Spiel 2012 Preview
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Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nürnberg International Toy Fair in February. While Nürnberg is a trade show – and therefore strictly business – Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2012, which takes place October 18-21. This preview covers games that publishers plan to release at Spiel or in the months leading up to it. In most cases, these games will be new for most Spiel attendees. Some smaller publishers show all titles released since Spiel 2011.

Details about the Spiel 2012 Preview:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading. Click on a game's name to head to its dedicated page to see more images, read the forums, and so on.

-----• If a game appears in multiple versions, typically due to it being released in multiple languages, each version will appear under its own publisher.

-----• This information is pulled directly from the game pages in the BGG database. Thus, as those pages are updated, this GeekList will be updated, too. Yay, automation!

-----• If you subscribe to this Preview, you'll receive update notices whenever an item is added or edited.

-----• If you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special set-up.

-----• Publisher booth numbers, preorder information, game designer and artist signings, and more will be added once that info comes available.

-----• As he did in 2011, Peter Feigl has once again created an Android app for use at the Spiel game convention in Essen, Germany that makes use of the information on this preview. You can download the app from this link, and Feigl is answering user questions and posting updates in this BGG thread. (He notes that you can also email him – craven AT gmx.net – with questions or problems.)

Note that this information has been cobbled together from dozens, nay, hundreds of sources, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or you have details about an upcoming Spiel 2012 release – please send me email (wericmartin @ gmail.com). I'll respond as best I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: Editorial Floripa
• Jessica Carrión from Editorial Floripa says that prospective co-publishers for the games listed below, along with the general public, can find them in their booth October 19-21, from 10 a.m. to 1 p.m. and again from 3 p.m. to 6 p.m. Says Carrión, "We will be providing free samples of the puzzle book Ságaze I (Spanish version), and if they desire, we will show them how to solve the puzzles in the book or play El Sagario and Futbolmate."

• Booth: 5-86
126. Board Game: Futbolmate [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Soccer is the sport that probably has more followers in the world, so it's a great challenge for all board game designers to reproduce the emotion of the goal. Futbolmate is an innovative option in which the player develops his own winning plays, so the amusement is not lost in any play.

The soccer strategy game Futbolmate has a rectangular board in 108 green and yellow blocks; on these blocks are placed 18 round pieces in two colors to represent the two teams. The two goalkeepers move similar to the Queen in Chess – that is, as many spaces as desired in any straight direction. The other pieces can move only one diagonal space each turn. Another smaller round piece represents the ball. The objective of the game is to move all the pieces over the rectangular board to score the most goals in an established time. The game ends with a winner or a tie, similar to professional soccer.

The movement of the ball makes the difference. It does not follow a predetermined path, as its movement responds to the logic mazes of Ságaze, rules that allow the ball to rebound on the pieces and edges board, with players always trying to recover the ball or score a goal. Futbolmate uses no dice, no cards, and no other random elements – only the skill of the two players.

Other Information: • Available for demo games only – and publishing co-partners, should you be one to swing that way.
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127. Board Game: Sagario [Average Rating:7.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Over several centuries, four medieval kingdoms disputed the conquest of the Sagario castle, fighting in successive medieval battles. The cycle began every time a kingdom beat the other remaining three in a battle. This winning kingdom enjoyed only a short stay in the castle before the neighboring kingdoms attacked once again. This endless cycle repeated itself constantly — until one day a monk known in the four kingdoms for his wisdom and pursuit of peace, while observing this absurd dynamic of endless battles, decided to end them by creating a board game with the following decree: "The kingdom that manages to capture all the knights of the neighboring kingdoms will be the owner of the Sagario."

Sagario is played on a cross-form board made up of 212 boxes. The Sagario castle is placed in the center of the board game and is surrounded by four towers, which are the landmarks that delimit the territories of the four kingdoms: Sazio, Galia, Risko, and Orbis. Each of these kingdoms has an army of five soldiers and four knights as well as four assault towers to siege the castle. Each player must try to capture all the knights of the bordering kingdoms, at which point he now owns the castle and wins the game.

