Spiel 2012 Preview
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Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nürnberg International Toy Fair in February. While Nürnberg is a trade show – and therefore strictly business – Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2012, which takes place October 18-21. This preview covers games that publishers plan to release at Spiel or in the months leading up to it. In most cases, these games will be new for most Spiel attendees. Some smaller publishers show all titles released since Spiel 2011.

Details about the Spiel 2012 Preview:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading. Click on a game's name to head to its dedicated page to see more images, read the forums, and so on.

-----• If a game appears in multiple versions, typically due to it being released in multiple languages, each version will appear under its own publisher.

-----• This information is pulled directly from the game pages in the BGG database. Thus, as those pages are updated, this GeekList will be updated, too. Yay, automation!

-----• If you subscribe to this Preview, you'll receive update notices whenever an item is added or edited.

-----• If you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special set-up.

-----• Publisher booth numbers, preorder information, game designer and artist signings, and more will be added once that info comes available.

-----• As he did in 2011, Peter Feigl has once again created an Android app for use at the Spiel game convention in Essen, Germany that makes use of the information on this preview. You can download the app from this link, and Feigl is answering user questions and posting updates in this BGG thread. (He notes that you can also email him – craven AT gmx.net – with questions or problems.)

Note that this information has been cobbled together from dozens, nay, hundreds of sources, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or you have details about an upcoming Spiel 2012 release – please send me email (wericmartin @ gmail.com). I'll respond as best I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: LERO
• These games are located in the "Greater China Pavilion" run by Swan Panasia.

• Booth: 5-42
276. Board Game: Bonkan [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
Chinese
Description:

In Bonkan, players are explorers traveling through ruins and looking for anything they can find. Players will discover both artifacts and traps, then must decide to go on exploring or escape.

Every round, each player decides to continue or exit the expedition. If you choose to continue, you draw a card. Items found have weights, from heavy treasures to lighter artifacts (which are useful against traps). Each player that continues has to contend with this accumulating weight. Disasters and traps also come up in play, and a player can get stuck in the cave if they get too heavy or get stuck in a trap. Players who don't make it out score nothing for their treasures.

At the end of the game round, the player with the most points wins.

Other Information: • Price €8
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277. Board Game: Giants and Dim Sum Chefs [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 3 − 4
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
Chinese
Description:

On the eve of a competition between all the world's dim sum chefs, the chefs themselves have gone missing! When you wake up – you being one of those top dim sum chefs – you find yourself trapped in a cage with the other chefs. A giant in front of you says, "Feed me!" This is your chance to get out. You need to make dim sum to fight for your survival

In Giants and Dim Sum Chefs, you use cards to make dim sum, with each player having a card placed in front of them each round – but repeats are not allowed, so you'll need to use strategy to interfere with opponents. Use all the cards in your hand, and you win your freedom!

Other Information: • Price €10
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278. Board Game: Sword of Neurasthenia [Average Rating:6.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Chinese
Description:

Sword of Neurasthenia, named from the Japanese phrase "Shinnkei-suijyaku", is a game which tests your memory. The players are studying martial arts, and they practice lessons by turning over cards and taking those actions. Players collect and use these cards to get points and compete against one another. By successfully collecting the cards, they achieve different degrees and even kill monsters with their martial arts. Fail to remember your moves, and you might suffer accidents.

Other Information: • Price €8
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Board Game Publisher: Libellud
• Located within the giant Asmodee booth in hall 12 since Asmodee distributes Libellud's titles in Europe and North America.

• Booth: 12-07
279. Board Game: Ali [Average Rating:6.26 Overall Rank:6733]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 15 − 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Game description from the publisher:

In Open Sesame, a.k.a. Ali, players re-enact the story of "Ali Baba & the Forty Thieves" – but as a push-your-luck memory game.

