Spiel 2012 Preview
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Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nürnberg International Toy Fair in February. While Nürnberg is a trade show – and therefore strictly business – Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2012, which takes place October 18-21. This preview covers games that publishers plan to release at Spiel or in the months leading up to it. In most cases, these games will be new for most Spiel attendees. Some smaller publishers show all titles released since Spiel 2011.

Details about the Spiel 2012 Preview:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading. Click on a game's name to head to its dedicated page to see more images, read the forums, and so on.

-----• If a game appears in multiple versions, typically due to it being released in multiple languages, each version will appear under its own publisher.

-----• This information is pulled directly from the game pages in the BGG database. Thus, as those pages are updated, this GeekList will be updated, too. Yay, automation!

-----• If you subscribe to this Preview, you'll receive update notices whenever an item is added or edited.

-----• If you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special set-up.

-----• Publisher booth numbers, preorder information, game designer and artist signings, and more will be added once that info comes available.

-----• As he did in 2011, Peter Feigl has once again created an Android app for use at the Spiel game convention in Essen, Germany that makes use of the information on this preview. You can download the app from this link, and Feigl is answering user questions and posting updates in this BGG thread. (He notes that you can also email him – craven AT gmx.net – with questions or problems.)

Note that this information has been cobbled together from dozens, nay, hundreds of sources, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or you have details about an upcoming Spiel 2012 release – please send me email (wericmartin @ gmail.com). I'll respond as best I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: Quantuum Magic


• Booth: 6-826
376. Board Game: Hubbly Bubbly Brew [Average Rating:6.14 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
English
Description:

All magical creatures come to Madam Pompadour's School of Magical Mixing to study the art of potion crafting, and as a student there, you will be given strange ingredients to combine and collect. Every completed potion brings you closer to a good grade. Will you be the first to graduate?

The object of 'Hubbly Bubbly Brew' is to collect as many potion points as possible by playing different color ingredient cards and combining them to complete your potions. During your turn, you may do the following in any order:

  • Draw two cards from the deck
  • Play up to two ingredient cards
  • Play one magic card.

Every potion must contain one plant card, one component card, one material card, and one liquid card; once completed, you add the total potion points on the cards together, and add any relevant bonus points. A potion consisting of ingredients in the same color earns your extra bonus points.

Magic cards allow you to break the rules and influence the game, specifically by having effects such as taking an extra turn, switching ingredients with opponents, and looking at (or even stealing) cards.

Other Information: • Available for playtest games at Spiel 2012 ahead of its December 2012 release.
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Board Game Publisher: Queen Games


• Booth: 10-17

• Booth: 10-16
377. Board Game: Escape: Illusions [Average Rating:7.50 Unranked] [Average Rating:7.50 Unranked]
Designed by:
Published by:
Number of players: 1 − 6
Playing time: 10 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics:
Expands:
Language:
Dutch
English
French
German
Show More »
Description:

Escape: Illusions includes two new modules for the Escape base game that can be used individually or mixed with any other available modules.

The "Illusion Chambers" module consists of six chamber tiles that replace the tiles with only one magic gem in the basic game. After players return to the starting chamber during the game – something they must do twice in order to avoid losing a die – all illusion chambers in play are removed and returned to the bottom of the tile deck. Hopefully you already completed your business in any section of the temple now disconnected from the rest!

The "Special Chambers" module consists of six new chamber tiles, divided as follows:

  • Three linked chamber tiles that allow you to activate magic gems, thereby making it easier for the adventurers to escape the temple – but the gems can be activated only if players are in two separate such chambers at the same time.
  • Two double chamber tiles that consist of a front and back room, with access to the back room being available only if you add tiles to the temple and snake around to the back. Why do you want to reach this room? More opportunities to activate magic gems and ease your way out of the temple.
  • One treasure chamber tile, containing a chalice that adventurers must bear to the exit tile. If they fail to do so, they lose the game – even if they otherwise would all escape!

Components for a sixth player are included, as well as two copies each of one new curse card ("Soul Exchange") and one new treasure tile ("Large Torch").

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378. Board Game: Escape: The Curse of the Temple [Average Rating:7.17 Overall Rank:274]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 10 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics: Show More »
Language:
Dutch
English
French
German
Show More »
Description:

Escape: The Curse of the Temple is a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby causing everyone to lose.