Other Information: • Available for demo games only – and publishing co-partners, should you be one to swing that way.
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Board Game Publisher: eggertspiele
• In addition to what's listed below, eggertspiele is releasing two other games, both co-published with Pegasus Spiele and listed under that publisher due to the vagaries of this convention preview set-up, despite eggertspiele being the lead publisher for these designs. You can see the listing for Reiner Knizia's Spectaculum here and Stefan Dorra and Ralf zur Linde's Milestones here.

• Booth: 12-84
128. Board Game: Express 01 [Average Rating:5.30 Overall Rank:10110]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
German
Description:

Game description from the publisher:

In front of you lies the untouched soil of Germany. No track is cutting through its plains, no station is telling of the great industrial progress – but you are about to change that.

In Express 01, you can invest in the construction and upgrading of railway lines and build stations for different companies. When you upgrade such a station, you may reassign it to another company. Your main focus is the acquisition of shares, and as soon as shares are issued, trains can run on behalf of the companies. This way money will be distributed to the shareholders and you get new capital. So keep an eye on the other players to earn money or obstruct their opportunities.

The game ends after the round in which a certain number of Base Cards is upgraded or a certain number of decks are used up. The player who managed to gain the most capital wins.

Other Information: • Price €25
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129. Board Game: Milestones [Average Rating:6.64 Overall Rank:1603]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
German
Description:

Game description from the publisher:

The settlement of the country is the work of the players in their role as noble builders in Milestones!

In this game, players work together to build roads, create marketplaces, and erect houses. With each milestone set along the way, they move further into the country.

But while they build together, when it comes to procuring construction materials, money, and grain each player is on his own. Thus, you must carefully develop your own network of goods, trade and colonization materials and optimize its use cleverly. Whoever also develops a keen sense of timing can grab the most valuable building sites and in the end win out.

Other Information: • Price €35
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130. Board Game: Qin [Average Rating:6.81 Overall Rank:1049]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
German
Description:

In Qin players colonize the Chinese hinterland, seize territories, and expand their influence by placing tiles and pagodas.

A move is simple: You choose one out of three tiles from your hand, place it onto the grid of the board, then draw a new tile. Each tile shows two landscapes. If you create a territory that consists of at least two spaces of the same landscape, you seize it. You can also expand your territories, take over territories from other players, and connect your territories to villages on the board. All of this enables you to place pagodas. The player who is first to get rid of all his pagodas wins.

Other Information: • Price €30
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131. Board Game: Spectaculum [Average Rating:6.48 Overall Rank:2518]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
German
Description:

Game description from the publisher:

Immerse yourself in the colorful world of fortune-tellers and snake dancers. Visit a time when traveling circuses of men, women, and beasts were able to enchant entire villages by means of feats, songs, and stories.

In Spectaculum, you determine the paths on which four traveling shows journey through an entire kingdom. On their travels, the entertainers are acknowledged with much applause, but may also get some jeers for poor performances. You determine which shows are worthy of your financial support, but be careful of which entertainers you sponsor - only those with successful shows can help fill your coffers. Whoever turns out to be the most prudent patron by amassing the greatest wealth wins the game.

Other Information: • Price €25
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132. Board Game: Village [Average Rating:7.60 Overall Rank:77]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 − 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
German
Description:

Game description from the publisher:

Life in the village is hard – but life here also allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might feel ambitious and strive for a career in public office. A third one might want to seek his luck in distant lands.

Each player will take the reins of a family and have them find fame and glory in many different ways. There is one thing you must not forget, however: Time will not stop for anyone and with time people will vanish. Those who will find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory.

Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village, thoughts of death will keep you focused on smart time-management.

Paraphrased from Opinionated Gamer's review:

Each player’s turn consists of taking a cube and then taking the action of the area they just took the cube from. The board has multiple different zones with specific attributes, a market, a travel zone, a crafting zone, a church, and a council house. Many of these offer multiple options, so even if you take a cube from the crafting area, you can get an ox, a horse, a cart, a plow, a scroll, or convert wheat to gold. Each zone is seeded with cubes of four colors plus black cubes which serve as curses, there are lots of turns per round. Some areas offer short-term scoring, others offer long-term scoring, and still others offer only end-game scoring. The round ends when there are no cubes at any location. The game ends when either the village chronicle or the anonymous graveyard is full.