Each round, one player takes the role of Ali while the other players are all thieves. These thieves must repeat, in turn and without error, an ever-growing list of objects – these objects being the treasures that Ali Baba covets and wants to steal. The question for Ali is whether to stop or not before he covets too much and ends up stuck in the cave, with the treasures falling into the hands of the thieves.

Variant rules allow for only two to play Open Sesame.

Other Information: • Price €15

Update, Oct. 5, 2012: I've received a list of Spiel 2012 titles from Asmodee Germany and a separate list of titles from Libellud, and neither one of them lists Ali as being available at the show directly from them. Libellud's Paul Neveur noted on his list that the title choices might change at any time up until Spiel opens, and even if Libellud doesn't have this title, you might find it at vendors. Just want to prepare you for disappointment if the game is absent from Essen...
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280. Board Game: Dixit 3 [Average Rating:7.91 Unranked] [Average Rating:7.91 Unranked]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 30 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics:
Expands:
Language:
Dutch
English
French
German
Show More »
Description:

As with Dixit Quest, Dixit 3 is an expansion for Dixit with 81 new cards that feature fantastic and surrealistic artwork. These cards can be used with the components of the base game to provide more variety or used to play the Dixit game on their own. (Dixit 3 includes no scoring board or tokens, so you'd need to track such things and create your own voting tokens.)

As for the game play in Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.

Similar to:

  • Dixit: Journey – In the U.S. and Australia, the cards included in Dixit 3 will be packaged into a standalone game titled Dixit: Journey and not sold as an expansion.

Other Information: • Price €20
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281. Board Game: Dixit Jinx [Average Rating:5.92 Overall Rank:3351]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
Hungarian
Show More »
Description:

Jinx is a new Game in the Dixit family. Unlike the original game, the drawings are not realistic illustrations depicting scenes but more abstract images.
During the game, 9 cards are placed face-up in a 3x3 square. The active player draws a locator map that will show him which of the nine cards he will play with. This location is kept secret.

The player speaks, sings, or acts out something relating to this card (just as in "Dixit").
The other players go around and point to the card they think is correct. Only one player can point to each card. Once a player has chosen the right card, the turn stops. The player who finds the right card keeps it. Each card counts as a victory point. Players who were wrong give their cards to the active player. But if neither player gets the right card, the active player must return a previously won card.

Other Information: • Price €15

Update, Oct. 5, 2012: I've received a list of Spiel 2012 titles from Asmodee Germany and a separate list of titles from Libellud, and neither one of them lists Dixit Jinx as being available at the show directly from them. Libellud's Paul Neveur noted on his list that the title choices might change at any time up until Spiel opens, and even if Libellud doesn't have this title, you might find it at vendors. Just want to prepare you for disappointment if the game is absent from Essen...
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282. Board Game: Nautilus [Average Rating:6.23 Overall Rank:6279]
Designed by:
Published by:
Number of players: 2
Playing time: 25 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Take your place alongside Jules Verne's most famous characters – or try to anyway! Captain Nemo is ready to designate a second officer on the Nautilus, and you need to prove your knowledge in five key areas that are dear to the Captain.

Over the six rounds of Nautilus, you must take divers to the bottom of five fields of knowledge: Science, Exploration, Navigation, Engineering and War. In each round, five Domain cards are placed face up on the game board, then players take five Diver cards in hand, with values ranging from 1 to 14. At the end of the round, the Diver values played on both sides of the Nautilus determine how the Domain cards are allocated. Special cards grant special abilities to each player.

At the end of the game whoever has scored the most points in a field claims that field – and whoever wins a majority of the five fields wins!

Other Information: • Price €20

Update, Oct. 5, 2012: I've received a list of Spiel 2012 titles from Asmodee Germany and a separate list of titles from Libellud, and Nautilus is on the former list but not the latter. Libellud's Paul Neveur noted on his list that the title choices might change at any time up until Spiel opens. Just want to prepare you for disappointment if the game is absent from Essen...
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283. Board Game: Le Petit Poucet [Average Rating:6.29 Overall Rank:7047]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 20 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
English
French
German
Spanish
Description:

In Le Petit Poucet, Tom Thumb and his brothers – after fleeing the home of the ogre – must make their way together through a mysterious forest to return to their cottage home. You must remember which places you have visited previously in order to find the right paths. Avoid the wolves, and be careful not to make too much noise or the ogre could find his way to you...