The initial game board consists of a row of three square tiles, each showing a combination of two symbols, say, two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile – the safe room – and each player starts with a hand of five dice. Each die has five symbols:

  • A cursed mask – this die is set aside when rolled.
  • A golden mask – each such symbol counteracts two cursed masks, either your own or those of another explorer in the same room.
  • A red torch or blue key – these are used to enter rooms, access treasure, or activate gems.
  • A green adventurer, which appears twice on the die – you need these to move from room to room, and to activate some gems.

Escape is played in real-time, with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room, and if you're at an open doorway, you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols, and if you (possibly working with other players in the same room) roll enough red or blue symbols, you "discover" magic gems, moving them from a separate gem depot onto that tile.

The real-time aspect is enforced by a soundtrack to be played during the game. At certain points, a countdown starts, and if players aren't back in the safe room when time is up, they lose one of their dice.

Once the exit tile is revealed, players can attempt to escape the temple by moving to that tile, then rolling a number of blue dice equal to the magic gems that haven't been removed from the gem depot. Thus, the more gems you find, the easier it is to escape the temple. When a player escapes, he gives one die to a player of his choice. If all players escape before the third countdown, everyone wins; if not, everyone loses, no matter how many players did escape.

Escape: The Curse of the Temple includes two expansion modules that can be used individually or together. With the "Treasures" module, some rooms contain treasure, and when you reveal such a room, you place a face-down treasure chest on the tile. Roll the symbols on that chest tile, and you claim the treasure for use later: a key lets you teleport anywhere, a path lets you connect two rooms that otherwise have no door between them, and a medic kit heals all players instantly (putting black dice back into play). With the "Curses" module, some tiles "curse" players by forcing them to place one hand on their head, keep mute during play, or otherwise do what you wouldn't want to do while escaping a temple!

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379. Board Game: Lancaster: Henry V – The Power of the King [Average Rating:7.81 Unranked] [Average Rating:7.81 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Expands:
Language:
Dutch
English
French
German
Show More »
Description:

Lancaster: Henry V - The Power of the King, which can be played only with the Lancaster base game, consists of two expansions that can be added to the game either independently or in combination. When used together, eight new laws (which reference materials in the expansion) can also be added to the game.

With At the King's Court, new offices are available to be filled, with the Lords (i.e., the players) applying for them in search of power and privileges. Each player receives a token representing himself, the Lord of his land, and to claim these offices they'll need to bring the Lord token – along with supporting knights and a particular form of tribute, such as a voting marker or gold – to the office in question, whether Lord High Chancellor, Lord High Constable or Great Lord Chamberlain. If you win the position, you'll collect official seals, an archer to use in battle against France, or the first Tudor knight in England. When you upgrade a knight, you may now collect a bishop – and the number of bishops you hold is multiplied by the seals you've acquired for an endgame bonus.

With The King's Resentment, the players now feel the king's wrath after each lost conflict. Lack of support results in dishonor, which can be extinguished only with the help of the tower – an additional location to place knights during the game. At game's end, each player loses one point for each dishonor token held, and the players with the most and secondmost tokens lose additional points based on the total amount of dishonor dished by the king during the game.

Other Information: • Possibly on sale at Spiel 2012, but definitely available for demo games. As expansion co-designer Matthias Cramer noted on BGG on Oct. 16, 2012, "If the wooden pieces are delivered in time, we'll have a few copies at the Essen fair."
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380. Board Game: Locomotive Werks [Average Rating:6.82 Overall Rank:1991]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
German
Description:

During the 19th century, the German railway network expanded rapidly. However, technical progress was due not only to the ever-growing traffic network, but was accelerated by the construction of more and more powerful locomotives.

Locomotive Werks is an economic game in which players purchase the ability to produce engines, pay workers to produce them, and sell to the volatile, dice-driven market. The game is best known for its unique market mechanism in which the demand for older train models dries up, often at a rapid pace as new technology is implemented.

Other Information: • Available for demo games at Spiel 2012, but not for purchase since copies have not yet been shipped to Kickstarter supporters.

• That said, Queen Games will take preorders for Locomotive Works for delivery at a later date.
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381. Board Game: Urbanization [Average Rating:6.35 Overall Rank:2922]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 75 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Game description from the publisher:

In Urbanization, the players follow the development of a rural area, from the beginning of the industrial revolution to modern times. They guide their villages through hard times and try to attract citizens by building houses. Later, factories are erected and the villages grow into prospering cities.