Other Information:
• Yes, Village is not new (although it was available at Spiel 2011 only in a playtest form), but since it won the 2012 Kennerspiel des Jahres, the game will be featured in a special booth (5-02) to show it off to all Spiel 2012 attendees. What's more, co-publisher Pegasus Spiele will have the Village: Bonus Customers mini-expansion available for a €5 donation to the Albert Schweizer Kinderdorf e.V. Notes Pegasus' Michael Kranzle, "We will not keep any money for ourselves and donate all the money to the Albert-Schweitzer Children's village in our home state Hessonia".

• What's more, adds Kranzle, "you can test the upcoming expansion The Brewery (working title) and give your idea for a name that the expansion should carry".
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133. Board Game: Yedo [Average Rating:7.55 Overall Rank:331]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 150 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
German
Description:

Japan, 1605 – Hidetada Tokugawa has succeeded his father as the new Shogun, ruling from the great city of Edo (a.k.a. Yedo), the city known in present times as Tokyo. This marks the beginning of the golden age of the Tokugawa Shogunate and the so-called Edo Period that will last until 1868. Naturally, the most powerful families in Edo immediately try to curry favor with the new Shogun – and this is the opportunity our clan has been looking for, our chance at power and glory. Our clan will prove ourselves to be indispensable to the new Shogun. We will work from the shadows to acquire information about our rival clans. We will kidnap those who might oppose our ascent and assassinate those who prove a threat. We will use cunning to prevent our adversaries from doing the same to us. We will find glory and honor in the eyes of this new Shogun – or failing that we will end his rule by any means necessary.

In the strategy game Yedo, players assume the roles of Clan Elders in the city of Edo during the early years of the Tokugawa Shogunate. The object of the game is to amass Prestige Points, mainly by completing missions. To do so, players must gather the necessary assets and – most importantly – outfox their opponents and prevent them from completing their missions.

There are several ways to reach your goal. Will you try to complete as many missions as possible and hope that your efforts catch the Shogun's eye? Or will you choose a more subtle way of gaining power by trying to influence the Shogun during a private audience? You can also put your rivals to shame by buying lots of luxury goods from the European merchants. It's all up to you – but be careful to make the right choices, for in Yedo, eternal glory and painful disgrace are two sides of the same coin...

Other Information: • Price €50
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Board Game Publisher: F-Hein-Spiele


• Booth: 5-103
134. Board Game: Yamunda [Average Rating:4.68 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 20 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
German
Description:

In Yamunda, players are expedition members who are searching for unusual creatures – and now they've discovered an incredibly bewildering variety of life around the Yamunda, a small river region in the Amazon. Whoever collects the most objects by the end of this journey will be the most successful expedition member and the winner of this game.

Other Information: • Price €20
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Board Game Publisher: FableSmith


• Booth: 4-413
135. Board Game: Oh no... INVASION!!! [Average Rating:5.76 Overall Rank:7617]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 30 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Description:

Oh no... INVASION!!! is a cooperative game about a small community of Space Stations in some odd corner of the galaxy. The players star as the captains of these Stations who see their peace and quiet rudely disrupted when a Class-A Spawnmonster suddenly appears in their midst. This monstrous alien has nothing but bad intentions and starts spewing out waves and waves of aliens. Players have little choice but to stop panicking and start fighting. Working together closely exchanging weapons, zapping aliens, and building a smart infrastructure is the only way to stay alive.

But fighting off the hordes of aliens alone won't cut it. At a certain point, the players will have to face the vicious Spawnmonster herself. When this Final Conflict takes place is entirely up to the players. Don't do this too early, or you will be unprepared. Don't wait too long, or the Spawnmonster will have grown too powerful for you to confront her and live to tell your grandchildren about it.

To build up your defenses, you draw cards from a Resistance deck that contains weapons and Modules. Add the Modules to your Space Station to make it more efficient. Use the right combination of weapons to rid your Space Station from the ever-growing alien presence – but choose your actions wisely! For every action you use to build, the Spawnmonster sends out another of her brood to the Space Stations, sometimes with deadly consequences...