Other Information: • Price €20

Update, Oct. 5, 2012: I've received a list of Spiel 2012 titles from Asmodee Germany and a separate list of titles from Libellud, and neither one of them lists Le Petit Poucet as being available at the show directly from them. Libellud's Paul Neveur noted on his list that the title choices might change at any time up until Spiel opens, and even if Libellud doesn't have this title, you might find it at vendors. Just want to prepare you for disappointment if the game is absent from Essen...
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284. Board Game: Seasons [Average Rating:7.49 Overall Rank:113]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge!

Seasons is a tactical game of cards and dice which takes place in two phases:

The first phase "Prelude" consists of a card draft: the goal during this phase will be to establish own 9-card deck for the main part of the game and with it the strategy.

Once the Prelude is complete, each player must separate his 9 cards into 3 packs of 3 cards. He will begin the second phase of the game with his first pack of three cards, then gradually as the game progresses, he will receive the other two packets of three cards.

Next comes the Tournament: at the beginning of each round a player will roll the seasons dice (dice = number of players +1).

These cubes offer a variety of actions to the players:
- Increase your gauge (maximum number of cards you may have placed on the table and in play)
- Harvesting energy (water, earth, fire, air) to pay the cost of power cards
- Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards, but also as victory points in the end.
- Draw new cards

Each player can choose only one die per turn. The die not chosen by anyone determines how many fields the "time track" would move forward.
In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes - also the "exchange rates" of energy to crystals vary during seasons - the energy not present on the dice in any given season is also the best paid during the season.

At the end of the game, the crystals are summed with victory points granted by the cards (minus some penalties, where applicable). The highest score wins.

Other Information: • Price €40
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285. Board Game: Sticky Stickz [Average Rating:6.45 Overall Rank:3688]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 10 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Description:

Roll, match, stick! As you might guess from the title, Sticky Stickz includes a bunch of Sticky Sticks, one for each player – and what does one do with a Sticky Stick? Stick things, of course!

The game board consists of plastic wells in the bottom of the box, with each well holding a number of tiles; each tile shows 1-3 faces in one of three colors with one of three facial expressions. For each round, someone rolls the three dice – color die, number die, facial expression die – then everyone simultaneously tries to grab any tiles that match one or more of the dice by sticking those tiles with their Sticky Stick. Once all the matching tiles have been claimed, you roll the dice again and stick some more.

Once a certain number of wells are empty, players compare their stacks of tiles and the player with the tallest stack wins.

Other Information: • Price €25

Update, Oct. 5, 2012: I've received a list of Spiel 2012 titles from Asmodee Germany and a separate list of titles from Libellud, and Sticky Stickz is on the latter list but not the former. Libellud's Paul Neveur noted on his list that the title choices might change at any time up until Spiel opens. Just want to prepare you for disappointment in case you were dying to stick things in Essen...
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Board Game Publisher: Lookout Games


• Booth: 9-40
286. Board Game: Agricola: Belgien-Deck [Average Rating:7.11 Unranked] [Average Rating:7.11 Unranked]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 180 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Agricola: Belgium Deck brings Uwe Rosenberg's farming game to a new thematic setting! Discover Belgium's two largest regions – the Dutch-speaking region of Flanders in the north and the French-speaking region of Wallonia in the south – in this 120-card set that consists of sixty new Minor Improvements and sixty new Occupations.

Agricola: Belgium Deck can be played as a standalone deck or shuffled into other decks.

