geek
The Hotness
Games|People|Company
The Complete Idiot's Guide to GeekLists >> Tips from the Complete Idiot Himself
Jason Little
United States
Eden Prairie
Minnesota
flag msg tools
designer
Avatar
patron04050708
mbmbmbmbmb
Recommend
112
Over the course of my time here on BGG, I've written a few GeekLists, and fielded a lot of questions from my fellow Geeks about using the GeekList format to, well... You know. List things.

After some cajoling and prodding, I've decided to put some tips together in the form of a -- wait for it -- GeekList! Huzzah! Feel free to add your own comments to some of my tips, or provide your personal tricks on making GeekLists really zing. The more information this provides, the better.

What do you think?
What are the most important things to keep in mind when writing a GeekList?
What do you enjoy most when reading another user's lists?
What simple tips can help turn a GeekList from Average into Amazing?
Your Tags: Add tags
Popular Tags: Helpful-info [+] [View All]
Posted Fri May 5, 2006 11:25 pm
1. Board Game: Initial Subject [Average Rating:6.25 Unranked]
[Shop]
Jason Little
United States
Eden Prairie
Minnesota
flag msg tools
designer
Avatar
patron04050708
mbmbmbmbmb
Selecting Your Subject

One of the hardest things in writing a GeekList can be coming up with the original concept. There are some stand-by topics -- Top 10 lists, Thrift Finds, Games Played at X Event and similar lists (all valuable and viable when well-written).

But some topics simply have more resonance than others, or hit a certain nerve with the community, generating a lot of response and interaction. A good topic can range from something very simple -- a specific mechanic, a certain game component, a publisher -- to something far more nuanced -- a common thread running through several games, a subtle relationship between certain types of mechanics or insights into gamer personalities.

With so much to choose from, I often encourage people to start with a few topics that pique their interest, then work from there. I might have 4 or 5 different rough ideas on a topic I'd like to pursue, which I then narrow down in the next step. So when all else fails, go with something you find interesting.
2. Board Game: Sleuth [Average Rating:6.83 Overall Rank:431]
[Shop]
Jason Little
United States
Eden Prairie
Minnesota
flag msg tools
designer
Avatar
patron04050708
mbmbmbmbmb
Conduct Some Research

After generating some ideas, it's often a good idea to put your detective cap on (or fashion one out of aluminum foil if you don't have one handy) and do a little research. There are 100s of GeekLists already out there, which provide a great resource for following up on your ideas... but session reports, reviews and game forums can also help refine your focus.

One common response I see on GeekLists is "This has been done before" followed by a list of links to previous GeekLists with a similar topic. This can be avoided by searching BGG for content along the same lines.

Even then, it's perfectly fine to develop content which has been dealt with before. After all, having several reviews available is far more useful than having just a single point of view. But in this case, it's important to distinguish your list from previous lists. What makes your list different? What details can you provide to help it stand out? What different spin can you put on the topic? Can you shed more light on the discussion or perhaps focus on a different element within the broader topic?
Matt Thrower
United Kingdom
Bath
Somerset
flag msg tools
Avatar
mbmbmbmbmb
Of course, your shiny new detective hat will also stop the government/aliens/neighbours reading your mind. Which is always a bonus.

Great list BTW.
The Fiend
United States
Avon Lake
Ohio
flag msg tools
Avatar
040506070809
mbmbmbmbmb
This complete idiot is still trying to figure out how to put the links to other lists inside a new reply box.
The Fiend
United States
Avon Lake
Ohio
flag msg tools
Avatar
040506070809
mbmbmbmbmb
woo-hoo! Thanks for helping me figure it out!

http://www.boardgamegeek.com/image/63787
3. Board Game: Voice of the Mummy [Average Rating:7.11 Unranked]
[Shop]
Jason Little
United States
Eden Prairie
Minnesota
flag msg tools
designer
Avatar
patron04050708
mbmbmbmbmb
Find Your Voice - And Stick With It

No two people have the same writing style. Some are analytical and objective, others casual, conversational and subjective. The trick is to develop a sense of consistency and style within a particular list -- whether or not it's the same tone or voice used in other lists.

If you're making a humorous list, that should be fairly obvious from your writing style. If it's a serious look at game data, a more objective tone may work better.

The trick is to be clear and consistent. Starting out funny and lighthearted, then moving to a serious state, then later to a whimsical, stream-of-consciousness style can be jarring to the reader, and make it much more difficult to process. You don't want your message (serious or otherwise) to get lost in the static of an inconsistent or confusing presentation.

This also means being consistent with your effort throughout the entire GeekList. You want to start strong and end strong. Don't slack on the last few entries -- they should maintain the same quality, stance and voice as the intro and the first few entries.
4. Board Game: The Bottom Line [Average Rating:5.38 Overall Rank:4745]
[Shop]
Jason Little
United States
Eden Prairie
Minnesota
flag msg tools
designer
Avatar
patron04050708
mbmbmbmbmb
Minimum Threshold

Unless you're developing a GeekList which is a puzzle, a call for help or is focused on a really obscure topic, you need to provide some context to the reader to help express the point of the list. One of the best ways you can do this is by providing a strong list of examples with your original GeekList submission.