Other Information: • Price €15

Preorder info on the FableSmith website for pick-up at Spiel 2012 or in Utrecht, the Netherlands. Be sure to stop by the Joker game store while you're there!
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Board Game Publisher: Ferti
• In addition to the items listed below, Ferti will have the French edition of Brian and Greg Powers' Pizza Theory (€26, and dubbed Pizza Party for France), which is listed under Gryphon Games due to this being a co-production, as well as a medium-sized (64 cm) version of Crokinole (€80), which is identical to a regular-sized Crokinole board other than, you know, the size. No images of that yet, but I suppose you could just resize an existing board to look smaller and be done with it.

• Booth: 10-57
136. Board Game: Copyright [Average Rating:7.10 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
French
Description:

In Copyright, players need to reproduce a pattern as quickly as possible using the transparent image sheets that they have in hand. Each sheet is a 3x3 grid that has a circle, a square, and a plus in three of its nine squares.

At the start of a round, one player takes four image sheets at random, then stacks them together to form a model for that round. Players receive ten sheets at random, then try to reproduce the model by flipping the sheets and stacking them any way they like; the sheets do not have to overlap perfectly, but a player will lose points for any non-perfect overlaps. How does a player indicate which squares in his stack are to be considered the solution? Through the use of a 3x3 grid that has a thick black outline; each player has one of these in addition to the ten sheets.

As soon as a player recreates the model, the round ends. Each player scores one point for each square in the model that she reproduced in her image; whoever ended the round receives one bonus point, scoring 10 points (instead of nine). All players then lose one point for each row and column that "sticks out" from her 3x3 black-bordered grid. Players then shuffle the sheets and start a new round.

When a player's score totals 20 or more points, the game ends and this player wins.

Other Information: • Price €12
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137. Board Game: Taluva [Average Rating:7.18 Overall Rank:314]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

In Taluva, players place tiles consisting of volcanoes and other terrain. Tiles can be placed adjacent to other tiles or on top of other tiles. Thus, the island expands outward and upward during the course of the game. At the same time, the players are trying to settle their people on the island by building huts, temples and towers. Each building type has a different restriction regarding placement. The game ends when all the land tiles have been played or when a player builds all of his buildings in two of the three types.

Other Information: • Price €40 – and while the box cover is new, the components look the same in the promotional image that Ferti sent me.


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138. Board Game: Yam Master Travel [Average Rating:7.00 Unranked]
Designed by:
Published by:
Number of players: 1 − 2
Playing time: 15 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
French
Description:

Yam Master combines the dice-combination game play of Yahtzee and other such designs with a competition for prime spots on the game board in order to create rows of tokens.

On a turn, a player rolls the five dice, setting aside any he wishes, then rolls up to two more times with dice set aside in the first round being available for reroll on the third throw. After his final throw, the player can place one of his tokens on the game board on any space for which his dice-combination qualifies. The possible combinations are:

  • Three of a kind ("Square" 1-6): at least three dice with the same number (Square 2 = at least three dice with a "2")
  • Full House ("Full"): three dice of a kind and two dice of a kind (not necessarily different)
  • Four of a kind ("Carré"): at least four dice with same number
  • Five of a kind ("Yam"): five dice with the same number
  • Straight ("Suite"): 1, 2, 3, 4, 5 or 2, 3, 4, 5, 6
  • ≤8: when the sum of all dice does not exceed 8
  • One shot ("Sec"): one of the above figures, except 3 of a kind, in the first throw
  • Challenge ("Défi"): before the second throw, the player places a bet and successfully attains on of the figures above, except 3 of a kind, within the second or third throw. He must not bet on a specified figure.

Note that a "Yam" is also a "Square", a "Full", and a "Carré"; the player may choose which combination space he wants to cover with his token. Covering a space with a token is optional.

Instead of placing a token after a Yam, the player may remove one of the opponent's tokens from the game board.

The game ends either when one player creates a row of five tokens on the game board – winning the game instantly – or when a player places his twelfth token on the board; in the latter case, players score two points for each four-in-a-row created with their tokens and one point for each three-in-a-row, with the winner being decided on points.