Other Information: • MSRP €13, but discounted to roughly €10 for sales at Spiel 2012.
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287. Board Game: Agricola: Mehr Ställe für das liebe Vieh [Average Rating:7.84 Unranked] [Average Rating:7.84 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Agricola: All Creatures Big and Small - More Buildings Big and Small, an expansion for the standalone two-player game Agricola: All Creatures Big and Small, adds 27 new special buildings to the base game as well as a fifth Stall tile and a farm expansion. These tiles offer players new ways to keep and breed animals, and allow them to expand their farms in interesting and innovative ways.

Other Information: • MSRP €10, but discounted to €8-ish for sales at Spiel 2012.
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288. Board Game: Agricola: Pi-Deck [Average Rating:7.17 Unranked] [Average Rating:7.17 Unranked]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Agricola: Pi-Deck adds 24 new cards—12 Minor Improvements and 12 Occupations—to Agricola.

This card set was designed and tested by users at Play-Agricola.com as part of the website's second large Agricola expansion, which consists of 139 cards (and is nicknamed G2). These 24 cards (nicknamed G2x) are the most unconventional of the group. The other 115 cards were released earlier in 2011 as the WM-Deck.

Other Information:
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289. Board Game: Feudalherren: Dunkle Wolken, Bunte Blumen [Average Rating:7.30 Unranked] [Average Rating:7.30 Unranked]
Designed by:
Published by:
Categories:
Mechanics:
Expands:
Language:
German
Description:

Feudality: Dark Clouds, Pretty Flowers is a 70-tile expansion for Feudality that includes Bridge Trolls, Rainbows, the Pink Dragon, Lucky Shrooms, Bards, Hermits, and many more new tiles to add to the mix.

The Dark Clouds, Pretty Flowers is a 70-tile expansion.

It contains tiles of:
Unicorn – The Fox – Bearbarian
These three powerful beings will fight for your fiefdom.

Black Cloud – Volcano – Bridge Troll – Franz
These four tiles all have in common that you do not place them in a space on your FMC, but on that of an opponent.

Pink Dragon - Bard - Lookout - Gazebo
The tiles all modify the effects of event cards when you have them in your FMC.

Hill Goats – River Goats – Agtfos
Hill Goats must be placed on a hill, River Goats on the river.

Rogue’s Guild – Rose Garden - Rosenberg
These tiles modify baronial actions.

Caravan – The Prince
The Caravan must be placed adjacent to your keep.

Gravel-Pit Lady – Ferryman
These tiles modify your already placed tiles.

Surveyor
The Surveyor allows you to shift one of your tiles so that it comes to rest on the dividing lines between two spaces.

Apprentice Mage (white/blue)
The Wizard is a very clever guy.

Wizard’s Tower – Hermit
These two particularly powerful tiles must be “hit” directly with the die roll to access their abilities.

Dwarven Mine – Orchard Grove – Magic Forest –
Ruins – Rainbow – Lucky Shroom
These tiles do not introduce any new rules as such.

Other Information: • Price €4 for either the English or German edition of this expansion, with 700 copies of each being available.


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290. Board Game: Le Havre: Der Binnenhafen [Average Rating:7.10 Overall Rank:594]
Designed by:
Published by:
Number of players: 2
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

Le Havre: The Inland Port is a two-player game in which both players compete to become the richest harbormaster. How they do so? Players acquire resources, construct buildings and, after twelve rounds, score the total value of their buildings and their money in cash.

Each round, a set of new, predefined buildings is added to the market. Both players now take turns by either building one of these buildings or by using an existing building's effects. To construct a building, players have to pay a certain amount of money and/or resources from their warehouse. Most of these buildings, in turn, allow to change the amount of resources on a player's warehouse board in a specific way when used. This is crucial to the game as players are restricted on how to fill or empty their warehouse. They have to combine and optimize these steps to max out the capacity of their warehouses. Players can even use their opponent's buildings, but they have to pay them one Franc (=money) to do so. When a building is not used during a round, it steadily increases in worth as its effects can be used up to four times in subsequent rounds. But a building that is not used for too long has to be sold to the market for half its value! The game uses an Ora et Labora-like wheel to track this status of each building in play.