The player who develops his city most efficiently will be victorious in the end.

Game play in Urbanization includes no random elements, and the game comes packaged with an expansion, "the inventions".

Other Information: • Available for demo games at Spiel 2012, but not for purchase since copies have not yet been shipped to Kickstarter supporters.

• That said, Queen Games will take preorders for Urbanization for delivery at a later date.
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Board Game Publisher: Quined Games
• In addition to the titles below, Quined Games will have more copies of Carson City, released in 2009 as #5 in Quined's Master Print series. Normally Master Print titles go out of stock and stay that way, but Quined says it will have more for two reasons: "First, we have decided to republish a small second Master Print edition as a concession to the new expansion box 5a [listed below]. New buyers of Carson City will have the opportunity to buy a complete set of two matching boxes and not two different boxes despite it being the same game. Second, the first print run of the Master Print 5 was short on copies due to an error made by the factory."

Carson City will retail for €25 at Spiel 2012; you can preorder for €20 by writing to preorder.masterprint@gmail.com. A package deal of CC and CC: Gold & Guns will sell for €35 at Spiel 2012, while the preorder price is €30.

• Notes Quined in its preorder listing: "We are not sure that the games will be available in shops since both games are printed in small quantities and we will not reprint." Unless, of course, they do, but that possibility might be years away and might never come at all...

• Booth: 5-41
382. Board Game: Carson City: Gold & Guns [Average Rating:7.77 Unranked] [Average Rating:7.77 Unranked] [Average Rating:7.77 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Expands:
Language:
Dutch
English
French
German
Description:

Carson City: Gold & Guns, the first expansion for the strategy game Carson City, contains updated buildings and houses, new buildings, new double-sided characters, the "Indian" character (previously a promotional item at Spiel 2010), and a separate expansion called "The Outlaws".

Other Information: • Price €15 at Spiel; €12 if you preorder the game – #5A in Quined Games' Master Print series – ahead of time by writing to preorder.masterprint@gmail.com.

• Package deals are available for Gold & Guns and the Carson City base game. See above for details.

• On its preorder page, Quined Games lists a Spiel promo – "the buildings overview of Gold & Guns" – but nothing more than a name for now.
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383. Board Game: Homesteaders [Average Rating:7.37 Overall Rank:285]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Description:

Homesteaders is an auction and resource management game in which players bid on the opportunity to build certain types of buildings, then spend resource cubes to build one of several buildings of that type. The buildings confer abilities, income, and points; some automatically and some requiring a worker.

The game lasts ten rounds, with each round consisting of an auction phase followed by a building phase. After the last round, players take one final income phase and have one last chance to buy and sell goods and use their building abilities before scores are tallied.

Players score for their buildings, bonuses conferred by buildings, and points earned throughout the game from selling resource cubes. The player who builds the best combination of buildings and best manages the nine different resources in the game will score the most points and win – as long as they don't take on too much debt!

Other Information: • Price €35 at Spiel; €30 if you preorder ahead of time by writing to preorder.masterprint@gmail.com.

• Number 8 in the Master Print series from Quined Games. Frank Quispel at Quined has noted on BGG that:

Quote:
The component art will, for the most part, be different (building tiles, auction tiles, game board); the charming wooden parts of the previous edition will be the same however, as will be the graphics connected to these parts. Also, we have tried to make the game as internationally playable as possible by having eliminated as much text as possible and having replaced this by "symbolic language". Only the names of buildings will stay in English language.
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Board Game Publisher: R&D Games


• Booth: 9-64
384. Board Game: Keyflower [Average Rating:7.99 Overall Rank:21]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 90 − 120 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
German
Description:

Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.

In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game.

Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers.

Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.

Other Information: • In an August 2012 GeekList, co-designer Richard Breese gives an overview of the "Key" series of games and explains how Keyflower is played.
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Board Game Publisher: R&R Games
• R&R's Frank DiLorenzo says that the publisher will have "literally only a handful each of the party games and the older games" – such as the 2010 release Hey, Waiter! (€15) – with a bit more supply of Pluckin' Pairs since that title was just announced as GAMES Magazine's Party Game of the Year.

• Booth: 4-130
385. Board Game: 1st & Goal: Essen Eagles [Average Rating:6.86 Unranked] [Average Rating:6.86 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:
UNRELEASED GAME
Note that all details for this game are preliminary. If you have information about this game, you are invited to edit this section or submit corrections.

