt an accusation, you say, "I accuse (suspect) of having been been seen at (place) at around (time) in possession of (object)", then all players submit their verdict cards the same way they normally do. If all of them are positive, you've solved the case – but not necessarily won the game. All tokens on incorrect clues and all tokens belonging to players who made a false accusation are removed, then players tally the numbers on their tokens, scoring bonus points if they have a token on each piece of evidence, or if they made a correct suspicion or accusation. The player with the most points wins.

With three or five players, you decrease (increase) the number of evidence cards handed out at the start of the game and the number of tokens that can be placed on a clue.

Other Information: • Available in the Asmodee booth
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Board Game Publisher: IELLO
• Booth #312

• In addition to what's listed below, IELLO will have copies of The Dwarf King and the newly reprinted King of Tokyo.
96. Board Game: King of Tokyo: Power Up! [Average Rating:7.74 Unranked] [Average Rating:7.74 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

With King of Tokyo: Power Up! – an expansion for the King of Tokyo base game – Included is the new monster Pandakai, a giant panda bear. After choosing a monster, each player takes the eight Evolution cards associated with that monster, shuffles those cards, and creates a personal deck. At the end of a player's turn, if she has three hearts, she draws one Evolution card and adds it to her hand; this is possible even in Tokyo (when hearts are normally useless) and even if the hearts are used for some other action, such as healing.

A player can reveal and play an Evolution card at any time. Some Evolutions are temporary, allowing a one-time bonus, while others are Permanent, such as Gigazaur's "Tail Sweep", which allows him to change one die to a 1 or 2 each turn. Each Evolution card also identifies whether a monster is a Mutant, Invader or Robot, and while not relevant for Power Up!, this species identification could come into play in future expansions.

The rules for King of Tokyo: Power Up! contain a few variants: Players start with a random Evolution in play, or draw two cards and choose the one they want, or draft a set of Evolutions prior to the start of play. However you play, the goal of the game remains the same: Score 20 points or be the last monster standing amid the rubble of what was once Tokyo.

Other Information: • Available for playtesting in the IELLO booth.
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97. Board Game: Mythic Battles [Average Rating:7.15 Overall Rank:2487]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

Mythic Greece is in chaos: Athena and Hades are at war and have sent their greatest heroes to battle. Take on the role of these generals out of legend, leading fantastic armies and lead your troops to victory!

Mythic Battles is a game which simulates epic confrontations and battles that will take your breath away. Thanks to its innovative system – the Building Battle Board (BBB), which combines game mechanisms from miniature games, board games and card games – Mythic Battles offers you an experience the likes of which you have never seen. Recruit your army, play your cards to activate your units, roll your dice to resolve combat – reinvent your way of playing!

This box contains two complete armies to play with two or four players, an initiation campaign, as well as all that's required to play as you wish. Other armies and units will periodically be released to flesh out your campaigns.

Write your legend in the blood of the fallen!

Other Information: • Price: $50
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Board Game Publisher: Indie Boards and Cards
• Booth #2051
98. Board Game: Gauntlet of Fools [Average Rating:6.08 Overall Rank:2687]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

Gauntlet of Fools is an adventure game of skill and fortune for 2-6 that plays in under 30 minutes. Choose your hero from hundreds of possible combinations. You'll make ridiculous boasts to get the best hero – but every boast comes at a cost. How awesome is your knight with a flaming sword after you boast that he'll fight blindfolded with a hangover?

You'll find out in the gauntlet: fifty encounters that will kill you. That's right. You will die, fool! But even a fool wants his gold, and the monsters have it. Roll a handful of dice, slay a monster, get its treasure. Die with the most gold to win the game.

Other Information: • Available for demo games at Gen Con 2012.
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99. Board Game: The Resistance: Avalon [Average Rating:7.89 Overall Rank:32]
Designed by:
Published by:
Number of players: 5 − 10
Playing time: 30 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.

The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.

Other Information: • Available for demo games at Gen Con 2012.

• Notes Indie's Travis Worthington, "The Resistance and The Resistance: Avalon will also be on the agenda with the 'after Dark Legion' from 8 p.m. to 2 a.m., Hall E Blue, table 52-57 for the late night owls."
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Board Game Publisher: Japanime Games
• Booth #215
100. Board Game: Kanzume Goddess [Average Rating:6.72 Overall Rank:2667]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

It was the age of gods and goddess. Zeus (King of the Gods), Poseidon (Lord of the Seas), and Hades (God of the Underworld) had agreed to separate the sky, the ocean, and the underworld. Athena, the Goddess of Wisdom, would take over the rest of the earth. But the Norse gods were displeased by the decision. They called warriors and disciples to take the world from the Greek gods. The gods atop Mt. Olympus also called their warriors to defend them. During this war of the gods, a mass of warriors died, and their souls were sealed in a jar.

And now they are waiting for you to release them.

In the deck-building game Kanzume Goddess, you will be one of the Gods of mythology. Each God in the game has its own special powers which players can use to their benefit. Players will purchase cards from the center of the table to add to their decks. They will use these cards to purchase more cards and to do battle with the other players. These cards can be used to damage other players, to gain more cards, to draw more cards from your deck, and to protect yourself from damage. The last player with energy left is the last God standing and the winner of the game.

Kanzume Goddess can be played as an individual match with 2-6 players or as a team match if you play with 4 or 6 players.

Other Information: • Available for demo games at Gen Con 2012 ahead of its September/October 2012 release.
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