Although Le Havre: The Inland Port shares gameplay elements with Ora et Labora and is linked in theme with Le Havre, it is a distinct game with its own mechanisms and gameplay.

Other Information: • MSRP €23, but discounted to €18 or thereabouts for sales at Spiel 2012.
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291. Board Game: Ruhm für Rom: Mehr Ruhm für Rom [Average Rating:7.46 Unranked] [Average Rating:7.46 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Glory to Rome: Republic Expansion has been in the making since 2007 or thereabouts, and with the publication of the Black Box edition of Glory to Rome in 2012, it has finally become an official variant/expansion. (The Republic Expansion is included with GtR Black Box; this card set makes the expansion available to those who own older editions of the game.)

Playing with the Republic rules, players will find Glory to Rome a bit more forgiving (especially to new players) and more balanced in regard to the Craftsman/Architect roles. The Republic Expansion includes 15 cards:

  • Crane (x6), which replaces the Circus and allows you to use a card to lead or follow Architect.
  • Domus Aurea (x3), which replaces the Coliseum and lets you demolish incomplete buildings with no materials when performing the Legionary role.
  • Forum Romanum (x3), which replaces the Forum and allows for an instant win if you have one client of each type and one material of each type in the stockpile.
  • Tribunal (x3), which replaces the Senate and allows you to draw one Jack when performing the Thinker role.

When using the Republic Expansion, players start with five order cards in hand (instead of four order cards and a Jack). Players may also Petition with two cards of the same role instead of three.

Other Information: • MSRP €10, but probably discounted to €8 for sales at Spiel 2012.
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292. Board Game: Snowdonia [Average Rating:7.49 Overall Rank:279]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 30 − 90 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

The peaks of Snowdonia rise before you, encased in mist, their summits barely visible. The highest is Snowdon (Wyddfa) herself at 1,085 metres. The year is 1894, and the Snowdon Mountain Tramroad and Hotels Company Limited has been formed to build a branch line from Llanberis to the summit. You can scarcely believe it's possible!

In Snowdonia players represent work gangs providing labour for the construction of the Snowdon Mountain Railway. Unlike other train games you will have to excavate your way up a mountain side, as well as make and lay the track, construct viaducts and stations. All this in competition with the weather of the Welsh mountains (and the game itself)!

You may be assisted by a train (though that's not always best) and you'll be able to collect essential materials from the Stock Yard. You will obtain special work contracts that give you bonuses.

Can you contribute more than the other players to the magnificence of the Snowdon Mountain Railway?

Other Information: • MSRP €40, but discounted to €35 or thereabouts for sales at Spiel 2012.
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293. Board Game: Suburbia [Average Rating:7.74 Overall Rank:44]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 90 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.

Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you'll modify both your income and your reputation. As your income increases, you'll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high rise office building. As your reputation increases, you'll gain more and more population (and the winner at the end of the game is the player with the largest population).

During each game, players compete for several unique goals that offer an additional population boost – and the buildings available in each game vary, so you'll never play the same game twice!

Other Information: • MSRP €40, but discounted to €35 or thereabouts for sales at Spiel 2012.
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Board Game Publisher: Ludibay
• In addition to the title listed below, Ludibay is serving as the retailer for Town Center, which is listed under AoS Team (Preview link).

• What's more, designer Alban Viard has stated that he'll have a prototype of Small City (Preview link) – the third title in his "Small City" trilogy – on hand at Spiel 2012 ahead of its 2013 release, and if you want to check out that game, you'll probably find him here.