Essen Eagles is an expansion for the American football game 1st & Goal that, unlike the half-dozen expansions released with the base game, consists of only a single team. No details yet on what distinguishes the Essen Eagles from other teams. Promo players added to the team for free when you buy a base quarterback?

Other Information:
• Price €4, or free with purchase of the base game.

• In addition to this single-team expansion, R&R Games will have copies of 1st & Goal (€24) and its six expansions, each of which includes four dice teams (€12 each). You can buy the lot for €80, but R&R's Frank DiLorenzo notes, "Preordering is recommended as we have a limited supply of this game and its expansions for the show." To preorder, write to R&R Games at 1stNGoal@RnRgames.com and use the subject line: Essen pre-order.
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386. Board Game: AttrAction [Average Rating:6.51 Overall Rank:3412]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 10 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

The reactive interplay between the magnets in AttrAction is what gives this game its spark! Players must flick their "shooter" magnet into the playing area to attract and collect other magnets. Of course, it's not quite that easy since the magnets repel as easily as they attract! Strategies unfold and develop in reaction to the patterns on the table.

AttrAction is a fun and challenging game in which a mix of skill and luck, plus the strong force of the magnets, produces exciting and unexpected twists!

Other Information: • Price €12/$16
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387. Board Game: Double Take [Average Rating:5.41 Unranked]
Designed by:
Published by:
Number of players: 3 − 99
Playing time: 45 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Double Take is a charades game built for two, so to speak. Each round, time willing, two players will present clues for a half-dozen familiar phrases that all have something in common. A sample category, for example, is "Something's Wrong" with the words to be guessed being divided as:

  • Play | Foul
  • In the Closet | Skeleton
  • Sheep | Black
  • Gun | Smoking

Each clue giver acts out one side of the card, and since they're facing the guessers, the phrases will be acted out in left-to-right fashion ("Black Sheep", "Smoking Gun", etc.) If someone guesses one side of the card, that player scores – but the clue givers score only after both sides of a phrase have been guessed, so they need to work together – but separately – to make their clues clear.

Other Information: • Price €15
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388. Board Game: Hey Froggy! [Average Rating:5.82 Overall Rank:8653]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 10 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

The frogs have gathered for a race at the old watering hole! But with limited lilypads and plenty of frogs, they tend to pile up on top of each other. To reach the finish line in Hey Froggy!, you need to move the right frogs to the top of the piles to match your cards. The more you match, the farther you jump! Eat flies to get more chances to jump. First across the finish line wins!

Other Information: • Price €12/$16
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389. Board Game: HomeStretch [Average Rating:6.81 Overall Rank:3089]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 60 minutes
Suggested ages: 14 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Game description from the publisher:

Buy your own stable of horses and race them at various courses. Bet on horses to win, place, or show, and collect big race purses when your horse wins!

More than twenty unique track cards are included in HomeStretch, so every game will be different. Luck and skill in picking the winning horses can bring you riches. HomeStretch is a fast-paced family game that will have you shouting for your horse to make it across the finish line!

Other Information: • Price €20/$30
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390. Board Game: Pass-Ackwords [Average Rating:6.31 Overall Rank:7311]
Designed by:
Published by:
Number of players: 4
Playing time: 50 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

As the name suggests, Pass-Ackwords turns the long-lived game of Password on its head, with players now giving clues that they hope their "partner" will not decipher in the right way.

As in Password, four players compete in teams of two; unlike in Password, you and a member of the opposing team take turns giving clues to the remaining player on the opposing team. How this works is that the clue givers have a device that shows a list of clues. Each turn, one clue giver chooses one of the listed clues, presents it to the opposing guesser, and hopes that he presented it with the wrong intonation so that the guesser won't guess the secret code word. As the crummy clues are used up, the clues will get better and better, so your challenge as the clue giver is to quickly figure out what might give a hint to your partner without giving the thing away entirely – which again is pretty much like Password!

Other Information: • Price €12
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391. Board Game: Pluckin' Pairs [Average Rating:6.60 Overall Rank:3199]
Designed by:
Published by:
Number of players: 3 − 8
Playing time: 50 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Pluckin' Pairs embodies the same spirit as the classic party game Compatibility in that you want to match images with other players in order to score points, but the game play is more free form with everyone competing individually instead of in teams.