Other Information: • Price €17
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Board Game Publisher: Feuerland Spiele


• Booth: 9-94
139. Board Game: Terra Mystica [Average Rating:8.29 Overall Rank:2]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 − 150 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
German
Description:

In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.

Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.

Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are:

  • Desert (Fakirs, Nomads)
  • Plains (Halflings, Cultists)
  • Swamp (Alchemists, Darklings)
  • Lake (Mermaids, Swarmlings)
  • Forest (Witches, Auren)
  • Mountain (Dwarves, Engineers)
  • Wasteland (Giants, Chaos Magicians)

Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...

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Board Game Publisher: Flatlined Games


• Booth: 4-216
140. Board Game: Rumble in the Dungeon [Average Rating:6.39 Overall Rank:3144]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
German
Spanish
Description:

–"The dead king's tomb. Hmm, spooky and mysterious, but the dead king was rich. There must be a big treasure there."
–"Yeah, right... And traps, too. And monsters. I'm not sure it's a good idea."
–"Well, can't be worse than when we tried to snatch the dragon's eggs, I reckon."
–"Can't be."
The two thieves looked at each other silently for a while.
–"Y'know what? We split, join other adventurers, let 'em do the hard work, then snatch the treasure."
The thief's twin brother smiled.
–"Sounds like a plan."

There are too many monsters and adventurers in this dungeon. The dead king's treasure is well-guarded, but adventurers are fearless! Try to keep your secret character in the dungeon as long as possible, or to exit the dungeon with the treasure.

Rumble in the Dungeon is a simple bluffing and guessing game for the whole family. The twelve characters start in the dungeon. Each player receives two secret character tokens. In turn, players will move one of the characters inside the dungeon, or pick a victim and eliminate that character from the game. The player who keeps his secret characters in the dungeon the longest wins the round. During play, the other players' moves provide clues to their identity, unless of course they bluffed by moving other characters on purpose... Everyone tries to identify and expel the other players' characters while keeping their own safe. Furthermore, if a character exits the dungeon with the dead king's treasure chest, he wins the round!

Integrates with

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141. Board Game: Twin Tin Bots [Average Rating:6.55 Overall Rank:2184]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 50 minutes
Suggested ages: 10 and up
Categories: Show More »
Mechanics:
Language:
Dutch
English
French
German
Description:

"The robot was advancing fast towards the base, loaded with crystals – but the opponent team's robot was nearing. 'Bzzzzt!' Lightning sparked briefly, and the Bot changed course to unload the crystal a few meters from his base, his programming slightly jammed by the shock wave. The opponent Bot immediately loaded the crystal and proceed to rejoin his base; two other Bots were nearing and they didn't look too friendly! The mechanic sighed heavily as he knew this would inevitably end up in a melee, damaged Bots, and long hours in the repair shop afterwards..."

In Twin Tin Bots, the robot-programming game for the new generation, many corporations have invested in crystal mining after they were discovered as a potent energy source. They designed and improved robots to harvest crystals and a few people can now run a big crystal harvesting rig. Many teams work on the same harvesting plant, but the game's always on to bring more crystals back than the others.

In the game, each player programs two robots to harvest crystals from the game board and bring them back to his base. The catch is that robots repeat their programming, but changes to the program from turn to turn are limited. Robots can also interact with other robots so even the best laid plans can end up slightly different than expected.

The player who harvests the most valuable crystals wins.

Other Information: • Flatlined Games' Eric Hanuise says that preproduction copies of Twin Tin Bots with "cool 3-D playing pieces" will be on hand at Spiel 2012 ahead of a crowdfunding project for the game.
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Board Game Publisher: Fragor Games


• Booth: 9-17
142. Board Game: Spellbound [Average Rating:6.86 Overall Rank:2307]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

You are spellbound. As a novice mage leaving the tower for the first time, you thought you were invincible. Taking on evil Baba Yaga the witch was, perhaps, not a good idea. Her hands became a blur, her mouth moved and her spell hit you between the eyes. It was two days before you woke up, four days before you could speak, and seven days before you remembered your name. No whisky was even involved. Some parts of your body have been enlarged – and some shrunk. Shoes are going to be expensive for sometime. The less said about your nose, the better. It is now time to take matters into your own (now quite large) hands.