• Booth: 4-411
294. Board Game: Card City [Average Rating:6.15 Overall Rank:4127]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 30 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

In Card City – part of Alban Viard's "Small City" trilogy of games, which includes the similar but three-dimensional Town Center – you will take on the role of the newly sworn-in Mayor. Your job is to encourage the growth of the residential, commercial, industrial and cultural districts that make up your home and to satisfy the demands of the city's residents. Card City includes six type of cards: Residences, Commercials, Industries, Leisure, Parking and City Hall. The game is divided into ten rounds, and each round consists of five phases:

  1. Players gain two new buildings (i.e., two cards) through an "I cut, you choose" game mechanism that includes hidden cards.
  2. Each player constructs the new buildings in his city according to zoning laws.
  3. When the environment is favorable, residential and commercial districts attract new citizens, and the cities begin to evolve.
  4. Players earn money from their city thanks to their commercial districts.
  5. The first player position changes.

At the end of the game, a district of one residence card scores 1 victory point (VP), a district of two residence cards scores 1+2 VPs, a district of three residence cards scores 1+2+3 VPs, and so on. In addition, each five money left is worth 1 VP. If the player has not finished his city, he earns negative points!

Other Information: • Price €18, but available for €15 if you preorder, with the preorder including a bonus card, the "Ludibay shop". No prepayment is required; only the commitment to buy the game!
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Board Game Publisher: Ludically


• Booth: 12-64
295. Board Game: Archipelago [Average Rating:7.46 Overall Rank:216]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 − 240 minutes
Suggested ages: 14 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

In Archipelago, players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories, harvest resources, use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe), build markets, harbors, cities and temples, and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them.

But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied, they could revolt and declare independence. Then everyone will lose!

According to the author, what he's tried to create is a "German" economic worker-placement game, but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing.

The game includes three sets of objectives, enabling players to choose between a short, medium and a long game. Solo play is also possible with an expansion.

IN FRENCH
Archipelago retrace l’ère majestueuse de la découverte des archipels à travers le globe de 1492 (découverte des Antilles par Christophe Colomb) jusqu’à 1797 (colonisation de Tahiti).
Chaque joueur incarne un explorateur et son équipe, mandatés par une nation européenne pour découvrir, coloniser et exploiter les archipels. Ces missions sont censées s’effectuer de manière diplomatique, en répondant tant aux besoins de la population locale qu’aux demandes régulières du continent. Il faudra donc respecter l’archipel et ses autochtones sous peine de voir les natifs se révolter pour finir en guerre d’indépendance. Les limites entre expansionnisme et humanisme, économie et respect des valeurs locales, transmission de connaissances et industrialisation à outrance, ne sont pas toujours évidentes à trouver. L’équilibre de l’archipel dépendra donc beaucoup de la volonté que mettra chacun à faire de ces îles des colonies heureuses et productives, ou au contraire, à exploiter outrageusement les ressources et les natifs pour finir dans le chaos et la révolte.
Pour compliquer les choses, parmi vous se cache peut-être un indépendantiste ou un pacifiste. L’un comme l’autre tentera de faire pencher la balance respectivement vers la révolte ou vers la paix. Êtes-vous prêt à endosser votre rôle et partir à la découverte d’Archipelago ?

Other Information: • Price €60

• Preorders available through the Archipelago page on the Ludically website.
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Board Game Publisher: Ludocom
• Booth shared with French publishers Ludonaute, Le Jouer and Sit Down!

• Booth: 5-59
296. Board Game: Columba [Average Rating:7.15 Overall Rank:4865]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

In Columba, you'll build dovecotes, breed pigeons, expand your territory, and – above all else – avoid your opponents' falcons. Players start with 2-4 dovecotes depending on the number of players, and they use them during the game to claim flocks as their own. (The larger dovecote doubles the score of the flock claimed.)

At the start of the game, players need to catch one pigeon of each of the four breeds, after which that goal will be replaced by a new one. The starting player reveals the first tile, places it on the table, then draws another tile and tries to capture pigeons to fulfill his goal. To catch a pigeon, you must place a tile so that it covers the square or squares with the pigeon(s) you need. You may capture pigeons only if you need them; you cannot catch pigeons which belong to a flock already claimed by an opponent, but you can (re)catch pigeons from your or your team's flocks. You receive a tile for each pigeon captured and place those tiles on your goal card.