At the start of a round, eleven images are laid out on the table. All players secretly pair off images – say, coins and a manhole cover because they're both round, or a mirror and a building because they both reflect light – and write these pairs on their player sheet. One image will be leftover as the outcast.

After everyone has finished, you compare your pairs with those of other players. If no one – or conversely if everyone – created the same pair as you, you score no points for that pair. If only some of the players created that pair, each of those players scores as many points as the number of players who record the pair. (You can optionally compare outcast images as well, scoring points based on who had the same outcast as you.) The player with the most points after a certain number of rounds wins.

Other Information: • Price €15
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392. Board Game: Qin [Average Rating:6.81 Overall Rank:1058]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

In Qin players colonize the Chinese hinterland, seize territories, and expand their influence by placing tiles and pagodas.

A move is simple: You choose one out of three tiles from your hand, place it onto the grid of the board, then draw a new tile. Each tile shows two landscapes. If you create a territory that consists of at least two spaces of the same landscape, you seize it. You can also expand your territories, take over territories from other players, and connect your territories to villages on the board. All of this enables you to place pagodas. The player who is first to get rid of all his pagodas wins.

Other Information: • Price €30/$40
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393. Board Game: Spectaculum [Average Rating:6.47 Overall Rank:2503]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

Immerse yourself in the colorful world of fortune-tellers and snake dancers. Visit a time when traveling circuses of men, women, and beasts were able to enchant entire villages by means of feats, songs, and stories.

In Spectaculum, you determine the paths on which four traveling shows journey through an entire kingdom. On their travels, the entertainers are acknowledged with much applause, but may also get some jeers for poor performances. You determine which shows are worthy of your financial support, but be careful of which entertainers you sponsor - only those with successful shows can help fill your coffers. Whoever turns out to be the most prudent patron by amassing the greatest wealth wins the game.

Other Information: • Price €20/$30
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Board Game Publisher: Racky Spiele
• Racky Spiele can be found at the Swan Panasia booth.

• Booth: 5-42
394. Board Game: Circus Grandioso [Average Rating:6.07 Overall Rank:7814]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
German
Description:

Game description from the publisher

In Circus Grandioso, players combine forces to create an unbelievably "pyramid of acrobatic animals". Whoever plays the topmost card on the pyramid gets the Show Master token – but only so long as no other player can play a card higher up the pyramid. Whoever holds the Show Master token at the end of the game wins.

The cards can also be used to play a solitaire game.

Other Information: • Price €9
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Board Game Publisher: Rallyman


• Booth: 4-230
395. Board Game: Rallyman [Average Rating:7.27 Overall Rank:503]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 45 minutes
Suggested ages: 9 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

In the racing game Rallyman, before you can start the race, you need to create your rally track by connecting the sides of 1-4 double-sided boards, with one side of each board featuring asphalt and the other side snow.

The movement system is simple: Each die rolled, you advance one space. So you have five dice for each of the speeds and two of "gas" to continue moving without changing your speed. Each die is playable exactly once each turn. When you stop your movement, you take a card corresponding to the last speed that you started: the higher your speed, the lower your time.

The track has both straight sections and turns that require a certain speed so that you can pass with different manners (by skidding, sharp turning, ...). You must roll the die because it determines the speed selected, but may show a "!" which will put you in danger. With the third "!" displayed, your car will risk going spinning off the road, resulting in loss of time (1'00" instead of the scheduled time on your card), but sometimes also damage to the vehicle depending on the landscape in which you crash.

At the end of each round, each player adds his times to his total time. The winner is the player who accumulates the least total time.

The ability to take risks to scrape off a few seconds or in the management of your tires adds more to the simulation.

Other Information:
• While Rallyman will be at Spiel 2012, it's not a new game and its presence on this list is to serve as a placeholder for Rallyman 1.144, a collection of 51 paintable tin models of cars from the 1950s, 1960s, 1970s and 1980s on a scale of 1:144. Rallyman 1.144 also includes boards from the Rallyman base game as well as Rallyman: Dirt on a scale of 1:144 and sized at 500 x 333 mm. (The original game is on a 1:220 scale with the boards sized at 327 x 218 mm.) To play, use the dice, cards and pawns from the Rallyman base game.