The Spell de Spiel is hidden in spellbooks scattered throughout the land. Find the books and cast the spell, and you can banish the witch and return to your normal size. However, watch out! The witch is powerful. Maybe the good creatures of the land will come to your aid. Centaurs may gallop, dragons may fly, and even the crusty old librarian could research some dusty tomes. Vampires, for once, are keen to get their teeth into the action. Even the truculent dwarves might arrive in time to help (with their small-man syndrome axes). You need to act now. The witch grows ever stronger. Skeletons and goblin spider-riders are not traditionally known for their sense of humor. Can you recover the spellbooks, defeat the Witch and her allies, and have bards sing your praises for evermore?

It is a time for justice, a time for change, a time for heroes. With big feet. And big noses. Spellbound – the story is yours for the telling...

Spellbound, a co-operative, deck-building game playable in one hour for 1-4 players, is Fragor Games' Spiel 2012 release with 1,000 copies available. (Note: This game is an English language edition due to some of the cards having English text. German rules will be made available with card translations.)

Other Information: • In a press release announcing the game, the Lamont brothers note that "[w]e have increased our run to 1,250 so that we can guarantee 1,000 copies for pre-order" and they promise to start releasing images soon. Should that information be enough for you to consider preordering, the Lamonts ask that you write to fragorpreorder@yahoo.co.uk and in the subject line put the number of copies desired and "E" for Essen pick-up or the name of country – "e.g., Spellbound 1 x E, Spellbound 2 x Scotland". The price for preordered copies is €60, with payment taken only at Spiel.
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Board Game Publisher: franjos Spieleverlag


• Booth: 12-99
143. Board Game: KIPP X [Average Rating:6.95 Overall Rank:5230]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
English
French
German
Portuguese
Show More »
Description:

Will the game board tip down or not? That's the question players face each turn in KIPP X, a captivating and challenging balance game that's yet easy to play. Just place a wooden block on the cross-seesaw and that's it – if it were not for the tipping.

To win KIPP X, you must be the first to get rid of all your blocks. To do this, you carefully position them one at a time on one of the lifted-up halves of the cross-seesaw. At some point, however, the weight becomes too much and the cross-seesaw tips down. If this happens, you must take any block(s) that fall off. Thus, you can't be too bold when placing blocks on the upraised planks – but maybe you can place just one more block...

Reimplements

Other Information: • MSRP €30, but available for €25 during Spiel 2012.
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Board Game Publisher: FryxGames


• Booth: 4-415
144. Board Game: Brawling Barons [Average Rating:6.53 Overall Rank:3903]
Designed by:
Published by:
Number of players: 2 − 3
Playing time: 20 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

The king encourages all barons to expand their domains as new land is conquered. To gain favor in his eyes, each baron must show his worth by constructing buildings and thus increase the splendor of the kingdom, or by supporting the king in the war with military units. With the king's eyes fixed on the frontlines, he probably wouldn't notice your sharp elbow in your neighbour's side... right?

Brawling Barons is a tactical card game consisting of 54 cards. From this deck of cards each player draws cards and collects resources. Units (peasants and squires) can then be played from the hand. The peasants can be upgraded (rotated) to buildings, and squires can become various military units. The military units can be sent to the frontlines to gain victory points (VPs), or they can attack opposing towns. When the last card is removed from the deck, the game ends and VPs are counted.

Tactical options include choosing units to play, waiting for the perfect timing to play them, optimizing the actions, and playing the right events. At first glance, it may seem too simple, but new depths can certainly be discovered.

Brawling Barons can be played in 10-20 minutes by two experienced players. Three-player games take about 30 minutes. By combining two decks, up to six players can play, either in a deathmatch or in team play.