When you fill a goal tile, you place the tiles on it on your mat, optionally take a new goal card, play the now-freed goal card, then place the tiles on your mat wherever you wish to make one of your (or your partner's) flocks bigger, provided either of you have already built a dovecote to claim a particular flock as your own.

You can also use the tiles to breed falcons. You need to discard two of them to get a baby falcon and two more on a subsequent turn to have it grow into an adult falcon that you can then send to prey on your opponents' flock and make it smaller.

The game ends when no more goal cards can be drawn; any player with an unfulfilled goal card loses four points. Each player counts the tiles or squares forming the flocks claimed by their dovecotes, and the player or team with the highest score wins.

Other Information: • Designer Laurent Escoffier will be present in the Ludocom booth to sign copies of the game.

• Ludocom plans to start taking preorders on its website in September 2012, and it plans to offer a promotional card – "The Pond" – to those who preorder.
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Board Game Publisher: Ludonaute
• To preorder any of the items listed below, write to contact@ludonaute.fr with your name, the items in which you're interested, and the day you want to pick them up.

• Booth shared with French publishers Ludocom, Le Jouer and Sit Down!

• Booth: 5-59
297. Board Game: Crimebox Investigation [Average Rating:6.60 Overall Rank:6399]
Designed by:
Published by:
Number of players: 2 − 8
Playing time: 30 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
French
Description:

In an anonymous city of the United States of America, a terrible murder took place. A body has been found, the crime scene is now secure. This death has remained a mystery. But the investigation that you, players, readers, are going to lead will allow to unmask the culprit.

Crimebox Investigation can be played in different ways, depending on whether you prefer to solve the case or to embody the different justice participants. You play either the Investigation or the murder trial. During the investigation, each player plays cards in order to get more and more details about the circumstances of the murder, the exhibits and their DNA analysis, the suspects and their personality. During the trial, one player is the public prosecutor. He must indict a suspect and has to explain how the suspect killed and why. Other players are the defense lawyers and must exonerate their client from the charge.

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298. Board Game: Phantom [Average Rating:6.55 Overall Rank:5459]
Designed by:
Published by:
Number of players: 2
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
French
Description:

Jamestown, Virginia, at the end of the year 1907 – a tercentenary house welcomes new owners, a peaceful family. But the place is already occupied by lost souls which have been in confrontation for ages. The Standish cannot escape from this haunted house and will be the collateral damage of the conflict.

In Phantom, the four areas of the house – Garden, Basement, Ground Floor and First Floor – are placed in a line, with the areas divided into two sides. Each player controls Ghosts in half of the house, and he must make Spectres, Souls and other Spirits appear in front of the different areas of the house in order to frighten the Occupants before the other player. Each turn, a player can play a card – Ghost or Place – in order to increase the Scare level of his corresponding apparition; each Place card must be played in front of its corresponding area(s); for example, the Attic must be played in the First Floor,while the Stairs can be played either in the First Floor or in the Ground Floor. (Note: In Europe, the first floor is customarily the initial floor above ground level, while in the U.S. the floor at ground level is the first floor.)

The Ghost cards can be played in front of any areas. Each of them creates a special effect:

  • The Squatter takes a Place from the opponent's apparition.
  • The Charmer makes an Occupant come in the area.
  • The Howler puts Occupants off the area.
  • The Knocker discards a Ghost from the opponent's apparition.
  • The Queen takes a Ghost of his family from the opponent's apparitions.
  • The Invoker gets a Ghost back from the discard pile.

Unfortunately for you, the adults of the family can kill off some vulnerable Ghosts, and a family of Ghosts is vulnerable to each of the adults. Some Places protect the Ghosts from the adults.