Dozens of car models are available, selling for €4 each, and you can preorder cars, boards and other components on the Rallyman website.
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Board Game Publisher: Ravensburger Spieleverlag GmbH


• Booth: 11-01
396. Board Game: 10 Tage durch Deutschland [Average Rating:6.13 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

10 Tage durch Deutschland – the latest title in Moon and Weissblum's 10 Days in... series – has players trying to complete a ten-day "journey" through Germany. The first player to do so wins.

Each player has a rack that holds ten tiles; each tile shows a section of Germany (with the sections having five different colors) or a train (with trains coming in the same five colors as well as white). To start the game, players shuffle all the tiles face down, then draw tiles one at a time, placing each tile in a specific place on their rack.

On a turn, a player either draws a tile from the deck or from one of the three face-up stacks of tiles. The player can then either discard this tile or replace one tile on his rack with this new tile, discarding the old one. The goal is to create a "valid" journey in which all adjacent tiles are connected in the proper ways. More specifically, the first and last tiles on the rack must be regions, not trains. Two adjacent region tiles must be adjacent on the game board, too. A colored train can connect two regions of the same color; a white train can connect two regions that lie upon the same train route on the game board. Players continue to take turns until someone completes his journey and wins!

Other Information: • Price €25
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397. Board Game: The Amazing Spider-Man Labyrinth [Average Rating:6.57 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

The Amazing Spider-Man Labyrinth uses the same basic game play as Ravensburger's decades-old title The aMAZEing Labyrinth. Players try to move through a labyrinthine game board in order to reach a desired symbol shown on a game board tile that matches a hidden card held by this player. The game board consists of a number of fixed tiles as well as rows and columns in which tiles can slide back and forth; these tiles show tunnels – T-shaped, straight, and otherwise – and a player can move his token only along the path as it exists on his turn.

At the start of his turn, however, he takes the one tile on the side of the game board and pushes it into a row or column of his choice, shifting the tunnels and pushing out one tile that the next player will use. This player now moves his pawn, and if he reaches the desired symbol, he reveals the card, then looks at the next card in his stack to see what he wants to reach next turn. Once a player has revealed all of his cards, he needs to return to his starting corner. The first player to do this wins!

To this basic game, The Amazing Spider-Man Labyrinth adds one twist, with the Lizard having a presence on the game board in a variant included with the base game.

Reimplements

Other Information: • Price €30
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398. Board Game: Dragi Drache [Average Rating:5.32 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
German
Description:

Dragon Dragi and his friends have one big wish: If only they could breathe fire like the adult dragons! So they practice a lot and eat lots of fiery-hot dragonfruits. Today they are having a fire-breathing contest. The participant who manages to blow the floating fire ball into the right volcano field gets to collect the highly sought-after dragonfruits.

Dragi Drache is a dragon-themed action game for children. At the center of the board is a cardboard volcano that divides the board into six sections. Underneath the board (in the box) is an airblower that when switched on keeps a little ball afloat. Each player gets an individual game board and six dragonfruit chits in the same color. One dragonfruit chit per player color is then placed on each section of the game board.

To play the game, someone turns on the air blower, then places the ball on the air jet at the center of the board so that it floats over the volcano. The active player each turn tries to blow the ball into one of the board sections with a dragonfruit chit of her color, with only one chance to get the ball in the right spot. If the ball lands on a board section with a dragonfruit of her color, she takes that chit and places it on her game board. Whether she gets it or not, though, the next player then takes his turn.

The first player to collect six dragonfruits of her color wins!

Other Information: • Price €25
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399. Board Game: Elfer raus! Das Brettspiel [Average Rating:6.45 Overall Rank:6976]
Designed by:
Published by:
Number of players: 2 − 4
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

With Elfer raus! Das Brettspiel, the famous Elfer raus! card game comes to the board (re-using many elements of Elfer raus! Master and adding further ideas to the game.

Other Information: • Price €30
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400. Board Game: Farmerama [Average Rating:6.19 Overall Rank:4338]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 60 − 70 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
Dutch
French
German
Italian
Description:

Based on the popular videogame and designed by Uwe Rosenberg, players in Farmerama use action cards to sow and harvest crops (carrots, hay, oats, corn) to feed their livestock (sheep, pigs, cow, horse) and earn victory points. On each player's board, a rotating wheel indicates where and when actions can take place, and another central wheel that affects all players indicates what yields they can expect. These wheels change over time, creating constantly shifting situations that players must navigate.

Buyers of the board game will also receive free resources to spend in the videogame.

Other Information: • Price €30
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