Other Information: • Price €5
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145. Board Game: Wilderness [Average Rating:6.79 Overall Rank:2777]
Designed by:
Published by:
Number of players: 2 − 8
Playing time: 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

You have been robbed and left for dead in the middle of nowhere. Without proper clothes or equipment, you must reach the civilized village before you die from hunger, thirst or exhaustion. But there are wild animals lurking, mountains blocking the way, and a wide variety of unpleasant diseases waiting to invade your body. When you think it cannot possibly get any worse, you feel a taunting raindrop on your cheek…

In Wilderness, 2 to 8 players race to the nearest civilized village – but the village is not near, and the way there is not paved. You will have to find water, search for food, avoid wolves, bears and snakes, endure sicknesses and keep your strength up to be able to get there.

Each player's health is tracked with three parameters: thirst, hunger and exhaustion. Every turn you get more thirsty and hungry and exhausted. The thirstier and hungrier you are, the more exhausted you become, and that determines how much energy you will have each turn. If the exhaustion hits the bottom, you die. The energy is used to walk, but also to search for food or rest. To regain your strength (reduce your exhaustion) you also have to sleep. One of the biggest risks is encountering a predator since they attack you with two dice and you defend with only one and increase exhaustion equal to the difference. And they can scent you from a mile away...

The game board is discovered gradually as players progress across it, and there are six turns each day (four day turns, two night turns). Each day has different special rules and each landscape tile has its own challenges. Each landscape tile has 21 hexagonal areas in a big triangle and each area has a terrain type such as mountain, wood, swamp and so on, and the tile may also include a predator lair. Different terrain types have their benefits and challenges. The combination and orientation of different landscape tiles make the way forward uncertain and new every game. To top it off, the players have a limited supply of cards that can be played to help yourself or thwart your opponent in certain situations.

Besides the normal six-tile board, the game can be played in an easy, short version by having only four landscape tiles, or it can be played in a challenging long version by including all eight available landscape tiles.

The hand-made edition of Wilderness sold out at Spiel 2011. FryxGames is releasing a professionally published version in the first half of 2012, and this version will have improved game play and graphics. For example, search for food has replaced hunting. It is not very likely that you have the equipment you need to hunt. Instead, food will be slightly easier to find but will not fill your stomach as much as before.

Other Information: • Price €30 – this is for the professionally published version of the game following the handmade copies that were on sale at Spiel 2011
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Board Game Publisher: Funforge


• Booth: 9-38
146. Board Game: Tokaido [Average Rating:7.04 Overall Rank:419]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.

The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action. So, players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.

The action spaces allow a variety of actions which will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections which score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.

All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.

Other Information: • Price €40 – discounted to €35 at Spiel 2012.

• Preorder for Spiel pick-up is available via Funforge with a discounted price of €30, four bonus cards, and a dedication by the artist.

• On Sept. 3, 2012, Funforge posted an image of the four bonus cards while also revealing the abilities of the characters on those cards.
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Board Game Publisher: Gale Force Nine, LLC
147. Board Game: Spartacus: A Game of Blood & Treachery [Average Rating:7.55 Overall Rank:207]
Designed by:
Published by:
Number of players: 3 − 4
Playing time: 150 minutes
Suggested ages: 17 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Game description from the publisher:

In Spartacus: A Game of Blood & Treachery, an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series, each player takes on the role of Dominus, head of a rising house in the ancient Roman city of Capua. Each house is competing for Influence to gain the favor of Rome. Through a combination of political schemes and glorious battles on the arena sands your house will rise in fame and stature. As Dominus, you have a variety of resources at your disposal. Guards protect you from schemes launched by rivals. Slaves run your household and earn gold. Gladiators compete to bring glory to themselves and influence to their Dominus.

Three main phases occur in each game round of Spartacus: A Game of Blood & Treachery.

The Intrigue Phase is when players launch their Schemes, hoping to raise their fortunes while undermining their rivals. Schemes and Reactions are represented by cards in the Intrigue Deck. Players wield their Influence to put their Schemes into play, often asking for (or bribing) another player’s help in hatching the most complex plots.

The Market Phase is when players buy, sell and trade Assets (Gladiators, Slaves, Equipment and Guards). Players also bid against each other to acquire new Assets at Auction. Wealth is not the only path to success as players bluff and bargain with each other to acquire the Assets they covet.