At the end of a player's turn, the Scare level of the apparitions in the different areas are compared to the Fear threshold of any Occupants located there. When a player's Scare level is higher or equal to the Fear threshold of an Occupant who is alone in the corresponding area, this player takes this Occupant and wins the corresponding Victory points. After his turn, the player draws Ghost/Place cards until he has five cards in hand.

Each adult is worth 3 victory points (VPs), each child 2 VPs, the baby 4 VPs, and the Priest adds 1 VP to the last Occupant of the house. As soon as a player has collected 11 VPs, the game ends, with him as the winner.

Other Information: • Price €20

• Ludonaute's Anne-Cécile Lefebvre says, "To put it in a nutshell, Phantom plays like an hybrid of Lost Cities and Magic: The Gathering."
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299. Board Game: Yggdrasil: Asgard [Average Rating:7.66 Unranked] [Average Rating:7.66 Unranked] [Average Rating:7.66 Unranked]
Designed by:
Published by:
Number of players: 1 − 6
Playing time: 90 minutes
Suggested ages: 13 and up
Categories:
Mechanics: Show More »
Expands:
Language:
English
French
German
Description:

In Yggdrasil: Asgard, an expansion for Yggdrasil, each God can go into a Trance for one action. Once in a Trance, a God can neither fight in Asgard nor use his usual power – but all the Gods, including the one in Trance, receive a Trance power. Two examples of Trance powers: the Gods can discard the vikings' souls after rolling the die in combat, or they automatically remove five Fire giants from the bag of their choice while doing an action in the Kingdom of Fire. For one action, the entranced God can leave the Trance, at which point he recovers his usual power and can fight again.

Yggdrasil: Asgard contains twelve double-sided God tiles, with a God's usual power on one side and the Trance power on the other. To change a God's state, the player simply flips the tile. The Gods included in this expansion are:

  • Six from the base game: Odin, Tyr, Thor, Frey, Freyja, and Heimdall
  • Two from the promotional cards: Frigg and Vidar
  • Four new Gods: Magni, Sif, Njord and Idunn
Other Information: • Price €9
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Board Game Publisher: MAGE Company
• Booth shared with Gen-X Games and HomoLudicus.

• Booth: 4-119
300. Board Game: Wrong Chemistry [Average Rating:6.18 Overall Rank:3335]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

The Concept:
Scientists in a lab are trying to create new elements, and they get it all wrong! In Wrong Chemistry (W.C.) you change a molecule in order to create new elements out of it. A fun, easy to learn, but hard to master, game, with funny references to the real elements from the periodic table.

Gameplay:
Players alternate rounds, during which they try to change the pieces on the board, in such a way that they can be the same shape represented by the cards in their hands. The cards represent new elements that the players discover, and when the board has the proper form, the player reveals from his hand the element he/she discovered and adds the card to his/her pile of earned points.

Game End:
The game ends when a player can no longer draw more cards.
The winner is the player with the most points or, in case of a tie, the one that discovered more elements that are next to each other in the Periodic Table of the Elements (chairs not included).

Greek description:
Μια ομάδα τρελών επιστημόνων, η οποία δεν έχει ιδέα από Χημεία, προσπαθεί να μετασχηματίσει ένα μόριο και να δημιουργήσει από αυτό καινούρια στοιχεία, αλλά… τα θαλασσώνει!
Μην ανησυχείτε αν η Χημεία δεν είναι το δυνατό σας σημείο, καθώς στο παιχνίδι αυτό δεν πρόκειται να εξεταστείτε για την ορθότητα των στοιχείων που δημιουργείτε, το αντίθετο μάλιστα… Πού ξέρετε μπορεί να πάρετε και Νόμπελ για την ανακάλυψή σας!

Other Information: • Price €14

• Available for preorder through August 30 with the Mad Scientists Card Pack (link) or with both that expansion and the Pre-Expansion Set (link).
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