I call this the "minimum threshold" to support the GeekList idea. For most of my lists, if I can't think of at least 5 or 6 good examples to include in my original post, or 5 or 6 good points to make with some analysis, I'll table the idea until I can flesh it out more.

It can be confusing to the reader if there are so few items in the list that it's left to each reader to infer the context of the GeekList for himself -- this can easily lead to mixed messages and each person interpreting things slightly differently.
5. Board Game: Facts in Five [Average Rating:6.01 Overall Rank:1953]
[Shop]
Jason Little
United States
Eden Prairie
Minnesota
flag msg tools
designer
Avatar
patron04050708
mbmbmbmbmb
Details, Details

The more descriptive your title, introduction and your items, the better. Not only will this make your topic much more clear, it also makes for a much more interesting read. While there's no hard and fast rule about how much information is enough, I think it's pretty easy to tell when there's not enough information.

Few things are more disappointing (as a list writer or reader of someone else's list) than to come across a topic I find interesting and see a note like "Here's another game that fits."

Take some time to define the goal of the list, and make sure that's written out in the introduction. Are you looking for a specific type of game? Are there some game elements you're discounting? What criteria are you applying? Folks need to know what they're getting into -- and whether they want to continue reading the GeekList or if it's just not for them.

Help justify -- or refute -- each item's presence on the list. Why does it belong? How is it different from the other items on the list? Is it an overlooked game? Is the comparison obvious or a stretch? The more details, the more informative (and in general, more useful) the individual items will be. And your GeekList will be better for it.
6. Board Game: Chit Chat [Average Rating:4.30 Unranked]
[Shop]
Jason Little
United States
Eden Prairie
Minnesota
flag msg tools
designer
Avatar
patron04050708
mbmbmbmbmb
Encourage Participation

One of my favorite things about GeekLists is the active participation by the community -- it's an interesting forum for discussion. Writers can make the most of this by asking questions and prompting users to comment.

When writing the entry, you can prompt users to reply by asking open-ended questions. You'll note that I end nearly every single one of my GL introductions with a series of three questions -- trying to solicit feedback from the users and see what they think about the topic.

This can also be done within each item. If you think an item fits the topic, say so, and ask users if they agree or disagree and to back their vote up with some details.

I've also found that if I've done a fairly good job with the other elements (selecting a compelling theme, researching the topic, providing examples) that all the preparation and planning lends itself to participation and discussion by providing a GeekList which stands on its own and provides a unique perspective.
7. Board Game: WATCH IT! [Average Rating:5.00 Unranked]
[Shop]
Jason Little
United States
Eden Prairie
Minnesota
flag msg tools
designer
Avatar
patron04050708
mbmbmbmbmb
Stay Involved

The GeekList process doesn't end as soon as you hit the "SUBMIT" button. Being an active participant in your own GeekLists shows your fellow Geeks you are proud of your own work and interested in a good discussion about games.

This involvement can be as minor as fixing typos, deleting double posts or correcting inaccuracies in your GeekList. But stay involved by posting replies and comments to other users' additions to your GeekList. If someone posts an item which is a great fit, let them know by posting an encouraging response. If you disagree with an item's inclusion, detail why you don't think it belongs -- but take advantage of the opportunity to encourage more participation by seeing what other folks think.
8. Board Game: ABC Game [Average Rating:3.00 Unranked]
[Shop]
Jason Little
United States
Eden Prairie
Minnesota
flag msg tools
designer
Avatar
patron04050708
mbmbmbmbmb
The ABCs of Good Writing

Of everything I learned in college, the one thing I carry with me every day are the ABCs of good writing, drilled into me during journalism, english and creative writing classes. Again and again.

A = Accuracy. Be as accurate and detailed as possible. Don't guess, find out and be sure. Make sure you list the proper designer or publisher, include accurate comments about components, gameplay or structure, etc.

B = Brevity. Be brief. Say only what you need to say to express your point. Edit your own posts to make sure your message isn't getting lost in clutter. Minimum effort, maximum gain.

C = Clarity. Use clear language to ensure you are sending the right message. Define terms that may be ambiguous. Never make the reader guess where you really stand or what you really mean.

(For those of you familiar with my writing style, I endeavor to embrace these ABCs, but constantly fall short of Brevity, in particular).
9. Board Game: A Bold Stroke [Average Rating:6.31 Unranked]
[Shop]
Jason Little
United States
Eden Prairie
Minnesota
flag msg tools
designer
Avatar
patron04050708
mbmbmbmbmb
Formatting is Your Friend

Clarity is important visually as well as verbally. If folks have a hard time physically reading your material, they'll gloss over it, misinterpret it, or ignore it. No matter how interesting it might be otherwise.