The Arena Phase is when the bloody games are held. Gladiators from two rival Houses are pitted against each other in a brutal fight for glory. The spectacles of the games are represented by miniature combat on the arena board. Fighters pit their Attack, Defense and Speed dice against one another to determine the victor. All players seek to increase their fortunes by betting on the outcome of the gruesome conflict. Fighters who emerge from the arena victorious gain Favor and their Dominus gain Influence.

The goal of the game is to become the most influential house in Capua, securing your family’s power for years to come. During the game, players will bribe, poison, betray, steal, blackmail, and undermine each other. Gold will change hands again and again to buy support, stay someone’s hand or influence their decisions. Will you be the honorable player whose word is their bond or the treacherous schemer whose alliances change with the wind?

Other Information: • Price €35
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Board Game Publisher: Game Engineers
• The three items listed below can be preordered for a discounted price of €18 through the publisher, with a special scenario for Spiel 2012 – "Sunflower Fields" – thrown into the mix for free.

• Booth: 7-100
148. Board Game: Proxy Wars: GreenEngage Basic Set [Average Rating:7.50 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 15 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Proxy Wars is an expandable two-player game in a contemporary but slightly fictional setting. Players represent a battle-ready faction and use their agents to fight for control of a customizable board, which is set up individually each game. To win, agents must occupy valuable tiles worth victory points (VPs) or wipe out enemy agents or do both.

Proxy Wars is a full-fledged strategy card-based board game, and the game mechanisms include tile-placing (the cards form the board) and deck-building elements. You are to decide how to best deploy your faction's power and agents to outwit your opponent with ingenious cutting, positioning and attacking strategies. Each player starts with ten agents (playing pieces) in his headquarters and a set of faction cards. Players alternate turns, choosing one of the following actions:

  1. Play a new card
  2. Recruit an agent
  3. Move an agent
  4. Attack enemy agents
  5. Take card actions

At the end of the game, players total the number of agents they control, along with any VPs that they have accumulated on their cards. Whoever has the most points wins.

To play Proxy Wars, you need at least the two basic sets: GreenEngage and MegaCorp; Proxy Wars: Oath Bound, which contains additional cards for both factions, is recommended.

Other Information: • Price €7.50
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149. Board Game: Proxy Wars: MegaCorp Basic Set [Average Rating:7.50 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 15 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Proxy Wars is an expandable two-player game in a contemporary but slightly fictional setting. Players represent a battle-ready faction and use their agents to fight for control of a customizable board, which is set up individually each game. To win, agents must occupy valuable tiles worth victory points (VPs) or wipe out enemy agents or do both.

Proxy Wars is a full-fledged strategy card-based board game, and the game mechanisms include tile-placing (the cards form the board) and deck-building elements. You are to decide how to best deploy your faction's power and agents to outwit your opponent with ingenious cutting, positioning and attacking strategies. Each player starts with ten agents (playing pieces) in his headquarters and a set of faction cards. Players alternate turns, choosing one of the following actions:

  1. Play a new card
  2. Recruit an agent
  3. Move an agent
  4. Attack enemy agents
  5. Take card actions

At the end of the game, players total the number of agents they control, along with any VPs that they have accumulated on their cards. Whoever has the most points wins.

To play Proxy Wars, you need at least the two basic sets: GreenEngage and MegaCorp; Proxy Wars: Oath Bound, which contains additional cards for both factions, is recommended.

Other Information: • Price €7.50
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150. Board Game: Proxy Wars: Oath Bound Expansion Set [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 30 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Proxy Wars is an expandable two-player game in a contemporary but slightly fictional setting. Players represent a battle-ready faction and use their agents to fight for control of a customizable board, which is set up individually each game. To win, agents must occupy valuable tiles worth victory points (VPs) or wipe out enemy agents or do both.

Proxy Wars is a full-fledged strategy card-based board game, and the game mechanisms include tile-placing (the cards form the board) and deck-building elements. You are to decide how to best deploy your faction's power and agents to outwit your opponent with ingenious cutting, positioning and attacking strategies.

Proxy Wars: Oath Bound Expansion Set contains six GreenEngage and five MegaCorp cards as well as scenario cards and a scenario booklet.

Other Information: • Price €7.50
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