Put in enough paragraph breaks and new lines to break up content and make sure the information flows well. Reading 3 or 4 smaller paragraphs is easier on the eyes than reading the same amount of content in one massive block.

Take advantage of the editing tools to emphasize important elements. You don't need to go Grognards on us, but using bold, italics or a little color here and there can help make important information stand out, provide a sense of style and consistency, and make your content much easier to digest.
Mark Casiglio
United States
Shelton
Connecticut
flag msg tools
Avatar
0506070809
mbmbmbmbmb
One thing that confused me the first time I tried this, is that the formatting tags (and not the formatting) continued to show up in my "preview" copy. A call for help in the forums and a quick response from a passing geek set me straight.
Jason Little
United States
Eden Prairie
Minnesota
flag msg tools
designer
Avatar
patron04050708
mbmbmbmbmb
I'll also add that it helps to have a GeekMail window open when writing a GeekList. Since the current GL interface does not have the formatting tools available, I either code the formatting by hand, or type it into the GeekMail textbox, format it there, then cut & paste it into the GeekList entries.
10. Board Game: Breakthrough [Average Rating:6.16 Unranked]
[Shop]
Jason Little
United States
Eden Prairie
Minnesota
flag msg tools
designer
Avatar
patron04050708
mbmbmbmbmb
Know When to Break the Rules

All these tips and ideas are just guidelines. They are not canon. They are not foolproof. I can't guarantee that following all of them will result in the most amazing GeekLists ever.

Sometimes you just have to know when to bend the rules -- regardless of whose rules those are. Perhaps your topic defies explanation. Or you're looking for a very particular type of response. Perhaps it's so obscure that you can only think of 1 item to start the list off with. Perhaps you want to experiment with a lot of different styles and options.

Know when to break the rules. Through practice and patience, you'll soon learn which rules work well for you and which you can discard. And the experience gained will result in better GeekLists and better all-around content across the 'Geek.
1
Dave Lillethun
United States
Atlanta
Georgia
flag msg tools
mb
I think it's the same with any art form that has rules (if you'll pardon my referring to GeekLists as "art") - great things can be achieved by breaking the rules, but there's a big difference between breaking them because you know what you're doing and breaking them because you don't. So it's important to learn the "rules" of your art form because breaking them should be done deliberately and selectively, with some higher purpose in mind. They should not be broken out of ignorance or a belief that breaking rules is an end unto itself (rather than a means to some other end). I think a good rule of thumb, then, is if you break a rule you should be able to say why you're breaking it. (Don't actually write the reason in your list! Just say it to yourself in your head. :p)

Anyway, that's my opinion about rules and art... (including but not limited to GeekLists) ;) ...disclaiming that I am not an artist myself, however. :blush:

Thanks, ynnen, for putting this list together. I enjoyed reading it and I think it is very helpful. :cool:
15 comments [Hide]
Gerald McDaniel
United States
Lakewood
Colorado
flag msg tools
Avatar
040506070809
mbmbmbmbmb
Top-notch! Excellent information. I'd read a lot more GeekLists, if they were written by these guidelines.

star star star star star
Michael Perkins
United States
Cincinnati
Ohio
flag msg tools
patron0708
Wonderful exposition and writing style! You must have an English degree in your background.
Ray
United States
Carpentersville
Illinois
flag msg tools
Avatar
040506070809
mbmbmbmbmb
This should be a forum post not a geeklist.

:laugh:'s aside, I wonder how much of what we see in a geeklist is because it is easier to break up topics and add pictures in the geeklist interface than in the forum one? -- or that you can restrict or edit out the posts of others when they go off topic?

What I always enjoyed most about geeklists is you could make one on a game categorization (e.g. hexagonal tile laying games) and over time all the games of that type would be added. Then someone looking at an entry for a game could see all the related games by following the link to the geeklists that game shares.

Well it's all moot as the chat room like rate of new material doesn't allow building like that (and as others have said its all about the entertainment)
Dennis Walker
United Kingdom
Unspecified
flag msg tools
Avatar
patron05060708
mbmbmbmb
When people use '>>' in their formatting it is simply a form of association.

The thought process would be:-
"I've noticed that a lot of good geeklists have >> in the title. Therefore if I use >> my geeklist title, maybe lots of people will read it and recommend it"

It may not even be a conscious decision!

I've used the '>>' in comments, but only because it's the equivalent of a recognised brand or a cultural reference point on BGG and people here would understand the reference.

Please keep up the good work ynnen
'None genuine without this mark >>' ;)
Todd Derscheid
United States
Houston
Texas
flag msg tools
designer
Avatar
patron050607
mbmbmbmbmb
I have roughly worked out that the ">>" in a GeekList means that the GeekList is working toward a goal or moral. That usually means that at least for that moment, the author actually had a goal in mind when writing.

It's not a perfect predictor of quality, but it has seemed to help.
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.